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Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games

Aug 6, 2019 (Updated Sep 23, 2021)  
Terror in Meeple City
Terror in Meeple City
2013 | Action, Horror
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)

Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!

On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.


Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.


Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
  
Baby Driver (2017)
Baby Driver (2017)
2017 | Action, Comedy
A summer film so cool that air-con is optional.
Sorry for the lack of posts folks…. with a holiday in sunny Portugal, I’ve not been to the pics for weeks!
There’s something inherently appealing about the concept of a getaway driver. A skillful ‘bad-boy’, but not normally bad enough to actually DO the nasty crime stuff…. merely be an active accomplice to it. As a result, it’s a subject that the movies have returned to time after time. I’m old and crusty enough to remember being wowed at seeing Ryan O’Neal in Walter Hill’s “Driver” on the big screen in 1978. And well before that, as a kid, my poor departed mother used to be driven crazy by me begging her to take me to see “The Italian Job” (the original 1969 version) YET again… probably the greatest getaway chase in movie history: I must have seen that film at least 20 times in the cinema. Of course more recently we’ve also had Ryan Gosling and Carey Mulligan in “Drive” on the same theme. Any I’ve forgotten?
But with Edgar Wright at the helm, a big name cast and an enticing trailer, I had high expectations for “Baby Driver” – and boy was I happy! This is such a seriously cool film on so many levels.

Opening with a bank heist followed by a kick-ass car chase, we follow ‘Baby’ (Ansel Elgort, “Allegiant”, “The Fault in our Stars”) as a tinnitus-suffering, music-infused getaway driver under the thumb of the criminal overlord Doc (Kevin Spacey, in icy Frank Underwood mode). Doc recruits an ever-changing mix-tape of villains for each job, including the psychopathic and appropriately named ‘Bats’ (Jamie Foxx, “Sleepless”), the chillingly dangerous Buddy (Jon Hamm, “Mad Men”, “Keeping Up With The Joneses”) and his “Bonnie-style” wife ‘Darling’ (Eiza González) and the moderately incompetent JD (Lanny Joon) (who changed his neck tattoo of “HATE” to “HAT” since it improved his job prospects… LOL…. “everybody loves a hat”!).
Baby’s life gets more complicated when the hoods become aware of his fledgling relationship with fellow-orphan Debora (Lily James) a waitress in a diner and another lever to keep Baby locked into the job that he is just so, so good at.

On the surface this might be perceived as being just another good excuse for a lot of CGI-driven car stunts in the style of “The Fate of the Furious”. But no. Firstly, as Edgar Wright declared before the special screening I saw, all of the car stunts were actually performed for real on the mean streets of Atlanta (and hats off to the film’s stunt coordinator Robert Nagle and his team for these). And secondly, the car scenes are almost secondary to the fabulous story and character development in the film. The script (also by Edgar Wright) is just brilliant. There are genuinely laugh-out loud moments in the movie, with one of the highlights for me being JD tasked with procuring Michael Myers “Halloween” masks for a heist. If you don’t find this scene hilarious, you are not human – official.
The only misstep for me in the script was an unbelievable event (both in terms of likelihood and – particularly – timing) during a closing car park fight***.

Elgort is really strong in the lead role, and suggested to me that if the role of the young Han Solo in the upcoming Star Wars spin-off hadn’t already gone to Alden Ehrenreich, then here was a very strong contender. All of the supporting roles are strong (as you would expect from such a stellar cast) with Jon Hamm being a standout, appearing truly demonic in the closing scenes. The one role I was less sure about in the film was that of Lily James, whose performance as the ‘sweet as apple pie’ waitress seemed a little too “animated” for the big screen in the early scenes – I remember an acting class by Michael Caine where he advised that given the size of movie screens it’s often the case that “stillness is good”. What works well on the small screen (I am a big fan of her roles in historical TV dramas like “Downton Abbey” and the impeccable “War and Peace”) perhaps sometimes needs modifying for the wide-screen experience. I greatly warmed to her portrayal in the action sequences later on though: she’s a great actress and one that this film can hopefully now propel into the higher echelons in Hollywood.

Another star of the film is the fabulous soundtrack coordinated by Oscar-winner Steven Price (“Gravity“) featuring (amongst many other classics) Queen’s “Brighton Rock”, Golden Earring’s “Radar Love”, the Simon and Garfunkel classic (obviously) and Bob & Earl’s “Harlem Shuffle”, all used to brilliant effect. This latter track leads me on to some early Oscar predictions: if this film doesn’t get nominated this year for Oscars for Best Editing (Jonathan Amos and Paul Machliss, “Scott Pilgrim vs the World”) and Best Sound Editing (Julian Slater), then there is no God! The “Harlem Shuffle” coffee run sequence is a masterclass in editing and direction. Starting off with what I thought might turn into a tribute to “Saturday Night Fever”, the scene neatly takes on a style all of its own. It’s use of – erm – “subtitles” is just brilliant.
The often subtle, and occasionally not so subtle, edits between scenes are also truly masterful, making this moviegoer laugh-out-loud with delight periodically at the movie-making skill on display.

All of this is orchestrated by Edgar Wright as director who – for me – has been a little inconsistent over the years (loved, loved, loved “Shaun of the Dead” and “Hot Fuzz”; “The World’s End” – not so much). Here, he delivers in spades and this film rockets immediately into my Films of the Year list for 2017. Awe inspiring.
Beg, steal, borrow, rob a bank – – do what you have to, but make sure you catch this film on the big screen.
  
Venom: Let There Be Carnage (2021)
Venom: Let There Be Carnage (2021)
2021 | Action, Horror, Sci-Fi
Tom Hardy's performance. (2 more)
Better CGI than the first film.
The film is stupidly fun.
It is REALLY dumb. (2 more)
Shriek is a wasted character.
Woody Harrelson's "hair."
Idiotic Gold
Venom was an unlikely hit for Sony Pictures making over $850 million worldwide – despite being a sloppy mess of a film.

