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Heather Cranmer (2721 KP) created a post

Aug 20, 2022  
Author Margie Seaman shares a lovely scrapbook page for her clean romance/women's fiction novel SOMEDAY BELONGS TO US on my blog. Check it out, and enter the giveaway for a chance to win an autographed limited edition hardback of the book - three winners!

https://alltheupsandowns.blogspot.com/2022/08/book-blog-tour-and-giveaway-someday.html

**BOOK SYNOPSIS**
It’s never too late to find love on the high seas.

Kate Caldwell is a 72-year-old romance novelist writing under the nom de plume, Desiree Desire. With more than thirty bestsellers to her credit, Kate is considered an authority on romance. Her personal life, however, has been lacking in the love department for a long time, and she has all but given up hope of finding a true, romantic connection. Her latest series, about a rakish eighteenth-century pirate, has been a struggle. Her struggle with her own creative processes boils over on a stormy night, when Captain Edward Peregrine, a pirate of the Caribbean during the year 1721, begins appearing to her as she sleeps. Convinced that Edward is a figment of her imagination, Kate happily accepts his return visits, and the two collaborate on the first two books of the series. Then, Edward suddenly stops appearing, and Kate is frustrated with her publisher’s demands for the next book.

In desperation, she decides to take a two-week cruise with her granddaughter, Ellie, hoping the chance to relax and watch the waves breaking in the beautiful waters of the Caribbean will reset her creative process. Little did Kate know that troubled waters lay ahead or that she’s in for the adventure of her life, and possibly, true love at long last.
     
The Scent of Dragon’s Blood ( The Tattered Realm book 1)
The Scent of Dragon’s Blood ( The Tattered Realm book 1)
Kova Killian | 2022 | Science Fiction/Fantasy
5
5.0 (1 Ratings)
Book Rating
161 of 230
Kindle
The Scent of Dragon’s Blood ( The Tatteted Realm book 1)
By Kova Killian
⭐️⭐️

When the Knight in shining armor needs saving, you send in his hybrid monster girlfriend. . . and her squishy human friend to save the day.

"It's tragic how something so beautiful has been twisted into something so fearful."

Cree has been on the run from the Dread behemoth King since she was a child for crimes her mother committed.

Crimes. . .

Her mother didn’t mean to.

Cree never thought she would fall for one of the knights that stalk her. . . let alone the captain that protects the king. But she did.

And now he’s cursed.

To keep them both safe, she hides in the realm behind The Mirror.

Humans are strange creatures, but in her short year in their realm, they have time and time again shown their kindness.

Too bad the Hunter finds her. And now her human friend, who has no idea how to protect herself, is in danger of the King and his knights.

At least she found a counter curse for her knight. . . maybe.

So what do you do when the knight in shining armor needs saving? You send in his hybrid monster girlfriend. . . and her squishy human friend to save the day.

This book holds so much potential! The premise was good, the characters were good and it really is something I’d like to see developed. But the whole thing was so rushed you just fumbled through each chapter wondering what the hell. I just couldn’t push past how rushed it was which is such a shame. It also left a lot to guess work to I mean a 40ft Wolf??? Was that her sarcasm?? Or maybe it’s really late and I should sleep!
  
Corsairs of Valeria
Corsairs of Valeria
2020 | Dice Game, Racing
If you look at my current Top 10 List (at date of publication), you will see that my #1 game is Valeria Card Kingdoms. I just love the lore, mechanics, artwork, and gameplay so much that it easily rose to my #1 spot after just 1 play! So I am definitely a sucker for all things Valeria. Quests of Valeria, Villagers of Valeria – you name it, I’ve got it. So when the latest VCK expansion was on Kickstarter, with the option to add a new little Valeria-verse themed dice game, I knew I was all in. Does Corsairs of Valeria live up to the hype of its predecessors?

