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Bob Mann (459 KP) rated Old (2021) in Movies

Jul 28, 2021  
Old (2021)
Old (2021)
2021 | Fantasy, Horror, Thriller
6
6.1 (12 Ratings)
Movie Rating
Cinematography and Sound Design - very Hitchcockian (1 more)
Concept and initial set-up of the movie
Goes OTT with farcical elements and story inconsistencies (0 more)
Dafter than the Dharma initiative.
"Old" is the latest from the gloriously inconsistent writer/director M. Night Shyamalan. Will this be great Shyamalan (à la "The Sixth Sense") or dire Shyamalan (à la "The Last Airbender")? The answer, in my view, is somewhere in the middle. It's a curate's egg of a movie.

Positives:
- The premise feels very familiar (desert island beach; time slips; weird things happening.... "Lost" anyone?). But as a shell for a big screen adventure it kept me well-engaged.
- Shyamalan and his "Glass" cinematographer Mike Gioulakis use some novel techniques to portray the ageing effects. The angles they utilize feel quite Hitchcockian at times. Shyamalan supports this with the sound design, which makes this a REALLY good movie to watch in a cinema with good surround sound. Often the camera will be spinning showing nothing but ocean or rocks, with the character's conversation rotating behind you in the cinema. It's really quite effective.
- Shyamalan knows that no visual effects can improve on the horrors your mind can come up with. Although a '15' certificate, the "sustained threat, strong violence and injury detail" referenced by the BBFC pales into insignificance (in terms of what you actually see) compared to the equally rated "Freaky".
- I've seen other reviews comment that the "twist" (no spoilers here) was obvious. But, although not a ground-breaking idea, I was sufficiently satisfied with the denouement. It made sense, albeit twisted sense.

Negatives:
- I enjoyed the movie's leisurely set-up, introducing the characters and the movie's concept. (In many ways, it felt like the start of one of Irwin Allen's disaster movies of the 70's and 80's). But then Shyamalan turns the dial up to 11 and the action becomes increasingly farcical. Add into that the fact that you can see some of the 'jolts' coming a mile off, and the movie becomes progressively more disappointing, with a high ERQ (eye-rolling quotient) by the end.
- In particular, there are inconsistencies to the story that get you asking uncomfortable questions. For example, wounds can heal in the blink of an eye.... but not stab wounds apparently.
- The cast is truly global in nature: Vicky ("Phantom Thread") Krieps hails from Luxembourg; Bernal is Mexican; Sewell is a Brit; Amuka-Bird ("David Copperfield") is Nigerian; Leung is American; Eliza Scanlan is an Aussie; and Thomasin McKenzie (so good in "Jojo Rabbit", and good here too) is a Kiwi. But although it's clearly quite natural that an exotic beach resort would attract guests from all over the world, the combination of accents here makes the whole thing, unfortunately, sound like a dodgy spaghetti western!

Summary Thoughts: 'Time' and 'ageing' have of course been a popular movie topic for many years. I remember being both gripped and horrified by George Pal's wonderful 1960's version of "The Time Machine" when Rod Taylor threw his machine into fast forward and the dead Morlock decomposed in front of his eyes! Ursula Andress did the same as the rapidly ageing Ayesha in 1965's "She". And, more recently and with better effects, Julian Glover did the same in "Indiana Jones and the Last Crusade".

Unfortunately, "Old" isn't likely to join any of these classic movies in my consciousness. It's a diverting enough movie, with fabulous views of the Dominican Republic (which the local tourist board will no doubt be delighted with). A "less is more" approach might have made this a classic. But unfortunately, that's not what Shyamalan delivered here. Since what we get is a 'Lost-lite' with farcical elements.

And, by the way.... The movie that Charles (Rufus Sewell) refers to starring Jack Nicholson and Marlon Brando is "The Missouri Breaks". It has a very unusual John Williams soundtrack, which I have on vinyl somewhere and is probably worth a few bob!

(For the full graphical review, please check out One Mann's Movies on t'interweb, Facebook and Tiktok. Thanks.)
  
