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The Darkness (Star Wars: Adventures in Wild Space #4)
Book
t is a time of darkness. With the end of the Clone Wars, and the destruction of the Jedi Order, the...

Chaos (Guards of the Shadowlands, #3)
Book
With Juri in control and everything in absolute chaos, Lela plunges into the depths of hell to free...
young adult fantasy paranormal romance

David McK (3557 KP) rated Captain Marvel (2019) in Movies
Mar 29, 2019 (Updated Apr 24, 2022)
<<updated review>
'The as-yet-to-be-released Avenger: Endgame was released a few years ago now!
<original review below>
The first female- led Marvel movie, released between the events of Infinity War and the as-yet-to-be-released Avengers:Endgame, this introduces us to the character that Nick Fury was paging just before he dusted at the very end (after credits) of Infinity War.
ThIs is set during the 90s, and has Brie Larson's Carol Danvers rediscovering her identity (I'll admit, I was a bit confused what was going on during the start of it) alongside Samuel L Jacksons Nick Fury, who is given more to do here than in any other Marvel movie to date (including Winter Soldier).
I will admit to thinking that, by the end of the movie, Captain Marvel is just a tad overpowered: effectively, the Marvel equivalent of Superman
'The as-yet-to-be-released Avenger: Endgame was released a few years ago now!
<original review below>
The first female- led Marvel movie, released between the events of Infinity War and the as-yet-to-be-released Avengers:Endgame, this introduces us to the character that Nick Fury was paging just before he dusted at the very end (after credits) of Infinity War.
ThIs is set during the 90s, and has Brie Larson's Carol Danvers rediscovering her identity (I'll admit, I was a bit confused what was going on during the start of it) alongside Samuel L Jacksons Nick Fury, who is given more to do here than in any other Marvel movie to date (including Winter Soldier).
I will admit to thinking that, by the end of the movie, Captain Marvel is just a tad overpowered: effectively, the Marvel equivalent of Superman

Lee (2222 KP) rated Captain Marvel (2019) in Movies
Mar 9, 2019
Following the traumatic and devastating events of last years Avengers: Infinity War, Captain Marvel finally arrives on our screens with huge expectation, anticipation and excitement. As Nick Fury was reduced to dust in the final moments of Infinity War, along with half of all living things in the universe, we saw that he'd just managed to send out an SOS message. The recipient of that message was revealed to be Captain Marvel, so far absent from the cinematic universe but labelled outside of it as "Marvel's biggest female hero", and "quite possibly Marvel's mightiest Avenger". With mad Titan Thanos still on the loose, and half of all life to restore, there's clearly a great deal resting on her shoulders. Thankfully we'll get to see how that all plays out in just over a month when Endgame hits our cinemas, but in the meantime we need to get up to speed on the origins of Captain Marvel.
But this isn't your standard origin story. When we first join Captain Marvel, or Vers as she is currently known, she is already part of the Kree Starforce, fighting alongside her mentor Yon-Rogg (Jude Law) as they take on shape-shifting enemies, the Skrulls. She already has a considerable amount of power, although she has no memory of how exactly she came about it, or of any kind of life preceding it. Following an early morning bit of fight training, with Yon-Rogg urging her to try and control her emotions and her power, it's straight into the action as the Starforce team are sent out on an important field mission. Things don't quite go according to plan though, and when they're ambushed by a group of Skrulls, Vers is kidnapped by Skrull commander Talos (Ben Mendelsohn) and taken to their ship for interrogation.
The interrogation has a kind of Total Recall effect on Vers - unlocking memories of her life as a child, growing up with friends, military training and more. She manages to mount an escape, fleeing the ship and crash landing on planet C-53 (or as we know it, Earth), along with a bunch of Skrulls. She lands in the middle of a Blockbuster video store, with the Skrulls landing on a nearby beach and assuming the shape of some surfing humans in order to blend in with the locals. It's not long before the dramatic arrival has drawn the attention of a couple of SHIELD agents by the name of Fury and Coulson, both looking a lot younger than we're used to, due to the fact that we're in 1995. The de-aging effect, used sparingly but impressively in previous Marvel movies is simply incredible here, given that it is being relied upon for the entire movie in order to make the young Nick Fury believable. And it totally works too.
