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Cold Iron (Masters & Mages #1)
Cold Iron (Masters & Mages #1)
Miles Cameron | 2018 | Science Fiction/Fantasy
7
7.0 (1 Ratings)
Book Rating
Elaborate prose and an unsettling amount of "wait and see" damaged my enjoyment
This book feels like your standard coming-of-age fantasy - young man from a simple village finds himself in the big city destined for greatness and surrounds himself with strong watchers while he grows into his potential. It is that and it is so much more.
The story that is told is how Aranthur, this young man (selected from his village to attend the big city university) finds himself in the midst of conflict and significant events in the empire's changing status. The idea of fate dictating that this one man would be at the centre of things (see Wheel of Time) is not one that is explored here. While it is hinted at (he is frequently told off for ending up in unusual circumstances), it isn't overly laboured. Nobody tells him he was chosen or anything like that. Instead he gradually learns that he has found himself at the centre of political intrigue, plotting, counter-plotting, conspiracies and war.
This book is not about Aranthur. He is just the focal point of the book, the story is so much bigger than him. This meant it did at times become a little hard to take that he always just happened to meet the right person, go to the right place at the right time in order to witness or participate in a number of significant plot events. In hindsight, this is largely all explained as some hidden agenda and him being put in those places to make those decisions but at the time it was a little jarring.
The narrative is more akin to Robert Jordan than many contemporary writers - so much overly elaborate description of people, places, clothes, horses, weapons etc. At times this adds to the reading experience but I found it over-used and made the book feel like a much longer read (I was shocked when I found out it was just under 450 pages - it reads like around 700). Also, so much of the narrative is in either italics (to show it is a magic/majick/magik delete as appropriate) or is in some odd variation of French ("gonne" for gun, "quaveh" for coffee etc) to become irritating. At times the book is more like a decent fantasy tale or conspiracy and intrigue which has been edited by a historical re-enactment nut. Given this is fictional and the world is the author's to do with as he wishes, forcing some historical accuracy at the expense of reader enjoyment seemed an odd decision to make.
The magical system seems fairly standard fantasy fayre, albeit it is not described or explored in any detail, people just suddenly do things which haven't previously been mentioned. A large aspect of the book is Aranthur's being chosen to translate an ancient text to decode the magical secrets hidden there. I think in all he decodes three of these, and uses them, but there is no mention of them until he has to use them in a fight. It could just be that I have been reading a lot of LitRPG recently, where every spell is described in intimate detail and its uses are discussed way in advance of being needed in combat, but I felt like it was something of an afterthought or rescue from a plot dead-end ("oh sod it, say he done a magic").
While I did enjoy this book on the whole, the narrative style and the focus being on clothes rather than describing the interesting aspects of the world were to its detriment. Also, the book is written as two "books" (chapters), the first "book" covers around 80% and all in one long chapter without breaks. To my mind, ending there would have sufficed. The final 20% in "book 2" felt like part epilogue, part sequel and should maybe have been split as such.
My advice to anyone reading this, is to suspend disbelief that little bit further and trust that things do largely get explained satisfactorily before the end.
  
    Ultimate Lion Simulator

    Ultimate Lion Simulator

    Games and Education

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Call of Duty: Black Ops Cold War
Call of Duty: Black Ops Cold War
2020 | Fighting, Shooter
Treyarch returns to Call of Duty with Call of Duty: Black Ops Cold War and updates the franchise while staying true to what has made it such a massive success.
Unlike Black Ops IIII, Cold War features a campaign and it is one that offers players side missions, alternate in-mission objectives, dialogue options, and differing endings.
Set in the 80s but jumping in time to Vietnam and other timeline events; the player is cast as an operative named Bell. Players have the option to customize their character in terms of name, gender, backstory and such but it does not play much into the game as “Bell” is what players are known by.

From Eastern Europe, to Vietnam, Cuba, and other locales, the game includes 80s technology and music as players must stop a Soviet General named Perseus from unleashing a Nuclear onslaught.

As fans of the series can guess; players will undertake various missions using combat, stealth, infiltration, elimination, recovery, and more to save the day. There are all sorts of weapons for players to select from ranging from Western to Eastern and allows players to experience a variety of options from sniping, run and gun, and even a Bow.
Vehicles also play a part of the game but they are more heavily featured in the multiplayer portion of the game.

