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Yummy Yummy Monster Tummy
Yummy Yummy Monster Tummy
2021 | Card Game, Humor, Kids Game
The Kids Table series from Purple Phoenix Games seeks to lightly explore games that are focused toward children and families. We will do our best to give some good insight, but not bog your down with the millions of rules…

In Yummy Yummy Monster Tummy (which, again, I think I will just call “this game” from here on out), players are kids who are visiting their grandfather and hear noises in the attic. When the kids check out the noises, they find colorful little friendly monsters roaming about! These monsters are all super hungry, and you have found that they love eating items that are the same color as their fur. Oh, but they hate anything considered to be a “vitamin.” Sound familiar, parents?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup this game, first download the official app to your phone or tablet. Yes, an app. Start the app and choose your skill level. Grab all the cards belonging to the Attic set, shuffle them, deal each player the appropriate amount of cards, and place the rest of the deck face-down to form a draw pile. You are now ready to play!
This game is a cooperative game, so players are all trying to win as a team. The whole object of the game is to play cards that will match the monster’s fur that shows up on the app. The color of the cards are very important, as the cards that are played (scanned by the app) will be mixed together to form the new color. So if the monster on screen is red, adding a blue and brown card just won’t do. This not only helps teach colors and mixing, but also encourages cooperation and concentration – something my kids definitely benefit from having in a game.

As the game progresses, other creatures are added that require players to scan other cards, or that give special abilities. I will leave those to you to discover through your plays; I do not wish to spoil much of anything.

Shown below is a screenshot from one of our games, so that you can see what most of the game looks like and how cute the little monsters are.


Players will continue to play cards, draw new cards, and try their hands at mixing the correct colors to match the monster as closely as they can until the app is finished throwing monsters at you. At that time, your success is evaluated and you may even progress to the next mission, or to a new area altogether, adding a new set of cards to the existing deck. This increases possibilities for new color combinations, but also slowly adds in new rules to keep the game interesting and fresh.
My little boy and I have played this game about three million times since we received it from Lucky Duck Games. We cannot get enough of it, and have tried to introduce other players to it with tons of success. The overall premise is very cute and easy to grasp. Even when adding in new creatures and their special rules, he has been handling it remarkably.

I really appreciate the effort that has gone into developing a hybrid app/board game for kids that is just really fun for all who play it. I have seen where this has been redeveloped and rethemed from a different game with more sensitive subject matter. So that’s a boon.

I think the hardest part about playing this game is finding the sweet spot of where to hold the card so that the front-facing camera on the device is able to scan the QR code on the card backs. I know my kid had a difficult time figuring out what “5-10 inches away from the camera” actually meant. An easy fix, and we were on our way to our hundredth play.

If you haven’t had the opportunity to play one of these app-drive hybrid games, I definitely recommend picking up a copy of Yummy Yummy Monster Tummy right away. It is very light, designed for children AND adults, and will provide innumerable hours of quality time with family.

Oh, and don’t worry about reading the rulebook. Just download the app, shuffle the cards, and let the app whisk you away… to your grampa’s attic. Enjoy!
  
Fold-it
Fold-it
2016 | Action, Puzzle, Real-time
When it comes to cooking, I am definitely no master chef. Up until recently, ‘cooking’ for me consisted of merely putting frozen food into the oven…. Don’t judge! I am taking strides to expand my culinary skills though, so slowly but surely I’ll become a (hopefully) decent chef. That being said, when I saw a cute little food game called Fold-It, I figured that I should at least be able to handle these game recipes. Does it hit the spot, or does it get the chop?

Fold-It is a real-time dexterity puzzle game in which players are trying to fold their Recipe Cloth to match the current Order Card. Setup is simple – give each player a Recipe Cloth and 3 Star Tokens. Choose whether you want to play with the Basic or Advanced Order Cards (or a mix of both types) and shuffle the deck. Place a number of Fold-It tokens in the middle of the table to equal one fewer token than number of players. The game is now ready to begin!


