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Yakuza Kiwami SteelBook Edition
Yakuza Kiwami SteelBook Edition
2017 | Action/Adventure
I had never played any of the Yakuza games, but I had always been curious about them so when Yakuza Kiwami was one of the free games offered up with my Playstation Plus I picked it up. The introduction at the beginning of the story is interesting and I really liked Kazuma Kiryu because of his sense of honor and doing his best to protect his friends. I was glad to see that there are a range of difficulty settings in the game options and went with easy so I could get a feel for the game and just enjoy the story.

The story begins with Kiryu taking the fall for a friend and emerging from prison ten years later. This opens up a small tutorial for how the game controls work. Exploration and level grinding are a big part of Yakuza Kiwami as you progress in the main story and there are side quests as well. The night life of Tokyo is vibrant and colorful in the game adding to the atmosphere. I found myself stopping often just to look around at all the different things.

This wouldn't be Yakuza without the brawls of course and there are many. Often gangs roaming the streets will pick fights with Kiryu and this is where the game really shines. The fights are fun and being able to switch between Kiryu's four fighting styles; brawler, rush, and beast give you a feel for the fighting mechanics while feeling that raw criminal underworld vibe. However, there are times where the game fails to give you an idea about which fighting style works best and how they differ from each other. I did a lot of trial and error with many fights because of this. That didn't make the game any less fun for me though and successfully winning a fight felt great.

There is one thing that really bugged me about the game and that is all the fights with the character Majima. While I understood that Kiryu being forced to fight Majima was a way to get him back to his original top tier fighting shape after his long stint in prison, I felt incredibly annoyed at how often Majima turned up demanding a brawl especially when I was trying to get somewhere in the story. I did not want to have a constant detour of fighting him and yet he kept popping up everywhere. Majimi is an interesting character don't get me wrong, but I found these fights tedious. Of course the reward for all these fights is it unlocks Kiryu's dragon fighting form which is great, but the irritation of Majima fights sucked a bit of fun out of the game for me.

I enjoyed the story for Yakuza Kiwami a lot because I liked Kiryu and was invested in his journey. There are a lot of flashbacks explaining what happened to certain characters and shines a light on how they came to be where they are in the present. Sometimes the story feels a little slow in places, but it is well thought out and well done. Where it really stands out is with the intrigue and drama with plot reveals that give amazing cinematic cutscenes that feel like you're watching a movie. Overall the game is great and while it's not necessarily a long game, there is plenty to do with the side quests, mini games, and exploration of the city. Once you finish the game, you can also try new game plus which carries over all your learned abilities, mini games, and side quest stories. Yakuza Kiwami was a lot of fun for me to play and I'm glad I checked it out. Thanks for reading, see you at the next adventure!
  
Unbreakable (The Legion, #1)
Unbreakable (The Legion, #1)
Kami Garcia | 2013 | Paranormal, Young Adult (YA)
4
7.2 (6 Ratings)
Book Rating
Obviously choosing to dissect Kami Garcia's solo series as my next audiobook victim was a bad idea... a very bad idea...

Basically, I'm saying I give up on Kami Garcia. No offense, but after my horrid experience with the first couple of books of her <i>Beautiful Creatures</i> series she wrote with Margaret Stohl and then <i>Unbreakable</i>, I'm not sure I want to read another of her books (aside from maybe reading <i>Dangerous Creatures</i>).

<i>Unbreakable</i> sort of has a good idea – emphasis on sort of. Garcia's first debut solo novel follows Kennedy Waters, a girl who doesn't actually believe in ghosts until she finds her mother dead. Shortly after, a ghost makes an attempt to kill her as well, and is stopped by Lukas and Jared Lockhart, two brothers who are part of a centuries-old secret society made up of five members trying to stop a demon released by their ancestors hundreds of years ago. However, Kennedy isn't entirely too sure about whether or not she really belongs with this secret society called the Legion of the Black Dove.

For a person who doesn't watch <i>Supernatural</i> much, it's really weird when I get though, oh... 33 pages, that I realize a book is almost an exact carbon copy of the few episodes I watched.

For instance, there are two brothers in <i>Supernatural</i> and there are two brothers in <i>Unbreakable</i>. Are Sam and his brother identical? No.... not that I'm aware, which is only a small difference between the two books. Brother Pair 1 (<i>Supernatural</i>) and Brother Pair 2 (Unbreakable) apparently hunt demons for a living. At least, that's what I think Pair 1 did – correct me if I'm wrong, avid fans who are bound to be more accurate than me.

Oh, and there's a demon hunting around for a certain person... or a certain group of people. I'm pretty sure there was a demon hunting Brother Pair 1 for quite awhile in the episodes I actually watched (give me a break. I was bored. <i>Supernatural</i> just seemed interesting). Fun fact: possession involved in both TV show and book.

The mere fact that <i>Unbreakable</i> matched the few episodes (I believe they were reruns) I watched didn't bother me too much – it was a potential love triangle between Kennedy, Jared, and Lukas that eventually drove me up the wall. If Garcia isn't careful enough, the tension between Jared and Lukas could eventually set the book on fire – Lukas spends a good part of his time between fighting vengeful spirits and other things rubbing something that Jared did wrong in his face. It gets bad enough that both brothers reach the point of throttling each other's throats and Kennedy going between them and stopping them.

