Search
Search results

Emma @ The Movies (1786 KP) rated Raya and the Last Dragon (2021) in Movies
Jun 27, 2021
Of course I wasn't paying Premier prices for this! (This is how long ago I wrote this review, you can now watch it on your Disney+ subscription for free.) So instead I made it my first film back to the cinema for 7 months.
Kumandra was once a glorious place inhabited by humans and dragons in harmony. But when an enemy comes to ruin that, the dragons sacrifice themselves to save the humans. 500 years later the humans have learnt nothing from the sacrifice, and when greed takes hold of the tribes, the land is once again put in peril.
Essentially we're given a fantasy treasure hunt, that highlights the need for cooperation and community. That is definitely a strong point throughout the film. While it might not be based on something specific, it plays on a lot of different Asian cultures, the accuracy of which I'm afraid I wouldn't know. The different regions all had their own look and feel which I thought was a nice touch, but something felt like it needed more variety, and I'm not sure if that was something more diverse or different animation styles.
Of all the characters I actually found Raya to be the least engaging. Her eventual personality could be put down to how she''d grown up, but the choice to make her like that left me disliking her. Picking between her and Namaari was easy, Namaari's actions were consistent and she evolved in a positive way, and I really didn't feel that about Raya. I found her actions increasingly frustrating as the films went on.
The character that made this whole film for me was ninja baby and trickster, Noi. Plus her troop, The Ongis. I was roaring, and absolutely loved every scene they were in. The animation involved was so smooth and it perfectly fit their antics.
What I struggled with as I watched was the animation of Sisu. I liked the dragon style, and I liked the human style, but I didn't really like them together. Our human contingent seemed to be more traditional, and the dragons appeared to be more cartoonish in comparison. With Sisu, the mane and colours just stuck out and felt unnatural... yes, I know that's a ridiculous thing to say when talking about an animated dragon.
Voice cast in Raya and the Last Dragon was generally good, there wasn't anyone I would highlight over the others, but Sisu was the one that made me pause again. I'm growing to enjoy Awkwafina in films, but I'm not sure the pairing here was quite right.
I wasn't disappointed when I came out of the cinema, but at the same time I wasn't wowed. It didn't feel like a Disney offering, and I don't think I'll need to revisit it. There wasn't enough in it to hook my interest and keep me focused on anything that was happening. Perhaps it might have been different had Raya been a little less frustrating, but I don't think that would have given much of a boost to the film. I think what took me so long to publish this review was that I was having real trouble deciding on a score. I'm still not convinced by my choice, if I could put a shrug, I probably would.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/06/raya-and-last-dragon-movie-review.html
Kumandra was once a glorious place inhabited by humans and dragons in harmony. But when an enemy comes to ruin that, the dragons sacrifice themselves to save the humans. 500 years later the humans have learnt nothing from the sacrifice, and when greed takes hold of the tribes, the land is once again put in peril.
Essentially we're given a fantasy treasure hunt, that highlights the need for cooperation and community. That is definitely a strong point throughout the film. While it might not be based on something specific, it plays on a lot of different Asian cultures, the accuracy of which I'm afraid I wouldn't know. The different regions all had their own look and feel which I thought was a nice touch, but something felt like it needed more variety, and I'm not sure if that was something more diverse or different animation styles.
Of all the characters I actually found Raya to be the least engaging. Her eventual personality could be put down to how she''d grown up, but the choice to make her like that left me disliking her. Picking between her and Namaari was easy, Namaari's actions were consistent and she evolved in a positive way, and I really didn't feel that about Raya. I found her actions increasingly frustrating as the films went on.
The character that made this whole film for me was ninja baby and trickster, Noi. Plus her troop, The Ongis. I was roaring, and absolutely loved every scene they were in. The animation involved was so smooth and it perfectly fit their antics.
What I struggled with as I watched was the animation of Sisu. I liked the dragon style, and I liked the human style, but I didn't really like them together. Our human contingent seemed to be more traditional, and the dragons appeared to be more cartoonish in comparison. With Sisu, the mane and colours just stuck out and felt unnatural... yes, I know that's a ridiculous thing to say when talking about an animated dragon.
Voice cast in Raya and the Last Dragon was generally good, there wasn't anyone I would highlight over the others, but Sisu was the one that made me pause again. I'm growing to enjoy Awkwafina in films, but I'm not sure the pairing here was quite right.
I wasn't disappointed when I came out of the cinema, but at the same time I wasn't wowed. It didn't feel like a Disney offering, and I don't think I'll need to revisit it. There wasn't enough in it to hook my interest and keep me focused on anything that was happening. Perhaps it might have been different had Raya been a little less frustrating, but I don't think that would have given much of a boost to the film. I think what took me so long to publish this review was that I was having real trouble deciding on a score. I'm still not convinced by my choice, if I could put a shrug, I probably would.
Originally posted on: https://emmaatthemovies.blogspot.com/2021/06/raya-and-last-dragon-movie-review.html

Gareth von Kallenbach (980 KP) rated Go Cam DVR 757HD in Tech
Oct 14, 2019
We’ve all heard the old adage that “Big things come in small packages”, and in today’s technological world it couldn’t be truer. Vivitar, a brand known for their incredible camera equipment are set out to prove that big things DO come in small packages, and with a price tag to match with it’s Vivitar Go Cam DVR 757HD.
The Vivitar Go Cam is packaged in a small clam-shell style plastic and contains everything one would need to make this one of the most versatile “go” style cameras on the market today. The camera itself is minuscule in size at only roughly 6” (W) X 4.5” (L) X 2” (D) you can easily slide it into your pocket and take it with you wherever you go. It offers a 12-megapixel picture and is advertised as being waterproof, dust proof, freeze proof and shock proof. Amazingly outside of getting just the camera itself you also get an assortment of mounts that come with it. Everything from a bicycle and helmet mount are here in addition to a car mount (to utilize the camera as a dash cam). The fact that all mounts that you could conceivably want come bundle with the camera is a huge plus.
The camera records it’s video on micro SD cards and includes a built-in rechargeable Lithium-ion battery that can be charged (or powered) via a micro USB port on the side. The charging cable and a silicon sleeve to place around the camera are also included.
I took the camera with me to San Diego Comic-con this year to wear it around and take live video footage of the crowds while shopping for my exclusives, and also took some still photos just to see how it compares to something that is far pricier like my iPhone. For a camera in its size and price-point (MSRP $29.99) it did surprisingly well capturing footage on the go (important for walking around but extremely important when in use as a dash cam). The picture, while certainly not as crisp as a much more pricey camera, was certainly serviceable and still enjoyable. The still shots were a little grainy, but far better than some more expensive cameras I’ve seen in the past. The portability is something that particularly comes in handy when you simply want to take a camera out of your pocket and take a quick shot of something.
