1 Minute Chemistry Periodic Table Free
Education and Games
App
With this app, you can quickly learn to locate any element on the periodic table. During each round,...
Summer Pop – Match Puzzle Game
Games
App
Play the hottest puzzle game Summer Pop this summer for free! Limited time offer: Enjoy unlimited...
Monkey Math School Sunshine
Education and Games
App
From the creators of the #1 Preschool App “Monkey Preschool Lunchbox”! Join your child’s...
Plants vs. Zombies™ Heroes
Games and Entertainment
App
From the makers of Plants vs. Zombies 2 and Plants vs. Zombies Garden Warfare 2 comes the next epic...
LEGO® Star Wars™: The Complete Saga
Games and Entertainment
App
LEGO® Star Wars™: The Complete Saga is available on iOS for the first time! ***Episode I Story...
Bob Mann (459 KP) rated The Many Saints of Newark (2021) in Movies
Oct 5, 2021
Positives:
- Like any good mafia story, there's a nicely developed sense of place for the action. The film is set in the late 60's / early 70's, and the score and the production design nicely portray the period. The rise of black factions to challenge the white status quo, even in the crime world, make this a nice companion piece to "Judas and the Black Messiah" .
- Although he's been in films like "American Hustle" and "Selma", I wouldn't have been able to pick Alessandro Nivola out of a line-up. But he did a great job portraying the different sides of Dickie: both caring uncle and psychopathic gangster. And Odom Jnr is again impressive: I've not yet seen him deliver any role that's been sub-par.
- It's also impressive that they had Michael Gandolfini to play the younger self of his late father's role. Although I kept being distracted by how much he looks and acts like a young John Cusack!
Negatives:
- The story is told over many years and the script came across as quite uneven. There are regular cut-aways to Dickie visiting his uncle "Hollywood Dick" (Ray Liotta) in prison, which a lot of the time, to me, felt disconnected from the main plot.
- Whilst most of the ensemble cast do a good job, some of the portrayals felt like forced caricatures of "Goodfellas" characters.
- As a "Sopranos" virgin, I could tell that there were lots of Easter Eggs and in-jokes in the movie (e.g. The baby Christopher crying whenever Anthony talked to him). WIth "Sopranos" regulars Alan Taylor and David Chase in charge, that's not surprising. But I'm afraid all of these went right over my head.
Summary Thoughts on "The Many Saints of Newark": This wasn't a complete bust for me, which it might have been if it had been a sequel rather than a prequel. Indeed there are the occasional flashes of brilliance with certain scenes. But neither did I find it so engrossing that it's going to trouble my top 20 for the year.
I guess is that if you are a "Sopranos" fan, then you would get a lot more out of this than I did. But it's still an interesting way to spend a couple of hours.
(For the full graphical review, please check out #oemannsmovies on the web, Facebook or Tiktok. Thanks.)
Neon's Nerd Nexus (360 KP) rated the Playstation 5 version of Guardians of the Galaxy in Video Games
Oct 25, 2021
Luke (12 KP) rated Bloodborne in Video Games
Oct 2, 2017
You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
Solomon Wendt (30 KP) rated The Big Book of Madness in Tabletop Games
May 5, 2019
The game mechanics feature deck building, spell casting, cooperation, and some randomization of spells available and monsters to defeat. There are schools of magic related to the four elements; air, earth, fire, and water. Each element has two magician students that specializes in that element for a total of 8 different characters, each with their own special ability. There are four decks of spells, again related to the elements, that is randomized during set up, changing what spells are available game to game. Similarly, the monsters you must face are randomized, so the chance of having the same exact game as another is rare. The gameplay remains consistent, though.
Over the course of 6 rounds, players work together to defeat monsters. It is a pure cooperation game. No one has any secret objective and should communicate with other players. Games of this fashion, such as Pandemic, tend to end up having one or two people make all the decisions for the group. It my many plays of the game, I have only had that happen once or twice. The variation in spells, magicians, and elements usually make a player uniquely helpful to the group, allowing players to choose how they want to build their character. Although each magician has an elemental alignment, you can choose to focus on different elements and spells and are not limited to one type of role. Each element of magic has a different role to deal the challenges players face, meaning a good balance can be very beneficial. However, due to the randomization, it is possible either the spells or the monsters leave one of the elements non-essential, but that is fairly uncommon.
Overall, the game is very enjoyable and can be played multiple times with different variations. The difficulty can be adjusted if ot feels it is too hard or easy. My group that plays about once a week are clearing the 2nd difficulty 50% of the time and haven't cleared it with a variation yet. It can be a challenge and has elements of luck and strategy. It is a fun game to play with friends, especially because it is cooperative, and I would recommend adding it to your collection.
The game is 2-5 players and runs 60-90 minutes. It is family friendly and a great game for those who love magic fandoms such as Harry Potter.




