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Jamaica
Jamaica
2007 | Nautical, Pirates, Racing, Transportation
I have said before on several reviews that I just love the pirate theme in board games. I don’t really know why, exactly, but most piratey games just click with me. Is it the doubloons? Is it the booty? Yes, it’s probably everything. This time, however, the game is a race around the island, and it will do you well to get past the starting line.


Jamaica a dice-chucking, simultaneous action, hand management racing game set in the year 1708. Player assume the roles of pirate captains and crew traveling around the island of Jamaica deciding the best courses to take and the greatest booty to plunder and bring back across the finish line.
To setup, place the main board in the center of the table. Each player chooses a pirate captain and receives all components of that color. In addition each pirate will receive 3 doubloons, 3 food tokens, and 3 cards drawn to begin their journey. Consult the rulebook to setup the rest of the components, give the starting player the token and dice and the game may begin!

On a turn the starting player will roll the two action dice and places one on the morning action space and one on the evening action space. Each player then chooses a card from their hand of three to play. Once the starting player plays and resolves their card, each other player will do the same. Whatever number is on the morning action die corresponds to the resource or movement amount to be placed in hold or moved on the board. For example, if the dice values are 4 and 3 for morning and evening, respectively, then the players will gain 4 of whatever resource or movement is shown on the left side of their card and 3 of whatever is shown on the right side of their card. There are special rules for placing resources in holds and for landing on certain spots on the game board, which I will have you discover when you play your first game.

On occasion pirates will end their movement on a space already containing another pirate’s shipeeple and, as is customary, a battle ensues. This involves both players choosing the amount of gunpowder (resource) they wish to add to the roll of a combat die. For example, if Laura attacks Josh at the starting line (because one had moved backward and then forward again) and dedicates three gunpowder to the combat and rolls a 4 on the combat die her total is seven. Josh then dedicates his five gunpowder to the combat and rolls a 5 as well for a total of 10. Josh wins and can steal items in one hold space on her ship, steal a treasure card earned at pirate lairs, or give a cursed treasure card to Laura.


Play continues in this fashion until one player crosses the finish line at Port Royal. The round finishes and then players tally points. Points are earned for board space number where their shipeeple finished, doubloons in holds, and positive VP treasure cards. If any cursed treasures are held they are negative VP cards and will be deducted from the player’s total score. The player with the most VP at the end of the game is the winner of the race and thus has bragging rights until the next annual race is held.
Components. The components in Jamaica are stellar, and the art is incredible. Every single component in the box is just wonderful to behold and to handle during play. I especially enjoy the art style employed, even down to the graphic design of the rulebook. Every piece seems to have love and affection poured into them and that is partly why Jamaica is so highly regarded among many (currently ranked 494 on BGG in February 2021).

Another reason pirates dig this (haha see what I did there with the digging as if referencing the hiding of booty… nevermind) is because the gameplay is so smooth and enjoyable. Yes, I have been witness to a game where two players made it not three spaces from the start when the game ended. It was ridiculous and unforgettable. Yes, there are points in the game where you MUST travel backward in order to continue forward in the game. Yes, much of what happens in the game is a result of dice rolls, but choosing the best cards to use in order to maximize the dice results is the crux of the game. No pirates have special abilities, so it is an even playing field, and I love that.

The game is absolutely stunning on the table, easy to pick up and play, and offers so many wonderful memories to be made each time you play. Purple Phoenix Games emphatically gives this one a booty-ful 19 / 24. If you are looking for that niche pirate-themed racing game with treasure stealing and dice rolling, this is it. I have found the perfect game for that slot in your collection. If you are looking for a fun racing game that also includes battles and possibilities of incremental progression, this is it. I can’t speak highly enough about Jamaica, and the only reason it scores a 5 for me instead of a 6 is because I simply cannot play it enough to increase its score. It hits all the buttons for me, but I fear it does not have the wider interest in my group to reach my Top 10.
  
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Gareth von Kallenbach (980 KP) rated the Xbox One version of XCOM 2 in Video Games

Jun 19, 2019  
XCOM 2
XCOM 2
Strategy
Back in the day when having a 486 CPU make you the envy of many gamers, game called XCOM arrived and quickly establish the bar for which all other turn-based strategy games would be judged against. The sequel XCOM: Terror From The Deep was also very worthy but sadly subsequent entries and the series including a flight Sim, Exo-Suit Combat game, and a canceled first-person shooter left the game pretty much being a fondly remembered relic of an age long ago. When 2K 10 the rights to the franchise and put out the very solid XCOM: The Bureau and X-Com, fans could not be happier. XCOM was a modern day turn-based strategy game that contains all the elements that made the original game such a success along with updated graphics and capabilities that are made possible by today’s modern computers.

The success of the game spawned XCOM 2 were once again players must take command of the team of soldiers fighting against an alien incursion.
This timeout players need to command a resistance unit and as before, delegate valuable resources to areas such as combat research, weapons research, scientific research, base expansion, equipment, and much more.

From there base players are free to upgrade the facilities, research new technologies, select which missions to take, and which soldiers and equipment to use. The level of detail is so high that players can even promote their troops, and mourn fallen comrades at the base Memorial.

Typically a player quips their vehicle and assigns squad of soldiers to a combat area where they can use their relegated turn units to move, take cover, assume support position, attack, reload, and so much more. When a turn is complete, players must watch while the enemy takes their turn and he can be a little frustrating to have your poor helpless Squaddie cut down in their prime by enemy you did not notice.

The enemies are extremely advanced, well-armed, incapable of Psionic powers such as being able to mind control your troops and even raise the dead which can be very frustrating is nothing is more demoralizing than cutting down an elite enemy unit only to see them resurrected back in the game.