Up until this point in the movie, I felt that it was all just a little bit bland. We don't really get much time to get acquainted with our hero, or the alien world she inhabits, and the space-team-field-mission elements have all been done previously, and much better, in the Guardians of the Galaxy movies. Coincidentally, Ronan and Korath who star in those movies both appear early on in Captain Marvel, providing some nice backstory for them and a link to the rest of the cinematic universe. It's only when Vers arrives on Earth, and teams up with Nick Fury in order to stop the Skrull invasion, that the movie really finds its footing, becoming a great deal more interesting and enjoyable. Things really lighten up too, accompanied by a great 90s soundtrack and giving off a cool 90s buddy cop movie vibe. It's also great to see Nick Fury acting much less serious and having a lot more to do than in previous Marvel movies. As for Vers, we finally begin to learn a lot more about her too as she begins to piece together her forgotten history and learn more about her life on Earth as Carol Danvers.
The movie is made all the more fun by a couple of very good additional characters. Ben Mendelsohn is outstanding as Talos, providing just the right combination of menace and humour. Special mention also for Goose the cat, who joins Danvers and Fury on their journey. Although, if you're familiar with the comics (where he is known as Chewie), you'll know that there's more to him that meets the eye and he literally manages to steal every single scene he's in, providing some of the movies laugh out loud and surprising moments.
The final third of the movie is where things really kick in though with Carol Danvers unlocking her full potential, despite being repeatedly told throughout life that she's too emotional and too weak. Unleashing hell in an epic, breathtaking and extremely satisfying space battle. With just over a month to go until the release of Endgame, Thanos better be scared. He's not going to know what hit him!
But this isn't your standard origin story. When we first join Captain Marvel, or Vers as she is currently known, she is already part of the Kree Starforce, fighting alongside her mentor Yon-Rogg (Jude Law) as they take on shape-shifting enemies, the Skrulls. She already has a considerable amount of power, although she has no memory of how exactly she came about it, or of any kind of life preceding it. Following an early morning bit of fight training, with Yon-Rogg urging her to try and control her emotions and her power, it's straight into the action as the Starforce team are sent out on an important field mission. Things don't quite go according to plan though, and when they're ambushed by a group of Skrulls, Vers is kidnapped by Skrull commander Talos (Ben Mendelsohn) and taken to their ship for interrogation.
The interrogation has a kind of Total Recall effect on Vers - unlocking memories of her life as a child, growing up with friends, military training and more. She manages to mount an escape, fleeing the ship and crash landing on planet C-53 (or as we know it, Earth), along with a bunch of Skrulls. She lands in the middle of a Blockbuster video store, with the Skrulls landing on a nearby beach and assuming the shape of some surfing humans in order to blend in with the locals. It's not long before the dramatic arrival has drawn the attention of a couple of SHIELD agents by the name of Fury and Coulson, both looking a lot younger than we're used to, due to the fact that we're in 1995. The de-aging effect, used sparingly but impressively in previous Marvel movies is simply incredible here, given that it is being relied upon for the entire movie in order to make the young Nick Fury believable. And it totally works too.
Up until this point in the movie, I felt that it was all just a little bit bland. We don't really get much time to get acquainted with our hero, or the alien world she inhabits, and the space-team-field-mission elements have all been done previously, and much better, in the Guardians of the Galaxy movies. Coincidentally, Ronan and Korath who star in those movies both appear early on in Captain Marvel, providing some nice backstory for them and a link to the rest of the cinematic universe. It's only when Vers arrives on Earth, and teams up with Nick Fury in order to stop the Skrull invasion, that the movie really finds its footing, becoming a great deal more interesting and enjoyable. Things really lighten up too, accompanied by a great 90s soundtrack and giving off a cool 90s buddy cop movie vibe. It's also great to see Nick Fury acting much less serious and having a lot more to do than in previous Marvel movies. As for Vers, we finally begin to learn a lot more about her too as she begins to piece together her forgotten history and learn more about her life on Earth as Carol Danvers.