Played over a series of rounds, players will be racing to complete the current Order Card the fastest. How? By folding their Recipe Cloth! Each Recipe Cloth is printed with a 4×4 grid of different dishes. The Order Cards each show a combination of 1-4 dishes. When an Order Card is revealed, all players will then try to fold and arrange their Recipe Cloth so that only the dishes from the Order Card are displayed. You can fold your cloth horizontally or vertically along the columns, and the cloth is double-sided to help accomplish your goal as well. Once you have folded your Recipe Cloth so that the dishes match the Order Card, grab one of the Fold-It tokens from the center of the table. When all the Fold-It tokens have been claimed, check each completed Recipe Cloth to verify that it is correct. If your Recipe Cloth matches, then you are in the clear! But if you made a mistake and had grabbed a Fold-It token, lose one of your Star tokens. *womp womp* The remaining player who was not able to grab a Fold-It token in the round discards one of their 3 Star tokens as well. The round is now over, and a new round begins by revealing the next Order Card. Play continues in this fashion until only one player remains with Star tokens. That player is declared the winner!
I have to admit that Fold-It surprised me, in a good way. I picked it up from a “Buy, Sell, Trade” Facebook group and really wasn’t expecting much from the gameplay. But when I actually got it to the table, I had a blast with it! The theme is cute, the gameplay is quirky, and it’s actually trickier than it looks. Some of the orders require you to fold the cloth in unique ways, and it can kind of be a brain burner. Add in the real-time racing element, and you’ve got an exciting game on your hands. Is it the most amazing and strategic game that I’ve ever played? No. But it’s pretty engaging for a light and fast filler game.


The components are pretty straight-forward. Cardboard tokens, nice sturdy cards, and actual cloth for the Recipe Cloth. The artwork is colorful and cute, and the tokens and cards will withstand many plays. I do especially like the Recipe Cloths too. The fact that they are actual cloth means that you won’t be worried about creasing issues from constant folding and unfolding between rounds and games. The cloths are double-sided as well to give you a boost for strategy as well. I will point out that all cloths are printed the exact same way, so it’s not like a Bingo board that varies between players. Everyone has the same tools with which to work each round, and everyone is on an even playing field that way. Nice components overall, in my opinion!
All in all, am I happy with my Fold-It purchase? Yes. It’s a quirky little filler game that is engaging and entertaining for all players. Yeah, there’s a player elimination element, but the game overall is so fast that the eliminated player(s) won’t be sitting around for long. Who knew that folding a piece of cloth could get your heart racing so fast? Fold-It is definitely a game that I’ll pull out when I need something quick and simple, or with which I can introduce people to the hobby. I guess if you play it too much, it would get kind of stale, but I don’t see that happening for me. Purple Phoenix Games gives this one a tasty 4 / 6.
  
Firefly: Shiny Dice
Firefly: Shiny Dice
2015 | Dice Game, Science Fiction
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

I really like Firefly. So when Travis told me he had Firefly: Shiny Dice, and was looking to get rid of it, I jumped on the chance to get my hands on something Firefly! I’d never played the game and had never even heard of it either. Having played it now, though, I can see why Travis wanted to off-load it on someone else.

In Firefly: Shiny Dice, over the course of three rounds, players are rolling dice to assemble a crew, complete missions, and defeat bad guys. All of the main characters of the show are represented by different die faces, each with a special power. Use those powers to help defeat bad guys and earn VPs on your turn each round! The player at the end of the game with the most points is the winner. Firefly: Shiny Dice is played the same way, regardless of player count – in solo play, you are still trying to amass the most points possible over three rounds.

At it’s core, Firefly: Shiny Dice is a dice-rolling game. And that’s where the simplicity ends. This game is bogged down an ambiguously confusing rulebook, complicated turn steps, and just way too much text overall. When I first got this game, I was psyched to play. I sat down, opened up the rulebook, read through it at least 3 times, and then put the game away. I was so confused by what I had read, I couldn’t even bring myself to try it at first. There is a lot of ambiguity in the rulebook that caused a lot of confusion and frustration for me. For example, the brown dice are Outlaw characters and the white dice are Passenger characters, but the rulebook and player aids use “Crew Dice” most of the time – so are they all Crew Dice, or just the Outlaws since, in the show, those are the characters who actually are the crew on Serenity? Are Passengers considered Crew? The same ambiguity goes for Mission Cards – if you draw one that you cannot complete, is it just discarded? Then what’s the point of the Mission Card? How about if you draw one and don’t want to complete it? Are you required to complete it if you can? Or can you choose to ignore it to negate the Mission Keyword? I felt like after I read the rulebook, I actually had more questions than before I started.

Regarding turn order, there is just way too much going on for me. There are 4 steps each turn, and some steps have several ‘phases.’ First you roll your dice, and then depending on what you rolled maybe you can re-roll some, and then you have to check to see if you got any bonuses/penalties after your re-roll, but then you stop and draw a Mission Card and possibly resolve it (?), and now you go and deal 1 damage to a foe but only if the current Mission says ‘Shiny,’ and then the foe dice resolve their effects, and now you can use your dice and character powers to fight the foes, and then depending on how many dice you have left/the Mission Keyword from your card this turn, you can decide to push your luck and take another turn immediately or just end your turn now. Whew. There are just way too many unnecessary steps, in my opinion. All you should need to do is to roll/re-roll your dice, resolve foe effects, and fight the foes. The Missions and die bonuses/penalties feel extraneous to me, and result in clunky gameplay.

