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Pootie Tang (2001)
Pootie Tang (2001)
2001 | Comedy
8
8.0 (1 Ratings)
Movie Rating
Dare You Not to Like it
Platinum recording artist Pootie Tang (Lance Crouther) has to figure out how to get his mojo back after the scandalous Ireenie (Jennifer Coolidge) steals his magical belt that is the source of both his power and swag. Sound dumb? Well, it is. But it's damn funny and I challenge anyone not to laugh without cracking up at the absurdity of it all.

Acting: 10

Beginning: 10

Characters: 10
Pootie provides the most hilarious moments in the film. As it opens, Pootie is having an interview with Bob Costas and you quickly learn that Pootie speaks his own language literally. For the sake of this review, let's call it Pootie Slang. The audience doesn't understand Pootie Slang, but the world he lives in can somehow make out every word he's saying. Best example I can think of: Groot speech. The words he says are enough to make you laugh, but it's the confidence in which the lines are delivered that take it to a whole new level. Pootie's got swag. For whatever reason, the ladies love him and everyone respects him, including the "Tippy ties" (those are children, by the way). It's one of those films you have to see to understand.

If Pootie isn't enough, there's an array of characters that keep the film entertaining. There's Biggy Shorty (Wanda Sykes), Pootie's love interest who has an eccentric style of dress and will slap the taste out of the mouth of anyone that disrespects Pooty. Then you have Trucky, Pootie's loudmouth friend that basically lives off of Pootie's success. Dirty Dee (Reg E. Cathey), the dirty scoundrel who walks around constantly covered in muck. My personal favorite: Lacey (Mario Joyner) who has a special knack for repeating everything a person said as if it were his idea. I could go on...

Cinematography/Visuals: 7
You haven't laughed until you have seen eight-year-old Pootie walking down a street while a woman three times his age throws his big wheel out the window because she's mad at him. You haven't laughed until you see Pootie's father get attacked at his job by a "gorilla" which is really someone in a gorilla costume. You really haven't laughed until you've seen Pootie record a song with absolutely no sound as he silently screams into the mic. And you really haven't laughed...well, you get my point.

Conflict: 10

Genre: 8

Memorability: 7

Pace: 7
Pacing was a bit spotty at times. When it's rolling, it's really rolling. However, there were a handful of dry spots where the film didn't seem like it knew where it was headed.

Plot: 6
The plot is all over the place at times, like watching a grenade explode. It has a direct line of sight, sure. There is a clear beginning, middle, and end. It's all the filler between these three things where the film goes south. There is a bit of forgiveness here as Pootie Tang manages to stay humorous even when it's confusing. Sometimes the confusion is what makes things funny. The writing definitely could have been stronger in certain points.

Resolution: 9

Overall: 84
Will Pootie Tang ever win an award for underrated comedy? No. Is it a pretty darn good time that makes you laugh consistently? Absolutely. It's dumb, but that's what makes it endearing. Honestly, I don't think it's any less dumb than a Bill and Ted film or *insert Pauly Shore film here* and those are regarded as cult classics. Just saying...Give it a chance. Maybe you hate it, but it's going to leave you laughing a few times and that's all that matters.

P.S.--Did I really just mention Groot and Pootie Tang in the same review? Wow...
  
Last Year: The Nightmare
Last Year: The Nightmare
2018 | Horror
Premise (0 more)
Gameplay can be slow, needs more options (0 more)
Nostalgic Horror
The survival horror genre has been growing in recent years with more and more titles being released to a growing and receptive gaming audience. The goal for these games is usually simple; survive. The typical set up has four or more players working with one another to accomplish various tasks and elude a dangerous killer who is often randomly selected amongst the players at the start of each match.
The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.

Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.

Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.

This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.
Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.

The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.

The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.

The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.

The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.

Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.

