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The Village (2004)
The Village (2004)
2004 | Drama, Mystery, Sci-Fi
Deep within a lush meadow a thriving community is enjoying a communal dinner following the passing of a young member of the town. The smiles and laughter that emerge from those seated at the table hide that fact that the town lives in perpetual fear of an unspeakable evil.
The towns residents are haunted by creatures that are referred to as “Those we do not speak of” and are bound within the borders of their village by a long-standing set of rules. The rules consist of not having a trace of the color red anywhere within the town, and never breaking the boarders of the village as angering the creatures or venturing into their territory is sure to result in certain death.
Under the leadership of Edward Walker (William Hurt), the village has grown and a truce has been maintained with the creatures by following the rules of conduct that have been established. Walker is a happy man as his oldest daughter is marrying and his blind younger daughter Ivy (Bryce Dallas Howard) is becoming very close to Lucius Hunt (Joaquin Phoenix). On what should be joyous time in the community, instead becomes one of fear as mutilated animals and bizarre sightings have been found throughout the village indicating that the creatures from the woods have become annoyed and are making their displeasure with the local townsfolk known.
Lucius has provoked this situation by his challenge of the borders and has admitted that he has ventured into the woods and desires to travel to the towns that the elders speak of that lay beyond the woods. This is put off as youthful indiscretions and when Lucius agrees not to travel and his intentions to marry Ivy, things seem to be right in the world, especially to his mother Alice (Sigourney Weaver), who worried that her son would meet a bad end the same way her late husband did.
Things do not go as planned as an unforeseen accident has caused dire repercussions for the town and forces the town elders to allow travel beyond the village as not doing so can have even larger repercussions than doing so.

What should be a tight thriller instead becomes a mess as “The Village” suffers from a bad plot and terrible sequencing that eliminates much of the suspense in the film. We were asked not to reveal the surprise ending, but suffice it to say, that 6 minutes into the film, I looked at my watch, and told my friend what I thought the surprise twist would be. Low and behold, I was dead on as the film offers very little surprises.

This is a tragic shame as the concept of the film is good and the cast and performances are first rate especially Adrian Brody in a supporting performance and the amazing work of Hurt and Phoenix. Sadly it all becomes much ado about nothing as the film promises so much and yet delivers amazingly little. Writer/Director M. Night Shyamlan has created 2/3 of a great film but the pacing of the film and resolution of the key events of the story are so badly done, they make you wonder if he was asleep. Case in point, there is a key plot point that is revealed in the film that later undermines a sequence in the woods and destroys a golden opportunity of discovery and shock for the audience as what should be a tense moment with a shocking conclusion is instead watered down by information that was revealed in a flashback that never should have been shown to the audience prior to the scene.

This is such a hard film to review as I find fault with segments yet am unable to really explain my criticisms without giving away key points to the plot. I guess the best way to describe the film would be to think of it as an episode of “The Outer Limits” or “Twilight Zone”. It has a great premise, but unlike the two series, the outcome is badly done and at least for me, very easy to see coming. At least it took me 15 minutes to see the twist in “The Sixth Sense”, and allowed me to enjoy the story despite this fact. Once I figured out what twist the story would take, the film implodes as the entire premise is based upon a flimsy base that once exposed, causes the film to implode like a house of cards.

My advice, wait for the DVD.
  
Doctor Sleep (2019)
Doctor Sleep (2019)
2019 | Horror
A return to Room 237
***MINOR SPOILERS ONLY***

After the events which ruined his childhood at the Overlook Hotel, Dan Torrance has not had a profound life. He does drugs and has become addicted to alcohol. He decides to move to a small town where he tries to get his act together. He is still haunted by those events so long ago even seeing the ghost of long deceased Overlook cook Dick Hallorann who also possessed the ability to "shine". Dan always knew or assumed other in the world had the ability as well; however, had tried to lead a normal existence.

Meanwhile, a cult of soul swallowing degenerates emerges and preys on those who have the ability. Some not knowing their minor gifts are easy prey, but those who have remarkable abilities present more of a challenge. One of these such wunderkinds is 13 year old Abra Stone. Like Danny, she has had abilities all her life, her parents chose to ignore them, but now events are intensifying so profound she cannot ignore them. The cult leader, Rose The Hat, seeks out more victims for her flock to feed upon having an eventual confrontation with Abra.

