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Movie Metropolis (309 KP) rated Life Of Pi (2012) in Movies
Jun 10, 2019 (Updated Jun 10, 2019)
In short, the answer is a resounding yes. From the stunning special effects and beautiful acting to the heart-warming story, it captivates from beginning to end like no other film released this year.
The film begins with a pet hate of mine, the credits. I always think a movie that starts with its credits is usually a huge let-down but something was different here, as soon as the brilliantly filmed names flash across the screen, I knew this film was going to be spectacular, just how spectacular however, I was not prepared for.
The story is, essentially what the title says it is, the life of a boy called Pi and his extraordinary journey from childhood, through adolescence and finally into adulthood. It seems quite simple and perhaps nothing too innovative or different, but the way Lee has captured the magic of the novel really does shine through on screen.
In the present day, Rafe Spall plays a budding writer searching for inspiration for his next big book. He comes across Irrfan Khan who plays the adult Pi and has an unbelievable story to tell. So, as he begins to narrate this incredible journey, the viewer is transported to when Pi was a boy.
It’s true that the film takes a while to get going and the scenes in Pi’s native India are perhaps the most testing of the entire film. The momentum is built up slowly as the boy travels through school life whilst his family run a small zoo in their hometown. Alas, the perfection of his childhood is ruined when his entire family decide to relocate to Canada due to an economic crisis. They are packed onto a tanker with the zoo animals on-board and begin the journey to their new life.
Whilst on the last leg of their journey, their ship is ravaged by a severe storm and Pi’s family is lost, along with most of the zoo animals and, in a scene that even betters the emotionally charged sinking in Titanic and the CGI packed sinking in Poseidon, their tanker is lost to the ocean.
Thankfully he survives, along with an injured zebra, a naughty hyena and a motherly orangutan in a small life-boat. It’s safe to say that the zebra and ape don’t last too long on-board a ship with a hyena and they are picked off as lunch. However, also sailing with them is Richard Parker, a Bengal tiger and he forms the basis of the film, along with Pi. At first, after Richard Parker makes light work of the hyena, the relationship between Pi and his new shipmate is somewhat strained, a constant battle between who is going to eat who and the only sensible option is for Pi to live on separate raft tied to the life-boat.
However, a few days pass and finally they can share a boat, albeit after a couple of amusing scenes involving urine and some flying fish.
Richard Parker is a beautiful animal to say the least, a mixture of live action tigers, CGI animation and animatronics really brings him to life, which is good considering he is the only other character in the film. This is where Ang Lee’s brilliance as a director shines, bringing warmth and heart to a character that is not only not real, but an animal, without the ability to talk and share feelings. Credit must also be given to newcomer Suraj Sharma who plays Pi Patel absolutely brilliantly. I simply could not believe this was his first big acting role; his performance is nothing short of stunning.
Then there are the special effects and 3D. Everything is a wonder to behold and the 3D is a help in enjoying the film, rather than a hindrance which it continues to be in other movies. There are two scenes in particular which really stand out, including a lot of jellyfish and a few thousand meerkats. I won’t say anything else, as they need to be seen to be believed.
Moreover, in the depths of this film lies a huge emotional core, the story of a boy and his ‘pet’ and the perils they face, the togetherness they bring to one another is touching to say the least and let’s just say there were more than a few sniffles coming from the rows behind me in the cinema. However, it is more than just a story of companionship; there is a deep religious message about believing in god even if he seems to not be there 100% of the time. Whether or not you choose to read into this is your decision, but it’s there throughout.
Life of Pi is something really special, a magical journey that needs to be seen to be believed. Very rarely, a film comes along that touches your heart, your soul and your head and this is one of those films. Everything from the performances of all the actors, the beautiful recreation of Richard Parker and stunning special effects make this film as revolutionary as Avatar was in 2009. It is not only the best film of 2012; it is one of the best films ever made. Please, I urge all of you who read this, go see it, and witness history in the making.
https://moviemetropolis.net/2012/12/22/life-of-pi-review-2012/

Purple Phoenix Games (2266 KP) rated Dice Town in Tabletop Games
Aug 13, 2019 (Updated Jun 24, 2021)
Dice Town is a rootin’-tootin’ dice chuckin’ game relying heavily on poker and card majority. Each player is trying to gain the most money, gold nuggets, and property cards to beef up their VP totals once the game ends to become the baddest dude in the West.