I felt like I was watching a scene from a <i>Twilight</i> (I'm starting to appreciate this series). <i>Lux</i> (because I totally snuck a few peeks in the third one), and pretty much any other book that has a love triangle in which 66% of them nearly start a brawl while the rest of the 33% pretty much yells, "STOP!"

By then, I was definitely not sticking around for five to go down to four just because of a mistake.

I did, however, like the world of Legion. It's certainly not a life I would want, but I definitely enjoyed the basic idea behind the series, Candice Accola's narration of <i>Unbreakable</i>, and the sound effects used in the audiobook.

<a href="https://bookwyrmingthoughts.com/dnf-audiobook-review-unbreakable-by-kami-garcia/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
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Mothergamer (1511 KP) rated the PC version of Assassin's Creed: Odyssey in Video Games

Apr 3, 2019  
Assassin&#039;s Creed: Odyssey
Assassin's Creed: Odyssey
2018 | Action/Adventure, Role-Playing
I love the Assassin's Creed series as past Mother Gamer blogs have shown. While there were a couple I wasn't so thrilled with, I have always enjoyed the stories and exploration the games have offered. The recent Origins definitely captured my heart with all the incredible ancient Egypt history and lore. When Odyssey was announced I was pretty excited because it was going to be set in ancient Greece and I could not wait to play it.

Odyssey is a bit different from its predecessors. The story is set at the beginning of the Peloponnesian war; an ongoing struggle between Sparta and Athens for dominion over Greece. This opens up a lot of interesting places to explore and dialogue options. At the beginning of the game you can choose which Misthios (mercenary) you want to play as; Alexios or his sister Kassandra. It really doesn't matter who you choose because the story is essentially the same for both so it's just a matter of whether or not you prefer to play as a man or a woman. For my first playthrough I went with Kassandra.



Kassandra starts her adventure.


Right from the start, Odyssey hooks you in with an action filled introduction and sets the scene for the story. After that you meet the character you chose; in my case Kassandra and you get a brief tutorial on how the gaming controls work. You also get a mount with this and those controls are pretty easy to navigate. Once you have the hang of it, you can get started on your journey with the main story and the vast amount of side quests.

This is where Odyssey differs a bit. There is more of a role playing aspect to the game with you being able to select different dialogue options while talking to people. You can choose to be cutthroat, a mercenary with a conscience, or ridiculously flirty. Yes, with some of the NPC characters be they men or women Kassandra could have flings with them. Don't worry, nothing overly graphic is shown, but it is definitely heavily implied. Your weapons are different as well. There is no assassin's blade here. You have a precursor artifact weapon in the form of a spear and the options of daggers and swords. You also have a bow and arrows which are quite useful for fighting at a distance.



Have a horse for your travels!


As you level up, you gain ability points which you can use to unlock certain skills to enhance your fighting and stealth from the following three categories in the skills menu: Hunter, Warrior, and Assassin. It is beneficial to unlock these because they are incredibly useful in battles against your enemies. There are also ship battles which bring back memories of Black Flag. The ship battles are challenging, but they are so much fun. You can upgrade your ship to make it a force to be reckoned with. Upgrading the hull is definitely a must so you can ram the heck out of other ships and take little to no damage. You need a crew also of course and Odyssey has an ability where rather than assassinating targets, you can knock them out and recruit them to join your crew.



Unlock abilities in the skills menu.

The running theme for your protagonist is all about family. This is where you are introduced to the mysterious villains, The Cult Of Kosmos who have a hand in much of the conflict in Greece all for power. You have to travel all over the world map to find clues about each cult member in order to reveal their true identity and the location of their main hideout. Once you have those, you can find them and take them out. Be wary however, some cult members are heavily guarded and quite the challenge to fight. This is where Odyssey's notoriety system comes in. The more crimes you commit i.e. murder (come on, you know that's what assassination is), the more likely it is that someone will put a bounty on your head. Then you find yourself relentlessly hunted by bounty hunters with very colorful names. The bounty hunters are no joke and if you do not plan out your strategy and tactics, they will end you. There were some who had lions and they would tag team the crap out of me which could be more than a little frustrating, but that's part of the challenge. Two ways around this are offing the person who put the bounty on your head or paying off the bounty. If you have the coin, you can pay the money and the bounty will go away.

Besides the main story, there are a ton of side quests and conquest missions to do. Sneaking around and taking out guards in a fort can be difficult, but rewarding as you take everyone out and diminish that nation's power. Looting the treasures, burning the supplies, and taking out the captains completes that area and will show you a meter with their power depleting. Once you have completely drained their influence, you get a conquest battle option. You get an epic battle between Spartans and Athenians and you have to take out all the captains during this battle in order to win the conquest. There were times where I totally screwed up and a guard saw me and then I had to brawl my way out among five or six of them. That was a whole other adventure in itself. It definitely raises the stakes when that happens and makes Odyssey feel like a whole new game.



Getting caught by guards sucks. Time to brawl my way out!


My favorite thing to do in Odyssey was exploring. I loved discovering new areas and hanging out in ancient Greece. Climbing up to the tops of high buildings, cliffs, and statues just to synchronize the map and see the view from a high vantage point was pretty fantastic. No two areas were alike and there was always something new to see. Some of the small side quests were hit or miss at times, but I was never bored at all. There was always something to see or do.



An eagle's eye view of ancient Greece.