In theory, this should be a cool game. In reality, it’s just frustrating. To me it feels like every single small idea made it into the end-game, but they were not executed well enough to justify including them. This game is way too wordy and ambiguous to make sense, and even though I keep the rulebook on hand every time I play, I feel like it doesn’t really help me at all. I think a more pared down/edited version of this game could be a hit.

As a fan of Firefly, I want to like this game. I really do. But I don’t. I think it is too complicated and far too confusing for what it is supposed to be, which is a relatively light dice-rolling game. Firefly: Shiny Dice is not on my short-list of games to play, nor is it on my long-list (is that a thing?). It’s kind of just in my collection at this point, though I don’t know if it’ll stay here for long.

https://purplephoenixgames.wordpress.com/2019/01/28/solo-chronicles-firefly-shiny-dice/
  
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Hadley (567 KP) rated Heart-Shaped Box in Books

Jun 18, 2019  
Heart-Shaped Box
Heart-Shaped Box
Joe Hill | 2017 | Fiction & Poetry
6
7.0 (13 Ratings)
Book Rating
Ghosts (0 more)
Unlikable characters (1 more)
Parts that weren't needed
Which one of us hasn't imagined being a successful rock star? The main character of this novel is an aging one, who has become the stereo-typical hard-ass that is expected of a death metal rock star. We begin with Judas Coyne, who hasn't made an album in years, and who is constantly running from his past- - -a habit he acquired when he ran away from home in Louisiana at the age of 19, and this is the problem that permeates Hill's 'Heart-Shaped Box.'

'Heart-Shaped Box' does a successful job of not only painting a picture of ghosts, but also of the spirits that reside in animals (like a witch's familiar), but the likable characters in this book are few and far between. Coyne treats women as objects(he literally only calls them by the State name they are from,such as Florida), and also ended his own marriage by refusing to throw away a snuff film he had obtained from a police. When the story begins, Coyne is shacked up with a young woman (nearly 30 years younger) he calls Georgia; she is described as a stereo-typical goth: black hair, black nail polish, pale white skin. This description of the women Coyne has been with seem to be about the same, but maybe a different hair color, but any other woman that is ever mentioned in the book is either very old or very overweight.

Coyne, a collector of all things dark, buys a dead man's suit that is supposedly haunted by a woman's deceased stepfather. Quite quickly things begin to happen after the suit arrives, including a decaying smell, first noticed by Coyne's 'girlfriend,' Georgia: " I know. I was wondering if there was something in one of the pockets. Something going bad. Old food." She makes Coyne take a look at the suit to see if there is something dead inside of it, but he never finds the source of the smell. Instead, he finds a picture of a young girl in one of the pockets, a girl that is very familiar to Coyne, a girl he once called 'Florida.'

Coyne doesn't seem to take any of the signs seriously that he may be haunted by a ghost that wants to harm him and anyone who comes in contact with him. Until Coyne finds himself sitting inside his restored vintage Mustang in a closed-off barn: " He snorted softly to himself. It wasn't selling souls that got you into trouble, it was buying them. Next time he would have to make sure there was a return policy. He laughed, opened his eyes a little. The dead man, Craddock, sat in the passenger seat next to him. He smiled at Jude, to show stained teeth and a black tongue. He smelled of death, also of car exhaust. His eyes were hidden behind those odd, continuously moving black brushstrokes."

Craddock turns out to be, without giving too much away, a man who was a spiritualist in his living life. He wants nothing but pain and misery for Coyne, who happened to kick his young step daughter to the curb a year before. The parts of the story that deal with both Coyne and Craddock interacting are the most interesting ones. Without these interactions, the story would have fallen very short.

That said, 'Heart-Shaped Box' had quite a few faults to it. Readers may notice that some pages contradict themselves on the very next page, Hill's overuse of Georgia's bangs (hair) as a description for all of her facial expressions, also Hill's habit of being repetitive with words that he uses to describe most things, the unbelievable part where Coyne- - - a collector of occult items- - - claims he has never used a Ouija board before (and lacks the knowledge of how to use one), and last but not least, chapter 34, a chapter that was not needed and completely stopped the story in it's tracks.

And speaking of things that were not needed in the story- - - a part where Georgia has a gun in her mouth, ready to commit suicide, Coyne can only think to remove the gun and replace it with his penis. I understand that Hill may have been going for unlikable characters from the beginning, to really have Coyne play the part of a jaded man, but sometimes Hill seems to go too far. Every book has to have a character to root for, otherwise your readers will put the book down, luckily, this book has Bammy; she is Georgia's grandmother, unfortunately, in less than 15 pages, she never appears in the story again. "You strung out? Christ. You smell like a dog." Bammy says to Georgia after she and Coyne show up at her home.

