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Purple Phoenix Games (2266 KP) rated Aldabas: Doors of Cartagena in Tabletop Games
May 16, 2021
I’m just going to come right out with it so I can get it out of the way. This game has some really nice knockers. Yes, it is kid-friendly – I am referencing the door knockers that adorn the Doors of Cartagena. These ornate knockers have historically signified professions held by the residence’s inhabitants and can still be found in this Colombian city today. So how does this translate into a board game? Well, let’s dive into the world of Aldabas: Doors of Cartagena.
In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.
To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.
The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!
So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.
The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.
So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.
To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.
The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!
So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.
The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.
So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
Bob Mann (459 KP) rated Jumanji: Welcome to the Jungle (2017) in Movies
Sep 29, 2021
The most fun you can have with Jack Black’s penis.
In 1995, Joe Johnston (“The Rocketeer”, “Captain America: The First Avenger”) directed “Jumanji” – a quirky, fantastical and dark film starring the late, great Robin Williams that got a rough critical reception at the time of release, but was embraced by the public and has gone on to be a modern classic. So when it was announced that a sequel was in the works 22 years later, my first reaction was “Oh no… is nothing sacred?”. It’s fair to say that I went into this flick with extremely low expectations.
But I have to say that – given this low base – I was pleasantly surprised. It’s actually quite a fun fantasy film that I predict that older kids will adore.
Seriously kick-ass. Karen Gillan – or rather one of her stunt doubles – gets hands… er… feet on with an aggressive level-character.
Initially set (neatly) in 1995, a teen – Alex (Nick Jonas, of the Jonas Brothers) unearths the board game Jumanji where it ended up buried in beach-sand at the end of the last film. “Who plays board games any more?” he scoffs, which the game hears and morphs into a game cartridge. Cheesy? Yes, but no more crazy than the goings on of the first film. Back in 2017, four high-school teens – geeky Spencer (Alex Wolff, “Patriot’s Day“); sports-jock Fridge (Ser’Darius Blain); self-obsessed beauty Bethany (Madison Iseman); and self-conscious, nerdy and shy Martha (Morgan Turner) – find the game and are sucked into it, having to complete all the game levels before they can escape.
Bethany (Madison Iseman) wishing she had her phone out for a selfie of this.
But they are not themselves in the game; they adopt the Avatars they chose to play: Dr Bravestone (Dwayne Johnson, “San Andreas“); Moose Finbar (Kevin Hart, “Get Hard“); Ruby Roundhouse (Karen Gillan, “Dr Who”, “The Circle“; “Guardians of the Galaxy“); and Professor Shelly Oberon (Jack Black, “Sex Tape“, “Kong”). Can they combine their respective game talents – and suppress the human mental baggage they brought with them – to escape the game?
Avatars all. Kevin Hart, Dwayne Johnson, Karen Gillan and Jack Black.
There was a really dark time-travelling angle to the storyline of the original film – the traumatic start of Disney’s “Flight of the Navigator” was perhaps also borrowed from the concept in the book by Chris Van Allsburg. An attempt is made to recreate this in the sequel. I felt the first film rather pulled its punches though in favour of a Hollywood happy ending: will this be the case this time?
The film delivers laughs, but in a rather inconsistent fashion – it is mostly smile-worthy rather than laugh-out-loud funny. Much fun is had with the sex change of Bethany’s character, with Jack Black’s member featuring – erm – prominently. The characters all have strengths and weaknesses, like a game of Top Trumps, and this also entertains. But the most humour derives from the “three lives and it’s game over” device giving the opportunity for various grisly ends, often relating to the above referenced weaknesses.
A weakness for cake… something many of us have, but not quite to this extent.
Given the cast that’s been signed up, the acting is not exactly first rate although Karen Gillan shines as the brightest star. But “it’s not bloody Shakespeare” so ham-acting is not that much of a problem and the cast all have fun with their roles. Dwayne Johnson in particular gets to play out of character as the ‘nerd within the hunk’, and his “smouldering look” skill – arched eyebrow and all – is hilarious. Rhys Darby, looking so much like Hugh Jackman that I had to do several double takes, also turns up as an English game-guide in a Land Rover, and Bobby Cannavale (“Ant Man“) is Van Pelt, the villain of the piece.
There has been much controversy over Karen Gillan’s child-sized outfit. But she is clearly a parallel to the well-endowed Lara Croft, and young male teens didn’t play that game for the jungle scenery! She is meant to be a hot and sexy video game character, and man – does she deliver! Gillan is not just hot in the film: she is #lavahot. This makes her comic attempts at flirting lessons (as the internally conflicted Martha) especially funny. Hats off to her stunt doubles as well, for some awe-inspiring martial arts fight scenes.
Seeing treble. Karen Gillan (centre) with her talented stunt doubles Joanna Bennett and Jahnel Curfman.