The game does offer variations on the ending based on a player’s choice of completing side missions and choices they make along the way and the game also offers players the chance to grab enemies and use them as a shield in taking on enemy fire. This is one option I would love to see appear in multiplay.

The graphics are solid and some of the landscapes from jungle to frozen tundra really stand out as I was playing on an EVGA 2700 GTX card. The game was also considerably more stable than Modern Warfare was at launch as I did not encounter any issues with my gameplay.

At first I thought the campaign was short but I later realized I had become so engrossed in it that I mistakenly thought so. The levels do offer some real treats which I would love to discuss but do not want to spoil.

Multiplay is the bread and butter of the series as it is what drives the popularity of the series along as players will spend countless hours leveling up, customizing, and playing the various maps and modes as new content arrives until the release of the next game in the series.

Some have complained that the maps are a bit sparse and uninspired but I have enjoyed my time in the multiplayer and enjoy the fact that I can now select only the modes I wish to play for Quickplay to avoid being placed in a mode I do not wish to play.

The Co-Op Mode I enjoyed so much in Modern Warfare is gone this time around in favor of a Zombie mode and while it does not shake things up much from the prior Zombie offerings; it does offer plenty of entertainment and I look forward to seeing more content in the future.

There is an Assault mode where players can use vehicles ranging from Tanks, Snowmobiles, Jet Skis, Gun Boats and more which adds to the fun as ramming your ride into a landing area which an explosive attached is great fun.

The only issue I had with the game was with Warzone as attempting to launch it took me to desktop and out of the game so hopefully this will be smoothed out soon as new updates are already out for the game and next week will see the return of the popular Nuketown map which now is updated to 1984.

In the end Black Ops Cold War does not reinvent the franchise but rather gives players more of what they have come to expect with a few new wrinkles to the mix.

4 stars out of 5
  
Nothing Tastes as Good
Nothing Tastes as Good
8
8.0 (1 Ratings)
Book Rating
I happened to see this book by chance, in my local library. I was drawn to it because it's cover, it's title - I'm anorexic, and I happen to be drawn to things relating to mental health. It doesn't expressly say on it that it's about anorexia, but the cover made it pretty obvious to me. A warning to anyone that wants to read it: it's hard. If you suffer from something like this, like me, then you will probably have difficulty reading something so close to home. Especially if you're recovering. But it gets better. (I mean the book; I'm not using that "life gets better" crap.)

So Annabel is dead. I'm studying The Lovely Bones at school so the whole beyond-death narration isn't that special to me now. But Hennessy does it pretty differently to Sebold.

We don't know much about Annabel, not at first. But we begin to learn about her while she helps her assigned "soul-in-need" - The Boss (definitely not God) has promised her a final communication with her family if she helps Julia. And this looks easy, at first - Julia is from Annabel's old school, with a loving family and good grades. Everything is fine, except she's fat. Annabel thinks this should be easy - after all, she's an expert in weight loss. She lost weight until she died.

But Annabel soon finds out that Julia's issues are a whole lot more complex than her weight. At first, losing weight helps. But then her old scars come back to haunt her, and Annabel realises that maybe losing weight isn't going to fix all her problems.

Aside from the obvious issue, this book does talk about a lot of important topics. It covers friendships and relationships, like most YA novels do, but it also combats ideas on feminism, affairs with older men, and people all having their own hidden demons.

At first, I wasn't keen on Annabel. I wanted to like her - I felt I should, because I could relate to her story so much. But she was a bitch. She wanted other people to be like her, and rather than encouraging recovery and health and happiness, she shared tipped on weight loss. It really did hurt to read. Her ideas on "perfection" and being weak for eating just really hit a nerve for me. Not because it was wrong (though I'd never encourage an eating disorder in someone else), but because it's exactly how I'd think about myself. Her behaviours, her worries, her anger - they were so real.

But Annabel, despite being dead, grows alongside Julia. Yes, she tells Julia to starve herself and run on an empty stomach and hate herself, but eventually she starts to feel for her. She wants Julia to combat her issues, to actually be happy. And she realises, despite having been so upset with her old friends for recovering, that maybe she wasted her life. Maybe she could have been something more, rather than striving to be less.

