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Mario Party
Mario Party
Music & Party
Ready To Party
Mario Party- you got to love it but at the same time you got to hate it. Cough - Chance Time. Anways Mario Party is a game that if you havent played yet, than i highly reccordmend it. Its fun, entertaining, fustrating, you will get a blister from rotating your plam from those rotating minigames and also chance time.

Lets talk more about it...

Mario Party is a party video game with six playable characters: Mario, Luigi, Princess Peach, Yoshi, Wario, or Donkey Kong. In the game's storyline, Mario and his friends argue about which of them is the Super Star. To settle their dispute, they set out for adventure to determine which of them is best.

Upon starting a board, players each hit a dice block to determine turn order, with the highest number going first on each turn and the lowest number going last.

Blue spaces give three coins to any player who lands on them, and red spaces take away three coins (both increased to six coins during the last five turns). Bowser also has his own spaces on the board map which hinder the players' progress.

Each player's goal is to collect the most stars. Purchasing stars requires coins, which can be earned through mini-games that are played once at the end of each turn. Each mini-game is chosen randomly. Mario Party features more than 50 mini-games, divided into several categories:

1. 4-player mini-game: each player competes against one another

2. 1 vs. 3 mini-game: a team of three players competes against a lone competitor.

3. 2 vs. 2 mini-game: competing teams of two against two.

4. 1-player mini-game: a lone player works toward a goal to win the mini-game.


Several characters appear throughout each board map, and each character can have an effect on players who reach them. Stars can be purchased from Toad for 20 coins. Boo can steal coins or a star from another player on behalf of anyone who requests it; stealing coins is free, but stealing a star costs 50 coins. Koopa Troopa appears at the starting point on board maps and will give 10 coins to each player who passes him. Bowser tries to foil the efforts of any player who passes him by taking coins.

Three bonus stars are awarded at the end of each board map: two are given to the player(s) who collected the most coins in mini-games and throughout the board map game, and the third is given to the player(s) who landed on the most "?" spaces.

In Mario Party, certain minigames required players to rotate the Nintendo 64 controller's analog stick as fast as they can. Some players reportedly got blisters, friction burns and lacerations from rotating the analog stick using the palms of their hands instead of using their thumb.

complaints were received by New York's attorney general's office and Nintendo of America eventually agreed to a settlement, which included providing gloves for anyone who had hurt their hand(s) while playing the game and paying the state's $75,000 legal fees. At the time, providing gloves for the estimated 1.2 million users of the game who might have been affected could have cost Nintendo up to $80 million.

The analog stick rotation has been used sparingly since Mario Party 2. Despite Nintendo's current analog sticks being better suited to play these games than the hard plastic of the N64 controller, Mario Party has not been re-released for the Virtual Console. For the Wii Virtual Console, Nintendo skipped it and instead re-released Mario Party 2, which was later also made available for the Wii U Virtual Console.

Mario Party is a must play game, like i said before its fun, enteraining, fustrating and you can either play with your friends or your family.
  
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Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games

Aug 6, 2019 (Updated Sep 23, 2021)  
Terror in Meeple City
Terror in Meeple City
2013 | Action, Horror
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)

Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!

On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.


Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.


Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
  
Nyctophobia: Vampire Encounter
Nyctophobia: Vampire Encounter
2018 | Horror
When it comes to board gaming, there are many tried and true mechanics that appear in most games. If it ain’t broke, don’t fix it, right? That being said, it’s always neat when a game creates an entirely new mechanic that has never been seen before. Nyctophobia is one of those games. When I heard about it, I knew I had to try it. It’s quite a clever idea and it makes for a unique and fun game!

DISCLAIMER: There are technically 2 versions of this game – the OG version and the Vampire version. Thematically, they may be different, but mechanically and gameplay-wise, they’re the same! For the purposes of this review, we will be playing the Vampire Encounter version. -L

A lighthearted trip to the woods has taken a startling turn when you and your friends come across a Vampire! And to make things worse, the Vampire has managed to lure one of your buddies deep into the woods with him! You can’t just turn tail and run – you’ve gotta save your friend! The sun has set, though, and the woods are way more ominous than you thought. You and your friends must cooperate to carefully and quietly navigate in total darkness to avoid disclosing your position to the Vampire while searching for your friend. Will you manage to not only find your buddy, but make it back to the car for your getaway? Or will the Vampire manage to pick you all off, one by one, as he creeps around in the darkness waiting for the opportunity to pounce?

Nyctophobia: Vampire Encounter is a semi-cooperative 1-vs-All memory game with a twist – all players (except for the Vampire player) must wear black-out glasses and cannot see the board. All turns and movement are taken based on feel. You ARE in the dark woods after all – it’s not like you can see your surroundings. Basically how it works is that the Vampire player kind of acts as a GM for the game. They can see the board, and help guide the players’ hands to their pieces and move the player pieces as requested. The players are blind and must rely on feeling their way around the board (avoiding trees and the Vampire!) and communicating the perceived layout to their comrades. The Vampire player then sneaks around the board, silently trying to corner the other players and abduct them. Each player gets a special ability to use on their turns, and there’s a small combat element involved if a player ever runs into the Vampire. The goal of the game, for regular players, is to work with your friends to find the kidnapped NPC (represented by a cardboard standee) and get back to the car to escape. The goal of the game for the Vampire player is to pick off all other players until none remain.

