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Spider Solitaire by MobilityWare
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The classic Spider Solitaire card game you love is now available to play on your Apple device!...

Akward (448 KP) rated Coup in Tabletop Games
May 25, 2018
Inexpensive (2 more)
Easy to teach new players
Quick
Fun, Quick, Easy to Learn
Coup is one of my favorite games to teach non-boardgamers. It is quick to learn, and people can beat veteran players within their first few games. Not to mention that a game can be played in less than 15 minutes, so even if players get a bad set of cards, they can start over quickly.
The classes are balanced incredibly well. The only class that is a little weak (the Ambassador), gets fixed by the expansion (Reformation).
Overall, this game has a lot of replayability, and I would highly recommend it for players both new and experienced in social deduction. You will not find a better game for the price (since it usually runs less than $10).
I would also highly recommend purchasing the expansion, Coup: Reformation, which can also be picked up for less than $10. It improves upon the base game in every way, allows for 10 players (up from 6), and allows for teams, which are very fun.
The classes are balanced incredibly well. The only class that is a little weak (the Ambassador), gets fixed by the expansion (Reformation).
Overall, this game has a lot of replayability, and I would highly recommend it for players both new and experienced in social deduction. You will not find a better game for the price (since it usually runs less than $10).
I would also highly recommend purchasing the expansion, Coup: Reformation, which can also be picked up for less than $10. It improves upon the base game in every way, allows for 10 players (up from 6), and allows for teams, which are very fun.

Jim LeBaron (69 KP) rated Keyforge: Call of the Archons in Tabletop Games
Mar 14, 2019 (Updated Mar 14, 2019)
Unique Decks (1 more)
Decks can be registered and tracked online
Gloranta, the "Arsonist" of Jealousy
Great idea for a game. Each deck is unique and procedurally generated. Decks are 'balanced' but there are definitely decks that have better synergy than others. Each deck is made up out of 3 of the 7 factions and has the name of the deck written on the back so no mixing and matching between decks. Each turn you have to decide which faction you will "activate" and only those cards can be used, including those in play. The first one to activate their 3 keys with enough Aember is the winner.
There is a base game that comes with two fixed starter decks but it also comes with two randomized decks. The base game includes all of the tokens and counters that you need to play. Individual decks can be purchased separately.
I enjoyed the games that I played and never had a match that I felt was unbalanced enough to not be winnable. This isn't the first one I will grab to hit the table but I have a couple of decks at the office to break out over lunch.
There is a base game that comes with two fixed starter decks but it also comes with two randomized decks. The base game includes all of the tokens and counters that you need to play. Individual decks can be purchased separately.
I enjoyed the games that I played and never had a match that I felt was unbalanced enough to not be winnable. This isn't the first one I will grab to hit the table but I have a couple of decks at the office to break out over lunch.

Alan Zornes (1 KP) rated Betrayal at House on the Hill in Tabletop Games
Apr 2, 2019
Randomized board layout. (2 more)
50+ scenarios each with it's own set of rules.
Great teamwork and strategy.
Awesome co-op game
You start the game as an unlikely group of explorers who venture inside a creepy haunted house only to have the door shut and lock behind you, now you must find a way out. As you explore the various rooms you begin to find items like weapons, ritualistic artifacts and other "useful" things. If it's not an item or an empty room its an endless barrage of haunting, psychological events and hallucinations that keep the game thrilling and entertaining. When enough hauntings have occurredone of the explorers fall victim to the evil within the house and turns traitor. At this point you desipher what scenario you will be playing based on what cards/character initiated the haunt. After this each team (explorers vs traitor) takes their designated guide book and discovers their new goal. The game includes 50 scenarios with an addition 50 in the Widows Walk expansion. Every game is like you've never played it since the board layout, items, events, and even win goals are random every time. Just don't get trapped in the basement!?

Nige625 (8 KP) rated Ticket to Ride in Tabletop Games
May 9, 2019
Excellent game
Wonderful game. Collect rail truck cards of the colours you require, but don't leave it too long, there are only a very limited number of tracks available to link your cities. If someone beats you to a track, you will need to try to find another (usually longer) route to fulfil your quest. This game keeps you on your toes, as you will need to keep a tight eye on your opponents in case they can scupper you. Points make prizes. A great stand alone game with many expansions available. My advice? Stick to the base game and maybe a couple of expansions later. Don't get too carried away. The base game is great as is. Plays nicely 2-4 players. No excess concentration needed, so a good social game to chat and eat snacks over! Once you have played this a couple of times instead of going out, it has paid for itself and you have it forever more! Well worth the price. Good quality, good value for money. Enjoy! Nige

Peter Shephard (2822 KP) rated Terraforming Mars in Tabletop Games
May 28, 2019
Quite simply, my favourite game. Being able to play from solo, to five players, with hundreds of different technologies and businesses, means you will never have the same game twice. If I go away with work, I pack this before my clothes.
While the game can be a little difficult to play in the first game, the second, third etc games will be played much quicker, easier, and more enjoyable. Every one will be different, too. It typically takes about 90mins to 2h to play, in our experience, but there have been longer games - there is an element of luck with both the cards drawn, and what everyone else does! Holding on to a card because it needs the Temperature below -8 degrees, then seeing everyone else pumping the temperature from -12 to -6 means the card is (probably) worthless.
The science is obviously science-fiction but is based heavily in reality, albeit simplified, and very interesting on it's own right.
Expansions do add further flavours and variations, but the base game is absolutely able to stand on it's own two feet.
While the game can be a little difficult to play in the first game, the second, third etc games will be played much quicker, easier, and more enjoyable. Every one will be different, too. It typically takes about 90mins to 2h to play, in our experience, but there have been longer games - there is an element of luck with both the cards drawn, and what everyone else does! Holding on to a card because it needs the Temperature below -8 degrees, then seeing everyone else pumping the temperature from -12 to -6 means the card is (probably) worthless.
The science is obviously science-fiction but is based heavily in reality, albeit simplified, and very interesting on it's own right.
Expansions do add further flavours and variations, but the base game is absolutely able to stand on it's own two feet.