Is this book a good ghost story, yes, is this story a great horror story, no. Hill lacks on likable characters enough that I don't think a lot of people could enjoy this book. If I were to recommend it, I wouldn't recommend it to teenagers because of a much talked about snuff film, drugs and suicide. I don't think I would read this again.
  
Small World
Small World
2009 | Fantasy, Fighting, Territory Building
A neat thing about this hobby is getting in on all the hype of a soon-to-be-produced game. It’s exciting to follow the development, and neat to get sneak peeks and inside access to the production. But another awesome thing about this hobby is getting to discover a game long after it’s release, and still finding yourself excited about it. That’s what happened with me and Small World. That game is 10 years old at this point in time, but I was only introduced to it within the last year. I thoroughly enjoyed it, so when I saw it at a used game sale, I knew I had to have it.

The population of the world is growing, but unfortunately the world is running out of space. Many different races of creatures are vying for dominion over the land – conquering as many regions as possible to extend their empires. However, as every great civilization rises to power, it will also eventually fall and give way to a new empire. Which race can garner the most influence before it begins to fade away? And which race will be lying in wait, ready to capitalize on the vacancy left by its predecessor?

DISCLAIMER: There are several expansions for this game, but we do not have any at this time, so this review is concerning vanilla base game Small World. If we review any of the expansions in the future we will update this review or link to the new material here. -T

Small World is a game of area control/movement and variable player powers in which players are attempting to use their chosen races to gain control over as much territory as possible. Once your chosen race has reached its limit, you can push it into a decline and pick another race to start fresh and conquer more land. Each race is coupled with a different power that could give you added benefit when used. On a typical turn, you will place tiles representing your race onto the game board. If you want to conquer a territory that is already inhabited by an opponent, you must play a specified number of tiles that will subsequently drive the opposing race from the territory, leaving it available for you to claim. Once you have played all the tiles you wish to play, you can re-distribute your race tiles – perhaps moving more to a territory near an opponent so they will not be able to overtake you easily on their turn. To end your turn, you receive one Victory Coin for each region of the world that you occupy. When you decide that your chosen race is no longer earning you enough points, you may push it into a decline and select a new race (with its own race tiles) to start a new conquest. The game ends after a finite number of turns, and the player with the most Victory Coins is the winner.

One thing that I really love about Small World is the variability of the game. There are 14 different races available each game, as well as 20 different powers. And the neat thing about the powers is that they are not tied to a specific race. Each game could yield a different combination of races/powers. So maybe in one game you get an awesome combination of a race and power, and the next game, the same race coupled with a different power turns out to be a dud. The only way to find out if a combination works is to try it! There are so many possibilities here, and that keeps the game engaging.

Another thing that I really like about Small World is that each player can go at their own pace. If I decided to push my race into decline, that does not mean that everyone else has to as well. It all depends on your specific strategy/race/power. This is also a cool part of the game because it makes it harder to determine your opponents’ strategies. You’re trying to maximize your own race/power while trying to figure out what everyone else is planning. There’s no hidden information – everyone knows all races/powers in play, as well as the races/powers available for purchase. The tricky part is trying to keep your opponents oblivious to your long-term plans. That keeps this game captivating and way more strategic than meets the eye.

The only negative thing I have to say about Small World is that there is a learning curve to this game. There are a lot of moving parts, and many things to keep track of each turn. Not to mention figuring out how the different races and powers work in conjunction with each other. It’s kind of a daunting game at first, but after a couple of plays it becomes a lot easier.

Small World is a strategic game with lots of variability and replayability. You may need to keep the rulebook on hand the first few plays, but once you get the hang of the gameplay and learn how the powers work, the game flows easily. If you haven’t yet had the opportunity to play Small World, I recommend you do. Just because it’s an ‘older’ game doesn’t necessarily mean it’s not a good game anymore! Purple Phoenix Games give Small World a big 22 / 24.
  
Pandorum (2009)
Pandorum (2009)
2009 | Action, Horror, Sci-Fi
Feels like the offspring of Event Horizon and The Descent. (0 more)
The story is crazy convoluted. (0 more)
A man wakes up in a sleeping chamber of some kind aboard a ship trudging its way through outer space. He has no recollection of who he is, what his mission is, or how long he's been on this vessel. After being awake for an hour, his memory begins to come back to him. He knows his name is Bower and he has a wife who may be on the ship somewhere. That's about the time the power surges begin and Lieutenant Payton wakes up. After realizing that they can't do much without having full power, Bower ventures off on his own to see if he can figure out what's causing these power surges and if anymore of the crew is awake. Bower doesn't get too far before he figures out two things: the first being that he only has about forty five minutes until the reactor goes into emergency shut down unless he can reach it in time from the other side of the ship. The second is that there's something else on board and whatever it is isn't human.