Written by Jeff Pinkner (Jumanji (2019), The Dark Tower), Scott Rosenberg (Con Air, Gone in 60 Seconds), and Kelly Marcel (Cruella, Fifty Shades of Grey), the first Venom film boasted cheesy 90s dialogue, ugly, blobby CGI/special effects sequences, and a wacky performance from Tom Hardy.

However, its sequel – Venom: Let There Be Carnage – is essentially the restaurant/lobster tank sequence from the first film stretched across 90-minutes of absurdity.

If you revisit Venom before watching Venom: Let There Be Carnage – and more specifically, the end credits sequence from the first film – the difference between the two is almost night and day. At the end of the last film, Eddie showed a calm, confident demeanor totally confident in his demeanor when interviewing Cletus Kasady (Woody Harrelson).

However, in the actual sequel itself, Eddie is back to looking sick, sweating profusely, and constantly fidgeting while talking to Cletus, obviously showing signs that his attempts to keep Venom under control have taken a toll on him.

Meanwhile, it seems as though the filmmakers couldn’t decide on how to style Harrelson’s red-haired wig for the film, as it humorously changes in appearance nearly every time Cletus is on screen.


Not learning anything from Anne’s (Michelle Williams) decision to leave him in the first film, Venom: Let There Be Carnage sees Eddie attempting to cover Cletus as a way to right his struggling journalism career.

But after Cletus gets a taste of Eddie’s blood, he becomes Carnage, the unpredictable and murderous son of the symbiote.

Kelly Marcell is the only writer from the first film to return, but the sequel mark’s Tom Hardy first feature film writing credit. Hardy contributed a ton of material regarding the intricacies of Venom and Eddie’s relationship – and it shows, as because they obviously know each other very well, the two drive each other crazy and argue like an old married couple.

For example, Venom is sick of eating chickens and being restrained by Eddie’s rules, and throws weird, symbiotic tantrums when he doesn’t get his way, acting very much like a child who isn’t able to play with their favorite toy or eat their favorite candy.

What’s intriguing about Venom and Eddie’s relationship is that it’s complicated, to say the least. There are homosexual undertones in the film, with Venom seemingly having his own ‘coming out party’ and even confessing his love for Eddie, but most of the film’s romantic undertones deal with both Eddie and Venom’s desire to win back Annie – the former because he’s still in love with her, and the latter because he wants Eddie to be happy, as the two humans are better together than they are apart.

It’s not as awkward as Eddie and Venom having a baby in the comics, but it’s still a peculiar way to go about exploring their relationship. Yet, it kind of works with the overall hectic and fast paced nature of the film.

The sequel also features an overall improvement in CGI and special effects, with Venom appearing more detailed in both the black, sleeker, and shinier parts of his body and his head, while his teeth have so much more detail than they did in his first outing.

Carnage being red also allows the audience to decipher what’s occurring on screen so much easier than in the first film, whose final fight between Venom and Riot is a horrid mess of two gray and black symbiotes that kind of just mashes them together into an indistinguishable blob of CGI and hopes that the audience’s imagination can do most of the heavy lifting.

Notably, there’s also a ton of fire in Let There Be Carnage, an ambient background addition which adds additional light sources and makes the action so much easier for your eyes to process.

The transformation sequences are special effects masterpieces because they have almost a werewolf kind of aspect to them – those in-between animations of Tom Hardy’s and Woody Harrelson’s faces being half transformed go a long way.

In particular, Carnage’s introduction is a pretty incredible display, as he causes a ton of mayhem and kills a massive amount of people. However, there is one lame aspect of Carnage’s CGI appearance, which is the goofy ‘tornado’ he turns into to as he violently sweep across his prison block – thankfully, however, it’s a simple thing to look past.

As for the Shriek (Naomie Harris)/Officer Mulligan (Stephen Graham), her entire side story is ultimately unnecessary. Shriek is only included in the film because of her ability to scream, and thus hurt symbiotes (due to their weakness to loud sounds).

Harris also uses a really stupid raspy voice for the role and is basically wasted overall in both her talents as an actor and as a meaningful character.

Venom: Let There Be Carnage never tries to be anything other than a dumb superhero film, but if you hated the first film, the sequel won’t make you feel any differently about Marvel’s lethal protector.

Hardy, in dual roles, is what makes these films worthwhile in the slightest, as his intricately comical self-chemistry is insane. The film also boasts what feels like an accelerated pace that moves the story from action sequence to action sequence before coming to an end rather quickly, leaving Venom: Let There Be Carnage to stand as one of those a special kind of stupid blockbuster endeavors that, every so often, strikes idiotic gold.

The sequel is a definite improvement over the first film in the sense that it totally embraces its stupidity resulting in a comic book film that feels light, silly, and amusingly psychotic all at the same time.

Oh, and in case you’re wondering – yes, the end-credits sequence is as worthwhile as the internet has made it out to be.
  
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Dana (24 KP) rated Vanishing Girls in Books

Mar 23, 2018  
VG
Vanishing Girls
Lauren Oliver | 2015 | Fiction & Poetry
10
8.0 (4 Ratings)
Book Rating
I am not sure why I keep being surprised at how good books are, especially since I have read some of these authors before! This book is no different. I was thinking this book would be just okay, nothing too memorable, but I was so wrong! Oh, and I got to meet Lauren Oliver at Yallwest 2015! She was so sweet and signed my book!!

This book is interesting in its set up. It is told in a "Before and After" story line by two characters: Dara and Nick. There are also some photographs and some blog post type pages which were really interesting.

