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Chris Sawin (602 KP) rated A Nightmare on Elm Street (1984) in Movies

Jun 20, 2019 (Updated Jun 23, 2019)  
A Nightmare on Elm Street (1984)
A Nightmare on Elm Street (1984)
1984 | Horror
Nancy Thompson (Heather Langenkamp) and her friends have more on their plate to worry about than typical high school drama. A child murderer named Fred Krueger (Robert Englund) was killed by the parents residing on Elm Street after they took matters into their own hands when the justice system failed to get the redemption the parents so desperately seeked. That was thought to be the end of it and everyone tried to move on with their lives. That is until Nancy, her boyfriend Glen (Johnny Depp), her best friend Tina (Amanda Wyss), and Tina's boyfriend Rod (Jsu Garcia) begin having nightmares about the same man. A man wearing a red and green striped sweater, brown fedora, and a four finger-bladed leather glove. Could Fred Krueger really be exacting his revenge from beyond the grave and in the dreams of his victims?

Wes Craven is probably best known for the Scream franchise since it's the most successful set of films he's ever been a part of, at least as far as the box office is concerned, but there was another film that he created that spawned seven sequels and a remake. A film that is looked at as a horror classic and is considered to be the first commercially successful release from New Line Cinema. That film is A Nightmare on Elm Street.

A Nightmare on Elm Street is looked at by some (including myself) as the best film in the franchise. While most of the sequels feature a Freddy that is more interested in cracking a joke than being an intimidating serial killer, the original film is where he seems to shine brightest. He seems to always be lurking in the shadows making it nearly impossible to get a clear look at his face. Remember when films left a bit of a mystery to things rather than being entirely realistic and showing every little detail when it came to gore? Well, this is a good example.

The deaths of Tina and Glen could arguably be reason alone to watch the film. Tina's death is so original and so well done. One of the reasons it still holds up today is because it was done with practical effects. The same can be said about Glen's death. The only thing more impressive than his death is the fact that it's Johnny Depp's debut. Both deaths are two of the most memorable in horror film history.

Despite A Nightmare on Elm Street being one of the most influential horror films of our time, it still has that cheesiness associated with most horror films that come out of the eighties. Bad acting (Heather Langenkamp especially. The "Screw your pass!" scene is a good example, but is hilarious in its own right) and dated special effects being the best examples. While the practical effects are a good thing and are much preferred over CGI, some of them haven't aged well over the past 26 years. The scene of Freddy chasing Tina is probably the best example of this. His arms stretching inhuman lengths to scratch the walls and Tina ripping off his face just didn't hold up as well as other effects in the film.

A Nightmare on Elm Street is a beloved horror classic that gave birth to one of the most iconic serial killers in the genre. The original film features some of the most creative deaths and practical effects (seeing Freddy in the wall above Nancy's bed in the beginning of the film is one of the best scenes) to come out of any horror film held in such high regard. The film's charm will go over a lot of people's heads who look into it for the first time after seeing the remake which will probably result in the film getting more flack than it deserves. But nevertheless, it's hard to deny the impact Freddy and Wes Craven have had on this genre thanks to this film.

Special Features: The two-disc Infinifilm is packed with extras including:

Feature commentary including a variety of topics: the financial problems the film had with writer/director Wes Craven, producer Bob Shaye, actor John Saxon, and cinematographer Jacques Haitkin sharing their thoughts, Heather Langenkamp and Wes Craven talk about how great it was to work with Johnny Depp, Amanda Wyss goes into detail about not knowing much about the horror genre before taking her role as Tina, a discussion of how Robert Englund got the role of Fred Krueger and Englund shares his thoughts on the Fred Krueger character. Everything from the problems the film had to Freddy's popularity to the film's reputation and more are discussed by the cast and crew.

Original commentary includes Heather Langenkamp, John Saxon, Wes Craven, and Jacques Haitkin.

Beyond the Movie Features include The House That Freddy Built: The Legacy of New Line Horror and Night Terrors: The Origins of Wes Craven's Nightmares.

All Access Pass Features include three alternate endings, Never Sleep Again: The making of A Nightmare on Elm Street, a trivia challenge and the theatrical trailer.

There's also Infinifilm bonus features that can be accessed while the film is playing and the original screenplay can be viewed as a DVD-ROM feature.