There are a variety of armor and weapons choices in Odyssey. As you progress, you can upgrade to better armor, weapons, and crafting materials. If you have a favorite armor set, when you upgrade you can glamour the armor to look like the favorite set. Again, this adds a role playing aspect where you can actually gather materials and craft weapons and armor in the game. This is also true for your ship. You can choose a variety of sails, ship designs, and even tailor your crew with characters from past Assassin's Creed games as your lieutenants.

If you're looking for more challenge with your challenge, there are legendary beast and mythological monster fights you can do. The locations of each legendary beast is marked on your world map. With the monsters, you happen upon some of them doing certain quests. This was how I accidentally discovered the fight with Medusa. These fights are insanely hard and Medusa seemed to be the hardest one of all. I got my ass handed to me quite a few times before I finally won. It is vindicating when you do win because they are so difficult and you have to be constantly thinking about your tactics and theirs. The fights absolutely keep you on your toes, but man what a thrill!



Medusa fight is crazy!


When you see the world map, it can be a little overwhelming with how vast it is. Areas you have already explored will be highlighted and areas that are not unlocked are grayed out. The map will also show you what level each area is so you can level grind and plan accordingly. I had fun unlocking the areas and receiving contract quests and bounties which offered lots of drachmae and sometimes item rewards such as armor.



The world map is huge. Get out there and explore!


While I loved Odyssey, there were issues with the game. One of the big things was I was one of the unlucky people who got the game breaking bug of the game dropping frames and freezing completely in enemy fort areas. I had wondered if it was just me so I looked up the issue and found that many others had this issue with the game also. The solution Ubisoft offered was to close the game completely and restart the game. That's more than a little irritating. While the voice acting is good, there were strange audio issues with the voices being off sync and delaying at times. In spite of those issues, I still had fun with Odyssey and loved the game. Even after the main crux of the story is finished, there's still so much left to do with legendary hunts and searching for precursor relics and the upcoming DLC. Odyssey is slightly different from the games before it, but it is lots of fun. Now, I'm going to get out there and do more exploring. See you at the next adventure!
  
Venom (2018)
Venom (2018)
2018 | Action, Sci-Fi
Do you like time travel
“It feels like a movie born from a different era.” That is the thought that immediately flooded my brain upon leaving the cinema after watching Venom. Now, that’s not necessarily a bad thing of course. Hundreds of amazing films have been born well before superhero films became the successful genre they are today.

Nevertheless, in Venom’s case, what we have is a film that struggles to create a consistent tone throughout its rather succinct running time. But is the film still a success for Sony?

Journalist Eddie Brock (Tom Hardy) is trying to take down Carlton Drake (Riz Ahmed), the notorious and brilliant founder of the Life Foundation. While investigating one of Drake’s experiments, Eddie’s body merges with the alien Venom – leaving him with superhuman strength and power. Twisted, dark and fuelled by rage, Venom tries to control the new and dangerous abilities that Eddie finds so intoxicating.

Director of the absolutely brilliant, Zombieland and its upcoming sequel, Ruben Fleischer seems like the perfect choice to helm a solo movie for Peter Parker’s arch nemesis, but the result is muddled – speckled with excellent moments that are lowered by frequently jarring editing techniques and a brawl for identity. Whether that’s down to studio interference or just a misunderstanding of the source material is up for debate.

Let’s start with the best bit: the cast. Venom’s cast is of such a high quality, it really needs reeling off to be believed. We’ve got Tom Hardy, Michelle Williams and Riz Ahmed all in lead parts. Hardy is his ever-charming self in a role that is vastly different from his portrayal of Bane in The Dark Knight Rises. His ‘bromance’ with Venom is by far the standout of the entire film with witty dialogue and amusing physical comedy. In particular, one scene set in an lobster restaurant had the audience in stitches.

Unfortunately, Michelle Williams, one of our most talented actresses is wasted in a thankless role as Brock’s girlfriend, Annie. She’s supposed to be a lawyer, but apart from a few lines of dialogue explaining that fact, she’s completely by-the-numbers WAG. Riz Ahmed suffers a similar fate. His Carlton Drake is so pantomime villain-esque, you half expect him to start twirling a moustache.

Then there’s the film itself. The special effects rarely rise above adequate and the cartoonish CGI used to create Venom himself is frankly, quite poor. You’re never under the illusion that the symbiote could be real, it just looks far too machine generated. With a budget of $100million, this is wholly unacceptable. It’s also noisy and pretty ugly to look at, constantly murky with a muddy colour palate that tries desperately to be edgy and cool – it fails.

Venom feels totally and unequivocally outdated and from a different age
The plot is typical origins story which is to be expected, but there’s very little to thrill or surprise and the first hour is poorly paced. It’s not until we see Venom in his full form that things get out of the gate and Venom finds its footing.

Part buddy-comedy, part superhero flick and part body horror, Venom struggles to maintain a consistent identity. Much like the titular antihero, the film feels like a parasite, latching onto different genres until it finally finds one that fits its needs.

This is a real shame as there are moments of brilliance here. The dialogue between Venom and Brock is great and while the story isn’t anything out of the ordinary, an origins plot for an antihero rather than a traditional superhero is an inspired choice. The lack of Tom Holland’s Peter Parker really doesn’t matter too much, though I can’t help but be disappointed that these two may never meet on film.