In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.
3 stars out of 5
  
Teen Titans Go! To the Movies (2018)
Teen Titans Go! To the Movies (2018)
2018 | Action, Animation, Comedy
Good Fun
The Teen Titans go on yet another crazy adventure when Robin decides it’s time for them to up their popularity by making a movie.

Acting: 10
This crew has been around for years and knows their way around voice acting. Voices match respective characters perfectly. Raven sounds just like a moody spellcaster while Starfire is bright and bubbly. Meanwhile, Beast Boy tries to be cool, but comes off as the biggest nerd in the group. When you read the comics and see how the characters act and interact, you can envision their voices sounding just like this.

Beginning: 10
You get action. You get funny. You get exactly what you get from the show on an even more extreme level. These superheroes crack me up and act just like you think teenagers would if given these powers. The first ten minutes shows them kicking butt and cracking you up while doing it.

Characters: 10
The movie succeeds off more than just the appeal of the Titans, although it certainly helps to see funny familiar faces like Cyborg doing his usual Cyborg thing. There are a number of other characters here that fill the time and keep you entertained. Between the Justice League, given exaggerated personalities, and a couple of cameos I won’t dare ruin, I was happy to see, not only the depth of character choices, but each character contributing to the fun of the story.

Cinematography/Visuals: 8
It’s always a treat watching superhero teamups and this movie takes full advantage of that. The Teen Titans works so well together because all of their powers are unique so it’s cool to visually see them interact during action sequences. The movie also takes advantage of moving around to different locations so you’re taken on quite a journey by the end of it.

Conflict: 9
Action succeeds by not being overdone and contributing to the funny. The Titans kick butt, but they’re an extremely goofy bunch so I take even more pleasure in watching them fight. The movie has a pretty short run-time but directors Aaron Horvath and Peter Rida Michail make sure that time is maximized with quality action sequences.

Genre: 6
I’ve had a lot of good things to say so far, but the movie isn’t without its flaws. Those shortcomings keep it from extending into the classic realm of superhero films. Even animated superhero movies is starting to become a crowded genre and the challenge to find a place among the greats is getting tougher. Teen Titans Go! to the Movies holds its own…but I wouldn’t call it a classic.

Memorability: 10

Pace: 8
The funny gags within the movie not only take the show to new levels, it also helps to move the pace along quite nicely. Titans is not just kid-funny, but its subtle references make it funny on an adult level as well. Only adults that know DC movie history will pick up on some of the classic cameos within the story. One minute the crew is locked in a heated battle, the next you’re hearing hilarious jabs at Marvel. It’s meant to be fun and it succeeds greatly in that aspect.

Plot: 4

Resolution: 10

Overall: 85
The plot was probably the weakest point of Teen Titans Go! to the Movies and kept the movie from jumping to A-status. The show is typically much ado about nothing and it’s hard to translate that to the big screen. While the story lacked in some spots and the overall plot was meh, the movie itself is still really enjoyable. Don’t expect to have your mind blown, but expect to have a really good time.
  
Half Of What You Hear
Half Of What You Hear
Kristyn Kusek Lewis | 2018 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
Captivating characters and story
Bess and Cole Warner arrive in Greyhill, Virginia from Washington, DC. Ostensibly they've come to take over the local inn from Cole's parents, Diane and Bradley, but they are also fleeing the city. Bess is leaving behind her job as a social secretary at the White House, which she left in disgrace. Greyhill, meanwhile, is a beautiful town, but also one of old money, tradition, and gossip. Bess literally lives across the stress from her in-laws, allowing Diane to pop in anytime, bringing with her her trademark mixture of judgement and condescension. Bess soon realizes that it's not easy to assimilate into Greyhill if you're deemed an "outsider." Her husband seems happy among his old friends--many of whom are more than glad to spread gossip about Bess. Her twin children are figuring out their way at the local private school--a challenge that seems harder for her daughter than son. When she's offered a chance to write an article on a local figure, Susannah Greyhill Lane, Bess jumps at the chance. She soon realizes Susannah is a bit of a kindred spirit: the town doesn't seem to like her much either. Susannah also has a lot of secrets, some of which involve Bess' in-laws. As Bess learns more about Greyhill's past, she starts to wonder exactly what she's gotten herself and her family into.