So I am going to try to write whenever there is a large spoiler, but there may be some minor plot points written throughout. So look out for SPOILERS in the review if you want to skip those.

Okay, so I'm going to start off with talking about the three main characters: Dara, Nick, and Parker.

Nick is the main character of this book and, honestly, she was very interesting. She seems quite detached throughout a good part of the book, specifically the first half. I did not like either of the sisters at first, if I am being completely honest. But then I grew to partially understand both of them separately. Nick is emotionally distant because, as seen in the beginning of the book, she sees herself as needing to be the responsible one out of the two sisters. Where Dara is wildness and spontaneity, Nick is the reserved older sister who has to keep her sister in line. Nick, however, is not all she seems. It is known that there was a bad car accident that happened before the book started, but none of the details were really disclosed. Neither person involved really wanted to talk about it. SPOILERS ARE IN THE REST OF THIS PARAGRAPH!! I wasn't a fan of how Nick treated both Dara and Parker. For Dara, it can easily be understood why she wouldn't want to talk to Nick. I would be pretty upset if that was my situation as well, but Nick seemed like she was just being petty. With Parker, she was unfair. Yes, they had been best friends and then he started dating her sister, but they were still best friends. She could have at least tried to talk to him about her feelings, but no. She didn't.

Dara was a very complex character. It seemed as if she would rebel just to do it and to see if she could get a rise out of her sister and/or her parents. She is wild and reckless because she needs to try to distance herself from her sister's shadow. I totally understand that (even if I would not take that path myself). I think her story arc was very interesting, to say the least. I will go more into the plot points a bit later, though.

Parker was just a guy who was caught in a tough situation. Yes, he was dumb in putting himself in that situation, but he seemed like a pretty good guy all in all. I enjoyed his story line because he grounded the other characters in the real world.

Okay, now onto the plot. THERE WILL BE SPOILERS IN THE REST OF THE REVIEW EXCEPT FOR THE LAST PARAGRAPH. IF YOU DO NOT WANT TO BE SPOILED, SKIP DOWN FOR MY FINAL THOUGHTS ON THE BOOK.

Okay, so the plot. Oh my goodness, that was a good story. I really liked the complexity and all of the little connections throughout the two time lines.

Let's start with the "before." We get to see a lot of how Nick and Dara's relationship had disintegrated the closer to the accident we get. I loved getting it intermittent between the "after" sections because sometimes it made the previous chapter more clear, but a lot of the time, it convoluted it just enough to keep me intrigued. Each moment up to the accident felt like it had more tension because you, as the reader, knew what was coming, but not necessarily when or how. I do wish, however, we got more of the accident itself. That would have been pretty cool.

Now onto the "after." Wow. If you want a really complex story line that you won't see coming, read this book. That freaking plot twist was not something I called, and I am normally really good at calling them! I think I was too preoccupied trying to figure out what happened in the accident to see all of the signs (and there were a lot of them) of the truth of what happened. I loved how Lauren Oliver was able to explore mental health issues that we don't normally get to see in a young adult novel. The post-traumatic stress is usually shown as being withdrawn, not all of the other symptoms that may be possible in the human mind. I don't even necessarily want to touch on the FanLand plot line because it's pretty self explanatory. I did like how those were bright moments in the otherwise very dark story. I could go on and on about this section, but I'll keep it short. If you want to talk to me more about my thoughts on it, then feel free to message me about it!

Madeline Snow's story line was really cool. Not what happened to her, of course, that was super messed up, but the unraveling of what happened was crazy! Oh, and the disappearance actually happened on my birthday. Super random fact, but hey, at least it's interesting? Okay, lets start with the fact that there was a semi-sex trafficking ring going on and that wasn't even the highlight of the book. You know it is an intense book when that happens. I thought it was really interesting that Nick's mom was so enraptured with the case, because instead of noticing her daughter's struggles, she is focused on a stranger. I do like how it ended, us learning about the truth of the accident while learning about the truth of Madeline's disappearance because they were very interconnected! I am very thankful of how it truly ended happily rather than a very horrible possibility.

Overall, I was highly impressed by this book. As I said, this has become one of my favorite books of the year! If you enjoy thriller, suspense, or mystery books, definitely check this one out!
  
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Fred (860 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games

Dec 4, 2018  
Red Dead Redemption 2
Red Dead Redemption 2
2018 | Action/Adventure
Beautiful humongous world (5 more)
Tons to do. Hours & hours of stuff.
Great acting and characters
Lots of Easter eggs
Wonderful music
Great story
That feckin robin (2 more)
Big world means lots of riding
New Austin is kind of dead
Rockstar let my mama's baby grow up to be a cowboy
Yes, I'm a little late to this party, but I wanted to play until I completed the game & today, I finally did. I've also played a few hours of the online beta, but I'll get to that later.

Let's start with what this game is about. It's an open world game, set in the old west. It's set before the events of Red Dead Redemption. In that game, you played as John Marston. In that game, John was a man trying to change his life. He was a criminal, a thief, a murderer, but he's gone straight In this game, you play as Arthur Morgan. A criminal in the same gang with John. He is a bad guy, no doubt. But throughout the game, he has many opportunities to do good. Of course, you can play him that way, or you can play him as a heartless bastard. This will effect some of the story, the dialogue & the ending of the game. I played the game as if Arthur was a good guy inside & the ending I got was very satisfying, very emotional.

For most of the story, you're on the run with your gang, setting up different camps throughout the map, evading rival gangs & the law. This is a great way to get to know the world, however, you're free to explore most of the map freely. It is enormous & gorgeous. Some of the best scenery I've seen in a game. Sometimes you will really feel you're living in a real world. And that's the greatest thing about this game. The immersion. You really feel like you're living the life of your character. And Rockstar did that by making you take care of your character. You shave, bathe, eat & take care of your horse. Yes, you name your horse, feed it, brush it, pet it. You get very attached to it, as it is your main way of getting around. If your horse dies, it's gone. And believe me, it hurts to lose your horse.

