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Purple Phoenix Games (2266 KP) rated Victim: The Cursed Forest in Tabletop Games
Sep 24, 2021
I mean, who WOULDN’T be frightened out of their undies when one of their traveling mates just suddenly becomes… something else… and chases them through a very odd forest? But yet, here is where we now play. In a vast forest with danger around every curve, and a horrific presence taunting the party with the imminent possession of their very bodies. A far cry from prancing about a candied forest in an attempt to reach the summit: Candy Castle. Board games have definitely evolved, and boy am I glad for that!
Victim: The Cursed Forest (which I shall from here call simply “Victim”) is a horror survival game where players assume the roles of survivors of a plane crash. Each survivor, which in the game are actually called Victims, must race against time and nightmare fiends in order to reach the safety bunker until saviors come rescue them. However, early in the game one of their own is possessed by the lurking horror and then turns on the party to pick them off one by one. It’s up to the victims to race to the bunker and input the correct code to open its hatch to relative safety!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, basically shuffle each deck separately, and place the Bunker map tile in the bottom six of the stack, then split that into two stacks. Place out all the chits however makes sense for your table (organized for me, thank you), and each player chooses one of the characters to play and collects all their goodies. The Start Tile is laid down, the player minis are placed upon it and the chase is on!
Each turn the players will have several choices of actions to complete, with two actions available to be taken on their turn. Primarily, players will be Running around the map to different tiles and exploring their special characteristics. Some tiles allow players to search them for Item cards, some allow players to Decode as an action, and some also require players to pass certain tests of abilities. These tests correspond to each player’s abilities of Agility, Intelligence, Vitality, and Luck. The ability scores are different for each character and can be improved or worsened throughout the game. Character boards also will show each character’s special skills that can be used on a turn.
Once all players have completed their two actions in turn order, the last player will flip an Event card that may be active for the entirety of the next round. Sometimes these Events affect only characters on certain tile types, or even adjust ability scores and Items held. However, at the end of the second or third round of play (depending on the number of players), the ominous Curse Phase is completed.
The Curse Phase is a special one-time insert that has all players make a test against one of the four abilities. The lowest score for the test then becomes the host for the Evil that will ravage the party and wreak hell on the other players. The player no longer controls their chosen character, but immediately becomes the Evil that was drawn and now plays the game against the other players. The Evil takes their turn at the end of the round, just before the Event card is drawn.
Once the Evil enters play in earnest, the game quickly shifts from a nice exploration and map building game to a race against time to earn bunker password tokens from the Decoding tiles and avoid all attacks from the now raging Evil chasing the players. I will not describe the entirety of battle and Evil special abilities, but battle is a very simple Attack roll vs. Defense roll for one wound. When a player sustains two wounds, they are considered to have a Critical Injury and may only Crawl to another player in hopes of receiving healing or to arrive on a tile with healing properties upon it. However, a character that has been Critically Injured is ripe for the Evil’s Death Skill. The Death Skill is how the Evil is able to remove characters (and thusly players) from the game and decrease the odds of the Victims’ victory.
Play continues in this fashion of players taking their turns, then the Evil takes their turn, then the Event card is drawn as the last part of each round, until either the players collect the correct tokens to solve the hatch passcode and earn safety, or the Evil takes out the required number of characters for their victory. All this can be accomplished in a mere 45-90 minutes. Absolutely.
Components. Never having heard of Hexa House prior to arranging for this review, I had no idea what to expect in terms of components. However, this game comes in a very large box, the insert is kind of perfect (which is saying a lot, especially since it is a vacuum form), and everything inside the box is really great! I’m not really a miniatures kinda guy, but I can appreciate them. Standees are just as good to me, but I think these minis are above-average from my experience. The cards, the art style, the custom dice, everything just hits really well.
So you probably noticed my weird ratings graphic up top. Well, I will admit that my graphic design skills are, well, amateur at best. So I just created a 5 point 5 because I really feel this one is just amazing. Now, some people may have some small issues with the rule book, but please read it with a grain of salt: I believe they originate in Thai or Laotian languages and are translated to English. I didn’t have problems reading it at all, but had a couple questions. I tried playing several different ways when I had these questions, and usually just one option was really viable anyway.
That said, everything else about this game is truly wonderful. I sincerely enjoy that sudden shift near the beginning of the game where one player becomes the big baddie and comes for the rest of the players. Depending on placement and buddy systems that formed in the first part of the game, the Evil player will have either a feast setup before themselves, or have to do a bit of work to track down the characters to orchestrate their attack. I know I didn’t go into a whole lot of detail on what the Evil player can do on their turns, but it boils down to basically Hunt (run), Attack, and trap.
This base game ships with six Victims and six Evils. I have yet to see all the Evils in my plays, as the mechanic for determining which Evil surfaces is dependent on a draw of a card from a shuffled deck. That said, even when an Evil enters the game that I have played before, the players were different, and the map was different, and the placement of characters was different, so it did not feel “samey” to me at all.
I will admit that the most frustrating aspect of the game is the bunker hatch passcode. Okay, so once the Bunker tile is placed, a new component enters play: the Bunker board. A hole in the middle of the board is to house a Gate Token. This Gate Token is simply a target number that the players need to achieve using the different Number and Symbol Tokens won from successful Decode actions. The Number Tokens are simply 1-6, and the Symbol Tokens are plus/minus/multiply/divide. Therefore, in order to meet the Gate Token showing 35 players would need to gather 6 x 5 + 3 + 2. That is seven different successes at the Decoder tiles, and best case scenario has players pulling those exactly and no others. When you are playing a game that is a race against time (or death, in this instance), these little setbacks can cost the entire game – that is, if players simply cannot pass the test needed for a success at the Decoder tile. Frustrating, yes, but also a very cool addition to this style of game.
