Search

Search only in certain items:

The Old Hellfire Club
The Old Hellfire Club
2019 | Card Game
UK Games Expo 2018 was every boardgame fan’s dream. From party games and family favourites to elaborate miniatures and fantasy RPGs. The credit card certainly took a bashing that weekend, but there was one game which we weren’t able to purchase (due to it not actually being out), yet it left a rather lasting impression.

In The Old Hellfire Club two to six players take on the roles of the destitute final members of an ancient aristocratic secret society as they recount­ the tales of their greatest adventures to the patrons of the shadiest public houses of Old London Town. Drawing on the cards in their hands for inspiration, players weave an ever more elaborate (although far from honest) tale of daring and adventure in the hope that the drinking den’s patrons will offer them a penny for their woes. As competition for the pennies on offer increases, so too do the exaggerations and outright lies players tell about their role in the story in the hope of making themselves seem more deserving. At any time, a player can challenge anothers versions of the story by playing a less impressive card from their own hand, thereby revealing the exaggeration and taking the rewards for the story. When the tale reaches its climax, whoever has been given the most pennies wins the game.

You can win pennies by getting away with telling extravagant lies about the adventures you had (by playing
high value Boast Cards without being successfully challenged by other players), through the charity of
strangers (by meeting the conditions set out on certain Patron Cards), and by satisfying the predilections of
the mysterious benefactors lurking in the audience (by successfully playing the most cards from a particular
suit over the course of the game).

While there’s still some time until you can physically purchase The Old Hellfire Club, which launches on Kickstarter on 9 April 2019, the developers have launched a free….yes free….print and play version of the game, meaning you can print your own copies of the cards and play with friends.

You can download a copy of the file by visiting The Old Hellfire Club’s profile on Boardgame Geek. I cannot rate this game highly enough. While I was sceptical at first because, in all honesty, I’m not that great at creating stories on the spot, especially those set in Victorian England, The Old Hellfire Club was incredibly quick to pick up. During the preview at UK Games Expo there were quite a few laughs, particularly when I joined Karl Marx for a gin or two. Who knows where future tales may lead.
  
    Callbreak Multiplayer

    Callbreak Multiplayer

    Games

    (0 Ratings) Rate It

    App

    Callbreak Multiplayer brings classic and popular card game with online multiplayer feature to the...

    WorldCard Mobile

    WorldCard Mobile

    Business and Productivity

    (0 Ratings) Rate It

    App

    Wall Street Journal recommends it to all professionals. Grab it, manage your contacts. ◆ Awards...

Tides of Time
Tides of Time
2015 | Ancient, Card Game, Civilization
There are now several civilization building games out there. Many of which are very good. But how would you build your civ? Lots of sprawling castles and shows of wealth? Beautiful gardens and a tendency toward the arts? Complete militaristic and drunk with power? I like to mix it up a bit, and Tides of Time allows me to do just that – mix up your civ to create the best synergy of elements.

Tides of Time is a card drafting and set collection mini civilization building game that spans three ages (rounds). The player with the most amount of VPs at the end of the game is the winner. The VPs are scored at the end of each round and then added to arrive at the final score. You earn VPs throughout the game by having cards in your civ that feed off each other in amazing combo play.

To setup, shuffle the big civ element cards and deal each player a hand of five. Place the others nearby to draw from during the subsequent rounds. Place the “Relic of the Past” tokens nearby as well. You are ready to play.

On your turn you will draft one card from your hand, then pass to your opponent. When you select a card, play it to your tableau in front of you. Continue this simple draft until you have your Round 1 civilization cards ready to score. Each card will belong to one of five suits, with three card being unsuited, and each card having some sort of scoring ability or special ability to affect the cards in play. Example: having a majority in crown suit cards will score you 7 VP (the top leftmost card in the play pic below). Obviously if you have played this card early in the round you want to try to amass the majority of crowns for those yummy 7 VPs. This is how the card combos will generally work, with many other rules and scoring abilities to discover on your own.

At the end of Round 1 and 2 you will select one of your cards you played this round and place the “Relic of the Past” token on it. This freezes the card to your tableau to be used again in future rounds. So taking our example from before, if you chose the 7 VPs from crown majority card in Round 1, you can use it in Rounds 2 and 3 to score again should you satisfy the scoring ability. 21 VPs from one card is pretty great.

Components. This is a bunch of cards, two cardboard tokens, a score pad, and a golf pencil. The cards are great quality, and a satisfyingly large size. The tokens are good as well, and the writing supplies are good too. The artwork throughout is very very good and I enjoy studying the paintings, though they have nothing to do with game play. No complaints here at all.

I am a sucker for drafting games where you pass your hand to gain other card. Games like 7 Wonders, Among the Stars, and even Sushi Go! are really good times. When I play Tides of Time it gives me that same feeling of trying to guess your opponent’s strategy as well as fulfill your best tactics to score massive points. It is quick and light and a really great filler. There is enough variability in this one to keep me coming back for more and I definitely enjoy pulling it out giving it a run.

My only concern is that I don’t pull it off the shelf enough. It is in a weird slot of 2-player filler. When I feel like playing a great 2-player game, I will typically pull out Patchwork, 7 Wonders: Duel, or Jaipur. This really is a great game, and if you are a fan of drafting games that have you exchanging hands (as opposed to simply drafting from a face-up row or grid) then you should give this one a try. I do enjoy other games a bit more, but I am glad we have this available to us. We at Purple Phoenix Games give this one a pasted-on 8 / 12.
  
