RəX Regent (349 KP) rated We Own the Night (2007) in Movies
Feb 25, 2019
As the trio become embroiled in an organised crime syndicate, they find themselves under a very personal attack and must take down the mob boss to save their lives. The problem with this film is that it plods its way through, lacking enough tension or high key performances to carry, what to me, should have been a taunt screenplay. Instead, it's a bit flat, with Phoenix's trademark sleepy performance. On the other hand, it's quite good, driven by real motivations and characters, is what saves this from 5/10 rating is a fantastically low-key car chase which looked and felt phenomenal, ending with tragedy which would drive the story in a more dubious direction.
Phoenix will end up being granted special dispensation to become a cop in order to track down the mobster, a plot point that I found to be a little far-fetched, though maybe this sort of thing has happened, I don't know but it just tipped the film over the edge of plausibility. I feel that We Own The Night, the motto of the now disbanded NYPD Street Crime Unit, which is headed up here by the fictional Captain Joseph Grusinsky (Wahlberg) thinks very highly of itself as a top quality crime drama, up there with the likes of The Godfather (1972) and Heat (1995), but it is not. It's good and better if you like the genre, but this is a film set in the late 80′s, made in the style of The Godfather light, which was a quintessential 1970′s movie. It needed to pack more of a punch or have some of the style which films such as those of Michael Mann or Martin Scorsese.
A decent story, good cinematography and noble effort but failed to blow me away.
MaryAnn (14 KP) rated Seeing Angels: How to Recognize and Interact with Your Heavenly Messengers in Books
Nov 4, 2019
Seeing Angels is one of the most in depth examinations of angelic ministry by one of the cutting-edge charismatic leaders in the church today. Joshua Mills goes beyond the usual takes on angels regarding spiritual warfare and explores who they are, how to recognize them, and what they do.
Part I, Understanding Your Angels, is all about understanding who angels are, exploring why they are necessary and how different angels minister comfort, healing, love, prosperity. It reveals who they carry out specific geographic assignments for cities and nations, as well as the more unique and extraordinary assignments they receive.
Part II, Discerning Your Angels, explains how to become more aware of the unseen heavenly realm, as well as how to recognize divine intervention when it does reveal itself to human sight. Such manifestations include random strangers, visions, or signs and messengers that believers receive. Joshua also explains the way he has interacted with visions of radiant light, swirling colors, and what he describes as atmospheric shifts. All of this is intended to make believers become more aware of both invisible and revealed spiritual realities.
Part III, Working with Your Angels, deals specifically with how to minister alongside these heavenly messengers as they stand watch, provide protection, and administer strength and comfort. This includes recognizing their movements and how to effectively pray for angelic encounters to take place.
With a foreword by Patricia King, Seeing Angels is among the most comprehensive teachings on recognizing angelic beings and understanding how to partner with them in ministry.
My Thoughts: This is an engaging book that will be of certain value to those who are interested in angels. We must remember that there are angels all around us fighting a spiritual battle for us. In his book, Joshua Mills not only identifies and explains angels to us but also assists us to see angels for ourselves.
This is an engaging book, and very insightful. We must remember in Hebrews 13:2 "y some have entertained angels unawares." I am certain that we all have and will someday entertain angels in one form or another.
An exciting book for those who are interested in angels.
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Phillip McSween (751 KP) rated Swing Time (1936) in Movies
Aug 14, 2020
Acting: 10
Beginning: 6
In the beginning John’s dance troupe tries to distract him by keeping him from getting married. They feel like if he doesn’t go through with it, he can keep working with them. Despite their efforts, it was much more annoying than it was funny. Not a great way to kick off the story.
Characters: 10
Cinematography/Visuals: 8
For the most part, the movie is cinematically gorgeous. I loved the dance numbers, well most of them anyway. It all reverts back to that damn blackface scene. It was an unnecessary piece of the film that did absolutely nothing for the story. Other than that, the movie is shot in a gorgeous fashion.
Conflict: 10
Most of the conflict stems from John’s rising feelings for Penelope the dance instructor (Ginger Rogers). You get the sense that they are meant to be together but John is working towards trying to be with another woman. You hope before the story’s end that he ends up in the right place. It’s a journey getting there.
Entertainment Value: 8
Memorability: 10
Pace: 10
Plot: 2
The premise and the way it unfolds is a miss for me. Fortunately the characters and setpieces were enough to carry the movie. it was a really hard buy-in for me.
Resolution: 10
While not perfect, the ending is a satisfying completion to the story. You can definitely see it coming the closer you get, but it’s still good. Great closure for the main characters.
Overall: 84
Not my favorite of the classics, Swing Time still deserves its place in history. As far as the blackface is concerned, I think we owe it to ourselves not to shy away from things that happened in history. Even the bad things. In spite being on the wrong side of history, I enjoyed it.
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Debbiereadsbook (1856 KP) rated Stronger Than Passion (Chesapeake Days #2) by Katherine McIntyre in Books
Jun 20, 2022
This is book 2 in the Chesapeake Days series, but it can totally be read as a stand alone to book 1. Linc and Nate do pop up, but you don't need their story for this one to make sense. BUT! It was a bloody good read, and Nico is Linc's best friend.
