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Pinball Tristan
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Now you can enjoy the worldwide best selling, award winning Pinball Tristan in retro 3D! You'll love...
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+++ Used in schools in the US, UK and Canada +++ A read and write learning app with phonics, 6...
Wendake
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"Wendake" is the name that the Wyandot People use for their traditional territory. This population,...
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Purple Phoenix Games (2266 KP) rated The Grimm Forest in Tabletop Games
Apr 9, 2021
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
PopcornPaul (3 KP) rated Guardians of the Galaxy Vol. 2 (2017) in Movies
Jul 15, 2017
Returning cast, soundtrack is great, special effects and action, cameos (1 more)
Baby Groot
Guardians of the Galaxy Vol. 2
Writer/director James Gunn takes us back to Knowhere to join Star-Lord, Drax, Gamora, Rocket and Baby Groot in the follow-up to the unexpected smash Guardians of the Galaxy.
Taking up where we left off from the last movie, albeit a few years later, the Guardians are in the groove now and start the movie with a spectacular set piece with the super popular Baby Groot showing off some dance moves while the rest of them fight a gigantic intergalactic beast.
All the original cast return and have settled into the characters so the movie cracks straight on with the story. As rumours had it, this film is all about family and charts the discovery of Star-Lord’s father’s origin and how this relates to Star-Lord. Without giving too much away, Star-Lord meets his father (Kurt Russell) and has to choose between his dysfunctional family or his birth father. Another character arc of interest is in a returning character Yondu who also faces another dilemma over family.
Family pervades the movie in Gamora’s case too as Nebula (Karen Gillen) returns to provide a reluctant support to the Guardians while trying to fight them. Some impressive cameos including Sylvester Stallone and, get this, David Hasselhoff!!!
Guardian’s 2 is a fantastic (if not even better) than the first instalment and Gunn has already said he is on board for film 3. The quirkiness, the humour and the action from the first is ramped up in this one and doesn’t let you down.
There’s a shock and no less than 5 after credits scenes, so be sure to stay until the end of the movie to get your money’s worth.
A recommended movie if you like sci-fi, action or just a good exciting adventure story. It’s out now at all good cinemas.
(From @paulandpopcorn - https://popcornpaul.blogspot.co.uk/)
Taking up where we left off from the last movie, albeit a few years later, the Guardians are in the groove now and start the movie with a spectacular set piece with the super popular Baby Groot showing off some dance moves while the rest of them fight a gigantic intergalactic beast.
All the original cast return and have settled into the characters so the movie cracks straight on with the story. As rumours had it, this film is all about family and charts the discovery of Star-Lord’s father’s origin and how this relates to Star-Lord. Without giving too much away, Star-Lord meets his father (Kurt Russell) and has to choose between his dysfunctional family or his birth father. Another character arc of interest is in a returning character Yondu who also faces another dilemma over family.
Family pervades the movie in Gamora’s case too as Nebula (Karen Gillen) returns to provide a reluctant support to the Guardians while trying to fight them. Some impressive cameos including Sylvester Stallone and, get this, David Hasselhoff!!!
Guardian’s 2 is a fantastic (if not even better) than the first instalment and Gunn has already said he is on board for film 3. The quirkiness, the humour and the action from the first is ramped up in this one and doesn’t let you down.
There’s a shock and no less than 5 after credits scenes, so be sure to stay until the end of the movie to get your money’s worth.
A recommended movie if you like sci-fi, action or just a good exciting adventure story. It’s out now at all good cinemas.
(From @paulandpopcorn - https://popcornpaul.blogspot.co.uk/)
Brecoles Nine (16 KP) rated The Flash in TV
Mar 12, 2019 (Updated Mar 12, 2019)
The Fastest Man Alive
The Flash on CW! This show is absolutely brilliant in my true honest opinion. It started with Grant Gustin appearing as Barry Allen in a few episodes of Arrow, after that, they announced that his own show would be coming to the network. The hype encircled this new show, the veteran fans of The Flash were immediately on board. Then came the new fans of the Scarlet Speedster. This show has given attention to a hero I believe has been severely underrated and underappreciated. Barry Allen is a CSI Agent that gets struck by lightning and gains the power of the Speed Force, he becomes The Flash, the fastest man alive. The show focuses a lot on Barry just not being quite fast enough to beat the villain of each story arc, but it can be that sometimes Barry can't always save the day. For being a show called The Flash, it focuses on each hero and villain as equal parts to the show. Cameos from other heroes and villains of The Flash tv show back in the 80's-90's era are also a wonderdul addition and subtle nod that the Multiverse actually does exist. There's time travel, parralel dimension travel, seperate Earth travel, amazing character development, wonderful nods to past present and future DC Hero's and Villians. The show does somewhat get repetitive as in, it feels like they're losing ideas once they finish up a story arc. It does catch its footing after a few episodes, however. The Flash on CW is definitely the show that takes the cake from all the other shows on the network such as Arrow, Supergirl, and DC's Legends of Tomorrow. We will see if Batwoman stays on par with The Flash when they finish that one up.