Victim has completely surprised me, and I am so thankful I had the opportunity to add this to my collection. My strong recommendation is that if you see one of these in the wild – GRAB IT. There are hours and hours of gameplay in this box, and I haven’t even touched the expansion for it yet (expect another review of that in the near future as well). Purple Phoenix Games officially gives this one a 5.5 / 6 (we NEVER do half points), but I feel like with even more plays, and with the expansion to be added soon, this may give my Top 10 list a shakeup still this year. If you are a fan of games like Betrayal at House on the Hill and Posthuman, then you need to check this one out for sure. Oh, did I mention that there is a LOT of dice rolling here too? Guess I just left that until the end for my dice-chucking lovers.
Victim: The Cursed Forest (which I shall from here call simply “Victim”) is a horror survival game where players assume the roles of survivors of a plane crash. Each survivor, which in the game are actually called Victims, must race against time and nightmare fiends in order to reach the safety bunker until saviors come rescue them. However, early in the game one of their own is possessed by the lurking horror and then turns on the party to pick them off one by one. It’s up to the victims to race to the bunker and input the correct code to open its hatch to relative safety!
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, basically shuffle each deck separately, and place the Bunker map tile in the bottom six of the stack, then split that into two stacks. Place out all the chits however makes sense for your table (organized for me, thank you), and each player chooses one of the characters to play and collects all their goodies. The Start Tile is laid down, the player minis are placed upon it and the chase is on!
Each turn the players will have several choices of actions to complete, with two actions available to be taken on their turn. Primarily, players will be Running around the map to different tiles and exploring their special characteristics. Some tiles allow players to search them for Item cards, some allow players to Decode as an action, and some also require players to pass certain tests of abilities. These tests correspond to each player’s abilities of Agility, Intelligence, Vitality, and Luck. The ability scores are different for each character and can be improved or worsened throughout the game. Character boards also will show each character’s special skills that can be used on a turn.
Once all players have completed their two actions in turn order, the last player will flip an Event card that may be active for the entirety of the next round. Sometimes these Events affect only characters on certain tile types, or even adjust ability scores and Items held. However, at the end of the second or third round of play (depending on the number of players), the ominous Curse Phase is completed.
The Curse Phase is a special one-time insert that has all players make a test against one of the four abilities. The lowest score for the test then becomes the host for the Evil that will ravage the party and wreak hell on the other players. The player no longer controls their chosen character, but immediately becomes the Evil that was drawn and now plays the game against the other players. The Evil takes their turn at the end of the round, just before the Event card is drawn.
Once the Evil enters play in earnest, the game quickly shifts from a nice exploration and map building game to a race against time to earn bunker password tokens from the Decoding tiles and avoid all attacks from the now raging Evil chasing the players. I will not describe the entirety of battle and Evil special abilities, but battle is a very simple Attack roll vs. Defense roll for one wound. When a player sustains two wounds, they are considered to have a Critical Injury and may only Crawl to another player in hopes of receiving healing or to arrive on a tile with healing properties upon it. However, a character that has been Critically Injured is ripe for the Evil’s Death Skill. The Death Skill is how the Evil is able to remove characters (and thusly players) from the game and decrease the odds of the Victims’ victory.
Play continues in this fashion of players taking their turns, then the Evil takes their turn, then the Event card is drawn as the last part of each round, until either the players collect the correct tokens to solve the hatch passcode and earn safety, or the Evil takes out the required number of characters for their victory. All this can be accomplished in a mere 45-90 minutes. Absolutely.
Components. Never having heard of Hexa House prior to arranging for this review, I had no idea what to expect in terms of components. However, this game comes in a very large box, the insert is kind of perfect (which is saying a lot, especially since it is a vacuum form), and everything inside the box is really great! I’m not really a miniatures kinda guy, but I can appreciate them. Standees are just as good to me, but I think these minis are above-average from my experience. The cards, the art style, the custom dice, everything just hits really well.
So you probably noticed my weird ratings graphic up top. Well, I will admit that my graphic design skills are, well, amateur at best. So I just created a 5 point 5 because I really feel this one is just amazing. Now, some people may have some small issues with the rule book, but please read it with a grain of salt: I believe they originate in Thai or Laotian languages and are translated to English. I didn’t have problems reading it at all, but had a couple questions. I tried playing several different ways when I had these questions, and usually just one option was really viable anyway.
That said, everything else about this game is truly wonderful. I sincerely enjoy that sudden shift near the beginning of the game where one player becomes the big baddie and comes for the rest of the players. Depending on placement and buddy systems that formed in the first part of the game, the Evil player will have either a feast setup before themselves, or have to do a bit of work to track down the characters to orchestrate their attack. I know I didn’t go into a whole lot of detail on what the Evil player can do on their turns, but it boils down to basically Hunt (run), Attack, and trap.
This base game ships with six Victims and six Evils. I have yet to see all the Evils in my plays, as the mechanic for determining which Evil surfaces is dependent on a draw of a card from a shuffled deck. That said, even when an Evil enters the game that I have played before, the players were different, and the map was different, and the placement of characters was different, so it did not feel “samey” to me at all.