Fans of “Lost” will delight in the Jumanji scenery, surely one of the most over-used film locations in Hawaii if not the world!
Where the film gets bogged down is in too much cod-faced philosophizing over the teenager’s “journeys”. This is laid on in such a clunky manner in the early (slow!) scenes that the script could have been significantly tightened up. And as I said above the script, written (rather obviously) by a raft of writers, could have been so much funnier. Most of the humour comes from visually seeing what’s happening: not from the dialogue.
Directed by Jake Kasdan (son of director and Star Wars/Raiders screenwriter Lawrence Kasdan) it’s really not half as bad as it could have been and certainly not as bad as I feared: I would gladly watch it again. For it’s target audience, which is probably kids aged 10 to 14, I think they will love it. And, unlike many holiday films, the parents won’t be totally bored either (especially the Dads, for the obvious misogynistic reasons outlined above!).
But I have to say that – given this low base – I was pleasantly surprised. It’s actually quite a fun fantasy film that I predict that older kids will adore.
Seriously kick-ass. Karen Gillan – or rather one of her stunt doubles – gets hands… er… feet on with an aggressive level-character.
Initially set (neatly) in 1995, a teen – Alex (Nick Jonas, of the Jonas Brothers) unearths the board game Jumanji where it ended up buried in beach-sand at the end of the last film. “Who plays board games any more?” he scoffs, which the game hears and morphs into a game cartridge. Cheesy? Yes, but no more crazy than the goings on of the first film. Back in 2017, four high-school teens – geeky Spencer (Alex Wolff, “Patriot’s Day“); sports-jock Fridge (Ser’Darius Blain); self-obsessed beauty Bethany (Madison Iseman); and self-conscious, nerdy and shy Martha (Morgan Turner) – find the game and are sucked into it, having to complete all the game levels before they can escape.
Bethany (Madison Iseman) wishing she had her phone out for a selfie of this.
But they are not themselves in the game; they adopt the Avatars they chose to play: Dr Bravestone (Dwayne Johnson, “San Andreas“); Moose Finbar (Kevin Hart, “Get Hard“); Ruby Roundhouse (Karen Gillan, “Dr Who”, “The Circle“; “Guardians of the Galaxy“); and Professor Shelly Oberon (Jack Black, “Sex Tape“, “Kong”). Can they combine their respective game talents – and suppress the human mental baggage they brought with them – to escape the game?
Avatars all. Kevin Hart, Dwayne Johnson, Karen Gillan and Jack Black.
There was a really dark time-travelling angle to the storyline of the original film – the traumatic start of Disney’s “Flight of the Navigator” was perhaps also borrowed from the concept in the book by Chris Van Allsburg. An attempt is made to recreate this in the sequel. I felt the first film rather pulled its punches though in favour of a Hollywood happy ending: will this be the case this time?
The film delivers laughs, but in a rather inconsistent fashion – it is mostly smile-worthy rather than laugh-out-loud funny. Much fun is had with the sex change of Bethany’s character, with Jack Black’s member featuring – erm – prominently. The characters all have strengths and weaknesses, like a game of Top Trumps, and this also entertains. But the most humour derives from the “three lives and it’s game over” device giving the opportunity for various grisly ends, often relating to the above referenced weaknesses.
A weakness for cake… something many of us have, but not quite to this extent.
Given the cast that’s been signed up, the acting is not exactly first rate although Karen Gillan shines as the brightest star. But “it’s not bloody Shakespeare” so ham-acting is not that much of a problem and the cast all have fun with their roles. Dwayne Johnson in particular gets to play out of character as the ‘nerd within the hunk’, and his “smouldering look” skill – arched eyebrow and all – is hilarious. Rhys Darby, looking so much like Hugh Jackman that I had to do several double takes, also turns up as an English game-guide in a Land Rover, and Bobby Cannavale (“Ant Man“) is Van Pelt, the villain of the piece.
There has been much controversy over Karen Gillan’s child-sized outfit. But she is clearly a parallel to the well-endowed Lara Croft, and young male teens didn’t play that game for the jungle scenery! She is meant to be a hot and sexy video game character, and man – does she deliver! Gillan is not just hot in the film: she is #lavahot. This makes her comic attempts at flirting lessons (as the internally conflicted Martha) especially funny. Hats off to her stunt doubles as well, for some awe-inspiring martial arts fight scenes.
Seeing treble. Karen Gillan (centre) with her talented stunt doubles Joanna Bennett and Jahnel Curfman.
Fans of “Lost” will delight in the Jumanji scenery, surely one of the most over-used film locations in Hawaii if not the world!