Finally, the bizarre decision to aim for a PG-13 rating in the US has inexplicably landed it with a 15 certification here in the UK. 15 rating superhero films include Deadpool and its sequel, Logan and Watchmen. If you’re hoping for gore to the standard of those, you’ll be very dissatisfied. Despite all his head-chomping glory, Venom doesn’t even have a hint of the red stuff.

In the end, despite its best efforts, Venom just comes out very ‘meh’. In a world populated by standout superhero movies like Captain America: Civil War, Spider-Man: Homecoming and Thor: Ragnarok, Venom feels totally and unequivocally outdated and from a different age. Thankfully, it’s not Catwoman levels of bad, maybe X-Men: The Last Stand levels of average.

https://moviemetropolis.net/2018/10/04/venom-review-do-you-like-time-travel/
  
In a Lonely Place (1950)
In a Lonely Place (1950)
1950 | Classics, Drama, Mystery
(0 Ratings)
Movie Favorite

"“I was born when she kissed me. I died when she left me. I lived a few weeks while she loved me.” One of the great lines of this story, again based on a novel by Dorothy B. Hughes. I have recommended this movie to many a brooding actor, one of whom called me the next day only to admonish me, “Why did you think I needed to see this film?” I’m a dame, so don’t crawl all over me, but I think men like this film because they can watch it and be tormented, with a glass of scotch in hand, and think about all the dames who ruined them. In a Lonely Place asks: Can violence be romantic? Are all men violent by nature? Do women drive men to be violent toward them? Do women sometimes desire men to be violent? The film touches disturbingly on the psychology of physical abuse, so women, beware. It seems to say: I beat you because I love you, because I can’t live without you. And if I can’t have you, if you want to leave me, I may have to kill you. The fact that a love-hate relationship was going on during the making of the film between the people who made it—director Nicholas Ray and Ray’s then wife, star Gloria Grahame—only gives it an added dimension. It’s interesting to note that In a Lonely Place was made during a time when that sort of behavior toward women was more acceptable, was even considered love. Read up on Bogart’s third marriage, to actress Mayo Methot. They nearly killed each other but, while married, were affectionately referred to as “the battling Bogarts.” Humphrey Bogart always played a tough guy on-screen. He had an inner violence that escaped in a knowing snarl, or a slap or two for poor Peter Lorre in The Maltese Falcon. This Bogart is pretty ugly. Was he playing himself? He’s the producer here, so it seems obvious he wanted to expose himself within the confines of the story. Bogart plays Dixon Steele, a washed-up, once-famous screenwriter. He’s a loner, he’s an alcoholic, and he’s also quite the snappy dresser—which I thought was a great touch. It’s a signal that he sets himself apart. He’s better than everyone else. He doesn’t have to follow the rules. He has his own code of behavior, and if you don’t like it, he’ll smash your face in. He’s someone who seems so far removed from his own actions that it’s hard to even root for him. Although he is a violent drunk, he never sees it that way. He’s noble. There’s some kind of masculine honor in Dix that Bogart and Ray seem to say is lacking in every other man in Hollywood. Ah, when men were men, and you could booze and brawl all night. Every sadist needs a masochist, and no one plays sexy-doomed better than Gloria Grahame. Her suffering was usually some sort of retribution. Lee Marvin throws hot coffee in her face in The Big Heat. She becomes a prostitute in the nightmare vision of Bedford Falls, Pottersville, in It’s a Wonderful Life. She dies in a plane crash after cheating on Dick Powell in The Bad and the Beautiful. She shines here. And could someone explain to me the undercurrent of her relationship with her female masseuse? “She beats me black and blue.” Hmmm . . . In In a Lonely Place, she is the wrong girl who moved into the wrong place and got hooked up with the wrong guy while running away from another wrong guy. Laurel Gray. Wonder if they took the name from Laurel Canyon, a winding road in LA. She’s never going to find happiness, especially with a man like Dix, and you know that from the minute you see her. The original ending of In a Lonely Place has Laurel strangled by Dix in the heat of their last argument as she attempts to leave him. He then calmly finishes his screenplay as the police come to arrest him. That’s Hollywood. In spite of killing his girlfriend, he finishes his screenplay. I would have preferred that, because I think that’s a reflection of what Ray and Bogart really felt. Instead, Ray got cold feet, and the ending, though tragic, lets Dix off the hook, leaving us to believe he will forever be in that lonely place. He’s the victim. Is there nobility in that? Maybe Ray was looking for his own happy ending. He and Grahame divorced in 1952. In 1956, Ray made Bigger Than Life, another film I love that explores a man driven to almost killing his wife."

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Lee (2222 KP) rated Ford v Ferrari (aka Le Mans '66) (2019) in Movies

Nov 5, 2019 (Updated Nov 5, 2019)  
Ford v Ferrari (aka Le Mans &#039;66) (2019)
Ford v Ferrari (aka Le Mans '66) (2019)
2019 | Action, Biography, Drama, Sport
Anyone who knows me knows that I have pretty much zero interest in cars. As long as they can get me from A to B, reliably and comfortably, then that's good enough for me. I have even less interest in watching cars race round and round and round at high speeds for hours on end too - if I wanted to watch that, then I'd just go and stand on a bridge overlooking the M25 for a while. So, a movie about a determined team of American engineers and designers looking to build a Ford racing car with the potential to finally beat Ferrari in the 1966 Le Mans race in France? Well, that doesn't immediately sound like my kind of movie. But, a great looking trailer and an interesting cast got me interested, and in the end I am so glad that I saw it.