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Free Guy (2021)
Free Guy (2021)
2021 | Action, Adventure, Comedy
Some comedy action feels like a no-brainer really, and I do love a bit of Ryan Reynolds.

Guy is loving life in Free City, his goldfish, the amazing view from his apartment, getting to work with his best pal at the bank, it's all great. But when he meets the girl of his dreams, he starts to realise that there might be more to his world than he ever realised.

Well... this is exactly my sort of film, and yet, I'm really not feeling the excitement for it. The audience experience had me chuckling though, to my left... yawning, to my right... squeals of glee.

I think my main issue is that it felt very much like something I'd seen before. Almost instantly my brain said LEGO Movie and Truman Show, with some Ready Player One thrown in for good measure. Looking at the writers' back catalogue left no real surprises. Zak Penn wrote the screenplay for Ready Player One (one of his first credits on IMDb is for the story of Last Action Hero, and that feels like it gave some contributions too), and I had a mild recognition of bits from Matt Lieberman's Scoob and Playing With Fire.

Guy's initial evolution in the film is quite nice to watch with his days changing slightly each time. Everything then ramps up quite quickly once he steps out of his NPC programming properly for the first time... and this is where I thought I would be on board with it.

Once the video game elements kicked in I did have a bit of Easter egg spotting euphoria. Watching the background players jumping randomly, the generic but obviously named shops and locations. Much like Ready Player One, there were lots of things to discover in scenes outside of the storyline. But the style kept jumping between this "real life" video game and the video game that didn't know it was a video game. Admittedly there's a very fine line between those two realities. I did like that it replicates the way immersive play can feel when you forget that you are just playing a game, but even this, at times, felt a little forced.

As much as I love Ryan Reynolds, this wasn't a very challenging or original role for him. And just like the film overall, this felt like a mish-mash of his role that we've already seen on the big screen.

Comer's performance was great, and her online and real life personas had the subtle differences I'd expect to see... this does however, mildly highlight a slightly wider issue, and that's the stereotyping of gamers.

Computer nerds and gamers living in their mum's basements and being a little odd. That's a staple in media. Matty Cardarople's gamer, Kevin Smith's Warlock, Chris Reed's Todd Zarnecki. We love them, or we love to hate them, but it's getting a little tired.

One thing I couldn't fault the film for was the look of everything. Vibrant colours, a bit of fun with the costumes, and the effects throughout the action. It worked as a whole package, and for the most part, it balanced out the danger of the comedy getting a little too ridiculous.

I didn't overly notice an excess of IP/brand plugs, but there was one little cluster in Free Guy. One of the few things I truly enjoyed was where the Disney property merged into a fight scene towards the end. It amused me because I was expecting something like it to happen. It may have gone a smidge over the line of enjoyable, but I'm going to give it a pass. (And I do have a point that would have made this scene better, and I'm honestly disappointed that they didn't think to do it.)

I had been hoping that Free Guy would be a 4 star film, but I don't think I could give it more than a 3. It's watchable, but I don't feel any great need to own it or hunt it down before it's streaming. That being said, I am going to see it again. In the same vein as Ready Player One and 1917, I've watched it for the story, now I'm going back for the background detail.

Originally posted on: https://emmaatthemovies.blogspot.com/2021/08/free-guy-movie-review.html
  
Crazy Rich Asians (2018)
Crazy Rich Asians (2018)
2018 | Comedy
Singapore Bling.
I’ve been catching up on films that I missed at the cinema during 2018. And this is one of the ones I most wanted to see but missed due to work commitments.

The Plot.
Rachel (Constance Wu) and Nick (Henry Golding) are young New Yorker professionals in love: Rachel is a successful economics professor and Nick… well, I’m not sure we ever find out what Nick ever does for a job, but his dress and confidence imply he’s doing well. Nick has an announcement: that his best friend Colin (Chris Pang) is getting married in Singapore and he invites Rachel to join him and meet his parents.