***I don't want to say more so I don't ruin for anyone.***

I have decided when writing a review of a sequel of any kind, I will never refer to it as "unnecessary". I have read many recent critiques of movies like Zombieland: Double Tap or Maleficent: Mistress of Evil when this word is used and I don't agree with that as a criticism. People are only using that word if the sequel is a disappointment. Someone would never say The Empire Strikes Back or The Dark Knight were unnecessary because they were great films. Even mediocre sequels will get tagged with unnecessary and I guess I feel you should rate the film which was made on its own merits and not try to decide if it was worth making or not.

Much like the way 2010 tried to explain the monolith and the mystery from Kubrick's masterpiece and my favorite film of all time 2001: A Space Odyssey, Doctor Sleep explores and expands the "shining" universe and gives audiences another look into that world. I was reminded when watching for some reason the sequence in Ready Player One where the characters go back to the Overlook and interact with the unique setting and art direction the film possessed. The homages and settings in Doctor Sleep feel both modernized and a fond look back of what everyone loved from The Shining. I could tell writer/director Mike Flanagan loved this universe so intensely, he decided to adapt the Stephen King sequel novel and it is well done.

Most main characters from the original Shining film make an appearance here as well, most with smaller cameo type roles which I don't want to spoil here. The new characters of both Abra Stone and Rose The Hat are great additions and acting by Rebecca Ferguson (who is quickly becoming one of my faves) and young Kyliegh Curran really bring them to life. Other than the obvious Trainspotting, Ewan McGregor usually plays such happy and likable characters that it was interesting to see him in a darker light, especially at the beginning of the film.

The musical score felt much like The Shining at times (the best parts), but also foraged new ground and was truly haunting and beautiful throughout. The cinematography and art direction were beautiful when showing the dark forest and suburban landscapes as well as the recreation of some of the more familiar elements.

Doctor Sleep is the ceiling threshold of how good a sequel to a Kubrick classic iconic perfection piece of movie artwork onscreen. The feeling and fun of seeing new interpretations of classic characters was fine with me as the screenplay does them justice. Comparing it to The Shining is moot since Kubrick was the master and his films should be studied indefinitely by film students worldwide and Doctor Sleep is an admirable compliment to that.

I tried to find an instance where Kubrick made comment about the film 2010, but I could not other than he said he wished the director well with it. I would imagine he would have the same reaction here. I think he would feel his work stands on its own without need for further explanation or additional narrative, but that is not a criticism, just an observation.

  
Jumanji: The Next Level (2019)
Jumanji: The Next Level (2019)
2019 | Action, Adventure, Comedy
Jack Black, Karen Gillan and Awkwafina (0 more)
Certain Body swapping (0 more)
Verdict: Popcorn Fun

Story: Jumanji: The Next Level starts a couple of years after the first adventure, Martha, Bethany, Fridge and Spencer have moved onto the next stage of their lives, heading home for the Christmas holiday, Spencer however has started to become distant from the rest, he finds his room being shared with Grampa Ed (DeVito) and decides to try and fix Jumanji.
After Spencer doesn’t arrive for the meet up with the old gang, the friends find themselves sucked into the game, along with Grampa Ed and his old business partner Mile (Glover) as they must complete a new challenge in the world of Jumanji.

