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BadgerMuffin (48 KP) rated Codenames: Deep Undercover in Tabletop Games
Jun 2, 2019
Cheap (1 more)
Easy To Pickup
For Your Eyes Only.
Codenames: Deep Undercover is the NSFW Adult Only team game.
This game is simple, Split into teams, and try to guess the words.
Your Spymasters role is to give you a single word and a number (ie. Ball 4)
As the agents your team must try to work out the 4 cards on the table that link to the word 'Ball', without picking any of the other teams words, or god forbid, The Assassin.
This game is simple to pick up and easy to play, however this game does require some aspect of thought. It's just as fun while drunk however it does make this game considerably more difficult.
Honestly, no game room is complete without some variation of this game. It's easy to set up, and games take from between 10-30 minutes.
A good way to start a night in (or even pre drinks for a night out).
The print quality is high, and game pieces are substantial enough to last a long time.
TL;DR
-Quick Games
-Easy to Learn
-Easiest sober, but possible drunk
-A must have
This game is simple, Split into teams, and try to guess the words.
Your Spymasters role is to give you a single word and a number (ie. Ball 4)
As the agents your team must try to work out the 4 cards on the table that link to the word 'Ball', without picking any of the other teams words, or god forbid, The Assassin.
This game is simple to pick up and easy to play, however this game does require some aspect of thought. It's just as fun while drunk however it does make this game considerably more difficult.
Honestly, no game room is complete without some variation of this game. It's easy to set up, and games take from between 10-30 minutes.
A good way to start a night in (or even pre drinks for a night out).
The print quality is high, and game pieces are substantial enough to last a long time.
TL;DR
-Quick Games
-Easy to Learn
-Easiest sober, but possible drunk
-A must have
Entertainment Editor (1988 KP) rated Nations in Tabletop Games
Mar 8, 2018
As you can see from my reviews, the older I get, the more I appreciate quick, loud, light games. Nations isn’t any of those – this is a tried-and-true brain-burner on the longish side of things. I’ve tried many of those games and hated them (Agricola, Village, Trajan, ….) The difference here, as well as in hits like Eclipse and Castles of Burgundy, is that the rules are so simple and streamlined that you feel like you are not doing homework. In those other games, wrapping my head around playing the game was too much of a struggle to feel like it was enjoyable. Here, the game really just comes down to buying a bunch of cards from a row and then placing guys on them. The iconography and gameplay is so intuitive (and fitting with the theme) that I could easily begin to think about how to outmaneuver my opponents, even in the first game. Several days after my last play, I’m still eagerly thinking about the game, and that’s high praise.
Orignal Rating: 4/5
Reviewer: Derek Thompson
Read the Full review here: http://meepletown.com/2014/02/review-nations/
Orignal Rating: 4/5
Reviewer: Derek Thompson
Read the Full review here: http://meepletown.com/2014/02/review-nations/
Lumos (380 KP) rated Dice Forge in Tabletop Games
Mar 19, 2018
This game is really unique. I enjoy deck builders and dice games and this combines the two. Instead of building a deck of cards, however, you are altering the faces of a pair of dice to accumulate resources and take actions. I like that you gather resources on all players' turns because it allows you to have enough to do on your turn. This is a competitive game, however there is little you can do that will really hinder anther player's game play. There are some "attacks" but they are more little setbacks for the other player rather than total game changers. Overall, I think this is a really fun game. It takes a little playing before you get the hang of how to change the die faces, but it is really pretty easy once you get it together. I also like the fact that it is a fast game. Since all players are rolling during all the turns, you aren't really waiting for your turn, which is nice.
ClareR (6037 KP) rated The Death of Mrs Westaway in Books
Jul 6, 2018
You'll be on the edge of your seat!
Suspenseful. This is my first Ruth Ware novel, and it was definitely suspenseful. It reminded me a lot of the Agatha Christie films - a family shut away in a big old house with a mystery to solve. But this has a very modern edge to it. The house is still spooky though: I expected it to go full on James Herbert (it didn't)!
Hal gets a letter to tell her that she has come in to some money, after the death of a rich grandmother she has never known about. Up to this point, she has been living hand to mouth with loan sharks after her. She reads tarot cards on Brighton pier (not the good one). She goes to her grandmothers funeral and decides that she is going to try and 'blag' the money out of the will. She can't possibly be related to these people! This is where it gets very interesting and all twisty-turny.
Great characters and a great story. I didn't see the end coming at all!
Thanks to The Pigeonhole and the author for my copy of this book.
Hal gets a letter to tell her that she has come in to some money, after the death of a rich grandmother she has never known about. Up to this point, she has been living hand to mouth with loan sharks after her. She reads tarot cards on Brighton pier (not the good one). She goes to her grandmothers funeral and decides that she is going to try and 'blag' the money out of the will. She can't possibly be related to these people! This is where it gets very interesting and all twisty-turny.
Great characters and a great story. I didn't see the end coming at all!
