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A Deadly Education: Lesson One of the Scholomance
A Deadly Education: Lesson One of the Scholomance
Naomi Novik | 2020 | Paranormal, Science Fiction/Fantasy, Young Adult (YA)
6
6.6 (5 Ratings)
Book Rating
Worldbuilding (2 more)
Magic
Coming of Age
Some descriptions lacking (2 more)
Confused on Series Plot
Good first book but not a stand alone story
A Deadly Slice of Life/Coming of Age Magic School
Magic School. Wizards. Teenage Angst. A lot of reasons I signed up for the giveaway of this novel and glad I got a copy.

For those who want the quick recommendation, if you enjoy wizard teens and magic schools, you will enjoy this book. Outside of that category, it is a decent fantasy novel that is worth a read, but no need to go and get right away.

First and foremost, books like "A Deadly Education" have the unfortunate hurdle of separating itself from the magic school genre alpha that is Harry Potter, to which I believe Naomi Novik did really well. Whenever I read such stories, I can't help compare to the Potter series, but the world that Novik builds is such a stark contrast that I quickly forgot about Hogwarts and Muggles and traded in for the Scholomance and mundanes.

The world that Novik builds is dark and untrusting. Inside the school, there are maleficera, or 'mals,' that try to consume the students' mana at every turn. This puts the place on edge, making almost every character paranoid to open anything or even go anywhere without at least one other person with them, usually at a cost. This darker side is refreshing, especially because the magic in Novik's world is hard magic as opposed to the soft magic of other series. To those who don't know the difference, soft magic is that magic just exists and spells come without consequence. Hard, on the other hand, has limits and comes from a source and takes skills and finesse to learn and use them. Any author who takes it upon themselves to make the magic in their world hard magic gives themselves a challenge, something that Novik clears easily.

The other part of the world that is dangerous are the mals that attack students. There are a lot of them, so much to the point there should be a separate book that could be referenced to know what they are fighting. Although your imagination can run wild, some of the descriptions, or lack there of, leave you to fill in a lot of blanks. I'm still not sure if they are shadows and/or goo with various metal attached or part of their bodies. The variety is so immense that you don't encounter the same thing twice it seems. When reading the encounters, it was hard to picture the exact nature of the fight in my mind. However, the sense of danger was ever present throughout the whole book.

The story itself is coming of age, or more so coming of friendship, mixed with a slice of life feel. Although there is a starting event, Orion saving Galadriel for the second time, there is not an overarching plot for the story. It is just to survive and possibly make an alliance for graduation. This is not my cup of tea when it comes to stories as I enjoy seeing a defined goal or enemy that leads to a finale or into the next book of the series. This story does not have that, which seems to lack an overall plot other that "just survive." Even the climax of this story felt a little out of the blue in terms of action, and then is superseded by a social bombshell and cliffhanger for the next in the series.

To wrap and reiterate, I enjoy the world that this story takes place. It is inventive and unique to standout against others within the magic school genre. There was some plot lacking, but is still enjoyable for not quite knowing what is coming around the next corning. This a clearly the first book of series which is not the strongest as its own installment, but definitely has me waiting for the next in the line.
  
40x40

Gareth von Kallenbach (980 KP) rated the PC version of Diablo IV in Video Games

Jun 22, 2023  
Diablo IV
Diablo IV
2020 | Action/Adventure, Fighting
The latest entry in the phenomenally popular Diablo series has arrived with the release of Diablo IV and with it comes the lofty expectations of a rabid fan base for the franchise. Players can play as one of various classes including Sorcerer, Barbarian, Rogue, Necromancer, and Druid, each comes with its own unique abilities such as sorcery, speed and dexterity, and brute force.

I chose to play as a barbarian as I am not a huge fan of resource gathering, crafting, or playing in a support role, and preferred to mix it up close quarters taking as many enemies as I can with me before I go down in a blaze of glory.

As players gain experience they will be able to increase their abilities many of which can be deployed on a timed basis and grow increasingly powerful as players level up. Players will also be able to obtain armor, weapons, charms, and more along the way which can be recycled, sold, or crafted into various upgrades in the numerous towns and communities throughout the vast map of the game.

Players will be able to complete the main quests and side quests along the way which will gain experience upon successful completion as well as defeating enemies in combat. The sheer distance between objectives can be daunting especially when the map is not clearly shown for a specific area as players may sometimes have to go a considerable distance one-way just be able to detour back toward their intended destination.

Thankfully various locales do have vast travel options that once discovered and unlocked allow players to travel between locales quickly. Being able to leave a dungeon to return to a community in order to sell gear, upgrade weapons and armor, and obtain necessary items before returning from the locale they originated from, is a key to survival.

In time I was able to obtain a horse that not only allows me to travel quicker between locales but prevented enemy mobs from attacking me so later in the campaign, I was able to focus on objectives more than dealing with unending waves combat while trying to travel between locales.

Players will encounter other players along the way and the game does have a social factor that allows for friends and players in the local area to be invited to campaign with you. This is a bit of a challenge at first as I found many players were power leveling and did not want to become involved with lower-level players.

While I completed much of the game solo, there were various bosses that I simply couldn’t handle alone, and was very grateful when I was able to obtain help. This changed when I reached higher levels as being able to complete the final campaign with three helpers made a challenging endeavor very enjoyable.

The map of the world is highly detailed as everything from towns, dungeons, villages, and supernatural realms are crafted in incredible detail and the vast number of enemies and their varieties is impressive even if at times frustrating as you have to battle your way through seemingly unending mobs to reach your destination.

Upon completing the game I will be venturing back from time to time to complete side quests and better prepare for the likely future content that will be coming down the line. While it is been popular some players and local community boards have been vocal about criticism for the game which I believe has varied from nitpicking to valid but I can honestly say I enjoyed this game significantly more than Diablo 3 and for me, Diablo IV is one of the best releases of the year and has been an enjoyable gaming experience throughout despite some frustrations along the way.

4.5 stars out of 5

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