The film is remastered and restored from the original film negative and is presented in both Dolby Digital 5.1-EX surround sound and DTS-ES 6.1 Surround Sound.
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Dark Souls Remastered in Video Games

Aug 14, 2019  
Dark Souls Remastered
Dark Souls Remastered
2018 | Simulation
I admit it, I never was able to beat the original Dark Souls when it was released on Xbox 360 and PS3 back in 2011. A PC port of the game was also released but had limited 30FPS and clearly hadn’t taken mouse and keyboard controls into account. The game was difficult, but I’m the type of player who’s happy to replay an area on a level multiple times, however if I get to a point where I don’t feel like I’m making progress, it’s usually on to the next game for me. That being said, I do love the Dark Souls games, regardless of how difficult they are and how horrible I am at them. I love the atmosphere, I love the weight of your armor and weapons, I love the scenery, and at times I even love the challenge. This isn’t a review specifically about Dark Souls however, as the gameplay hasn’t changed at all from the original (DLC’s included of course), but rather a review of whether the remastered version is the definitive version that folks should play.

For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.

The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.

While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.

This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.

As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.

Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control

Cons: Still too tough for me, Lacking additional content
  
The God Game
The God Game
Danny Tobey | 2020 | Science Fiction/Fantasy, Thriller
9
9.0 (4 Ratings)
Book Rating
While browsing Facebook one day, I came across a book entitled The God Game by Danny Tobey. I was intrigued, so I decided to read more about it. After reading the synopsis, this book reeled me in. I decided to give it a read, and I am very glad I did. The God Game has become one of my favorite reads so far.

With the way the digital age is going, the plot of The God Game sounded like it could already be happening in real life. A bunch of teens decide to play a random game with what they suspect is just some kind of artificial intelligence. However, when God (the AI in The God Game) starts asking them to do some highly illegal and dangerous activities as well as activities that make the teens question their morality, they start to think that maybe they are in over their heads. Will the teens be able to quit the game or will death be the only way out? Don't get me wrong. The plot has been done before, but Danny Tobey put his own original spin on the idea and made it where it comes across as a fresh idea. As I mentioned earlier, The God Game comes across as being very realistic. While I feel that there are no major plot twists and that the book is fairly predictable in some places, The God Game is still a highly entertaining read. Tobey gives his readers enough information at the end of the book to leave them satisfied, but he still leaves it somewhat open ended for a possible sequel.

The God Game flowed very smoothly, and I felt like the pacing was perfect. Not once did I feel like the book became too dull or that it was going to fast. The transitions between chapters was very spot on which made The God Game an easy read for me. It was so easy to lose myself in this novel as I became completely immersed in the world Tobey had created.

A couple of things that kind of bothered me, and they seem to be more personal preference than a fault with the story, is the mentions of politics and how anti-God/Christianity The God Game seemed to be. I'm not a political person by any means. In fact, I don't lean one way or the other when it comes to politics. However, I felt like politics were mentioned way too much in this book. It's very obvious that the author is very anti-Trump. If I wanted to read a book about politics, I'd read a political thriller or something similar. I didn't like how this book seems to poke fun at those that believe in God. It comes across as if the author is trying to challenge the beliefs of those who believe in God. I get that The God Game has God in its title and is about an AI that believes it's God, but I felt that the way the author speaks about God came off as a bit crass. However, those were minor issues for me, and I still enjoyed reading The God Game very much.

I felt that all of the main and supporting characters in The God Game were written superbly. The God Game had such a diverse group of characters throughout which was refreshing to see. I enjoyed reading about Charlie and his thoughts. He seemed conflicted the most with everything that was happening. It was great to read about how much he cared about his friends as well as other people. Charlie came across as a stand up guy. Vanhi was my favorite character. She was such a badass that I couldn't help but to love her! I felt like she was the second most conflicted character. I just felt sorry for what Alex was going through. My heart ached for him. Kenny was a great character too, and it was interesting what the game would ask him to do. I never quite knew what to make of Peter. He was written well, and he came across as very charismatic which made me suspicious of him throughout the whole novel. I did admire how much he would throw himself into something though.