Thanks to The Pigeonhole and the author for my copy of this book.
Johnny-Mac Willcox-Beney (10 KP) rated The Quiet Year in Tabletop Games
Jul 20, 2019
Gorgeous illustrations (5 more)
No prep needed
Good inspiration for post apocalyptic settings
Great first TTRPG
Cheap! ($6)
Replayable for different communities
Fantastic Post-Apocalyptic Story Gaming
Absolutely gorgeous single-session GMless story centered game. Players must navigate a year in a community after an apocalypse. Each week is represented by a card from a standard 52 card deck, each suit a season.
When a card is drawn it introduces a new choice to be made by a player about your community, with limited organised discussions about these choices replicating failures in communications in real communities. This choice is then represented on a map of your community that you build as you play.
This game is absolutely brilliant as a first TTRPG, a first session to build the setting for a post apocalyptic game in another system or just as a standalone one shot. It only takes one 2-3 hour session, some paper, pens, 6 sided dice, a standard deck of playing cards and the PDF. The questions it asks prompt very interesting ideas about your community to build somewhere that feels alive and fully fleshed out. A great buy!
When a card is drawn it introduces a new choice to be made by a player about your community, with limited organised discussions about these choices replicating failures in communications in real communities. This choice is then represented on a map of your community that you build as you play.
This game is absolutely brilliant as a first TTRPG, a first session to build the setting for a post apocalyptic game in another system or just as a standalone one shot. It only takes one 2-3 hour session, some paper, pens, 6 sided dice, a standard deck of playing cards and the PDF. The questions it asks prompt very interesting ideas about your community to build somewhere that feels alive and fully fleshed out. A great buy!
Dillon Jacoby-Rankin (202 KP) rated Unstable Unicorns in Tabletop Games
Jan 18, 2020
High player limit (3 more)
Fun and cool theme
Amazing Artwork
Simple Rules
Crazy fun party game
Players: 2-8
Time: 30-45 minutes
Players: Can play up to 8? Anything that plays up to 8 is a plus for me. We have different player amounts for our group all the time and sometimes you need a bigger game.
Time: Not only is it a larger group game, but it plays fast. Turns are so quick you guys. Read a single card and follow the text. It's that fast.
Simple Rules: Literally your turn is either draw 2 cards or draw 1 card and play 1 card. Then follow the text on the played card and keep up with ongoing effects. Example. The yay card says you can't be neighed(stopped from playing a card). Super simple to keep up with.
Artwork: The game is made by TeeTurtle. Shout out to them for the artwork in the game. It's all cutesy unicorns and such. If you don't know. TeeTurtle makes shirts and such. They have a cool and hip style which makes this a fun and great game to look at. Each card is unique.
Time: 30-45 minutes
Players: Can play up to 8? Anything that plays up to 8 is a plus for me. We have different player amounts for our group all the time and sometimes you need a bigger game.
Time: Not only is it a larger group game, but it plays fast. Turns are so quick you guys. Read a single card and follow the text. It's that fast.
Simple Rules: Literally your turn is either draw 2 cards or draw 1 card and play 1 card. Then follow the text on the played card and keep up with ongoing effects. Example. The yay card says you can't be neighed(stopped from playing a card). Super simple to keep up with.
Artwork: The game is made by TeeTurtle. Shout out to them for the artwork in the game. It's all cutesy unicorns and such. If you don't know. TeeTurtle makes shirts and such. They have a cool and hip style which makes this a fun and great game to look at. Each card is unique.
Cori June (3033 KP) rated The Six-Gun Tarot (Golgotha #1) in Books
Mar 5, 2020
Diverse and intricate characters (2 more)
Descriptions
Complex Imagery
A very complex world set in a small Nevada town during 1869. R. S. Belcher grabs your interest and keeps you guessing on the intricate happenings of this strange town, Golgotha.
Seeped in lore and the paranormal it makes me wish I knew a bit more about Tarot as the chapters are named after one of the cards and I know I have missed a bit of the intricate layers that are contained in this book. This book does get a little esoteric and has some weighty comments on religion but doesn't preach at you and lets you make your own decisions. It is an appropriate product of the time it is set in (1869) so there are a few racist comments that show a small bit of what may have been like in the wild west or America around the time of the Civil War.
The flow of the book stunted me a little until I got used to flashbacks and realized that you back tract on the day for a different p.o.v., it added depth to the characters and world.
Seeped in lore and the paranormal it makes me wish I knew a bit more about Tarot as the chapters are named after one of the cards and I know I have missed a bit of the intricate layers that are contained in this book. This book does get a little esoteric and has some weighty comments on religion but doesn't preach at you and lets you make your own decisions. It is an appropriate product of the time it is set in (1869) so there are a few racist comments that show a small bit of what may have been like in the wild west or America around the time of the Civil War.
The flow of the book stunted me a little until I got used to flashbacks and realized that you back tract on the day for a different p.o.v., it added depth to the characters and world.
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