I will admit that the most frustrating aspect of the game is the bunker hatch passcode. Okay, so once the Bunker tile is placed, a new component enters play: the Bunker board. A hole in the middle of the board is to house a Gate Token. This Gate Token is simply a target number that the players need to achieve using the different Number and Symbol Tokens won from successful Decode actions. The Number Tokens are simply 1-6, and the Symbol Tokens are plus/minus/multiply/divide. Therefore, in order to meet the Gate Token showing 35 players would need to gather 6 x 5 + 3 + 2. That is seven different successes at the Decoder tiles, and best case scenario has players pulling those exactly and no others. When you are playing a game that is a race against time (or death, in this instance), these little setbacks can cost the entire game – that is, if players simply cannot pass the test needed for a success at the Decoder tile. Frustrating, yes, but also a very cool addition to this style of game.
Victim has completely surprised me, and I am so thankful I had the opportunity to add this to my collection. My strong recommendation is that if you see one of these in the wild – GRAB IT. There are hours and hours of gameplay in this box, and I haven’t even touched the expansion for it yet (expect another review of that in the near future as well). Purple Phoenix Games officially gives this one a 5.5 / 6 (we NEVER do half points), but I feel like with even more plays, and with the expansion to be added soon, this may give my Top 10 list a shakeup still this year. If you are a fan of games like Betrayal at House on the Hill and Posthuman, then you need to check this one out for sure. Oh, did I mention that there is a LOT of dice rolling here too? Guess I just left that until the end for my dice-chucking lovers.
![40x40](/uploads/profile_image/aaf/2c31b673-bd99-4b4f-9544-b40b2fca9aaf.jpg?m=1526851181)
Mandy and G.D. Burkhead (26 KP) rated The Grey Bastards in Books
May 20, 2018
Shelf Life – The Grey Bastards Exemplifies Grimdark Fantasy at Its Damn Finest
Contains spoilers, click to show
The Grey Bastards is a fun, foul-mouthed read. If you’re turned off by bad language, steamy sex, or a good plot with plenty of action and twists, then this book isn’t for you. The Grey Bastards falls into the fantasy sub-genre known as grimdark. Where high fantasy has your Tolkien beautiful and noble elves, dwarves, humans, and wizards with epic battles between good and evil, grimdark takes all of that and covers it in shit, pus, and blood. Notice how in high fantasy nobody ever takes a piss or fucks? In grimdark, everyone does.
But don’t be fooled into thinking this book will be any less intelligent, epic, or heartfelt for it. The Grey Bastards is all of that and more. The novel follows Jackal, a half-breed orc living in the Lot Lands, the barren desert wasteland of Hispartha. He is a Grey Bastard, one of many half-orc hoofs, each protecting its own small town in the Lots. Members of a hoof are elite warriors that ride out on their Barbarians—giant warthogs—and slaughter invading bands of orcs.
Hispartha is a vibrant world, with a mix of fantastical species (orcs, half-orcs, elves, humans, halflings, and centaurs) with unique cultures and religions. Hispartha itself takes influences from Reconquista Spain, which is especially noticeable in the nomenclature, geography, and architecture.
The primarily atheistic half-orcs recently won their freedom from slavery at the hands of humans. Humans treat the half-orcs like second-class citizens, but tolerate them because of their strength, using them as a shield from the orcs. The elves are beautiful, reclusive, and probably the most cliché; there is one important elf character, but for the most part, we don’t get a good look into their culture in the first book. The centaurs worship Romanesque deities and go on crazed, Bacchanalian killing sprees during the blood moon.
Besides the half-orcs, the halflings are perhaps the most interesting. I still have a hard time visualizing them, trying to figure out if they are thin, pixie-like creatures or more stocky like dwarves. Their small stature and black skin makes me think of pygmies. They worship a god they expect will reincarnate someday, (view spoiler)
One thing that has always annoyed me about fantasy is that many authors feel that the characters of their world, being pre-industrial and thus “medieval,” must all be white, straight, Christian (or proto-Christian), cisgender males. If a woman appears at all is to act as the damsel, prize, or, if she’s lucky, a mystical enchantress to guide the heroes or provide a maguffin. It has come to the point in which this has become a tired and accepted baseline for fantasy. I don’t necessarily think that these fantasy authors are intentionally trying to be uninclusive, so much as they just seem to forget that other groups of people can exist in fantasy thanks to its fathers, Tolkien and Lewis.
But enough with my rant, the purpose of which is to highlight why I am often drawn to grimdark fantasy: at the very least I know that women, people of color, lgbt people, and other religions will be present, even if they are often victimized. This is because grimdark fantasy honestly depicts the horrors of rape, war, murder, slavery, and racism (or rather, speciesism in most cases) and has heroes and villains that are morally grey.
However, many authors describe these atrocities and then leave it at that, assuming that simply depicting them is enough to make a book mature and meaningful. They often fail to make any sort of statement on evil, and thus can seem to be, at best, blindly accepting it and, at worst, glorifying it (this often happens in the cases of magnificent bastard characters, who are absolute monsters but are so charming you almost respect or like them).
Jonathan French, however, does not fall short of the mark as many authors do, and for two main reasons: humor and humanity.
Let’s start with the humor. This book is hilarious. I mean in the I literally laughed out loud while reading it way. Sure, the jokes are often crass, but I have a dirty mind, so inappropriate humor is my favorite kind. The dialogue is especially top-notch, and the interactions between Jackal and his friends Fetching and Oats feel genuine, full of in-jokes, insults, and sexually-charged humor, all of which are exactly how I interact with my own close friends. And every major character in this book is so damn witty that I’m honestly jealous of them. If I could be quick enough to make even one of their zingers at the right time in a conversation, I would feel proud of myself for the rest of the day.