The Vivitar Go Cam DVR 757HD is an incredible value for what you get with it. While it certainly can’t compete quality-wise with exponentially more expensive cameras, it comes with everything a budding videographer might want to use to start out with. If you are someone who is looking to casually record your bike rides or are looking for a lower cost option in dash cams, this is a camera worth trying out. I certainly would recommend buying this camera over a far more expensive one if you aren’t sure how often you will use it, and honestly with it’s 12MP and HD quality video you might just realize that you don’t need anything more than this. You certainly can do far worse for far more money and it’s inexpensive enough that the whole family could have one and embrace the trail together.
The Vivitar Go Cam is packaged in a small clam-shell style plastic and contains everything one would need to make this one of the most versatile “go” style cameras on the market today. The camera itself is minuscule in size at only roughly 6” (W) X 4.5” (L) X 2” (D) you can easily slide it into your pocket and take it with you wherever you go. It offers a 12-megapixel picture and is advertised as being waterproof, dust proof, freeze proof and shock proof. Amazingly outside of getting just the camera itself you also get an assortment of mounts that come with it. Everything from a bicycle and helmet mount are here in addition to a car mount (to utilize the camera as a dash cam). The fact that all mounts that you could conceivably want come bundle with the camera is a huge plus.
The camera records it’s video on micro SD cards and includes a built-in rechargeable Lithium-ion battery that can be charged (or powered) via a micro USB port on the side. The charging cable and a silicon sleeve to place around the camera are also included.
I took the camera with me to San Diego Comic-con this year to wear it around and take live video footage of the crowds while shopping for my exclusives, and also took some still photos just to see how it compares to something that is far pricier like my iPhone. For a camera in its size and price-point (MSRP $29.99) it did surprisingly well capturing footage on the go (important for walking around but extremely important when in use as a dash cam). The picture, while certainly not as crisp as a much more pricey camera, was certainly serviceable and still enjoyable. The still shots were a little grainy, but far better than some more expensive cameras I’ve seen in the past. The portability is something that particularly comes in handy when you simply want to take a camera out of your pocket and take a quick shot of something.
The Vivitar Go Cam DVR 757HD is an incredible value for what you get with it. While it certainly can’t compete quality-wise with exponentially more expensive cameras, it comes with everything a budding videographer might want to use to start out with. If you are someone who is looking to casually record your bike rides or are looking for a lower cost option in dash cams, this is a camera worth trying out. I certainly would recommend buying this camera over a far more expensive one if you aren’t sure how often you will use it, and honestly with it’s 12MP and HD quality video you might just realize that you don’t need anything more than this. You certainly can do far worse for far more money and it’s inexpensive enough that the whole family could have one and embrace the trail together.

Purple Phoenix Games (2266 KP) rated Asator in Tabletop Games
Oct 20, 2020
Vikings. Raiding and pillaging and dragon riding. That’s about the extent of my knowledge of the ancient(?) civilization that so many people go bonkers romanticizing. Okay, so they didn’t REALLY ride dragons, but How To Train Your Dragon is great and the game I am previewing today also includes dragons, so I’m rolling with it. But how does this Viking game play and compare to its inspirations?
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…
Asator is a head to head (or teams) game of troop maneuvering and attacking using 30 identical miniatures on each side. Each mini acts as a platoon of three different kinds of armies, plus a Chieftan, Master, Wizard, and Dragon that all have different special abilities. The winner of Asator is the player who can eliminate their opponent’s leadership (Chieftan, Master, and Wizard).
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I know that the final components will be slightly different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
To setup, place the battle mat on the table, and then players will place groups of minis on the field within the closest three rows of hexes in alternating turn fashion. Players will also take the two large Battle Sheets and a dry-erase marker to keep track of every one of their minis’ stats throughout the game. Each player will also choose five of the given 10 Wizard spell cards to use for the game, and each spell may only be used once during the game. Once all army minis are placed, the first player will move up to 20 units on the battlefield and attack opponent armies if possible. The game is now on and decimation is the goal.
Each mini type corresponds to a different group of armies, plus the dragon and three leader pieces. All armies of the same type have the same stats for movement, hit points (HP), armor rating (AR), and attack weapons. Also each mini is labeled on the bottom so keeping track of each unit is made a little easier. Obviously the leader pieces are more powerful and each has a special style of combat. The Master wields an axe and shield (which is broken after one hit) to increase AR and dole out the damage. The Chieftan wields a spear, twin axes, a bow, and a shield. Similar to the Master, the Chieftan’s shield is broken after an attack against him, and his spear is broken after a missed attack. The Wizard is not at all strong in melee, but has powerful spells at his disposal to be used for the disposal of enemy units.
Besides the leadership trio each side also brings a Dragon to the battle. Dragons can move slowly by land, but quite quickly by air. Once in the air he or she may deliver a Fire Blast that causes huge damage, but then the Dragon must ground themselves to regain stamina for flight. In addition, each player will have access to Cavalry, Infantry, and Bowmen, each with their own stat blocks and abilities.
This is all well and good, and is somewhat similar to the strategy one would use in Chess. Combat, however, is much more involved than that of simply moving into an enemy’s space and automatically overtaking it. In Asator combat victory is decided via a VERY pared down version of D&D combat. It uses a simplified d20-based attack versus the enemy Armor Rating (AR). Rolls over the AR of the enemy is a success and damage is dealt. Done. Some attacks require a roll of 2d6 for damage amount, like spells and Dragon attacks. That said, combat is decided using 1d20 and 2d6. That’s it.
The game continues in turns where the first player will move their pieces and attack, and then the next player will do the same until one player has defeated all three enemy leaders and earned the title of Asator – Master of War.
Components. Again, we were provided a prototype copy of the game, but most of the components are what will be received when the game is backed or purchased. That said, the game utilizes a cloth battle mat that folds into the box, four dry-erase Battle Sheets, two dry-erase markers, dice for both players, Wizard spell cards for both players, and 60 miniatures. The battle mat is great fabric quality with minimal art that doesn’t get in the way of play (much appreciated). The dry-erase components are good. The card quality is fine. The dice are black and white dice to correspond with players using the black or white minis, and are of normal quality. The minis are great and I enjoyed playing with them.