I had wanted to see this film ever since it first hit theaters since it had been a few years since the last sci-fi horror film I really enjoyed and I was really craving one. I missed it during its initial run though since it didn't perform so well at the box office (only a little over $10 million to date) and the response from moviegoers seemed a bit mixed (7.2 on IMDb, 27% fresh on Rotten Tomatoes). I had my doubts about the film since I knew Paul W.S. Anderson was involved and I've been rather disappointed with the majority of his films. Even though he was only a producer this time around, I knew his influence would still be on the project and it certainly was. So how did Pandorum stack up against the rest of Anderson's filmography? Probably about the same, but I enjoyed it overall.

The film starts off with an interesting premise, but the storyline seems to get more and more tangled up in itself as its twists and turns unravel. The viewer is left slightly disoriented by the time it's all said and done. There's at least two twists in there and several complicated conversations explaining what's actually going on. The other big problem for me was the fight scenes. Even though Christian Alvart is in the director's chair this time around, it seems as though some of Anderson's filming techniques left an impression on him as I remember having the same problem during the Resident Evil films (mainly Apocalypse). It's just hard to make out what's going on at times. You know someone has been stabbed or punched or kicked, but the camera zipping around so much sometimes makes it hard to see who is doing what.

The main reason to watch Pandorum is Ben Foster. He's just more and more impressive as an actor with every film he gets under his belt. I grew up watching him as Tucker James on Flash Forward and basically never forgot about him. After appearing in The Punisher, Hostage, and X-Men: The Last Stand, his most impressive role was in 3:10 To Yuma where he almost managed to steal the show from Russel Crowe and Christian Bale. It just seems like the more screen time Foster gets, the more time he has to portray how talented he really is. There are hints of Anderson's work on other films in Pandorum and although I'm not a big fan of his work, it was subtle and enjoyable overall. Event Horizon is the most obvious one, but there was a scene in the film where Bower and a few other people are trying to get to the reactor and they travel through a room that resembled the room in the first Resident Evil film with the lasers that wind up chopping most of them into bits. It was kind of interesting since Anderson's impression was definitely left on the film, but it felt like there was still enough material there for Christian Alvart to do his own thing as director. Speaking of Alvart, I was pleased that his two leads from his film Antibodies (André Hennicke and Wotan Wilke Möhring) had cameos in the film. Even Norman Reedus, who had a small role in Antibodies, managed to have a scene in Pandorum.

While Pandorum's storyline does seem to have about three turns too many and it's a bit difficult to make out what's going on when the action gets intense, it still managed to meet my expectations and be exactly what I was looking for with this type of film. Ben Foster definitely steals the show (Dennis Quaid is pretty good, as well) and the creatures in the film look similar to the ones from The Descent, which makes me think of this film as the offspring of Event Horizon and The Descent. If you're a fan of Event Horizon, Resident Evil, Aliens, or Sunshine, then this may be worth checking out. Considering its reputation, however, it'll probably have to be filed with the rest of my guilty pleasures.
  
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Emma @ The Movies (1786 KP) rated The Prodigy (2019) in Movies

Jun 22, 2019 (Updated Sep 25, 2019)  
The Prodigy  (2019)
The Prodigy (2019)
2019 | Horror
Here we are, a turning point of sorts. I had said to myself that I would try to be less of a scaredy cat and see all the films at the cinema. I'm not at a point where I can happily say "it's a no from me". Horror and I mix fine if I can watch them at home in the daylight and I can shout at the characters when they do dumb things like go into basements and don't turn on lights.

I wasn't even halfway through the trailers when I realised that sitting in the pitch black where people can appear out of nowhere was not for me. I made a decision to not see Us at the cinema there and then, and the same would be true for Pet Semetary if it wasn't for the fact they announced an Unlimited Screening for it.

Anyway...

I didn't know exactly what this film when I went in, I'd read the smallest of synopsis and that was basically it. It wasn't until I was in the cinema that I realised what I'd got myself into but by that point I was there and that was the end of it, I was staying.

The basic outline of the story is one that I'm certain I've seen in a similar form on other things, but I can't for the life of me remember where. Potentially I'm thinking of things like Criminal Minds.

You know fairly early on where this film is going to take you, I think I jumped in the first minute, along with a couple in front of me.

The way they link the simultaneous events at the beginning if very well done, the timing and the visuals line up perfectly. We then get fast-tracked through his early years and we see how special he is, and how he's just a smidge creepy.