Humor is necessary to prevent any grimdark fantasy from becoming too over-the-top or depressing. And honestly, humor is needed most when the world is a dark and frightening place. But too much humor could accidentally downplay the point of grimdark: the brutally honest depiction of the atrocities that people are capable of.
And this is where it is important to have an element of humanity. By this I mean that the “good guys” must make some action or statement on those atrocities. Too often I read or watch hardened badass characters with no emotion who can watch a person get tortured and killed without flinching (maybe even do it themselves) and who never stop to question the nature of their society (even as part of their character growth), and I have difficulty finding them at all relatable or even the least bit interesting.
Now, often for this type of character, he or she is dead inside as a coping mechanism and part of their character arc is learning to allow themselves to feel their repressed emotions: heartbreak, anger, fear, etc. This can be done very well (see The Hunger Games for a great example—dystopian scifi and grimdark fantasy have very similar undertones). But most times it just ends up falling flat.
But Jackal already starts out with more personality than most grimdark protagonists. He is a humorous and light-hearted person. Sure, he lives in a desert wasteland, his race is entirely created by rape, he’s treated as a second-class citizen, and his life and the lives of those around him are in constant danger of rape and/or murder by invading orcs or blood-crazed centaurs. But despite all of that, he still has a sense of humor, people he loves, a community, ambitions, moral code, and all of the other things that these protagonists are often lacking.
Don’t get me wrong, he can be an asshole, and he’s often acts rashly before he thinks. But the scene that really stuck with me the most was [when Jackal and the wizard Crafty come across an unconscious elf sex-slave. I was expecting him to say something along the lines of “There’s nothing we can do for her, we have to save ourselves” or “This isn’t any of our business” or “It would be best to just put her out of her mercy.” These are the typical lines that a grimdark protagonist might utter while their companion—accused of being a bleeding heart—frees the slave. But this was not the case. Jackal and Crafty both immediately set out to free the girl and steal her away from her owner, despite the danger to themselves. And when he comes across an entire castle-full of these women, Jackal again sets about freeing them without a moment’s hesitation. (hide spoiler)]
And it’s no surprise that Jackal has a serious problem with rape. As I’ve mentioned before, half-orcs are entirely the product of roving bands of orcs raping human, elven, or even half-orc women. [When Jackal learns that Starling, the elf slave he rescued, is pregnant with a half-orc baby, he is not only furious with the orcs that gang-raped her, but also disturbed by the fact that elven society shuns any of their women who have been raped, and that these victims often end up taking their own lives rather than give birth to an impure half-elf. (hide spoiler)]
Furthermore, Jackal, unlike many people in Hispartha, does not buy into misogyny or sexism. His best friend Fetching is the first female half-orc to have joined a group of riders. Not only does Jackal respect Fetching, he understands the emotional turmoil that she is dealing with being the first female rider and how she overcompensates as a result to earn the respect of the other men.
While there is quite a bit of speciesism (pretty much none of the species get along with one another), the inhabitants of Hispartha come in every skin color and nobody gives a damn. Furthermore, sexuality is primarily treated as each person’s individual preference and nobody else’s business. While characters may make jokes about acting “backy” (gay), these are made in good humor between friends, and nobody gets particularly offended by them. Fetching is herself openly bisexual (though she seems to suppress her heterosexual desires more than her homosexual ones out of that same need to be “one of the boys”), and Oats and Jackal are one of my favorite bromantic pairings.
Grimdark fantasy can often be depressing to read. But Jonathan French does an excellent job of infusing hope into his narrative. The story actually has a happier ending than I was expecting. [I was especially pleased when Jackal chooses Fetching to be the new leader of the hoof (she is voted in unanimously by the other riders). I find it incredibly annoying in books and movies when revolutionaries/usurpers decide to appoint themselves leaders, as the former does not qualify you for the latter. Part of Jackal’s arc is realizing that he is not meant to lead the hoof like he’d once desired. (hide spoiler)]
For the sequel, The True Bastards, I’m hoping to see [if a cure can be found for the thrice-blood child now infected with plague, how Fetching is doing leading the hoof, and what the mysterious Starling is up to (I don’t buy for a second that she’s killed herself). And of course, I fully expect that Jackal is going to have to fulfill his empty promise to the halfling’s resurrected god, Belico.
But don’t be fooled into thinking this book will be any less intelligent, epic, or heartfelt for it. The Grey Bastards is all of that and more. The novel follows Jackal, a half-breed orc living in the Lot Lands, the barren desert wasteland of Hispartha. He is a Grey Bastard, one of many half-orc hoofs, each protecting its own small town in the Lots. Members of a hoof are elite warriors that ride out on their Barbarians—giant warthogs—and slaughter invading bands of orcs.
Hispartha is a vibrant world, with a mix of fantastical species (orcs, half-orcs, elves, humans, halflings, and centaurs) with unique cultures and religions. Hispartha itself takes influences from Reconquista Spain, which is especially noticeable in the nomenclature, geography, and architecture.
The primarily atheistic half-orcs recently won their freedom from slavery at the hands of humans. Humans treat the half-orcs like second-class citizens, but tolerate them because of their strength, using them as a shield from the orcs. The elves are beautiful, reclusive, and probably the most cliché; there is one important elf character, but for the most part, we don’t get a good look into their culture in the first book. The centaurs worship Romanesque deities and go on crazed, Bacchanalian killing sprees during the blood moon.
