Search
Search results
Bob Mann (459 KP) rated Blade Runner 2049 (2017) in Movies
Sep 29, 2021
A stunning visual triumph.
I was a sufficient nerd to buy a “Back to the Future” T-shirt to celebrate “future day” from “Back to the Future 2” two-years ago, and I will probably be a sufficient nerd to buy a “Blade Runner” T-shirt in two-years time to celebrate the setting-date for the original film. One thing’s for sure… 2049 is never going to be long enough away to see the world of the new Blade Runner movie come to fruition: so I look forward to ironically buying that T-shirt too (assuming I make it to 88!). But I digress.
I lived in fear of this film since it was announced… having loved the original, a sequel was always going to be a risky prospect. But my fears were slightly quelled when I learned that Denis Villeneuve (“Arrival“) was at the helm. And having now seen it I am pleasantly relieved: this is a memorable film.
In 2049 the first-generation Nexus replicants of the original film are still causing problems, and Ryan Gosling is ‘K’ – a blade runner employed by LAPD lieutenant Joshi (Robin Wright, “Wonder Woman“, “House of Cards”) to track them down and liquidate them. On one of these missions, K uncovers a buried secret that brings the LAPD into a desperate race for a pivotal prize, against replicant-builder Niander Wallace (Jared Leto, “Dallas Buyer’s Club“) and his henchwoman Luv (Sylvia Hoeks). The mission leads to K searching out his illustrious predecessor Deckard (Harrison Ford), who is not keen to be found.
Firstly (and most impressively) this is a spectacle to watch…. “I’ve seen things…”! The visuals are just gorgeous, from the junk-yards of Greater Los Angeles to the radioactive ruins of Las Vegas, vividly glowing amber to glorious effect. Hardly a surprise with Roger Deakins (“Hail Caesar“, “Sicario“) behind the camera, but Adam Heinis (“Rogue One“) and the rest of his special effects team deserve kudos for the effects never feeling overly “CGI-like”.
The music (by Benjamin Wallfisch and Hans Zimmer, via a replaced Johann Johannsson) pays suitable tribute to the spirit of the original Vangelis soundtrack. (It’s curious though that “Tears in the Rain” from the soundtrack is a reworking of the Vangelis original, but Vangelis doesn’t seem to be credited anywhere! Vangelis and Ridley Scott clearly had a SERIOUS falling out!).
On the acting front, Ryan Gosling is his dynamic self as usual! (But here, somewhat justified). Harrison Ford is given very little screen time, but what he does do he does exceptionally well – his best performance in years. It’s some of the supporting parts though that really appeal: Dave Bautista (“Spectre“) is just superb in the opening scenes of the film, and I particularly enjoyed Ana de Armas’s portrayal of K’s holographic girlfriend Joi. I’ve seen comment in other reviews that described this relationship as “laughable” and a downward step for “woman’s rights” compared to Villeneuve’s previous strong female characters (of Louise from “Arrival” and Kate from “Sicario“). But I disagree! I found the relationship truly touching, with Joi’s procurement of a prostitute (Mackenzie Davis) to act as a surrogate body being both loving and giving. And as regards ‘woman’s rights’, come on! Get serious! This is a holographic commercial male companion…. the “Alexa” of the future…. I’m quite sure the male version looks like Ryan Reynolds! Sex still sells, even in 2049!!
My favourite character though was a cameo by Barkhad Abdi (“Captain Phillips“) luxoriating under the name of Doctor Badger!
I was less comfortable with Jared Leto’s dialogue which – for me at least – was barely audible. In general this film is both a challenge for those aurally challenged (with some fuzzy dialogue/effects/music mixes) and those visually challenged (with 8 point font for the on-screen text that was almost impossible to see on the cinema screen, so good luck with the DVD!).
I really wanted to give this film 5-Fads. But I can’t quite get there. The story – while interesting and having emotional depth – is lightweight for a film of this length (a butt-numbing 163 minutes!) and it moves at such a glacial pace that I’m ashamed to say that my mind wandered at times. (Specifically to how many different ways I could imagine harm being done to the American guy in front of me, who was constantly turning on his Apple watch and at one point (to whisperings of very British outrage!) his full-brightness iPhone!) The screenplay was by Hampton Fancher (one of the original Blade Runner writers) and Michael Green (“Logan“, “Alien: Covenant“) but even with this track record, it’s the film’s Achilles heel.
It’s a relief that Blade Runner revisited is not a complete disaster: quite the opposite in fact. It doesn’t quite match C-beams glittering in the dark near the Tannhäuser Gate (what could)… but its a damned good attempt.
I lived in fear of this film since it was announced… having loved the original, a sequel was always going to be a risky prospect. But my fears were slightly quelled when I learned that Denis Villeneuve (“Arrival“) was at the helm. And having now seen it I am pleasantly relieved: this is a memorable film.
In 2049 the first-generation Nexus replicants of the original film are still causing problems, and Ryan Gosling is ‘K’ – a blade runner employed by LAPD lieutenant Joshi (Robin Wright, “Wonder Woman“, “House of Cards”) to track them down and liquidate them. On one of these missions, K uncovers a buried secret that brings the LAPD into a desperate race for a pivotal prize, against replicant-builder Niander Wallace (Jared Leto, “Dallas Buyer’s Club“) and his henchwoman Luv (Sylvia Hoeks). The mission leads to K searching out his illustrious predecessor Deckard (Harrison Ford), who is not keen to be found.
Firstly (and most impressively) this is a spectacle to watch…. “I’ve seen things…”! The visuals are just gorgeous, from the junk-yards of Greater Los Angeles to the radioactive ruins of Las Vegas, vividly glowing amber to glorious effect. Hardly a surprise with Roger Deakins (“Hail Caesar“, “Sicario“) behind the camera, but Adam Heinis (“Rogue One“) and the rest of his special effects team deserve kudos for the effects never feeling overly “CGI-like”.
The music (by Benjamin Wallfisch and Hans Zimmer, via a replaced Johann Johannsson) pays suitable tribute to the spirit of the original Vangelis soundtrack. (It’s curious though that “Tears in the Rain” from the soundtrack is a reworking of the Vangelis original, but Vangelis doesn’t seem to be credited anywhere! Vangelis and Ridley Scott clearly had a SERIOUS falling out!).
On the acting front, Ryan Gosling is his dynamic self as usual! (But here, somewhat justified). Harrison Ford is given very little screen time, but what he does do he does exceptionally well – his best performance in years. It’s some of the supporting parts though that really appeal: Dave Bautista (“Spectre“) is just superb in the opening scenes of the film, and I particularly enjoyed Ana de Armas’s portrayal of K’s holographic girlfriend Joi. I’ve seen comment in other reviews that described this relationship as “laughable” and a downward step for “woman’s rights” compared to Villeneuve’s previous strong female characters (of Louise from “Arrival” and Kate from “Sicario“). But I disagree! I found the relationship truly touching, with Joi’s procurement of a prostitute (Mackenzie Davis) to act as a surrogate body being both loving and giving. And as regards ‘woman’s rights’, come on! Get serious! This is a holographic commercial male companion…. the “Alexa” of the future…. I’m quite sure the male version looks like Ryan Reynolds! Sex still sells, even in 2049!!
My favourite character though was a cameo by Barkhad Abdi (“Captain Phillips“) luxoriating under the name of Doctor Badger!
I was less comfortable with Jared Leto’s dialogue which – for me at least – was barely audible. In general this film is both a challenge for those aurally challenged (with some fuzzy dialogue/effects/music mixes) and those visually challenged (with 8 point font for the on-screen text that was almost impossible to see on the cinema screen, so good luck with the DVD!).
I really wanted to give this film 5-Fads. But I can’t quite get there. The story – while interesting and having emotional depth – is lightweight for a film of this length (a butt-numbing 163 minutes!) and it moves at such a glacial pace that I’m ashamed to say that my mind wandered at times. (Specifically to how many different ways I could imagine harm being done to the American guy in front of me, who was constantly turning on his Apple watch and at one point (to whisperings of very British outrage!) his full-brightness iPhone!) The screenplay was by Hampton Fancher (one of the original Blade Runner writers) and Michael Green (“Logan“, “Alien: Covenant“) but even with this track record, it’s the film’s Achilles heel.
It’s a relief that Blade Runner revisited is not a complete disaster: quite the opposite in fact. It doesn’t quite match C-beams glittering in the dark near the Tannhäuser Gate (what could)… but its a damned good attempt.
Kiruji (13 KP) rated X-Men: First Class (2011) in Movies
Jul 18, 2018
I'm not an X-Men fan. I know, it's strange, right? I mean, I'm a comic book fan in general. Iron Man's a dude. I dig the Hulk. I love all things Batman (except when Joel Schumacher tweaked the Batman's Batnipples). I geekgasmed all over my trousers in the lead up to THE DARK KNIGHT and actually watching it at an IMAX was like losing my virginity again. But the X-Men? Kinda leave me cold. Even though, on the face of it, it should be pretty awesome. Mutant humans with the ability to do just about anything you can imagine, fighting each other and various other bad things? Why the hell wouldn't I like that? But I could never get into it. The first X-Men movie, way back in 2000, left me feeling indifferent. It was OK, but nothing special. The second one was worse. The third one just plain awful. WOLVERINE: ORIGINS was quite fun, but then, a hard drinking, smoking, swearing brawler with friendly mutton-chops and blades in his hands was always going to be appealing to me.