Corsairs of Valeria is a dice rolling game in which players are racing to sail the Valerian islands and collect 6 treasure chests before any of the other pirate captains do. The first person to do so will claim the position of Commodore, and its associated status and power! To setup the game, each player receives a Ship board and ship meeple in their chosen color, 2 silver, and is randomly given a Captain card for the game. Each Captain card gives players a different special power to be used throughout the game. Ship boards have 2 dials to track Treasures and Grog. Set up the Start Island, shuffle and select 3 island Tracks to be placed above the Start, and finally end the lineup with Skull Island. Place 2 silver on Skull Island, and the game is ready to begin!

Each turn has four phases: Roll, Re-roll, Actions, End turn. First, gather all 5 dice and roll them. In the Re-roll phase, players may pay 1 Grog to re-roll any or all of their dice. You may re-roll as many times as you wish per turn, as long as you have Grog to spend. Once you are satisfied with your die rolls, you perform the actions shown on each die. Cursed dice must be executed first – for any dice that have a Skull on them, you must pay 1 silver to Skull Island per skull face shown. After Skulls are resolved, the rest of the die faces may be executed in any order you wish, as long as you resolve all the same symbols at the same time. The Grog symbol allows you to gain 1 Grog, the Silver symbol allows you to gain 1 silver, and the Map symbols allows you to move your ship meeple 1 space on the island track. Certain islands on the track provide additional resources once they are passed, so collect those as applicable. A Cannon symbol allows you to attack – either an opponent or a Merchant ship. To attack an opponent, you must roll at least 3 cannon symbols, and the chosen opponent then must give you all of their silver. To attack a Merchant ship, you must be sharing a space on the track with a Merchant ship, and you collect the resources printed on the ship for the number of cannons you spend to attack. After you have executed all of your dice actions, pass the dice to the next player and your turn is over.


At any point during the game, when you acquire 5 silver, you immediately trade them in for 1 treasure. Treasure is tracked on your ship board. The first player to reach 6 treasures wins the game! If, during the game, a player reaches Skull Island before 6 treasures have been claimed, a few things happen. First, that player receives all of the silver on Skull Island. Next, all ships are moved back to the Start Island, the 3 island Tracks are flipped to their opposite sides, and 2 silver are once again placed on Skull Island. The game continues in turn order, just now with new Tracks in play. If any player reaches Skull Island for a second time during the game, then the game ends once that player finishes their turn. In that case, if 6 treasures still have not been claimed, the player with the most Treasure wins.
I’m just going to start this off by saying that I love Corsairs of Valeria. Just like the other members of the Valeria family, this one checks off all the boxes that I love: great artwork, solid mechanics, and enjoyable immersion in the universe of Valeria. Let’s talk about gameplay first. At its core, Corsairs of Valeria is a dice rolling game, which is a luck-based mechanic. However, this game does provide options to employ strategies through the Captain powers and re-roll phase that give the player a little bit more control over what they can do each turn. Maybe you’re bad at rolling dice, but having the option to pay 1 Grog to re-roll any/all dice can get you out of a bad jam. Or maybe you have a powerful Captain ability that can really dictate your strategy and offer a path to success. It’s not just about the dice rolls, but about what you do to use those rolls to your benefit. So overall that just makes the game feel more engaging and enjoyable to me because I as a player have the ability to strategize each turn, I am not just at the mercy of the dice.

Another thing that I love about Corsairs of Valeria is that it is so simple, quick, and light to play. The rules seem a little involved at first, but ultimately here’s how a turn plays out: roll dice, re-roll if desired, perform actions/collect resources, end turn. The symbology is straight-forward, the turn phases are logical and concise, and there really is no down-time between turns. It requires strategy but still feels light enough to be a good palate cleanser or introductory game for newer gamers. And an awesome thing with quick games is that it is so easy to play several games in a row. I play at least 3 games of Corsairs before I decide to move on to the next game in my queue.


The consistency and continuity between all of the Valeria games is a huge plus for me. I love the artwork and appreciate that Daily Magic Games keeps bring back the same artist to create a cohesive universe! All of the Valeria games stand alone from each other, but the style and artwork make them all feel like a united entity.