Trigger warnings for The God Game include violence, profanity, drug use, politics, challenging the existence of God, racism, sexual situations (although not graphic), and murder.

Overall, The God Game is a highly thrilling read. With such an interesting cast of characters as well as a highly thought provoking plot, I wouldn't be surprised if The God Game became one of the most sought after books of 2020. It would also make a great film. I would definitely recommend The God Game by Danny Tobey to those aged 16+ who love thrilling plots that really make you think. Give The God Game a read. It will sink its teeth in you from the very first page!
--
(A special thank you to St. Martin's Press for providing me with a paperback ARC of The God Game by Danny Tobey in exchange for an unbiased and honest review.)
  
The Tether (The ELI Chronicles, #2)
The Tether (The ELI Chronicles, #2)
Julia Ash | 2019
8
8.0 (1 Ratings)
Book Rating
<a href="https://diaryofdifference.com/">Blog</a>; | <a href="https://www.facebook.com/diaryofdifference/">Facebook</a>; | <a href="https://twitter.com/DiaryDifference">Twitter</a>; | <a href="https://www.instagram.com/diaryofdifference/">Instagram</a>; | <a href="https://www.pinterest.co.uk/diaryofdifference/pins/">Pinterest</a>;

<b>The ELI Chronicles Series</b>
#1 <a href="https://www.goodreads.com/review/show/2387441859">The One and Only</a> - ★★★★
#2 <a href="https://www.goodreads.com/review/show/2803361466">The Tether</a> - ★★★★

<img src="https://i2.wp.com/diaryofdifference.com/wp-content/uploads/2019/09/Book-Review-Banner-19.png?resize=1024%2C576&ssl=1"/>;

<b><i>As soon as I read <a href="https://diaryofdifference.com/2018/05/29/the-one-and-only-julia-ash-book-review/">The One and Only, the first book of the ELI Chronicles,</a> I knew I had to finish the series. When Julia Ash reached out to me, letting me know the second book, The Tether, is available for review – I obviously jumped at the opportunity!M/i></b>

It took me a bit to get to it due to my busy schedule, but once I finally got my hands on The Tether and started reading it, I couldn’t put it down.

The Tether continues where the first book finished – Ruby managed to save the Earth from the ZOM-B disease and a possible zombie apocalypse, being the only person with a unique blood type that can provide a cure. And then she got turned to a vampire.

And when everything seems quiet, things are starting to escalate again. Ruby’s blood donors are from another planet, and one of the donors is the King of Darkness, an ancient vampire who is in search for food – animals and humans on Earth. And once again, it is up to Ruby to save the planet and her family. Only this time, she discovers she has way more power than she thought.

If you read my review on Book One, you will know I was confused and angry with how the first book ended. Right after a Zombie Apocalypse, we had a vampire ending. For a moment, I thought that once you start mixing too many things up, it can get confusing. But this series somehow manages to keep it all together, and it all logically makes sense. I just fear that perhaps people might not agree with me and find it confusing. I didn’t though.

Ruby, again, was my favourite character. She had to go through so much, and then learn to finally embrace it. She kept herself down on Earth, despite her power, and that made me like her even more. I also respect her so much for sacrificing herself for a greater cause, and always putting her family first!

<i><b>Clay, oh, Clay…</b></i>

We never got along buddy. But I couldn’t help but feel for Clay in this book, and he is slowly growing on me. He has to slowly age and then die, while his wife is immortal. Secretly, I hope he becomes a vampire too, so they can spend their eternity together, even though, let’s be honest, he won’t really bring anything much to the table. But I loved, how he sacrificed himself for his family, and stood up against bullies, even if they were immortal vampires.

I loved our main villain in this book – Zagan. For he had reasoning for everything he did, even though it was wrong. He had a purpose and a goal, and he did have a pinch of good inside him. But he also had evil, and that was never gonna change.

Interestingly enough, and a big no-surprise for me was the government. Their corruption and the depths that they were willing to go to reach their goal was scary – and very accurate to what actually is currently happening in the world. The fear is also represented, and how differently they react as soon as they see someone who has more power than them. Their thinking of making new people similar to this one case, that they could use for greater goals. This moment was captured in the book in a great way, as it is a great discussion point and a very painful subject at the same time for some people.