Now for the negatives of what is included in the box. First, the art. Now, there is very minimal art used throughout the game. It’s just not a focal point, and it shows in the game’s production. I found the sketch on the cover of the rule book (which is the same as the watermark on the Battle Mat) to be very cool, but the box cover art leaves some to be desired. Similarly, the Wizard spell cards use very generic-looking art icons with text for explanation. I am most certainly being hyper-critical here because flashy art on these components are certainly not needed to play or highly enjoy the game. For my tastes, though, I would like to see more polished art on these pieces as the art is so sparse throughout.
But how does the game feel? It’s truly quite good. I don’t play many wargames or 1v1 skirmish style games, so to present me with something like this and for me to enjoy it as much as I have has to be a sign of something good. Again, I am no strategic war general, but being able to employ different strategies every game is exciting. Testing out the different combinations of Wizard spell cards is fun for a tinkerer. And, of course, playing with a bunch of minis is always good fun.
There is a good game here, and I absolutely love the combination of Chess maneuverability with the simplified RPG d20 battle system. It works well in a game like this where each piece owns a stat block of which players will need to be mindful. I didn’t quite mention my favorite part of the rules yet either: natural 20 on a combat roll equals insta-death. Yes, even to the Dragon, which happened in my very first game. THAT is a cool rule that tripped up tactics quite often in my plays.
All in all this game is a great example of combining a couple sets of mechanics that wouldn’t be expected and creating a great gaming experience from them. I invite you to back the game on Kickstarter when it goes live if you are looking for that special game that is unlike many others you currently own. If the art were spruced up a bit I would be fawning all over it, but even without impressive art I still find I have the twitch in my brain to play it again and again. I wonder how many natural 20s I can roll in a game. Great, now I want to set it up and see…

Purple Phoenix Games (2266 KP) rated Faza in Tabletop Games
Oct 28, 2020
You know those fantasy dreams you have where an alien race comes to Earth and tries to take over the world and terraform it to match their homeland? Just me? Well, this is awkward. Okay, how about the ones where you are a freedom fighter trying to save the world from those aliens and you only have three friends to help you in your impossible mission? That one is better? Okay! Then you are in for a treat with Faza, no matter which dream is yours.
Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.
In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.
During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.
During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.
Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!
The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.
As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.
If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.
Faza is a sci-fi, grid movement, modular board, purely cooperative board game for one to four players. In this review I will be addressing it from a solo player’s viewpoint. In my plays I have used the full complement of four characters and controlled them all simultaneously.
In Faza, players take on the roles of four Faction Zeta members tasked with saving Earth from the Faza alien race. They will accomplish this by using each character’s skills effectively and efficiently, killing alien drones invading the town tiles, and attacking motherships using the help of turncoat rebel Faza. Only one path to victory lies ahead with several ways to lose. Do you got the GUTS? DO YA??
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup a game of Faza, each player will choose a character to control throughout the game. These characters are medical, political, tactical, or technological in nature, and there are two of each from which players may choose. The map of the town is comprised of 16 tiles, and once randomly setup in a 4×4 grid players will place their color-matched meeples on the appropriate Outpost tiles along with two rebels (purple fazeeples). Each of the three mothership standees will be placed on tiles corresponding to rulebook placement along with three drones and two drones per orthogonally adjacent tiles. The Faza deck is to be shuffled and placed aside, along with the remaining drones and rebels. Each player places out their character action cards in numerical order and the game may now begin in earnest!
On a player’s turn… well, there aren’t any turns in this game. In fact, the game is played over several phases: the Team Phase and the Faza Phase. During the Team Phase players may use several free actions and one action pertaining to each of their four player action cards. Each of these cards offer the player a choice of two actions. Perhaps one side is movement and the other a bazooka. Or one is an airplane while the other is a raygun, for example. As actions are spent cards are twisted 90 degrees to keep track.
During the Team Phase players may play their actions in any order that would benefit the team best. This also includes fighting drones and sending rebels to damage the motherships. However, with every damage to the mothership taken a Faza card is drawn and put into play. These could be real bad news for the heroes, or even reward cards. They can be devastating or not so bad at all. Once players have finished the Team Phase, the action now turns to the Faza.
During the Faza Phase the Mothership Activation Tracker will move to the next mothership in sequence and activate their abilities. The motherships will typically move, do something bad to the terrain or drop more drones or destroy something, and then pass play onto the players again.
Each mothership starts the game with 4 HP and once players send enough rebels and encounter the same number of Faza cards the mothership is downed and less powerful when their ability card is activated. However, players will win once all three motherships have been defeated! On the other hand, players will lose when any one player dies of injuries from unsuccessful battles, the players run out of drones to be placed on the board when needed, all of the Outpost tiles have been terraformed by the Faza motherships, or all rebels have been removed from the board in Hard Mode.
Components. When contacted about reviewing the game I first turned to the website and watched a how to play video by Jon Gets Games. He did a great job explaining the rules clearly and succinctly. Then I happened to get a notification on BGG that Marco Arnaudo posted a video on Faza, so I watched it as well. In his video he complains that though the components are all very nice (which they are for sure) the color palette is not great. I can certainly see why he would say such a thing, but orange is my favorite color, so to see so much of it on a game is a big plus for me. Yes, having the orange drones sitting atop an orange town tile can maybe make for unpleasant color contrast, I happen to find it tolerable and enjoyable. The quality of the components is wonderful and the box has a nice heft to it. No complaints from ME about the components. Did I mention the rebels are an amazing purple color as well? No secret here that we love the color purple! Maybe even more than Oprah!
The gameplay is where it’s at for me. Marco too. We both love this little gem! The ability to sandbox your entire turn and just have one character do one action, then switch over to another character to do one or more actions, then back to the original is just so much fun. Each character has a special ability and four action cards. Even when an injury must be sustained, actions are still available, but at a much lesser potency. That’s a great way to negatively affect the players without having to completely debilitate them. To sustain an injury the player will flip their lowest-numbered action card to the back side, and once all four of their action cards are injured they are dead. D-E-D dead.
As a solo game Faza really delivers the goods. Being able to control two to four characters by oneself and determine the best order to activate abilities and move meeples around is delicious. Having certain tiles offer combat bonuses to matching characters is excellent and a great way to thin the herd of pesky drones. I really cannot say enough great things about the game. If you have never heard of this one, please don’t worry. I really hadn’t either until the designer contacted me about reviewing it. And I am certainly glad he did because this is a marvel of a game. I am looking forward to my next play against the Faza and increasing the difficulty to really bash my confidence on this one.
