
Purple Phoenix Games (2266 KP) rated Buru in Tabletop Games
Feb 22, 2021
Buru (http://burugame.com/)is a mid-weight economic worker placement game with a large dose of bidding thrown in for fun. In it players are visitors to the island sent to compete to become the governor of Buru by hiring indigenous peoples to assist with tasks, by providing fish for the peoples, pleasing the island’s elders, and by paying homages to the spirits of the land. The emissary who can utilize all their resources efficiently and impactfully will be deemed governor of Buru and winner of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, follow the instructions in the rulebook. There are just too many steps to detail here and the rulebook is fantastic. Once setup, the play area should look similar to the photo below.
The game of Buru lasts five rounds, and each round consists of five phases of the day: Dawn, Morning, Noon, Afternoon, and Dusk. At the end of the fifth round the game is over and players will tally points to arrive at the winner.
During the Dawn phase players will flip over the top two Decrees tokens from the middle of the main circular board. These Decrees will be placed in certain areas and are worth bonus points or other advantages for the round. Also during this phase the Forest cards will be reset from the previous round. Once complete play moves to the Morning phase.
In the Morning players will be sending out their numbered Explorer tokens (from 1-5) onto the various board areas in turn starting with the current Emissary (first player). Each player will place one of their Explorer tokens at a time until each player has only one Explorer token left. Players may place multiple Explorers in a location to increase their bid for majority, but these Explorer tokens are placed face-up (literally with the face showing and the number on the board not showing) so that their values are hidden. Once Explorers are placed, play moves to the Noon phase.
At Noon the people must fish for food and have lunch. The leftover Explorer token that was not used in the Morning is then revealed and its value is converted to fish. Fish are needed to recruit islanders and are converted into other resources. Fish are tracked on the individual player boards. After a hearty lunch play continues into the Afternoon.
The Afternoon is where much of the action in Buru takes place. During this phase the Explorer tokens that were placed in the Morning are revealed and players take actions in each area by order of majority in each area. First the highest-bidding player will claim their chosen action space, then the next highest bidder, and so on. The Forest is resolved first. Players reveal the Explorer tokens in the Forest and whichever player has majority in this area is able to place their tokens a claim space on the board and will receive a Forest card of their choice. Forest cards are typically resources immediately earned by the player. Resources include Clay, Palm Leaves, and Ebony. The player with majority also earns the favor of Gunung (green spirit) and takes its giant statueeple.
Next, the Shore is resolved in the same manner. The Shore is where players may use their supplies of fish to recruit islanders to their taskforces and carry out tasks. The majority leader in this area chooses a space to place their Explorer tokens and resolves the action. This could include purchasing islander cards and refreshing the offer of islander cards in whichever order the player chooses. The player with the majority also earns the favor of Banyu (blue spirit) and takes its giant statueeple.
The Village is the area where islanders are able to complete tasks. The majority leader in this area chooses a space and takes the actions. These actions include activating islanders for the actions printed on the bottom of their cards and possibly even earning more fish. The player with the majority also earns the favor of Manuk (orange spirit) and takes its giant statueeple.
Finally, The Sacred Lake is resolved in the same manner. Here players are able to pay tributes to the spirits in order to earn bonuses from them. The majority leader in this area chooses a space to place their Explorer tokens, earns an immediate Esteem (VP tracked along the outer edge of the board), and takes the action of the space claimed. These spaces offer opportunities to pay tribute to one or more of the spirits as well as earning an Elder card, which provides conditions for earning bonus points at the end of the game. When a spirit is tributed they offer bonus Esteem cards and other benefits to be used. Once this area is completely resolved and players have all taken their turns play moves onto Dusk.
In Dusk players will reset the board for the next round of play. Players retrieve all their Explorer tokens from the board and untask their islanders that have completed tasks this day. After the fifth round the game is over and players tally their scores from their position on the Esteem track, any spirit Tribute cards earned, and Elder card point conditions met. The player with the most points will be crowned the winner!
Components. Okay, I have to give a giant shout-out to the team at Crafty Games. This is one of the highest-quality prototypes I have ever played in terms of component quality. When I opened the game box all components were separated into baggies and card cases and LABELED with the number of components, the titles, and even a picture of the components to be placed within. I don’t even organize my games to this level and I feel I am a tad OCD about my game organization. Kudos here. But also the components are all fine quality and the finished product promises to be just spectacular if this is what is received as a prototype.
I love the art and art style throughout this game. It is difficult to have theme shine through in a very Euro-style game, but I did feel the theme here. The art is very suggestive of island life, and Crafty Games even hired Cultural Consultants to assure all avenues are culturally appropriate. What a great call. I wish all publishers would be so thorough.
The gameplay is also quite stunning. The game just flows so naturally and everything makes complete sense. Of course you need to collect natural resources before recruiting islanders before asking said islanders to complete tasks before you pay respects to their spirits. I like the flow, and after a couple rounds I no longer needed the rulebook as a crutch.
I have very much enjoyed my plays of Buru for many reasons. The game is absolutely gorgeous. The art sings and truly adds to the gameplay. The rules are not light, but not over my head, and I appreciate that. The choices given to each player are crunchy without being too burdensome, and players of many skill levels will be able to find joy contemplating when and where to send their Explorers in each area. The game builds up to a big ending where many points are scored from places unknown to opponents and bulleting ahead from last place to first from exploiting bonus cards is so satisfying.
It is easy to understand why I love this game and would certainly recommend it to all gamers. If you have been looking for something a little heavier in your collection but don’t want to go TOO heavy, please do yourself a favor and consider backing Buru. Crafty Games has been working on some truly great games here the past couple years and I am excited to see where Buru ends up after another undoubtedly successful Kickstarter campaign. I will always be up for a game of Buru, and I hope to play it often as the years continue.

