theVman (16 KP) rated Ready Player One (2018) in Movies
Apr 6, 2018
However, trying to be objective the best i can and looking at it just as a movie - i still didnt like it. For me it felt like the structure of the whole move was fractured. Everyone was totally miscast for my liking, leaving all the characters un-charismatic and un-endearing, leaving the story without a heart or a soul. I felt like the exposition was clunky at best, leading to the relationships between characters to either feel forced or not given them enough time to grow naturally, especially the "love interest" story. Also I felt it glossed over some key elements of the plot at the beginning, mainly due to the aforementioned clunky exposition, but also with its eagerness to go straight for throat with high octane action, which although brilliantly staged and choreographed through the camera, left me feeling like it was pointless, due to lack of context or feeling of any real threat. I never really felt like it got any of this right until the final battle in the climax of the film, but by then id given up the films ability to win me back.
Add to that the changes/difference from the book that failed to make any sense to me, or understand why they choose that direction to take - my frustration only grows and grows. The only real big change that i liked was the car race at the beginning which does not feature at all in the book...because it would be visually more exciting than what was actually written in the book. Some of the changes i felt like they were taking the safe option and lacked the balls of the book, such as the film choosing to let some character(s) not die, and pretty much totally ignoring the social commentary the book was making about big corporations, media influences, economic status of the world etc..... all things that i felt made the book as popular as it is in the first place. Popular enough that Spielberg wanted to turn it into a major motion picture.
Gareth von Kallenbach (980 KP) rated The Angry Birds Movie (2016) in Movies
Aug 6, 2019
I did not hold high hopes for this movie when I went to screen it, and really only went because I knew my 7 year old son would want to see it.
It has a wide range of actors and actresses voicing the characters: Jason Sudeikis as Red, Josh Gad as Chuck, Danny McBride as Bomb, Maya Rudolph as Matilda, Bill Hader as Leonard, Peter Dinklage as Mighty Eagle, Sean Penn as Terence, and Blake Shelton as Earl Pig.
If you have ever played the game by the same name, you will recognize the characters, as well as the soundtrack music.
It was a decent (kids) story, and the movie is certainly colorful and fast paced. In my opinion, the 3-D aspect helped.
We follow the main character, Red, as he tried to fit into a happy, steady society, that frowns upon and even penalizes outburst of bad temper, whether they are warranted or not.
He blows up at a customer, and has to go to court, where he is sentenced to anger management classes. The instructor, Matilda, has a hard time getting through to him and gets frustrated with his inability to control his anger responses.
In the middle of Red’s classes, the Pigs show up, bearing “gifts” and acting as if they are the Birds best friends. Red is suspicious and tries to both investigate to find out more, as well as warn the other birds that the pigs are after more than being “best friends”, but is shut down time after time as his warnings fall on deaf ears.
In the end, Red is right, and must organize a rescue. Ironically, he must encourage the other Birds to harness their anger in order to use it to help rescue their eggs.
I thought the movie was cute, and fun for a family afternoon out. I probably would not take very very young kids to it, more in the age group of 6 or 7 and up, but for my son it was just fine, and it was fun for him because he recognized the characters both from the game as well as the cartoon shorts that are on the internet.
For a family movie, I would give Angry Birds 2.75 out of 5 stars.
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Purple Phoenix Games (2266 KP) rated Xenohunters in Tabletop Games
Mar 22, 2021
In Xenohunters one player will act as the main alien force while the other players will divvy up the four hunter characters to oppose. The alien wins when the human threat is eliminated and the humans win once the alien threat is eliminated or once the space station has been blown up with a bomb and at least one human survivor leaving on the spaceship. Tensions run high and every being is on high alert. So let’s get into this! Pre-disclaimer: as this game has many delicate rules I will be giving a high-level overview of gameplay and more opinion on my plays at the end.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup consult the rules until the table looks similar to what is shown below. Beware: this game does take up quite a bit of table real estate to plan accordingly and use “the big table.”