Where the film gets bogged down is in too much cod-faced philosophizing over the teenager’s “journeys”. This is laid on in such a clunky manner in the early (slow!) scenes that the script could have been significantly tightened up. And as I said above the script, written (rather obviously) by a raft of writers, could have been so much funnier. Most of the humour comes from visually seeing what’s happening: not from the dialogue.
Directed by Jake Kasdan (son of director and Star Wars/Raiders screenwriter Lawrence Kasdan) it’s really not half as bad as it could have been and certainly not as bad as I feared: I would gladly watch it again. For it’s target audience, which is probably kids aged 10 to 14, I think they will love it. And, unlike many holiday films, the parents won’t be totally bored either (especially the Dads, for the obvious misogynistic reasons outlined above!).
Daniel Boyd (1066 KP) rated The Dark Knight (2008) in Movies
Oct 31, 2017 (Updated Oct 31, 2017)
A stone cold classic at this point (2 more)
Nolan's direction
Fantastic performances all around
The Movie That Comic Book Fans Deserve
Contains spoilers, click to show
Almost 10 years on from the original release of this film, it is still the best superhero film ever made up until this point. While a few movies, such as Logan and Winter Soldier, have came close to the quality of TDK, nothing has surpassed it in the last decade. There is so much to love here, whether it is Nolan's deliberate and effective direction, Hans Zimmer's uplifting yet melancholy score, the beautifully epic cinematography provided by Wally Pfister and of course Heath Ledger's incredible, electrifying performance as the Clown Prince Of Crime.
The movie starts as it means to go on, with an awesome opening sequence introducing the Joker. It plays out like a short film that could even be viewed independently of the rest of the movie and still make complete sense. We see a group of criminals dressed in clown masks robbing a bank and offing each other one by one after they complete their part of the heist. This all builds up to the reveal of the enigmatic Joker, complete with an awesome Cesar Romero reference in the Joker's mask as well. The sequence works so well, because it shows even those who aren't comic book fans or aren't familiar with these characters, exactly what kind of villain we are dealing with.
On the other hand though, there is a lot here for long time fans of Batman comics as well. A good amount of plot elements in the movie were taken from one of my favourite Batman stories ever written: The Long Halloween. Things such as the Harvey Dent working with Jim Gordon and Batman to prevent crime to then go on to show his eventual transformation into the totally unhinged Two-Face. The character design for the characters is also clearly inspired by a comic by Brian Azzarello and Lee Bermejo, simply titled: Joker. Lastly, the ending of the movie shares similar elements to the ending of The Dark Knight Returns graphic novel, in that they both end with Batman being framed for a murder he didn't commit and having to go into hiding and retire from crime fighting.
Overall, this is a perfect movie in my opinion. It is an astonishing achievement for a comic book movie and it is a great crime epic in its own right as well. The performances across the board are great, with Heath Ledger being the obvious standout and absolutely stealing every single scene that he appears in. The technical elements of the movie are great and it is just a fantastic cinematic experience all around. I first saw the movie in IMAX and that definitely was the premium way to initially experience this movie, but no matter what format you watch it on, its hard to deny that it is a masterpiece.
The movie starts as it means to go on, with an awesome opening sequence introducing the Joker. It plays out like a short film that could even be viewed independently of the rest of the movie and still make complete sense. We see a group of criminals dressed in clown masks robbing a bank and offing each other one by one after they complete their part of the heist. This all builds up to the reveal of the enigmatic Joker, complete with an awesome Cesar Romero reference in the Joker's mask as well. The sequence works so well, because it shows even those who aren't comic book fans or aren't familiar with these characters, exactly what kind of villain we are dealing with.
On the other hand though, there is a lot here for long time fans of Batman comics as well. A good amount of plot elements in the movie were taken from one of my favourite Batman stories ever written: The Long Halloween. Things such as the Harvey Dent working with Jim Gordon and Batman to prevent crime to then go on to show his eventual transformation into the totally unhinged Two-Face. The character design for the characters is also clearly inspired by a comic by Brian Azzarello and Lee Bermejo, simply titled: Joker. Lastly, the ending of the movie shares similar elements to the ending of The Dark Knight Returns graphic novel, in that they both end with Batman being framed for a murder he didn't commit and having to go into hiding and retire from crime fighting.
Overall, this is a perfect movie in my opinion. It is an astonishing achievement for a comic book movie and it is a great crime epic in its own right as well. The performances across the board are great, with Heath Ledger being the obvious standout and absolutely stealing every single scene that he appears in. The technical elements of the movie are great and it is just a fantastic cinematic experience all around. I first saw the movie in IMAX and that definitely was the premium way to initially experience this movie, but no matter what format you watch it on, its hard to deny that it is a masterpiece.
Midge (525 KP) rated Who (Stalker #1) in Books
Feb 9, 2019
A Touch Of Brilliance!
Who scares you the most, a complete stranger or a person you know that has you in their sight?