And so, it was with a feeling of complete indifference that I flashed my Cineworld Unlimited card at a bored usher and got my ticket and a mixed slushie last week. I only went to see it because my buddy wanted to and, well, we'd missed the start of THE HANGOVER PART II.
So, into the darkened room early for a change. Managed to get prime seats. Mainly because the auditorium was pretty much empty. Something I didn't think was the most fortuitous portent to the movie we were about to watch. On the plus side however, as we were watching a comic book movie, we got the comic book trailer reel... First was THE GREEN LANTERN, which excited me a little (mainly because I have a man crush on Ryan Reynolds). Then came CAPTAIN AMERICA, which excited me a little more (mainly because it looks FREAKIN' AWESOME). Then we got RISE OF THE PLANET OF THE APES, which intrigued me (mainly because James Franco was doing a 'learned man' accent). Presumably because Cineworld were already scraping the comic book movie barrel, they then repeated the APES trailer, which killed the mood and left me feeling indifferent again.
But I digress. I think you get that I didn't really give a crap one way or the other about the movie I was about to watch. The opening scenes however, are set in a WWII concentration camp and I found my interest piqued. At first, I couldn't figure out whether it had been newly filmed or if they were recycling one of the flashbacks from one of the earlier movies. Then, Kevin Bacon. Suddenly, I was transfixed by the German pouring forth from his mouth which seemed authentic and I couldn't quite work out if he was lip-synching or not. That's somewhat besides the point though, as the scene itself was very tense and only marginally spoiled by the child actor when it was his turn to scream the longest NOOOOOOO!!! (sorry, NEEEEEEEEIN!!!) since Adolf Vader in Episode 3.
The film very quickly moved on in leaps and bounds, sucking me in and winning me over. Kevin Bacon seemed to enjoy hamming it up as the evil Sebastian Shaw. James McAvoy is an exceptionally talented chap and made for an excellent Charles Xavier - a cocky, beer-swilling, genius ladies man. Similarly, Michael Fassbender did a top notch job in playing Erik Lehnsherr, coming across as a Holocaust-surviving Bond, maybe even slightly cooler. Even Jason Flemyng was pretty good, although I don't think he actually spoke at all, which might have helped his case.
I loved the whole origins story, seeing how Xavier and Lehnsherr were good friends despite their obvious differences and started the School for the Gifted together was pretty cool. The only little blight on the movie (after the whole NEEEEEEEIN!!! incident) was that when it came time for Fassbender to don Magneto's helmet, the prop department had obviously measured his noggin wrong and it was clearly too tight. I say that because, every time he slapped it on his dome, his accent turned from gruff-hero-of-indeterminate-country-of-origin to... Well, to Oirish. The only reason I can think of is that the helmet was squeezing his bonce a bit too snugly. It didn't happen when Kevin Bacon was wearing it.
Helmet business aside, on the whole, I left feeling like I'd just seen a proper comic book movie. Full of fantastical, incredible things dancing around a plot that made sense and characters that I, on the whole, cared about at least a little. There was even a Wolverine cameo in it, which made me chuckle more than it should have. Far from being indifferent towards the X-Men now, I'm looking forward to seeing where the story goes next. I just hope Matthew Vaughn is directing again. He's turned out an X-Men film that is much, much better than mediocre and they'd be idiots to give it to anyone else.
And so, it was with a feeling of complete indifference that I flashed my Cineworld Unlimited card at a bored usher and got my ticket and a mixed slushie last week. I only went to see it because my buddy wanted to and, well, we'd missed the start of THE HANGOVER PART II.
So, into the darkened room early for a change. Managed to get prime seats. Mainly because the auditorium was pretty much empty. Something I didn't think was the most fortuitous portent to the movie we were about to watch. On the plus side however, as we were watching a comic book movie, we got the comic book trailer reel... First was THE GREEN LANTERN, which excited me a little (mainly because I have a man crush on Ryan Reynolds). Then came CAPTAIN AMERICA, which excited me a little more (mainly because it looks FREAKIN' AWESOME). Then we got RISE OF THE PLANET OF THE APES, which intrigued me (mainly because James Franco was doing a 'learned man' accent). Presumably because Cineworld were already scraping the comic book movie barrel, they then repeated the APES trailer, which killed the mood and left me feeling indifferent again.
But I digress. I think you get that I didn't really give a crap one way or the other about the movie I was about to watch. The opening scenes however, are set in a WWII concentration camp and I found my interest piqued. At first, I couldn't figure out whether it had been newly filmed or if they were recycling one of the flashbacks from one of the earlier movies. Then, Kevin Bacon. Suddenly, I was transfixed by the German pouring forth from his mouth which seemed authentic and I couldn't quite work out if he was lip-synching or not. That's somewhat besides the point though, as the scene itself was very tense and only marginally spoiled by the child actor when it was his turn to scream the longest NOOOOOOO!!! (sorry, NEEEEEEEEIN!!!) since Adolf Vader in Episode 3.
The film very quickly moved on in leaps and bounds, sucking me in and winning me over. Kevin Bacon seemed to enjoy hamming it up as the evil Sebastian Shaw. James McAvoy is an exceptionally talented chap and made for an excellent Charles Xavier - a cocky, beer-swilling, genius ladies man. Similarly, Michael Fassbender did a top notch job in playing Erik Lehnsherr, coming across as a Holocaust-surviving Bond, maybe even slightly cooler. Even Jason Flemyng was pretty good, although I don't think he actually spoke at all, which might have helped his case.
I loved the whole origins story, seeing how Xavier and Lehnsherr were good friends despite their obvious differences and started the School for the Gifted together was pretty cool. The only little blight on the movie (after the whole NEEEEEEEIN!!! incident) was that when it came time for Fassbender to don Magneto's helmet, the prop department had obviously measured his noggin wrong and it was clearly too tight. I say that because, every time he slapped it on his dome, his accent turned from gruff-hero-of-indeterminate-country-of-origin to... Well, to Oirish. The only reason I can think of is that the helmet was squeezing his bonce a bit too snugly. It didn't happen when Kevin Bacon was wearing it.
Helmet business aside, on the whole, I left feeling like I'd just seen a proper comic book movie. Full of fantastical, incredible things dancing around a plot that made sense and characters that I, on the whole, cared about at least a little. There was even a Wolverine cameo in it, which made me chuckle more than it should have. Far from being indifferent towards the X-Men now, I'm looking forward to seeing where the story goes next. I just hope Matthew Vaughn is directing again. He's turned out an X-Men film that is much, much better than mediocre and they'd be idiots to give it to anyone else.
Lee (2222 KP) rated Spider-Man: Far From Home (2019) in Movies
Jul 3, 2019
I think I was one of the few people that was ultimately disappointed by Spider-Man: Homecoming. After Spider-Man's impressive and thrilling introduction to the Marvel universe during Captain America: Civil War, I felt Homecoming to be somewhat lacking - set pieces that had already been shown in the trailer, bigger set pieces that were difficult to follow on screen and, to quote my review, "too much awkward teen, not enough action hero". I even used the phrase "superhero fatigue", which funnily enough is a phrase currently being bandied around by some for this next Spider-Man venture, Far From Home, particularly in the wake of the intense Avengers: Endgame earlier this year. So, let's just say I was cautiously optimistic heading in to see this movie.
We kick off with a brief introduction to what will dominate the rest of the movie - Nick Fury and Maria Hill arrive in Mexico, where "a cyclone with a face" has completely destroyed a small town. As this new threat returns to wreak even more havoc, a mysterious new hero arrives to face it square on in battle, dramatically declaring to the startled S.H.I.E.L.D agents, "you don't want any part of this". From there, we switch to a lighthearted wrap up of the devastating events surrounding Infinity War/Endgame, in the form of an amateur high school news report. Mourning the loss of fallen heroes (accompanied by Whitney Houston singing 'I Will Always Love You'!), the report goes on to explain how "The Blip" - the term many are using to describe the effects of the 5 year period where half of the population were wiped from existence. Having the population age 5 years while the returning half haven't aged at all naturally has humorous consequences when it comes to students and their school life, but essentially humanity has managed to move on and has learnt to deal with it. Someone who is struggling to move on though, particularly from the loss of mentor/surrogate father, Tony Stark, is young Peter Parker. Desperately in need of a summer vacation, and a break from being Spider-Man, Parker cannot wait to join the rest of his friends, and crucially MJ (Zendaya), on an upcoming school trip which will take them to various European destinations.
