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    Total War Battles: SHOGUN

    Total War Battles: SHOGUN

    Games and Entertainment

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    BUILD, BATTLE AND AVENGE! Specifically developed for touchscreen platforms, Total War Battles™:...

Jack Reacher: Never Go Back (2016)
Jack Reacher: Never Go Back (2016)
2016 | Action, Drama
6
5.8 (12 Ratings)
Movie Rating
I’m a big fan of Tom Cruise. He is a real old-fashioned film star, generous with his fans on the red carpet and with real star power at the box office. And I can happily sit down in front of just about any one of his DVD’s time and time again and still enjoy it. Unlike many critics, I even enjoyed his last outing as Jack Reacher.
Unfortunately, and it pains me to say this but, his latest outing – “Jack Reacher: Never Go Back” – is a bit dull.

Lee Child’s Reacher has many years before turned his back on his military past and wanders the country as a drifter righting wrongs outside of the law. In this film, his military past again makes a major (“No, ex-Major”) intrusion into his life. Potential love interest Major Susan Turner (Colbie Smulders, from the “Avengers” world) is arrested on trumped-up espionage charges and Cruise sets out to clear her name. Along the way he accidentally (and rather too conveniently for the plot) discovers that a paternity suit has been filed against him and Reacher confronts the rebellious and light-fingered teenager Samantha (Danika Yarosh, aged 18 playing 15).

Unfortunately the big-cheeses involved in the international arms skulduggery are determined to tie up each and every loose end in their intrigue, and that includes Reacher, Turner and young Samantha by association. Needless to say, the villains – led by a one-man killing machine (Patrick Heusinger) – haven’t counted on Reacher’s ‘particular set of skills’.

My problem with the film (after an entertaining opening) is that the screenplay lumbers from standard thriller set-piece to standard thriller set-piece in a highly predictable way. It’s as if the scripts from 20 different films have been stuck in a blender. Shadowy arms dealing shenanigans: check; Cute teenager in peril: check; Gun fight on a dockside: check; Rooftop chase: check.

Are all the individual set-pieces decently done? Yes, sure. But the combination of these bits of action tapas really don’t add up to a satisfying meal. The story arc is almost non-existent as there is no suspense in the ‘investigation’: the plot is all pretty well laid out for you.

Where there is some fun to be had is in the play-off between the born-leader Reacher and the born-leader Turner, both trying to be top-dog in the decision making. The romantic connection between the leads seems almost plausible despite their 20 (TWENTY!) year age difference: this is more down to how incredibly good Cruise still looks at age 54 (damn him!). Turner makes a good female role-model right up to the point where there is a confrontation in a hotel room and Turner backs down: despite Cruise being the “hero” it would have been nice for female equality for this face-off to have gone the other way.

The director is Edward Zwick, who helmed Cruise’s more interesting movie “The Last Samurai”.
The trailer started off well and then progressed into general mediocrity. Unfortunately – for me at least – the film lived up to the trailer. Watchable, but not memorable.
  
South Park: The Fractured But Whole
South Park: The Fractured But Whole
2017 | Role-Playing
Great gameplay with everything fans expect from South Park. (0 more)
The game doesn't give you much reason for replay. (0 more)
The Fractured but Whole delivers fans a great experience!
With so many licensed properties out there being made into games with low budgets and by people who clearly have no idea what the property is about, including South Park games in the past, it comes as no surprise that most people were cautious to say the least when we heard that a new South Park game was being made. But hearing that Matt Stone and Trey Parker we're going to be involved every step of the way gave us hope for the Stick of Truth.

When the Stick of Truth came out, fans of the show were blown away by the attention to detail, the references that the casual fan would recognize, and the references that probably only the most die-hard fan would catch. It showed us what a licensed property could be properly made into a game. So when Ubisoft announced a sequel we were all expecting an amazing game. And quite frankly, the Fractured but Whole delivers on that promise.

I found myself laughing at the story as I would any episode of the show, as well as the references to past episodes, and even the off-handed and sometimes visual references to the previous game. And rather than just sitting on their laurels, Matt and Trey and the rest of the team at Ubisoft made a stellar game with updates and improvements from the previous entry.

Basically if you would like South Park and/or if you enjoyed the Stick of Truth you will definitely enjoy this game!

Not that the game is without it's flaws. Since I've completed the story I find that the only reason that I want to play the game a second time is because I messed up the difficulty achievement the first time, whereas the first game, I wanted to play it multiple times. I believe that a large part of this is the difference between the two games: how the game handles skills/abilities. In The Stick of Truth you choose a class and play that class, with it's abilities, through the whole game; the clothing/armor and weapon options edit your stats allowing you to customize your character to your play style. If you want to play a different class and try it's abilities, you have to start a new playthrough. This isn't the case in The Fractured But Whole; As you progress through the game, you gain the ability to be "multi class" adding the ability options of another class. This happens multiple times and near the end of the game you are given access to all classes and their abilities. The stat adjustments made by the clothing/armor and weapons have been replaced by "Artifacts" and "DNA", which works well as a super hero character, but this leaves the costume options as purely cosmetic; their only in game use is to work on one of the "Titles" in the Character Sheet for XP; once you've maxed that, it's just collecting them for the people who wish to try and get everything in the game. Of course, I've not found any way to keep track of what I'm missing, if anything, which makes doing that harder.

With that said, I still love the game. Just like it's predecessor, it feels like you're involved with an episode of the show. I just wish that I felt it had as much replay value as The Stick of Truth did for me.