Megan Mitcham’s latest novel, "WHO," delivers an intensely evocative story in this first book of her new Stalker series. With intelligently crafted words and an intriguing plot that has plenty of suspenseful twists, this novel made me want to keep on turning the pages. At first, I found the book a little slow and I was worried that the story wouldn’t live up to its promise, however, the pace soon picked up and I knew I was reading a book that I would come to really enjoy.
Billionaire Larkin Ashford is the fiercely independent owner of her fashion empire which was founded on the back of wedlock. When her company has the opportunity to go public, her Board of Directors won’t give her the green light, unless she agrees to marry. A series of threatening messages aren’t making her decision any easier. As she retreats to her rooftop hideaway to clear her head, she finds herself imprisoned in the strong arms of a mysterious chap who thinks she was about to jump…
Despite her friends’ warnings that her knight in shining armour could be her stalker, she can’t get him out of her head. Determined to find the truth, she searches for her mystery man and discovers a dark secret that could destroy everything that she holds dear. With her empire in danger, she’ll have to uncover the truth before her fortune and her life are reduced to tatters.
I loved the character of Larkin who is efficient, imaginative and extremely shrewd. She has deep-rooted issues with trust from her past and she doesn’t believe in love or long-term relationships. Her mother died when she was thirteen, and she has a tense relationship with her emotionally distant father. She does have a few really close friends that are supportive and loyal. I loved that Megan Mitcham introduced us to an abundance of wonderful characters, especially Larkin’s girlfriends, Genevieve, Marlis and Libby. Their exuberance collectively provides many moments of fun, support and girlie laughter.
Larkin’s high profile life is very much lived in the limelight and with major personal and business decisions needing to be made, who is causing so much trouble for her and what will be the price she has to pay?
I had so many different scenarios playing out in my head, and even though I anticipated some of the twists, I couldn’t settle on the outcome and I was kept guessing until the end. The author definitely did not disappoint with the conclusion of this book!
If you love dramatic plots, intrigue and enjoy crime novels with a bit of romance, then Megan Mitcham delivers with abundance in "WHO."
Thank you to Hidden Gems and the author, Megan Mitcham for a free ARC of this book in exchange for a voluntary, honest review.
Megan Mitcham’s latest novel, "WHO," delivers an intensely evocative story in this first book of her new Stalker series. With intelligently crafted words and an intriguing plot that has plenty of suspenseful twists, this novel made me want to keep on turning the pages. At first, I found the book a little slow and I was worried that the story wouldn’t live up to its promise, however, the pace soon picked up and I knew I was reading a book that I would come to really enjoy.
Billionaire Larkin Ashford is the fiercely independent owner of her fashion empire which was founded on the back of wedlock. When her company has the opportunity to go public, her Board of Directors won’t give her the green light, unless she agrees to marry. A series of threatening messages aren’t making her decision any easier. As she retreats to her rooftop hideaway to clear her head, she finds herself imprisoned in the strong arms of a mysterious chap who thinks she was about to jump…
Despite her friends’ warnings that her knight in shining armour could be her stalker, she can’t get him out of her head. Determined to find the truth, she searches for her mystery man and discovers a dark secret that could destroy everything that she holds dear. With her empire in danger, she’ll have to uncover the truth before her fortune and her life are reduced to tatters.
I loved the character of Larkin who is efficient, imaginative and extremely shrewd. She has deep-rooted issues with trust from her past and she doesn’t believe in love or long-term relationships. Her mother died when she was thirteen, and she has a tense relationship with her emotionally distant father. She does have a few really close friends that are supportive and loyal. I loved that Megan Mitcham introduced us to an abundance of wonderful characters, especially Larkin’s girlfriends, Genevieve, Marlis and Libby. Their exuberance collectively provides many moments of fun, support and girlie laughter.
Larkin’s high profile life is very much lived in the limelight and with major personal and business decisions needing to be made, who is causing so much trouble for her and what will be the price she has to pay?
I had so many different scenarios playing out in my head, and even though I anticipated some of the twists, I couldn’t settle on the outcome and I was kept guessing until the end. The author definitely did not disappoint with the conclusion of this book!
If you love dramatic plots, intrigue and enjoy crime novels with a bit of romance, then Megan Mitcham delivers with abundance in "WHO."
Thank you to Hidden Gems and the author, Megan Mitcham for a free ARC of this book in exchange for a voluntary, honest review.
Paul Kellett (118 KP) rated Shadows of Malice in Tabletop Games
May 8, 2019
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.
Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.
When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.
This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.
The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.
SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.
Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.
In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .
This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.
When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.
This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.
The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.
SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.
Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.
In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .
This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
Purple Phoenix Games (2266 KP) rated It's Blunderful in Tabletop Games
Jun 12, 2019 (Updated Jun 12, 2019)
Party games. We all have them, and our families all want to play them. But how many times can you stomach Apples to Apples or its harem of vomit-inducing copycat clones? Maybe you have a gamer family that can handle the Werewolf/Mafia/The Resistance line (Avalon ftw, homies). But if you just cannot get them to connect on something more gamer-y, maybe try putting them into awkward scenarios and see how they fare.
This is a straight up party game where you are bidding your VPs to answer questions about the person reading the question cards. We have all played games like this, right (Say Anything, anyone)? Well, this is in a similar vein, but the situations and scenarios printed on the cards here are a little more updated and unique. The genre and playstyle are not at all unique, mind you, but this may still have some value for some families.
On your turn you read a card that has an awkward scenario and three answers that you will need to answer for yourself how you would/or probably could see yourself reacting. Choose your answer card (A, B, C) and place it face-down in front of you. Every other player will have a score board that they will wager 5, 10, or 15 of their points to match your answer. Get it right and you gain the amount of wagered points. Get it wrong, and you fall that many points. The first player to reach 100 points is the winner!
Components: this game has a few different components, but the vast majority is a whomping stack of question cards. The cards are great Bicycle quality cards, and are easy to read. You also receive in the box eight dual-layered scoreboards with notches to keep your translucent scoring cube safe and bump-proof. The boards are great quality and the cube is a normal smoke-colored translucent cube (see below). No problems with components at all here.
I am going to just admit that I am not a huge fan of party games. Maybe once upon a time I liked them quite a bit, but it seems to me that many party games are just variations of the same game over and over. This one doesn’t really break the mold here, either, but it is enjoyable. The awkward situations are unique and the answers are mostly humorous. When we were playing my brother, Bryan, mentioned that he liked this game because it gave him alternatives to how he would normally react in these situations, so it was somewhat educational for him. I wouldn’t necessarily go that far, but I believe if you are a fan of party games, you can’t really go wrong with this one. Purple Phoenix Games gives this title an positively awkward 12/18
https://purplephoenixgames.wordpress.com/2019/06/11/its-blunderful-review/
This is a straight up party game where you are bidding your VPs to answer questions about the person reading the question cards. We have all played games like this, right (Say Anything, anyone)? Well, this is in a similar vein, but the situations and scenarios printed on the cards here are a little more updated and unique. The genre and playstyle are not at all unique, mind you, but this may still have some value for some families.
On your turn you read a card that has an awkward scenario and three answers that you will need to answer for yourself how you would/or probably could see yourself reacting. Choose your answer card (A, B, C) and place it face-down in front of you. Every other player will have a score board that they will wager 5, 10, or 15 of their points to match your answer. Get it right and you gain the amount of wagered points. Get it wrong, and you fall that many points. The first player to reach 100 points is the winner!
Components: this game has a few different components, but the vast majority is a whomping stack of question cards. The cards are great Bicycle quality cards, and are easy to read. You also receive in the box eight dual-layered scoreboards with notches to keep your translucent scoring cube safe and bump-proof. The boards are great quality and the cube is a normal smoke-colored translucent cube (see below). No problems with components at all here.
I am going to just admit that I am not a huge fan of party games. Maybe once upon a time I liked them quite a bit, but it seems to me that many party games are just variations of the same game over and over. This one doesn’t really break the mold here, either, but it is enjoyable. The awkward situations are unique and the answers are mostly humorous. When we were playing my brother, Bryan, mentioned that he liked this game because it gave him alternatives to how he would normally react in these situations, so it was somewhat educational for him. I wouldn’t necessarily go that far, but I believe if you are a fan of party games, you can’t really go wrong with this one. Purple Phoenix Games gives this title an positively awkward 12/18
https://purplephoenixgames.wordpress.com/2019/06/11/its-blunderful-review/
Darren (1599 KP) rated Alien: Covenant (2017) in Movies
Jun 20, 2019
Story: Alien Covenant starts with the colony ship the Covenant heading towards a new planet, a crew of 15 and over 2000 colonist on board with just Walter (Fassbender) the android running the ship. When the ship encounters a freak storm in space leads the crew suffering loses they need to let the new captain Oram (Crudup) guide them through the damage to the systems.
When the repairs find a ghost transmission from a planet which appears perfectly habitable Oram goes against first mate Daniels’ (Waterston) opinion to continue their mission and takes a crew to this planet.
While on the planet the crew learn, this planet isn’t as safe as they had thought as they learn the deadly species waiting to be awoken along with a discovery which will give them answers about one of the mysterious of space.
Thoughts on Alien: Covenant
Characters/Performance – Walter is the latest model of the androids that joins the mission to do the jobs humans can’t manage he is good natured and understands his mission. Daniels is the second in command after the early tragedy, she doesn’t want to investigate the new planet but soon becomes the one we must rout for once she decides to fight. Oram is your standard captain trying to take the role with his own stamp, also he is meant to be religious. The rest of the crew are what you expect.