I found this really emotional. Annabel's love for her sister, the sister she neglected for years while she was focused on her goals, and the future she cut short. The way Julia's life changed when her passion for writing and journalism was overtaken by her obsession with food, calories, exercise. It's so real and so sad. And the ending isn't "happily ever after" - Annabel's still dead, Julia's in counselling - but it's real. It gives hope that things can change, that Julia can really achieve happiness.

At first, I didn't like this that much. I know Annabel is just a character, but I just didn't like her. She was one of those girls that makes anorexia sound like a choice, a lifestyle, and I hated that. But later she realises she is sick, and I actually felt sorry for her. I was sorry that she had been brainwashed by her illness into believing she was doing what was right.

The only reason I'm giving just 4.5 stars to this book is because Annabel was a bitch. Yes, she is a character, and yes, she grows considerably throughout the novel, but her encouragement of EDs just drove me insane. Personal pet peeve, I guess.
  
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    Ultimate Wolf Simulator

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Hacksaw Ridge (2016)
Hacksaw Ridge (2016)
2016 | Drama, History, War
In God, and Doss, we Trust.
Those dreaded words – “Based On A True Story” – emerge again from the blackness of the opening page. Actually, no. In a move that could be considered arrogant if it wasn’t so well researched, here we even lose the first two words.
When a war film is described as being “visceral” then you know you need to steel yourself mentally for what you might see. But given that this film is based around the horrendously brutal combat between the Americans and the Japanese on the Pacific island of Okinawa in 1945 this is a warning well-founded. For the battle scenes in this film are reminiscent of the opening scenes of “Saving Private Ryan” in their brutality: long gone are the war films of John Wayne where there would be a shot, a grasp of the stomach and a casual descent to earth.

But before we get to the battle itself, the film has a leisurely hour of character building which is time well spent (although it could have perhaps been trimmed a tad tighter). Desmond Doss (Andrew Garfield, “The Amazing Spiderman”, “Never Let Me Go”) grows up a God-fearing youngster in the beautiful surroundings of the Blue Ridge Mountains of Virginia. His alcoholic father (Hugo Weaving, “The Lord of the Rings”, “The Matrix”) has been mentally traumatised by the First World War, further strengthening Desmond’s fervent belief in following the Ten Commandments; most notably “Thou Shalt Not Kill”. But his patriotic sense of duty is also strong, and Doss signs up after Pearl Harbor and is posted to a rifle brigade that – given his refusal to even touch a rifle – puts him on a collision course with the US Army. It also (obviously) disrupts his romance with nurse sweetheart Dorothy (Teresa Palmer).

This is really two films in one, with the first half setting up extremely well the characters that make the second half so effective. For you care – really care – for what happens to most of the characters involved, especially the zealous and determined Doss who has nothing to face the Japanese hoards with but a medical bag. The feelings that comes to top of mind are awe that these real people actually had to go through this horror and hope that in today’s increasingly unstable political world we will never need to again face such inhumanity of man against man again.
Andrew Garfield really carries this film, and his Best Actor Oscar nomination is well-deserved. He is perfectly cast as the (onward) Christian soldier. Also outstanding is Hugo Weaving in an emotional and persuasive role playing opposite Rachel Griffiths (“Saving Mr Banks”) his wife. But the real acting surprise here for me was Vince Vaughn (“The Wedding Crashers”) who plays the no-nonsense platoon Sergeant Howell: never one of my favourite actors, here he brings in a warm and nuanced performance that ends with a memorable action scene.

Also worthy of specific note is Dan Oliver (“Mad Max: Fury Road”) and his team of special effects technicians, the stunt teams (led by Kyle Gardiner and Mic Rodgers), production designer Barry Robinson and the hair and makeup team, all of who collaborate to make the final half of the film so gripping.

The film marks a comeback from the film society ‘naughty step’ of Mel Gibson after his much publicised fall from grace in the mid-noughties. A Best Director Oscar nomination would appear to cement that resurrection. For this is a phenomenal achievement in direction and one that should be applauded.
The film bears closest comparison with the interesting two-film combo from Clint Eastwood – “Flags of our Fathers” (from the American viewpoint) and “Letters from Iwo Jima” (from the Japanese viewpoint). While all three films share the same blood and guts quotient, with “Hacksaw Ridge” edging this award, the Eastwood films tend to have more emotional depth and a more thought-provoking treatment of the Japanese angle. In “Hacksaw Ridge”, while the war crimes of the Japanese are clear, the war crimes of the Americans are quietly cloaked behind a cryptic line (“They didn’t make it”).