Besides the half-orcs, the halflings are perhaps the most interesting. I still have a hard time visualizing them, trying to figure out if they are thin, pixie-like creatures or more stocky like dwarves. Their small stature and black skin makes me think of pygmies. They worship a god they expect will reincarnate someday, (view spoiler)
One thing that has always annoyed me about fantasy is that many authors feel that the characters of their world, being pre-industrial and thus “medieval,” must all be white, straight, Christian (or proto-Christian), cisgender males. If a woman appears at all is to act as the damsel, prize, or, if she’s lucky, a mystical enchantress to guide the heroes or provide a maguffin. It has come to the point in which this has become a tired and accepted baseline for fantasy. I don’t necessarily think that these fantasy authors are intentionally trying to be uninclusive, so much as they just seem to forget that other groups of people can exist in fantasy thanks to its fathers, Tolkien and Lewis.
But enough with my rant, the purpose of which is to highlight why I am often drawn to grimdark fantasy: at the very least I know that women, people of color, lgbt people, and other religions will be present, even if they are often victimized. This is because grimdark fantasy honestly depicts the horrors of rape, war, murder, slavery, and racism (or rather, speciesism in most cases) and has heroes and villains that are morally grey.
However, many authors describe these atrocities and then leave it at that, assuming that simply depicting them is enough to make a book mature and meaningful. They often fail to make any sort of statement on evil, and thus can seem to be, at best, blindly accepting it and, at worst, glorifying it (this often happens in the cases of magnificent bastard characters, who are absolute monsters but are so charming you almost respect or like them).
Jonathan French, however, does not fall short of the mark as many authors do, and for two main reasons: humor and humanity.
Let’s start with the humor. This book is hilarious. I mean in the I literally laughed out loud while reading it way. Sure, the jokes are often crass, but I have a dirty mind, so inappropriate humor is my favorite kind. The dialogue is especially top-notch, and the interactions between Jackal and his friends Fetching and Oats feel genuine, full of in-jokes, insults, and sexually-charged humor, all of which are exactly how I interact with my own close friends. And every major character in this book is so damn witty that I’m honestly jealous of them. If I could be quick enough to make even one of their zingers at the right time in a conversation, I would feel proud of myself for the rest of the day.
Humor is necessary to prevent any grimdark fantasy from becoming too over-the-top or depressing. And honestly, humor is needed most when the world is a dark and frightening place. But too much humor could accidentally downplay the point of grimdark: the brutally honest depiction of the atrocities that people are capable of.
And this is where it is important to have an element of humanity. By this I mean that the “good guys” must make some action or statement on those atrocities. Too often I read or watch hardened badass characters with no emotion who can watch a person get tortured and killed without flinching (maybe even do it themselves) and who never stop to question the nature of their society (even as part of their character growth), and I have difficulty finding them at all relatable or even the least bit interesting.
Now, often for this type of character, he or she is dead inside as a coping mechanism and part of their character arc is learning to allow themselves to feel their repressed emotions: heartbreak, anger, fear, etc. This can be done very well (see The Hunger Games for a great example—dystopian scifi and grimdark fantasy have very similar undertones). But most times it just ends up falling flat.
But Jackal already starts out with more personality than most grimdark protagonists. He is a humorous and light-hearted person. Sure, he lives in a desert wasteland, his race is entirely created by rape, he’s treated as a second-class citizen, and his life and the lives of those around him are in constant danger of rape and/or murder by invading orcs or blood-crazed centaurs. But despite all of that, he still has a sense of humor, people he loves, a community, ambitions, moral code, and all of the other things that these protagonists are often lacking.
Don’t get me wrong, he can be an asshole, and he’s often acts rashly before he thinks. But the scene that really stuck with me the most was [when Jackal and the wizard Crafty come across an unconscious elf sex-slave. I was expecting him to say something along the lines of “There’s nothing we can do for her, we have to save ourselves” or “This isn’t any of our business” or “It would be best to just put her out of her mercy.” These are the typical lines that a grimdark protagonist might utter while their companion—accused of being a bleeding heart—frees the slave. But this was not the case. Jackal and Crafty both immediately set out to free the girl and steal her away from her owner, despite the danger to themselves. And when he comes across an entire castle-full of these women, Jackal again sets about freeing them without a moment’s hesitation. (hide spoiler)]
And it’s no surprise that Jackal has a serious problem with rape. As I’ve mentioned before, half-orcs are entirely the product of roving bands of orcs raping human, elven, or even half-orc women. [When Jackal learns that Starling, the elf slave he rescued, is pregnant with a half-orc baby, he is not only furious with the orcs that gang-raped her, but also disturbed by the fact that elven society shuns any of their women who have been raped, and that these victims often end up taking their own lives rather than give birth to an impure half-elf. (hide spoiler)]
Furthermore, Jackal, unlike many people in Hispartha, does not buy into misogyny or sexism. His best friend Fetching is the first female half-orc to have joined a group of riders. Not only does Jackal respect Fetching, he understands the emotional turmoil that she is dealing with being the first female rider and how she overcompensates as a result to earn the respect of the other men.
While there is quite a bit of speciesism (pretty much none of the species get along with one another), the inhabitants of Hispartha come in every skin color and nobody gives a damn. Furthermore, sexuality is primarily treated as each person’s individual preference and nobody else’s business. While characters may make jokes about acting “backy” (gay), these are made in good humor between friends, and nobody gets particularly offended by them. Fetching is herself openly bisexual (though she seems to suppress her heterosexual desires more than her homosexual ones out of that same need to be “one of the boys”), and Oats and Jackal are one of my favorite bromantic pairings.