This was a really engaging, easy-to-read book that expertly captured the small town dynamic. Bess was a likeable character, struggling as an outsider in her husband's town. She's trying to put a mistake behind her at her former job, giving her even more trust issues. The novel is told mainly from Bess' point of view, but we also get snippets of town gossip, too. Ugh, having lived in such a town, I can tell you that Lewis really gets it right. I was wrapped up in the story from the beginning and felt awfully sorry for Bess--moving away from all she knew and having to deal with those hateful small town busybodies (sometimes there's nothing worse, really).

"It's like living in Stars Hollow, the charming small town on Gilmore Girls... Although honestly, so far, Greyhill feels a little more Desperate Housewives. The star character being me."

I was initially drawn to reading this book because the fake town of Greyhill, as written, is practically in my backyard. It frequently mentions my hometown of Madison (which, believe me, *never* shows up in books - it's not that big), as well as where I currently live. Even better, Lewis captures both quite well, as well as the moneyed, snobby atmosphere of Greyhill that will be intimately familiar to anyone who lives in Virginia. There's always something fun about reading about a place (or places) you know. My favorite sports team even gets a mention!

Bess is also a very realistic mother. The book does an excellent job of capturing how hard it is being a mom when your kid is going through a hard time, for example. Honestly, it does a good job of portraying parenthood in general--it's real and true throughout. I very much appreciated that. None of the sugarcoated parent/child relationships we get in some books.

This one was not completely what I expected. While it's character-driven and portrays Bess' struggle to fit in in Greyhill, it is almost a mystery at times. You can't really trust what you read and it's twisty, with some surprises thrown in. It makes for a fast, interesting read that delves into the history of Greyhill and Bess' family.

Overall, this was a really captivating book. I enjoyed the characters and the story--and the setting was a real bonus. This is the first book I've read by Krusek Lewis, but I definitely would like to read more.

I received a copy of this book from the publisher, Harper Collins, via LibraryThing in return for an unbiased review - thank you!
  
The Seven Husbands Of Evelyn
The Seven Husbands Of Evelyn
Taylor Jenkins Reid | 2017 | Fiction & Poetry
9
9.1 (19 Ratings)
Book Rating
I’m under absolutely no obligation to make sense to you.
“I’m under absolutely no obligation to make sense to you.”

Why in the world did it take me this long to pick up this book? I mean, seriously, why did it? The audio book was especially enjoyable because of the different voices for different POV’s.

Evelyn Hugo is a renowned actress and when Monique, a journalist who mostly writes puff pieces, is requested to write a piece about her, why in the world would she turn it down? Monique gets more than she bargains for when Evelyn tells her that she has no intention of giving an interview, but instead, giving her, her life story for a tell all book before she dies.

Monique will be privy to everything in Evelyn’s past from her journey to get to Hollywood to her seven husbands, and the one she calls her one true love. How does one pass up an opportunity like that?

When listening to this book, I had to keep in mind that it began in the fifties, so things were different for everybody, especially for women trying to make it in Hollywood. Some decisions were better than others. I loved Evelyn, but not so much as most of the choices she made for where she wanted to go, or who she wanted to be with at the time.

When I listen to Evelyn and how she is with most people than others, I think of how Marilyn Monroe was the same way. Did you know that with that movie she did with Lawrence Olivier that acted those ways intentionally? She knew he was annoyed by her so she just went with it. I find that hysterical and she had a crummy life somewhat.