But there's no chance of any kind of break for Spider-Man just yet, as Nick Fury has other plans for him. Peter does the unthinkable though and ignores the many phone calls from Fury, until he eventually tracks him down for a face to face meeting in his Venice hotel room. Since the incident in Mexico, S.H.I.E.L.D have been working with the mysterious new hero, Quentin Beck, or 'Mysterio' as he has now been dubbed, and Peter (along with us) are now brought up to speed on the origins of Quentin and these new global threats. Quentin actually comes from an alternate Earth where these creatures, known as The Elementals (monstrous versions of wind, fire, water and air), were responsible for the destruction of not only his world but his entire family too. The most powerful Elemental, fire, is yet to appear on our Earth and Mysterio, along with the help of S.H.I.E.L.D and Spider-Man, need to locate and stop it before it becomes too powerful for them to defeat.
Peter isn't initially interested though, being more concerned about jeopardising his school trip and exposing his identity, not to mention ruining his chances of finally hooking up with MJ. So, the rest of the movie nicely splits itself between teen high school banter/comedy drama and international superhero action. Happy Hogan (Jon Favreau) features prominently throughout the movie, helping to guide and mentor Peter in the absence of his old boss Tony Stark, and providing plenty of comic relief along the way too. He also passes onto Peter, a gift from Tony Stark - a pair of Jarvis-like talking shades called EDITH (Even Dead I'm The Hero!) - which initially act as a funny and poignant accessory for Peter, but proves to be a hugely important part of how the rest of the movie plays out.
Beyond that, I'm struggling to avoid spoilers. And there are a lot of them. If you're familiar with the comics though (and despite having some vague familiarity with them, I'd completely forgotten everything!), you'll be able to predict a lot of what comes next anyway. But, once again, I have to say how amazed I am that Marvel managed to produce trailers for this movie which not only mislead you into believing that you know exactly which direction this movie is heading in, but also feature scenes which aren't in the final movie! As a result, I found Far From Home to be a truly wonderful surprise, and even if you know how it's all going to play out, you should still manage to get a huge amount of enjoyment from seeing the masters of storytelling at work yet again. This movie gave me Endgame-level thrills and goose-bump moments, over and over again throughout. Visually, it's outstanding - with impressive action scenes and trippy sequences the likes of which we haven't seen since Doctor Strange. Jake Gyllenhaal is perfect as Mysterio too, really bringing the character to life, and by the end of it all I was just completely blown away. So when the mid credit sequence hit, opening up some shocking possibilities for future movies, I was almost hyperventilating with excitement!
We kick off with a brief introduction to what will dominate the rest of the movie - Nick Fury and Maria Hill arrive in Mexico, where "a cyclone with a face" has completely destroyed a small town. As this new threat returns to wreak even more havoc, a mysterious new hero arrives to face it square on in battle, dramatically declaring to the startled S.H.I.E.L.D agents, "you don't want any part of this". From there, we switch to a lighthearted wrap up of the devastating events surrounding Infinity War/Endgame, in the form of an amateur high school news report. Mourning the loss of fallen heroes (accompanied by Whitney Houston singing 'I Will Always Love You'!), the report goes on to explain how "The Blip" - the term many are using to describe the effects of the 5 year period where half of the population were wiped from existence. Having the population age 5 years while the returning half haven't aged at all naturally has humorous consequences when it comes to students and their school life, but essentially humanity has managed to move on and has learnt to deal with it. Someone who is struggling to move on though, particularly from the loss of mentor/surrogate father, Tony Stark, is young Peter Parker. Desperately in need of a summer vacation, and a break from being Spider-Man, Parker cannot wait to join the rest of his friends, and crucially MJ (Zendaya), on an upcoming school trip which will take them to various European destinations.
But there's no chance of any kind of break for Spider-Man just yet, as Nick Fury has other plans for him. Peter does the unthinkable though and ignores the many phone calls from Fury, until he eventually tracks him down for a face to face meeting in his Venice hotel room. Since the incident in Mexico, S.H.I.E.L.D have been working with the mysterious new hero, Quentin Beck, or 'Mysterio' as he has now been dubbed, and Peter (along with us) are now brought up to speed on the origins of Quentin and these new global threats. Quentin actually comes from an alternate Earth where these creatures, known as The Elementals (monstrous versions of wind, fire, water and air), were responsible for the destruction of not only his world but his entire family too. The most powerful Elemental, fire, is yet to appear on our Earth and Mysterio, along with the help of S.H.I.E.L.D and Spider-Man, need to locate and stop it before it becomes too powerful for them to defeat.
Peter isn't initially interested though, being more concerned about jeopardising his school trip and exposing his identity, not to mention ruining his chances of finally hooking up with MJ. So, the rest of the movie nicely splits itself between teen high school banter/comedy drama and international superhero action. Happy Hogan (Jon Favreau) features prominently throughout the movie, helping to guide and mentor Peter in the absence of his old boss Tony Stark, and providing plenty of comic relief along the way too. He also passes onto Peter, a gift from Tony Stark - a pair of Jarvis-like talking shades called EDITH (Even Dead I'm The Hero!) - which initially act as a funny and poignant accessory for Peter, but proves to be a hugely important part of how the rest of the movie plays out.
Beyond that, I'm struggling to avoid spoilers. And there are a lot of them. If you're familiar with the comics though (and despite having some vague familiarity with them, I'd completely forgotten everything!), you'll be able to predict a lot of what comes next anyway. But, once again, I have to say how amazed I am that Marvel managed to produce trailers for this movie which not only mislead you into believing that you know exactly which direction this movie is heading in, but also feature scenes which aren't in the final movie! As a result, I found Far From Home to be a truly wonderful surprise, and even if you know how it's all going to play out, you should still manage to get a huge amount of enjoyment from seeing the masters of storytelling at work yet again. This movie gave me Endgame-level thrills and goose-bump moments, over and over again throughout. Visually, it's outstanding - with impressive action scenes and trippy sequences the likes of which we haven't seen since Doctor Strange. Jake Gyllenhaal is perfect as Mysterio too, really bringing the character to life, and by the end of it all I was just completely blown away. So when the mid credit sequence hit, opening up some shocking possibilities for future movies, I was almost hyperventilating with excitement!
Bob Mann (459 KP) rated 1917 (2020) in Movies
Jan 12, 2020
Cinematography (1 more)
Visceral and enormously tense movie experience
Visceral, brilliant and a far from relaxing evening at the movies.
It's already won Best Film at the Golden Globes, and seems set for Oscar glory too. Is Sam Mendes's WW1 epic any good?
"The Man is the Mission" - The similarities with the storyline of Spielberg's "Saving Private Ryan" are evident. Lance Corporal Blake (Dean-Charles Chapman) has a brother serving in another battalion of 1,600 men under the command of Colonel Mackenzie (Benedict Cumberbatch). The problem is that they are walking into a trap and are about to be slaughtered when they go over the top at dawn. General Erinmore (Colin Firth) picks Blake and his mate Lance Corporal Will Schofield (George MacKay) to run a dangerous mission to cross no-mans land, break through the German lines and get the message to Mackenzie to call the attack off.
Famously, the movie uses the "Rope" / "Birdman" technique of appearing to film the action as a single continuous take. This adds enormously to the tension as the duo proceed into danger. Aside from a chance meeting with a French foster mother (Claire Duburcq), the tension is maintained at 110% for the film's duration. Which makes for an exhausting watch! Congratulations by the way to Ms Duburcq for bagging the one female role in the whole movie! This is the anti-dote to the female-heavy movies of 2019!
This is a movie you MUST go to see in the cinema. A star of the show is Roger Deakins' cinematography which is just glorious to look at. The hell-holes (literally) of no-mans land are one thing, but then we get the sweeping landscapes of the green french countryside (actually Wiltshire, just a few miles from where I live!). But the really jaw-dropping cinematography for me came in a flare-lit ruined French town. The effect of a raging fire in the distance and the constantly shifting shadows of the ruins is truly spectacular.
All of this is helped by a great score by Thomas Newman, particularly at this moment in the film. The music suits the action perfectly, which is all you can ask for from a score.
I first noticed George MacKay in one of the lead roles in the Proclaimers musical "Sunshine on Leith" and then again in "Pride": both relatively low-key British films. Here he is catapulted onto the global blockbuster stage, and has nowhere to hide being on-screen literally for the whole running time (and he is running!). He doesn't disappoint: the performance is a stellar one and he holds the drama together.
He's got good support though: small but important supporting roles come from not only Firth and Cumberbatch but also Daniel ("Line of Duty") Mays; Andrew ("Kneel!") Scott; Adrian ("Killing Eve") Scarborough and Richard Madden. But my favourite was a quietly strong (no pun intended) from Mark Strong as a friendly captain with good advice for our hero.
Is the single-shot idea a gimmick? Perhaps. But it is extremely effective at maintaining the momentum. Perhaps to a degree it is a bit of a distraction, since I was constantly looking for the cuts (and very clever they are too). But it is undeniably a marvelous piece of film-making. The choreography involved with getting all of those actors and extras moving in unison for the length of some of those takes would make even Busby Berkeley sweat!