After a less then stella first meeting, Nico and Hudson are at loggerheads. But being forced to collaborate on an event that will benefit both their businesses AND the town, they actually get to know each other and those snipes and barbs become less sharp and more flirty. Nico doesn't want a boyfriend, but that's all Hudson wants.
This is a proper enemies to lovers book and I loved it!
In book 1, this two, whenever they meet, have nasty comments to make to each other, but what I loved about this is, as they got to know each other, the meaning behind the barbs changed, and they become flirty, and it isn't too long before they realise they could be good for each other.
But they both carry some baggage: Nico's fear of relationships and falling in love (but that makes sense, once you get his whole story) and Hudson dealing with his male parental unit (you'll see why I do not want to call him a father) and things spiral for both of them.
Hudson messes up more than Nico, which surprised me, though. But when Nick DOES mess up, tis a doozy!
It's smexy and steamy, emotional and funny, and everything in between!
Both Nico and Hudson have a say, so we get it all. We get just how much Nico loves it when Hudson teases him. We get just when Hudson starts to see when Nico is much more than the business man he portrays. And while we have to wait far too bloody long, we do get an I love you!! Far too long I had to wait and I wasn't sure whether I would! So well played for keeping me on my toes, Ms McIntyre, well played.
So Jer, Nico's friend, still needs a story, but now I see Taran, Nico's brother, needs one cos something happened here that set all sorts of alarms off for me!
But I'm really not too fussed who's next, cos I'll read it, regardless!
5 full and shiny stars
**same worded review will appear elsewhere
Purple Phoenix Games (2266 KP) rated Legendary: A Marvel Deck Building Game in Tabletop Games
Sep 19, 2019
In an era where superheroes are the norm, the days of petty crime are over. As the protectors of our world have grown in power, so too have those who would see it fall to chaos. Out of the shadows comes a nefarious Mastermind who has engineered the most wicked evil scheme the world has ever seen. With an ever-growing band of followers and henchmen to carry out the plot, the future looks dismal. But do not fear – the supers are here! This job is way too big for only one single hero to handle, but if they all band together, then maybe, juuuust maybe, they might be able to pull it off…
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Set in the world of Marvel comics and, recently, the Marvel Cinematic Universe, Legendary: Marvel is a cooperative deck building game. Players take turns drafting and playing cards to recruit heroes to their team and to fight off the villains trying to carry out the sinister scheme. You have to strategize how you want to build your deck to best complete the mission – do you recruit heroes that give you special abilities (like drawing additional cards), or do you recruit strong heroes that give you lots of attack points? The choice is entirely up to you! Although all players are building their own individual decks, you must also devise a team strategy because all players either win or lose together as a team. That being said, there is a small competitive aspect to this game – the player with the most Victory Points (earned by defeating villains and rescuing bystanders) is deemed the most legendary hero of the game! Exactly how competitive the game gets is up to the players. I personally prefer a more cooperative approach and usually don’t tally up VPs at the end of the game – either the team won or we lost.
The beauty of this game is that it can be played with any combination of Marvel characters – you are not limited to only using specific teams. Selecting which heroes/villains/Mastermind/etc. to use is at the discretion of the players. Want Iron Man to team up with Deadpool and Wolverine to fight off Kingpin? Go for it! You have basically the entire Marvel universe from which to choose, so the sky is the limit! With so many options, though, it can be a little overwhelming, so I usually use a randomizer app to create a setup for me. Sometimes the setup itself will determine how the entire game will play out – certain combinations of Mastermind/villains/scheme can be BRUTAL to play and difficult to win. But the cool thing about this game is that you cannot just look at a setup and tell if it will be difficult or not – that realization only will come once you start playing!
I love playing this game because of its immense variability – the base game alone has 500 cards! The ability to choose your own heroes, villains, Masterminds, and Schemes means that you will probably never play the same game twice. And on top of that, Legendary: Marvel currently has like 19 expansions! The possibilities are truly endless, and that is the Holy Grail for me when it comes to gaming. I know that I will never get bored of this game because it is a different experience every game.
On the flip side, my main grievance with Legendary: Marvel is with the physical setup and teardown. Every play uses SO MANY cards that it does take a decent amount of time to get setup or put away. Every individual hero/villain/Mastermind/etc. must be sorted and stored separately, and with 500+ cards, that time adds up. When deciding on a game to play, sometimes I skip Legendary: Marvel because of the time it takes to set up. I LOVE to play it, but sometimes I do not feel like taking that much time to set up – I just want to play! My other grievance deals with certain hero superpowers/special card text. Some hero cards have special text, and the definitions are outlined in the rule book but not on the cards themselves. Until I learned/memorized what that special text meant, I was constantly referring back to the rule book nearly every turn to make sure I was using the cards correctly. There is a bit of a learning curve with some of the hero text, but it does get better the more you play!
Don’t let the simplicity of the mechanics fool you – this game requires more strategy than meets the eye! You must not only decide on a strategy for building your individual deck, but you and your teammates must also collectively choose a group strategy to defeat the Mastermind. Cooperation is key, and it really helps the theme of the game come to life. Definitely a winner for Purple Phoenix Games with a butt-kicking 24 / 24 and a well-earned Golden Feather Award!