BadgerMuffin (48 KP) rated Codenames: Deep Undercover in Tabletop Games
Jun 2, 2019
Cheap (1 more)
Easy To Pickup
For Your Eyes Only.
Codenames: Deep Undercover is the NSFW Adult Only team game.
This game is simple, Split into teams, and try to guess the words.
Your Spymasters role is to give you a single word and a number (ie. Ball 4)
As the agents your team must try to work out the 4 cards on the table that link to the word 'Ball', without picking any of the other teams words, or god forbid, The Assassin.
This game is simple to pick up and easy to play, however this game does require some aspect of thought. It's just as fun while drunk however it does make this game considerably more difficult.
Honestly, no game room is complete without some variation of this game. It's easy to set up, and games take from between 10-30 minutes.
A good way to start a night in (or even pre drinks for a night out).
The print quality is high, and game pieces are substantial enough to last a long time.
TL;DR
-Quick Games
-Easy to Learn
-Easiest sober, but possible drunk
-A must have
This game is simple, Split into teams, and try to guess the words.
Your Spymasters role is to give you a single word and a number (ie. Ball 4)
As the agents your team must try to work out the 4 cards on the table that link to the word 'Ball', without picking any of the other teams words, or god forbid, The Assassin.
This game is simple to pick up and easy to play, however this game does require some aspect of thought. It's just as fun while drunk however it does make this game considerably more difficult.
Honestly, no game room is complete without some variation of this game. It's easy to set up, and games take from between 10-30 minutes.
A good way to start a night in (or even pre drinks for a night out).
The print quality is high, and game pieces are substantial enough to last a long time.
TL;DR
-Quick Games
-Easy to Learn
-Easiest sober, but possible drunk
-A must have

Entertainment Editor (1988 KP) rated Nations in Tabletop Games
Mar 8, 2018
As you can see from my reviews, the older I get, the more I appreciate quick, loud, light games. Nations isn’t any of those – this is a tried-and-true brain-burner on the longish side of things. I’ve tried many of those games and hated them (Agricola, Village, Trajan, ….) The difference here, as well as in hits like Eclipse and Castles of Burgundy, is that the rules are so simple and streamlined that you feel like you are not doing homework. In those other games, wrapping my head around playing the game was too much of a struggle to feel like it was enjoyable. Here, the game really just comes down to buying a bunch of cards from a row and then placing guys on them. The iconography and gameplay is so intuitive (and fitting with the theme) that I could easily begin to think about how to outmaneuver my opponents, even in the first game. Several days after my last play, I’m still eagerly thinking about the game, and that’s high praise.
Orignal Rating: 4/5
Reviewer: Derek Thompson
Read the Full review here: http://meepletown.com/2014/02/review-nations/
Orignal Rating: 4/5
Reviewer: Derek Thompson
Read the Full review here: http://meepletown.com/2014/02/review-nations/

Lumos (380 KP) rated Dice Forge in Tabletop Games
Mar 19, 2018
This game is really unique. I enjoy deck builders and dice games and this combines the two. Instead of building a deck of cards, however, you are altering the faces of a pair of dice to accumulate resources and take actions. I like that you gather resources on all players' turns because it allows you to have enough to do on your turn. This is a competitive game, however there is little you can do that will really hinder anther player's game play. There are some "attacks" but they are more little setbacks for the other player rather than total game changers. Overall, I think this is a really fun game. It takes a little playing before you get the hang of how to change the die faces, but it is really pretty easy once you get it together. I also like the fact that it is a fast game. Since all players are rolling during all the turns, you aren't really waiting for your turn, which is nice.

ClareR (5874 KP) rated The Death of Mrs Westaway in Books
Jul 6, 2018
You'll be on the edge of your seat!
Suspenseful. This is my first Ruth Ware novel, and it was definitely suspenseful. It reminded me a lot of the Agatha Christie films - a family shut away in a big old house with a mystery to solve. But this has a very modern edge to it. The house is still spooky though: I expected it to go full on James Herbert (it didn't)!
Hal gets a letter to tell her that she has come in to some money, after the death of a rich grandmother she has never known about. Up to this point, she has been living hand to mouth with loan sharks after her. She reads tarot cards on Brighton pier (not the good one). She goes to her grandmothers funeral and decides that she is going to try and 'blag' the money out of the will. She can't possibly be related to these people! This is where it gets very interesting and all twisty-turny.
Great characters and a great story. I didn't see the end coming at all!
Thanks to The Pigeonhole and the author for my copy of this book.
Hal gets a letter to tell her that she has come in to some money, after the death of a rich grandmother she has never known about. Up to this point, she has been living hand to mouth with loan sharks after her. She reads tarot cards on Brighton pier (not the good one). She goes to her grandmothers funeral and decides that she is going to try and 'blag' the money out of the will. She can't possibly be related to these people! This is where it gets very interesting and all twisty-turny.
Great characters and a great story. I didn't see the end coming at all!
Thanks to The Pigeonhole and the author for my copy of this book.