If you are looking for a game that is relatively quick to play and offers so many great choices, while using a wonderful art style and color palette, I urge you to check out Faza by visiting the website and ordering your copy right away. The Earth needs you to ward off the invaders and you need to play this game of mostly orange with a dash of purple.

Zuky the BookBum (15 KP) rated Her Every Fear in Books
Mar 15, 2018
Read my review here: https://bookbumzuky.wordpress.com/
NOW AVAILABLE!
<b><i>Face it. Accept it. Float with it. Let time pass.</i></b>
Kate, our anxiety riddled main character, has just flat swapped with her American cousin in order to boost her confidence and try to escape her haunted past for a little while, but as soon as she arrives at her cousin's luxurious apartment, things begin to go sour. Her new next door neighbour has been murdered, and her secretive American cousin seems to the main suspect.
<b>This <i>could</i> have been <i>so</i> good.</b> Swansons last hit novel, <a href="https://www.goodreads.com/review/show/1427280826">The Kind Worth Killing</a> (aw look at my baby review) was so goddamn exciting and thrilling but this was completely missing whatever spark the other had. A co-reviewer (Maxi/Slothreads) commented that this book was uninspired and I couldnt have put that any better myself, hence why Im quoting it. This had potential to work and be great but I feel like Swanson was pushed for time by his editors on this and spewed out whatever came to mind first. I know I sound like a total arse for saying that but Im just really disappointed in this novel! <b>Warning: some spoilers ahead.</b>
Lets start off by talking about our uninteresting characters. Kate suffers from anxiety disorder, made a lot worse by a terrifying incident she had with her ex boyfriend, so she decides to travel across the pond and into her cousin's apartment. While anxiety is something Im all too familiar with, I dont actually have any sympathy for Kate, as were supposed to. If she was really as damaged as she is made out to be, I find it very hard to believe she would move to America for 6 months all by herself, make friends and chat with everyone she comes across and sleep with a guy, Alan, whos admitted to be a creepy window watcher after 3 days of knowing him. Next comes ol cousin Corbin whos a cliche jock. Swanson makes him out to be the guilt ridden, caring man but after the revelation of his bad deeds in the past, how are we supposed to like him or feel sorry for him? It makes all the empathetic talk from him seem so creepy. Our only interesting character is, of course, the psycho. A bit of an over-the-top, cliche psycho, but at least worth reading about.
My <b>main</b> issue with this novel is the repetition of scenes. Our narrator chops and changes several times in the novel, so were often presented with a retelling of what weve already been told by another narrator. Id say that at least 25% of this book is a repeat of a part weve already read, so it gets very tedious, very quickly. Another issue with this novel is the lack of plot twist, I mean, there is a plot twist, but its not that exciting and it happens early on in the novel, so the rest of the book plays out exactly how you would expect it to. Can I also quickly just complain about the unnecessary focus on the fact that Alan is Jewish? It made me uncomfortable. And that Swanson should have done some more research into England because we dont have £100 notes.
This novel had great potential, but in the end, it was a let down. The ending was terribly mediocre and then the remaining chapters were a waste of time to read, they really could have been removed.
Thanks to Netgalley and Faber & Faber Ltd for giving me the opportunity to read this in exchange for an honest review.
NOW AVAILABLE!
<b><i>Face it. Accept it. Float with it. Let time pass.</i></b>
Kate, our anxiety riddled main character, has just flat swapped with her American cousin in order to boost her confidence and try to escape her haunted past for a little while, but as soon as she arrives at her cousin's luxurious apartment, things begin to go sour. Her new next door neighbour has been murdered, and her secretive American cousin seems to the main suspect.
<b>This <i>could</i> have been <i>so</i> good.</b> Swansons last hit novel, <a href="https://www.goodreads.com/review/show/1427280826">The Kind Worth Killing</a> (aw look at my baby review) was so goddamn exciting and thrilling but this was completely missing whatever spark the other had. A co-reviewer (Maxi/Slothreads) commented that this book was uninspired and I couldnt have put that any better myself, hence why Im quoting it. This had potential to work and be great but I feel like Swanson was pushed for time by his editors on this and spewed out whatever came to mind first. I know I sound like a total arse for saying that but Im just really disappointed in this novel! <b>Warning: some spoilers ahead.</b>
Lets start off by talking about our uninteresting characters. Kate suffers from anxiety disorder, made a lot worse by a terrifying incident she had with her ex boyfriend, so she decides to travel across the pond and into her cousin's apartment. While anxiety is something Im all too familiar with, I dont actually have any sympathy for Kate, as were supposed to. If she was really as damaged as she is made out to be, I find it very hard to believe she would move to America for 6 months all by herself, make friends and chat with everyone she comes across and sleep with a guy, Alan, whos admitted to be a creepy window watcher after 3 days of knowing him. Next comes ol cousin Corbin whos a cliche jock. Swanson makes him out to be the guilt ridden, caring man but after the revelation of his bad deeds in the past, how are we supposed to like him or feel sorry for him? It makes all the empathetic talk from him seem so creepy. Our only interesting character is, of course, the psycho. A bit of an over-the-top, cliche psycho, but at least worth reading about.
My <b>main</b> issue with this novel is the repetition of scenes. Our narrator chops and changes several times in the novel, so were often presented with a retelling of what weve already been told by another narrator. Id say that at least 25% of this book is a repeat of a part weve already read, so it gets very tedious, very quickly. Another issue with this novel is the lack of plot twist, I mean, there is a plot twist, but its not that exciting and it happens early on in the novel, so the rest of the book plays out exactly how you would expect it to. Can I also quickly just complain about the unnecessary focus on the fact that Alan is Jewish? It made me uncomfortable. And that Swanson should have done some more research into England because we dont have £100 notes.
This novel had great potential, but in the end, it was a let down. The ending was terribly mediocre and then the remaining chapters were a waste of time to read, they really could have been removed.
Thanks to Netgalley and Faber & Faber Ltd for giving me the opportunity to read this in exchange for an honest review.

Zuky the BookBum (15 KP) rated The Girl Before in Books
Mar 15, 2018
Read my first ever author Q&A, with Rena Olsen! http://bookbum.weebly.com/author-qas/qa-with-rena-olsen-author-of-the-girl-before
Also read my review here: http://bookbum.weebly.com/book-reviews/the-girl-before-by-rena-olsen
<b><i>I am nothing if not obedient.</b></i>
I was anticipating this novel for a goddamn long time and so when it finally showed up at work (Id preordered it months in advance) I was so excited to finally get my hands on it and start reading it and from page 1 it did not disappoint! This novel got more and more gripping with each page, I didnt want to put it down!