Thoughts on Jumanji: The Next Level

Characters – Outside the game Spencer has found himself alone in New York for university, he has a job in a shop which has seen him starting to wonder what is life is actually going to be about, broken up with Martha, he doesn’t know where what to do next, ignore his friends and home just to see his family. He decides to try and rebuild the game, so he could return to being Dr Smolder Bravestone to regain his confidence. Bethany has continued to travel the world, Martha has found popularity in college, despite still being incredibly insecure and Fridge has continued to build his sports career. These three are still close and want to keep Spencer in their circle, only they have continued to be positive in life. Grampa Ed is now living in with Spencer’s mum, in his room after a hip operation, he has fallen out with his old business partner Milo, Milo has come to try and make up with Ed after their lifelong friendship ended suddenly. Inside the game we get the same characters Smolder Bravestone, Franklin Finbar, Dr Shelly Oberon and Ruby Roundhouse, they are the same basic character with a few new additions, much like any video game sequel, with that we get new additions in Ming who has a whole new set of skills and a horse. There are some mix ups to who are each of the characters in the game.
Performances – Dwayne Johnson and Kevin Hart are strangely two of the weaker points in the movie, this is because this time around they have to almost be parodies of well-known actors instead of reacting to traits characters are meant to have, while Hart is more restrained, Johnson does crack his role on this side of the film enough. Jack Black and Karen Gillan have excellent comic chemistry which shines through in the film, while the addition of Awkwafina is great for laughs, coming off stronger in the second half do the film than the first.
Story – The story here follows the friends return into the game of Jumanji joined with a couple of new characters, where they need to travel their way through the game one more time to save Jumanji from a new enemy. While the adventure inside the game side of the story is bigger and the entertaining part of the story, where we try to put a big emphasis on the story is on friendship, we see how people can become more distant, how you should always try to make time, no matter where you are in life and even see the consequences of not always being there for somebody. The story really doesn’t do anything groundbreaking, nor did it need to.
Adventure/Comedy – The adventure side of the film does give us a brand-new adventure within the game, new dangers, new locations, it feels like we are getting a brand-new video game with the same loved characters. The comedy here is a mix, because a lot of the old people jokes get tiresome quickly, but once the statue quo is returned to normal the comedy is back to its best, just takes too long getting there.
Settings – The film uses the new locations within the game, including the desert, mountain range and amazing bridge crossing location.
Special Effects – The effects in the film can be mixed too, it doesn’t help with the pure ambition behind the set pieces which are needed for the CGI moments.

Scene of the Movie – The bridge crossing, such a unique creation.
That Moment That Annoyed Me – Certain body swaps.
Final Thoughts – This is a fun sequel that once again gets stolen by the supporting cast of Karen Gillan, Jack Black and newcomer Awkwafina that get most of the laughs.

Overall: Fun Sequel.
  
The Irishman (2019)
The Irishman (2019)
2019 | Biography, Crime, Drama
Great acting from De Niro, Pesci and Pacino (0 more)
Man... it's long (0 more)
An endurance test but a great endurance test
Martin Scorsese made a lot of enemies recently with his rant against the superficiality of the Marvel movies. But you can hardly argue that his latest film is superficial. We see the mobster Frank Sheeran (Robert De Niro) in his old people's home wistfully recalling his past life. Through flashback we go back to times as early as his service in World War II, where he learned to kill other men without a second thought.

Later, back in Philadelphia, Sheeran has a chance meeting with mob-leader Russell Buffalino (Joe Pesci) and Buffalino hires him as a hit man. It's a working relationship and friendship that is going to last a lifetime.... however long that may be in this business! But it also brings Sheeran into a relationship with union leader Jimmy Hoffa (Al Pacino). And those of you with any knowledge of the history of Jimmy Hoffa (or remember that scene in "Bruce Almighty"!) will recall what happened to him!

One of the issues with these sort of films is that it is impossible (unless you are reading this as a borderline psycho) to form any sort of empathetic relationship with any of the characters. It's horrifying that this is based on a true story: you'd really like to assume that all of this sort of stuff was solely on the pages of tacky crime novels, and not reality.

The horror of Sheeran's actions are neatly reflected by screenwriter Steven Zaillian ("Schindler's List", "Clear and Present Danger") in the impact on his family, particularly on his impressionable young daughter Peggy (Lucy Gallina). Only when he is old and grey can Peggy (now Anna Paquin) vent at her father for the damage done.

The "youngification" work on De Niro and Pesci is really essential for the film to work. Finding a younger actor to play either of these iconic actors would have been a stretch. Here it's very well done. But I will again suggest that we are probably another ten years of technology advancement away from removing the "uncanny valley" effect from scenes like this. It just doesn't quite work for me for a reason I can't put my finger on.

After the career nadir of "Dirty Grandpa" it looked like Robert De Niro might have nothing but bread commercials and dog-food ads to look forward to. However, within three months we've had a resurgence of form: his great performance in "Joker" and now this. Of course, this is a role that he can play in his sleep. And I suspect that might count against him in the Oscar/Bafta season. But its undeniably a great performance.

Joe Pesci (famously mocked as "Baby Yoda" by Ricky Gervais in his hilarious Golden Globe roasting) and Al Pacino are also great, with Pacino being particular impressive as the fanatically focused union boss unable to see the danger he is in. "It is what it is" repeats Sheeran over and over again to deaf ears. A memorable scene.

Again Zaillian's script is brilliant in creating an impossibly tense triangular friendship between the three men. His family love Hoffa and dislike/distrust Buffalino. When the triangle gets stretched to breaking point, and a link needs to be broken, which way will Sheeran jump?