The trip discloses something previously hidden to Rachel: that Nick is actually heir to one of the richest families in Singapore. Indeed, as they got their money from property, the family effectively BUILT Singapore! But once in Singapore, life becomes hard for Rachel. She has to deal with the “not good enough for my Nick” disapproval of Nick’s family (led by Nick’s mother, the imperious Eleanor (Michelle Yeoh). Not only that, but thanks to Nick’s eligible-batchelor status and the pervasive nature of social media, everyone in Singapore knows about Nick and Rachel. As such, many of the ‘hens’ of Colin’s fiancee Araminta have it in for Rachel. (Araminta is played by Sonoya Mizuno, so memorable in “Ex Machina“).

Layers of rich characters.
This is not your average rom-com. Because here there’s a depth of characters within Nick’s broader family to entertain, each with their own set of quirks and issues. The dynamic of the family matriarch, grandmother (Lisa Lu), with the rest of the family is also fascinating; Friend or foe for Rachel? – it’s often difficult to tell.

Also entertaining is the introduction of Rachel’s old college room-mate Peil Lin Goh (a superbly over-the-top bonkers performance by Awkwafina) and her ‘nouveau-riche’ family. Her father (Ken Jeong) is simply hilarious in a bat-shit crazy sort of way.


But it’s the two engaging leads that impress most, particularly Henry Golding. Prior to this – his debut movie role – he was a Malaysian TV travel reporter! (He of course followed this performance up a month later with his equally impressive role as Blake Lively’s husband in “A Simple Favour“).

As sponsored by the Singapore tourist board.
Much of the action could be lifted from “My Best Friend’s Wedding”, “Meet the Parents” or “Mean Girls”. But it’s all given a refreshing asian facelift with its Singapore setting.

Singapore is one of my favourite cities: safe, clean and vibrant and with drop-dead gorgeous architecture. And I actually saw this movie while flying back out of Singapore itself. As such, I reflected on just what a great promotional flick for the tourist industry it was. From the wedding party at the Gardens by the Bay to the utterly jaw-dropping infinity pool at the “ship-hotel” (the Marina Bay Sands hotel, featured through a stunning fireworks-infused drone shot), all convey the excitement of the place.

A fun feel-good classic.
What’s impressive about the sharp writing is that this is the movie screenplay debut for co-writers Peter Chiarelli and Adele Lim. It’s a movie that makes you occasionally sit up and go ‘wow’. As an example, there’s a quirky ‘social media tsunami’ scene in the first 10 minutes. But the movie then builds with character-development stories that, while not particularly novel, are engagingly well-written and well delivered by the enthusiastic ensemble cast.

The director is John M Chu, whose less-than-stellar CV includes “GI: Joe” and “Now You See Me 2”, but here delivers a breathless momentum that lasts to the final scene.


The perfect wife and the perfect husband? Michael (Pierre Png), the boy who married well (which feels a plot borrowed from “Lost”), with the lovely Astrid (Gemma Chan). (Source: Warner Brothers).
And it’s that denouement that got to me. I don’t tend to get slushy about these sort of romantic comedies. But there’s a “reveal” in the final few minutes of the movie that completely surprised me (even though it should have been obvious!). It actually made me well-up!

It didn’t make a big dent in the awards nominations. But for fans of quirky romantic comedies it’s a recommended watch. It’s really difficult to dislike!
  
Demon Slayer: Kimetsu no Yaiba The Movie: Mugen Train (2020)
Demon Slayer: Kimetsu no Yaiba The Movie: Mugen Train (2020)
2020 | Action, Adventure, Animation, Fantasy, Horror
Exceptional animation (2 more)
Insanely cool villains
Rengoku is the MVP
Tanjiro is still too much of a crybaby (2 more)
Zenitsu's constant shouting
The lackluster writing that haunts the series is still relevant here
Drawn to a Tasty Flame
Demon Slayer: Mugen Train is mostly an incredible anime film that not only lives up to the first season of the anime, but also successfully bridges the gap between the first season and the upcoming second season.

When it comes to anime films they are generally connected to the anime television series they’re based on by featuring the same characters or taking place in the same universe. However, the movies almost always are their own stories that don’t cross paths with the stories being told in the series. Mugen Train picks up right after the first season ends.

