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Cold Iron (Masters & Mages #1)
Cold Iron (Masters & Mages #1)
Miles Cameron | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Elaborate prose and an unsettling amount of "wait and see" damaged my enjoyment
This book feels like your standard coming-of-age fantasy - young man from a simple village finds himself in the big city destined for greatness and surrounds himself with strong watchers while he grows into his potential. It is that and it is so much more.
The story that is told is how Aranthur, this young man (selected from his village to attend the big city university) finds himself in the midst of conflict and significant events in the empire's changing status. The idea of fate dictating that this one man would be at the centre of things (see Wheel of Time) is not one that is explored here. While it is hinted at (he is frequently told off for ending up in unusual circumstances), it isn't overly laboured. Nobody tells him he was chosen or anything like that. Instead he gradually learns that he has found himself at the centre of political intrigue, plotting, counter-plotting, conspiracies and war.
This book is not about Aranthur. He is just the focal point of the book, the story is so much bigger than him. This meant it did at times become a little hard to take that he always just happened to meet the right person, go to the right place at the right time in order to witness or participate in a number of significant plot events. In hindsight, this is largely all explained as some hidden agenda and him being put in those places to make those decisions but at the time it was a little jarring.
The narrative is more akin to Robert Jordan than many contemporary writers - so much overly elaborate description of people, places, clothes, horses, weapons etc. At times this adds to the reading experience but I found it over-used and made the book feel like a much longer read (I was shocked when I found out it was just under 450 pages - it reads like around 700). Also, so much of the narrative is in either italics (to show it is a magic/majick/magik delete as appropriate) or is in some odd variation of French ("gonne" for gun, "quaveh" for coffee etc) to become irritating. At times the book is more like a decent fantasy tale or conspiracy and intrigue which has been edited by a historical re-enactment nut. Given this is fictional and the world is the author's to do with as he wishes, forcing some historical accuracy at the expense of reader enjoyment seemed an odd decision to make.
The magical system seems fairly standard fantasy fayre, albeit it is not described or explored in any detail, people just suddenly do things which haven't previously been mentioned. A large aspect of the book is Aranthur's being chosen to translate an ancient text to decode the magical secrets hidden there. I think in all he decodes three of these, and uses them, but there is no mention of them until he has to use them in a fight. It could just be that I have been reading a lot of LitRPG recently, where every spell is described in intimate detail and its uses are discussed way in advance of being needed in combat, but I felt like it was something of an afterthought or rescue from a plot dead-end ("oh sod it, say he done a magic").
While I did enjoy this book on the whole, the narrative style and the focus being on clothes rather than describing the interesting aspects of the world were to its detriment. Also, the book is written as two "books" (chapters), the first "book" covers around 80% and all in one long chapter without breaks. To my mind, ending there would have sufficed. The final 20% in "book 2" felt like part epilogue, part sequel and should maybe have been split as such.
My advice to anyone reading this, is to suspend disbelief that little bit further and trust that things do largely get explained satisfactorily before the end.
  
40x40

Kaysee Hood (83 KP) rated Animal Crossing: Pocket Camp in Apps

Nov 22, 2017 (Updated Dec 26, 2017)  
Animal Crossing: Pocket Camp
Animal Crossing: Pocket Camp
Games
Crafting (2 more)
Market
Decorating
Error 802-7609 (0 more)
I Mayored A Town, So I Can Manage A Campsite!
12/26/17

So, I've played for a whole month. The updates were nice and errors were fixed, but I have to say I'll have to knock down some because I became bored with the app.


11/22/17
I've played the game for a few hours on and off now.


When I first downloaded the app previous night there were no issues with the error other than a little lag here and there. This morning the error has been popping up left and right. It took a few tries to be able to get connected through, but it was slow going and it would pop up often. Hopefully an issue that will be fixed soon and I can revise my review.


Overall I do love the app. The basics are there from the previous games. You build up your friendship with villagers (or animals as they call it in the app though I think the use of campers was missed) by doing requests and you'll get things in exchange. The better the level of friendship the more things you gain and unlock. By forming friendships with the animals your level is raised, which is how other things are unlocked and other animals.


Each animal and item has a certain type (natural, cute, hip, sporty, and cool). This helps you figure out what will attract certain animals to visit so you can than craft or purchase the furniture at the Market.


I do like the Market and how you can buy items from people in their own boxes if you do not have the item you need yourself. The Market is also where you can get help from Isabelle or purchase clothes.


All in all, so far it feels like Pocket Camp is a condensed form of the system games and that doesn't make it a bad thing. They've done well with turning Animal Crossing into an app. I cannot wait to play more and discuss it more.