Rockstar fills the game with so many missions, side activities, random encounters & hidden Easter eggs that it will take you weeks to do them all. I've been playing since day one, an average of 6 to 7 hours a day, & today, 5 & a half weeks later, I finally got 100% in the game. To be honest, when I first started, I spent lots of time just riding around, finding activities & hidden goodies & enjoying the scenery. Like most of their games, there's a supernatural element to some things as well as supernatural encounters. Steampunk, monsters, etc... a little bit of everything. Some encounters are funny, some terrifying, all of them cool.

I think what makes this game different & better than it's predecessor is the characters themselves. I'm not talking about the main characters alone, I'm talking about the people who litter the world. In RDR, some of the characters were silly, off-the-wall & unnatural. They were cartoonish. In RDR2, the people are real. Some may be weird and a bit crazy, but they never feel fake. They never feel like a character. Because of this, the world lives. They breathe life into it with every interaction. From the
Civil War veterans to the blind beggar, to the racist jackass standing on the corner in Saint Denis handing out pro-white pamphlets. They really make you feel like you're there. Again, immersion.

Some of the things you can do besides the missions are rob people, trains, coaches, banks. Another thing is hunting. Hunting can be a great way to make money. During the game, there are many challenges that you can undertake as well. There's are 9 categories with 10 challenges to each that can be done at your leisure. I left a lot of these to do last. I honestly didn't think I'd be able to do some of them. They just seemed ridiculous. But funny enough, I did about 50 of the last challenges within 2 days. And when I finished, I expected my 100% trophy to pop up. But it didn't. I was at 99%. What the? Looking at my completion list, there was something under the collections section that said unknown collection. Searching the internet, I found that most sites didn't have it listed. But I finally found a site that did. The last collection was the hunting challenge. And this brings us to that feckin robin.

Okay, let me explain. The hunting challenge you are given is to kill 5 different lists of animals. Each animal must be a perfect carcass. Which means, they have to be of perfect quality before you kill them & you must not damage them while killing them. Well, all of these animals are small animals. And most of them are small birds. It was fairly easy to get most of these animals. But there was one that was a huge pain in the ass. Can you guess what it was? Yes, a robin. A small, fast bird that is so rare, there are pages & videos galore on finding one. Most of which as total bollocks. How do I know? I spent over 7 hours trying to find one. Going to all these spots, seeing 3 of them total, shooting one & ruining it's carcass, & missing the other 2 based on their disappearance through the trees. I was really going to give up. So close, but so far. Luckily, using some people's hints & coming up with my own, I finally figured out how to get him. And it then took me 15 minutes. Yes, 15 minutes with 7 hours of wasted time. I am putting this as a negative, because it was really ridiculous to try to hunt this thing. So aggrivating. I understand if they want to make something rare, but it's just not nice. I felt like Rockstar was pulling a joke on it's players.

But anyway, this still doesn't bring down my score of the game. It's one of the greatest games I've ever played. But Rockstar has many perfect 10 games under it's belt in my opinion, including RDR. Is this game better. Yes, I think so. But it's oh so close.

A quick word on RDR online. It's only in beta, so I can't give a true review yet. However, I'm finding it so much fun doing missions with other people. Of course, there are jackasses going around shooting people for no reason. It gives no benefit to do so. Not all of the features are in there yet, but I will be playing when it goes to full online & will giv an update.
  
TM
Take My Hand (Take My Hand, #1)
6
6.0 (1 Ratings)
Book Rating
This is my first experience with a book by Nicola Haken. The synopsis sounded promising and I have been looking for a new series to read, so I thought I would give this one a go.

This story is of two people trying to start their lives over after terrible events that occurred in each of their lives. They get thrown together and together they learn how to love...again.

The story is primarily set in London, so that's amazing! I'm obsessed with London and all things British, so I was SOOOOO excited for this book. I wanted to fall in LOVE with this book, and these characters, but at best I only fell in LIKE with this book. Sigh.

Dexter and Emily are great characters. They have the tormented past, the rocky relationship, and undying love for one another. Okay so it sounds like this book has everything a book needs. But still... I just couldn't fall in love, and let me tell you why.

1) Dexter is from the U.S.A. so when he moves to London, he clearly doesn't understand all of the lingo and slang that the English use. Which is fine. Emily used a lot of these slang words, "ginger minger" being an example of one, and so the narrator would pause and explain what each one meant. This was very helpful throughout the story. However, this is the part that bothers me. Throughout the story when Dex would have a chapter and be talking sometimes I would get confused and he started to sound like Emily to me. I felt like the two were blending together.

2) There were several times throughout this book I wanted to literally reach into my kindle and slap Emily. I understand she's never really been in a relationship before, and I understand she's socially awkward, but my god! It's like this girl is from another planet and she doesn't understand human interactions, AT ALL! She blushes at everything - even when it's not sexual, she doesn't know how to talk to people, and she doesn't know how to be in a relationship. If the guy is a alcoholic and throws stuff at the wall, and runs out on you every time he's scared. You drop him and run. It just didn't seem realistic at all.

He drank and ran out on her when she was in a strange country with a strange woman she'd never met, and he was just like, peace out. Then she had the nerve to feel sorry. He kept secrets from her and she had the nerve to scold herself for feeling that way. It just didn't feel real to me. I felt like she gave in to him too easily. Now, before you all comment like crazy about how I don't understand alcoholics and how I don't know how they operate and how I don't understand addiction, let me just tell you this... You're wrong. I understand, and I understand better than some. I was a teenage alcoholic. It ruined my life and it took me YEARS to get it back together. SO I GET IT.