I have voiced my opinion on books that flit about between the past and the present and in case you missed my last rant, I <i>usually</i> hate it because it confuses me a lot of the time (simple mind, I know). But it worked excellently in this novel because, for one, it made it <b>very</b> clear when we were in the past and when we were back to the present, and secondly the two flowed really well together. I loved how Olsen made the stories of the past connect so perfectly with the present - this whole book was written beautifully.
Claras refusal to cooperate got a little irritating after a while, but you cant really expect anything different from such a brainwashed woman, and just hold out a little longer and things might just start going your way! The plot for this wasnt exactly unique, <a href="https://www.goodreads.com/review/show/1640564203?book_show_action=false&from_review_page=1">The Butterfly Garden</a> <i>kind of</i> has the same storyline, to name something recent, but there were no faults in this book. Olsen worked out exactly how to progress with this book, it was flawless. Granted, there were a couple of predictable parts, <spoiler>the fact she was pregnant, the real use of the morning sickness tea</spoiler>, but they didnt make the story less exciting in anyway.
I was so close to giving this 4 stars for the reason of me not liking Glen but then I realised, no. We werent suppose to like Glen. He was a manipulative, evil, disgusting human being and I <i>hated</i> him. The fact that Olsen could make me hate him so much just shows how amazing her writing was. She brought out a really strong emotion in me that often times made me feel anxious and sick. Hating a character as much as I did isnt at all a bad thing when the character is there to be hated.
This is a really emotional read. I'm sure if it wasn't for the fact I mainly only read this on the train, I definitely would have bawled over this, hence the reason I'm classing this as a book that made me cry. I cant even imagine the feelings Clara goes through as this book progresses and she begins to find out things shes believed her entire life are not all that they seem. Its so horrible to think this kind of thing isnt just a figment of someones creative mind, my heart goes out to all those men and women that have been subject to this kind of twisted abuse - this is one of many reasons I give so much to human right charities every month.
I cannot believe this is a debut novel. I am stunned at the quality of Olsens writing and story-telling, I cant wait to read more from her. This tackles many difficult subjects but if youre a lover of all things suspense and thriller, then you definitely <b>need</b> to pick this up in the future. <b>Its 2016 must read!</b>
Also read my review here: http://bookbum.weebly.com/book-reviews/the-girl-before-by-rena-olsen
<b><i>I am nothing if not obedient.</b></i>
I was anticipating this novel for a goddamn long time and so when it finally showed up at work (Id preordered it months in advance) I was so excited to finally get my hands on it and start reading it and from page 1 it did not disappoint! This novel got more and more gripping with each page, I didnt want to put it down!
I have voiced my opinion on books that flit about between the past and the present and in case you missed my last rant, I <i>usually</i> hate it because it confuses me a lot of the time (simple mind, I know). But it worked excellently in this novel because, for one, it made it <b>very</b> clear when we were in the past and when we were back to the present, and secondly the two flowed really well together. I loved how Olsen made the stories of the past connect so perfectly with the present - this whole book was written beautifully.
Claras refusal to cooperate got a little irritating after a while, but you cant really expect anything different from such a brainwashed woman, and just hold out a little longer and things might just start going your way! The plot for this wasnt exactly unique, <a href="https://www.goodreads.com/review/show/1640564203?book_show_action=false&from_review_page=1">The Butterfly Garden</a> <i>kind of</i> has the same storyline, to name something recent, but there were no faults in this book. Olsen worked out exactly how to progress with this book, it was flawless. Granted, there were a couple of predictable parts, <spoiler>the fact she was pregnant, the real use of the morning sickness tea</spoiler>, but they didnt make the story less exciting in anyway.
I was so close to giving this 4 stars for the reason of me not liking Glen but then I realised, no. We werent suppose to like Glen. He was a manipulative, evil, disgusting human being and I <i>hated</i> him. The fact that Olsen could make me hate him so much just shows how amazing her writing was. She brought out a really strong emotion in me that often times made me feel anxious and sick. Hating a character as much as I did isnt at all a bad thing when the character is there to be hated.
This is a really emotional read. I'm sure if it wasn't for the fact I mainly only read this on the train, I definitely would have bawled over this, hence the reason I'm classing this as a book that made me cry. I cant even imagine the feelings Clara goes through as this book progresses and she begins to find out things shes believed her entire life are not all that they seem. Its so horrible to think this kind of thing isnt just a figment of someones creative mind, my heart goes out to all those men and women that have been subject to this kind of twisted abuse - this is one of many reasons I give so much to human right charities every month.
I cannot believe this is a debut novel. I am stunned at the quality of Olsens writing and story-telling, I cant wait to read more from her. This tackles many difficult subjects but if youre a lover of all things suspense and thriller, then you definitely <b>need</b> to pick this up in the future. <b>Its 2016 must read!</b>

Fred (860 KP) rated Star Wars: Resistance in TV
Oct 31, 2018
Animation is terrible (2 more)
Characters are not memorable
Tries too much to be funny
The force is not with this one
I love Star Wars. I love the original movies, the prequels & the Disney era films as well. I loved the Clone Wars cartoon as well as Rebels. So, along comes Resistance. A show I had not even heard of until the day it was going to air. I was excited for a new show. That was, until I saw the trailer.
See, this show is done in CGI drawn animation. Usually this kind of animation is limited to maybe vehicles or robots & the rest is done with traditional hand-drawn animation. This can be jarring to view as the CGI animation usually moves choppy & slow. I could see where this kind of animation seems like it should work. A "3-D" object can be moved & turned easily, the animation should be smooth. but it's not. Can't stand this animation. I find I can't watch more than a few minutes before it gets too annoying. Anyway, I was gong to go on about other shows that use this animation, but this is about Resistance. So, this entire show uses this kind of animation. Fortunately, the animation is at least smooth moving, but the characters all suffer from an unnatural movement. Character design is also horrible & that doesn't help.
That's problem one. So, now to the next. The show is not memorable in the least. The characters, stories, situations, nothing. After 4 episodes, there is nothing that stuck out to me, where as I can still pick out dozens of scenes from both Clone Wars & Rebels. Star Wars memorable scenes. maybe that's it. Resistance doesn't feel like Star Wars. Even with the cameos by Poe Dameron, Leia, Captain Phasma & C-3PO were so brief & completely forgettable. In fact, I forgot C-3PO even appeared until I looked up the cast on IMDB.
