
Purple Phoenix Games (2266 KP) rated Arcane Arena in Tabletop Games
Jan 23, 2021
Arcane Arena is an arena-style fighting card game. In it players will take on the mantle of a warrior competing in this brutal last-man-standing battle royale. They will need to train and learn new techniques and then show their opponents all they have learned. The game takes place over three rounds of increasing actions and, truly, the last warrior standing will be crowned Champion!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, refer to the rules to deal each player their starting deck of Buy, Move, and Attack cards. Remove all Focus and Wound cards and make a stack for each on the side of the play area. Shuffle the remaining “Trainer” cards and create a market of six cards to be purchased. Set the arena board on the table and populate it with player tokens and Favor tokens (glass beads in this prototype). Each player shuffles their starting deck and draws four cards to create their starting hand. The tournament is now prepared for warriors.
Arcane Arena features three rounds of two phases each. The first round has players limited to three turns during the first training phase and 10 hit points for the second phase of the game.
The first phase of each round is the Training Phase. During this phase players are able to use their four cards “as a buy” for their purchasing power. The player lays a card, announces it is as a buy, tallies the currency to be spent, and then purchases a card from the collection of six cards in the offer or one Focus card from its stack. Once completed with their Training Phase, the player will restock the trainer pool of cards for purchase. It is then the next player’s turn to complete their Training Phase.
Once all players have had their Training Phase, the Combat Phase begins with the active player. The active player must play cards for either their Move, Effect, or Attack keywords. Each card will instruct the player the amount of Move they can use, which Effect can be used and how, and how many Attack points of damage they inflict on a target within range.
Play continues in this fashion with each player playing as many cards from their hand of four as they wish until only one player remains with hit points. If it is the third such round of Combat Phase (5 turns at the Training Phase and 20 HP during Combat) then the last player standing is the winner!
Components. Again, this is a prototype copy of the game, so some components will be different from the finished version. That said, this game has decent components planned and the art style is interesting, with hints of a more ancient style. The iconography on the cards is okay: I did find myself trying to figure out what the icon for “purchase” actually was, so it threw me off a couple times. Similarly, the effect bar on the card is very small and can easily be overlooked if the players are not constantly checking for that bar for information.
Gameplay for Arcane Arena is something with which I am struggling to describe. I have always been poor with arena-style games that have players moving around and attacking. It is so difficult for me to abandon my Barbarian-style of just blocking movement and wailing on a stationary enemy. Once movement is expected I am a fish out of water. That is not at all a knock on Arcane Arena, but on my style of play. However, if I belong to a group of gamers with similar style be warned: there’s a lot of opportunity for movement here and it may be uncomfortable at first.
I do like the theme of the game and its implementation. I can understand the premise and relate it to the gameplay. I like that it is split between two distinct phases and having cards with multiple usage is a positive for me. I also enjoy that every time a new phase begins all players combine their cards, shuffle, and draw a hand of four cards. This is new for me, as in typical deckbuilders the card just purchased usually goes directly into the discard pile only to be drawn on much later turns. Such is not with this one. A card just purchased may be drawn immediately in the next Combat Phase, depending on luck of the shuffle and draw.
So while I do not enjoy the moving around the arena aspect of the game, all else is good for me. If you are similar to me I would say give it a shot, but it may be difficult to be successful if, like me, you plan to be a stalwart rock instead of a nimble wisp. If Arcane Arena sounds like your cup of tea, do check it out when it comes available!

Gareth von Kallenbach (980 KP) rated 1917 (2020) in Movies
Nov 28, 2019
As we know this did not happen as a generation later the world was once again at war with even great death and destruction to follow. However in “1917” we see the conflict from the viewpoint of a lowly Corporal Schofield (George MacKay) who along with his friend Blake (Dean-Charles Chapman) are tasked with delivering a message across enemy lines to warn advanced units to call of an attack due to an ambush being set by the Germans.
The duo are told that the enemy has pulled back and as such; the dreaded No Man’s Land between the opposing trenches are likely to be abandoned as well their approach to a town near their destination. With the phone lines down; the duo are the only option and they are at first shocked to learn that it would just the two of them.
As they make their way across a grim and corpse-laden battlefield, the audience as well as the two men get a look at the horrific conditions that combat took place under and how fallen individuals were left to decompose where they fell due to the entrenched and stagnant nature of Trench Warfare.
As complications mount, the two must face up to their greatest fears and challenges; driven by a sense of mission and purpose for a conflict they just want to see end so they can return home to their families.
Director Sam Mendes has crafted an Oscar Caliber film as it is gripping as it is breathtaking thanks to the amazing visuals. The contrast between the beauty of the landscape and the carnage of war has rarely been captured as well as it was in this film and the fact that Mendes had a hand in writing the story based on stories told by a relative really help to bring the full impact of the story home.
The film has some amazing sequences like sustained and extended shots where you wonder how Mendes was able to film scenes with so many things going on in one take as there is a scene near the start that looks as if it is an extended scene with no breaks or cutaways.
In the end the biggest selling point for the film is that it is a human drama at its core. While there is combat and action, they are not the focal points as much of the film centers around the young men and their conversations.
The film will stay with you after the credits roll and I consider “1917” to be one of the best films of 2019 and one not to be missed.

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Leah (: (569 KP) rated Harry Potter: Hogwarts Mystery in Apps
Aug 2, 2018
I have left it a while to review this game as they have been adding quite a lot of new features recently.
A lot of people have been moshing about the energy situation, however I think the developers are aware a lot of people were unhappy and have added features to help combat this. You can now buy pets which will give you extra energy throughout the day. In the latest classes challenge you can earn energy as a reward. Duelling club, every time you win a duel you get 4 energy and if you win a certain amount of duels you will earn more energy as well. Also there are now 3 ways you can build friendships and as you level up a friend you can earn energy.
I actually like the energy restriction as it means you take some time playing the game instead of rushing through. Also I find it fits in with my work day well, when I get a break to play, I’ll have full energy waiting for me.
I would like some more situations where you get to chose what to do as I feel sometimes the game can be quite scripted.
Overall I love this game and hope I don’t reach seventh year too quickly as I don’t want it to end.

Rodney Barnes (472 KP) rated Call of Duty: Black Ops 4 in Video Games
Jan 10, 2020
I will begin by saying that I am not much on PvP. I like story driven games. Now this game does have a story and it's very good. There is no campaign for the progression of the story though. It's tailored more towards the PvP players. The neat thing is that the name Mason is still there. It is in the form of the daughters. Jessica and Savannah. Jessica is on an ops mission with two others, Ruin and Battery, and presumably killed. Savannah wants revenge, so she had a virtual combat system to train Specialists. That is the "campaign" disappointingly. The story is still good though. You find out Jessica is alive and it was Savannah her own sister that tried to kill her. Savannah was using a project called Blackout to try and reanimate the dead. It worked for four people, including Alex Mason. Then there is the Zombie mode. People are turned into zombies at a party and you shoot them. I am kind of burnt out on zombies so it's a mode I didn't play a lot. My take...If you eat, breath and live COD. You will like the game. Its not the game for me. BO 2 is still the best one to me. I think they missed a great chance at an awesome campaign in this one

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