As with the best elements of the series you’re constantly in an arms race to research new technology and weaponry to keep up with the enemy and just when you think you have turned the corner. The enemy will roll out new units and weaponry to once again put you at a disadvantage. Combine this with the fact that resources and funding are always paramount to your success, players must always maintain good relationships with there’s financial supporters as a lack of funds is more deadly than any combination of alien assaults.
The game is graphically impressive and highly diverse as there are multiple styles of play that can be employed which gives the game an unparalleled level of strategy. It should also be noted that the game is exceedingly difficult at times and I spoke to one player who said that he nearly deleted the game several times while playing it in frustration but was glad he stuck it out because the final confrontation was absolutely epic.

There is a multiplayer mode for the game that allows players to assemble a trained team of units and take on various challenges and while entertaining, I must admit that I spent the majority of my time playing the campaign mode but look forward to playing this more in the future.

XCOM 2 is a very worthy sequel that in many ways surpasses the original in terms of a deeper and more intense story and gaming experience that really draws you in. One can almost feel the horror at seeing the latest alien terror up close and watching your squad members could cut down as you desperately attempt to achieve the mission objective. Whether you want a dose of nostalgia or a solid challenge, I highly recommend XCOM 2 as it is not only a first rate game, it is one of the best games of the year and likely will be the recipient of several awards in the not too distant future.

http://sknr.net/2016/02/29/xcom-2/
  
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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Batman: Arkham Knight in Video Games

Jun 19, 2019  
Batman: Arkham Knight
Batman: Arkham Knight
Action/Adventure
Playing as Batman never gets old for fans of the Caped Crusader and in the latest video game offering Arkham Knight from Warner Bros Interactive and Rocksteady Studios, fans can once again climb, soar, and now drive through the streets of Gotham City to make the world a safer place.

After the Scarecrow has launched an attack on the city, it is up to Batman to save the day as the mass exodus caused by the attack has left Gotham a shell of its former self and allowed more of the seedy underbelly of the city to come to ground.

As Batman investigates he encounters all sorts of foes ranging from Poison Ivy to the Arkham Knight who stand in his way. Of course there are legions of henchmen and goons for you to fight through and the free-form combat that has been established in the previous games in the series really shines as the action is as fast and smooth as you would want.

Driving segments played a big part in the game and while I loved racing through the city, I did find the vehicle combat a bit linear and repetitive for my taste, but there are some great side missions such as one in the sewers with the Riddler that will put your driving skills to the test.

What I loved about the game was that the city was a true living and breathing city. It is vast, complex, and something to enjoy when you’re gliding or rappelling your way across the rooftops.
The plot of the game is also a huge selling point as it is filled with twists and turns that will keep you hooked during the entire time that you are playing the game.

From the great graphics and action, the sound quality in the game really makes things come to life, especially the thuds of your fists hitting the next bad guy who was crazy enough to think that they could get away from Batman.

If you are a fan of the previous Batman games in the series, there is much to like about Arkham Knight as aside from the Batmobile issues, I had very little to complain about. The control system works well, the graphics, and sound are first-rate, and the storyline is gripping and engaging.

I look forward to playing the game again and focusing more on the side quests, but for now, let me say that Batman: Arkham Knight is a must own for fan of the series as it is on par with the amazing Arkham Asylum for the best Batman adaptation to date.

http://sknr.net/2015/07/28/batman-arkham-knight/
  
    Altered Beast Classic

    Altered Beast Classic

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The Shadow of the Gods
The Shadow of the Gods
John Gwynne | 2021 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Superb nordic fantasy
Shadow of the Gods is the first book in a new series from Gwynne, and his first away from the world of the Faithful and the Fallen. It takes place in a viking-esque part of a world whose gods have recently died, and the world is gradually emerging from tribalism and remote settlements into wider government, at great pain to its people.
There are rumours of rare people who are descendants of the gods and under stress (or on command once they are trained) can enhance their physical abilities - strength, speed, fury etc.
We meet three characters:
- Orka, a woman with a mysterious past who just wants a quiet simple life with her husband and son, away from the ambitions of their countrymen
- Elvar, a young bountyhunter woman who, along with her fellow longboatmen are initially hunting one of the alleged gods' descendants
- Varg, a young man who has recently escaped slavery in unpleasant circumstances and wants to find what happened to his sister, seeking a magician to tell him her last moments

The three PoVs give us an excellent view of this world, and we see the beginning conflict from numerous standpoints. Varg, far from being a vehicle to deliver worldbuilding, is an excellently formed character who is trained in combat with spear and shield (and of course, Gwynne's trademark shield wall obsession).

The different PoVs also allow us to see one overall story developing, but building up from numerous subplots and quests.

The action scenes are excellent and plenty, as usual, both single combat trials and larger battle scenes against people and monsters. Where the Faithful and the Fallen had the "sword flicks sand in the eye" trope, which was overused, here we have the axe being used to hook someone's shield and yeet them out of the shield wall. This is less overused, and I believe a genuine effective battle tactic, but one that the reader notices regularly.

The mysteries of the world and the characters inhabiting it are revealed gradually enough to keep even this impatient reader satisfied. I admit to overthinking it and trying to guess how the stories might overlap/weave together and got it all completely wrong. There were times when I did mix up the quests of Varg and his boat crew, and Elvar and her boat crew, as they are very similar, but this is natural when such a large cast of characters is introduced.

An excellent thrilling adventure and one that effortlessly got me out of something of a reading slump (everything has felt like a chore for so long, but this was a delight every time I sat down to read).

I received a free copy from the publishers and netgalley in exchange for an honest review.
  
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