There are also some truly extraordinary action shots: a barn scene (and its dramatic aftermath) is one of the most incredible bits of film-making I've seen not just this year (that's not saying much!) but also last year.
The movie is not for the faint-hearted, with some truly gruesome scenes that stick in the mind afterwards. The illustrious Mrs Movie Man spent most of the movie with her hands over her eyes! But in general, this feels authentic. My own grandfather spent 3 days and nights lying wounded in the French mud, before being rescued... by the Germans. War is hell, and the film reflects that.
Director Sam Mendes - also a Golden Globe winner - only goes a bit Hollywood at one point: a musical interlude where an exhausted Schofield creeps into camp (what? no guards?) and listens to a wistful acappella. The realism felt like it went from 10/10 to 7/10.
This is a top-class piece of movie-making and deserves all its award success. I went in with a bit of an "Oscar-bait" attitude; the one-take gimmick peaking my interest but also stoking my cynicism. Was this to be just a technically fabulous movie that would win the awards but not really entertain? But my cynicism was unfounded. It's a gripping watch and a truly memorable movie.
See it. See it at the cinema. And see it at a cinema with as big a screen and with as great a sound system as possible!
(For the full graphical review, please check out the review on One Mann's Movies at https://bob-the-movie-man.com/2020/01/12/one-manns-movies-film-review-1917-2019/ )
"The Man is the Mission" - The similarities with the storyline of Spielberg's "Saving Private Ryan" are evident. Lance Corporal Blake (Dean-Charles Chapman) has a brother serving in another battalion of 1,600 men under the command of Colonel Mackenzie (Benedict Cumberbatch). The problem is that they are walking into a trap and are about to be slaughtered when they go over the top at dawn. General Erinmore (Colin Firth) picks Blake and his mate Lance Corporal Will Schofield (George MacKay) to run a dangerous mission to cross no-mans land, break through the German lines and get the message to Mackenzie to call the attack off.
Famously, the movie uses the "Rope" / "Birdman" technique of appearing to film the action as a single continuous take. This adds enormously to the tension as the duo proceed into danger. Aside from a chance meeting with a French foster mother (Claire Duburcq), the tension is maintained at 110% for the film's duration. Which makes for an exhausting watch! Congratulations by the way to Ms Duburcq for bagging the one female role in the whole movie! This is the anti-dote to the female-heavy movies of 2019!
This is a movie you MUST go to see in the cinema. A star of the show is Roger Deakins' cinematography which is just glorious to look at. The hell-holes (literally) of no-mans land are one thing, but then we get the sweeping landscapes of the green french countryside (actually Wiltshire, just a few miles from where I live!). But the really jaw-dropping cinematography for me came in a flare-lit ruined French town. The effect of a raging fire in the distance and the constantly shifting shadows of the ruins is truly spectacular.
All of this is helped by a great score by Thomas Newman, particularly at this moment in the film. The music suits the action perfectly, which is all you can ask for from a score.
I first noticed George MacKay in one of the lead roles in the Proclaimers musical "Sunshine on Leith" and then again in "Pride": both relatively low-key British films. Here he is catapulted onto the global blockbuster stage, and has nowhere to hide being on-screen literally for the whole running time (and he is running!). He doesn't disappoint: the performance is a stellar one and he holds the drama together.
He's got good support though: small but important supporting roles come from not only Firth and Cumberbatch but also Daniel ("Line of Duty") Mays; Andrew ("Kneel!") Scott; Adrian ("Killing Eve") Scarborough and Richard Madden. But my favourite was a quietly strong (no pun intended) from Mark Strong as a friendly captain with good advice for our hero.
Is the single-shot idea a gimmick? Perhaps. But it is extremely effective at maintaining the momentum. Perhaps to a degree it is a bit of a distraction, since I was constantly looking for the cuts (and very clever they are too). But it is undeniably a marvelous piece of film-making. The choreography involved with getting all of those actors and extras moving in unison for the length of some of those takes would make even Busby Berkeley sweat!
There are also some truly extraordinary action shots: a barn scene (and its dramatic aftermath) is one of the most incredible bits of film-making I've seen not just this year (that's not saying much!) but also last year.
The movie is not for the faint-hearted, with some truly gruesome scenes that stick in the mind afterwards. The illustrious Mrs Movie Man spent most of the movie with her hands over her eyes! But in general, this feels authentic. My own grandfather spent 3 days and nights lying wounded in the French mud, before being rescued... by the Germans. War is hell, and the film reflects that.
Director Sam Mendes - also a Golden Globe winner - only goes a bit Hollywood at one point: a musical interlude where an exhausted Schofield creeps into camp (what? no guards?) and listens to a wistful acappella. The realism felt like it went from 10/10 to 7/10.
This is a top-class piece of movie-making and deserves all its award success. I went in with a bit of an "Oscar-bait" attitude; the one-take gimmick peaking my interest but also stoking my cynicism. Was this to be just a technically fabulous movie that would win the awards but not really entertain? But my cynicism was unfounded. It's a gripping watch and a truly memorable movie.
See it. See it at the cinema. And see it at a cinema with as big a screen and with as great a sound system as possible!
(For the full graphical review, please check out the review on One Mann's Movies at https://bob-the-movie-man.com/2020/01/12/one-manns-movies-film-review-1917-2019/ )
Gareth von Kallenbach (980 KP) rated 21 Jump Street (2012) in Movies
Aug 7, 2019
Back in 1987, the fledgling Fox Network debuted, offering entertainment on Saturday and Sunday evenings aimed at a younger audience. One of the network’s first breakout shows was a police drama with young cops and plenty of action, a show named 21 Jump Street. The show featured a cast of largely unknowns who quickly bolted to overnight notoriety, most notably its star Johnny Depp who, much to his chagrin, became a pinup boy and sex symbol for the show.
The show mixed humor, action, and romance. It followed a team of young officers who were part of a special undercover unit that infiltrated high schools and colleges where they posed as students to solve various campus crimes. Johnny Depp left the show after the fourth season, wanting to be taken seriously as a legitimate actor. The show soon ended one year later. Despite having run only five seasons and having a short-lived spinoff series for star Richard Grieco, “21 Jump Street” remained a pop-culture hit 25 years later.
As such, I had a lot of skepticism when I first heard that Jonah Hill and Channing Tatum would be bringing an updated, raunchier version to the big screen that was heavy on laughs and would definitely aim for an R-rated. This theatrical version stars Hill as Officer Schmidt and Tatum as Officer Jenko, two young officers who met while in high school and, despite being on opposite ends of the social spectrum, bonded and became close friends during their time at the police academy years after graduation. When the duo find their lives as bike cops not as exciting as they had hoped and after they bungle their first chance at a significant arrest, the duo find themselves reassigned to the revived Jump Street project.
Schmidt, in spite of his misgivings, decides to face his fear of the horror that was high school decides to give it another chance. Jenko is soon horrified to see that the social structure that he dominated back in his day has clearly turned upside down. Jocks are no longer the big men on campus, replaced by sensitive New Age types. Nerds that he preyed upon are now the cool kids in school.
After the death of a student who took a new designer drug he bought at school, Schmidt and Jenko are assigned to find the dealers, infiltrate the gang and get to the bottom of the drug distribution ring and stop it at all costs. This proves to be easier said than done, especially for Schmidt. He begins to really relish his new found popularity in school and he starts to live the high school experience that he only dreamed about back in his day. Further complicating matters is Molly (Brie Larson), an attractive high school senior who quickly catches Schmidt’s attention and becomes a focal point of his day-to-day activities.
Jenko, on the other hand, finds himself struggling as the former high school kingpin now finds himself a social outcast, spending much of his time with the chemistry nerds trying to find a way to work the social structure to get to the bottom of the school’s drug trade.
Now what would be a simple assignment for two seasoned cops becomes completely unhinged for the to raw recruits who become more obsessed with social status than their mission and take extreme measures to ingratiate themselves with their new classmates. This all comes at a cost as their bond becomes strained due to Schmidt’s rapidly ascending social status and their continued inability to crack the case.
Now this is a premise that has been done countless times in numerous cop films. “21 Jump Street” has a bold and fresh formula that deftly mixes elements of the gross-out teen comedy with an action-adventure film. While the film drags a bit in the middle, there are some incredibly funny jokes throughout the film. The action in the film is solid and fits well with the story rather than trying to spice things up with random explosions.
I loved how the film, based on a story co-written by Jonah Hill, and produced by both Hill and Tatum, took a fresh approach to the subject matter but also respectfully made fun of the source material, banking on nostalgia while updating it for a younger audience.
I can easily say this was probably Jonah Hill’s best comedy to date as they were numerous laugh out loud moments in the film and he and Tatum make a fantastic duo, playing extremely well off one another. There are also several cameos in the film and strong supporting work from Ice Cube, who plays the extremely agitated captain of the inept cops placed under his command. The film sets up very well for a sequel and I understand that there’s already preparation underway should this one do well at the box office.