Next problem. A lot of people thought The Last Jedi had too much humor in it. They thought that this was fine for a Disney film, but not a Star Wars film. I could see that, however, I didn't think it was too much & enjoyed the film very much. There are times when I do think it's too much, like in the horrendous new Teenage Mutant Ninja Turtles cartoon. Every 2 seconds, a joke bombarding us. It's just too much. There's a guy who does the voice of Donatello on that show that also does a voice on Resistance. I bring that up because his character on Resistance may be the worst character in the Star Wars universe. His name is Neeku. He's a Rodian character who is so dumb, he makes Jar Jar Binks look like Steven Hawking. Yes, he's worse than Binks. He's annoying & supposedly the comic relief. Which brings me to my next point. Every character is comic relief in this show. Yes, just like the new TMNT, the show is joke after joke. As bad as that is thought, Neeku takes the cake as the "please, kill him" character.
So, you ask me why am I watching this show if it's so bad? Well, because it's canon & I'm a Star Wars fanatic. However, it doesn't seem to have any consequence on the Star Wars universe at all. There's no weaving of the stories in the greater, larger world at all. I watch in hope that it does. I do re-watch Clone Wars & Rebels, but this show will probably be the first in my Star Wars filled life, that I just watch once & forget it ever happened.
See, this show is done in CGI drawn animation. Usually this kind of animation is limited to maybe vehicles or robots & the rest is done with traditional hand-drawn animation. This can be jarring to view as the CGI animation usually moves choppy & slow. I could see where this kind of animation seems like it should work. A "3-D" object can be moved & turned easily, the animation should be smooth. but it's not. Can't stand this animation. I find I can't watch more than a few minutes before it gets too annoying. Anyway, I was gong to go on about other shows that use this animation, but this is about Resistance. So, this entire show uses this kind of animation. Fortunately, the animation is at least smooth moving, but the characters all suffer from an unnatural movement. Character design is also horrible & that doesn't help.
That's problem one. So, now to the next. The show is not memorable in the least. The characters, stories, situations, nothing. After 4 episodes, there is nothing that stuck out to me, where as I can still pick out dozens of scenes from both Clone Wars & Rebels. Star Wars memorable scenes. maybe that's it. Resistance doesn't feel like Star Wars. Even with the cameos by Poe Dameron, Leia, Captain Phasma & C-3PO were so brief & completely forgettable. In fact, I forgot C-3PO even appeared until I looked up the cast on IMDB.
Next problem. A lot of people thought The Last Jedi had too much humor in it. They thought that this was fine for a Disney film, but not a Star Wars film. I could see that, however, I didn't think it was too much & enjoyed the film very much. There are times when I do think it's too much, like in the horrendous new Teenage Mutant Ninja Turtles cartoon. Every 2 seconds, a joke bombarding us. It's just too much. There's a guy who does the voice of Donatello on that show that also does a voice on Resistance. I bring that up because his character on Resistance may be the worst character in the Star Wars universe. His name is Neeku. He's a Rodian character who is so dumb, he makes Jar Jar Binks look like Steven Hawking. Yes, he's worse than Binks. He's annoying & supposedly the comic relief. Which brings me to my next point. Every character is comic relief in this show. Yes, just like the new TMNT, the show is joke after joke. As bad as that is thought, Neeku takes the cake as the "please, kill him" character.
So, you ask me why am I watching this show if it's so bad? Well, because it's canon & I'm a Star Wars fanatic. However, it doesn't seem to have any consequence on the Star Wars universe at all. There's no weaving of the stories in the greater, larger world at all. I watch in hope that it does. I do re-watch Clone Wars & Rebels, but this show will probably be the first in my Star Wars filled life, that I just watch once & forget it ever happened.

Carma (21 KP) rated How to Keep a Secret in Books
Jun 17, 2019
How to Keep a Secret is written in a different style than we normally see from Sarah Morgan. As with all her other novels, this one flows story to story without hesitation blending all 4 womens stories into one overall story. Not leaving you feel like you are reading separate stories, another 5 star, well done for Ms. Morgan.
How to Keep a Secret follows the stories of Mom Nancy, a painter who barely had time for her daughters while they grew up. Sisters Jenna, who longs for a baby with her husband (maybe too much), Lauren, whos husband unexpectedly dies leaving her in chaos with her teenage daughter Mack, who isnt much into supporting her mother right now. They each are well versed in secret keeping, will they come together as one to tackle them head on.
Each woman has her own story to tell and each is told with passion, compassion, dignity and grace from both their own perspectives and as seen from those around them. Once again Ms. Morgan uses her pen and paper to draw us into this world, surrounding us with new friends who we fight for, care about and are sad when they leave us.
Nancys story could be a mothers story from any age or perspective. She is the breadwinner and leaves the care of the girls up to their dad, the fun one. She feels like she has neglected them their whole lives and has no clue how to be there for them now. Having lost her husband 5 years ago she has become a shell of her former self. She has to do some major life adjustments and clean outs to get back to being herself again. Maybe even find love again.
Lauren is dealing with the loss of her husband as well, though in the present not the past as her mother is. She has lost the close connection with her teenage daughter Mack, and has absolutely no idea what happened to cause the rift. At her husbands funeral she finally finds out the reason behind Macks sudden departure. As she packs and moves back home to Marthas Vineyard, can she find peace with her daughter once again?
Jenna has suffered her own personal losses as of late she cant get pregnant. She has no idea why or how come, she just knows she wants a baby more than anything isnt being afforded the opportunity. If one more well-meaning person tells her how great a mom shed be when she finally decided to have a baby, she would spit nails. Shes decided the universe has not. Can her marriage to Greg withstand the constant pressure that comes from trying to make a baby and failing?
Mack is a confused, upset, lonely and borderline angry teenage girl. She just lost her dad Ed and is now having to move across the pond with her mother into her grandmothers house on Marthas Vineyard. Nothing about life is fair at this moment. Can she start over in a new place, with new friends and new family?
Ms. Morgan once again tells a beautiful story that has you so wrapped up in the lives of the characters you are quite upset that it has ended. I received a copy of the novel in advance without any expectations for review. Any and all opinions expressed are solely my own. I would advise you to run, not walk, to the nearest place that sells Ms. Morgans books and pick up a copy today.
How to Keep a Secret follows the stories of Mom Nancy, a painter who barely had time for her daughters while they grew up. Sisters Jenna, who longs for a baby with her husband (maybe too much), Lauren, whos husband unexpectedly dies leaving her in chaos with her teenage daughter Mack, who isnt much into supporting her mother right now. They each are well versed in secret keeping, will they come together as one to tackle them head on.