Tanjiro, Zenitsu, and Inosuke board the train Rengoku, the Flame Hashira, is already on. They’ve been summoned to the train because people keep disappearing and there’s said to be demons aboard including a demon who has supposedly killed several demon slayers. He has pawns, who are usually children, who infiltrate the dreams of Enmu’s victims that bypass their subconscious and destroy their spiritual core.

There is usually a drastic difference in animation quality between an anime series and its films, but Demon Slayer already features such impressive animation that it’s difficult to top it. Mugen Train features all of the glorious breathing and sword techniques animated to blissful perfection, but what it does differently with its animation lies within its backgrounds. Trees and water are either 3D elements or are somehow lifted from realistic backgrounds because they’re amazingly detailed and look genuine.

The main demon on the train, Enmu, utilizes 3D animation in unique ways. Going into too much detail will spoil the film and where the Enmu character is taken, but keep in mind a certain form of Enmu is animated in 3D. It’s pink, slimy, wet sounding, and gross. Enmu’s English voice actor sounds like he’s doing a Michael Jackson on South Park impersonation. Enmu has the ability to put people to sleep, but he feeds them pleasant dreams at first and then injects them full of the worst nightmares imaginable during their gruesome death. He has the ability to detach his left hand, which has one eye near its thumb and a talking mouth on the back of its palm.

The main issues you may have with the Demon Slayer series are still relevant here. Tanjiro still cries and whines about stuff way too much and the film suffers a bit too much from over explaining things; a trait most anime titles fall victim to. Zenitsu’s unbearable yelling about how much of a weakling he is gets tiresome, as well. But you knew all of this going into it.

The film makes up for its few shortcomings by having jaw-dropping action sequences and laugh out loud humor at every turn. Inosuke’s dream about being the real leader of the group and being the voice of reason when Tanjiro is too emotional to move on is both hilarious and justifiable. And Zenitsu fantasizing about being with Nezuko is too good. He also has bucked teeth in more than one person’s “good” dream, which is only funnier in the long run. Also, why does everyone seem to purposely call Tanjiro the wrong name?

The highlight of Mugen Train is Rengoku. His fight sequences are the highlight of the film, but he’s also hysterical. Rengoku will forever be associated with the term, “TASTY!” Rengoku has a fight at the end of the film that is lengthy, memorable, and just downright amazing. He talks in a bold and boisterous voice and is slightly ridiculous in nature; think All Might from My Hero Academia engulfed in fire.

Demon Slayer: Mugen Train won’t make you a fan of the franchise if you aren’t already, but it will absolutely strengthen your love for it if you’re already an established fan. It’s also an anime film that covers just about everything; it tries to tear at your heartstrings, it has two awesomely sinister villains, it has significantly kick-ass action sequences, and it further develops a supporting character you were only briefly introduced to previously. Mugen Train is outrageously funny and action packed and is an impressive feat of animation even if you aren’t an anime fan.
  
Point Salad
Point Salad
2019 | Card Game
What does “elegant design” mean to you? For me, it is a game that has been well-fleshed out and the rules, components, and mechanics are not over-fluffed. I hear and see so many games being described as having elegant design, and I sit and ponder sometimes because I have played the game in question and it certainly doesn’t follow my personal interpretation of the term. Point Salad, however, is the perfect example of elegant design – to me. Follow along to learn how such a simple game can cause such great experiences.


Simply put, Point Salad is a tableau-building game where players are drafting cards with specific scoring rules and sets of the six different suits to maximize the scoring of their drafted score cards. Each card in the game is double-sided, with one side showing a vegetable and the other side showing a unique scoring system. The player who earns the most points at the end of the game will be the winner and be forced to eat a salad reflecting their drafted veggies from the game. All right, that isn’t true, but they CAN gloat as much as they please.
To setup, construct the deck as outlined in the rules per the number of players. Shuffle the deck and roughly divide into three stacks, point side up. From these stacks place out two cards, veggie side up, below them. Choose the first player and the harvesting may begin!

On a turn, the active player may choose to draft one point card or two veggie cards from those visible in the market. They now place the cards in their personal tableau in front of themselves and the turn moves to the next player. The game continues in this fashion of drafting one or two cards every turn until all cards have been drafted.


