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The Woman in Black
The Woman in Black
Susan Hill | 1998 | Fiction & Poetry
8
6.9 (10 Ratings)
Book Rating
Great paranormal aspect (1 more)
Good narrative
Overuse of some words (1 more)
Some scenes that could have been written better
In Susan Hill's novel, "The Woman in Black," she puts a small twist on an urban legend that is widely known to most - - - 'the lady in white,' which if you haven't heard of it, it's a spectral woman that is seen throughout the world, dressed all in white, only to show up in places of tragic events. This novel only has one main character, Arthur Kipps, a 23-year-old young man who is a lawyer in late 1800's England. He usually takes care of the conveyance of property leases, but one day, when his boss, Mr. Bentley, hands over a case and responsibility of finding a newly deceased's Last Will and Testament for their lawfirm, Kipp graciously accepts the new adventure without knowing that what is ahead will haunt him the rest of his life.

As Kipp soon finds out after traveling to the town just outside of the deceased's home, there is more to this woman, Alice Drablow, than just an old hermit- - - anytime her name is mentioned, people fall silent; the same goes for her home: Eel Marsh House. Kipp doesn't allow this to put him off from doing his job, but when he finds out about the marshes the house lives on, he is told that there are only certain times of the day that he can cross before the marshes become too flooded to cross. 'The Woman in Black' has spine-chilling moments and great descriptive details to make this a quick ghost story to be enjoyed.

Before Kipp heads off to the Eel Marsh House, he must attend Mrs. Drablow's funeral; he is accompanied by a man named Mr. Jerome, an agent that had dealt with Mrs. Drablow's property and land business while she was alive. While at the church, only one other person turns up for the funeral: a woman dressed all in black. Kipp takes note that this woman does not look well and, being the gentleman that he is, tells himself that he will offer his arm to her for stability after the funeral, but when they are leaving the church yard, the woman is suddenly gone. Kipp brings this up to Mr. Jerome, but he merely states that they were the only ones at the funeral.

The best scene to come is Kipp's first night at Eel Marsh House, where he experiences his first real scare in the ruins close by the house that is a dilapidated cemetery. " Suddenly conscious of the cold and the extreme bleakness and eeriness of the spot and of the gathering dusk of the November afternoon, and not wanting my spirits to become so depressed that I might begin to be affected by all sorts of morbid fancies, I was about to leave, and walk briskly back to the house, where I intended to switch on a good many lights and even light a small fire if it were possible, before beginning my preliminary work on Mrs. Drablow's papers. But, as I turned away, I glanced once again round the burial ground and then I saw again the woman with the wasted face, who had been at Mrs. Drablow's funeral. She was at the far end of the plot, close to one of the few upright headstones, and she wore the same clothing and bonnet, but it seemed to have slipped back so that I could make out her face a little more clearly. "

Over the entire course of the book, Kipp only visits the house one more time after this incident. The book has a good story, but it isn't flawless; first, there is the overuse of the word 'estuary,' which is practically used on every page whenever Kipp is at the Eel Marsh House or discussing it. It gets very tiresome. There is also instances of bad writing, where I feel that Hill could have delivered the scenes better than she did: Kipp changing his mind the very next sentence (if you read my reviews pretty regularly, you will realize that I can't stand it when a character contradicts themselves within a page or two), and then Kipp saying he can't do something, than directly after, does it. When you read this book, you will realize that Kipp is not the type of character that would change his mind on a whim.

Kipp is also an interesting character for a male set in this era. Most men in the late 1800's were stoic and refused to show an ounce of emotion in public, but Kipp is not afraid to have other men see him fall apart, and he is also very considerate of other people. There isn't much of a backstory on where Kipp came from or how his parents raised him, but it wasn't really needed for this story. Yet, we meet Kipp's step-children and his first and second wife, without too much of a story about them, so when certain things happen (to not give a spoiler), it doesn't really leave an impression.

There isn't much I can say that wouldn't give away what makes this story enjoyable to read. Overall, this is a good and quick ghost story that may cause shivers for some, but even if it doesn't, the Woman in Black is a must-read for lovers of the paranormal. To me, this seems like a good book to read while traveling because it's easy to pick up and set down without getting lost as to what was going on.
  
Detroit: Become Human
Detroit: Become Human
2018 | Action/Adventure
Story (4 more)
Characters
Art direction
Soundtrack
Controls
More Than Just a Video Game
I'll admit that hearing the initial premise of Detroit, it seemed to me cliche: a future in which technology has advanced to the point that androids exist, and how these androids themselves gain sentience. This, sprinkled in with messages of how we must improve how we treat the planet, and how we need to have a more consistent moral compass. All this I had expected from the game, but it ended up being so much more than that.