I think this is a super neat game. It’s pretty unique and it’s fun to play! You’re trying to cooperate with your friends to create a strategy for a board that you can’t see. It’s definitely a challenge, but it’s presented in such a novel way that makes it enjoyable. The overall atmosphere of the game is great. The nerves and pressure can really get to the players as they are (quite literally) flailing around in the dark. The Vampire player can have a lot of fun as the GM – do you taunt your players and make them second-guess every move, or do you lay low and stay quiet until juuuust the right moment? Nyctophobia feels like more than just a game while you’re playing, and that is what makes it so exciting.

The only real issue I’ve run into with this game has to do with the components themselves. The board is an 8×8 grid, with the layout set up in secret by the Vampire player. On a regular player turn, you can feel up to 1 space in each adjacent direction to your current location. The only issue is that sometimes, unless the player is diligent, they could accidentally (or purposefully?) feel too many spaces than are allowed – either diagonally or 2 or more spaces away, for example. The way I’ve come up with to alleviate this issue is to have players use only 1 finger when interacting with their piece/the board. That way there can be no extra feeling. And I also, as the Vampire player, will move player pieces for them – the player tells me in which direction to move and I move the piece before guiding their hand back. Maybe if the board were a little larger, this problem would be eliminated? I’m really not sure, but the method I’ve come up with to combat it has worked well so far!

Overall, I enjoy Nyctophobia. It’s a neat game with a unique mechanical aspect and fun player interactions. Is it my favorite game to play? No. But it’s one that I like breaking out for newer gamers and for some lighthearted fun! If you haven’t done so already, give Nyctophobia a try because it’s a refreshingly new take on the modern board game. Purple Phoenix Games gives it a haunting 15 / 18.

https://purplephoenixgames.wordpress.com/2019/05/14/nyctophobia-review/
  
Firefly: The Game
Firefly: The Game
2013 | Entertainment, Science Fiction, Space, Travel
Lots of variety in games. (0 more)
Not the most useful instructions. (0 more)
Shiny.
There is a LOT to this game. Like, a lot. Setting everything up requires roughly at least a four foot square space not including each player’s own Firefly board. Basically, it is BIG.
In the simplest game mode (‘First time in the captain’s chair.’) you need the board, which is huge, the plastic ships, around 3 decks of cards, money and crew (all provided). Admittedly, the instructions are not awfully clear and you may end up creating your own variations which work better than the ‘official’. A first game should be dedicated to learning the rules and how to play before any competition starts.
However, once you know what you’re doing you can have several hours of fun. You need to do jobs for money, spend it on upgrades and crew to complete goals, often go to a place and buy or sell something. Think Monopoly meets Risk. Upgrades to Firefly ships are fairly balanced, ones that allow stealthy movements reduce movement range, while increasing range may increase fuel consumption. Although, some are more imbalanced than others, but nothing is ‘game breaking’.
Overall a fun game that takes a little time to really get into.
(Oh, no real knowledge of the series or the expanded universe is required.)
  
Betrayal at House on the Hill
Betrayal at House on the Hill
2004 | Adventure, Exploration, Horror, Miniatures
Very Replayable (0 more)
Complicated to learn (0 more)
This game is a lot of fun! The idea is that you pick from a set of characters with different attributes to form your party and then together you built the haunted house. You take turns drawing tiles that have different rooms on them, creating a multi-story, very spooky house. There are a few ways to do so but eventually, you start the haunt. At this point, depending on how the haunt started, you pull out a guide that tells you what is haunting the house. Sometimes its the party against the game and sometimes one of the players is turned and they get a special set of rules to try and help the game beat the party. There are a lot of different haunting options, so the game feels fresh and exciting even after you have played it several times. The game is complex but after you play once you get the idea and it is easier upon replays. Definitely a great choice for board game lovers!
  
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Samueljhague (1250 KP) rated Carcassonne in Tabletop Games

May 16, 2021 (Updated Jun 24, 2021)  
Carcassonne
Carcassonne
2000 | City Building, Medieval, Territory Building
Easy to learn. Art is good. Components are good. This game first used people shaped wooden tokens that became known as meeples. Different difficulty levels. (0 more)
It lasts longer than it should sometimes. It has too many expansions, that add to the playtime. (0 more)
Carcassonne, a tabletop gaming cornerstone...
Carcassonne is a cornerstone of modern tabletop gaming. There are more positives than negatives with this game. It is a great introductory game for people who are unfamiliar with modern board games. This is also a great family game, because you can play the game on different difficulty levels. Removing the farmer option is the easiest variant to start with. The art in the newest version is an upgrade over previous versions. It is nice that the base game comes with a couple of easy mini expansions. I do think that adding expansions is fun, but I don't think you should play with all of them at the same time. This review is a result of a giveaway courtesy of Smashbomb.