The Prodigy has lots of classic tells from horror sprinkled through it, if I'd been at home I'd have been screaming at the screen. There are little tells everywhere but none of it spoils what's to come.

Overall the brought everything together extremely well to create something that was gripping and just a little scary to everyone around me... apart from the guy behind me who on more than one occasion laughed and gave me the urge to move seats.

The further in we get the more messed up things become for the characters, they're basically all screwed but none of them see it until it's too late. Miles becomes so creepy at one point that I'm assuming they decided that it was too much for the young actor to do. There's a cutaway to his eyes as he's talking but it sounds rather like a voice-over that's unlike the rest of the audio in the film.

At some point I gave up hope for... everything, and just wished someone would do the right thing and do away with him. Had I been watching this at home and shouting at the screen, someone might have listened and saved everyone a lot of heartbreak.

The Prodigy knows how to draw you in. We see Miles hypnotised with a metronome and the sequence makes you want to lean towards the screen for what you know is going to be something important. The constantly moving camera in time with the ticking worked so well.

If you look up Jackson Robert Scott on IMDb you get a delightfully cute picture, but even if I were his own mother I'd be suspicious about having him in the house after seeing this film. He seems to have found a little creepy niche with this and It, and he's pretty good at it. There's something about his mannerisms that don't feel quite right, but had he nailed that then I don't think I'd have ever slept again.

Taylor Shilling works well as Miles' mother, her reactions all help you get that sense of danger she feels and as her emotions ramp up so do ours. I'm not sure that the love of my child would have kept me on board for that long though.

There were mixed offerings from the rest of the cast, not that I'm sure that matters a great deal when the key part of the film is almost entirely focused on Miles and the visuals around that. I particularly like that they consistently show you the two sides of Miles. We see it on the movie posters as well as in the film with effective use of light and dark.

The Prodigy is almost right up my alley, it's basically a Criminal Minds storyline without the FBI, and a little supernatural something thrown in. It probably would have got higher marks from me had it not take every opportunity to make the audience jump. This film also teaches us a very important lesson, when a friendly dog hates a child you should trust its instincts.

What you should do

This is a very good thriller and if you don't mind jumping a bit every now and then it's well worth a watch. I think it's probably worth watching twice, knowing what I know now I'd like to see it again to put the pieces back together.

Movie thing you wish you could take home

I will have the puppy from the beginning of the film, everything else can stay very very far away.
  
The King (2019)
The King (2019)
2019 | Biography, Drama, History
The visuals and audio are amazing. (0 more)
There has been a lot of talk about The King, it's not one that I would necessarily have picked but I do enjoy historical films and who doesn't like a good battle scene? With Timothée Chalamet in the lead and Robert Pattinson in a supporting role I had my doubts, I'm not a fan of either one particularly but in the end it changed my opinion... partly. What surprised me was that this was a Netflix film, from all the hype I had been expecting a general release and I think it would have done incredibly well at the cinema, but we shall see how it fairs online.

My historical knowledge is terrible, luckily the evening I saw this I was meeting a friend for dinner who would be my phone a friend for all things historical so I picked his brain. We compared notes and it seems like they haven't messed with the actual history of it too much, though he did admit to not being an expert on this period. Do let me know in the comments how it stands up against documented history if you're up to speed on the topic.

The film does a good job of keeping the timeline clear, it doesn't jump around unnecessarily and despite the obvious long time frame of real life the scenes capture and condense everything quite nicely.

I'm going to start covering the acting by talking about Robert Pattinson. I have never heard such a unanimous reaction to a performance in my life. From the sheer volume in the Odean Luxe I believe that as soon as he spoke everyone broke out laughing. It wasn't just the one time either, it was every time. I don't know anything about The Dauphin of France but perhaps he did have the stereotypical accent... I don't know if I want to give RPat the benefit of the doubt. Almost every scene he was in had a rather tragic comedy element, mostly that was the accent but later there's a scene that would have sat well in a silent black and white comedy skit, I did laugh, but it really didn't fit the tone of any part of the film that he wasn't in.

Timothée Chalamet hasn't made much of an impression on me so far in his acting career. Beautiful Boy wasn't my cup of tea and his parts in Lady Bird and Hostiles clearly didn't either as I only remembered them when skimming IMDb. In The King though I found him to be excellent, I didn't make a single negative note about his performance. Every scene, every emotion, every moment in battle landed perfectly. This really did turn my opinion of him around and I'll be looking forward to his next role a lot more.

Joel Edgerton as Sir John Falstaff is the comic relief this film needed, his moments were light and broke the tension in the perfect way. He's a very consistent actor whose a pleasure to watch on screen and he's a multi-talented fella to boot... writer, producer and actor in this, well played sir, well played.