While the messages weaved into the game may not be ones people wanted or enjoyed, it can't be denied that the high-risk choices and the way we see glimpses into a wider world around these certainly engage any player. All of your choices seem high stake. Choices you make are timed, and there's no telling if they will have a completely unexpected outcome in the long-run of the story, and even if they don't, at the moment they feel like the most important choices you will ever make. Sure, some choices end up being, ultimately, pointless, but that seems to be a way that reflects life - you will make choices that seem incredibly important, but in the end, have no major result.
The game also follows three separate storylines - all of which do cross at some point within the game - and each has its charms. The most known story is the one following Connor, an android working in the DPD, but the other two focus on characters of seemingly varying importance: Kara, an android in charge of taking care of her owns daughter Alice, and Markus, an android who is charged with helping an elderly man live his day-to-day life as an artist. Within the game, however, these characters hold a similar kind of importance, perhaps due to the fact you play from their perspectives, or perhaps because you will personally gain an attachment to each characters bonds, motivations and lives as androids in a pivotal point in time for this fictional universe.
It's virtually impossible for me to review this game without mentioning the artistic efforts that went into it. Primarily, I mean the art direction and soundtrack. I'm a fan of 2D Indie games as much as the next person, just as I am a fan of the stylized graphics of the Borderlands universe and the art styles of visual novels, but something about how Detroit teeters on the edge of the uncanny valley in the best way possible speaks to how it's trying to reflect the real world. The depth of field in the game is fantastic, and small details are given their deserved attention to make a player feel as though they are watching a real-world story going on in front of them as they play. The music is certainly something that never fails for me in video games (looking at the Sonic games for influencing my love for video game music) but it completely excels in Detroit. Each story has its own collection of songs and a theme - musical loops that repeat throughout the majority of the songs in their sections to boot - and this truly helps with the experience. The way the music helps create an atmosphere, and how it fits almost perfectly into the actions going on, moves you. I don't know how else I can say this, really. Tempo changes, intensity and volume all come together to immerse you into what is happening on screen and have yet to jar me at all from my experience.
I've already mentioned the effect of the music on your mood, but what links well into this is the representation in the game - literally and symbolically. Literally, you see a diverse cast of characters that, despite most of them being androids, provide more proportional race-representation than actual films. Symbolically though, there is a much deeper idea of the past, present and future shown in the game. Perhaps this is me digging a whole lot further than necessary. I wouldn't be surprised. To avoid making this reviews very much filled with spoilers I'll have to talk in a vaguely cryptic way. Throughout Kara's story, there is a sense of being attached to the past, and this is amplified by the tracks that pair with the gameplay, truly making me cry no matter how many times I've seen a similar scene play out before me in a previous run of the game. This same link is shown with Connor and Markus, who link into the present and the past respectively. Unless I want to give away major plot points, I'll have to end my exploration of that little theory there, but if you are planning on playing through, or perhaps doing it again, it may be a good idea to look out for these themes. When you keep them in mind, they seem to pop up all over.
I know plenty of people have a problem with the pacing of the game, which can be quite understandable. Some scenes are long, some bursts of action seem unnecessary and stick around for a while longer than you may want them to, but this doesn't put as much of a damper on playing as it would seem. Pacing is an issue plenty of games have, and it seems perfectly fine to me in Detroit.
This is certainly turning into a much longer review than I had expected to give. I think to wrap this all up I can say that I have an overwhelmingly positive view of this game. Certainly, if you have enough interest in the game to be looking at reviews, this game is for you. I would recommend this for anyone looking for a unique gaming experience.
  
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DiscoStu (6 KP) rated Bright (2017) in Movies

Jan 8, 2018 (Updated Jan 8, 2018)  
Bright (2017)
Bright (2017)
2017 | Drama, Fantasy, Sci-Fi
The film is well paced and every shot offers a rich tapestry of hidden information that serves to build up the universe built on a mash up of modern day racial tensions mixed with Lord of the Rings-esque fantasy (0 more)
Underdeveloped villains that feel more like plot devices rather than fully fleshed out characters with understandable motivations (0 more)
“A competent buddy cop movie that offers solid pacing and character portrayals at the expense of building up the films (admittedly) interesting universe”.
Contains spoilers, click to show
Netflix’s ‘Bright’, directed by David Ayer (Suicide Squad) and starring Will Smith and Joel Edgerton, brings the big budget box office trappings of a fully fledged cinema release to their home streaming subscription service and arguably the end result is a fun and enjoyable, if slightly flawed, buddy-cop-movie-with-a-twist that sets up a universe you’ll likely want to see more of.

Smith plays Daryl Ward, a weary veteran L.A. cop reluctantly partnered with orc partner Nick, the first and only orc to make the force in this alternate earth story. The film opens with Ward taking a round of buckshot from an orc thug whilst Nick looks on waiting for a burrito from a street vendor. The incident leaves a distrust between Ward and Nick, with Ward unsure whether his partner really has his back after Nick not only failed to step up and prevent the shooting but also failed to apprehend the orc perpetrator during the ensuing foot chase. Ward also finds himself at odds with other members of the force who don’t share the police’s ‘progressive’ attitudes of allowing orcs into the force.