Each woman has her own story to tell and each is told with passion, compassion, dignity and grace from both their own perspectives and as seen from those around them. Once again Ms. Morgan uses her pen and paper to draw us into this world, surrounding us with new friends who we fight for, care about and are sad when they leave us.
Nancys story could be a mothers story from any age or perspective. She is the breadwinner and leaves the care of the girls up to their dad, the fun one. She feels like she has neglected them their whole lives and has no clue how to be there for them now. Having lost her husband 5 years ago she has become a shell of her former self. She has to do some major life adjustments and clean outs to get back to being herself again. Maybe even find love again.
Lauren is dealing with the loss of her husband as well, though in the present not the past as her mother is. She has lost the close connection with her teenage daughter Mack, and has absolutely no idea what happened to cause the rift. At her husbands funeral she finally finds out the reason behind Macks sudden departure. As she packs and moves back home to Marthas Vineyard, can she find peace with her daughter once again?
Jenna has suffered her own personal losses as of late she cant get pregnant. She has no idea why or how come, she just knows she wants a baby more than anything isnt being afforded the opportunity. If one more well-meaning person tells her how great a mom shed be when she finally decided to have a baby, she would spit nails. Shes decided the universe has not. Can her marriage to Greg withstand the constant pressure that comes from trying to make a baby and failing?
Mack is a confused, upset, lonely and borderline angry teenage girl. She just lost her dad Ed and is now having to move across the pond with her mother into her grandmothers house on Marthas Vineyard. Nothing about life is fair at this moment. Can she start over in a new place, with new friends and new family?
Ms. Morgan once again tells a beautiful story that has you so wrapped up in the lives of the characters you are quite upset that it has ended. I received a copy of the novel in advance without any expectations for review. Any and all opinions expressed are solely my own. I would advise you to run, not walk, to the nearest place that sells Ms. Morgans books and pick up a copy today.

Emma @ The Movies (1786 KP) rated Long Shot (2019) in Movies
Jun 22, 2019 (Updated Sep 25, 2019)
Fred Flarksy is a controversial journalist who likes to uncover the evil and corrupt in the world, when his paper is brought by a company that they themselves have uncovered as the "bad guy" he quits on the spot. Lance, his best friend, knows exactly what he needs to feel better, drink, steak, and a fundraiser with Boyz II Men.
It's fair to say that Fred didn't expect leaving his job to lead him to a chance reunion and such a wild ride.
It's fair to say that I wasn't too sure what this one was going to be like. I've never been a massive fan of Seth Rogen, a lot of his roles seem pointlessly crude. I don't mind that particularly, but too much of it just isn't my cup of tea. The line-up of him and Theron seemed a little mad, and a bit off balance, but the trailers looked like they had something to them so I was willing to have my mind changed... and oh boy did I change my mind.
At this point I've seen the movie twice and it really is great fun, and surprisingly heartwarming.
The odd headlining duo actually work wonderfully together, they bounce off each other so well throughout and that chemistry has shot this up into my favourite rom-coms.
Seth Rogen seems to have a knack for the outraged outbursts in films and we get a few of those at the beginning of the film. We quickly see Fred become a loveable character when he first sees Charlotte across the room at the fundraiser. He's sweet, he's vulnerable and he's funny. That's when you really start rooting for him.
Had you asked me to sum up Charlize Theron's previous acting roles I'd have said they were all of the dramatic and action persuasion, and mostly they are, I'd completely forgotten things like Gringo and A Million Ways To Die In The West. I hope we'll see more of her doing this sort of comedy, she's obviously well suited for it.
It's not just the lead roles though, the support cast are brilliant. June Diane Raphael as Charlotte's right-hand woman was so snippy with Fred to great effect, and O'Shea Jackson Jr. as Lance was the sort of supportive friend we all need. The highlight though was Tristan D. Lalla as secret service Agent M, he takes adorable to a whole new level.
My only negative on the casting was Alexander Skarsgård, but that's not because of his acting, it's because of what they did to him... that slurping, that laugh... why would you do that?! Why!!? After the wonder of him in The Aftermath this has ruined the image of him for me.
Long Shot's plot is entirely predictable. Two people are reunited after years, they catch feelings, something gets in the way, they split up, then they get back together. The fact you know where it's leading just means that you can sit back and enjoy it more. I was expecting the funny, but I really wasn't expecting to cry... yes, I know I'm a wreck. There are some surprisingly touching moments involved and the way they brought the film together at the end was perfect.
This probably deserves 5 stars, and I would give it that extra half star in a heartbeat if it wasn't for the Skarsgård thing and the fact that there's no way I could watch this with my parents even though I know dad would find it hilarious.
What you should do
It's definitely one to see, it doesn't need the big screen but you certainly won't be wasting your money if you went and saw it at the cinema.
It's fair to say that Fred didn't expect leaving his job to lead him to a chance reunion and such a wild ride.
It's fair to say that I wasn't too sure what this one was going to be like. I've never been a massive fan of Seth Rogen, a lot of his roles seem pointlessly crude. I don't mind that particularly, but too much of it just isn't my cup of tea. The line-up of him and Theron seemed a little mad, and a bit off balance, but the trailers looked like they had something to them so I was willing to have my mind changed... and oh boy did I change my mind.
At this point I've seen the movie twice and it really is great fun, and surprisingly heartwarming.
The odd headlining duo actually work wonderfully together, they bounce off each other so well throughout and that chemistry has shot this up into my favourite rom-coms.
Seth Rogen seems to have a knack for the outraged outbursts in films and we get a few of those at the beginning of the film. We quickly see Fred become a loveable character when he first sees Charlotte across the room at the fundraiser. He's sweet, he's vulnerable and he's funny. That's when you really start rooting for him.
Had you asked me to sum up Charlize Theron's previous acting roles I'd have said they were all of the dramatic and action persuasion, and mostly they are, I'd completely forgotten things like Gringo and A Million Ways To Die In The West. I hope we'll see more of her doing this sort of comedy, she's obviously well suited for it.
It's not just the lead roles though, the support cast are brilliant. June Diane Raphael as Charlotte's right-hand woman was so snippy with Fred to great effect, and O'Shea Jackson Jr. as Lance was the sort of supportive friend we all need. The highlight though was Tristan D. Lalla as secret service Agent M, he takes adorable to a whole new level.
My only negative on the casting was Alexander Skarsgård, but that's not because of his acting, it's because of what they did to him... that slurping, that laugh... why would you do that?! Why!!? After the wonder of him in The Aftermath this has ruined the image of him for me.