Once all cards are drafted from the market, players analyze their scoring cards and determine points using the veggie cards they drafted. As each point card depicts a unique scoring set, each player may end with wildly different score totals. The player with the most points is the winner!
Components. This one is easy. It’s a deck of 108 double-sided cards and a tiny set of rules. The cards are all great quality and feature the most clear and appropriate art by Dylan Mangini. I have grown to really love his artwork on different games – I really dig his style. Components in this one are wonderful and I am considering sleeving the game because I just want to keep it pristine through the years.

It is certainly no surprise that I adore this game. Honestly, I only even gave it a shot because my friend Bethany, of Ryan and Bethany Board Game Reviews, placed it in one of her Top 10 lists and I had oftentimes simply passed it up at the FLGS. I am super glad she turned me on to this one, as it is easily one of my new favorites to bring to the table. I do have one tiny issue with the game. The box reads for ages 8+ but my 5-year-old son has zero problems understanding and playing the game. I mean, I have to read (and sometimes explain) the point cards to him, but I love seeing him think about and work through some tactics while playing.

I think that for me and my family, Point Salad fills a nice little niche in my collection. It is an excellent introduction to both drafting and tableau-building that other games can build upon for us. I very much enjoy the possibility of never playing the same game twice as 108 double-sided cards offers such variability and replayability that I hope will keep the game from becoming boring over multiple plays. Right now, though, it is humming along for us, and we are so grateful to Miss Bethany for introducing us to this little gem! Purple Phoenix Games gives this one a delicious 5 / 6. If you are looking for that low-stress, but very tactical, card game for easygoing nights, pick yourself up a copy of Point Salad.
  
High Noon
High Noon
2021 | American West, Fighting
Howdy partners, and welcome to the (fictional) state of Saratoga. There’s 4 main posses ’round these parts, and they’re all willing to fight to the bitter end to settle scores and collect gold. Who will y’all side with in this cut-throat town, and who will come out victorious? Only time will tell, and I reckon that time to be High Noon.

Disclaimer: We were provided with a copy of the game for the purposes of this preview. This is a finalized production copy, and the components you see pictured are those you will receive in your own game! Also, we were provided the 4-player starter set – the game is playable with more people when expansions are included. -L


High Noon is a game of action points, grid movement, and fighting, played over a series of 12 rounds, in which players take on the roles of various posses in the Wild West who are battling to collect the most gold in town. To setup for the game, each player selects a posse and receives their corresponding deck of cards, character sheets, and minis. Character sheets are placed in front of each player, and a red Poker Chip is placed on each to track the Health of each character. Setup the map tiles as shown in the rulebook, or players may create their own map layout using at least 7 of the map tiles. Shuffle the Loot decks and place them to the side within reach of all players, and create a pool of Gold tokens and Poker Chips. The Loot Crate tokens are shuffled and randomly placed on the green squares of the board, and then players will take turns each placing 3 more Loot Crates following certain placement restrictions. All minis are placed on their starting squares on the map tiles, players draw 6 cards from their own posse decks, a starting player is selected, and the game is ready to begin!
Each turn is broken into 3 phases: Movement, Action, and Draw Cards. During the Movement phase, players may move any/all of their minis on the map up to the Speed value listed on their respective Character Sheets. Movement is always in straight lines, or can be diagonal. Diagonal movement costs 2 squares of movement though, so keep that in mind! The map tiles have various obstacles as well, and navigating over obstacles costs 2 squares of movement as well. After a player has moved their minis, they now move to the Action phase. In this phase, each individual character of your posse is allowed one action: Play a Card, Loot a Crate, Loot a Body, Equip an Item, Pass an Item, or Drop an Item. To Play a Card, select a card from your hand, perform the action listed on it (either an Attack or Special Action), and discard it. It is important to note that a character may only ‘Play a Card’ if you have one of their cards in your hand! Each posse deck is made up of action cards for the various posse members – so you might not always have a card in hand for every character. In order to Loot a Crate or Loot a Body, your mini must be in an adjacent square to the item to pick it up. Any Loot that is picked up is placed with the corresponding character’s Character Sheet – each character may only hold a specific amount of Loot! Certain Loot items need to be equipped, and thus you may make that character equip an item in lieu of any other actions this turn. Loot cards have various uses: Weapons, Consumables, or Ammunition. These can provide extra Attack damage, Healing powers, or Defense bonuses to characters. Loot is highly coveted!