The new planet, new characters, new powers was an interesting switch within the book. I didn’t expect that at all, but I was pleasantly surprised with how it all fitted in. It was all well thought of, The Tether story, the tree, the blood connection with Ruby, the link between the planet and Earth, the concept of how people lived their belief of healing what they were hurting and keeping the balance. The one thing that confused me was the mentions of their heartbeats, as I thought vampire’s hearts don’t beat.

<b><i>I really enjoyed The Tether and it ended perfectly, getting us ready for the third book and Ruby’s next challenge. I highly recommend it – it is a real page-turner with incredible plot twists!
Thank you to the author, Julia Ash, for sending me a copy of The Tether, in exchange for an honest review!</i></b>

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Tiny Epic Kingdoms
Tiny Epic Kingdoms
2014 | Bluff, Civilization, Fantasy, Fighting, Medieval
Behold – the Tiny Epic game that started the saga. Tiny Epic Kingdoms is the OG, and it’s about time we got around to reviewing it. It’s tiny. It’s epic. Keep reading to find out if it’s a keeper!

In Tiny Epic Kingdoms, you are the ruler of (you guessed it) a tiny kingdom. You, however, are not content with simply maintaining your realm – you have plans to expand your borders and make your kingdom not-so-tiny! Send your adventurers out to explore new lands, learn new magics, construct towers to assert your dominance, and fight off others who would stand in your way! Do you have the strategy necessary to outwit your competitors and grow your kingdom? Play to find out!

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Tiny Epic Kingdoms is a game of worker placement, area control, and action point allowance. Players take turns gathering resources, buildings towers, researching magic, or exploring (and potentially waging war) in new lands. As the active player, on your turn you will select and perform one of the six available actions from the Action Card: Patrol, Quest, Build, Research, Expand, or Trade. Following your action, and still on your turn, the remaining players will either decide to perform the same action you chose, or collect resources. Once everyone has had the chance to act, your turn is over. The next player now becomes the active player and the process repeats with one big change – the action you chose on your turn is no longer available for selection. Each subsequent active player will always have 1 fewer action choice on their turn. This process repeats until there are no more actions available. When this happens, the Action Card is cleared and all actions are available once more for selection. Strategy is key – which action can you choose on your turn to best benefit you while also inhibiting your competitors? The game ends at the end of the turn in which one of these three things has happened: a player has all of their meeples in play, a player has built the 6th level on the tower card, or a player has reached the 5th level of magic on their faction card. End-game points are scored based on meeples in play, magic level, tower level, and control of Capital Cities. The player with the highest score wins!

For such a small game, there’s definitely a fair amount of strategy involved in Tiny Epic Kingdoms. You’ve got to decide on the best approach for you, and it must be adaptable to any given situation. Do you play it safe, quietly collecting resources, trying to achieve your end-game goals the fastest? Or do you venture out to confront your opponents, trying to usurp their territory and resources and take them out as your competition? Or maybe you try to stay civil, but an opponent is threatening your progress and now you’ve got to fight back? There are lots of strategic options, and every game feels like a new challenge.

One thing I enjoy about Tiny Epic Kingdoms is that you get to act on every single turn, even if you aren’t the active player. You don’t have to sit there and watch your friends play – you have the chance to benefit during every single turn, even if it’s merely collecting resources. The opportunity to act on every turn also adds a little bit of ‘take that’ to this game. I might choose an action on my turn as the active player that I know one of my competitors cannot perform – thus forcing them to collect resources and waste the opportunity to perform that specific action for an entire round. And since that action cannot be picked again until all available actions have already been chosen, I’ve successfully blocked their progress in a certain area of play. Your strategy has to extend beyond just your turn as the active player – you must consider all options for your opponents as well.

The thing I don’t necessarily like about Tiny Epic Kingdoms is that the gameplay can be a little stale. Unless you’re playing with people who actively try to engage with you, it is extremely easy to just stay in your own realm and not even interact with anyone at all. There’s no forced interaction in this game, and although it is admittedly nice sometimes, mostly it just feels like we’re all playing the same game alone. It’s like we all just take turns performing/following actions until someone has triggered the end-game.