Grimdark fantasy can often be depressing to read. But Jonathan French does an excellent job of infusing hope into his narrative. The story actually has a happier ending than I was expecting. [I was especially pleased when Jackal chooses Fetching to be the new leader of the hoof (she is voted in unanimously by the other riders). I find it incredibly annoying in books and movies when revolutionaries/usurpers decide to appoint themselves leaders, as the former does not qualify you for the latter. Part of Jackal’s arc is realizing that he is not meant to lead the hoof like he’d once desired. (hide spoiler)]
For the sequel, The True Bastards, I’m hoping to see [if a cure can be found for the thrice-blood child now infected with plague, how Fetching is doing leading the hoof, and what the mysterious Starling is up to (I don’t buy for a second that she’s killed herself). And of course, I fully expect that Jackal is going to have to fulfill his empty promise to the halfling’s resurrected god, Belico.
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Daniel Boyd (1066 KP) rated Rogue One: A Star Wars Story (2016) in Movies
Jul 19, 2017
Darth Vader (1 more)
Fits nicely with the rest of the series
What's Old Is New
So our yearly Star Wars movie has arrived and after a complicated production it has released to rave reviews, with some outlets going as far as to compare it in quality to Empire Strikes Back, (which is widely considered to be the superior Star Wars film,) and it has even garnered a fair amount of Oscar buzz. This, along with the fact it’s a Star Wars movie meant that my expectations for this were pretty high going in and after seeing the movie there are parts of the flick that I loved and parts that I didn’t. When I wrote my Force Awakens review last year, I wrote both a spoiler free and a spoiler filled version of the review, but this year I have less time on my hands, so from this point on this will be a spoiler filled review, but the movie has been out for almost a week at the time of writing this, so if you haven’t seen the movie yet and are reading my review, well that is your own fault.
This movie for the most part impressed me. I loved how well it tied into A New Hope and how it actually fixed that movie’s biggest plothole by explaining that the weak point in the Death Star was installed on purpose by Galen Erso while designing the battle station under the Empire’s thumb, so that the Rebels would have a chance to destroy it. I loved how the movie had the balls to kills off the entire crew of the Rogue One team at the end of the movie and that corridor scene at the end with Vader was possibly the best scene I’ve seen in the cinema this year, it’s definitely up there with the airport scene in Civil War. Those are the stand out positives of the movie for me, however there were also a few flaws throughout the film.
First of all, that Grand Mof Tarkin CGI recreation of Peter Cushing was awful, the whole thing looked like a character from the Star Wars animated series. When he is first introduced it is through a glass reflection on a window he is looking out of and in that part of the scene it was fairly convincing, however he then turns around and the camera moves to a medium close up shot and all of a sudden it feels like watching a video game cutscene. Guy Henry was the actor who did the motion capture for Tarkin and that actor actually looks relatively similar to Peter Cushing, so why they didn’t just apply some makeup to Guy Henry and dye his hair gray to resemble Cushing more and recast the Tarkin role is a mystery to me, it would have also been a lot cheaper than the method that they went with. Either that or he should have only been seen in the reflection of the glass, since that was the only time that the CGI effect actually looked convincing. However, I did think that the CGI recreation of 1970’s Carrie Fischer at the end of the movie was very convincing and if it wasn’t for the movement in her mouth, I wouldn’t have known that was a CGI character. Another flaw I had with the movie was the how rushed and choppy the first act was, the characters were all introduced quickly and vaguely, then it took them ages to actually form up as a team. I get that introducing a whole cast of brand new characters in a short space of time isn’t easy, but Tarantino pulls it off in Hateful 8 and Inglorious Bastards and it works a lot better than it works here.
In a lot of ways Rogue One is a contrast to Force Awakens. In Force Awakens, the plot was essentially the same as A New Hope and was a fairly by the book, traditional Star Wars story, but the characters were what made that movie, if Poe Dameron, Rey, Finn, Kylo Ren, Han and Chewie weren’t as well written, that movie would have been mediocre at best. In Rogue One, the characters are pretty shallow and underdeveloped and they are introduced quickly and by the end of the movie none of them have really had a proper character arc. However that is not what this movie is about, this film is about a team of people coming together in order to complete a task to set up the events of the original trilogy and in that sense this movie does what it sets out to do. An example of this is the robot character K2SO, who I thought was going to start off with no humanity, then over the course of the movie realize the value of human life and then sacrifice himself for the greater good at the movie’s climax, but it turns out that the only real reason that he is helping the Rebels, is because he has been programmed to do so. This I feel sums up the level of character development present in the movie and demonstrates that it is not necessary in the film as that isn’t the movie’s purpose. What Force Awakens lacked in an original plot, it made up for in character development and what Rogue One lacks in character development, it makes up for in plot and setup, so both movies have their strengths and their flaws. Bearing in mind that I have only seen Rogue One once so far, I currently prefer Force Awakens to Rogue One, but then I prefer Return of the Jedi to Empire, so maybe that’s just me.
The writing moves the story along at a brisk pace, but it is effective in that you are constantly kept aware of where we are and what is happening at least from the end of the first act onwards. The performances are also suitable to the characters in each role, but I wouldn’t say anyone was incredible, my personal favourite was Cassian, the Alliance’s trigger finger who had shades of Han Solo thrown in as well. While watching Diego Luna’s performance, I actually thought he would be a good pick to play Nathan Drake in the Uncharted movie. The lighting in the film is well used and the CGI is spectacular for the most part other than weird waxwork Peter Cushing. The space battles are breathtaking and the action on the ground is also exciting.