For me, good movies should be seen in the cinema. But I missed its short (to make it Oscar-worthy) release so had to catch it up on the small(-er) screen. Cinemas seem reluctant to stick an "interval" in programmes these days: never quite sure why, since most movie-goers if we are talking a 2 hour+ movie might welcome a loo-break, and the cinema could also sell more ice-cream! But at three and a half hours, a cinema trip would be a bladder-testing challenge for sure. So this is one that I wasn't unhappy to use the pause button on!

It's a superbly constructed movie and well deserved its place on the Oscars "Best Movie" shortlist. It's tense, dramatic and has enough variety of people being shot in the head to make it ghoulishly watchable.

However, while I can appreciate the technical art of the film, and I'm delighted I got to see it, a top film for me needs to be one I would reach for on my DVD rack (spot the old-fashinoned git) for multiple watches. And for all its worthiness, this doesn't really fit the bill.

(For the full graphical review, please check out One Mann's Movies at https://bob-the-movie-man.com/2020/01/20/one-manns-movies-film-review-the-irishman-2019/ ).
  
Zombie Army 4: Dead War
Zombie Army 4: Dead War
2020 | Shooter
With the success of the Zombie Army series of DLC as well as the Zombie Army Trilogy game; Rebellion has released the next chapter in the series with Zombie Army 4: Dead War. The game is set at the end of World War 2 where Hitler has unleashed evil Occult powers to create an unstoppable army of the dead.
The game opens with players playing either on their own or in a group of up to four players as the Rebellion is seeing a resurgence of the Zombie forces that have spread over Europe.

This time around players will have many more options at their disposal such as the ability to find Upgrade Kits that will allow them to upgrade their weapons with added power, enhanced magazines, and other features. As before players can use Sniper Rifles, Shotguns, Machines Guns, and Pistols. There is a nice variety of weapons and players will want to find and customize ones that best suit their style of play.
Another great new feature is the Heavy Weapons that can be used when a player defeats a Boss Zombie and they include a Heavy Machine Gun, Flamethrower, and Super Saw. There are some others as well such as a Rocket Launcher and Emplacement Machine Guns.
All this is needed as the hordes are endless and they come at players in unending waves as they attempt to complete mission objectives and make it to strategic points on a map.
There are scores of new creatures to battle beyond the traditional hordes and the vast variety and abilities of the enemies makes the game a challenge. This combined with the fact that ammunition, health packs, and explosives are in limited supply, players must find supply chests and recover them from enemies in the form of stomping enemies.
Zombie Army 4 also allows players to customize the look of their characters and enhance their abilities such as Stamina as they would the same way they upgrade weapons.
The various segments are broken down into four-part chapters and the names and visuals that go with them embark memories of the classic Horror Films of the 70s and 80s.

Players will be able to take a break from the action by locating Safe Rooms at the end of each chapter. This haven allows players a safe place to upgrade, heal, reload, and more before taking on the next chapter.

Another nice feature of the game is that players can now do Melee based eliminations of enemies as well as pick a custom option such as a Flaming Axe, Power Punch, etc. to clear the hordes. Should a player fall they are able to be revived by their fellow players or else they have to wait until the next Checkpoint to be revived.

The game has some really impressive graphics and great imagery as locales from Sewers, Docks, Zoos, Bunkers, and more are all depicted in full detail complete with Macabre and Gory Supernatural decor.

Zombie Army 4: Dead War is lots of fun to play and has all of the gory action that fans of the series will love. The addition of all the new enemies, weapons, customizations, and abilities greatly enhances the game as well as the replay value as players can select a skill level that works best for them.

Should players need a break from the traditional game and want to practice using the traps, explosives, and other techniques in the game, there is a Horde Mode where players can simply focus on taking down waves vs doing mission objectives.

While the series began as a DLC; Zombie Army 4: Dead War looks and plays like a completely new game from the ground up. The look and gameplay will be familiar to fans of the series but the multitude of enhancements and new features make this a game that players will want to play.
Some of the lines in the game did get a bit annoying as they repeated themselves often and in the heat of battle hearing the same thing over and over gets old fast. Another issue comes when players play as the same character and you hear the voice of your character saying that their ammo was low even though you just reloaded.