Daniel Boyd (1066 KP) rated After Life in TV
Apr 3, 2019 (Updated Apr 3, 2019)
Brilliantly written (1 more)
Fantastically performed by the entire cast
Beautiful
Ricky Gervais seems to be like Marmite to most people. I have always really liked the guy. I love The Office and Extras and his first 3 stand up shows are amongst some of the funniest that I have ever seen. In the years since however, I have seem to fallen away from his projects. Not for any particular reason, but this lull meant that shows like Derek, Life's Too Short and An Idiot Abroad all passed me by. I'm not sure what it was about After Life that got me back on-board, maybe it was the fact alone that it was on Netflix.
Regardless, this show is fantastic. It is hilarious, it is truly touching, it is brilliantly written, acted and surprisingly well shot for what it is. The characters are all fantastic and their relationships with each other and the way that they analyse and question each other is brilliant too.
I think that the most impressive thing about the show overall though, is how much Gervais is able to say with such a simple premise and a small cast. There are only about 15 characters that we see in the small village where the show is set and yet Gervais has managed to tackle some really serious issues like grief, depression and suicide in a realistically convincing way and on top of that, he still manage to make you laugh. It really a masterful script and the entire cast do a brilliant job in their respective roles.
Overall, this is one of the best things that I have seen this year and I would strongly encourage everyone to give it a go, even if you are not a fan of Gervais or his previous projects. This show can take you from splitting your sides laughing to tearing up in an instant and any piece of art that can make me feel that way is extremely valuable in my eyes. Also the dog is amazing.
Regardless, this show is fantastic. It is hilarious, it is truly touching, it is brilliantly written, acted and surprisingly well shot for what it is. The characters are all fantastic and their relationships with each other and the way that they analyse and question each other is brilliant too.
I think that the most impressive thing about the show overall though, is how much Gervais is able to say with such a simple premise and a small cast. There are only about 15 characters that we see in the small village where the show is set and yet Gervais has managed to tackle some really serious issues like grief, depression and suicide in a realistically convincing way and on top of that, he still manage to make you laugh. It really a masterful script and the entire cast do a brilliant job in their respective roles.
Overall, this is one of the best things that I have seen this year and I would strongly encourage everyone to give it a go, even if you are not a fan of Gervais or his previous projects. This show can take you from splitting your sides laughing to tearing up in an instant and any piece of art that can make me feel that way is extremely valuable in my eyes. Also the dog is amazing.
Neon's Nerd Nexus (360 KP) rated Cold Pursuit (2019) in Movies
May 13, 2019
Cold as ice
#coldpursuit tries to hit like an avalanche but ends up being disappointing & forgettable like #snowflakes falling on to wet ground. Cold Pursuit is a remake of the #Norwegian film #inorderofdisappearance which received extremely good reviews across the board begging the question why did it need to be remade? & the straight answer to that is no it didn't. #liamnesson plays #NelsCoxman he's quite an interesting character being the town s #hero forced to seek revenge for the death of his son, problem is Nesson plays him just has he does any character now days making him not only #boring but unlikable & its hard to sympathise with him at all. Overall the film is a huge rip off of the far superior #WindRiver & also #Fargo trying its very hardest to be a #coenbrothers movie but failing at everything especially the #humour. Tone wise its a mess with #Nesson taking everything far to seriously while the film tries its hardest to be quirky & #funny. Humour that would work well in a Norwegian movie simply fails here & at times stops the movie dead or ruins the flow/serious tension its created. #tombateman is probably the best character here but even he feels like his character is an audition for the next #Joker in a #DC #batman movie. Essentially one big statement on #racism, the fight over territory & how the benefits of having & decent upbringing shapes our future Cold Pursuit has a decent message in there somewhere its just poorly handled. I did however like the score & there are sprinklings of nice production & visuals too which helped to hold my attention. All in all Cold Pursuit is simply just 'FINE' nothing more nothing less but when there are better films out there aka Wind River, Fargo or even the original fine just doesn't really cut it. #odeon #odeonlimitless #filmbuff #filmcritic #racist #winter #cold #revenge #weekend #weekendvibes #nordicnoir
Rhubarbio (27 KP) rated A Game of Thrones the Board Game (2nd Edition) in Tabletop Games
May 26, 2019
Like Risk, but without die rolls (2 more)
Deeply strategic game
Opportunity, like the books/TV show to make alliances with other house and then...honour them or betray them, often with game changing consequences.