Maybe I am a bit biased because VCK is my #1 game right now, but I think that Corsairs of Valeria is great. It is easily in my Top 20 games, and could continue moving up the list with more plays. It’s fast and light, yet strategic and engaging enough that it keeps me excited and energized throughout. There’s not a down moment when playing this game because ultimately, it’s a race! Keep an eye on the opponents, decide which strategy is best with your given die roll, and get a move on to get those treasures and best your rival captains. Purple Phoenix Games gives Corsairs of Valeria a sea-worthy 10 / 12.
  
The Aeronaut's Windlass
The Aeronaut's Windlass
Jim Butcher | 2016 | Fiction & Poetry
10
8.6 (10 Ratings)
Book Rating
5 Stars - fabulously steampunk novel set high in the sky

The Aeronaut’s Windlass has been something I’ve had for a few months but I’ve been putting it off and putting it off as I didn’t like the authors other first book Storm Front, book 1 of the The Dresden Files. My fiancé has been telling me to read it over and over again and I’ve always put it off after a bad start to Dresden, however, a Facebook group I’m part of told me to read it and gave me several reasons why.

First and foremost, The Aeronaut’s Windlass is steampunk!

Secondly, cats. Talking cats.

And finally there’s aeronauts.

The book opens in what, at first glance, appears to be a regency novel – cue derision and disbelief – until one of the main characters Gwen Lancaster threatens a warrior born with an etheric gauntlet.

Ether is something that is mentioned often in this book and during the various trips of the main characters, it is shown in various forms.

Our main characters revolve around the following:

Gwen Lancaster – heir to the Lancaster fortune and crystal factory. Guard in the Spirearch’s Guard.
Benedict Sorellion-Lancaster – warrior born guard in the Spirearch’s Guard.
Bridget Tagwynn – cat girl and only child of the head of the Tagwynn family.
Captain Francis Madison Grimm – disgraced Fleet officer and captain of the merchant class ship AMS Predator an aeronautical ship.
Rowl – kit to Maul of the Silent Paws.
The premise of The Aeronaut’s Windlass is the aeronautical prowess of the Spires, a tall building that towers above the surface of Earth, designed in a general diamond shape with the key head houses at each compass point and the Spirearch smack in the middle. The Spires in focus are Spire Albion and Spire Aurora; a rival Spire with a penchant for warmongering. The book follows Gwen and Bridget as they train to become members of the Spirearch’s Guard, with Benedict – Gwen’s cousin – doing some extra training on the side. There’s an accidental duel and it’s from here that our story really starts; there’s an explosion and the Spire starts to collapse around them. Our intrepid heroes work together to save a fellow trainee and end up on the wrong end of a potentially deadly situation and the war starts.

The rest of the book is wonderfully described and there’s plenty of sky time for the pilot-at-heart in us all. There’s talking cats that are so well written you can plainly imagine your pet cat having that much disdain for you but really loving you with his whole heart; Rowl, in particular gives off the standard cat disdain but he’s also amazingly human in an odd way. There’s a few odd main secondary characters – Master Ferus and Folly – both of whom are integral to the story as a whole and both of whom are etheralists and a little odd.

There’s war, battles in the sky and dire situations, there’s treachery secrets and death galore; and there’s a history between a lot of the characters to make your eyebrows raise and your brain twitch in disbelief.

As originally stated I was quite reluctant to read Windlass but I really enjoyed the storyline as a whole, the characters were amazingly human/humanised – even the ones who aren’t – Bridget was my favourite, she was so unbelievably awkward in everything that she did but she was so sweetly written that she was entirely relatable.

I see sometimes that steampunk novels are written with the wrong tone of voice – when you hear steampunk you think Victorian and I’ve read sometime books classified as steampunk that weren’t in any way. Windlass didn’t have this issue and it was written perfectly for the genre.

