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Merissa (12698 KP) rated A Lightness in My Soul in Books

Jan 18, 2021 (Updated Aug 7, 2023)  
A Lightness in My Soul
A Lightness in My Soul
Annette Oppenlander | 2020 | Biography, History & Politics
10
10.0 (1 Ratings)
Book Rating
A LIGHTNESS IN MY SOUL is a fictional novella based on a true story, one that happened in Germany many years ago.

Just like the British evacuated their children, so did the Germans, although not everyone was put into homes, but camps instead. This is a heartbreaking and harrowing tale, told in the first person, as Arthur goes to a KLV camp. You stay with him as he begins to question just what is going on, then the Americans arrive, and you stay with him in the aftermath of that.

The conditions Arthur has to face are very well-written, managing to give the reader the horror and hopelessness of the situation without making it gruesome or unnecessarily violent.

For anyone with an interest in the history of WWII, especially if you are interested in the German perspective, then this is definitely one for your bookshelves. A one-sitting, engrossing read highly recommended by me.

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Jan 18, 2021
  
Animal Crossing: Pocket Camp
Animal Crossing: Pocket Camp
Games
I don't really play a lot of games on my phone. I did play Pokemon Go for a while, but got a little burned out on it. The only other games I really play on my phone are Words With Friends, Crosswords With Friends, and Neko Atsume. That last one is a game with cats so of course it's on my phone since I am a cat lover.

When I heard Nintendo was working on Animal Crossing: Pocket Camp a game for mobile devices and that it would be free to play, I was excited. I love the Animal Crossing games because they are cheerful and fun with activities you could do such as fishing, redecorating your house in various themes, or interacting with the animal villagers in town.

With Pocket Camp there isn't a town. Instead, you have your own RV and your own campsite which you can decorate any way you wish. You can make friends with various animal characters and receive gifts and crafting materials for them when you trade them things they want such as certain types of seashells. They can also visit your campsite as well as your human friends via invitation or at random. There are different recreational areas you can visit on the world map such as a beach where you can fish or a little island where you can collect insects. There's even an area for mining, but you need the help of five people on your friends list or pay a certain amount of microtransaction currency known as leaf tickets. You can also visit a place called OK Motors where you can upgrade your RV, add an upstairs to it, or paint it in interesting patterns and colors.



Getting around on the map is easy. Click on a place and go.


Fishing is one of the recreational activities you can do.

Crafting is another big thing in Pocket Camp. You can gather materials such as cotton and wood for crafting furniture by fulfilling requests for your animal friends like gifting them with types of fruit or seashells they want. This not only levels up your friendship with them, they will gift you with crafting materials and sometimes outfits. They will also hang out at your campsite when you invite them. The maximum amount of animals you can host at your campsite is ten. You can also send animals home via the user menu so that you can invite new animals to your campsite.


Host animals at your campsite, do favors, receive gifts.

If you're in the mood to do a little shopping, there is a marketplace you can travel to on the map. You can buy outfits and accessories from the Able sisters or you can buy furniture from Timmy and Tommy Nook, Tom Nook's twin sons. You can also sell furniture and outfits from your inventory to the Nook twins.


Doing a little shopping at the marketplace.

Personally, I liked decorating my RV and adding a second floor. Crafting the furniture and items for my little traveling home was fun and I enjoyed decorating it the way I wanted. I liked decorating the campsite as well especially after I expanded it so I could add more items for visitors to enjoy.



Decorating your RV is fun!

There are daily goals and stretch goals you can do that offer crafting materials, leaf tickets, or bells (the name of the money used in the game) as rewards. You can also visit your friends campsites to see how they decorate theirs and give them kudos when you visit. I thought it was very cool seeing how much variety there is in each of the campsites I visited and showed the uniqueness and style of each of my friends.



Visit your friends campsites. It's fun!

Animal Crossing: Pocket Camp is relaxing fun. There's no pressure or time limits. You can just enjoy yourself doing what you wish whether it's fishing or hanging out with your animal and human friends at your campsite. It's cute and colorful with a variety of things to craft and outfits to collect. Some may think it's a bit repetitive, but I don't mind that part of it. It's nice to log in and get my daily bonus, do a few things I like, and see what changes my friends have made to their campsites.

With it being the holiday season, Nintendo did a Christmas update for the game. You can now craft Christmas items, a Santa Claus outfit, and Christmas gifts. It has been fun decorating my campsite for Christmas and seeing all the Christmas cheer at my friends' campsites. I'm looking forward to the next seasonal event items they do. In the meantime, I'm going to enjoy the Christmas items and the entire game itself.
  