I really enjoy how the story progressed and certain characters. I loved Harry, but toward the end of the story, I felt that Evelyn didn’t do a lot to help him recover (won’t tell you what from for fear of spoilers). Another character named Celia, she was really not my favorite. I didn’t care for her when she was introduced and while she had some good qualities, I just didn’t like her. That’s just me, though, so don’t take my word for it entirely.

I loved that the story started at a point and ended at the same point. It was a full circle and everything and everyone had a purpose. I almost cried toward the end, I mean I was just so sad but so moved. Please don’t pass this book up because you may or may not cry. I really don’t think there’s a single thing I didn’t like about this book. I hate that people had to go through so much in those time frames. It makes me sad that we live in a world where, while it’s gotten better, but we still have a long way to go and I’m not sure how long it would take to really get there, you know?

“It’s always been fascinating to me how things can be simultaneously true and false, how people can be good and bad all in one, how someone can love you in a way that is beautifully selfless while serving themselves ruthlessly.”

I will say that so far this is my favorite read of this year so far. There will have to be an outstanding book to surpass this one this year. I wonder which one would be up for the challenge next?

I do plan on reading more of Reid’s books. This one is on my top recommended list if you haven’t read anything from her’s yet.
  
Scotland Yard
Scotland Yard
1983 | Deduction, Travel
Clever asymmetrical gameplay (2 more)
Strategic
Beginner rules available for younger players
Can end up hinging on luck and guesswork (0 more)
Catch Me If You Can
Scotland Yard is an asymmetrical game of deduction and deception, depending on which role you take. Mister X must move in secret to stay out of the reach of the law long enough to escape London (22 turns), while the detectives must work together to trap and capture him.

The board is a map of London divided into numbered stations and linked together by coloured lines, depicting routes and different modes of transport - yellow for taxis, blue for buses and red for the underground. There are also a handful of black routes for ferries, which are available only to Mister X under special rules.


The mechanic of a player moving in complete secret on a tabletop game is one I never would have thought was possible, but Scotland Yard manages to pull it off, and make it work well. Mister X plots their movements with the use of a special pad and paper by writing down the station number they occupy, covering it with the ticket they used to make their move. This is the only clue the detectives have as to where X might be. It works extremely well.

Mister X also has access to two special tickets - a X2 ticket allows them to make two moves in one, and a black ticket allows them to use any mode of transport, with the added bonus of showing them to take ferry routes. Smart use of these powers is necessary to get out of scrapes, as they also have to reveal their location every 5 moves, starting with move 3.

Detectives have a limited number of tickets for each mode of transport, so in order to win they need to coordinate their movements so they don't waste tickets unnecessarily. However, if there are less than 4 detective players, each detective not controlled by a player is replaced with a police officer who is universally controlled. The police can move freely without the need for tickets, making them far more versatile than detectives. This is presumably to balance the difficulty for smaller teams, but it ends up making a game with all 4 detectives considerably harder than a game with only 3. The level of care and consideration that must go into each move makes playing the detectives a completely different experience to playing as Mister X.

I came into the game thinking it would be heavily skewed in Mister X's favour. After all, most of the moves they make are in secret, they're completely unhindered by tickets, and they get a couple of special powers to boot. On top of that, the detectives first two moves are complete guesswork, so X gets a head start. In practice though, staying 3 steps ahead of the detectives is vital to survival, and when they work together well it can be ready for X to put themselves in an impossible situation. It takes careful planning to stay ahead of the game.

There is a beginner mode which is aimed at younger players. The differences are that the number of rounds Mister X needs to survive for is 13 instead of 22, red underground routes are unavailable to all players, and most of all, Mister X remains in the board all game, only disappearing on the turns where he would appear in the regular game. I can't really offer an opinion on this version, but I can see the appeal of it, even if it defeats the concept of the game a bit.

This is a bonafide classic, and a solid challenge no matter which role you take on. As long as the game doesn't devolve into a series of guesses and lucky breaks (which, due to the nature of Mister X's movements, can be a regular issue), it offers an evening of smart gameplay with a solid replay value.
  