In the end; Zombie Army 4: Dead War is not only an engaging and fun game; it is the best game in the series.
4 stars out of 5
  
You Decide
You Decide
2020 | Dice Game
What game do you think of when I mention, “roll and move?” For me, it’s Candy Land. Perhaps most kids’ first foray into board games at all. To be honest, it’s not even a roll and move, it’s more a flip and move, but they are usually all the same anyway: roll/flip/spin something and then move your pawn. Sometimes there will be something on the spot to “do” and sometimes you just try to race to the finish. So when the publisher and I were chatting about You Decide and they mentioned it was a family-style roll and move game, I had my doubts, but I wanted to try it out. How does this first game from new publisher Davidson Games fare? Let’s find out and You Decide.

As mentioned in my intro, You Decide is a roll and move game for two players. More players can be added to the game with more copies of the game. In the game players are attempting to be the first to move all six of their pawns from the STARTing line to the FINISH line.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. These are retail copy components, and therefore final components. Also, it is not my intention to detail every rule in the game, but give a feel for the flow of the game and how it plays. You are invited to download the rulebook, purchase the game from the publisher, or through any retailers stocking it soon. -T


To setup, lay out the board between the two players and each player will place their pawns on the six circles on the START area. Roll off to see who will start the game and you are ready to begin!
You Decide turns are simple: roll both dice and decide which pawn to move. Move it and pass the turn to the opponent. When a player rolls the 2d6 it creates two numbers. For this review we will just use the example of a 4 and a 6. With this roll the player will decide to move the pawn in the 4 spot a total of six spaces, or the pawn in the 6 spot a total of four spaces. Easy, right?

Though movement is easy to determine, deciding which to activate is the challenge, though not severe. Upon many spaces on the board are printed instructions for the player to obey when a pawn lands on it. These could include returning the pawn to the START space, or moving forward a number of spaces but also allowing the opponent to move forward, or simply staying put and moving an opponent’s pawn.


When a player lands their pawn at the FINISH area, that number is no longer able to be used in subsequent rolls, and once several dice are at the FINISH area, each die rolls becomes more and more dire as players are on a mad dash to finish first. Play continues in this fashion until a winner has reached the FINISH area with all their pawns.
Components. This is a board, 12 pawns, and 2d6. The board is fine, with legible print and art that is present but stays out of the way. The pawns are typical plastic pawns but in excellent colors: orange and black. The 2d6 are fine as well. Black plastic with white pips. For this type of game, the components are completely functional. Nothing super impressive nor too egregious.

The gameplay is exactly what you want for a family level game. It is extremely light, offers choices that are meaningful without burning little brains, and has just the right amount of take-that to wean newer gamers off the Candy Land Express.

For me, it fills an interesting niche in my collection that I really didn’t know I had: a simple game for my family that even my 4-year-old can play and do well with, as long as we read the choices to him. Now, You Decide is very light and could be considered a gateway filler, but also as an easygoing family stepping stone game to get little ones rolling dice and making choices. Candy Land does NOT allow you to do that. So if you have young ones about to embark on their board game journey, I suggest you grab a copy of You Decide instead of those beginner games at Wal-Mart or Target. That is, unless You Decide gets picked up and sold at those locations.
  
Murder on the Orient Express (2017)
Murder on the Orient Express (2017)
2017 | Drama, Mystery
You’ll never guess who dunnit…
There’s a big problem with Kenneth Branagh’s 2017 filming of the Hercule Poirot-based murder mystery…. and that’s the 1974 Sidney Lumet classic featuring Albert Finney in the starring role. For that film was so memorable – at least, the “who” of the “whodunnit” (no spoilers here) was so memorable – that any remake is likely to be tarnished by that knowledge. If you go into this film blissfully unaware of the plot, you are a lucky man/woman. For this is a classic Agatha Christie yarn.

The irascible, borderline OCD, but undeniably great Belgian detective, Poirot, is dragged around the world by grateful police forces to help solve unsolvable crimes. After solving a case in Jerusalem, Poirot is called back to the UK with his mode of transport being the famous Orient Express. Trapped in the mountains by an avalanche, a murder is committed and with multiple suspects and a plethora of clues it is up to Poirot to solve the case.

Branagh enjoys himself enormously as Poirot, sporting the most distractingly magnificent facial hair since Daniel Day-Lewis in “The Gangs of New York”. The moustache must have had its own trailer and make-up team!