The movie is made all the more fun by a couple of very good additional characters. Ben Mendelsohn is outstanding as Talos, providing just the right combination of menace and humour. Special mention also for Goose the cat, who joins Danvers and Fury on their journey. Although, if you're familiar with the comics (where he is known as Chewie), you'll know that there's more to him that meets the eye and he literally manages to steal every single scene he's in, providing some of the movies laugh out loud and surprising moments.
The final third of the movie is where things really kick in though with Carol Danvers unlocking her full potential, despite being repeatedly told throughout life that she's too emotional and too weak. Unleashing hell in an epic, breathtaking and extremely satisfying space battle. With just over a month to go until the release of Endgame, Thanos better be scared. He's not going to know what hit him!

Fred (860 KP) rated The Thing: Infection at Outpost 31 in Tabletop Games
Mar 7, 2018
Good game. Could be great with some house rule tweaking.
The Thing: Infected at Outpost 31 is a good game. It really gets the feel of John Carpenter's movie a far as the characters, the props & the look and layout of the outpost. That being said, the game has none of the suspense the movie has. But it can, with some house rules.
The first game I played, we had 6 players. We played the game wrong & had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human & totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions & that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards & we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed & said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree.
Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards & says "No sabotage." because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams & would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected & I gave up my "tell" that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face.
So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces & guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 & have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it.
And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky & get in on the escape. Without that chance of causing trouble, the game is monotonous & is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards & then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) & so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team & the 5th player would be a random card. This way, not every mission will have a random card drawn for it.
Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.
The first game I played, we had 6 players. We played the game wrong & had 3 infected. Even though we had too many infected, I was still able to pick all 3 infected. One I torched, 2 I got with the blood tests. Because the humans are able to talk about what cards are given to the captain with each mission, it's too easy to figure out the infected, unless the infected plays the game as a human & totally straight. Because of that, the game is boring as it was too easy for the humans to beat the missions & that it was a guarantee the game would get to the escape portion with no problem. During the game, the danger level didn't get past the third spot, so the danger never affected the missions. Far too easy for the humans. One friend, who was infected, played 2 sabotage cards & we easily figured out he was infected. The other 2 I guessed because of the way they acted. Not the way they acted in the game, just the way they acted. After the game, I suggested that we not be allowed to say what cards you give to the captain. I suggested we say either we can help with the mission or we cannot help. One friend disagreed & said it would be too easy for the infected to win the game by destroying 4 rooms or making 8 missions fail. I disagree.
Due to the arguments of my one friend, we decided it was up to the captain as to whether the cards were told during their missions. This doesn't work because only an infected would want to not have the cards said. As I mentioned, in the first game the danger level only moved up to the third spot. In the second game, we played with 8 players. The danger level only moved up once. Once! There is no suspense when the captain looks at his cards & says "No sabotage." because it's known the infected are playing the game as human, because they'll give themselves up otherwise. And once you're found out, you're left out for much of the game. I was infected in the second game. The first infected in fact. Every time I was chosen for a mission, it was with 3 or 4 player teams & would have been too easy to figure out I was the infected if I sabotaged the mission. So, I played the game straight to the end. It was only when my friend accused me of being infected & I gave up my "tell" that he was adamant I was infected. So again, it had nothing to do with the game, but rather reading my face.
So, basically, if you wanted, you could hand out the blood sample cards, accuse people of being infected, read their faces & guess who's infected without having to bother with the nonsense of the missions. Give the guesser 2 blood tests, because you're guaranteed to still be in danger level 1 & have 2 blood tests anyway. If the missions were exciting, I'd be all for it, but most of them aren't. It's just seeing who has the right cards, which with so many players, you're guaranteed to beat it.
And so, my suggestion of not being allowed to tell what cards you're given is one of the ways to fix this game. Yes, it may be easier for the infected to cause trouble, but without this change, there is no trouble, no sense of danger, no chance for the infected to win, unless they get lucky & get in on the escape. Without that chance of causing trouble, the game is monotonous & is just a big guess at the end. Another way I thought of fixing the game is throwing in a random card during a mission. Just draw an extra card, without looking at it, mix it in with other cards & then see what happens. That may seem unfair because then the mission may be too easily won (even more easily than they already are) & so I suggested another way. If a mission parameter is to have a choice of number of players, for example 4-5 players, then the captain can only choose a 4 player team & the 5th player would be a random card. This way, not every mission will have a random card drawn for it.