To setup, place the town board in the middle of the table and populate its different areas with their components: the Gold Mine receives all the gold nuggets, the Bank receives $3 initially, the General Store receives all the cards of its deck with three property cards will be displayed next to Town Hall, and Doc Badluck will receive its deck with two cards displayed. Each player will receive a dice cup, five dice, and $8 to start. The youngest player received the Sheriff badge card and the game may begin!
Turns are taken simultaneously among all players. Players will roll their dice using the dice cup and choose one result to keep. They may keep more dice by paying $1 for each die kept, or they may pay $1 to keep zero dice and try again. Players are attempting to roll the best poker hand during these turns to set themselves up for the next phase of the game – actions.
Once all players are finished keeping dice and building poker hands, they move to the actions phase. Beginning with the Gold Mine and moving left to right, each area of town will be resolved based on the players’ results. The player with the most 9s rolled will take nuggets from the Gold Mine equal to the number of 9s rolled. The player with the most 10s will take the money at the bank. Most Jacks will draw General Store cards (that can mess with other players or help the holder) equal to the number of Jacks rolled and choose one card to keep. The most Queens will summon a lady at the Saloon to help steal any General Store or property card from another player. Most Kings will be the new Sheriff in town and will break all ties (and also can be bribed). Whomever was able to build the best poker hand will be able to claim the property card at the bottom of the display and one additional property for each Ace rolled. Finally, if a player was not able to win anything up to this point, they will be able to claim a card from Doc Badluck which can be very powerful.
Play continues in this fashion until either the supply of gold nuggets has run dry or all of the property cards have been doled out. Players will score VPs for nuggets, certain General Store cards, one VP per $2 cash, $5 from being Sheriff at the game end, and VP printed on property cards owned. Once the winner is determined, that player must now challenge the losing players to a duel at high noon. Or just gloat a lot.
Components. As you can see in the photos, the component quality is excellent, as with most Matagot titles. The dice cups are sturdy plastic, the embossed poker dice are awesome, the gold nuggets are great as well! I like the quirky cartoony art style. What I do not like about Dice Town components are the cards. They are super glossy, and that’s heck for taking photos and I just don’t enjoy the feel of them as much as the nice linen-finishes. It doesn’t break the game for me or make me enjoy playing it less, I just prefer other types of finishes on cards.
I really like Dice Town. I have always had a great time when playing, and I have even acquired it twice now. I sold my first edition copy via a BGG auction (I was addicted to auctions several years back) and missed it, so I was able to grab a second edition copy last year. I haven’t regretted reacquiring it and though I rated it a 4 I don’t see this ever leaving my collection again. I love the American West theme, and I love the way the dice cups feel and sound as players are slamming them on the table. But also I hate the way the dice cups sound as players are slamming them on the table when my children are trying to sleep or without some type of buffer material between the cups and a hard table top.
The second edition printing is definitely the way to go when deciding whether to purchase Dice Town. Everything is upgraded, and the rules have been tweaked a bit for the better. I don’t really know why I like American West in my board games so much because I can’t stand Western style movies or books, but I can’t get enough of them in my games. If you and I share preferences on games and themes and components, try to grab a copy of Dice Town. You will certain like it quite a bit. We do. Purple Phoenix Games give this one a 12 / 18. While that doesn’t seem like a great score, we would rather have access to it than not. And with so many games out there, earning a place on my shelf is a big deal for a game. So enjoy!

Purple Phoenix Games (2266 KP) rated Aldabas: Doors of Cartagena in Tabletop Games
May 16, 2021
In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.
To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.
The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!
So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.
The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.
So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.