Le Mans ‘66 (or Ford v Ferrari as it is known elsewhere - much better name, no idea why it needed to be changed) stars Matt Damon and Christian Bale (once again going through some weight loss for a movie role) as Carroll Shelby and his engineering partner Ken Miles. Shelby was the first American to win Le Mans, the 24 hour race held in France, in 1959, but has since retired from racing due to a heart condition. These days, Shelby designs and sells souped-up cars as well as running the racing team Cobra, along with British racing driver Ken Miles. Shelby is calm, very clever and extremely determined and Miles knows everything there is to know about cars, but isn’t exactly what you might call a good ‘people person’. Together they have a wonderful friendship and partnership, the highs and lows of which form the basis and heart of the movie.

Meanwhile, Ford Motor company is suffering from poor sales and Henry Ford II (Tracy Letts) is looking to his workforce to come up with the next big idea in order to try and boost the Ford name. One of the many corporate suits we see during the movie, Lee Iacocca (Jon Bernthal) proposes that Ford buy into Ferrari in order to create a winning sports car that will make Ford cool again with the kids, so they head to Italy for a meeting with Enzo Ferrari. The meeting doesn't really go according to plan though, and the suits return home with their tails between their legs, and a strong desire to go to war with Ferrari and teach them a lesson.

Ford puts its money where its mouth is, pretty much writing a blank cheque for Shelby to come up with a car worthy enough to defeat Ferrari and win Le Mans ‘66, and we then follow Shelby, Miles and their team as they struggle to make it happen. Problems arise when Shelby is repeatedly put under pressure by the corporate suits at Ford to ditch Miles, feeling that he doesn’t quite fit with the Ford image, and this puts strain on both the project and the friendship between Shelby and Miles, eventually resulting in a comedy brawl reminiscent of the one involving Hugh Grant and Colin Firth in Bridget Jones Diary!.

Caitriona Balfe plays Miles' wife, Mollie, and it’s great to finally see her out of period costume and outside of TV show Outlander. It’s a role that could easily have been relegated to the usual, long-suffering spouse, sitting at home watching hubby race with baited breath, and while there is a fair bit of that, she does prove to be a strong and worthy addition to the cast. As does Josh Lucas, one of the dastardly, clueless suits who thinks he knows best. It’s a fantastic, jam-packed cast, but never detracting from the central Shelby/Miles friendship and dynamic.

I’ve come this far without talking about the race itself. There are a number of enjoyable, smaller races throughout the movie, giving us a taste of the high energy, intense camerawork to come, but that’s nothing compared to the 24 hours of racing we get when the team eventually arrive in France. As Shelby and his team look on in the pits, watched over in the stands above by the suits from Ford, and by team Ferrari in the stand next to them, Miles takes it in turns with other drivers to try and win the race, through the night and in heavy rain, dealing with car problems already experienced and worked upon throughout the movie, as well as yet more meddling from those pesky suits.

The pacing of the race is perfect. Putting you right in the heart of the action, occasionally cutting to the drama in the pits and between the team, all the while desperate to get one over on the all powerful Ferrari. This is a movie that can be enjoyed by petrol heads, and non enthusiasts like me, in equal measure, and I had an absolute blast watching it. Highly recommended.
  
The Hitman&#039;s Bodyguard (2017)
The Hitman's Bodyguard (2017)
2017 | Action, Comedy
A plethora of clichés.
2017’s summer blockbusters fizzle to a halt with this formulaic action comedy. Ryan Reynolds (“Deadpool“) plays Michael Bryce: a cocksure “Triple A rated” bodyguard, always planning three steps ahead so that he can protect his clients without killing anyone in the process. With such arrogance, a fall is inevitable. On the other side of the legal scales is Darius Kincaid (Samuel L Jackson, “The Hateful Eight“), a contract killer who always gets his man. But the incarcerated Kincaid is offered a deal to release his equally incarcerated wife Sonia (Selma Hayek) in return for testifying against the fearsome Belarus president Vladislav Dukhovich (Gary Oldman, “Dawn of the Planet of the Apes”), on trial for war crimes at The Hague. An Interpol team led by Bryce’s’s ex-squeeze Amelia Roussel (the striking Elodie Yung) now have to get Kincaid to Belgium unscathed with Dukhovich’s well-trained and well-armed thugs stopping at nothing to ensure he won’t be there to testify. Fate transpires that Bryce and Kincaid become an unlikely team in trying to bring Dukhovich to justice.


After losing your no claims bonus, hysterical laughter is the only way forwards. Ryan Reynolds and Samuel L Jackson.

This is a movie whose script seems to have been glued together from a patchwork of other movie scenes:


– the bad guy / bad guy partner relationship of “The Nice Guys“. Check.
– the street ambush of “Clear and Present Danger”. Check.
– the Amsterdam boat chase of “Puppet on a Chain”. Check.
– the comedic bar-room brawl from “Airplane”. Check.

Many of the action scenes are done with panache and some great stunt work. But it’s all stuff we’ve seen countless times before, so what is needed for differentiation is the relationships between Bryce and Kincaid: this needs to be the cornerstone of the film. But it just doesn’t quite work. Jackson’s contribution is never in doubt, even though we’ve seen this motherf-ing shtick countless times before: he’s still magnetic, charismatic and a joy to watch. But unfortunately Reynolds just doesn’t deliver the acting goods to make the banter believable: there is a reason “Deadpool” is his best film – he wears a mask for most of it! His ‘puppy-dog look’ gets rolled out multiple times, but it’s unconvincing in the extreme. Together they are no match for Gosling/Crowe in “The Nice Guys“.