Anyway, I do like the game, but feel it could be made into a great game with some kind of tweak to fix this major problem.

Gareth von Kallenbach (980 KP) rated Star Trek Bridge Crew VR in Video Games
Jun 19, 2019
Star Trek fans finally get the chance to take command in the new Star Trek: Bridge Crew by Ubisoft. The Virtual Reality game is cross-platform so Playstation VR, Oculus Rift, and HTC Vive owners can all play with one another which greatly enhance the play experience and options.
Matchmaking was easy as once I completed the training sessions, I was ready to go. I had played the game last summer at PAX West on the Oculus and playing on our Playstation VR was very easy to setup and go. I opted to use the Move controllers vs the Gamepad and in no time I was on the bridge of the USS Ageis.
The game is set in the JJ Abrams Universe and tasks players with finding a new home for the Vulcans in a previously unexplored area of space known as “The Trench”
Players can play as Captain, Helm, Tactical, or Engineering and each has their own tasks essential to mission success and survival. Helm has to pilot the ship, Tactical handles the weapons, Engineering keeps things running and distributes power and repairs, as well as the Transporters, and the Captain calls the shots. Naturally there are navigation maps and other flourishes which help with the immersion as well as being part of the fun.
Players who expect run and gun action will be disappointed as this is a game that works more on tactics than twitch as combat and exploration move at a slower and more deliberate pace than action gamers may be expecting. Encountering hostiles is often a delicate dance of exchanging fire, maneuvering, and damage control, while balancing the decision to fight or flee. Players also have to keep an eye on the energy levels as should a retreat be needed, then power has to be moved from one system to the engines to warp to safety unless you want to try to last on Impulse Power.
The game is challenging and graphics are very solid for a VR game. Players looking for even more nostalgic immersion can play on the Enterprise from the Classic Series but this is suggested for experience crews so it helps to play with others that you know or who have completed multiple missions.
The game does allow players more opened ended options than I expected and it is great fun to have a total stranger who you have just been matched with call you “Captain” and await your orders. The game did have a few glitches at launch but they have been quickly fixed via updates, and I have had mostly smooth sailing aside from an occasional dropped connection or a controller going out of range of the camera.
For pure immersive fun and solid co-op play, Star Trek Bridge Crew offers one of the best Star Trek experiences to date and is a must own for anyone who owns a VR system.
http://sknr.net/2017/06/12/star-trek-bridge-crew/
Matchmaking was easy as once I completed the training sessions, I was ready to go. I had played the game last summer at PAX West on the Oculus and playing on our Playstation VR was very easy to setup and go. I opted to use the Move controllers vs the Gamepad and in no time I was on the bridge of the USS Ageis.
The game is set in the JJ Abrams Universe and tasks players with finding a new home for the Vulcans in a previously unexplored area of space known as “The Trench”
Players can play as Captain, Helm, Tactical, or Engineering and each has their own tasks essential to mission success and survival. Helm has to pilot the ship, Tactical handles the weapons, Engineering keeps things running and distributes power and repairs, as well as the Transporters, and the Captain calls the shots. Naturally there are navigation maps and other flourishes which help with the immersion as well as being part of the fun.
Players who expect run and gun action will be disappointed as this is a game that works more on tactics than twitch as combat and exploration move at a slower and more deliberate pace than action gamers may be expecting. Encountering hostiles is often a delicate dance of exchanging fire, maneuvering, and damage control, while balancing the decision to fight or flee. Players also have to keep an eye on the energy levels as should a retreat be needed, then power has to be moved from one system to the engines to warp to safety unless you want to try to last on Impulse Power.
The game is challenging and graphics are very solid for a VR game. Players looking for even more nostalgic immersion can play on the Enterprise from the Classic Series but this is suggested for experience crews so it helps to play with others that you know or who have completed multiple missions.