The film briefly touches on a two thousand year old conflict between the nine armies and the Dark Lord who was defeated when various races allied to defeat him. In the established lore the orcs allied with the Dark Lord and have been subjugated ever since. The film attempts to portray the orcs through a social commentary that reflects the black community today and how heavy handed the film tackles the subject will probably depend on the viewer. For me it was handled sensitively enough without being too in your face.


The film sees the two protagonists dispatched to a disturbance that quickly escalates to a situation that goes from bad to worse. Finding themselves on the run with a Bright, the film’s titular white haired magic wielders, and a coveted magic wand Ward and Nick have to navigate hostile L.A. gang land environments whilst pursued by Inferni (the magic version of the Illuminati), the police and human and orc gangsters, all who have their own plans for the wand.


The film is shot well, with plenty of scenery that builds up the shared world of humans, orcs, elves , centaurs and the other races that we don’t get to spend any time with. A montage at the start of the film shows various L.A. scenery graffiti tagged with striking imagery depicting the struggle of orcs in an oppressed landscape. Evidently, orc lives matter. The film also doesn’t struggle for pacing. The two hour runtime services the story well enough, even if some of the world building and character exploration suffers as a result. I would have liked to have spent more time exploring the shared history of the various races and understanding the motivations of the stories’ villains but sadly these elements are undersold in favour of a shorter runtime that hurries the narrative along. To the credit of the writers and the director this world bares revisiting and at the time of writing it sounds like Netflix know this too with a sequel already greenlit.


Bright is a fun jaunt in a world I’d like to get to know better. Smith and Edgerton are strong leads who share a strong chemistry and make you care about their characters. The bad guys don’t fare as well here, especially disappointing given that Noomi Rapace is the lead antagonist but hopefully a sequel will correct some of these missteps. Bright feels like a £20 cinema ticket movie and gives enough to the viewer that you’ll want to discuss it with friends afterwards. As a film bundled with your Netflix subscription it’s hard to be too critical.
  
What To Say Next
What To Say Next
Julie Buxbaum | 2017 | Fiction & Poetry
8
7.0 (2 Ratings)
Book Rating
“It turns out cliches are cliches for a reason – they are true.”

This is the first novel I read by Julie Buxbaum and oddly enough, this isn’t the book that is sitting on my TBR list. I have another book of hers that I haven’t even cracked open yet, and I find this one instead. I think my favorite trope is the abundantly smart, socially awkward person (like Sheldon Cooper) meets someone who essentially completes them. Corny, I know, but you know what? I don’t care.

The story is of David, whom is incredibly smart but lacks some social skills and doesn’t always pick up on his surroundings. He likes his headphones and recites Pi in stressful situations (I loved him from the first chapter). Then there is Kit “Katherine”. She just lost her father in a car accident and she sits with David in the cafeteria one day because she just doesn’t want to be the one who is asked how they are feeling. I can understand that. I can appreciate the sympathy for a loved one pass, but sometimes not talking or just silence is the best for me.

David has an older sister, whom he calls Miney, and she’s sort of his guide to knowing when to react and knowing when not to do or say something. Their sibling bond is so cute. Kit has her two friends and only her mother (still in mourning of course) and along the way, Kit finds out some rather disturbing things that have been kept from her, including the accident that killed her dad.

David thinks and does things differently, which obviously, makes him an outcast at school. I loved that Buxbaum didn’t make David to be this stereotypical socially awkward guy who doesn’t know how to defend himself physically (I loved Big Bang Theory, but they could have learned to fight, just saying). So, not only is David wicked smart, but he’s also trained in techniques like Karate and Krav Maga.

“Homo is a pejorative term for a gay person, and even if my classmates are mistaken about my sexual orientation, they should know better than to use that word.”

Who ever decided that calling someone Homo was a great insult to your sexuality was highly idiotic. Homo simply means same, so how the hell is that even an insult? Who decides to redefine a word to make it negative?

One more rant…

I HATE when I see the song You Are My Sunshine used as a happy song. IT’S NOT A HAPPY SONG. Don’t let the title fool you. Read the lyrics and see that it is not happy at all. As annoyed as I was to see this song referenced in this book, the context of how it was used was a bit better than the norm. It was used to recall a memory, a particularly sad memory. I’ll definitely give props to the author for that. Thank you.

Rant over.

I wanted to read more books centering on characters with mental health/illness and I saw this book on the list. Even though David makes some bad choices, I still loved him. I loved him from the very first page of his POV. Kit was a great character and although I do question some of the things she does, like her fight with her mother going on for a long time, I loved the bond that her David eventually formed.

“All I can think is Kit kissed me, over and over until I stop thinking all together.”

It’s always so nice in that one moment where you’re not thinking at all, you’re just there in the moment.

Some things happened with the two, however, and of course it was bound to happen, but I also really liked and felt satisfied with how the story ended. I could love these two characters for a long time.

“Good-weird is what I’ve been telling myself I am for years, when just being plain weird was too much of a burden to carry.”