Moo, Baa, La La La! - Sandra Boynton
Book and Education
App
** Kirkus Reviews - Kirkus Star ** Children's Technology Review Editor's Choice ** Common Sense...

Case Files Pediatrics, 5th Ed., (60 Clinical Cases - Lange Case Files by McGraw Hill)
Medical and Education
App
Sixty high-yield pediatrics cases helps students sharpen their diagnostic and problem-solving...

Purple Phoenix Games (2266 KP) rated Dice Town: Cowboys in Tabletop Games
Jun 25, 2021
This breakdown is for the push-your-luck dice and take-that game Dice Town’s expansion Cowboys.
This expansion adds a new board overlay to placed between Town Hall and Doc Badluck, 21 cow minis, some General Store cards to be shuffled with the base game, 12 Cowboy card, and four Rodeo cards. The Rodeo cards are 10 VP cards that are earned once a player owns a Cowboy card in each suit. Cowboy cards are recruited by the player who rolls the most Aces. They have the choice of recruiting a Cowboy or Stealing Cows (first from the new Prairie Board overlay, but if empty, then from other players). Cowboy cards can offer various abilities to be used or can be saved to earn a Rodeo VP card. Cow minis can be kept in a loose herd in front of the player or can be added on top of a Deed card in order to keep the Deed card and cows from being stolen by other players. If a Deed card shows, for example, a value of 4 then four cows will need to be added to the Deed card. Once the Deed card has its herd of cows upon it, the card is now worth an extra VP. Also at game end the player with the largest herd of cows will earn 10 additional bonus VP. Yee haw!
So here’s the thing: I love Dice Town as is. But adding in this expansion just adds another layer of strategic complexity and increases the enjoyment for me by tons. Having little cows in my play area and using them to graze upon my land deeds is quite satisfying. Being able to sprinkle in some of the Cowboy cards and hopefully earn a Rodeo card as well just boosts the ol’ final score by a significant amount. So the addition of this expansion is all about those VP gainz.
Official recommendation: I think any gamer who owns and enjoys Dice Town should definitely pick up the Cowboys expansion. It adds very important components to the base game and offers more choices for great rolls. And what gamer doesn’t appreciate more choices? This is a definite must-buy for me, but I wouldn’t turn down a chance to play just the base game either.
Moneycontrol's Markets on Mobile
Finance and News
App
Moneycontrol is India's #1 Finance App! Install and get latest updates about Indian and Global...

Wedding Colors
Lifestyle and Reference
App
Looking for the perfect color combination for your wedding or event? "Wedding Colors" makes it fun...

The Flight Tracker Pro
Travel and Business
App
-- THE BEST WAY TO ORGANIZE YOUR FLIGHTS -- The Flight Tracker is the go-to app for managing and...

MBTA Commuter Rail Tracker
Navigation and Travel
App
MBTA Commuter Rail Tracker provides experienced Boston commuters with as much information as...