Isla Dorada
Isla Dorada
2010 | Adventure, Exploration
I have always wanted to be an explorer. Not that I ever really would: I hate sweating, I need at least daily showers, I’m allergic to all the poison plants, and honestly, walking all that way in boots seems like such a drag. BUT! I will play games about exploring and totally get into the themes and mythos. I love them! How does a 10 year old game about exploring hold up to today’s gaming standards? Read on, weary traveler.


Isla Dorada is a set collection, hand management, bidding, exploration, adventure card and board game from a team of designers including Bruno Faidutti and Alan R. Moon. The players are a cohesive exploration team which has crash landed on an island, and they seek the riches within. To do this, the players will be traveling around the island attempting to satisfy their Destinies and pick up treasures along the way. But not every player wants to go where the others want to go. What to do, what to do…
Follow the setup instructions in the rule book until you have a board with turn tracker discs and the players’ shared totem pawn upon the crash site. Each differently-backed card deck will be shuffled and each player will receive cards drawn from these decks as their starting collection. The youngest player will receive the first player marker and will start the game by placing the totem on a path heading away from the crash site where they would like to go and announce the amount of cards they are willing to bid (even zero cards) in order to convince the party to travel there. The game is now on!


Players will be collecting Adventure cards to be used as currency when bidding on party travel in order to fulfill goals on their personal Destiny cards. When traveling each turn, a turn marker disc will be placed on the location the party has visited in order to track the movements for said Destiny cards, which mostly have lists of areas to be visited. They will also be attempting to avoid certain areas of the island which will trigger their Curse card that awards negative points at the end of the game. During two turns of the game players will be able to draw and choose cards from the Treasure deck that will help award points at game end as well. The winner is the player who best collects a combination of completed Destiny cards, Treasures, money, and considerations for negative points from Curses.
Components. People, Isla Dorada boasts some of the best components in a game we have seen. The totem pawn and Bigfoot/Leviathan pawns are simply amazing. The art throughout the game is mesmerizing and gorgeous. So much attention to little details have gone into this production and the final product is a stunning game that you want to keep playing because the component are just so fabulous.

But the game play? It is awesome with the right game mates. If you can play this with your enthusiastic friends, each turn will be simply exciting and joyous to play. Getting friends and family members to shout at each other their bids to move the party toward Septris instead of Methritis because their Curse card is brutal is downright great entertainment. Watching paths being cut off by the Bigfoot and Leviathan and having people visibly create alternate pathways and tactics can be enjoyable as well.

So do I like this game? Yep! It has beautiful components, is somewhat easy to teach to players of all experience levels, and leaves you satisfied when the game is over. This is not a serial, “play every game night” sort of title, but with the right group and mood, this can be a dynamite experience. If you are looking for a high-energy adventure game with lots of player interaction, set out to find a copy. I do wish you good luck, though, as a copy may be hard to come by. Alas, Purple Phoenix Games gives Isla Dorada a totemic 15 / 18. At least we will always have Kilitiping…
  
Exodus: An Interstellar Pathways Adventure
Exodus: An Interstellar Pathways Adventure
2021 | Adventure, Card Game, Science Fiction, Space
We ALL loved those “Adventure Books That Let You Choose Your Own Path” when growing up. At least I THINK we all loved them. But what would happen if the same premise was applied to a card game and set in the same universe as another game from the same designer and publisher? Well let me introduce you to Exodus.

Exodus is a “choose thine own pathway” card game for one to five players. In it, players will be reading sections of a story that unfolds across several oversized cards in the hopes of settling down on some other planet not being torn apart by galactic war. Sound familiar?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are preview copy components (I think), and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook or purchase the game from the publisher directly. -T


Setup is super simple with this one. Yank out the cards from the box (and make sure they are numerically ordered), place them in a stack on the table, and also place out the stack of Inventory cards. The main Exodus cards are numbered 1-121 and there are 12 Inventory cards. Determine the first reader and the game may begin!
There really are not any “rules,” aside from reading the new card/scenario and choosing the card to jump to in order to continue the story. Or die, as I happen to do quite often. DARN YOU, CARD 13!! Players may decide to follow one path, or players may even split up and follow their own stories. The rules state that stories may have players rejoining each other on future cards, but I have yet to experience that before death.


The game continues with players reading cards, collecting Inventory items that are necessary for certain future choices, and attempting to tell a great story. Exodus could take five minutes, or even up to 60 minutes if the players make good choices. Players decide when to finish, and are even allowed to respawn after death or even retrace their steps in order to choose alternate endings to their stories.
Components. Again, we were provided with a prototype copy of the game. That said, Exodus is a box full of big tarot cards depicting excellent artwork and lots of text to be read. This certainly is not a game for budding readers (like my 5-year-old), but for players who enjoy a nice night reading an interesting sci-fi story.

I have a hard time deciding if I consider this a game or not. There are definitely choices to be made, akin to those made in the inspiration sourcebooks. However, I really feel this is more an activity that is set in the Xenohunters universe that may setup lore and be a jump-off to other games in the family. This is not at all a knock on the game, as having fleshed out lore for a game universe is necessary for a series containing several titles. You know, a game or not a game, I enjoyed playing through this one and discovering little secrets about the lore of the Xenohunters universe.

Though this isn’t a complex game at all, the choices made are sometimes quite difficult and could result in game-end conditions. I have definitely had games last five minutes before I died, but I have also had a couple that have lasted a lot longer as I try to find optimal choices and even backtracked a choice or two. I think I would suggest gamers play through this one a few times before attempting the Xenohunters game, if just for the backstories and lore alone. Want to grab a copy for yourself? Check out the Half-Monster Games store listing for Exodus. I also recommend grabbing both Xenohunters and Trust Me, I’m A Superhero. They are both great!