“21 Jump Street” is easily the funniest movie I’ve seen this year. I have not laughed this much, for all the right reasons, in quite a long time. Hip and fresh again, there’s plenty of bounce left in “21 Jump Street.”
The show mixed humor, action, and romance. It followed a team of young officers who were part of a special undercover unit that infiltrated high schools and colleges where they posed as students to solve various campus crimes. Johnny Depp left the show after the fourth season, wanting to be taken seriously as a legitimate actor. The show soon ended one year later. Despite having run only five seasons and having a short-lived spinoff series for star Richard Grieco, “21 Jump Street” remained a pop-culture hit 25 years later.
As such, I had a lot of skepticism when I first heard that Jonah Hill and Channing Tatum would be bringing an updated, raunchier version to the big screen that was heavy on laughs and would definitely aim for an R-rated. This theatrical version stars Hill as Officer Schmidt and Tatum as Officer Jenko, two young officers who met while in high school and, despite being on opposite ends of the social spectrum, bonded and became close friends during their time at the police academy years after graduation. When the duo find their lives as bike cops not as exciting as they had hoped and after they bungle their first chance at a significant arrest, the duo find themselves reassigned to the revived Jump Street project.
Schmidt, in spite of his misgivings, decides to face his fear of the horror that was high school decides to give it another chance. Jenko is soon horrified to see that the social structure that he dominated back in his day has clearly turned upside down. Jocks are no longer the big men on campus, replaced by sensitive New Age types. Nerds that he preyed upon are now the cool kids in school.
After the death of a student who took a new designer drug he bought at school, Schmidt and Jenko are assigned to find the dealers, infiltrate the gang and get to the bottom of the drug distribution ring and stop it at all costs. This proves to be easier said than done, especially for Schmidt. He begins to really relish his new found popularity in school and he starts to live the high school experience that he only dreamed about back in his day. Further complicating matters is Molly (Brie Larson), an attractive high school senior who quickly catches Schmidt’s attention and becomes a focal point of his day-to-day activities.
Jenko, on the other hand, finds himself struggling as the former high school kingpin now finds himself a social outcast, spending much of his time with the chemistry nerds trying to find a way to work the social structure to get to the bottom of the school’s drug trade.
Now what would be a simple assignment for two seasoned cops becomes completely unhinged for the to raw recruits who become more obsessed with social status than their mission and take extreme measures to ingratiate themselves with their new classmates. This all comes at a cost as their bond becomes strained due to Schmidt’s rapidly ascending social status and their continued inability to crack the case.
Now this is a premise that has been done countless times in numerous cop films. “21 Jump Street” has a bold and fresh formula that deftly mixes elements of the gross-out teen comedy with an action-adventure film. While the film drags a bit in the middle, there are some incredibly funny jokes throughout the film. The action in the film is solid and fits well with the story rather than trying to spice things up with random explosions.
I loved how the film, based on a story co-written by Jonah Hill, and produced by both Hill and Tatum, took a fresh approach to the subject matter but also respectfully made fun of the source material, banking on nostalgia while updating it for a younger audience.
I can easily say this was probably Jonah Hill’s best comedy to date as they were numerous laugh out loud moments in the film and he and Tatum make a fantastic duo, playing extremely well off one another. There are also several cameos in the film and strong supporting work from Ice Cube, who plays the extremely agitated captain of the inept cops placed under his command. The film sets up very well for a sequel and I understand that there’s already preparation underway should this one do well at the box office.
“21 Jump Street” is easily the funniest movie I’ve seen this year. I have not laughed this much, for all the right reasons, in quite a long time. Hip and fresh again, there’s plenty of bounce left in “21 Jump Street.”
Purple Phoenix Games (2266 KP) rated Libertalia in Tabletop Games
Sep 5, 2019 (Updated Dec 2, 2019)
(Sung to the tune of “Rainbow Connection”) Why are there so many games about pirates? Why do I love them so much? (end music) Well I will tell you. Libertalia is one of the first pirate games I ever collected and played. I was finally able to introduce it to Laura recently and you can see by the ratings graphic that she really enjoyed it too. But why? It’s just another pirate game, right?
Libertalia pits the players against each other to become the wealthiest pirate captain by manipulating crew members and using their strengths to secure the almighty booty. The game takes place over three weeks, and each round of play is equal to one week. There are six playable days where captains will be selecting crew members to contribute their special abilities for gain and treachery to other captains.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game lay out all boards in the center of the table, choose which color pirate you would like to represent and take all corresponding color components, fill the booty spaces on the bottom of the ship board with enough booty tokens for one per player per box, and give each player ten doubloons worth of starting money. The youngest player now shuffles their deck thoroughly and deals themselves nine random cards. They player then reads out the numbers of cards they have drawn so that all players will have a matching hand of cards of the same numbers. Example: the youngest player draws 9 – 12 – 16 – 19 – 20 – 21 – 22 – 25 – 29. Each player will remove those exact cards from their decks to form the matching starting hand. You are now ready to play!
All captains will simultaneously choose one card from their hand to play for the “day.” The youngest player collects all played cards and arranges them numerically from lowest to highest (with numbers in the gray box area breaking ties). The Day now begins with any Day time specific abilities triggering on cards that show the matching Day symbol beginning with the lowest numbered card and ending with the highest (we will call it “initiative” for the purposes of this review). It could be taking doubloons, or otherwise affecting other cards. Once complete, the booty tokens for that Day are claimed in reverse initiative order (highest to lowest) and Dusk abilities are triggered. When all captains are satisfied with their booty (or oftentimes NOT satisfied) any Night special abilities are triggered and performed as well as the Cutlass and Spanish General token abilities. Those that have been discarded (slain) are placed under the play mat on the left side (where one can find the graveyard), and all surviving pirates retire to the “Den” where they may still be of service at the end of the week or even end of the game. At the end of the sixth Day/Night any pirates alive in the Den with a Day of Rest anchor icon will trigger their special abilities. The youngest player then draws and relays the next six cards to setup the next round and you are off for week #2. Play continues in this way for six Days over three Weeks.
Components. The game has a fair amount of different components, but they are all quite good. The punchboard components (boards, booty tokens, doubloons) are all a good thickness and quality. They look so good that my 3-year-old son wanted to play with them and add them to his gold doubloon collection. Yes, he has a gold doubloon collection in a treasure box. The cards and play mats are of good quality too. The art on this game is absolutely stellar. It is so realistic and wonderful that you actually get caught up in the piratey theme and wanting to score that sweet booty. (I’m done with the booty jokes I think)
So this was my first pirate board game I ever purchased, and I obviously still have it in my collection, so it’s good right? Absolutely! This is one of the best pirate-themed games I have ever played and I am certainly not alone. As of today Libertalia is ranked #2 in pirate themed games on BGG by rank (I believe Friday is disqualified because that’s not really a pirate game to me). The interplay between the pirates you can choose in your limited hand each round, but captains may choose different combinations of pirates to use each hand and each round that you sometimes forget that they had not yet used their Surgeon, and this is such a great time for them to use it. Bloody sneaky powder monkey!
Libertalia is that rare game that you instantly fall in love with, and when you try to share your love of it with others, you can see their eyes light up over the brilliance of design and deep appreciation of the art and components. If I ever get into seriously blinging out my games, you better believe Libertalia will be one of the first I treat. Purple Phoenix Games gives Libertalia a buccaneer’s loot of 21 / 24.
Libertalia pits the players against each other to become the wealthiest pirate captain by manipulating crew members and using their strengths to secure the almighty booty. The game takes place over three weeks, and each round of play is equal to one week. There are six playable days where captains will be selecting crew members to contribute their special abilities for gain and treachery to other captains.
DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T
To setup the game lay out all boards in the center of the table, choose which color pirate you would like to represent and take all corresponding color components, fill the booty spaces on the bottom of the ship board with enough booty tokens for one per player per box, and give each player ten doubloons worth of starting money. The youngest player now shuffles their deck thoroughly and deals themselves nine random cards. They player then reads out the numbers of cards they have drawn so that all players will have a matching hand of cards of the same numbers. Example: the youngest player draws 9 – 12 – 16 – 19 – 20 – 21 – 22 – 25 – 29. Each player will remove those exact cards from their decks to form the matching starting hand. You are now ready to play!