That being said, there is no crime in a rollicking good story well told, and “Hacksaw Ridge” is certainly that. This was a film I did not have high hopes for. But I was surprised to be proved wrong. Recommended.
  
Shadow Of The Tomb Raider
Shadow Of The Tomb Raider
2018 | Action/Adventure
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.

Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.

Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.

One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.

Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.

Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.

Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.

Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.

As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.

Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.

Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!

What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel

What I liked less: Occasional areas where it was unclear where to go next
  
Hell's Angels (1930)
Hell's Angels (1930)
1930 | Action, Classics, Drama
7
7.0 (1 Ratings)
Movie Rating
Big budget, elaborate air combat scenes which resulted in several deaths and Gimmick after gimmick… This has to be the Howard Hughes’ World War 1 epic, Hell’s Angels.

Where to begin?

Well, we follow the Routledge two brothers as they join the war effort and the Royal Air Corps. in 1914 and whilst one is a somewhat cowardly womaniser, his brother is the noble heroic type who spends the film being screwed over bey everyone in one way or another, but most notably by his girlfriend, Jean Harlow, who is so annoyingly wrong for him that it is a relief when he has heart is broken by her in the third act.

But like mots aspects of this plot, this is as messy and disjointed as everything else. We are given a story line to follow for two hours, as Hughes indulges his legendary love of flying to create some of the best dog fight sequences ever committed to film. They are real, epic and effective in conveying the thrilling danger of these world war one battles.

But this is a film of gimmick. Pushing the pre-code envelope with sex and bad language, this was originally conceived as a silent movie and was re-written and re-shot to become the sound movie whcih we have to today and there in clearly lies the problem. What we end up is a movie cobbled together, with silence sequences being converted to sound, the poor acting from its star James Hall as the idealistic Roy Routledge, Jean Harlow, replacing the original silent star Gretta Nissen for this sound version, excelling in her role as his trampy girlfriend and Ben Lyon as the weaker brother, Monte, but the real star of this show are the special effects.

But of the human stars, Harlow, presented here in the only colour footage known to exist of the tragic star, who would die at the young age of 26 just seven years later, probably delivers one of the best performances in the whole picture, certainly outshining her male co-stars.

Of the special effects though, the use of 2-tone Technicolor, which was actually shot with the Metrocolor system but processed by Technicolor, in one sequence as the group are all together at a party, as well as the classical use of tints during some other scenes, add a vibrancy to the project. But this also can have a jarring effect, especially as we leave the colour scenes and wrap up thet sequences in black and white.

But the model effects, notably the munition raid at the end and the Zeppelin bombing London scenes are spectacular, especially for the time. The other notable gimmick which has yet to be transferred to the small screen, was the original use of what was called Magnascope back in 1930.

This was obviously only used at high end theaters but this paved the way for what IMAX are doing now, by blowing up the aerial scenes into a larger screen format from the 1.20:1 ratio which the the rest of film was presented. But when you add all this up you have got a mess!

Magnascope, technicolor scenes, tinted scenes, daring aerial battles, a half arsed love story and an image of world war which was a kin to that of Michael Bay’s Pearl Harbor’s (2001) view of World War 2! But this is what this is. An early, lavish popcorn blockbuster, with little to offer but cinematic thrills, which it succeeds at without any doubt.

The action is great, the plot is mediocre to say the least but as film, it does offer a brief insight into how cinema audiences saw the Great War back in 1930 and you can not help but think that this audience was only nine years away from the next one as we watch this.

pictureBut the ending was grim, with noble ends rounding off a story of brotherly love and love of duty and country, seems overblown considering what we had had to sit through but still, by the end, is anybody really routing for the Routledge brothers to have a happy ending?

I certainly was not. But this ending is the nearest thing that this film has to a story arc, as is pays off the opening act where Roy risks his life fighting a duel for his cowardly brother against the very German officer who is about to have them executed.

Duty wins out and Monte sees the light at the end after a very melodramatic death scene.

But having said all that, this film is worth it for the action alone and for film buffs, the only colour footage of Jean Harlow.