3) Now that all that's out of the way on to the next. I didn't like that Emily was so clearly afraid to say SEX or PENIS, or VAGINA. If you can't say it or talk about it, you shouldn't be doing it. She really needed to grow up. I understand that some people just don't feel comfortable talking about it, but at some point you need to draw a line. Emily was just a little too chaste for my preference and I think the description of the sex scenes from Emily's perspective were out of place for this very reason. The chapters where she was the narrator, she shouldn't have been comfortable describing what was going down. I feel like the scene should have been set up and then a fade to black would have been more appropriate.

4) Lastly, Rachel... UHHHH MOST ANNOYING CHARACTER EVER!! At first I thought she was badass! Here you have this girl who has lived her life in a wheelchair and has had to compensate for it by being independent, coloring her hair funky colors, and getting tattoos. Awesome! Right... WRONG. She then opened her mouth. OMG! She's not independent and trying to stand out, she's just down right offensive, and she didn't seem to fit at all in this story.

I know by now you're probably thinking "Why did you give this book three stars if you clearly hated it." Right? Well, I didn't hate it, at all. I liked it, it evoked emotion, it made me think and it made me feel. Those things are SOOO important when writing a book. This author has some definite promise, and I know there are a couple more books in this series. I will probably read them since this book ended on a cliffhanger (which was awesome, btw). I want to know what happens to these characters, and I'm hoping they both grow up a bit in the upcoming books.

My one last thing I'd like to point out is the editing. Now, I don't know if I got a pre-edited copy or if I got the final draft. So, I'm not considering the editing in my rating, because I can't be certain. I do feel that this book needs some serious proofreading, but again it may not be that way in a purchased copy so again don't hold that minor detail against the author, because no one is perfect.

I will definitely read other books by this author. She has a great writing style, her story flows very nicely, there aren't any dull moments, and her story is one that tears at the heartstrings. I in no way mean this review to sound as if I'm attacking her, when in fact its the complete opposite. I commend her for writing this book, and I think she did it well. Plus, the most important thing EVER, her writing made me think and feel which is what good writing should do. So, I implore you to give this book a chance don't let my feelings and observations deter you from reading a book with great potential that you may absolutely love!
  
Transformers Revenge of the Fallen (2009)
Transformers Revenge of the Fallen (2009)
2009 | Action, Sci-Fi
6
6.5 (24 Ratings)
Movie Rating
In 2009, I saw Transformers: Revenge of the Fallen in theaters during a midnight screening on its day of release. Somehow I managed to sit through a two and a half hour movie, drive home, write a review, post it, and promote it all before I went to bed that morning at 5am. Looking back, I still have no idea how something like that was accomplished while also juggling a full-time job. Needless to say, I've been eager to revisit Revenge of the Fallen ever since. Delirium begins to set in at that hour and midnight screenings are rarely ever not fun. Not to mention my skills as a movie critic have evolved greatly since then and my tastes have altered. The movie deserved a proper review with a sober state of mind. And yes, thankfully, the trip was worth taking because I'm not quite as enthusiastic about Revenge of the Fallen being such a great piece of cinema as its glaring flaws tend to overshadow what little good it had going for it.


The writing is obviously the sequel's biggest flaw and not just the storyline, but the dialogue as well. The Fallen touched down on earth all the way back in 17,000 B.C. and while we've been able to uncover the likes of cavemen existing thereabouts during that time period, there's no evidence of autobots or decepticons existing in that point in history. With the way they fight and their vast numbers, that seems pretty hard to believe. Oh, and look, Sam has held onto the shirt he wore when the world almost came to an end in the last movie and apparently hasn't ever washed it. A sliver of the allspark has just been sitting in that thing this entire time. Alice actually being a decepticon didn't feel right either. Probable maybe, but it just didn't seem to fit with all other transformers being vehicles of some kind. Meanwhile Soundwave is a satellite in this movie, but walks around on earth with some crazy worm thing in Dark of the Moon with no reason of him evolving between films.

The movie has a thing about humping, too. We see two male dogs humping on more than one occasion and Wheelie also humps the crap out of Megan Fox's leg, but that's not the only time male genitalia comes into play. We also get a good glimpse at the testicles of the Sun Harvester as John Turturro spits out a one-liner about its scrotum. Leo and his freaking out over absolutely everything is also really annoying and makes Shia LaBeouf's "BUM-BULL-BEE!!!" and "OP-TIM-US!!!" squawks feel like a breath of fresh air. Sam's parents are practically the kryptonite of the movie as they're featured way too much and in the worst of times. Sam's mom has the lamest dialogue while also overreacting to everything while his dad can't decide to let Sam go or protect him. Why they were ever even Egypt is a boggling question in itself. Why are there autobots in heaven? If Megatron's master was The Fallen and he took orders from Sentinel Prime in Dark of the Moon, just how many other Decepticons does he answer to? The questions and plot holes just seem endless.

The atrocious dialogue practically echoes through your bones. It starts with Ironhide saying, "Punk ass decepticon," and never really lets up. Between Sam's parents "smelling" a "$40,000 education," and Simmons telling everyone that what he was about to show them was "top secret" and "do not tell my mother," the bases are pretty much covered. Military sergeants listening to a kid in college seems outlandish anyway, but throwing their absolute blind faith in him seems really outrageous. I realize the cast of the movie had the writer's strike to deal with, but two of the three writers for Revenge of the Fallen also wrote Star Trek which showed none of the same problems that this movie had. The writing in a Michael Bay movie is already secondary. Throw in a writer's strike and you've got something as apocalyptic behind the camera as what's taking place on screen.