Brilliantly done and I look forward to the sequel <i>The Olympian Affair.</i>
  
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Darren (1599 KP) rated 71 (2015) in Movies

Jun 20, 2019  
71 (2015)
71 (2015)
2015 | Action, Drama
7
8.0 (2 Ratings)
Movie Rating
Story: 71 starts as we see Gary Hook (O’Connell) going through his training with his regiment before they get deployed to Belfast to deal with the riot situation. In Ireland the regiment receive their instructions and onto the Catholic side of the war. When the riots get out of hand Gary finds himself on the wrong side of the barrier alone and unarmed in the Irish territory.

With tensions rising Gary finds himself in the middle of the battle not knowing which side to trust as both side are preparing to attack each other as Gary learns the harsh reality of what these riots are causing.

71 puts us into the middle of the Irish riots showing just one soldier’s experience behind enemy lines, this works well. My issue with the story is unless you know the history which I only know the basics you are left kind of wondering why the riots are happening in the first place. Another problem I found was telling what was going on with the supporting characters like who was on whose side which I do understand adds to the mystery but in this situation we should be able to identify them easily. As a film about survival in an urban setting this is great though.

 

Actor Review

 

Jack O’Connell: Gary Hook is the young soldier who is on his first mission on the streets on Belfast during the riots of 71, trying to receive a lost weapon he gets separated by his unit and stranded alone behind enemy lines never sure who to trust. Jack is great in this leading role in what was an outstanding year for the young actor.gary

Sam Reid: Lt. Armitage is one of the men that wants to start searching for Gary but constantly gets put down Captain Browning. Sam is solid in this role but doesn’t get enough screen time.

Sean Harris: Captain Sandy Browning is the man running the situation he knows that Gary is alive but really is playing both sides of the battle. Sean is also solid but only in a supporting role.

Killian Scott: Quinn is one of the leaders out trying to kill Gary, he takes his men and boys out on the streets on the hunt for him and will hurt anyone who gets in his way. Killian is good in what seems like one of the primary villains.

Support Cast: 71 has a large supporting cast but working out which side they are on gets confusing at times.

Director Review: Yann Demange – Yann gives us wonderfully shot sequences throughout but not enough back story to the events on the film.

 

Action: 71 has intensely shot action sequences involved.

Thriller: 71 keeps us on edge as we watch Gary trying to survive the warzone.

War: 71 puts us into a warzone as we see Gary trying to avoid conflict seemingly around every single corner.

Settings: 71 puts us in the warzone of the Belfast streets which really works to pull us into the story.
Special Effects: 71 has great effects when needed without having to just go overboard with them.

Suggestion: 71 is one for fans of the genre but otherwise people might find it slightly hard to keep up with. (War Film Fans Watch)

 

Best Part: Bomb shock.

Worst Part: Not enough history of the events.

 

Believability: The riots were real but story is fictional.

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

Similar Too: Behind Enemy Lines

 

Awards: Nominated for One BAFTA.

Oscar Chances: No

Runtime: 1 Hour 39 Minutes

Trivia: Most scenes within the film were shot in Northern England, not in the film’s setting of Belfast.

 

Overall: Good history war thriller that is intense but never fully drags you into believing everything.

https://moviesreview101.com/2016/11/08/71-2014/
  
400 Days (2016)
400 Days (2016)
2016 |
Story: 400 Days starts with our four main characters Captain Theo (Routh), Emily (Lotz), Cole (Cook) and Bug (Feldman) being put in a social simulation for 400 days to show what it will be like to travel through space over long periods of time. We follow the four as they get put hiccups as the learn to manage them after losing connect to mission control early on but it is dealing with the psychological side of the mission that will test them the most.

When they open the hatch they find themselves questioning what happened but more worrying where they are now.

400 days really seems to be a film that is two different incomplete films, the first half is all psychological but when they leave the hatch it turns into a post-apocalyptic film that never really ends up being dealt with. Each side of the story works well as a single film but both don’t have enough time to really pull off what is really happen. As for the ending it is all left up to you what you think happens which doesn’t help and what happens to two of the character never really gets answered either. This has problems but really could have been great.