Long Shot's plot is entirely predictable. Two people are reunited after years, they catch feelings, something gets in the way, they split up, then they get back together. The fact you know where it's leading just means that you can sit back and enjoy it more. I was expecting the funny, but I really wasn't expecting to cry... yes, I know I'm a wreck. There are some surprisingly touching moments involved and the way they brought the film together at the end was perfect.
This probably deserves 5 stars, and I would give it that extra half star in a heartbeat if it wasn't for the Skarsgård thing and the fact that there's no way I could watch this with my parents even though I know dad would find it hilarious.
What you should do
It's definitely one to see, it doesn't need the big screen but you certainly won't be wasting your money if you went and saw it at the cinema.

Gareth von Kallenbach (980 KP) rated Abraham Lincoln: Vampire Hunter (2012) in Movies
Aug 7, 2019
When I first heard about this movie, I was expecting the worst. I’ve been exposed to my fair share of B-type horror movies (I was raised on “Critters,” “Ghoulies,” “Killer Clowns from Outerspace,” and everything else one can imagine as a kid). I laughed at the SyFy channel’s monster movie line-up and was sick unto death of zombie movies. That said, I wasn’t entirely excited for this movie’s premier. My boyfriend, however, was chomping at the bit. He adores B-type
movies and this was no exception. And, to my honest surprise, it wasn’t as awful as I had wholly envisioned in my head.
The movie starts with a young Abraham Lincoln (Benjamin Walker) defending his slave friend, Will Johnson (Anthony Mackie), from abuse at the hands of a slave trader. A scuffle ensues and Abraham’s father is ultimately met face-to-face with “Adam” (Rufus Sewell), a well-known and well-feared trader in the lands. The two exchange heated words with Adam threatening to extract his revenge by some unknown means. What seems later that evening, Abraham’s mother is attacked by Adam as young Abraham watches from the shadows. Adam, as one can guess, is a vampire and leaves Abraham’s mother in such a state she cannot recover. Upon her death, Abraham vows revenge, devoting the next ten years of his life to killing Adam.
As the reader can surmise, Abraham is ill-equipped to face Adam and when the day finally arrives, he finds himself wholly unprepared for the task. Cue the entrance of Henry Sturgess, Vampire Hunter. Saving Abraham from an early demise, Henry (Dominic Cooper) takes the young man under his wing and teaches him the way of vampire hunting. He teaches young Abe that the vampires control the whole of the south, using the slave trade as their means for fresh and easily accessible blood. Having never tolerated slavery of any kind, Abraham is infuriated by this and his desire to eradicate the vampire colony grows.
From there he is bequeathed his infamous axe, its edge lined in silver, and we watch as young Abe grows and matures as a skilled warrior before our eyes. When the time comes, Abraham is sent away on a mission to kill select vampires in a quiet town, vampires who pose as noted professionals and townspersons during the day. As a rule, Henry cautions Abraham not to make any friends or form any kind of attachments. Of course, it’s at this point he meets Mary Todd and that whole theory goes out the window. In addition to his vampire hunting, he also begins his career in politics and as a renowned orator. Given one’s knowledge of history, we can see where this all leads.
I won’t divulge the whole of the story here – I’m sure you can imagine where it goes and what comes of it. That said, aside from the over-the-top fighting scenes and certain drawn out moments (the horse stampede and train fight immediately come to mind), it wasn’t as awful as I had originally envisioned. The movie is entertaining and still
retains a fair amount of the B-movie cheesiness one hopes for in watching it. Obviously, the storyline is wracked with historical inaccuracies and unlikely moments (really, Abe Lincoln survives a horse being thrown at him?), but it’s a B-movie and I wasn’t expecting perfection.
If you’re looking for something that offers sheer entertainment and nothing further, this is a movie for you then. You won’t be blown away by the acting skills, the special effects are decent enough (don’t pay extra for 3-D though – it was awful), and while the movie feels slow and drags at parts, over-all it’s rather entertaining for what it is.
movies and this was no exception. And, to my honest surprise, it wasn’t as awful as I had wholly envisioned in my head.
The movie starts with a young Abraham Lincoln (Benjamin Walker) defending his slave friend, Will Johnson (Anthony Mackie), from abuse at the hands of a slave trader. A scuffle ensues and Abraham’s father is ultimately met face-to-face with “Adam” (Rufus Sewell), a well-known and well-feared trader in the lands. The two exchange heated words with Adam threatening to extract his revenge by some unknown means. What seems later that evening, Abraham’s mother is attacked by Adam as young Abraham watches from the shadows. Adam, as one can guess, is a vampire and leaves Abraham’s mother in such a state she cannot recover. Upon her death, Abraham vows revenge, devoting the next ten years of his life to killing Adam.
As the reader can surmise, Abraham is ill-equipped to face Adam and when the day finally arrives, he finds himself wholly unprepared for the task. Cue the entrance of Henry Sturgess, Vampire Hunter. Saving Abraham from an early demise, Henry (Dominic Cooper) takes the young man under his wing and teaches him the way of vampire hunting. He teaches young Abe that the vampires control the whole of the south, using the slave trade as their means for fresh and easily accessible blood. Having never tolerated slavery of any kind, Abraham is infuriated by this and his desire to eradicate the vampire colony grows.
From there he is bequeathed his infamous axe, its edge lined in silver, and we watch as young Abe grows and matures as a skilled warrior before our eyes. When the time comes, Abraham is sent away on a mission to kill select vampires in a quiet town, vampires who pose as noted professionals and townspersons during the day. As a rule, Henry cautions Abraham not to make any friends or form any kind of attachments. Of course, it’s at this point he meets Mary Todd and that whole theory goes out the window. In addition to his vampire hunting, he also begins his career in politics and as a renowned orator. Given one’s knowledge of history, we can see where this all leads.
I won’t divulge the whole of the story here – I’m sure you can imagine where it goes and what comes of it. That said, aside from the over-the-top fighting scenes and certain drawn out moments (the horse stampede and train fight immediately come to mind), it wasn’t as awful as I had originally envisioned. The movie is entertaining and still
retains a fair amount of the B-movie cheesiness one hopes for in watching it. Obviously, the storyline is wracked with historical inaccuracies and unlikely moments (really, Abe Lincoln survives a horse being thrown at him?), but it’s a B-movie and I wasn’t expecting perfection.
If you’re looking for something that offers sheer entertainment and nothing further, this is a movie for you then. You won’t be blown away by the acting skills, the special effects are decent enough (don’t pay extra for 3-D though – it was awful), and while the movie feels slow and drags at parts, over-all it’s rather entertaining for what it is.