The game does allow players more opened ended options than I expected and it is great fun to have a total stranger who you have just been matched with call you “Captain” and await your orders. The game did have a few glitches at launch but they have been quickly fixed via updates, and I have had mostly smooth sailing aside from an occasional dropped connection or a controller going out of range of the camera.
For pure immersive fun and solid co-op play, Star Trek Bridge Crew offers one of the best Star Trek experiences to date and is a must own for anyone who owns a VR system.
http://sknr.net/2017/06/12/star-trek-bridge-crew/

Gareth von Kallenbach (980 KP) rated The Adventures of Tintin: The Secret of the Unicorn (2011) in Movies
Aug 7, 2019
From director Steven Spielberg who brought us “E.T.” and the producer of “The Lord of the Rings” trilogy Peter Jackson, comes the fabulous “The Adventures of Tintin”. The film is based upon the popular European comic books which were created by Belgian artist Georges Remi and tells the story of Tintin (Jamie Bell) , a young journalist and his canine Snowy who are always seeking to find a one of a kind story to write about.
One afternoon at an outdoor market the two come across a small replica of the three-masted Unicorn sailing ship being sold at a very good price. Tintin then starts to be pressured into selling his replica to a sketchy man Ivan Sakharine (Daniel Craig) who tries very hard to purchase the ship by offering him double than what was originally paid. Without luck, Sakharine leaves and is soon followed by another man who also attempts to purchase the ship, only this time he warns Tintin about what he has gotten himself into. Tintin starts to think that maybe there is a secret about this ship and he is determined to get to the bottom of it. After returning home following a scuffle between Snowy and a neighboring cat, the ship is accidentally broken and concealed in one of the masts is a cylinder that later is revealed to contain directions to hidden treasure.
After being bitten by the curiosity bug, Tintin decides to investigate at the house of Sakharine and ends up discovering a second replica that holds another clue. He becomes captured by Sackharine and imprisoned on a ship headed to find the third and final Unicorn replica. Tintin is imprisoned with the Captain of the ship, Captain Haddock (Andy Serkis). Who learn that they must escape and collect all three of the clues to assemble the directions that will lead them to the treasure.
Both are racing to get to the treasure before Sakharine as there is a history between he and the Captain which further complicates the issues at hand.
After what seemed to be a very long and drawn out opening, the film jumps right into the action with lots of adventure, pirates, comedic moments and realistic scenes. This proves that you really can‘t judge a book by the cover as I have never been a fan of stop motion film at all, in fact it has always been creepy to me.
Knowing that this movie was filmed with that technology, I was extremely hesitant in even giving it a chance but I am very glad I did. The film is very well written and executed and truly delivers. The 3D is also outstanding and makes you feel as if you are a part of the epic adventure. I recommend this film to all ages and if you have your doubts, please trust me and give it a chance. You will not be disappointed.
One afternoon at an outdoor market the two come across a small replica of the three-masted Unicorn sailing ship being sold at a very good price. Tintin then starts to be pressured into selling his replica to a sketchy man Ivan Sakharine (Daniel Craig) who tries very hard to purchase the ship by offering him double than what was originally paid. Without luck, Sakharine leaves and is soon followed by another man who also attempts to purchase the ship, only this time he warns Tintin about what he has gotten himself into. Tintin starts to think that maybe there is a secret about this ship and he is determined to get to the bottom of it. After returning home following a scuffle between Snowy and a neighboring cat, the ship is accidentally broken and concealed in one of the masts is a cylinder that later is revealed to contain directions to hidden treasure.
After being bitten by the curiosity bug, Tintin decides to investigate at the house of Sakharine and ends up discovering a second replica that holds another clue. He becomes captured by Sackharine and imprisoned on a ship headed to find the third and final Unicorn replica. Tintin is imprisoned with the Captain of the ship, Captain Haddock (Andy Serkis). Who learn that they must escape and collect all three of the clues to assemble the directions that will lead them to the treasure.
Both are racing to get to the treasure before Sakharine as there is a history between he and the Captain which further complicates the issues at hand.
After what seemed to be a very long and drawn out opening, the film jumps right into the action with lots of adventure, pirates, comedic moments and realistic scenes. This proves that you really can‘t judge a book by the cover as I have never been a fan of stop motion film at all, in fact it has always been creepy to me.