Xenohunters is played in rounds until one side has achieved their win condition, as explained above. The aliens, or “Xenos,” will take their turns first, and then the human squad is able to take theirs. Xenohunters offers a loose turn structure in that each character is allowed two or three actions to take, but the actions and the characters on each side may take turns and actions however they wish in any order they wish. So the Xenos could move Alien 1 (not the name given in the game), then activate something with Alien 2, and then two more actions with Alien 1 before Alien 2 completes their turn. And same goes for the human squad.
Much of the game revolves around movement within the space station, either visible or hidden. Players are able to use abilities, gain special cards, hatch alien eggs, move through the vents, block doorways, and bomb individual rooms on the path to victory. Once a human player is attacked and killed, they immediately switch sides and can be respawned as a Hybrid Spawn that belongs to the Xeno team. The remaining human players are now at a disadvantage toward satisfying their victory condition and have another alien hunting them down.
Play continues in this loose turn fashion until one side can claim victory and the game ends.
Components. Again, this is a rough prototype printed and assembled in house at Half-Monster Games, so it is possible that many of the components will look very different when finalized. That said, I truly enjoy the art style featured on many components, and though the game tone is very dark and brooding (not typically my style), the majority of component choices are well done and well suited for this style. I wish I could see a finalized version to truly comment on, but from what I was provided I believe the game will look amazing once complete.
Gameplay. This is where I wanted to spend most of my preview. This game reminds me of a cross between Escape from the Aliens in Outer Space, the wildly-popular (right? I don’t play it so I don’t really know) Among Us digital game, and most tabletop RPGs on the market. I make these comps because in the former, all movement is hidden until something bad happens. Here in Xenohunters movement is hybrid hidden and visible, but players should try to remain hidden as much as possible. The first game played did not value hidden movement as much and the Xenos won rather quickly by just barreling through the space station and unleashing hellish damage on the humans. In Among Us only the Impostor can travel through vents (right?) and here in Xenohunters only the aliens are able to use the vents initally; the humans will need a special item card in order to use the vents, and even then it is only one time.
Once a player meets on the same space as another player from the opposing team combat can begin. I comped RPGs as well, and combat in Xenohunters utilizes an Aim value that is like an AC of an opponent in that the die roll will need to meet or exceed the Aim value for the attacker or else no damage is dealt. Each Xeno and human has their own stats for Aim, Health, Carry, and Speed, which are all self-explanatory. Humans can use an action to Rummage at certain map locations in order to gain cards that are beneficial in combat, movement, additional actions, and even the coveted Bomb and Detonator cards. In this fashion I see influences from RPGs in Xenohunters.
So what do I think about the game? Well, I have never been great at hidden movement games, and while this one is not solely reliant on that one mechanic I am still bad at it. This does not at all diminish my enjoyment of the game, and I do quite like it. Xenohunters uses mechanics from other great games and employs them pretty well. Yes, the rules are always being improved, even from this point (I am using Rules v.0.9.6), but once this is complete I feel it will be an excellent game to have in one’s collection. I personally have zero games utilizing hidden movement mechanics, so this will certainly fill a niche in my collection that I have neglected.
I love the theme and premise of the game, and it seems ripe for expansions. I can see many new human characters that can be added, more maps and scenarios, and even more big bads being thrown in to increase the difficulty. I have no idea if these are planned at all, but Xenohunters is laying the groundwork for a bevvy of expansions that can be added. The artwork is great (though not final on all pieces), and I know Half-Monster Games is going to give it special treatment to make it really pop.
I am very much looking forward to monitoring the Kickstarter campaign for this one as I think it is an excellent concept and brings horror to the table without being overly graphic and gory. I will not be playing this with my son any time soon (he is four), but when he is old enough I will definitely be introducing him to Xenohunters. While I am not great at this game, I very much look forward to playing lots more and practicing my strategies so I can one day challenge Jack (the designer) at a convention… whenever those happen again.