Performance wise, well this is where things get interesting, Fassbender is fine but let’s face it he is wasting his talent in movies like these. Waterston struggles to follow in the strong leading action heroine footsteps with Crudup being easily forgettable. This does have known names but nothing that comes off truly memorable in the performances.
Story – The story looks to follow up what happened after the Prometheus in what just feels like a complete rip off, of plenty of films, we have horribly written characters that just do panic instead of being professional in the role that would remain calm through each situation. This is a rinse, repeat film that ends up being one of the most predictable movies you have ever seen.
Horror/Sci-Fi – There is little to no horror in a movie that has ALIENS in which is the whole point. The sci-fi side of the story is all what you have come to expect from the genre without being anything fresh.
Settings – The film looks beautiful and stunning throughout but they also don’t have anything looking original though.
Special Effects – The special effects show us the settings looking almost flawless, it is the aliens which come off weak in places.
Final Thoughts – This is a poor addition to the franchise of aliens, we barely see them and the science versus religion question doesn’t end up getting discussed enough.
Overall: Poor franchise addition that is weak in every single aspect.
https://moviesreview101.com/2017/05/16/alien-covenant-2017/
When the repairs find a ghost transmission from a planet which appears perfectly habitable Oram goes against first mate Daniels’ (Waterston) opinion to continue their mission and takes a crew to this planet.
While on the planet the crew learn, this planet isn’t as safe as they had thought as they learn the deadly species waiting to be awoken along with a discovery which will give them answers about one of the mysterious of space.
Thoughts on Alien: Covenant
Characters/Performance – Walter is the latest model of the androids that joins the mission to do the jobs humans can’t manage he is good natured and understands his mission. Daniels is the second in command after the early tragedy, she doesn’t want to investigate the new planet but soon becomes the one we must rout for once she decides to fight. Oram is your standard captain trying to take the role with his own stamp, also he is meant to be religious. The rest of the crew are what you expect.
Performance wise, well this is where things get interesting, Fassbender is fine but let’s face it he is wasting his talent in movies like these. Waterston struggles to follow in the strong leading action heroine footsteps with Crudup being easily forgettable. This does have known names but nothing that comes off truly memorable in the performances.
Story – The story looks to follow up what happened after the Prometheus in what just feels like a complete rip off, of plenty of films, we have horribly written characters that just do panic instead of being professional in the role that would remain calm through each situation. This is a rinse, repeat film that ends up being one of the most predictable movies you have ever seen.
Horror/Sci-Fi – There is little to no horror in a movie that has ALIENS in which is the whole point. The sci-fi side of the story is all what you have come to expect from the genre without being anything fresh.
Settings – The film looks beautiful and stunning throughout but they also don’t have anything looking original though.
Special Effects – The special effects show us the settings looking almost flawless, it is the aliens which come off weak in places.
Final Thoughts – This is a poor addition to the franchise of aliens, we barely see them and the science versus religion question doesn’t end up getting discussed enough.
Overall: Poor franchise addition that is weak in every single aspect.
https://moviesreview101.com/2017/05/16/alien-covenant-2017/
Night Reader Reviews (683 KP) rated The Boy Caught in the Starlight in Books
Feb 29, 2020
Honest Review for Free Copy of Book
The Boy Caught In The Starlight by Michael J H Taylor is a wonderful adventure where the heroes never go any farther than a cabin a little ways from home. This tale is expected to be the first in a series.
Jake lives with his mother who loves bragging about him a little too much. He is smothered by her overwhelming pressure to be perfect and longs for adventure. However, there really is not much in the lines of adventure for a young teenager these days. So being board Jake asks his mother if he can spend the weekend with his father, mostly for a change. Jake goes with his father to pick up an old Bubble Car that his father recently purchased from Professor Septimus Kneebone, self-proclaimed genius. It is this trip that sets Jake on the course for the dangerous adventure that he so longs for.
It turns out that the Bubble Car is no longer a car but a very special machine. This machine has the unique ability to show images of things past to those who know how to work it. Although no one can interact with the images in anyway they can show wondrous things, such as the location of treasure. As luck would have it a gang of thieves know about the machine and have been using it to find long lost treasurer to get rich. Yet what would such a gang do when they discover the Professor has decided to dismantle the machine forever.
This book was surprisingly unique. It offered multiple turns that I did not expect. The story brought me to many different theories along the way to discovering the truth. I hope the promised second book is just as entertaining as the first. What I did not like was that at first, I pegged this book to be much like back to the future. As it turns out I was wrong. This is a problem because the description of the book comes off differently. I just don’t want anyone to go into this book with the wrong expectations.