Overall, I like Tiny Epic Kingdoms. It’s not my favorite Tiny Epic game, but it’s a good one. There’s a decent amount of strategy involved, but at times it can feel more like a ‘take that’ type game to me. The lack of forced player interaction can lead to dull gameplay and a lackluster experience. It’s not a bad game. It’s just not the most epic Tiny Epic game out there, in my opinion. That’s why Purple Phoenix Games gives it a regal 14 / 18.
  
Baby Dragon Bedtime
Baby Dragon Bedtime
2018 | Bluff, Card Game, Kids Game, Memory, Real-time
You know, I never really considered the childhood of dragons. I saw a version of what it COULD be whilst watching A Game of Thrones, but I’m sure not all dragons are brought up that way. In fact, it turns out that baby dragons are quite similar to my children: they never really want to go to bed. Most of the time it’s really okay, but there are moments Mommy and Daddy just need SLEEP. So when we call up to the kids to get ready for bed, they scramble to get everything cleaned up (well, in my fantasy world, anyway), and so do dragons. But they clean up their hoards of gold and treasure, whereas my kids just need to pick up four Paw Patrol figures… and that’s still too much…

In Baby Dragon Bedtime (here forward known as BDB) players will begin the game with a hand of five cards: 2xPeek, 2xGrab, and a Flip. Using these cards during the game will allow players to pick up and Peek at a card on the table, Grab one for their discard pile, or just Flip a card from face-up to face-down or vice versa. Players will be grabbing more action-type cards, Gold cards and Hoard cards, and dreaded Dust Bunnies and Chewing Gum cards.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, give each player a deck of five starting cards with matching letters printed on the corner (A-G). Shuffle the rest of the cards (if playing with adults) and throw them on the table as shown below. Play will begin when someone counts down or says, “Go!,” or whatever signal is decided.

There are no turns in BDB in an adult game, and players are flipping over their cards from their decks to complete the actions on them. All players are playing simultaneous and games can last one minute or up to five. Anyone may stop playing at any time and “go to sleep,” thus protecting their treasure piles from negative VP cards. Once a player’s deck has run out of cards to draw they may simply flip over their deck, or give a shuffle and draw as normal. In this way a player’s hand is steadily growing, but being bogged down with dead VP (positive or negative) cards. Players may end up Grabbing more action cards and be able to do more actions going through their deck, or it may be simply comprised of VP cards and starting actions, though that seems highly unlikely. Once all players have taken the turns they wish to take, or the game ends via the Mama! card a player has played, players will add up their points from their decks and the winner may then challenge the players to another round.

The game changes a bit when playing with children or if the players wish to have a less frantic experience. In this case, instead of randomly throwing out the cards on the table, a 6×6 grid will be formed on the table and players will take turns revealing their cards from the their decks and choosing cards to Flip, Peek, or Grab. Though the game is suggested for ages 6 or 7+ I was able to have a fun time playing with my 4-year-old son (see below). In fact, BDB is now his favorite game of all time, and I’m completely cool with that. We even were able to play with his grandparents and have a good time… when he wasn’t crying because I Grabbed the Gold card he wanted.
Components. This game is a bunch of cards. They are all fine quality and feature cartoony, non-scary, and colorful dragon art. For a children’s game the art is perfect. For an adult’s game it is lacking. But, I cannot really see much that would satisfy both sides. All in all, the cards are good and should hold up to a fair amount of play. The box is packed pretty tight, though, so be careful not to damage the cards when packing back up.

Like I mentioned, I was able to play this with my 4-year-old son, and he loves it. Any true hobby game I can play with my son at that age is a winner for me. Baby Dragon Bedtime is not a strategic game, but more based on memory and luck of the draw. So if you are searching for a uniquely-themed real-time deck-builder that can be played with children AND/OR adults, then check out Baby Dragon Bedtime. It is quick and simple, and rewards players who allow the youngsters to win. Purple Phoenix Games gives this a 15 / 18 for versatility and gameplay.
  
Kleptokittens!
Kleptokittens!
2021 | Kids Game, Memory
Growing up, I didn’t really have pets. We had a couple hamsters, fish, and even a turtle for a bit, but nothing that lived outside of a cage/tank. My cousins had cats, and I remember I loved going to visit them and play with the kitties! Many a time, a small item (be it a sock, shoe, Beanie Baby, you name it) would be ‘misplaced’ by its human owner, only to later be found in one of the cat beds. So when I heard about Kleptokittens!, it was a hilariously real theme that I knew I had to try out. Keep reading to see if this game has been missing from your life!