Knowing that this movie was filmed with that technology, I was extremely hesitant in even giving it a chance but I am very glad I did. The film is very well written and executed and truly delivers. The 3D is also outstanding and makes you feel as if you are a part of the epic adventure. I recommend this film to all ages and if you have your doubts, please trust me and give it a chance. You will not be disappointed.

Cheerleader Champion Dance Off
Games and Entertainment
App
~~> You’re the new girl in school, and you’ve decided to try out for the cheerleading squad! ~~>...

Nick Smallwood (0 KP) rated Black Panther (2018) in Movies
Mar 10, 2018
Black Panther was a great movie with very few negatives to it. Marvel movies being what they are, there are definitely similarities to be drawn between BP and other recent MCU entries, mostly along the lines of Spider-Man: Homecoming and Thor: Ragnarok.
Ryan Coogler very adeptly introduces a brand new culture, a brand new nation, to the Marvel Universe, finally pulling back the veil on Wakanda itself after many hints and Easter eggs.
Fresh from his appearance in Captain America: Civil War, which is recapped very briefly in the beginning of the film, Black Panther comes home to be declared King after a quick action scene that shows Black Panther in action, shot VERY well while maintaining the Marvel humor shown in Ragnarok. "Don't freeze."
As the movie progresses and we're introduced to Michael B. Jordan's villain of the film, we are given an empathetic villain we can eventually sympathize with, albeit knowing full and well that he is still the bad guy who needs to be foiled.
Some character highlights of the film include Princess Shuri, a welcome addition to the MCU, the return of Ulysses Claue from Avengers: Age of Ultron and Everett Ross from Captain America: Civil War, and newcomer M'Baku, who was very tastefully adapted for the film without calling him Man-Ape.
The action scenes were well done, Wakanda showed cultural depth, the plot was well-developed and every scene that wasn't self-explained was eventually paid off later on.
This being a comic book film, it translated Wakanda well, and shows Marvel has found their groove. The distractions I have are few and far between, mostly just stemming from Killmonger's use of a Black Panther suit (Iron Monger, The Abomination, The Red Skull, and Kaecillius all come to mind as mirrored versions of the heroes) and some spotty pacing between some scenes.
Also.
Didn't expect it, didn't see it in trailers, so mild spoilers, but.
Battle Rhinos.
Awesome.
Ryan Coogler very adeptly introduces a brand new culture, a brand new nation, to the Marvel Universe, finally pulling back the veil on Wakanda itself after many hints and Easter eggs.
Fresh from his appearance in Captain America: Civil War, which is recapped very briefly in the beginning of the film, Black Panther comes home to be declared King after a quick action scene that shows Black Panther in action, shot VERY well while maintaining the Marvel humor shown in Ragnarok. "Don't freeze."
As the movie progresses and we're introduced to Michael B. Jordan's villain of the film, we are given an empathetic villain we can eventually sympathize with, albeit knowing full and well that he is still the bad guy who needs to be foiled.
Some character highlights of the film include Princess Shuri, a welcome addition to the MCU, the return of Ulysses Claue from Avengers: Age of Ultron and Everett Ross from Captain America: Civil War, and newcomer M'Baku, who was very tastefully adapted for the film without calling him Man-Ape.
The action scenes were well done, Wakanda showed cultural depth, the plot was well-developed and every scene that wasn't self-explained was eventually paid off later on.
This being a comic book film, it translated Wakanda well, and shows Marvel has found their groove. The distractions I have are few and far between, mostly just stemming from Killmonger's use of a Black Panther suit (Iron Monger, The Abomination, The Red Skull, and Kaecillius all come to mind as mirrored versions of the heroes) and some spotty pacing between some scenes.
Also.
Didn't expect it, didn't see it in trailers, so mild spoilers, but.
Battle Rhinos.
Awesome.

Sextant: A Voyage Guided by the Stars and the Men Who Mapped the World's Oceans
Book
In the tradition of Dava Sobel's 'Longitude' comes sailing expert David Barrie's compelling and...