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    FUT 18 Pack Opener 2017

    FUT 18 Pack Opener 2017

    Games and Sports

    (0 Ratings) Rate It

    App

    TOTW, FIFA Mobile Players, FUT ICONS, Legends, The End PACK and FUT Balls, etc... We are so excited...

    Beasty Bar

    Beasty Bar

    6.0 (1 Ratings) Rate It

    Tabletop Game

    The animals are dressed up and ready to enter the "Beasty Bar" nightclub. Who will actually make it...

Fort
Fort
2020 | Card Game
One activity my 5-year-old son will never tire of: building forts. Mostly pillow/blanket-based, but all I am doing is grooming him for an eventual treehouse fort of his own in the backyard someday. What an excellent theme for a game, and when I had a chance to speak with Brooke from Leder Games about reviewing this one, I absolutely jumped for joy for the opportunity. No guessing whether we like a game here at Purple Phoenix Games – we put our ratings right on the first graphic of every review, so you know already that I love Fort. Let’s see why.

Fort is a hand management, deck-building game with a follow mechanic for two to four players. In it, players are assuming the roles of everyday kids trying to build their forts, play with their toys, and eat pizza with their buddies. The winner of the game is they who is able to score the most victory points (VP) at the end of the game, which can end in one of three different fashions.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, each player chooses a player color and takes all items belonging to them, including the Best Friends cards from the stack. Every other component is then separated by type and cards shuffled. Per the rules, some decks of cards will only have a certain amount on the table, whereas the main deck of kid cards is always used. Each player will draw eight kid cards from the deck to add to their Best Friends and shuffle them. They will also place their score markers on the 0 space of the Victory Track board. Randomly determine the starting player and give them the coveted First Player card, and the game may now begin!
Fort is played in turns, with each turn consisting of five phases (the first phase is skipped on the first turn). The first phase is Cleanup. To Cleanup, the active player takes all kid cards remaining in their Yard and places them in their own discard pile. Next, the active player will Play a kid card from their hand. On each card is a space for up to two actions to be taken: the public action on top and the private action on bottom. The player may complete both, but MUST complete at least one of the actions in its entirety. If using the public action of the card, then other players at the table may also follow the action by discarding one card of the matching suit of the card originally played. However, the leader (active player) may also play additional cards from their hand, of the same suit, in order to boost the effects of the actions. Followers may not. These actions include gaining “stuff” (pizza and toys) to be placed in their Stuff area or backpack, trashing cards in their hands, or gaining VP.

After the players have Played cards, the next phase is Recruit. The active player may choose any kid card that exists in the Park (the space underneath the Victory Track that is always full of kids), another player’s Yard (the space above the player’s main board that they neglected to play with their previous turn), or they may simply draw a kid card blindly from the Park deck. These kids are sent directly to the discard pile to be drawn on a later turn.


Finally, phases four and five end a player’s turn. Phase four is Discard, where the active player will discard all their Best Friends, kid cards they played this turn, and recruited kids. The kid cards leftover that were not used are sent to the player’s Yard above their main boards to possibly be stolen by another player during their Recruit phase. After Discarding, the final phase is Draw, where the active player will draw another hand of five cards to prepare to follow other players and to prepare for the next round. Fort continues in this fashion of each player taking turns and following others’ actions until one player earns 25 VP on the track, any player increases their Fort to level 5, or the Park deck becomes empty. All players will finish their turns so that they all have played an equal amount of turns, and then the players total their scores to crown the winner!
Components. This game has super great components. The little pizza and toys bits are awesome, the double-layered boards are cool, and the art is amazing as well. If it looks familiar in style, it’s because you have seen this art on Root, Oath, and Vast, among others. I love it so much and it is a perfect match for this theme. I really have little negative to say about Fort except that I wish the player colors were different. The orange and yellow are a little close in hue, and the brownish/olive is drab. Everything else, though, *chef’s kiss.

It is probably no surprise why I love this one. Deck-building has long been one of my favorite mechanics, and I have always enjoyed the follow mechanic found in Tiny Epic Galaxies and Villages of Valeria. Mix those up with much more going on and an excellent theme and it’s definitely a big time winner for me. I think what puts me over the edge here is that cards can be used for a couple different actions, and they can be boosted with the right strategies. Get your deck in order to really maximize each turn and the game opens up for you. Several times I have been able to focus my deck and really pound some powerful abilities, but it certainly doesn’t always work out for me, especially when others catch on to what I am doing and hate-draft me into other tactics.

If you are into a fresh new look at deck-building and enjoy more wacky themes, as I do, then I urge you to check out Fort. Officially, Purple Phoenix Games gives this one a playful 5 / 6, but even though it probably won’t break into my Top 10, I do think it will come to the table more often than most games in my Top 10. So should I reconsider my Top 10? Hmm. Anyway, Fort is awesome and everyone I have played with seem to agree with me. So grab a copy or two for yourself. Heck, the gift-giving season is fast approaching, and I know these fit very well under trees and other significant symbols of festivities…
  
    ICC Pro Cricket 2015

    ICC Pro Cricket 2015

    Games and Entertainment

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    ICC Pro Cricket 2015 Play the Official Game of the ICC Cricket World Cup 2015. This game features...