Disclaimer: We were provided with a Tabletop Simulator version of this game for the purposes of this preview. The images below are screenshots from my plays. The components may not be finalized and could change after a successful Kickstarter campaign. -L

Kleptokittens! is a memory game of push your luck in which players are trying to amass the most points over the course of 5 rounds. Setup is simple – shuffle the deck of cards, and then lay them out face-down in a grid. Each player receives a Stash player mat, and the point tokens are set off to the side. Grab a timer, choose a starting player, and you are good to go!

On your turn, you will have 30 seconds to flip over cards and match as many pairs as possible. If you turn over a match, leave them face-up, and continue flipping cards. If the 2 cards you revealed do not match, flip them back face-down and keep looking for a pair. At the end of the 30 seconds, count up the number of matches you found, and take as many treasure tokens to your Stash. The game then moves to the next player, the cards are reset (either flipped back facedown, or shuffled and placed anew for an added challenge) and the game continues until all players have had a turn. That signifies the end of the first round. A new round commences as before, and the game keeps going until 5 rounds have been completed. The player who has amassed the most treasure tokens is named the winner!


Seems simple enough, right? Well, there are a couple of twists. If, at any point in your turn, you reveal a Spray Bottle, your turn immediately ends, regardless of how much time is remaining on your timer. You will then only score your last match made, and any previous matches this turn are lost! How much are you willing to push your luck to make matches? Or should you play it safe and quit while you’re ahead? It’s ultimately up to you! Conversely, you could also flip over a Catnip card. Catnip cards are collected to your Stash and are score multipliers at the end of the game! Put your memory to the test, and see how far you are willing to push your luck in hopes of coming out victorious.
At its core, Kleptokittens! is a matching/memory game, and the gameplay is pretty straightforward. The Spray Bottle and Catnip cards add that small element of push your luck that really helps elevate it beyond a simple matching game. You’ve got 3 matches – should you risk going for a 4th, and thus take the lead? Or should you play it safe, since you can’t remember exactly where you last saw that Spray Bottle card? There are some real stakes in this game, and that keeps the gameplay engaging for everyone. Another great thing about Kleptokittens? It’s really accessible for younger gamers! Matching and memory games are great for development in children. And it’s not every day that you find a game fun for adults that can also be played by the littles. The gameplay can be tailored to the group as well. Got a bunch of junior gamers? Maybe take out the Spray Bottle and Catnip cards for now and extend that timer to 1 full minute. Playing with a bunch of adult friends? Try re-shuffling the deck after every player so nobody can rely on the previous player’s grid for their memory of card placements. You can play this game with just about anyone, and that is the sign of a good game to me.


As mentioned earlier, this was a Tabletop Simulator version of the game, so I can’t really talk too much about component quality. I will say however that the art style is cute and fun, and matches the lighthearted feel of the game. The digital version of the game looks great, and I can’t wait to see how the physical version turns out!
Overall, I think that Kleptokittens! is a fun little filler game. A memory/matching game isn’t that novel these days, but the addition of the push your luck element makes for a unique gameplay that feels fun and fresh. The theme is cute, the gameplay is straightforward and simple to understand, and it can be played with gamers of all ages – so what’s not to love? If you’re in the market for something light and fun, I would recommend checking out Kleptokittens! It hits Kickstarter on June 23, 2021, so be sure to snatch it up like kittens snatch up little treasures in this game!
  
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KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games

Jun 10, 2020 (Updated Jun 10, 2020)  
Final Fantasy VII Remake
Final Fantasy VII Remake
2020 | Action/Adventure, Role-Playing
Combat Is Fluid, Weighty And Satisfying. (2 more)
The Protagonists Are Well Thought Out.
I Can't Wait For The Next Part.
Side missions Are Tedious And Boring (2 more)
The Middle Is A Slog To Go Through,
Parts Of The Story Needed Removing
A Classic Reborn.
I understand the impact FFVII has had on both video game narratives, and storytelling itself. It remains a staple mark on video games, and as such is held so highly amongst developers as the standard of how great a narrative can be, and its hard to argue. I haven't even played the original 1997 release, but I know the story beats and main moments. Its an incredible journey, with fascinating characters, rolled into moments of twists and turns. Once a remake was announced, it obviously was met with massive anticipation, and worrying doubt. Could you possibly pull off a remake of classic and make fans old and new fall in love all over again?