Very long game! Circa 4-5 hours (5 more)
Games explanation takes a long time
Learning curve is high and will dissuade most players, given the time commitment and rules unfamiliarity, which can be exceptionally frustrating.
Need 6 players for game to be properly balanced
Will lead to a lot of analysis paralysis, requiring a bullish player to force players to make a decision
May lose you friends...
A Marmite Experience!
I love this game, but despite owning it for over 3 years, I have only played it 3 times. Each time, rules explanation took an hour and are not completely intuitive. Once explained, I almost guarantee that most players will not be able to remember the number of nuances involved in this game, leading to making a lot of random decisions at the beginning. However, as I explored the game more, I realised it addressed all the deficiencies I see in Risk - there is no chance from the roll of a die here, nor does being the most powerful player mean that things cannot turn, by virtue of the fact that players have a finite number of armies and units they can hold on the board...the more you expand, the thinner your forces and therefore easier for someone to start taking some of your territories. Additionally, the player interaction and forging alliances is interesting, but given the length and cutthroat nature of the game, people may genuinely get upset and not want to play. For GoT fans who are willing to put in the hard slog of learning and then playing the game, this is great. If you're on the fence, I suggest playing it first...it is not an easy game and is a test of one's endurance.
John Crowson (2 KP) rated Risk Legacy in Tabletop Games
May 29, 2019
Evolving map (2 more)
An overarching story
Never play the same game twice
Same people everytime (2 more)
Many features not used
So many "what ifs"
Write your own history.
RISK is an extraordinary war game. Although it doesn't accurately portray commanding troops across a world wide battlefield it does a good enough job for an afternoons play. RISK Legacy takes this to a new level. Each game and each decision you make changes the game for ever. Set over 15 games the board evolves, by the addition of stickers, changing each territory, granting it new buffs/debuffs that will change the way in which you need to play in each future game. Each faction also gains new and different abilities as you make your way through the saga. By the end your game will be unique. No one else will have the same game you do as all the modifiers will have utilised differently.
The game is not flawless however. Due to the evolving map and rules, you really need to play with the same group of people each time, meaning if you can't get together too often it could take years to play your 15 games. Due to there being such a wealth of modifiers and variants (many of which occur only under certain conditions and as a "pick one of these two options") a large number of things arnt used, but you won't really notice this. Being a 15 game series there is also the possibility that you may make some modifications early on that cause game breaking OP/UP territories/playable factions, and you will have to live with these for the rest of your games.
All in all, I would recommend this game. But, not without warning. If someone has not played RISK before I would recommend a few games of the base edition before embarking on a 15 game run on RISK Legacy to see if you genuinely l like the game. This is ultimately an evolution of RISK not an alternative.
The game is not flawless however. Due to the evolving map and rules, you really need to play with the same group of people each time, meaning if you can't get together too often it could take years to play your 15 games. Due to there being such a wealth of modifiers and variants (many of which occur only under certain conditions and as a "pick one of these two options") a large number of things arnt used, but you won't really notice this. Being a 15 game series there is also the possibility that you may make some modifications early on that cause game breaking OP/UP territories/playable factions, and you will have to live with these for the rest of your games.
All in all, I would recommend this game. But, not without warning. If someone has not played RISK before I would recommend a few games of the base edition before embarking on a 15 game run on RISK Legacy to see if you genuinely l like the game. This is ultimately an evolution of RISK not an alternative.