There is something entertaining deep within the loins of this cinematic abomination though. The special effects are more than satisfying and pretty much outshine the special effects in the first movie. Onscreen battles are more extraordinary, explosions are bigger, and the numbers are more massive. It feels more like an actual war this time around. Bumblebee also gets his time to shine in the sequel. His scene in the garage with Sam at the start of the movie is one of the better calm scenes in the entire thing and then there are his fight scenes. Several of the fight scenes seem inspired by Mortal Kombat; Bumblebee's spine-rip sequence and Optimus’ face ripping and hand bursting through the chest of The Fallen with its villainous heart. Optimus feels very scarcely used in the two Transformers sequels. He has a few scenes where he gets to be awesome and then spends a good portion of the movie being incapacitated. At least he was dead in this one, that's a liable excuse. In Dark of the Moon, he's basically just hanging out upside down for thirty to forty minutes while hundreds of people die. Even though The Fallen is dealt with in a matter of minutes, he is kind of cool. He teleports a lot like Nightcrawler and is voiced by Tony Todd. Unfortunately, he's only appealing on the surface, kind of sucks as a main villain, and is a total embarrassment to the decepticons.

Michael Bay needs to learn that more explosions and more destructive mayhem don't automatically make a film better than its predecessor. There are more battles between the autobots and decepticons, the stakes are higher, and the special effects are more impressive, but it's essentially just eye candy or like giving reconstructive facial surgery to a really hideous person; they're still ugly but their appearance is at least nice to look at now. With a storyline that jumps all over the place for no rhyme or reason, really terrible dialogue being spewed from just about every major character, and The Twins probably being more offensive than they are humorous, Revenge of the Fallen falls short of being half as good as Bay's original effort and is quite difficult to think of as anything more than a guilty pleasure.
  
DiTiC
DiTiC
2019 | Abstract Strategy
Purple Phoenix Games Preview
Abstract strategy games hold a special place in my heart. I’m not really a fan of Chess, but I am a fan of games that are light on rules and components but heavier in strategy needed to best your opponents. Yes, I like games that have zombies and gore or adventure and treasures as well, but abstracts are a great escape from those Ameritrashy games we all love.

So my original thought was to try to open this preview with a dastardly abstract statement to truly emphasize how theming is irrelevant with some activities. Not quite having done that, DiTiC is an abstract strategy game of “tile placement and dice-pawn” movement. How does it play? Read on.

In DiTiC the winner is the first player to upgrade one of their dice from a smaller-valued die into a value of six. Bring out smaller value dice and move them around the “board” to combine with other dice and win the game!

DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T

To setup a game of DiTiC, each player chooses a color of dice and takes all dice into their hand. The tile with “DiTiC START” on it is the, well, starting tile and is placed in the middle of the table. Roll off to see who goes first and you are ready to play!

On a turn a player may draw and place a tile or move one of their dice. Players start with zero dice on the board, so the first few turns will be drawing a tile from the bag and placing it on the board either side face-up. As you can see from the photos the tiles will have different colored (and shaped) corners. It’s when these corners complete an intersection of four tile corners that dice may enter the board. Depending on the color of the intersection’s majority control a die of said majority color comes into play on the value of the number of icons present. That’s a mouthful. So there are four corners to the intersection. If said intersection contains two red, a blue, and a black icon then red will place a die with value of two pips showing on that intersection. These dice may now be moved and combined with like-valued dice (with an exception). If a player has at least one die on the board when initiating this action, they may roll the action die after placement and complete any other actions the die result allows.

When a player decides instead to move, combine, or overtake a die, they simply move the die along the edge of a tile to the next closest intersection. Exception to movement: players can move all dice with a value of one BEFORE any other dice movement, and dice with value of one or two may move in any direction – even diagonally.

To combine/upgrade dice players will need to move one die into the same intersection as an equal-valued die in order to combine into a die of value +1. Example: a four die and a four die combine to make a five die. Exception to combinations: a value one die may combine with a value three die (remember the exception from the previous paragraph?) to create a value four die.

To overtake an opponent’s die, a player simply moves a superior die onto an occupied intersection. Typically, a die of larger value can overtake any die of smaller value. Exceptions: nothing may overtake a four or five, and only a five can overtake a three. Three-value dice seem to be the superheros of DiTiC.

So after many back-and-forth turns of placing tiles and rolling dice or moving/combining/overtaking dice the winner is crowned once they have upgraded any die into a value six die.

Components. Again, this is a prototype version of the game, so I will comment on what I can. I think the game looks very nice, even in this stage of production. The icons on the tiles are clear – and THANK YOU for considering the colorblind gamer community by making each icon different by both color and art style. The dice are your typical d6 (and I do not know if there will be any changes made to these as a result of a successful campaign). The icons on the action die make sense and I really dig the laser-etched wooden design, and I kinda hope that detail makes it into the final product. But I prefer wooden dice to plastic every time. The game also came with a burlap bag to house and conceal the tiles, and coupled with the wooden dice makes a nice little natural organic combo. My only request for the final version of the game? Go crazy with the color scheme. Black, red, white, and blue are great colors, but fling out the purple and the gold and the orange and the aqua. But I’m no designer. It looks great as it is.

So like I said up top, I love abstracts. Surprisingly so. The more I play them the more I love them. And this game definitely adds to my love of the genre. The rules are kinda wacky, and the dice of different values each can do their own thing, and I think that’s really interesting. It’s not simply a game of moving big dice around eating all the little dice. I mean, you CAN do that, but you will not advance your own strategies. But there is an amount of take that in this game, from the action dice to the tile placement to the overtaking of dice, that will really appeal to lots of people. It’s not a big game, but it looks great on the table, and plays really well once you have immersed yourself in the rules. I really believe that the more I play it the more I will fall in love with it. In fact, as I type this I want to go home and play it right now. And that’s a mark of a good, if not great, game, isn’t it?