Young adults and children alike will enjoy this tale. Though a little on the long side for very young children a tale of adventure such as this would be good spread out over multiple days as a wonderful bedtime story. I rate this book 3 out of 4. I was very happy with this book. The slightly misleading description lost a rating point for me, but other than that I found no major complaint. I believe this book to be a good story for all who pick it up.
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Jake lives with his mother who loves bragging about him a little too much. He is smothered by her overwhelming pressure to be perfect and longs for adventure. However, there really is not much in the lines of adventure for a young teenager these days. So being board Jake asks his mother if he can spend the weekend with his father, mostly for a change. Jake goes with his father to pick up an old Bubble Car that his father recently purchased from Professor Septimus Kneebone, self-proclaimed genius. It is this trip that sets Jake on the course for the dangerous adventure that he so longs for.
It turns out that the Bubble Car is no longer a car but a very special machine. This machine has the unique ability to show images of things past to those who know how to work it. Although no one can interact with the images in anyway they can show wondrous things, such as the location of treasure. As luck would have it a gang of thieves know about the machine and have been using it to find long lost treasurer to get rich. Yet what would such a gang do when they discover the Professor has decided to dismantle the machine forever.
This book was surprisingly unique. It offered multiple turns that I did not expect. The story brought me to many different theories along the way to discovering the truth. I hope the promised second book is just as entertaining as the first. What I did not like was that at first, I pegged this book to be much like back to the future. As it turns out I was wrong. This is a problem because the description of the book comes off differently. I just don’t want anyone to go into this book with the wrong expectations.
Young adults and children alike will enjoy this tale. Though a little on the long side for very young children a tale of adventure such as this would be good spread out over multiple days as a wonderful bedtime story. I rate this book 3 out of 4. I was very happy with this book. The slightly misleading description lost a rating point for me, but other than that I found no major complaint. I believe this book to be a good story for all who pick it up.
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https://smashbomb.com/nightreader
https://nightreaderreviews.blogspot.com/
JT (287 KP) rated World War Z (2013) in Movies
Mar 10, 2020
Zombies, they’ve been around for a while now in all shapes and sizes, yet like the walking undead the genre shows no signs of dying out. Director Marc Forster teams up with Brad Pitt for a zombie horror (if you can really call it that) which travels the world in search of a vaccine that will stop the world’s population being wiped out.
It doesn’t take long for the first action set piece to explode into life, as Pitt and his family face a race against time to get out of New York city and off the streets as the zombie pandemic takes a grip. It’s certainly enough to hold your attention as we watch the transformation. People scampering this way and that as hordes of zombies swarm the streets like rats coming up from the sewer.
Gerry secures safety on board one of the few remaining battleships and is told that he must join the fight to find a cure, or head back to hell with his family in tow. He then jets off on a whistle stop tour taking him to South Korea, Israeli and of all places Wales (that got a chuckle from the audience) where each destination kicks off another exciting and thoroughly enjoyable zombie set piece.
However one thing is missing from this film, something vital that sets it apart from others, gore. Given the PG-13 rating certain scenes cut away from anything resembling graphic violence, which was a massive shame. The lack of flesh eating action which fans are used to seeing is a real disappointment. It is an element that could have taken this film from good to great and I felt like I had been cheated out of my ticket price.
Forster’s CG zombie hordes are impressive, particularly rampaging through the Israeli back streets and the film certainly delivers on some slick tension with one or two jump out of your seat moments. But for me it’s not enough to carry the entire film through, and when things quieten down you’re not left with much else to fill the time before the next shit hitting fan moment.
The occasional plot hole threatens to rear its ugly head, and given the size of the budget the ending is a real let down, but it clearly hints at a potential sequel. If they choose to go down that route then blood must be spilled and lots of it. The acting in World War Z is hardly filled with standouts, and with the exception of Pitt, most only pop up from time to time. Like Matthew Fox’s paratrooper which pretty much feels like a cameo and James Badge Dale’s Captain Speke, around for minutes before taking one to the head.
Visually it’s great there is no question about that, the zombies are terrifying but it needed just a little bit more to push it into the front as one of the better zombie flicks.
It doesn’t take long for the first action set piece to explode into life, as Pitt and his family face a race against time to get out of New York city and off the streets as the zombie pandemic takes a grip. It’s certainly enough to hold your attention as we watch the transformation. People scampering this way and that as hordes of zombies swarm the streets like rats coming up from the sewer.
Gerry secures safety on board one of the few remaining battleships and is told that he must join the fight to find a cure, or head back to hell with his family in tow. He then jets off on a whistle stop tour taking him to South Korea, Israeli and of all places Wales (that got a chuckle from the audience) where each destination kicks off another exciting and thoroughly enjoyable zombie set piece.
However one thing is missing from this film, something vital that sets it apart from others, gore. Given the PG-13 rating certain scenes cut away from anything resembling graphic violence, which was a massive shame. The lack of flesh eating action which fans are used to seeing is a real disappointment. It is an element that could have taken this film from good to great and I felt like I had been cheated out of my ticket price.