Above all, the film is glorious to look at, featuring a rich and exotic colour palette that is reminiscent of the early colour films of the 40’s. Cinematography was by Haris Zambarloukos (“Mamma Mia” and who also collaborated with Branagh on “Thor) with lots of innovative “ceiling down” shots and artful point-of-view takes that might be annoying to some but which I consider as deserving of Oscar/BAFTA nominations.

The pictures are accompanied by a lush score by Patrick Doyle (who also scored Branagh’s “Thor”). Hats off also to the special effects crew, who made the alpine bridge scenes look decidedly more alpine than where they were actually filmed (on a specially made bridge in the Surrey Hills!).

All these technical elements combine to make the film’s early stages look and feel truly epic.
And the cast… what a cast! Dame Judi Dench (“Victoria and Abdul“); Olivia Coleman (“The Lobster“); Johnny Depp (“Black Mass“); Daisy Ridley (“Star Wars: The Force Awakens“); Penélope Cruz (“Zoolander 2“); Josh Gad (Olaf!); Derek Jacobi (“I, Claudius”); Willem Dafoe (“The Great Wall“) and Michelle Pfeiffer (“mother!“). A real case again of an “oh, it’s you” film again at the cinema – when’s the last time we saw that?

It’s also great to see young Lucy Boynton, so magnificent in last year’s excellent “Sing Street“, getting an A-list role as the twitchy and disturbed countess.

With all these ingredients in the pot, it should be great, right? Unfortunately, in my view, no, not quite. The film’s opening momentum is really not maintained by the screenplay by Michael Green (“Blade Runner 2049“; “Logan“). At heart, it’s a fairly static and “stagey” piece at best, set as it is on the rather claustrophobic train (just three carriages… on the Orient Express… really?). But the tale is made even more static by the train’s derailment in the snow. Branagh and Green try to sex up the action where they can, but there are lengthy passages of fairly repetitive dialogue. One encounter in particular between Branagh and Depp seems to last interminably: you wonder if the problem was that the director wasn’t always looking on to yell “Cut”!

All this leads to the “revelation” of the murderer as being a bit of an anticlimactic “thank heavens for that” rather than the gasping denouement it should have been. (Perhaps this would be different if you didn’t know the twist).
However, these reservations aside, it’s an enjoyable night out at the flicks, although a bit of a disappointment from the level of expectation I had for it. I can’t be too grumpy about it, given it’s a return to good old-fashioned yarn-spinning at the cinema, with great visuals and an epic cast. And that has to be good news.

For sure, Branagh does make for an amusing and engaging Poirot, even if his dialogue did need some ‘tuning in’ to. There was a suggestion at the end of the film that we might be seeing his return in “Death on the Nile” – the most lush and decorous of Peter Ustinov’s outings – which I would certainly welcome. He will have to find another 10 A-list stars though to decorate the boat, which will be a challenge for casting!
  
Throw Octopus
Throw Octopus
2021 | Abstract Strategy, Animals, Environmental, Kids Game
It’s a great sign when your 5-year-old wants to play a game over, and over, and over, and over… right? Especially if you also really enjoy playing? You never really know what to expect with new games and, luckily, this one is great… especially if you have kiddos or uptight friends.

In Throw Octopus, players are underwater city planners. Of sorts. Depending on the mode of play, players will attempt to rid themselves of their hand of seascape tiles, which depict wonky underwater creatures. The first player to shed their entire hand of tiles will be the winner!

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, chuck the tiles into a giant face-down pile and swirl them around to shuffle. Or try to riffle-shuffle, like, a thousand little cardboard tiles. Good luck. From the pile each player will choose eight tiles for their starting hand. Eight tiles, eight octopus tentacles. Coincidence? Also shuffle the Octopus Cards and place in a draw pile nearby. Flip over one of the tiles from the pile to serve as the starting tile. Youngest player goes first, and the game is ready to play!
On a turn, players will try to play one of their tiles to the ever-growing seascape being built on the table. Only by adding a tile from their hand to an appropriate place within the seascape can hands dwindle. At times a player will play a tile to the seascape depicting an octopus icon. After placing this tile, the active player will draw a card from the deck and either perform its action immediately or save it to be used at a later time (the card will instruct the players which to do). These cards could have players drawing more tiles, forcing other players to draw tiles, giving the active player the ability to manipulate tiles already placed in the seascape, or THROWING THE ADORABLE PLUSH OCTOPUS that comes with the game at an opponent. When the octopus is thrown at a player, they must immediately draw two tiles and skip their next turn. Should a player not have any other play, they must draw a tile from the pile and pass play to the next player.