If you like abstract strategy games and have a little room for this small game in your collection (or better, MAKE some room for it) then you should definitely consider backing it on Kickstarter, or (depending on when you read this) picking it up at your FLGS.
  
Scary Stories to Tell in the Dark (2019)
Scary Stories to Tell in the Dark (2019)
2019 | Horror
In the early 1980s, author Alvin Schwartz created a book of short horror stories titled Scary Stories to Tell in the Dark that would go on to terrorize a whole generation of curious young readers. Combined with its morbid and ghastly illustrations by artist Stephen Gammell, the book would serve as an introduction to horror for many. Over the next ten years, Schwartz wrote two more books in the Scary Stories series, and now, nearly forty years later, it has finally been adapted into a major motion picture. Produced by Academy Award-winning director Guillermo Del Toro and directed by André Øvredal, the Scary Stories to Tell in the Dark film constructs a new narrative around several of the iconic short stories from the book series, and brings them to life to haunt the movie’s teenage characters.

In Mill Valley, Pennsylvania in 1968, a group of teenage friends fleeing from a band of bullies hide out in an abandoned haunted house on Halloween night. They know the story of this house well, whose folklore is rooted in the origins of their own small town. It was once owned by the wealthy Bellows Family, who according to urban legend, locked away their own daughter, Sarah Bellows, inside the cellar of their home. Sarah had been accused of killing the town’s children, and so her family kept her hidden away and attempted to erase her from existence, even removing her from their own family portraits. According to legend, Sarah wrote a book of horror stories and would read them aloud through the walls of her room to frighten the local townspeople.

While inside this haunted house, our group of protagonists; Stella (Zoe Colletti), Ramón (Michael Garza), Auggie (Gabriel Rush), and Chuck (Austin Zajur), discover the room Sarah had spent her life trapped in. Stella, an amateur horror writer herself, finds the rumored book that was written by Sarah. Upon opening it she sees that a new page is somehow being written in blood right before her very eyes, and it happens to be about the bully that chased them into the house. The next day, they realize that it seems as though the story actually came true, and that the book itself may be haunted. This establishes the basic premise of the film, in which new stories are being written in the book and they appear to be targeting Stella and everyone else that entered the Bellows’ house that night.

It’s an interesting set-up that cleverly mixes horror with mystery, as the characters are not only trying to survive these stories as they come to life, but are also trying to figure out how to stop them from happening. The film features five different stories from the series, most of which come from the third and final book, and a sixth story centered around Stella and Sarah Bellows that is at least in part inspired by one of the original tales. To give an example without giving too much away, one story for instance, involves a haunted scarecrow, whereas another is about a walking corpse in search of its severed big toe. The stories themselves are much more dark and grotesque than I had anticipated. I was expecting something more along the lines of Goosebumps, which was a series of children’s horror books that I personally loved and grew up with as a child, but these are much more disturbing than that. While I only found the first story of the film, “Harold”, to actually be scary, I do imagine this movie might be a little too frightening for some teenagers.

I should clarify that I’m not familiar with the original written source material of Scary Stories to Tell in the Dark, and I had truthfully never even heard of the books prior to the movie’s announcement. I don’t have any personal stake in these stories, but I do admire the thoughtfulness and creativity that went into building the film around them. I thought the film started out really strong with a likable cast of characters, and with most of its best moments featured early on. I loved the introduction to the haunted house and the legend of the Bellows Family. I enjoyed the playful nature of our group of young protagonists, who in the beginning felt reminiscent of the fun and crazy kids you might find in an 80s movie like The Goonies. Additionally, I liked the mystery of Sarah Bellows that the kids were trying to uncover, all the while struggling to survive the dangers of her haunting stories that had come to life.

Unfortunately, as the movie went on, I found myself less and less invested in it with each passing story, all of which I would argue are weaker than the previous one before it. The Pale Lady storyline was particularly dull and underwhelming. The final act itself, although smartly designed with its use of parallels, wound up feeling poorly executed and unsatisfying overall.

Similarly, in regards to the acting, I liked the performances even less by the end as well. Early on I had been impressed with Zoe Colletti as Stella, but I found her to be annoying in the later parts of the movie. The same goes for Austin Zajur as Chuck. The cast for the most part was decent, but everything about the movie began to drop in quality as it dragged on, which is especially unfortunate given how well it starts out.

The special effects are mostly quite good and adequately disturbing, but on the same token, I wish they were more clearly visible at times. A lot of the horror settings take place in dark rooms, so at times it can be hard to see the monsters with much clarity. Still, I love the design of Harold the Scarecrow, as well as The Jangly Man, who is played by contortionist Troy James whose extreme flexibility allows the character to move in unnatural and disturbing looking ways.
To conclude, I’m left with some mixed feelings on Scary Stories to Tell in the Dark. For me, it almost hits the mark, but unfortunately it isn’t a movie that I think I’d bother to watch again. It made a solid first impression with its rich atmosphere and creepy first act, but it failed to maintain its momentum and level of quality. In the end, my favorite thing about the whole movie is actually the excellent cover song of “Season of the Witch” by Lana Del Rey that plays during the credits. However that’s not in any way to say the movie is so bad that the credits were my favorite part. It’s just a great song by an artist I very much enjoy. If you grew up with the Scary Stories to Tell in the Dark series, then by all means, I recommend that you at least check it out. If you like horror and have any troublesome teenaged kids, this may be a perfect opportunity to have some fun scaring the heck out of them.
  