Nun but the brave. Jackson (if not Reynolds) get happy clappy.


On firmer ground is the quirky relationship between Mr and Mrs Kincaid. Although sharing limited screen time together, Hayek and Jackson spark off each other wonderfully. Seeing Selma Hayek in uncharacteristically sweary and belligerent mode was highly entertaining (although it’s worth commenting that my wife took great offence to the ‘comic’ bullying of an overweight cellmate).


“I had to ask the guy next to me to pinch me to make sure I wasn’t dreaming” – the future Mr and Mrs Kincaid meet in a rough place… the seediest dive on the wharf.


Elsewhere in the acting roll call, Elodie Yung delivers just the right measure of cuteness, toughness and passion as Roussel, but Oldman delivers a full-on retread of his Ivan “Get off my plane” Korshunov from “Air Force One”. There is also a change to Oldman’s character’s face at the end of the film in the form of a rampant skin complaint which is ‘explained’ by a clumsily inserted news item about an “attempted poisoning”: it’s such a clunky and bizarre addition to the script that it made me wonder whether the actor has some unexpected ailment (like shingles) during filming…. but I can see nothing related to this online.


The striking Elodie Yung as the Interpol agent Roussel.


The screenplay by relative newcomer Tom O’Connor bumps along from implausible action scene to implausible action scene, with more that its fair share of ‘WTF’ moments. For example, after a random chase through multiple Amsterdam alleys and shops, Jackson pulls up outside the very DIY shop Reynolds ends up in to pick him up! The script is also tonally uneven throughout: given this is supposed to be an “action comedy” the action is often brutal and unpleasant and the comedy – in the main – just not funny enough. (About the funniest thing in the film are the most ineffective sub machine guns known to man, most notably in the mildly ludicrous, if well staged, boat chase scene!)


An entertaining cameo from Richard E Grant as a businessman in danger.


The film also manages to offend, in more ways than the 15-rated violence and language used: I’m not sure WHEN this movie was actually filmed, but the use of an articulated lorry as a terrorist weapon towards the end of the film is certainly in very poor taste after the events of Nice, London and Barcelona. Not appreciated.
Directed by Patrick Hughes (“The Expendables 3″…. say no more) this hodge-podge of a flick is sporadically entertaining, but is one I will struggle to remember in a couple of months time.
  
Arcane Arena
Arcane Arena
2020 | Card Game, Fantasy, Fighting
The Tournament of Champions is coming! The Tournament of Champions is coming! The bravest fighters must prepare themselves to face-off in a three-round arena match to determine the ultimate warrior. There is no time to waste learning finishing moves here. Combatants will only have three rounds to prove they are superior in this all-out brawl!

Arcane Arena is an arena-style fighting card game. In it players will take on the mantle of a warrior competing in this brutal last-man-standing battle royale. They will need to train and learn new techniques and then show their opponents all they have learned. The game takes place over three rounds of increasing actions and, truly, the last warrior standing will be crowned Champion!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, refer to the rules to deal each player their starting deck of Buy, Move, and Attack cards. Remove all Focus and Wound cards and make a stack for each on the side of the play area. Shuffle the remaining “Trainer” cards and create a market of six cards to be purchased. Set the arena board on the table and populate it with player tokens and Favor tokens (glass beads in this prototype). Each player shuffles their starting deck and draws four cards to create their starting hand. The tournament is now prepared for warriors.
Arcane Arena features three rounds of two phases each. The first round has players limited to three turns during the first training phase and 10 hit points for the second phase of the game.

The first phase of each round is the Training Phase. During this phase players are able to use their four cards “as a buy” for their purchasing power. The player lays a card, announces it is as a buy, tallies the currency to be spent, and then purchases a card from the collection of six cards in the offer or one Focus card from its stack. Once completed with their Training Phase, the player will restock the trainer pool of cards for purchase. It is then the next player’s turn to complete their Training Phase.

Once all players have had their Training Phase, the Combat Phase begins with the active player. The active player must play cards for either their Move, Effect, or Attack keywords. Each card will instruct the player the amount of Move they can use, which Effect can be used and how, and how many Attack points of damage they inflict on a target within range.


Play continues in this fashion with each player playing as many cards from their hand of four as they wish until only one player remains with hit points. If it is the third such round of Combat Phase (5 turns at the Training Phase and 20 HP during Combat) then the last player standing is the winner!
Components. Again, this is a prototype copy of the game, so some components will be different from the finished version. That said, this game has decent components planned and the art style is interesting, with hints of a more ancient style. The iconography on the cards is okay: I did find myself trying to figure out what the icon for “purchase” actually was, so it threw me off a couple times. Similarly, the effect bar on the card is very small and can easily be overlooked if the players are not constantly checking for that bar for information.

Gameplay for Arcane Arena is something with which I am struggling to describe. I have always been poor with arena-style games that have players moving around and attacking. It is so difficult for me to abandon my Barbarian-style of just blocking movement and wailing on a stationary enemy. Once movement is expected I am a fish out of water. That is not at all a knock on Arcane Arena, but on my style of play. However, if I belong to a group of gamers with similar style be warned: there’s a lot of opportunity for movement here and it may be uncomfortable at first.

