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Awaken Online: Dominion
Awaken Online: Dominion
Travis Bagwell | 2019 | Science Fiction/Fantasy
9
9.0 (1 Ratings)
Book Rating
Another excellent tale in the world of AO
This the 4th "full-length" (though the side quests aren't exactly novellas!) story in the LitRPG series starts of with Jason in his new incarnation as a "Keeper". He has a new set of tools, necromancy spells and abilities to get to grips with, and a new threat to overcome.
For once, the in-game story is split between characters, as we see Jason and Riley take on new training regimes (Jason has finally realised he can't always cower in the background letting his zombies and skeletons do all the work and he has to become better at combat himself), Frank goes on tour to secure the outlying towns of their growing empire, and the baddie Alex plots to get some revenge on Jason for publicly besting him. We also spend time in the real world as a senatorial hearing is opened to look into allegations that Awaken Online may not be safe for its users.
All of the characters develop notably in this book, none more than Jason who has to do some soul-searching, change his in-game role, and also make peace with what the game technology may be doing to his mind and body.
The story is strong, though with a smaller scale in its problem solving than before - the focus is more on Jason and Riley's personal challenges rather than larger quests. It is a little heavy on the admin at times but given how complicated games like this would be that adds to the immersive feel of the book.
The only main gripe for me is the use of the word "tendril" on almost every page, and the occasional use of "overtop" which very much jars when read.
Otherwise, another superb, gripping tome in this online fantasy world.
Next up is Frank's side-quest, hopefully before Christmas (I can't seem to keep up with Bagwell's output and am always at least 2 books behind!).
  
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LeftSideCut (3776 KP) rated the PlayStation 4 version of The Outer Worlds in Video Games

Jul 9, 2020  
The Outer Worlds
The Outer Worlds
2019 | Action/Adventure, Role-Playing, Shooter
The Outer Worlds had me excited from the moment it was announced - a space fairing RPG from the makers of Fallout: New Vegas was enough to do that.

Obsidian have successfully created a charming and colourful universe I'm which is stupidly easy to get lost in. It has a cartoon-ish look to it, but the graphics are top level. The environments available to explore are frequently breath taking, and the game boasts some great creature designs to battle as you explore alien habitats.
It plays not too dissimilar to a Fallout title. Being an RPG, there are menus a-plenty to rifle through, but they have an appealing asthethic, and are relatively simple once understood, so they never feel like a chore.
The combat is fairly similar as well, but I would argue that it's smoother than Fallout ever has been.
The plot is engaging and has many different paths to take - I've only had one playthrough so far, but I can't wait to start a second (where I'll be acting like a dick for the most part), and all the characters you meet along the way are memorable. The writing is fantastic - the dialogue is frequently funny, and is a big factor in why this game is so easy to love.
Like many RPGs these days, you can have companions with you. Recruiting a crew to join your adventure is something I absolutely LOVE about the Mass Effect series, so it was nothing but a pleasure to experience something similar here - each potential recruit comes with a set of loyalty missions and everything!
To top the whole thing off, it has an amazing musical score to accompany your journey.

I really don't have anything negative to say about The Outer Worlds. I've heard talk about some DLC in the future which is exciting, but I really hope Obsidian carry it on into a franchise. I'll be there on day one!