Fantastic Beasts and Where to Find Them (2016)
Fantastic Beasts and Where to Find Them (2016)
2016 | Fantasy
Some of the lighting is well implemented (1 more)
Colin Farrell
Bad CGI (2 more)
The movies 3 leads are extremely annoying
Johnny 'oooh' Depp
Fantastic Beasts and Where To Find Them - Or JK Rowling and the Never Ending Quest for More Money
Contains spoilers, click to show
First off, full disclosure, I have never been a fan of the Harry Potter franchise. I’ve read a few of the books and seen a few of the movies and it just isn’t my thing. Honestly, I’m not even a fan of fantasy in general, I think Lord Of The Rings is nonsense and Game Of Thrones is vastly overrated and the last Harry Potter movie I saw was the fourth one. However, I was willing to go into this movie with a clean slate and hopefully have it win me over and unfortunately it didn’t. Also this review will contain spoilers if you care about that sort of thing.

This film is a prequel to the other Harry Potter movies, this time set in America rather than Britain and telling the story of the events that led to the great wizarding war between Dumbledore and Grindlewald. The film did have potential, to see what would have essentially been WWII fought with magic could be really cool but unfortunately all we get here is setup and that actual event we want to see will probably take place 4 or 5 movies down the line. The film opens with Eddie Redmayne’s character, Newt Scamander going to New York from London to set free one of the beasts that he keeps inside his Tardis-like brief case. Then he ends up in a bank and meets a ‘Nomaj,’ which is this film’s lazy version of a ‘muggle,’ who we learn is a simple lonely guy that just wants to open his own bakery and that’s another character cliché ticked off the list. We now have the double act of the nerdy, sniveling protagonist and the overweight sympathetic sidekick. Also, for the rest of this review I will be referring to the baker character as fat bloke and this isn’t to be derogatory, but is purely because the script relies on the, ‘fat, jolly, sympathetic, pathetic loner’ stereotype and passes it off as a character arc. If the script isn’t treating the character with any respect, then why should I? So fat bloke it is then.

So the two of them of course have the exact same briefcase and after some cartoony looking CGI animals escape from Redmayne’s case in the bank the suitcases predictably get mixed up and then the fat bloke gets his bakery loan declined and returns home with Redmayne’s suitcase, then more bad CGI animals open the case and attack the fat bloke. Redmayne’s character then gets arrested by some wizarding inspector for letting the, ‘Nomaj,’ (urgh) get away after seeing the animals in the case and is taken to the New York Wizards base, I guess? Then it’s revealed that the wizarding inspector that arrested Redmayne is a bit of a shit inspector and she is trying to redeem herself in the eyes of her superiors, so in front of this high wizard council, she confiscates the case from Redmayne and opens it only to reveal a bunch of cakes inside. Yes, really… Who writes this shit? Rowling is doing to Harry Potter what Lucas did to Star Wars during the prequels at this point.

So Redmayne gets set free and he goes to fat bloke’s house to find him lying on the floor, then some more bad CGI later the inspector turns up and they take him back to her house to meet her sister? Friend? Does it matter? She ends up becoming the love interest for fat bloke. Then for no apparent reason Redmayne and fat bloke enter the case and he shows fat bloke all this crazy shit that apparently humans aren’t supposed to see and then Redmayne does some more sniveling and decides they have to sneak out of the girls’ apartment and recapture the animals that escaped in the bank and from fat bloke’s apartment. They get a couple of the beasts back then they go to central park to find Redmayne’s horny rhino and they dress fat bloke up in a leather rhino costume and use him as rape bait then they ice skate for a bit and capture the rhino. Again, really… I am not making this shit up for satirical reasons.

Then we see a real life prick Ezra Miller playing some sort of weird emo child who is beat by his mother and we see he is working with Colin Farrell to find a big bad dark spirit that is killing people around New York. Colin Farrell is definitely the best thing about the film at this point. After this a bunch of other stupid shit happens, like Ron Perlman and John Voight coming into the movie, showing a ray of potential then being totally wasted. The movie drags in the middle, but eventually after some more fat jokes, bad CGI and sniveling, all of the creatures are captured and Ezra Miller turns into a black death cloud or some such nonsense. Then he is boosting around New York, fucking up shit as he goes and so Redmayne and Farrell follow him down to the subway to stop him. Redmayne seems to be talking him down and then Farrell shows up and essentially tells him to join the dark side. Then there is a CGI wand battle and the council from earlier show up out of nowhere and kill the black cloud of death. Then Colin Farrell gets pissed off and in the best scene in the movie murders half of the council members before he gets arrested by Eddie Redmayne with some magic handcuffs.

Then the worst part in the movie takes place. It is revealed that Colin Farrell is actually Johnny Depp in disguise. I mean he is Grindlewald in disguise but the important part for me is the replacement of Colin Farrell with Johnny Depp. Now I’m not the world’s biggest Colin Farrell fan, he is great in, ‘In Bruges,’ but other than that he is pretty meh, but he was definitely the best thing that this movie had going for it and they fucking swapped him out! With fucking Johnny-‘ooh’-Depp. As if this movie wasn’t shit enough they swapped out the best thing about it for Johnny Depp, the biggest joke in Hollywood. I’m done, fuck this movie, fuck Johnny Depp, fuck JK Rowling, fuck Harry Potter, I’m out.

Okay, let’s briefly talk about the technical side of the film before I score this thing. The whole cast of this movie is phoning it in, so the acting is fine but nothing to write home about, Farrell is the best thing in this movie, but I feel that in the sequels it will just be an ‘ooh,’ off between Depp and Redmayne. The direction is okay as the movie plods along sufficiently, but the writing is wildly inconsistent and the plot as stated above is all over the place. The lighting and cinematography in one scene are fantastic, when Farrell and Miller are conversing in a dark alleyway but other than that they are pretty mundane too. The score is suitably Harry Potter like and the CGI is also to a similar standard of the Harry Potter films. The problem with that is that the CGI was ropey and of a fairly poor standard in the Harry Potter movies 10 years ago and it doesn’t seem like it has improved much since then. This movie isn’t for me, but even from an objective standpoint, based solely from a moviemaking perspective this movie is poor.