I do like the theme of the game and its implementation. I can understand the premise and relate it to the gameplay. I like that it is split between two distinct phases and having cards with multiple usage is a positive for me. I also enjoy that every time a new phase begins all players combine their cards, shuffle, and draw a hand of four cards. This is new for me, as in typical deckbuilders the card just purchased usually goes directly into the discard pile only to be drawn on much later turns. Such is not with this one. A card just purchased may be drawn immediately in the next Combat Phase, depending on luck of the shuffle and draw.

So while I do not enjoy the moving around the arena aspect of the game, all else is good for me. If you are similar to me I would say give it a shot, but it may be difficult to be successful if, like me, you plan to be a stalwart rock instead of a nimble wisp. If Arcane Arena sounds like your cup of tea, do check it out when it comes available!
  
Firefly Adventures: Brigands and Browncoats
Firefly Adventures: Brigands and Browncoats
2018 | Entertainment, Miniatures, Science Fiction
Okay! Yes. Firefly, a great IP. Check! Gale Force Nine, a publisher that brought a previous Firefly game to life and was pretty darn good. Check! Solo, Cooperative, or Competitive? Check! So far so good, so how does it stack up and have I finally found my gorram Firefly love?

Firefly Adventures: Brigands and Browncoats (from here just Firefly) is a miniatures skirmish game that can be played as a one-off game experience or as a campaign style story game. In it players will either control one or more Crew (the heroes of the show) or all of the Goons (the bad guys). For the solo experience I will be detailing here the solo player will control all characters on both sides. The Crew will be attempting to pull off The Rescue Job by rescuing an injured comrade hostage stashed in one of the 10 buildings on the board. After the hostage has been rescued all Crew and hostage must make it to the landing pad area before time for the Job runs out.


To setup, follow the instructions on the included Job pamphlet (there are four included in the box). The beginning of the Job will look similar to the photo below, though other components outside the board setup may be in whatever location fits the player best. After Equipment cards have been revealed and shopping completed, the game may begin in earnest, and best be quick – you only have 50 Moments to complete the Job!
Firefly is a turn-based minis game, but turns will probably never be in the same order. Each action taken by a character costs Moments in time, tracked by the brown Moments tracker around the board. Each character, be they Crew or Goons, will have their own Time Marker to show where in the 50 Moments the character currently resides. The character whose Time Marker is furthest in the rear of the pack will take their turn next. On a turn characters will have several choices of actions to take: Move, Complete a Test, Heal, Assist, or even Brawl and Shoot!

This Job focuses on gathering Intel from a terminal in one of the buildings or by chatting up nearby Cowboys. These Intel chips may be turned in for information to help narrow down exactly in which building the hostage is being held. Along the way, however, certain events may cause the Crew to have to “act heroic,” which means swapping out their gray “casual” mini for their green “heroic” mini in order to complete the event. Funny thing though, once a Crew member acts heroic, if ending their turn within line of sight of a Goon, that Goon becomes Alerted and joins the Timeline with their own mini and Time Marker. The Goons will now be trying to take out the beloved Crew member! As in the photo below, poor Mal is being surrounded by Goons with Zoe and Jayne nearby to help.


When all is said and done, Crew and Goons will be taking actions and spending Moments to do so. Should the Crew get to the landing pad with the hostage in tow the Crew wins! However, if time runs out on the Job (as it did with me twice) then the Job has failed. In either case the Crew may receive Rewards in various amounts of credits or Intel or other rewards that they may carry with to the next Job if playing a Story (several Jobs in succession).
Components. I am a HUGE fan of the components in this box. Not only are the minis great, the tokens chunky, and the artwork very good, but each 3D building is pre-assembled right out of the box. They nest very tightly and neatly within the box (whose bottom is also a very large building), but you will need to provide a bunch of baggies or other storage means because all the small components will be dumped into these buildings otherwise. I love all the components in this game, and they are all wonderful to handle… except one – the Time Markers. These are the tokens that represent the characters on the Moments tracker. As characters move along the tracker their Time Markers will be placed on a blank spot, or more often than not, on top of a stack of other Markers. No problem usually, unless your big man-hands tend not to be dextrous enough to grab the top Marker cleanly off the stack and it causes a giant mess of Time Markers on the board. I mean, not that it happened to me several times, of course…

In any case, Firefly is a marvelous scenario-based minis game that I have had nothing but great times playing – even solo! I honestly cannot imagine having more fun by adding more players, so this may be another “solo only” game for me. I will probably try it with my wife, maybe, or someone else once the COVID is gone. I love being able to figure out how best to maneuver each character in order to achieve the goals of the Job, but then something always causing me to have to act heroic and end my turn in LOS of a Goon, so now they are coming after me. I would not necessarily compare it to an action-programming game where you make plans only to have randomness obliterate them, but it certainly adds a giant amount of tactics to the game. In fact, during one play Mal alerted four Cowboys at once, and then the game was no longer a strategic stealthy experience but an all-out melee just to survive. I lost the Job, but only by a few Moments.

Ahh, this one is fabulous, and I am so happy that I have finally found that perfect-for-me Firefly game. If you are a fan of the Firefly mythos and are looking for a game that does it justice while having a ton of replayability, then please check out Firefly Adventures: Brigands and Browncoats. I am seriously also considering purchasing the expansions to add Book, Inara, Simon, and River. I mean, how could you NOT want to add River to your game?? I’ll be in my bunk.
  