Forster’s CG zombie hordes are impressive, particularly rampaging through the Israeli back streets and the film certainly delivers on some slick tension with one or two jump out of your seat moments. But for me it’s not enough to carry the entire film through, and when things quieten down you’re not left with much else to fill the time before the next shit hitting fan moment.
The occasional plot hole threatens to rear its ugly head, and given the size of the budget the ending is a real let down, but it clearly hints at a potential sequel. If they choose to go down that route then blood must be spilled and lots of it. The acting in World War Z is hardly filled with standouts, and with the exception of Pitt, most only pop up from time to time. Like Matthew Fox’s paratrooper which pretty much feels like a cameo and James Badge Dale’s Captain Speke, around for minutes before taking one to the head.
Visually it’s great there is no question about that, the zombies are terrifying but it needed just a little bit more to push it into the front as one of the better zombie flicks.
Gareth von Kallenbach (980 KP) rated The Croods (2013) in Movies
Aug 7, 2019
When seeing the trailers for this film it seemed like so many other stories that have come before (Ice Age: Continental Drift for example). I figured that this was just the next shameless animated money grab by studios attempting to cash in on those parents who take their young children to each new animated film no matter what it is. That being said, the trailer for this film does not do it justice. Seriously, 20th Century Fox is doing Dreamworks Animation a disservice by not providing better trailers and promotion for The Croods. While the complete package of this film is not the best animated film, it is more than just a mere money grab.
The film opens with Eep, voiced by Emma Stone who introduces us to her cave family led by her overly protective father Grug (Nicolas Cage) and shares her rebellious desire to follow her curiosity and see more of the world. The scene quickly shifts to the family’s quest to find some food that plays like a fast paced prehistoric game of football that clues us in on each of the characters’ strengths and weaknesses. From this point forward the film does a fantastic job of keeping a steady pace that will keep both parents and young children’s interest. As I am sure most parents know, you can always tell how good a children’s movie is based on how fast the young ones lose interest and start to become fidgety. Right from the start, my girlfriend’s three year-old son was attentively glued to his seat. Also I did not notice any of the other children in the theater talking or making noise which is usually a sign of a good children’s film.
Keeping with the fast paced action we are introduced to Guy voiced by Ryan Reynolds. Guy is traveling to high ground in an effort to escape the end of the world caused by earthquakes and lava. Unlike The Croods who are simple minded cavemen, Guy has a brain and is constantly introducing the family to new ideas like fire, shoes and umbrellas. His adventurous spirit is a foil to Grug’s living in constant fear of the unknown in order to stay alive. And while the family starts to fall for Guy’s spirit, they go on an adventure not only to find safety but to finally live.
The voice acting is solid across the board. Emma Stone really shines as the rebellious teenager and Nicolas Cage gives one of his better performances in years. Ryan Reynolds is accompanied with his sloth sidekick “Belt” who provides some of the most memorable comedic moments in the film. Together, along with the other supporting actors in this film, you have several inspired performances. It is these performances that appeal to the adults in the audience and make the film memorable and fun for all ages.
The film opens with Eep, voiced by Emma Stone who introduces us to her cave family led by her overly protective father Grug (Nicolas Cage) and shares her rebellious desire to follow her curiosity and see more of the world. The scene quickly shifts to the family’s quest to find some food that plays like a fast paced prehistoric game of football that clues us in on each of the characters’ strengths and weaknesses. From this point forward the film does a fantastic job of keeping a steady pace that will keep both parents and young children’s interest. As I am sure most parents know, you can always tell how good a children’s movie is based on how fast the young ones lose interest and start to become fidgety. Right from the start, my girlfriend’s three year-old son was attentively glued to his seat. Also I did not notice any of the other children in the theater talking or making noise which is usually a sign of a good children’s film.
Keeping with the fast paced action we are introduced to Guy voiced by Ryan Reynolds. Guy is traveling to high ground in an effort to escape the end of the world caused by earthquakes and lava. Unlike The Croods who are simple minded cavemen, Guy has a brain and is constantly introducing the family to new ideas like fire, shoes and umbrellas. His adventurous spirit is a foil to Grug’s living in constant fear of the unknown in order to stay alive. And while the family starts to fall for Guy’s spirit, they go on an adventure not only to find safety but to finally live.
The voice acting is solid across the board. Emma Stone really shines as the rebellious teenager and Nicolas Cage gives one of his better performances in years. Ryan Reynolds is accompanied with his sloth sidekick “Belt” who provides some of the most memorable comedic moments in the film. Together, along with the other supporting actors in this film, you have several inspired performances. It is these performances that appeal to the adults in the audience and make the film memorable and fun for all ages.