Search

Search only in certain items:

The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
2011 | Role-Playing
Gameplay (4 more)
Size of the map
Sheer amount to do
Replayability
Decent main story with tonnes of minor story missions
Glitches inherent to Bethesda games (1 more)
Some of the NPC's are very vanilla and interchangeable
Too good to miss out on!
A massive game that is awesome fun from the moment you turn it on to when you finally put it down tens of not hundreds of hours later! This game is a true masterpiece by Bethesda having already provided an incredible game earlier in the series with Oblivion.

The main storyline is engaging and takes a fair amount of time to accomplish however it is the build quests, the minor missions and the sheer number of caves, buildings, dungeons and so forth that can be found all across the map which is where this game truly shines.


The combat mechanics are great, not overly simplistic and not too challenging but a decent happy medium. The graphics for the game, for the time, were about as good as they get.


True to Bethesda the game is not without its issues, bizarre graphical glitches, dragons flying backwards in game breaking mechanics can sometimes lead to frustration especially if you've played for several hours without saving!


The skill tree has also been completely altered from Oblivions game and whilst some may feel it is overly simplistic it does allow newbies to get to grips with the game much easier than its predecessor.


All in all its a game that is hard to put down once you start and with dlc that provides additional content, including a whole new island, this is one of those games worth every single penny.
  
40x40

Awix (3310 KP) rated Blood Red Skies in Tabletop Games

May 18, 2018 (Updated May 18, 2018)  
Blood Red Skies
Blood Red Skies
2018 | Wargame, World War II
Warlord Games continue in their mission to entice Games Workshop's veteran players with an elegant and very engaging game of fighter combat from the Second World War. The system partly involves chucking loads of d6s, as you might expect, but also hinges around a very neat mechanic involving a tilting flying base which indicates your planes' status and places them at a state of advantage or disadvantage. The basic rules are very simple to learn; playing the game well is considerably more of a challenge.

Most of the components in the starter box are very appealing and well put-together; the planes come in different coloured plastic so even without paint they are easy to distinguish. If I had to sling a slight brick at this release it's that the rulebooks are very skimpy and don't cover a number of situations which are almost certain to arise in your first few games; it's easy enough to figure out what 'should' happen but it would be good to have official confirmation. The advanced rules for using bombers and other multi-engined planes are also somewhat confusingly presented.

There's also the point that even a week or so after the game's release, the general consensus is that the points values for some of the starting planes are a little bit hinky - the Spits and 109s seem well-balanced, but Russian Yaks seem generously priced while Japanese Zeroes cost too many points, for instance. However, many supplementary releases of other planes and so on are planned, so no doubt this will be fixed in due time. In the meantime this is a very enjoyable, attractive and extremely playable game.
  
Show all 4 comments.
40x40

The Marinated Meeple (1853 KP) May 18, 2018

nevermind I found some....

40x40

Awix (3310 KP) May 18, 2018

Yeah, the image rights were the thing I was a bit concerned about.

The Poppy War (The Poppy War #1)
The Poppy War (The Poppy War #1)
R.F. Kuang | 2018 | Science Fiction/Fantasy
8
9.3 (6 Ratings)
Book Rating
A fantasy novel that hits close to home
The beauty of this novel is in the way it tonally shifts from one arena to another, leaving you never quite sure where you are and certainly rendering the tale very unpredictable. If there are fantasy tropes here, it's no matter - you won't see them coming nor where they'll crop up.

The opening chapters seem inspired by wuxia novels and the tale of Yim Wing Chun - kung fu practitioners will note a number of references here to their origin tales, as well as some beautiful descriptions of the biomechanics of the art - mixed with Hogwarts. We have the neglected orphan who works hard to achieve her school place and study the fields of combat, lore, medicine and so on. There is an unusual teacher occupying the position of wise sage and there's the handsome rival. So far, so comforting. One can enjoy this fairly cosy ride.

But then there is a distinct undercurrent. It creeps up on you, darker and more earthy than the tone suggests. Just as the students spend their days training for a war that'll never come, we read this schoolyard tale as if the latter half of the book won't come.

It hits with a bombshell, and they just keep coming. Now fiction isn't fiction at all. History is woven through the narrative. We can see the major players and we know how it ends. And yet the deftly woven plot, excellent prose and gripping characters keep us on the edge of our seats.

A phenomenal debut and the start of a thrilling trilogy.
  
Marvel's The Defenders  - Season 1
Marvel's The Defenders - Season 1
2017 | Action
Starts well, fades away into pure meh
The coming together of some lesser names in the Marvel universe (though I feel sorry for Daredevil being pigeonholed here, well done Affleck!) was exciting. The Defenders for me was the goal, with so much to watch first, two series of Daredevil, one each of Jessica Jones, Luke Cage and then Iron Fist. Sadly, that dreadful series of Iron Fist really pummelled me into near-submission. So I didn't start Defenders with the excitement I had hoped to.
The series starts well, setting up interactions between each of these characters and sewing the seeds of the plot that was to come. But that plot really turned out to be quite dreadful and clichéd (cabal of powerful rich pantomime baddies looking to take over the world/harness mystical powers in a ... wait for it ... hidden underground lair).
Luke Cage and Daredevil were not enough to rescue this plot or the series itself from Iron Fist's toxicity. The action scenes are now so boring, it really is just a room full of people punching each other. Go back to that iconic corridor action scene in Daredevil where he single-handedly takes out numerous people at pace, and then compare to this, which is him just hitting and being hit repeatedly over the space of a few minutes. While large scale combat scenes like that must be really hard to choreograph, I wish they had showed less of it and focused more on character development and plot.
By the end I was slightly energised for Daredevil series 3, but have opted instead for The Punisher.