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Matthew Krueger (10051 KP) rated Codenames in Tabletop Games
Jul 17, 2020 (Updated Jul 18, 2020)
I learn about this game through the Funhaus Channel. And personality wanted to buy it after watching it. It looked easy, fun and entertaining. So when i saw it at Pax i knew i had to by it. If you dont know what Codenames is or never heard of it. Let me explain.
Codenames is a party deduction word card name for 2-8 people. It came out in 2015, designed by Vlaada Chvátil and published by Czech Games Edition.
The Objective: Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while avoiding the words of the other team.
The Gameplay:
Players split into two teams: red and blue. One player of each team is selected as the team's spymaster; the others are field operatives.
Twenty-five Codename cards, each bearing a word, are laid out in a 5×5 rectangular grid, in random order. A number of these words represent red agents, a number represent blue agents, one represents an assassin, and the others represent innocent bystanders.
The hint's word can be chosen freely, as long as it is not (and does not contain) any of the words on the code name cards still showing at that time. Code name cards are covered as guesses are made.
After a spymaster gives the hint with its word and number, their field operatives make guesses about which code name cards bear words related to the hint and point them out, one at a time. When a code name card is pointed out, the spymaster covers that card with an appropriate identity card – a blue agent card, a red agent card, an innocent bystander card, or the assassin card – as indicated on the spymasters' map of the grid. If the assassin is pointed out, the game ends immediately, with the team who identified him losing. If an agent of the other team is pointed out, the turn ends immediately, and that other team is also one agent closer to winning. If an innocent bystander is pointed out, the turn simply ends.
The game ends when all of one team's agents are identified (winning the game for that team), or when one team has identified the assassin (losing the game).
Its a fun entertaining deduction party card game and can be played over and over again without losing its charm. Its excellent board game and a must buy if you haven't bought it yet.

Sam Hill (23 KP) rated Carcassonne in Tabletop Games
Jun 20, 2019
The basic rules, pick a tile at random, place in a legal position and choose to place a needle, is simple enough that people who do not board game regularly are able to get comfortable quickly with the game. Its simplicity also means that a younger audience is able to readily partake in the game, making decisions on their own, and still have a chance of doing reasonably well.
There is little in the way of language in the game, other than being able to read the score chart everything is pictorial, so this also opens it to playing with people who are too young to read, or speak other languages without buying another copy.
If you're looking for an in depth Euro game however this will not help. There is little in the way of long term strategy, and the tile you pick is random - as a major factor of what you do with your turn this constricts long term planning.
To sum up this is a great game if you are putting it in front of the right audience, or want a simple game to chill out with a beer with, but don't expect such a positive reaction from everyone.

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