Blood of Assassins
Blood of Assassins
RJ Barker | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
I can't quite see what the fuss is all about
*** Disclosure: I received an advance copy of this book from NetGalley in return for an honest review ***


I read Blood of Assassins straight on the back of Age of Assassins, which I thought was OK.
Here we are back with Girton Club-Foot and his assassin master 5 years after the conclusion of the first book. Having travelled as mercenaries during this time, Girton has stopped training with the sword and picked up a warhammer instead. The book opens with he and his master seeing off some foreign assassins of their own, his master becoming poisoned in the conflict.
The Tired Lands has deteriorated over this time with Girton's three fellow squires all vying to become king, resulting in a long war that has taken its toll on the land and its people.
Girton becomes tasked with finding the spy within his old friend, Rufra's, camp and soon becomes embroiled in finding a murderer and fending off attacks on the camp and nearby towns.
Girton is one of the most annoying characters I have come across for a while, being incredibly stupid, selfish and childish. He is mooted as an incredible warrior on his return, which I thought of as odd due to nobody seeing his true skills in the first book - he always had to pretend to be mostly useless to hide his assassin and sorcery abilities. Hi is also praised for solving the mystery over the assassin-hiring in the first book, even though he solved that by luck, people just confessing to him or other people working it out instead of him.
Here he again does next to nothing to solve the mystery of the spy and only when he is confronted by them does he work it out.
As in the first book, he again becomes embroiled in identifying a murderer in the camp, which he again does despite his stupidity.
I'm all for an anti-hero but they are supposed to still make you either love them or hate them, I found myself completely indifferent to Girton's plight and just wanted to get through it.


There were more typical fantasy battle scenes in this book, which were well executed, but these were few and far between and came somewhat at odds with the plot. This redeemed the book for me.
However, as with the first book, there were no hints at who the culprit was, too much of it was left to the reveal, meaning the mystery aspect of the book was a little clumsy.
And the dream sequences, which in the first book served to tell the story of Girton's upbringing, here are a complete nonsense and add nothing to the story. Just flowery nonsense.
Barker has a good turn of phrase, but at times I thought it just confusing:


"The impact came from behind, high in the centre of my back, throwing me forward.
An arrow.
I knew the way they killed. Felt its ghost as it ruptured my lungs, split my breastbone and burst from my chest. I hit the floor, dust billowing from the carpet. The weight on my back forced me down into the choking cloud.
Not an arrow."


For me this was style over substance and left me unnecessarily confused as to what was happening.


The first person perspective is also fatally flawed in this setting as we therefore automatically know Girton survives, taking the edge off all the battles he is involved in.


In summary, a little flowery at times and doesn't know whether it wants to be a fantasy book or a thriller and succeeds in neither all that well.
  
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Dana (24 KP) rated The Winner's Kiss in Books

Mar 23, 2018  
The Winner's Kiss
The Winner's Kiss
Marie Rutkoski | 2016 | Children
8
7.5 (4 Ratings)
Book Rating
So my rating for this is actually a 3.5 stars instead of a 4 stars, but I rounded up. Oh and there will be spoilers in this review, so you have been warned.

This was an okay ending for the series-it wasn't bad but it wasn't bad either.

The characters got whiny and I only understood some of their motivations for what they did. Kestrel and Arin were very angsty throughout the series, and they did not disappoint in this book either.

I understand Kestrel had to forget herself in the work camp to be able to survive the camp and to become a better person afterwards, but to me, it was kinda pointless. Yes, she gets to start a new relationship with Arin and everyone else, but it seemed like a cover for the story to be able to go on without as many hitches. She was still able to retain some of herself, but most of her memories were gone? That just didn't make much sense to me. With that, how would she remember how to play the games so well if her mind was gone? I'm pretty sure that war strategy doesn't stay with you longer than your core memories, but hey, that's just my opinion. Another convenient thing that came with Kestrel's memory loss was that some of the previous novels' subplots were not touched on because she couldn't remember them. Again, not really my favorite thing in the world when it comes to writing.

Because of these couple of things, I did see quite a few plot holes that were too big for me not to notice.

I liked Arin the tiger. I want a tiger friend because that would be awesome.

I also really liked the clever way Kestrel took down the emperor. That was a brilliant move and I was actually really worried for her when I was reading that part of the book.

Overall, it was paced quite well, it was a very quick read, but there were plot and characterization problems that kept me from absolutely loving it. I am glad that I finished reading this series and that I waited to be able to binge read them all in one summer, but it was also kind of a let down from what I had expected.

If you like books with interesting concepts, lands, and politics, definitely pick this series up because, like I said before, I didn't dislike it! Not by a long shot!
  
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RPGMP3 (211 KP) created a post in RPGs Rock

Apr 23, 2018  
Played a DnD 5e one off over the weekend. It went reasonably well, we had a new player who enjoyed herself. My friend Glen, is in the process of converting a lot of the old Mystara content to 5e and wanted to test the balance of the adventure. The party consisted of a Variant Human Cleric of War (who worshipped Nob Nar, the Halfling god of adventure), a Gnome Wizard and a Phanaton (flying squirrel person) Rogue.

The adventure was called The Khan and the Duchess and started with the party working as caravan guards for a gnome caravan that gets attacked by Goblins. The party fared well in the attack and even recovered some of the stolen goods, drovers and guards from a nearby goblin camp. The sessions wrapped up with the party attending a high society social gathering with the caravan master as thanks.

There is more to come but we seem to be off to a good start. We used it as a way to do a streaming test for recording out tabletop games for future sessions and it seemed to work pretty well.

Looking forward to more playing, as I am most often found in the GMs chair.