As players are gaining and playing tiles to the board, the seascape is constantly changing, thus reflecting the real-life constantly-changing seascapes across the world. I may be reading too much into it. In any case, once a player places their final tile, they win and may challenge the players to a rematch immediately.


Recently added two-player rules allow for Speed Octopus play. In this mode, players are attempting to add to their own seascapes, and when they cannot play a card, they must discard a tile from their hand to their box top/bottom and draw a new tile from the shared pile. Once the game ends by players unable to play legally, points are scored for completed creatures in their personal board and negative points are earned for each tile in their box top/bottom. In this mode the cards and plushie are not used, but we house-ruled the usage of a Throw Octopus each time a creature was completed, just to further humiliate the other player.
Components. Again, this is a prototype copy of the game, but what we received was a box full of tiles, cards, and just the cutest little octoplushie we have ever seen. I really hope that all copies of the game come with this style of octopus, as my daughter immediately confiscated it the first few nights to sleep with her, no joke. I can only imagine the upgrades this will receive as a result of a successful Kickstarter campaign.

This is a silly, and sometimes frantic, tile laying game with take that and dexterity elements. Throwing the octopus and seeing the finished seascape at the end of the game are so satisfying. The art is great, and the concept is unique. I just know we will be playing this game for years to come. Again, if you happen to have littles in your your life or uptight friends, this is the game for you.
  
40x40

Mothergamer (1521 KP) rated the PC version of Stardew Valley in Video Games

Apr 3, 2019  
Stardew Valley
Stardew Valley
2016 | Simulation
I know it's odd that I had never played Stardew Valley before, but there are so many games that it takes me time to catch up or choose a game I want to play. A friend suggested I check out Stardew Valley because they knew that I love the Harvest Moon games. I was intrigued so I got Stardew Valley and I started playing. When you start the game you can play as a guy or a girl who has inherited a plot of land with a house from their grandfather in a place called Pelican Town. It looks like a cute 8 bit game and you can pick out the color and style you want your clothes. You then get to choose from five farms the style of farm you want to play the game depending on your style ranging from a beginner farm to a farm with extra foraging. The farm is overrun with boulders, weeds, and tree stumps. You need to clear these out in order to restart the farm and plant crops.



Starting on the beginner farm with a few crops.


When you are working on your farm you have tools that you can use in your inventory. The controls for the farming aspect of the game are fairly easy to navigate. You can also talk to the villagers and there are twelve possible people that your character can date and then marry. You can give a gift that they like or love, but you can only give them one gift a day and two gifts a week. You have to wait until the week resets usually on Sunday in order to give them gifts again. You also can talk to the other NPC villagers and sometimes they will have requests for items such as crops from your farm or items you can find foraging.



All the tools you need for farming in your inventory.

Farming isn't the only thing you can do. It's clear how Harvest Moon inspired Stardew Valley, but Stardew is very much its own game in the best way. You can run around to the forest or to the beach to forage for things such as berries or seashells which you can sell. You can also explore the mines to get stone, ore, and minerals you need for crafting. Be careful though, because there are monsters in the mines and you do have to fight them. This is where the nearby Adventurer's Guild comes in handy because you can buy weapons and accessories to help you battle the monsters. The monsters drop items as well that can be sold and used for various items in your crafting.

You can go fishing too and fishing is a bit of a challenge. There is definitely a learning curve to fishing and it took me a bit figure out the controls. Fishing is not really my favorite thing in the game because of that steep learning curve, but once I got the hang of it it wasn't so bad. That's the beauty of Stardew Valley. There is no pressure and no time limit to do everything all at once. You can take your time with it, relax, and have fun.



Trying out fishing in Stardew Valley.


Once you get the hang of everything, you get a rhythm down for all the things you want to do. You can grow different crops in the seasons and when Winter comes you can forage and explore the mines. The mines save your progress every five floors which is pretty nice. You can also get to know your neighbors and you do get some heart events with your love interest at varying points in the game.



Getting the hang of this farming thing.