Sean Harris will also be a familiar face to most of us, and I suspect the main go to for people would be the MI franchise though he's got over 50 acting credits including the UK actors' traditional stint on The Bill. Yet another great actor in the mix and he managed to bring the characteristics of William out with great effect in his performance.

Overall the cast was excellent, though a couple of performances may have been a little on the irritating side for me, that did feel more intentional than anything else when you took the scenes into consideration.

It's difficult to know whether I'm spoiling something or not, but this is based on historical fact so I'm going to say not... The build up to the battle seemed fitting and yet somehow understated for what was to follow. The sound and the visuals are stunning, I'm getting goosebumps just remembering it. The rumble of the horses, the arrows... the sound in the cinema was so powerful and it makes me a little sad that this is going straight to Netflix where that part won't meet its full potential for most of its streams.

The other worry is that the battle won't get the same impact on a smaller screen. The camera work in The King is amazing, you got the sense of claustrophobia and the crush of the fight as we were brought into the mob of actors. I was in awe watching it. I genuinely don't know how they successfully managed to film that whole sequence in what was essentially a pool of mud. It makes my mind boggle.

While I can't really get on board with Robert Pattinson in this film everyone else was a joy to watch. It's a shame it's a Netflix film, I commend them for making something this impressive but it really deserves a cinema experience, I'm thankful to LFF for giving me that honour.
Full review originally posted on: http://emmaatthemovies.blogspot.com/2019/10/the-king-movie-review.html
  
Starlight Stage
Starlight Stage
2014 | Card Game
Your talent agency is failing. All you have available are rookies looking for their big breaks. However, they will take almost any work you can give them, and they can use their experience to reinvent themselves to bring greater visibility to your agency and greater star power for themselves. Do you have what it takes to show them their true potential and set them up for success? Or will your skills in talent management sink your ship before leaving the harbor? Let’s find out.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T

Starlight Stage is a deck building, card drafting, and set collection game with a very unique theme and art style. As with all deck builders, players start with a hand of beginner cards. In this case, all players are dealt the same hand of starter idol, model, and actress cards. These are collectively called “Idols,” which is confusing, but I will address that in my summary. Essentially, each different type of idol provides you with a different type of currency/energy/power/resource to use when buying or drafting newer, more powerful cards.

On your turn you MAY flip over a card from one of the three decks available – Idol, Fame, or Event cards. Then you play cards from your hand in order to acquire more cards from the offer rows. Typically, you may only use one idol card per purchase, unless you are purchasing an Event card – you may send more than one idol to an Event. If there are no cards that you want, or that you can afford to purchase, you may “take a lesson,” by grabbing a resource token.

Tired of using just the starter idol cards all the time? Idols may reinvent themselves to become stronger. You do this by exchanging your starter (or upgraded) idol card and adding supporting cards and tokens to purchase a stronger idol card. These will typically provide more currency used to purchase more and better cards from the offer rows as well as providing more end game VPs. Example (shown below): exchange your starting Model idol card (blue diamond) plus several other supporting cards and tokens to transform your current Model into Super Idol Saori Tenkawa, who now provides you with one of each resource each time she is played.

Play continues until the Fame deck runs out, and points from cards are tallied to determine the winner.

Components: This game is a ton of cards and some resource tokens. The cards are great quality and will hold up well to repeated use, but super fans of the game may want to sleeve them, as the cards will be handled quite a bit. The tokens are typical cardboard chits and feature the diamond, heart, or music note symbols that are used throughout the game. Overall, production quality is pretty good.

So here’s the rub. When I pulled this out to play with Josh and Laura, we were immediately impacted by the art on the cards. When I started to explain the game mechanics and flow, Laura just COULD NOT contain her giggles as I tried to tactfully cover how to make your girls do jobs and attend events so that they can later upgrade themselves. I have to admit, the theme is not one I am accustomed to nor one that I can really get behind. I understand I come from a different culture background than that which is depicted in this game, but the theme is a definite detraction for us. Similarly, the art on the cards ranges from cute and uniquely anime to outright demeaning and near softcore hentai (there is no real NSFW artwork on the cards, but I certainly will not be playing this with my son until he’s at least 18). The idea of employing only young females and assigning them to different jobs to gain more fame or sending them to photo shoot events in skimpy clothing is just not very PC and not very 21st Century American. Again, I cannot stress enough that I do understand where this game comes from and the intended audience, but that intended audience is certainly not a group of highly inclusive, mostly minority, LGBTQIA member and allies, gender equal, 30-something board game enthusiasts and reviewers.