The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.

Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.

While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.

However, in these moments they are only boosted further by the best feature of the game; Combat.

The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.

FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.
  
Okami HD
Okami HD
2017 | Action/Adventure
Okami is one of my personal favorite games. When it came out on the PS2 I played it often. When I saw that Okami HD was available for PS4, I got it immediately. I was thrilled to play one of my favorite games again. This was also a game I chose to stream on my Twitch channel. The things I loved about Okami were still here in the HD remastered version. The art style was as beautiful as ever and the music was great. The story and the characters that I remembered brought a smile to my face. Playing as the white wolf god Amaterasu with her little Poncle pal Issun was so much fun. Exploring everywhere is half the fun because each area is so different from the next.



Amaterasu exploring.

The story is very much about helping nature as Amaterasu is a god and referred to as the mother of all. The goal is to find her celestial brush techniques and use them on your adventure as needed. For example a technique called Bloom, has you putting the celestial brush on a dead tree and when you do it, there is a beautiful cutscene that shows the tree blooming with cherry blossoms. When you do it with the guardian trees, an even prettier cutscene happens that rids the land of the curse and everything blooms and there are cute animals too.



Using the celestial brush to use the bloom technique.


Since Amaterasu is a god, she needs praise in order to level up her skills and health. There are several ways to do this. One way is by feeding the animals throughout the lands. You can buy food for the animals from the merchants in the towns. When you feed the animals the food they like you earn praise. The biggest one of course is healing all the guardian trees and healing the trees throughout the different areas. You can also do all the side quests and help the people you meet and you earn praise from helping them. When you have enough praise for various things such as increasing your ink pots or your health, you can upgrade them with all the praise you have earned.

There are also digging mini games where Amaterasu uses her digging abilities and celestial brush skills to help people find things. The digging mini game can be a little frustrating because it does not give you a lot of time and you have to look for blossoms with timer orbs and use bloom on them to add extra time. When you use your brush skills, the timer is still counting down so you have to be as fast as you can. If you run out of time, you have to start over again. This is why it can be a little frustrating, but the game is still fun.



The digging mini game in action. Be fast!


There are all kinds of demons to fight and you earn experience points, yen, and extra ink when you beat them. For the story there are several boss demons you need to fight. There are different strategies for each boss and you need to use your celestial brush skills in order to defeat them. This is where the art style of Okami really shines as no two bosses are alike and using the skills is a creative way to handle them. However, I did have a huge issue with the final boss fight. It was over the top and ridiculous. While I understand that it was meant to be a challenge, this fight had everything but the kitchen sink. There were at least five different things I had to avoid, dodge, or not get crushed under. This also caused frustration with my streaming because from the beginning Okami had been very stream friendly and everyone was enjoying it. When I got to the final boss however, it blocked the scenes. If it was just the cutscenes I could understand that, but it blocked the entire final boss fight and the closing credits. I get that they want to avoid spoilers too, but at this point if a person is watching the streaming and people have been watching since the beginning, there is no point in blocking the final scenes. I know I am fairly new to streaming and currently I am streaming from my PS4 until I get the equipment I need, but this was definitely incredibly infuriating. I did finish the game, but I felt I had to apologize to my viewers for this happening and I did. Luckily, they were all very supportive and understanding about the whole thing.



One of the boss battles in Okami.

In spite of that frustration I did enjoy the game. Okami is still a game that is dear to my heart because of the story, the art style, the characters, and wonderful music. It is fun to play and overall I did enjoy streaming it because I got to share a game I loved with everyone. It is a game that celebrates friendship, love, and doing your best to be kind and help others which is something I talk about often. A game that is not only fun to play, but offers such a wonderful story with those ideals is a pretty fantastic thing. After the game is done, you can play a new game plus with all the items and upgrades you have earned. You can also get any side quests you missed. Okami was so much fun to play again and I'm happy that we got to go on that adventure together. Thanks for reading, everyone. See you at the next adventure!