Betrayal at House on the Hill
Betrayal at House on the Hill
2004 | Adventure, Exploration, Horror, Miniatures
Great Components (3 more)
Expandable
Plays a decent group size
Replayability
If you punch out all the monster tokens the first time you play, it's hard to find the ones you need later in future games. (1 more)
Play Time can be long depending on the haunt you get.
You never know what to quite expect
Players: 3-6 This is a great group size. I always welcome games that support 5-6 because we always seem to have that 1 extra player we were not expecting to show up.
Expansions: This game already has one expansion called Widows Walk. It adds a roof floor to the game as well as new cards of all three types, and as you may imagine a whole new set of haunts to play.
Replayability: The game has 50 haunts or so in the base game and with widows Walk it adds a bunch more. The game can be played over and over and based on the tiles in the house and the haunt that is played, your experience is almost never going to be the same twice.
Components: The cards are all really nice as well as the tiles for the rooms. The trackers for the characters could be better but they actually already made an upgrade pack for that so problem solved. My only gripe is that the doorways are all highlighted in a specific color but the windows are not. There are several rules that require you to be in a room with a window but they are not highlighted like the rooms with doorways. This could have easily been fixed before launching the game. Also, the symbols for the cards are hard to read on the yellow artworked rooms. In blends right in the background on them and I always have to point out that there is in fact a symbol for a card on those rooms.
  
Cloud Control
Cloud Control
2020 | Party Game
We see so often on TV and movies characters looking up at the sky and picking out figures in the clouds. Maybe they see elephants, or airplanes, or ice cream cones. Usually when I look up into the clouds I see impending rain showers, or snowflakes pelting my face, or merely barricades to the sun. I almost never get the fun shapes that I expect, sadly. But now, with Cloud Control in my arsenal, I can make any shape I wish. For victory points!

Cloud Control is a 3-10 player party game of building unique cloud shapes from cues on cards. By manipulating basic cloud shapes players must get their opponents to guess what they are building to score VP kites.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup shuffle the cards into one gigantic pile or into smaller stacks, as shown below. Separate the square cloud shape cards by shape and place them into stacks by shape. Place the VP kites and sand timer nearby and determine the starting player. The game may now begin with the first cloud artist!
On a turn the active player will draw a Shape Card, choose one of the shapes and then have someone start the timer. Within the 90 seconds provided the player will need to grab Cloud Cards from the stacks to create their versions of the shapes prompted. Once the timer runs out, or other players correctly guesses what is being built, both the artist and guessers will receive point kites equal to the difficulty of the shapes identified. Easier creations will score 1VP while more difficult ones will score 3VP. Play then proceeds to the next player in table order to take their turn.

Once every player has had a turn to build, a lightning round will commence. The starting player will choose a Shape Card and then announce to all players the shape to be built. The players will have 90 seconds to each build the shape announced by taking only ONE Cloud Card at a time to add to their creation. Once the timer is out of sand, it is flipped once again for players to explain their creations. At the end of this arguing period all players will vote and the shape with the most votes will earn 5VP.


Players will each have one more turn to earn points for Shape Cards, and the winner is the player with the most VPs.
Components. This game is a bunch of Cloud Cards, 300 Shape Cards (plus extra blanks if you received the promos), VP kites, and a sand timer. The timer is normal sand timer quality, the cards used throughout the game are all fine quality, and the kites are cute red and gold tokens. The art style in the game is very light and airy and fits very well with the theme. Again, I have no problems with the components from 25th Century Games.

The gameplay is really fun, and turns (though 90 seconds long) seem like they go by so quickly that one could easily lose track of time playing. Having to work super fast because you are trying to score all the shapes on the card is harrying and stressful, or just a little less so if you decide to go big and detailed for just 3VP on one shape. Finding interesting uses for the basic shapes keeps all players active and on the edge of their seats. This truly is a wonderful party game (for when you can have game nights again).

Why didn’t I rate it higher then if I seem to like it so much? Well, for my typical game group, we tend to gravitate toward games with more meat on their bones. So I really do not see this getting played a ton on a regular rotation. That said, I am basing this on our game nights we had pre-COVID so things may certainly change once we are able to get together as a large group again. While I have played this with different player counts, I haven’t been able to get more than four to play. So I am keeping my rating open for now. I could see it improving down the road when I am able to play this with more people. I just really want to test its limit of 10 players and see how it goes. If it can handle 8+ and still be just as fun as with three or four, I will update this review and the graphic up top.

For now, Purple Phoenix Games gives this one a floaty 8 / 12. I do love being able to bust out my creative side and think more in geometric shapes. Every player I have played with seems to also enjoy it quite a bit. It is simple to teach and learn, plays quickly, and offers so many opportunities to laugh hysterically as players attempt to create common items or concepts from uncommon basic cloud shapes. If you are looking for something a little different to bring to game night or offer your friends and family, check out Cloud Control. And post some photos of your better creations. I want to see them!