Doctor Strange in the Multiverse of Madness (2022)
Doctor Strange in the Multiverse of Madness (2022)
2022 | Action, Adventure, Fantasy
The noticeable Sam Raimi elements. (2 more)
The film is great when it's able to showcase horror.
The second end credits sequence is amazing.
The film is incredibly formulaic outside of its horror elements. (2 more)
You don't really care about any of the new characters.
No one is going to get that first end credits sequence.
Sam Raimi Finally Brings Horror to the MCU
Even with all of the universe jumping and Sam Raimi being able to add his filmmaking trademarks, Doctor Strange in the Multiverse of Madness is a bit too formulaic for its own good. Doctor Strange (Benedict Cumberbatch) has been having dreams of a different version of himself dying while seeking a mythical book known as The Book of Ashanti. In his dream, Strange encounters America Chavez (Xochitl Gomez), a young girl with the uncontrollable power of universe jumping.

But then Strange meets America in his universe and learns that dreams are actually us seeing different versions of ourselves in different universes. Still blinded by the events in WandaVision, Scarlet Witch (Elizabeth Olsen) intends to capture America and utilize her universe jumping ability to reunite with the children she created with magic.

Doctor Strange in the Multiverse of Madness relies on what feels like a simplistic storyline to drive what is essentially the MCU’s first horror film. Strange really only seems driven to protect America because he dreamed about her and Wanda Maximoff has only turned evil because there’s suddenly this very thin line between being a mother and becoming a monster. Most of the film feels like a typical MCU film featuring the standard humor and wisecracking you’ve come to expect from superhero films along with the fate of the world (and possibly every other) probably being at stake.

The most refreshing moments of Doctor Strange in the Multiverse of Madness are the moments that you can tell Raimi had a hand in writing, directing, or having some sort of input in some capacity. This is Raimi’s first directorial gig since 2013’s Oz: The Great and Powerful and it becomes quite obvious that audiences have missed his work. The Shuma Gorath sequence (renamed Gargantos for trademark purposes) is outstanding. Doctor Strange, Wong, and America battling a giant one eyed octopus is something so awesome that it kind of writes itself. Not only is it the film’s first big action sequence, but you can see a lot of Doctor Octopus and Spider-Man 2 influences as Gargantos destroys skyscrapers and gets his tentacles chopped off. The slicing of the bus as it’s thrown at Doctor Strange and America is also legitimately one of the coolest moments of the film.

There is a ton of homage to Evil Dead and Drag Me to Hell buried within the film. The final 20 minutes are overflowing with concepts seemingly pulled from classic Sam Raimi films. Doctor Strange in the Multiverse of Madness revolves around a book of the damned not unlike the Necronomicon. There are at least two major eyeball gags and a ridiculous amount of burning candles in the film. Like most Sam Raimi films, there’s an emphasis on corniness. His sense of humor has always been on the corny side and the heartfelt moments always seem to be milked and over exaggerated ever so slightly. All of these elements are in Doctor Strange in the Multiverse of Madness and they are the moments that make the film feel more unique in comparison to the other 28 films in the MCU.

Strange saves America from Scarlet Witch by knocking her and himself into her own star shaped portal that sees them both falling through multiple universes. It’s a gloriously disorienting sequence, but it’s also incredibly similar to not only what we saw in the first Doctor Strange film but also a lot like the 700 space jumps in Guardians of the Galaxy Vol. 2. This film is meant to open the door even further when it comes to the cosmic side of the MCU and now the horror side of it as well. Doctor Strange in the Multiverse of Madness is not Spider-Man: No Way Home. There are not a ton of nostalgic cameos sprinkled throughout the film. There’s one sequence that combines fan speculation and other universes, but there aren’t a lot of hidden cameos like the internet speculated.

What is perhaps most interesting about this superhero sequel is that Stephen Strange is still learning to be more humble. His only play during Infinity War that ended up costing so many their lives for five long years is still weighing heavily on his mind. He also still loves Christine (Rachel McAdams) despite the fact that she’s moved on and struggles with whether he’s now happy or not. Throughout the film he’s constantly compared to the Doctor Strange of that universe and yet the film goes out of its way to show that this Doctor Strange is different. He will break the rules if he has to, but he will only do so when it’s the only option.

With so many universes and alternate versions of himself, it was naturally only a matter of time before Doctor Strange would have to fight himself. The musical note war Strange has with the Darkhold obsessed version of himself in the collapsed universe in the second half of the film does some really intriguing stuff with musical notes that essentially borrows visuals from the Chuck Jones directed animated short, “High Note,” from 1960 as well as the battle or reactionary element found in video games such as Dance Dance Revolution and Guitar Hero. It’s an unusual fight that seems to be inspired solely by Strange bumping into a piano during the magical brawl.

Doctor Strange in the Multiverse of Madness is dark, silly, and fan pleasing. The film is at is most bewitching when Sam Raimi can let his horror roots be showcased. It will satisfy horror and superhero film fans alike, but would have and could have been even better if Raimi was allowed to dive even further into the horror genre. Be sure to stay after the credits, as well. There are two after credits sequences with the final one being so absurdly on the nose for Sam Raimi that it may be the most entertaining part of the film.