All captains will simultaneously choose one card from their hand to play for the “day.” The youngest player collects all played cards and arranges them numerically from lowest to highest (with numbers in the gray box area breaking ties). The Day now begins with any Day time specific abilities triggering on cards that show the matching Day symbol beginning with the lowest numbered card and ending with the highest (we will call it “initiative” for the purposes of this review). It could be taking doubloons, or otherwise affecting other cards. Once complete, the booty tokens for that Day are claimed in reverse initiative order (highest to lowest) and Dusk abilities are triggered. When all captains are satisfied with their booty (or oftentimes NOT satisfied) any Night special abilities are triggered and performed as well as the Cutlass and Spanish General token abilities. Those that have been discarded (slain) are placed under the play mat on the left side (where one can find the graveyard), and all surviving pirates retire to the “Den” where they may still be of service at the end of the week or even end of the game. At the end of the sixth Day/Night any pirates alive in the Den with a Day of Rest anchor icon will trigger their special abilities. The youngest player then draws and relays the next six cards to setup the next round and you are off for week #2. Play continues in this way for six Days over three Weeks.
Components. The game has a fair amount of different components, but they are all quite good. The punchboard components (boards, booty tokens, doubloons) are all a good thickness and quality. They look so good that my 3-year-old son wanted to play with them and add them to his gold doubloon collection. Yes, he has a gold doubloon collection in a treasure box. The cards and play mats are of good quality too. The art on this game is absolutely stellar. It is so realistic and wonderful that you actually get caught up in the piratey theme and wanting to score that sweet booty. (I’m done with the booty jokes I think)
So this was my first pirate board game I ever purchased, and I obviously still have it in my collection, so it’s good right? Absolutely! This is one of the best pirate-themed games I have ever played and I am certainly not alone. As of today Libertalia is ranked #2 in pirate themed games on BGG by rank (I believe Friday is disqualified because that’s not really a pirate game to me). The interplay between the pirates you can choose in your limited hand each round, but captains may choose different combinations of pirates to use each hand and each round that you sometimes forget that they had not yet used their Surgeon, and this is such a great time for them to use it. Bloody sneaky powder monkey!
Libertalia is that rare game that you instantly fall in love with, and when you try to share your love of it with others, you can see their eyes light up over the brilliance of design and deep appreciation of the art and components. If I ever get into seriously blinging out my games, you better believe Libertalia will be one of the first I treat. Purple Phoenix Games gives Libertalia a buccaneer’s loot of 21 / 24.
Purple Phoenix Games (2266 KP) rated Jamaica in Tabletop Games
Sep 22, 2021
I have said before on several reviews that I just love the pirate theme in board games. I don’t really know why, exactly, but most piratey games just click with me. Is it the doubloons? Is it the booty? Yes, it’s probably everything. This time, however, the game is a race around the island, and it will do you well to get past the starting line.
Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!
On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.
On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.
Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).
Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.
The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!
On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.
On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.
Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).
Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.
The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
Bob Mann (459 KP) rated Captain Marvel (2019) in Movies
Sep 28, 2021
Women: Be the Best Version of Yourselves!
So, after much brouhaha and trolling – probably mostly from woman-hating teenage nerds who can’t get laid – Brie Larson‘s hyper-hero barrels onto our cinema screens.
Stan Lee tribute.
First off, what a Marvel-lous idea to pay tribute to Stan Lee in the Marvel production logo for this film. Michael Giacchino‘s rousing Marvel anthem leads to a simple title card: “Thanks Stan”. Poignant and touching.
Lee makes another cameo in this film. I wonder how many more of these they have in the can? Will they “do a Princess Leia” in future films and CGI in his cameos? I’m not a great fan of this, but he’s such a staple part of the show that – with his family’s permission of course – I would actually welcome having that happen in this specific case.
The Plot.
The movie opens on the Kree home world of Hala where Vers, a member of Starforce (“a race of noble warrior heroes”), is being put through her paces by her mentor Yon-Rogg (Jude Law). But she is one mixed up lady, having some exceptional powers but no memory of her past. As an example of this, when she communes with the ‘Supreme Intelligence’ (who looks different to everyone) she sees a woman (Annette Bening) who she clearly admires but she has no idea why.
The Kree are at war against the race of terrorist thugs known as the Skrulls. (Their name reminds me of a classic Mitchell and Webb Nazi SS sketch – “We have skulls on our caps…. does that mean we’re the baddies?”). After a Skrull ambush and some judicious brain-delving, Vers surfaces memories that leads her back to the Terran home world and a past that is set to redefine her future.
What’s good.
A lot. I really enjoyed this Marvel outing. With all the nay-sayers, I went in with low expectations, but the story actually built well and Brie Larson makes the role her own. It goes without saying that she looks gorgeous and fills out that costume very nicely! (The zero gravity ‘hair scene’ is spectacular). But she manages to convey with that style superhero grit with an essence of quirky humour running underneath it. In doing so she holds the whole film together.
Also spectacular were the ‘youngified’ Nick Fury (Samuel L Jackson) and Agent Coulson (Clark Gregg). The effect could have been ‘uncanny valley’ with knobs on, but is actually done so well I didn’t even notice. The chemistry between Jackson and Larson is great.
In the strong supporting cast Annette Bening is pure class, and a well-toned Jude Law seems to be having enormous fun. Elsewhere, Ben Mendelsohn (of “Rogue One” fame) is the leader of the Krulls and “Goose” is played by Reggie, Gonzo, Archie and Rizzo! (Flerkin hell!)
The Marvel/DC Laff-ometer.
A key characteristic of the Marvel/DC films is the humour injected (more it has to be said in Marvel than DC), and in terms of the Marvel/DC-laffometer, this film probably lies fairly in the middle of the range. It’s not the snort-fest of Ragnarok or GotG, but neither is it at the po-faced Man of Steel end. Much fun is made of the 1995 setting with gags from Arnie in “True Lies” to computer loading times being well-exploited.
There are also lots of great Marvel in-jokes, not least of which is the story behind Fury losing his eye: hilarious!
What’s not so good.
The problem I have with “Transformers” films is that there is little tension for me in seeing robots hitting ten-bells out of each other. I’ve similarly commented that many superhero movies have the same flaw that (Thanos aside, as things stand) they are pretty much indestructible and there is little threat implied. Captain Marvel however takes this to entirely different levels: the Hulk smash is a mere gnat-bite compared to what Carol Danvers can deliver; storming through planet-busting nuclear weapons and starships without a scratch. It’s so over-the-top that a showdown scene in the finale, although played for a laugh, also becomes laughable in the wrong way.
The film also ladles on female empowerment as if it was gravy in an Australian chip shop! (I bet Theresa May has the film on permanent loop in the Downing Street home cinema). Don’t get me wrong, I am a big supporter of #MeToo (and indeed #SheDo), but the film is a bit too heavy handed in its messaging in this area.
A troop of monkeys.
There are two extra scenes in the end titles (“monkeys“) and they are both corkers. The first bridges directly from “Infinity War” to “Endgame”, picking up (literally) that pager that Nick Fury was no longer able to hang onto; the second a nice sight gag featuring Goose that links the end of this film to the “monkey” at the end of Thor! Well worth waiting for!
Final Thoughts.
This was a Marvel film I really enjoyed, and which I would definitely re-watch. It’s been written and directed by ‘indie’ writing duo Anna Boden and Ryan Fleck (with Geneva Robertson-Dworet also contributing to the screenplay), and very well done it is in my view. Not everyone seems to have liked it: but I did!
On April 25th, the Danvers vs Thanos match is going to be a bout that will be worth buying tickets to see!
Stan Lee tribute.
First off, what a Marvel-lous idea to pay tribute to Stan Lee in the Marvel production logo for this film. Michael Giacchino‘s rousing Marvel anthem leads to a simple title card: “Thanks Stan”. Poignant and touching.
Lee makes another cameo in this film. I wonder how many more of these they have in the can? Will they “do a Princess Leia” in future films and CGI in his cameos? I’m not a great fan of this, but he’s such a staple part of the show that – with his family’s permission of course – I would actually welcome having that happen in this specific case.
The Plot.
The movie opens on the Kree home world of Hala where Vers, a member of Starforce (“a race of noble warrior heroes”), is being put through her paces by her mentor Yon-Rogg (Jude Law). But she is one mixed up lady, having some exceptional powers but no memory of her past. As an example of this, when she communes with the ‘Supreme Intelligence’ (who looks different to everyone) she sees a woman (Annette Bening) who she clearly admires but she has no idea why.
The Kree are at war against the race of terrorist thugs known as the Skrulls. (Their name reminds me of a classic Mitchell and Webb Nazi SS sketch – “We have skulls on our caps…. does that mean we’re the baddies?”). After a Skrull ambush and some judicious brain-delving, Vers surfaces memories that leads her back to the Terran home world and a past that is set to redefine her future.
What’s good.
A lot. I really enjoyed this Marvel outing. With all the nay-sayers, I went in with low expectations, but the story actually built well and Brie Larson makes the role her own. It goes without saying that she looks gorgeous and fills out that costume very nicely! (The zero gravity ‘hair scene’ is spectacular). But she manages to convey with that style superhero grit with an essence of quirky humour running underneath it. In doing so she holds the whole film together.
Also spectacular were the ‘youngified’ Nick Fury (Samuel L Jackson) and Agent Coulson (Clark Gregg). The effect could have been ‘uncanny valley’ with knobs on, but is actually done so well I didn’t even notice. The chemistry between Jackson and Larson is great.