You don't have to just plant crops, you can also raise animals such as cows, chickens, goats, and sheep. This gives you more things you can sell like milk, eggs, and wool. There are also festivals you can go to. The calendar for the seasons are twenty eight days with two festival days. The festivals are a lot of fun ranging from a dance festival to a spooky Halloween festival. These are a great way to break up the farming stuff and it gives you a chance to talk to all your neighbors while enjoying yourself. I love Stardew Valley. It is a wonderful game that is fun to play and quite relaxing as well. I can't wait to check out the other farms in other playthroughs. Stardew Valley is a great game that offers a lot of fun, with beautiful music, and a love of gaming. If you love games like Harvest Moon and Animal Crossing you will enjoy it. Now, I have more exploring in the mines to do. See you at the next adventure!
  
Tiny Epic Zombies
Tiny Epic Zombies
2018 | Collectible Components, Horror, Zombie / Survivalist
Who doesn’t love a day at the mall? Hanging out with friends, hitting the food court, checking out the sales at your favorite stores, trying to survive a zombie apocalypse, the possibilities are endless! Wait, what? Zombie apocalypse? Definitely NOT what you had in mind when you planned your trip to the mall, but it looks like you’re caught in the midst! The stores are in disarray and the mall is a mass of chaos (picture Black Friday shopping), and you need to get out! You and a band of survivors must fend off a hoard of zombies while collecting supplies and completing communal objectives in order to make it out alive!

Our next Tiny Epic game review brings us to the world of Zombies! Travis and I kickstarted this game last year, and it’s been a unique addition to the Tiny Epic series. Don’t let the adorable zombies fool you – the game requires a good amount of teamwork and strategy to be successful! And it can be played either cooperatively or competitively – a choice that I have not seen executed in a game before. So read on, fellow gamers, to decide if you have what it takes to survive this zombie infestation alive!

Disclaimer: There are 5 different game modes for Tiny Epic Zombies, but we have only played the completely Cooperative Game vs. an AI Zombie player. Once we have played the other game modes, we will either amend this review or write a new one! – L

Welcome to Tiny Epic Zombies – a cooperative game in which players must successfully complete 3 objectives before they are overrun by zombies. Players take on the role of mall-goers (each with a special ability) who have thus far survived the zombie outbreak. Players will move throughout the mall, battling zombies and picking up supplies, while working towards completing communal objectives. If all 3 objectives are completed, the players win! If the Search Deck runs out, or if the zombies take control of the courtyard and its remaining survivors, the players have lost the game.

For such a ‘tiny’ game, there really is a lot going on. Each player’s turn consists of 3 moves, after each of which the player may A) kill a zombie, B) use room abilities and/or interact with tokens, and C) collect items. It is important to note, players may only perform the B and C actions if there are no zombies remaining in any room of their current store. At the end of their turn, the player will reveal their Search Card (drawn blindly), and will add zombies to the mall accordingly. After zombies are added, the player blindly draws a new Search Card, and play continues. If the Search Deck runs out at any point in the game, players get one final turn to complete their objectives, otherwise they lose!

Simple, right? Not exactly. I know for me, personally, it can be hard to keep track of my turns since each of your 3 moves could potentially allow you to perform 3 additional actions. Turns can get a little muddled with so much to do if you are not paying close attention. After a few plays, it gets easier to remember the turn order, but even then I still keep the rule book on hand to double-check all of my turns.

Ultimately, the thing that can make or break a game is what objectives the players are trying to complete. You shuffle, randomly draw 3 objectives, and go from there. Some objectives are pretty involved and require lots of action to complete, while others are pretty straight-forward and simple. If you draw 3 tough ones (like we did in our first game together), it could be very difficult to succeed. The right combination of objectives can make the game super fun, but unless you hand-pick them for a balanced game, there’s always the chance you’ll get the hardest ones at once. Regarding the objectives though, I do really like that this game can be cooperative – everyone must pitch in to help, and no single player is the ‘hero.’ You have to work closely with the other players to determine the best strategy in order to complete the objectives as quickly as possible. Some objectives can be a challenge for sure, but being able to divvy up certain responsibilities can help make the game feel more manageable.

Overall, I like this game because it’s cute (just look at those little zombies!), cooperative (yay teamwork!), and challenging. There’s kind of a learning curve for turn order, but once you get the hang of it, and collectively figure out the best strategy for objective completion, the game is pretty enjoyable! Purple Phoenix Games gives this installment a bloodied 17 / 24.

https://purplephoenixgames.wordpress.com/2019/01/14/tiny-epic-zombies-reviews/