Maybe For You
Maybe For You
7
7.0 (1 Ratings)
Book Rating
Maybe For You by Nicole McLaughlin is a very emotional storyline. The theme allows readers to understand how to cope with loss and handle grief. It is also a friends to lover’s story.

Many say that a guy and gal cannot be friends. This story seems to prove that point. The different dynamic relationships play a part in how people react to each other. Friends usually are able to be direct and let their guards down without having to build walls. Usually these relationships are based on honesty where each person can show their true selves. Some of the best intimate relationships start off as friends. The heroine, Alexis, and the hero, Jake began their friendship as pen pals while she was deployed in Italy. They did not literally converse with a writing object, but used the modern way, a phone text. McLaughlin wanted “it to be a safer way to share feelings without being face to face or voice to voice. These two are able to share only when they feel like sharing.”

 

Alexis is not used to displaying her emotions, keeping everything close to the chest. Her parents died in an auto accident, she was raised by her older brother Dean, and now has lost her fiancé in a military helicopter accident. Anyone who has lost a loved one, especially when it is unexpected, can relate to this powerful quote, “Several times she had to talk herself out of just crawling back into bed… Moving on, healing, required putting one foot in front of the other. Even when it felt impossible.”

 

The story poignantly shows how those grieving can move on, that time heals. Yet, there are also instances when something can spur someone’s memory about a loved one, and that feeling of being hit in the gut returns. “I wanted to write about this because I experience it. I put in the book how sometimes the weight of the pain feels brand new. I lost my father when I was ten. I watched my mother and how she dealt with losing a partner. I think I put my own feelings in these scenes. My dad has been dead almost twenty-five years and every once in awhile a thought pops up in my head and I cry instantly. I think the grieving process is a long journey.”

But it is also a story of hope. After a year serving overseas Alexis returns to her home town in Kansas. Her brother offers her a job at the Stag Distillery he owns with two friends. But it also ended up becoming one of the most successful wedding and event venues in the Kansas City metro area. To promote their business one of the partners, Jake, travels on the road to find new clients. Realizing that Alex would be a good addition for making sells, it is decided that she will travel with him. Ready for a new challenge, Alexis agrees to accompany her new co-worker, Jake. Soon the casual relationship becomes intense where both realize they have strong feelings for each other.

“I wrote how their relationship was grounded in respect and friendship. Both needed someone that they cared for. They were able to tease and joke with each other, feeling very comfortable, because they started out as friends. They appear as opposites since Alexis is a survivor, strong, broken, vulnerable, determined, desperate for a family, and is very guarded. Jake is a player, a playboy, who always feels second best. As Alexis opens up to him about her feelings he listens, doesn’t pry or lecture about what she should be feeling. Slowly he transitions from a playboy to a partner.”

This is a very emotional story that will tug at the heart. There are many touching scenes with very likeable characters.
  
League of American Traitors
League of American Traitors
Matthew Landis | 2017 | Fiction & Poetry, History & Politics, Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
The premise of this book is much more intriguing than its actual execution. Jasper is the descendant of Benedict Arnold, the most notorious traitor in American history. After the death of both of his parents, Jasper learns that there is more to his world than he ever knew. He learns that for hundreds of years, the descendants of both the heroes and villains from American history have been on opposing sides. The heroes' descendants, who call themselves the Sons of Liberty, challenge the descendants of the villains to a duel when they come of age. Unbeknownst to Jasper, his father was searching for a way out of the duel for his son. His untimely death leads Jasper down a path that forces him to question everything he's ever known.

I would like to mention that I was provided with an uncorrected e-galley to review this book. The fact that I was provided with the galley didn't affect my review, but the quality of the galley certainly influenced my enjoyment of the book. There were a number of grammatical or spelling errors throughout and that's something that pulls me out of the story. That is just a personal problem with the book and one I hope will not be present in the book when it is released on August 8th.