That said, the game itself can provide an interesting play session, but I highly recommend only playing with a specific group of people that you know will tolerate its suggestive art and overtones. For us at Purple Phoenix Games, we suggest Starlight Stage consider reinventing itself with a different theme. Also, I think some alternate terminology could be used for the Idol deck of cards that contain Idol, Model, and Actress cards. A minor quip, but it should be stated. Perhaps with some “Americanizing,” or at least having it be more PC, it would then overcome its 6/18 score and be invited to Hollywood with Simon Cowell.
  
Toy Story 4 (2019)
Toy Story 4 (2019)
2019 | Animation, Comedy, Sci-Fi
The rule of threes is a pretty solid philosophy. We find things repeated in triplicate satisfying and complete. There is no rule of four, it isn’t a thing. Four is usually one too many… and this was the fear for all Pixar and Toy Story fans when this project was announced, fairly unexpectedly, in 2018. Toy Story 3 was a beautiful and heart-rending end to the saga of Woody, Buzz and co. It was an end. Wasn’t it? Everything worth saying had been said, and it was all tied up in a plastic bow rather perfectly.

Well, Pixar are innovators and pioneers of the highest order, so maybe we should just trust that they know what they are doing (apart from the Cars series). Please don’t ruin it all, is all we asked, with fingers crossed. So many franchises and beloved event movies have had their legacy shat on by one too many sequels. Die Hard, Alien, Star Wars, The Terminator, etc, etc. Isn’t it best to leave well alone and concentrate on new ideas and new directions?

All the usual voice actors, Mr Hanks and Mr Allen, were back on board, with some intriguing additions in guest stars such as Christina Hendricks and Keanu Reeves, as Gabby Gabby and Duke Caboom, respectively. There was also a new director in Josh Cooley, who had been part of the team since story boarding The Incredibles in 2003, and graduating to writer and actor on Inside Out. It’s good to know Pixar look after their own with these kind of opportunities, but was this the right film and series to be making a debut in? A lot of pressure, you would think.

So, firstly, by now we know the entire world breathed a sigh of relief that it wasn’t terrible. Not only wasn’t it terrible, but it was a heck of a lot of fun! I mean, a lot! It went on to win the Oscar for best animated film, and everyone that went on to watch it after its cinema release unanimously says: “Hey, this is much better than I thought… maybe even my second favourite out of the four”. And it is true! It’s not just good enough, it is great. I loved it.

I tend to save my animation for Sundays. I don’t know why, but that feels like the best day to indulge my inner child and sense of sentimental wonder. From minute one I was into this film. As soon as you see and hear your old friends in the toy box, it doesn’t take long to feel at home in this world of talking, walking, feeling, fearing, loving characters. They are so well drawn, in all senses, it is hard to think of animated entities so adored and part of the family. I laughed, I cried, I felt excited and worried and tense and ultimately warmed up with joy. It has it all.

Not to say it merely repeats the best tricks of the first three, it doesn’t. In fact, there are a lot of differences here. It feels a little more mature, like we have all grown up together and have no need to be patronised or expositioned at. It assumes we know these people (yes, I think of them as people, that is why it works) and can leap into their lives at any point. Woody, who is of course the beating heart of the show, has been a friend, a paramour and brother before, but now he is a father figure too, an evolution that reflects life. And these guys know how effective that is going to be.

There is a slight concern regarding his adopted ward, the controversial “Forky”, who seemed a little childish and simplistic in theory… but that becomes a wonderful part of the whole point… no spoilers. I’d understand if the character grated a tiny touch at first; it kinda did with me. But the laughs are there eventually, and some of them are big laughs! Fear not, it works. Not perfect, but it works. Although why it isn’t called “Sporky” I do not know… it is clearly a spork and not a fork. Oh, yes, I know why, it is because that is what Bonnie calls him, and she is a child. Genius. I was wrong.

The plot, such as it is, is an adventure story worthy of Indiana Jones at points, and it moves along at an exciting clip for sure! Gabby Gabby is gloriously sinister, as are her ventriloquist dummy henchmen; Duke Caboom is hilarious and has probably the best light relief moments; but there is also the duo of “Ducky” and “Bunny” to enjoy on a more surreal and perhaps more adult level. Even when you see where it is going, it has the ability to surprise you, which is terrific film-making art in any animation, or anything full stop. Not least, the final 10 minutes, which break the heart in the best way, just as all the previous films have done. The thought of where they leave it brings a lump to my throat even now!

In short. If you haven’t seen it: do. If you have, watch it again as part of a Toy Story marathon and see exactly how different it is from start to finish, and just how many themes and ideas it has covered in its 25 year existence. Bravo Pixar, you did it again!