Now, let’s talk about the characters that weren’t part of the Rogue One team. Forest Whittaker and Mads Mikkelson are two of my favourite actors working in Hollywood today and they are both in this movie, but I feel that both could have been used more. When they are onscreen, they are brilliant, it’s just a pity they make up such a small part of the movie. Whittaker appears only to be killed off minutes later and Mikkelson is only in two major scenes outside of a brief hologram appearance and then also gets killed off unceremoniously. The reason that a lot of people will go and see this movie however, will be to see Darth Vader. He isn’t in the movie much, but when he is it is fantastic. All of this reminds me a lot of Edwards’ last movie Godzilla, where Bryan Cranston and the monster were clearly the best parts of that movie, but for some reason were hardly in the thing. It’s as if Edwards has this idea in his head that less is always more and if he doesn’t show what people want to see in the movie for more than a few minutes at a time, then he is being original and artistic. While I understand this way of thinking from an auteur perspective, it’s fucking Star Wars and Godzilla mate, just give the people what they want. It is far less of an issue here however, since the rest of the cast in Rogue One are far more compelling than the rest of the cast in Godzilla.
Anyway, back to Vader. We first see Vader when Krennic goes to see him in his Imperial Castle in Mustafar, the same location that he was relieved of his limbs and burnt alive in a pool of lava. The way he is introduced is awesome, when Krennic arrives one of Vader’s cloaked minions enters a large room containing an ominous bacta tank, which we see Vader floating in without his suit on. This is the most vulnerable we have ever seen Vader since we saw him getting his suit fitted for the first time in Revenge Of The Sith. The tank empties and we see Vader’s stumps where his arms and legs once were and we see the burnt skin that covers his torso. Then we cut to him in full costume, complete with the classic James Earl Jones voice and force choking Krennic. He then disappears again for most of the movie, until the second to last scene where he is at his most powerful and this could genuinely be my favourite Vader scene of all time, perhaps even beating the infamous, ‘I am your father,’ scene from Empire. Vader in this scene is pure raw anger and power and the way the scene is shot and lit is fucking perfect, the audio and the editing fantastic also. The scene opens with a dark corridor with Rebels scrambling to get the hard drive containing the Death Star plans to the other end of the corridor and onto the ship that Leia is on, so that she can go on to get the plans into R2 in order to kick off A New Hope’s events. At first you wonder why the Rebels are in such a panic then you hear the terrifying breathing from Vader’s suit, but he still isn’t shown. Then the first and only lightsaber in the movie is sparked and it illuminates Vader in all of his terrifying glory before he starts tearing through the Rebels like a monster in a horror movie. This minute long scene is one of the best I’ve seen this year and it alone made the ticket price worth it for me.
Overall, Rogue One was essentially what I thought it would be based on the trailers. I don’t personally understand the overblown critical fanfare that the movie is receiving, but I’m glad that Star Wars fans like it. There are many parts of the movie that could be considered polarizing, such as the lack of Vader scenes, the dodgy Tarkin CGI, the fact that the entire Rogue One squad is killed off at the end of the movie, the absence of an opening crawl and Forest Whittaker’s raspy voice, which admittedly takes a bit of getting used to. Some of these elements I loved and some I hated, but for the most part this is an enjoyable addition to the Star Wars saga, I love how well it ties into and sets up the events of the films following this one and it was an added bonus that they actually resolved some of the original trilogy’s flaws. As I said earlier, I still prefer The Force Awakens to this, but I can see how an argument could be made for this one being a better movie.
This movie for the most part impressed me. I loved how well it tied into A New Hope and how it actually fixed that movie’s biggest plothole by explaining that the weak point in the Death Star was installed on purpose by Galen Erso while designing the battle station under the Empire’s thumb, so that the Rebels would have a chance to destroy it. I loved how the movie had the balls to kills off the entire crew of the Rogue One team at the end of the movie and that corridor scene at the end with Vader was possibly the best scene I’ve seen in the cinema this year, it’s definitely up there with the airport scene in Civil War. Those are the stand out positives of the movie for me, however there were also a few flaws throughout the film.
First of all, that Grand Mof Tarkin CGI recreation of Peter Cushing was awful, the whole thing looked like a character from the Star Wars animated series. When he is first introduced it is through a glass reflection on a window he is looking out of and in that part of the scene it was fairly convincing, however he then turns around and the camera moves to a medium close up shot and all of a sudden it feels like watching a video game cutscene. Guy Henry was the actor who did the motion capture for Tarkin and that actor actually looks relatively similar to Peter Cushing, so why they didn’t just apply some makeup to Guy Henry and dye his hair gray to resemble Cushing more and recast the Tarkin role is a mystery to me, it would have also been a lot cheaper than the method that they went with. Either that or he should have only been seen in the reflection of the glass, since that was the only time that the CGI effect actually looked convincing. However, I did think that the CGI recreation of 1970’s Carrie Fischer at the end of the movie was very convincing and if it wasn’t for the movement in her mouth, I wouldn’t have known that was a CGI character. Another flaw I had with the movie was the how rushed and choppy the first act was, the characters were all introduced quickly and vaguely, then it took them ages to actually form up as a team. I get that introducing a whole cast of brand new characters in a short space of time isn’t easy, but Tarantino pulls it off in Hateful 8 and Inglorious Bastards and it works a lot better than it works here.
