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Russell Evans (179 KP) rated Tyrants of the Underdark in Tabletop Games

Feb 24, 2020 (Updated Feb 24, 2020)  
Tyrants of the Underdark
Tyrants of the Underdark
2016 | Fantasy
Interesting deck building mechanics (3 more)
Several different viable strategic options
Quick paced, easy to learn to play
Great artwork on cards
I wish there were more expansion decks available to prolong playability (0 more)
A quick paced game of fantasy deck building strategy, skilfully mixed with area control
This game mixes up a couple of game genres, but it balances them really well. I brought this game as my teenage son is a D&D fan and we have played it many times now. We’ve enjoyed it, so we also brought the expansion decks – which, for me, is always the sign of a good game. The game is pretty easy to learn, and once you have the grasp of the game mechanics, the turns flow smoothly and quickly. A 3 player game takes us just over an hour to play.
A brief overview of the Game
Each player controls a Drow house in the Underdark, competing to take control by getting the most Victory Points at the end of the game. Victory points are gained from various sources, for example, controlling locations on the board, assassinating your rivals troops, card abilities, cards owned in your deck or promoted.
Each turn the player draws cards from their own deck that determine what they can do in their turn. There are several different strategies you can pursue to try and win – subterfuge, violence, using spies, gathering a powerful deck etc. You can use influence that you gain in the game to buy new cards from the communal market to expand your deck and buy new minions with a range of different abilities. Random card drawers in the market can be frustrating when your opponents get the card you want straight after your turn, but that’s the nature of the game. Some of the cards can seem super–powered but there are several of these, so we find it balances out overall.
The promotion mechanic is rather interesting - it gives you the dilemma of promoting a card to gain increased victory points but means that the card (and its abilities) aren’t available for you to use for rest of the game. Do you hang on to it a bit longer to use that awesome ability and risk the game ending before you can promote that card for loads more victory points?
There are 4 decks included in the base game; Drow, Dragons, Elementals and Demons and they all play very differently. You use a mix of 2 decks each game, so that adds a bit of variety and re-playability. (Add in the 2 from the expansion for a bit more – Aberrations and Undead.)
Also worth mentioning; the artwork on the cards is nice and the board is good too.
I think Tyrants of the Underdark is a very enjoyable game and it gets a solid 9/10. I just wish there were some more expansions for it.
  
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Circus Maximus
Circus Maximus
1979 | Ancient, Fighting, Racing
The idea of the game (1 more)
The Theme "Chariot Racing"
old crappy components (0 more)
A really retro game, but still a good game.
I used to pay this when I was a kid in the 80's, watch Ben Hur and I want to play again immediately. The choice to play to win the race or to play to kill everyone else is a very real one and you find a way to balance the two is probably best. You can do damage to the chariots and the horses, and run them into the walls. Flip them over, Use he whip on them, etc. It's a race game at heart but the interaction between the racers is where the fun comes in. plus there are lots of people who find awesome mini's and create coliseums instead of the board it comes with, and they play at conventions. See some of the pictures I've added. This game is a old school treasure ahead of its time, but could use updating. I'd love to see a modern publisher get a hold of this and re-make it.