In the strong supporting cast Annette Bening is pure class, and a well-toned Jude Law seems to be having enormous fun. Elsewhere, Ben Mendelsohn (of “Rogue One” fame) is the leader of the Krulls and “Goose” is played by Reggie, Gonzo, Archie and Rizzo! (Flerkin hell!)
The Marvel/DC Laff-ometer.
A key characteristic of the Marvel/DC films is the humour injected (more it has to be said in Marvel than DC), and in terms of the Marvel/DC-laffometer, this film probably lies fairly in the middle of the range. It’s not the snort-fest of Ragnarok or GotG, but neither is it at the po-faced Man of Steel end. Much fun is made of the 1995 setting with gags from Arnie in “True Lies” to computer loading times being well-exploited.
There are also lots of great Marvel in-jokes, not least of which is the story behind Fury losing his eye: hilarious!
What’s not so good.
The problem I have with “Transformers” films is that there is little tension for me in seeing robots hitting ten-bells out of each other. I’ve similarly commented that many superhero movies have the same flaw that (Thanos aside, as things stand) they are pretty much indestructible and there is little threat implied. Captain Marvel however takes this to entirely different levels: the Hulk smash is a mere gnat-bite compared to what Carol Danvers can deliver; storming through planet-busting nuclear weapons and starships without a scratch. It’s so over-the-top that a showdown scene in the finale, although played for a laugh, also becomes laughable in the wrong way.
The film also ladles on female empowerment as if it was gravy in an Australian chip shop! (I bet Theresa May has the film on permanent loop in the Downing Street home cinema). Don’t get me wrong, I am a big supporter of #MeToo (and indeed #SheDo), but the film is a bit too heavy handed in its messaging in this area.
A troop of monkeys.
There are two extra scenes in the end titles (“monkeys“) and they are both corkers. The first bridges directly from “Infinity War” to “Endgame”, picking up (literally) that pager that Nick Fury was no longer able to hang onto; the second a nice sight gag featuring Goose that links the end of this film to the “monkey” at the end of Thor! Well worth waiting for!
Final Thoughts.
This was a Marvel film I really enjoyed, and which I would definitely re-watch. It’s been written and directed by ‘indie’ writing duo Anna Boden and Ryan Fleck (with Geneva Robertson-Dworet also contributing to the screenplay), and very well done it is in my view. Not everyone seems to have liked it: but I did!
On April 25th, the Danvers vs Thanos match is going to be a bout that will be worth buying tickets to see!
IT… didn’t really float my boat.
IT is based on the Stephen King novel, and tells the disturbing recurring events that happen within the town of Derry in Maine. Kids keep disappearing and sightings of a spooky clown, other visitations and red balloons occur. A group of bullied high school kids – one directly impacted by the disappearances – work to get to the bottom of the supernatural goings on. (Fortunately they don’t have a dog called Scooby).
I had in mind that with the disturbing and dangerous “clowning around” that happened in the summer of 2016 that this film had been shot a while ago and the release delayed until now for fear of adding ‘clown-flavoured fuel’ to the fire. But it appears that filming only completed in September of last year, so that appears not to be the case.
The film starts memorably and brutally with the “drain scene” from the trailer. And very effective it is too. “Great!” you think… this is a spookfest that has legs! Unfortunately, for me at least, it all went downhill from there. The film really doesn’t seem to know WHAT it’s trying to be. There are elements of “Stand By Me”; elements of “Alien”; elements of “The Conjuring”, all thrown into a cinematic blender and pulsed well.
The most endearing aspects of the movie are the interactions of the small-town kids, with this aspect of the film bearing the closest comparison with J.J. Abrams’ “Super 8”. This is carried by the great performances of the young actors involved, with Jaeden Lieberher (so memorable in “Midnight Special”) as Bill; Jeremy Ray Taylor (“Ant Man”) as Ben (‘the chubby one’); and Finn Wolfhard, in his big-screen premiere and sporting an absurd set of glasses, as the wise-cracking Ritchie.
Standout for my though was the then 14-year old Sophia Lillis as Beverly (the nearest equivalent to the Elle Fanning role in “Super 8”). This young lady has SUCH screen presence, reminiscent of Emma Watson in the Harry Potter films. I think she is a name to watch!
While commenting on the acting I do need to acknowledge Bill Skarsgård (“Atomic Blonde” and son of Stellan Skarsgård) who is creepily effective as Pennywise the clown.
Having a film that just centred on the pubescent interplay between the youngsters and their battles against the near-psychopathic school bully Bowers (Nicholas Hamilton, “Captain Fantastic”) would have kept me well-entertained for two hours. However, in the same way that the hugely over-inflated Sci-Fi ending of “Super 8” rather detracted from that film, so the clown-related story popping up all the time just irritated me to distraction. (“WILL YOU JUST FECK OFF AND LEAVE US TO FIND OUT WHO BEVERLY GETS OFF WITH???!!”)
While the film has a number of good jump-scares, a lot of them – especially those with excessive use of CGI – just don’t really work. There are normally no “outcomes” from the scares. It’s all a bit like a ghost train where the carriage rounds a corner, something jumps out, and then the carriage moves on round the corner again! What makes a great horror film is where the “science” of the horror is well thought through. “Alien” was an exceptional example of that, where the science wasn’t just “physics” but also “biology”. Here (and I’m not sure whether this is true to the book… this is one of Stephen King’s I haven’t read) there seems to be no rules involved at all. Things happen fairly randomly: shape-shifting and effects on physical objects happen with no rational explanation; the kids can see things adults can’t see. (Why?). In fact the “adults” – the usual mix of Stephen King dysfunctional small-town crazies – seem to have no significant part in the story at all. It’s all like some lame teenage fantasy where actions (a number of individuals in the story meet their demise) seem to carry no legal consequences whatsoever. I half expected Bill to wake up – Dallas style – at the end and realise it had all been an “awful dream”!
In particular, the denouement is highly dissatisfying. An opportunity for a (very black) twist in the plot is discarded. Pennywise the clown’s departure is both lame and unconvincing. And there are numerous loose ends that are never properly tied down (what was that “floaters descending” dialogue about?…. it was just never followed through!).
It’s not all bad though. The location shoots in Bangor, Maine and the Ontario countryside are all beautifully rendered by cinematographer Chung-hoon Chung (“Stoker”) and where the film clicks with the young cast it clicks well and enjoyably. I just wish that the overall film wasn’t just such a jumbled-up mess. Blame for that must lie with the screenwriting team and director Andy Muschietti (“Mama”). I’m going to give it a kicking in my rating, since with all the marketing build-up it was certainly a disappointment. I see though that at the time of writing that this film sports an unfathomably high imdb rating of 8.0/10 so I’ll acknowledge that somebody must have seen something more in this than I did!!
I had in mind that with the disturbing and dangerous “clowning around” that happened in the summer of 2016 that this film had been shot a while ago and the release delayed until now for fear of adding ‘clown-flavoured fuel’ to the fire. But it appears that filming only completed in September of last year, so that appears not to be the case.
The film starts memorably and brutally with the “drain scene” from the trailer. And very effective it is too. “Great!” you think… this is a spookfest that has legs! Unfortunately, for me at least, it all went downhill from there. The film really doesn’t seem to know WHAT it’s trying to be. There are elements of “Stand By Me”; elements of “Alien”; elements of “The Conjuring”, all thrown into a cinematic blender and pulsed well.
The most endearing aspects of the movie are the interactions of the small-town kids, with this aspect of the film bearing the closest comparison with J.J. Abrams’ “Super 8”. This is carried by the great performances of the young actors involved, with Jaeden Lieberher (so memorable in “Midnight Special”) as Bill; Jeremy Ray Taylor (“Ant Man”) as Ben (‘the chubby one’); and Finn Wolfhard, in his big-screen premiere and sporting an absurd set of glasses, as the wise-cracking Ritchie.
Standout for my though was the then 14-year old Sophia Lillis as Beverly (the nearest equivalent to the Elle Fanning role in “Super 8”). This young lady has SUCH screen presence, reminiscent of Emma Watson in the Harry Potter films. I think she is a name to watch!
While commenting on the acting I do need to acknowledge Bill Skarsgård (“Atomic Blonde” and son of Stellan Skarsgård) who is creepily effective as Pennywise the clown.
Having a film that just centred on the pubescent interplay between the youngsters and their battles against the near-psychopathic school bully Bowers (Nicholas Hamilton, “Captain Fantastic”) would have kept me well-entertained for two hours. However, in the same way that the hugely over-inflated Sci-Fi ending of “Super 8” rather detracted from that film, so the clown-related story popping up all the time just irritated me to distraction. (“WILL YOU JUST FECK OFF AND LEAVE US TO FIND OUT WHO BEVERLY GETS OFF WITH???!!”)