 

Actor Review

 

Caity Lotz: Emily is the medical officers who is also the former partner of Theo who has to make sure the crew remains sane over the course of the mission as well as keeping the medication up to date. Caity gives us a solid performance but really doesn’t get a chance shine.

 

Brandon Routh: Theo is the captain of the mission; he has to make the big decision with the information provided by his crew. He doesn’t want to be on the mission and has been on a four-day bender before the mission. Brandon continued to show why he is struggling to live up to the hype he once had early in his career.

 

Dane Cook: Cole is the engineer on the mission, he is easily the most unpopular on the crew and his cocky attitude leads him to become distant to the rest of the crew. Dane is another actor in this film who hasn’t made much of his career and even with this choice because he tries to do something different.

 

Ben Feldman: Bug is the brains of the crew making all the hard decisions and is clearly the smartest of the four crew members on the ship. He had to leave his young family behind for the mission which haunts him every day of the mission. Ben does a good job even if he does end up being a very generic character for the genre.

 

Support Cast: 400 days has a supporting you only see half way through the film but they end up being very generic.

 

Director Review: Matt Osterman – Matt brings us a great idea that doesn’t quite get pulled off effectively.

 

Mystery: 400 days keep you guessing what is actually happening to our characters.

Sci-Fi: 400 days puts our character in the experiment which would include space travel and a post-apocalyptic world.

Thriller: 400 days does keep us guessing from start to finish.

Settings: 400 days has two good settings the space ship which creates the isolation and the town the end up in that shocks.
Special Effects: 400 days uses the effects for certain moments but tries to keep everything need to the minimum.

Suggestion: 400 days is one to try, it does have a few flaws but you can see a couple of good points. (Try It)

 

Best Part: The ideas are good.

Worst Part: Not enough time for each story, both sides could have been short to increase the second one.

 

Believability: No

Chances of Tears: No

Chances of Sequel: No

Post Credits Scene: No

 

Oscar Chances: No

Runtime: 1 Hour 31 Minutes

 

Overall: Something Missing but good ideas being created.

https://moviesreview101.com/2015/11/02/400-days-2015/
  
The Black Hole (1979)
The Black Hole (1979)
1979 | Action, Family, Sci-Fi
Thoughts on The Black Hole

Characters – Dr Hans Reinhardt has been living on this ship alone for years, he has perfected energy harvesting which could help Earth, but has spent his time waiting on the edge of a black hole for somebody to find him, so he can continue to build his army and have witnesses to his desire to travel through one, he is welcoming to guest, while he speech could make him come off like a cult leader, always looking to recruit. Dr Alex Durant is one of the crew that is willing to listen to science over anything else, he quickly starts to see the positives in Hans’ plan looking to accept the idea he has created hoping to remain with him on the ship. Captain Dan Holland is quick to start looking around the ship, learning things aren’t always what they seem, he does what he can to make it look like the crew are following the instructions, but is always looking for the quickest way to safely get his crew off the ship. Charles Pizer is the weapons expert, he isn’t afraid to run into a battle, but he could find himself getting in trouble more often than not. Dr Kate McCrae has seen her father vanish off this ship, she has a connection with the robot which makes her valuable when it comes to dealing with situations that arise. Harry Booth is the engineer who has been worried about everything on board for too long, now he will cause the panic when he doesn’t need to. Vincent is the robot that is always going to help his crew, he isn’t scared of getting into confrontation.
Performances – Maximilian Schell in the lead villainous role does help us believe he can control people on everything in his genius mind. Anthony Perkins does well making see how easily somebody can turn to believe everything. Robert Forster does make for a great captain through the film, while the rest of the cast all work well with each other.
Story – The story here follows a research space travelling crew that discover a block hole and a ship on the edge, only to learn that the man living on the ship is the only one on the ship and he has bigger plans for his genius idea. This is a story that plays into the ideas of space travel that could see a black hole being one of the biggest problems. We see how one person could become made with power and how other could be torn between following him or escaping from him, leading to the crew needing to try and escape before they become his latest victims. This is one that could be something truly special and for the time it most likely was, but we have seen it done so many times through the years and is much better.
Action/Sci-Fi – The action is typical sci-fi action, we have laser guns, explosions and destruction on the ship, it isn’t anything overly fancy, but does what it needs to.
Settings – The film is set on the spaceship which shows the wide corridors and rooms that would be important to long distance space travel.
Special Effects – The effects in the film would have been great for the time, while some of the effects might have dated, they still get the peril over when the meteor strikes.