In a lot of ways Rogue One is a contrast to Force Awakens. In Force Awakens, the plot was essentially the same as A New Hope and was a fairly by the book, traditional Star Wars story, but the characters were what made that movie, if Poe Dameron, Rey, Finn, Kylo Ren, Han and Chewie weren’t as well written, that movie would have been mediocre at best. In Rogue One, the characters are pretty shallow and underdeveloped and they are introduced quickly and by the end of the movie none of them have really had a proper character arc. However that is not what this movie is about, this film is about a team of people coming together in order to complete a task to set up the events of the original trilogy and in that sense this movie does what it sets out to do. An example of this is the robot character K2SO, who I thought was going to start off with no humanity, then over the course of the movie realize the value of human life and then sacrifice himself for the greater good at the movie’s climax, but it turns out that the only real reason that he is helping the Rebels, is because he has been programmed to do so. This I feel sums up the level of character development present in the movie and demonstrates that it is not necessary in the film as that isn’t the movie’s purpose. What Force Awakens lacked in an original plot, it made up for in character development and what Rogue One lacks in character development, it makes up for in plot and setup, so both movies have their strengths and their flaws. Bearing in mind that I have only seen Rogue One once so far, I currently prefer Force Awakens to Rogue One, but then I prefer Return of the Jedi to Empire, so maybe that’s just me.
The writing moves the story along at a brisk pace, but it is effective in that you are constantly kept aware of where we are and what is happening at least from the end of the first act onwards. The performances are also suitable to the characters in each role, but I wouldn’t say anyone was incredible, my personal favourite was Cassian, the Alliance’s trigger finger who had shades of Han Solo thrown in as well. While watching Diego Luna’s performance, I actually thought he would be a good pick to play Nathan Drake in the Uncharted movie. The lighting in the film is well used and the CGI is spectacular for the most part other than weird waxwork Peter Cushing. The space battles are breathtaking and the action on the ground is also exciting.
Now, let’s talk about the characters that weren’t part of the Rogue One team. Forest Whittaker and Mads Mikkelson are two of my favourite actors working in Hollywood today and they are both in this movie, but I feel that both could have been used more. When they are onscreen, they are brilliant, it’s just a pity they make up such a small part of the movie. Whittaker appears only to be killed off minutes later and Mikkelson is only in two major scenes outside of a brief hologram appearance and then also gets killed off unceremoniously. The reason that a lot of people will go and see this movie however, will be to see Darth Vader. He isn’t in the movie much, but when he is it is fantastic. All of this reminds me a lot of Edwards’ last movie Godzilla, where Bryan Cranston and the monster were clearly the best parts of that movie, but for some reason were hardly in the thing. It’s as if Edwards has this idea in his head that less is always more and if he doesn’t show what people want to see in the movie for more than a few minutes at a time, then he is being original and artistic. While I understand this way of thinking from an auteur perspective, it’s fucking Star Wars and Godzilla mate, just give the people what they want. It is far less of an issue here however, since the rest of the cast in Rogue One are far more compelling than the rest of the cast in Godzilla.
Anyway, back to Vader. We first see Vader when Krennic goes to see him in his Imperial Castle in Mustafar, the same location that he was relieved of his limbs and burnt alive in a pool of lava. The way he is introduced is awesome, when Krennic arrives one of Vader’s cloaked minions enters a large room containing an ominous bacta tank, which we see Vader floating in without his suit on. This is the most vulnerable we have ever seen Vader since we saw him getting his suit fitted for the first time in Revenge Of The Sith. The tank empties and we see Vader’s stumps where his arms and legs once were and we see the burnt skin that covers his torso. Then we cut to him in full costume, complete with the classic James Earl Jones voice and force choking Krennic. He then disappears again for most of the movie, until the second to last scene where he is at his most powerful and this could genuinely be my favourite Vader scene of all time, perhaps even beating the infamous, ‘I am your father,’ scene from Empire. Vader in this scene is pure raw anger and power and the way the scene is shot and lit is fucking perfect, the audio and the editing fantastic also. The scene opens with a dark corridor with Rebels scrambling to get the hard drive containing the Death Star plans to the other end of the corridor and onto the ship that Leia is on, so that she can go on to get the plans into R2 in order to kick off A New Hope’s events. At first you wonder why the Rebels are in such a panic then you hear the terrifying breathing from Vader’s suit, but he still isn’t shown. Then the first and only lightsaber in the movie is sparked and it illuminates Vader in all of his terrifying glory before he starts tearing through the Rebels like a monster in a horror movie. This minute long scene is one of the best I’ve seen this year and it alone made the ticket price worth it for me.
Overall, Rogue One was essentially what I thought it would be based on the trailers. I don’t personally understand the overblown critical fanfare that the movie is receiving, but I’m glad that Star Wars fans like it. There are many parts of the movie that could be considered polarizing, such as the lack of Vader scenes, the dodgy Tarkin CGI, the fact that the entire Rogue One squad is killed off at the end of the movie, the absence of an opening crawl and Forest Whittaker’s raspy voice, which admittedly takes a bit of getting used to. Some of these elements I loved and some I hated, but for the most part this is an enjoyable addition to the Star Wars saga, I love how well it ties into and sets up the events of the films following this one and it was an added bonus that they actually resolved some of the original trilogy’s flaws. As I said earlier, I still prefer The Force Awakens to this, but I can see how an argument could be made for this one being a better movie.