As a huge fan of history, I was incredibly intrigued by the premise of this book. It was sold as a mash-up of Hamilton and National Treasure - and who doesn't love those two things? It wasn't quite as fast-paced and thrilling as the premise would lead you to believe, but it is enjoyable.

I wish there was more character development in the novels because at times it was difficult to understand each character's motivations. They might have a complete change in perspective or opinion and it wasn't adequately explained leaving the reader questioning what was happening. There were so many characters in the book, many of which were quite prevalent that I understand that it probably wasn't possible to develop them all. That's just not feasible when writing a book, but I do think that the story would have benefitted greatly had there been just a bit more development.

The world that the author built was intriguing as he was able to blend authentic U.S. history in with his more dramatic narrative. Of course, settling one's qualms via a duel is a bit dramatic but he managed to raise the stakes. His characters' lives are on the line if they are not successful and yet the entire organization's framework could be altered if they are.

The plot of the book follows the course of American history with traitors and spies, secrets and betrayals, love and heartbreak. There are pacing issues with the book as it has moments that drag and others that seem to jump forward without enough context. There are some scenes that seem unnecessary to the plot and could be shorted to give more opportunities for character development. Overall, I feel that it is a good debut novel that could have been improved by culling extraneous scenes and delving more deeply into the world and characters.

Although it suffers from pacing issues and underdeveloped characters - it is still an entertaining read. I would recommend it to fans of history and action/adventure books, as it melds elements of both into a novel about the heroes and traitors of American history (and their descendants). There is a lot of violence in the book, but as it is not graphic I would not hesitate to allow a YA/teen reader to pick up this book. If you're a fan of historical fiction or action/adventures then you should definitely check out this book!
  
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Mayhawke (97 KP) rated Bats In The Belfry in Books

Feb 26, 2018 (Updated Feb 27, 2018)  
Bats In The Belfry
Bats In The Belfry
E.C.R.Lorac | 2018 | Crime, Mystery
8
8.0 (3 Ratings)
Book Rating
A Cosy Crime sleeper worthy of resurrection
I’m a huge fan of Cosy Crime, I cut my grown-up reading teeth on Agatha Christie and Dorothy L Sayers, so it should be no surprise that I’m a big fan of the British Library’s inspired decision to republish lost Golden Age novels.

Fifty-one re-issues in and I’m still stunned at the number of authors who had stellar careers as crime writers, were fully inducted members of the Detection Club, and had publication lists to rival Christie’s but who, within a few years of their deaths, had just vanished from the pantheon classic crime novelists.

Such a writer was E.C.R.Lorac, author of Bats In The Belfry. In his introduction Martin Edwards describes the pseudonymous Lorac (real name Edith Caroline Rivett) as enjoying a “low-key career spanning more than a quarter of a century.” It also produced a catalogue of over seventy novels, yet, cosy crime fan that I am I had never heard of her until her book turned up on my work intranet.

Bats, British Library’s inaugural Crime Classic for 2018, is also the first of Lorac’s novels to be given the British Library treatment. It couldn’t have happened to a better book! One of the dangers of republishing books that have disappeared in the mists of time, at least if you are republishing them for the mass market, is that some of them will prove to have been ‘lost’ with good cause. Not that the writing need be poor or the plotting weak, but there are social aspects that can be critical to the development or fundamental premise of the story that change over the course of half a century. When that happens there is a danger that the reader will at best be disgruntled with a puzzle they were unlikely to be able to solve because they didn’t understand the clues they were being given, or, at worst, that the whole premise will seem beyond ludicrous to modern readers. Of the twenty or so BLCC’s I have read only one has fallen into the latter category, and whilst there have been one or two which were a bit plodding thanks to such issues they have largely been a pleasure to read, and I have been able to joyfully pit my wits against the authors’ intrinsic challenge to solve the mystery before the denouement.