Passing an Item allows you to hand off Loot between posse members, or Dropping an Item (a free action) removes that Loot from your Character and is discarded. After all of your characters have acted (if possible), your turn then moves to the Draw Cards phase. You will draw 3 cards from your posse deck. Once you have 12 cards in hand, you must discard 3 cards in order to draw 3 cards. You must always draw 3 cards at the end of your turn. The game then proceeds to the next player, and continues as such until the end of 12 rounds. So how do you win? By collecting Gold, of course! And the way to do that is by attacking your rival posses. Any time one of your characters deals at least 1 point of damage to an opponent, you collect 1 Gold token. Any time you kill an opposing character (reducing their Health on their Character Sheet to 0), you collect the amount of Gold listed on the deceased character’s Character Sheet. At the end of 12 rounds, the player/posse that has amassed the most Gold is the winner!

Ok, so I know that seems like a lot, but I promise that the gameplay is pretty streamlined once you actually get going. The Movement phase is very straightforward and simple to perform. The Action phase is logical, and the options are clear. Drawing cards is a no-brainer at the end of your turn. The real nitty-gritty part of play is in the strategy. You earn Gold by dealing damage or killing opponents, so naturally Combat is where the crux of the gameplay is centered. All characters are armed with weapons that have finite range. You may only ever attack opponents who are in direct Line-of-Sight – in a straight line away from you, or diagonally, each square costing 2 squares of range. If an opponent is not in either of those 2 directions from your character, you may not attack them! So movement and character placement becomes a lot more strategic and important in gameplay. There is also the concept of obstacles impeding the attacks of players. It makes logical sense, and I feel like the damage adjustments to incorporate obstacles feel realistic. When a player is attacked, they may choose to play a card from their hand to defend against some of the damage being dealt. As mentioned above, though, a character may only ever play a card that is specified for him! (Ex. Col. Rodgers cannot defend if you have no Col. Rodgers cards in hand) Are you willing to risk your only Leroy Gang card to defend 2 points of damage instead of using it to attack for 3 points of damage on your turn? You have to figure out exactly how to play the combat, and that strategy can turn in the blink of an eye.


Honestly, for me, the trickiest part of the gameplay was keeping track of which character acted each turn. I ended up grabbing some of the extra Poker Chips and placing them on a Character Sheet once he had acted each turn. Not necessarily a knock on the game, just on my inability to control multiple characters I guess! Let me touch on components for a minute. The copy of the game that I received is a finalized production copy. There may be some updates to the rulebook, but component-wise, what you see is what you get. And what you get is pretty great. The posse and Loot decks are nice sturdy cards, and the cardboard chits (Poker Chips, Loot tokens, and Gold) are thick, if not a little too small for my taste. The Character Sheets are big, easy to read, and clear in their iconography. The map tiles are some nice thick card stock-like material that definitely will hold up to numerous plays. And the minis. They are so cool! Each posse has a designated color, and they are just fun to play with and move around the board. At first, I found it difficult to tell certain posse members apart, since some of the minis look alike. But then I realized that each mini has a number of nicks in the base to help players identify which mini corresponds to which character. That was definitely a lifesaver for me in my plays. The components make this feel like a luxury game, and that helps make it more exciting to play!
So all in all, how does High Noon fare? In my opinion, pretty well! The map grid and combat are reminiscent of Dungeons and Dragons, but with a Wild West theme that feels novel and unique. And according to the box, it can be played with more than 4 players if you incorporate expansions into the base game. So you can really turn this into an all-out Western showdown! The gameplay is smooth, the strategy ever-changing, and the concept and rules are fairly simple to learn and teach. High Noon definitely gets some high marks from me!