Scene of the Movie – The Meteor roll.
That Moment That Annoyed Me – Harry’s decision.
Final Thoughts – This is a sci-fi film that could have been the first of its type, it opened us up to an idea that could be faced by many if they went into space one day, even if the story seems to have been used a lot more in the future.

Overall: Ground Breaking Sci-Fi.
Rating
  
Starship Troopers 2: Hero of the Federation (2004)
Starship Troopers 2: Hero of the Federation (2004)
2004 | Sci-Fi
Verdict: Noticeable Small Sequel

Story: Starship Troopers 2: Hero of the Federation starts straight after the first film, the humans know have the upper hand in the war against the bugs with more soldiers on the ground ready for battle. We follow a small unit that find themselves surrounded in a night assault, who seek refuge in an abandoned outpost, deep in the bug territory.
The unit finds Captain Dax (Burgi) locked away inside, while the unit gets surrounded Lei Sahara (Porch) does what she can to save her unit against her LT Dill (Monoson) who wants to get involved in paperwork and ranks, when the real enemy is a new threat they have never seen before.

Thoughts on Starship Troopers 2: Hero of the Federation

Characters – Captain VJ Dax is the officer found trapped in the outpost, once a hero of the war now a disgraced man, he is the only one that seems to know how to fight back on a more aggressive way than other soldiers are. He will demand the best from the soldiers no matter how it might see him clash with the others. Pvt Lei Sahara is one of the strongest members of the unit, she is a weak psychic that gets visions that don’t always get taken seriously, she makes the rash decision to release Dax. LT Pavlov Dill is the inexperienced soldier put in a position of power that is more interested in dealing with the ranks and orders than saving the soldier’s lives. Pvt Soda is one of the soldiers saved that needs medical attention, though she isn’t everything she looks like.
Performances – Richard Burgi is the best of the performers here, he does continue the tone of a strong military man, while most of the rest of the cast don’t reach this level. Colleen Porch does handle the serious side of the film well too.
Story – The story continues the war between humans and bugs, only this time we see the soldiers cornered in battle which will see them finding an enemy coming from within. The story here does scale back big time what we are dealing with, giving us a small unit that must battle from within one location instead of different warzones. We do move the story on from the original as we see just how humans once again understatement an enemy, as well as providing more to the bug intelligence that we are seeing. One of the problems with the story though does come from the fact we are making the story more contained, this doesn’t help on the idea of the large scale war going on, this conflicts the audience into seeing almost like a small chapter of the war over the next battle for victory.
Action/Sci-Fi – The action does continue to be large scale shooting between the humans aiming for the bugs that don’t stop, while the sci-fi is more horror based with the idea of the new bug that no human has seen before.
Settings – The film does use the outpost as the main setting, it would be a safehouse for the soldiers during the attack, though just how safe is a different question.
Special Effects – The effects while given a much small budget, don’t look bad at all, they continue to make the bugs look terrifying for anybody that comes across them.

Scene of the Movie – Stand off on the roof.
That Moment That Annoyed Me – We try to swap genres doing an alien to aliens reverse tone for the film, that just doesn’t work.
Final Thoughts – This is a sequel that doesn’t live up to the original, it does try to do something different, though it just fails to make everything hit the heights of the original.

Overall: Simple Sequel.