Bats in the Belfry most definitely falls into this class of Crime Classic, so much so that it’s a surprise to find from Edwards that it was a bit of a non-starter when it was first published in 1937.

A failing writer, his actress wife, his ward and a selection of friends are collected one evening following the funeral of the writer’s cousin. Shortly thereafter the writer himself has vanished, his suitcase and passport left in a darkly sinister studio known variously as The Belfry, and The Morgue. The story is as dark and twisty as any you could hope for from a member of the Detection Club, and it plays nicely on themes of the time. Broken marriages, financially emasculated men, and the requisite ‘strange foreign man’ all appear, and even aarchaeology gets a look in. As the main characters sit and incautiously discuss ways to bump off someone and hide the body there is brief verbal tussle over the usefulness – and even existence of – dene holes, ancient subterranean storage areas that provided writers of the time with endless possibilities, most notably in Sayers’ The Nine Tailors. Lorac’s plotting is flawless and deceptively simplistic, and she leads you back and forth from suspect to suspect. She is brutally unsympathetic to her characters, and her writing bundles you along until you finally reach the conclusion, to discover how good you are at detecting. Or not.
  
Last Year: The Nightmare
Last Year: The Nightmare
2018 | Horror
The survival horror genre has been growing in recent years with more and more titles being released to a growing and receptive gaming audience. The goal for these games is usually simple; survive. The typical set up has four or more players working with one another to accomplish various tasks and elude a dangerous killer who is often randomly selected amongst the players at the start of each match.

The latest game in this genre is entitled Last Year: The Nightmare and it sets players as stereotypical high school students as they attempt to survive against a killer.

Players will be able to select not only their persona but also a class such as Assault or Medic which will help the group survive the challenges ahead. Players will have to accomplish various tasks such as finding fuel for a Stair Car and locating computer disks as they attempt to open an exit which will allow players a time window to escape to safety.

Players will also have to find raw material along the way which can be used to construct and upgrade items such as a football helmet, weapons, and other tools needed for survival.

This is not a run and shoot scenario as weapons can involve a camera flash to temporarily blind your enemy, a mine to give them an explosive welcome, a shotgun, and a pipe with barbed wire and nails.

Playing in locales such as a gym, Bell tower, and a Library, there is plenty of area in which to cover which allows the killer plenty of places to strike. Players can quick travel through vents but may also take advantage of being able to barricade various locales which will slow down the killer but also restrict access for fellow players.

The killers come in three varieties, an axe murderer, a strangler, and a slow-moving but dangerous bulk that will smash, strangle, and throw, any players that get close enough to his range.

The game is available only via Discord currently and has had quite a few bugs to contend with during our numerous play tests most notably with launching and map loading. However when the game does load properly aside from some occasional lag; the gameplay has been solid and enjoyable and the in game chat has certainly led to some enjoyable conversations as we strategize.

The game’s graphics are solid but nothing spectacular and the same can be said for the audio and music. The maps are enjoyable but a little basic and I certainly hope that more of them will be released in the future. I also would like to see more options for the killers and might even be fun to allow more than one into a map to increase the challenge.

The killers are an intriguing mix as taking down players within ask is pretty much what you might expect but being able to last so a player with a chain and strangle them is an interesting new wrinkle. Once players are killed they can be revived after a certain amount of time as players will have to free them from a closet in which they are trapped. The same goes for the killers as once taken down; they will respond after a certain amount of time which also allows players to use a different killer.

Despite the issues; the game is enjoyable but depending on your tolerances some may find it becomes a little old and repetitious after a few games. I have not seen any major differences between playing any of the characters as the Jock seemed to perform exactly as the Nerd without any discernible advantage.

In the end the game is an enjoyable but fleeting diversion as after successfully completing a few rounds; it isn’t compelling enough to keep players engaged for long periods of time and to draw them back again and again.

http://sknr.net/2018/12/26/last-year-the-nightmare-2/