While the film has a number of good jump-scares, a lot of them – especially those with excessive use of CGI – just don’t really work. There are normally no “outcomes” from the scares. It’s all a bit like a ghost train where the carriage rounds a corner, something jumps out, and then the carriage moves on round the corner again! What makes a great horror film is where the “science” of the horror is well thought through. “Alien” was an exceptional example of that, where the science wasn’t just “physics” but also “biology”. Here (and I’m not sure whether this is true to the book… this is one of Stephen King’s I haven’t read) there seems to be no rules involved at all. Things happen fairly randomly: shape-shifting and effects on physical objects happen with no rational explanation; the kids can see things adults can’t see. (Why?). In fact the “adults” – the usual mix of Stephen King dysfunctional small-town crazies – seem to have no significant part in the story at all. It’s all like some lame teenage fantasy where actions (a number of individuals in the story meet their demise) seem to carry no legal consequences whatsoever. I half expected Bill to wake up – Dallas style – at the end and realise it had all been an “awful dream”!
In particular, the denouement is highly dissatisfying. An opportunity for a (very black) twist in the plot is discarded. Pennywise the clown’s departure is both lame and unconvincing. And there are numerous loose ends that are never properly tied down (what was that “floaters descending” dialogue about?…. it was just never followed through!).
It’s not all bad though. The location shoots in Bangor, Maine and the Ontario countryside are all beautifully rendered by cinematographer Chung-hoon Chung (“Stoker”) and where the film clicks with the young cast it clicks well and enjoyably. I just wish that the overall film wasn’t just such a jumbled-up mess. Blame for that must lie with the screenwriting team and director Andy Muschietti (“Mama”). I’m going to give it a kicking in my rating, since with all the marketing build-up it was certainly a disappointment. I see though that at the time of writing that this film sports an unfathomably high imdb rating of 8.0/10 so I’ll acknowledge that somebody must have seen something more in this than I did!!
Gareth von Kallenbach (980 KP) rated the PC version of Battleborn in Video Games
Jun 19, 2019
Gearbox and 2K have teamed up yet again create an animated action fest that is filled with colorful characters, humor, and plenty of action. If you thought it was a new entry into the popular Borderlands you would be mistaken although at first glance some might take the similar use of brilliantly cell shaded graphics to be part of the series. That however is where the majority of the similarities end as Battleborn is one of the most frantic and enjoyable action games to come along in a while. I first played the game at E3 last year and was instantly impressed with what I had just played. Subsequent games at PAX Prime and in the early access portion of the game only increased my enjoyment and anticipation for the final product.
The game involves an evil force that has been destroying all the stars in the universe. A team of misfits who specialize in all types of combat known as the “Battleborn” take up the call to save the universe. Accompanying them is a ship captain, and unstable scientist, and is even more unstable A.I, unit who pop up during the campaign with all sorts of humorous commentary to help propel the story along.
The campaign missions for the game are not linear in that players opting to take part of the five player co-op campaigns select which mission they will undertake and at times waiting for a mission that you have not already played does require a bit of patience or for players to leave the party and try again in the matchmaking screen.
Gameplay is of a first-person perspective but in the unique style that players are free to select from 25 playable characters, many of whom unlock as the campaign mode unfolds. There are male, female, and alien characters as well as some other more unique individuals for players to select from. As they go on, players will be able to customize power ups and abilities for players as well as various aspects of their appearance. In the game action, players will have the opportunity to reach 10 different skill levels and each opportunity a new skill or ability that can be deployed during the game and will regenerate itself on a timer after being used.
The key aspect of the game is the variety of the characters as you can go from a slow-moving but massive chain gun wielding character to a clone soldier, a cybernetic butler, a fiendish imp, and so many more. The characters have everything from close quarter and distanced combat abilities and many have support functions as well. This is one of the greatest aspects of the game but also for many one of the biggest tricks in that you have to select a player that best suits your style of play but you are not able to fully comprehend what a character is and is not capable of until you try them in action. Unfortunately once a character is selected, you are required to play them through completion of the mission and do not have the opportunity to change in the middle of a match. I found out the hard way that a selected character did not have much in the way of offensive abilities and therefore had to spend the majority of my match hanging in the background mopping up and offering support whenever needed. This is quite a change from my usual approach of going in the thick of the action and cutting down as many of the enemy forces as I could.
The maps are very clever and creative and have all sorts of things ranging from jump ads which control you will cross the locale, to weapon emplacements were using credits earned from collecting energy shards, players can power up traps and defensive weaponry which will help them with the endless waves of enemies they will encounter.
While there only two main species of enemies, there are plenty of variations amongst them but after a few missions you will have felt that you have seen them all. This is where the clever boss battles come into play and really make the game shine. Players can revive one another should they fall in battle, and also take advantage of various power ups located throughout the map. The missions can take a bit of patience because there is nothing more frustrating than enduring wave after wave of enemies 30 min. into a match and failing a mission because a key locale was left unprotected when a player succumbed to a swarm of enemies while the rest of the team was off defending against a multi-pronged attack.
The developers have promised more characters would be included in future updates and there is also DLC coming that will add new options for players to enjoy.
The game also boasts several multiplayer modes where players can take a break from the campaign and enjoy numerous matches that are more in line with what players might come to expect from a multiplayer experience. There certainly will not be any shortage of options for players as some players will up to play through the campaign with as many different characters as possible, and others like myself will stick to a tried-and-true character and occasionally dabble with one of the others.
The game looks and sounds fantastic and the action as I mentioned is fun, intense, and frequent. I hope that we see plenty of additional Battleborn titles and content in the future as I continue to enjoy the game with its quirky and enjoyable characters and enjoyable premise and gameplay. This is definitely been one of the more enjoyable gaming experiences for me this year and I definitely think it is a game not be missed for fans of this genre.
http://sknr.net/2016/05/23/battleborn/
The game involves an evil force that has been destroying all the stars in the universe. A team of misfits who specialize in all types of combat known as the “Battleborn” take up the call to save the universe. Accompanying them is a ship captain, and unstable scientist, and is even more unstable A.I, unit who pop up during the campaign with all sorts of humorous commentary to help propel the story along.
The campaign missions for the game are not linear in that players opting to take part of the five player co-op campaigns select which mission they will undertake and at times waiting for a mission that you have not already played does require a bit of patience or for players to leave the party and try again in the matchmaking screen.
Gameplay is of a first-person perspective but in the unique style that players are free to select from 25 playable characters, many of whom unlock as the campaign mode unfolds. There are male, female, and alien characters as well as some other more unique individuals for players to select from. As they go on, players will be able to customize power ups and abilities for players as well as various aspects of their appearance. In the game action, players will have the opportunity to reach 10 different skill levels and each opportunity a new skill or ability that can be deployed during the game and will regenerate itself on a timer after being used.
The key aspect of the game is the variety of the characters as you can go from a slow-moving but massive chain gun wielding character to a clone soldier, a cybernetic butler, a fiendish imp, and so many more. The characters have everything from close quarter and distanced combat abilities and many have support functions as well. This is one of the greatest aspects of the game but also for many one of the biggest tricks in that you have to select a player that best suits your style of play but you are not able to fully comprehend what a character is and is not capable of until you try them in action. Unfortunately once a character is selected, you are required to play them through completion of the mission and do not have the opportunity to change in the middle of a match. I found out the hard way that a selected character did not have much in the way of offensive abilities and therefore had to spend the majority of my match hanging in the background mopping up and offering support whenever needed. This is quite a change from my usual approach of going in the thick of the action and cutting down as many of the enemy forces as I could.
The maps are very clever and creative and have all sorts of things ranging from jump ads which control you will cross the locale, to weapon emplacements were using credits earned from collecting energy shards, players can power up traps and defensive weaponry which will help them with the endless waves of enemies they will encounter.
While there only two main species of enemies, there are plenty of variations amongst them but after a few missions you will have felt that you have seen them all. This is where the clever boss battles come into play and really make the game shine. Players can revive one another should they fall in battle, and also take advantage of various power ups located throughout the map. The missions can take a bit of patience because there is nothing more frustrating than enduring wave after wave of enemies 30 min. into a match and failing a mission because a key locale was left unprotected when a player succumbed to a swarm of enemies while the rest of the team was off defending against a multi-pronged attack.
The developers have promised more characters would be included in future updates and there is also DLC coming that will add new options for players to enjoy.
The game also boasts several multiplayer modes where players can take a break from the campaign and enjoy numerous matches that are more in line with what players might come to expect from a multiplayer experience. There certainly will not be any shortage of options for players as some players will up to play through the campaign with as many different characters as possible, and others like myself will stick to a tried-and-true character and occasionally dabble with one of the others.
The game looks and sounds fantastic and the action as I mentioned is fun, intense, and frequent. I hope that we see plenty of additional Battleborn titles and content in the future as I continue to enjoy the game with its quirky and enjoyable characters and enjoyable premise and gameplay. This is definitely been one of the more enjoyable gaming experiences for me this year and I definitely think it is a game not be missed for fans of this genre.
http://sknr.net/2016/05/23/battleborn/