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Borderlands 3: Bounty of Blood
Borderlands 3: Bounty of Blood
Action, Fighting, Shooter
The third DLC for Borderlands 3 has arrived and Bounty of Blood serves up more of the action, guns, and mayhem that fans of the series have become accustomed to.

Answering a call for a Bounty Hunter; the Vault Hunter(s) arrive on the planet of Gehenna which has been largely forgotten after being exploited by one of the big companies in years past.

The planet is a hybrid of the Old West and current Borderlands technology and is populated with all manner of dangerous creatures; many which resemble Dinosaurs.

Upon arriving at the town of Vestige’ players learn that the town is under attack by a vicious gang known as the “Devil Riders”. You are then tasked with eliminating the threat and taking down their leader to collect the Bounty.

Naturally there is much more in play as a larger threat is revealed and players will have to fight their way through various areas to get to the bottom of the mystery and save the day.

The game has lots of action and introduces many new characters while omitting appearances from any past characters in the series. There are abundant new weapons as one would expect in a Borderlands game and the Western theme offered up some great locales and visuals as well as some great music. The game has a narrator which adds a new dimension to the game as it is fun to hear how some of your actions become known as events such as the “Bathhouse Massacre” as an example.

The DLC did not seem as long as the past two did and did not seem as challenging as I was able to complete the campaign on my own and did not have any areas where I was challenged to complete.

There are side missions as well and some will present themselves after the game and credits end so players who want to continue to explore will have many opportunities to do so.

There are also new environmental weapons that players can use to cause destruction or briefly control enemies which adds a new dimension to the game.

Bounty of Blood is a solid and highly-enjoyable DLC for the game and I look forward to seeing what the next DLC offers up.

4 stars out of 5.
  
Evo (second edition)
Evo (second edition)
2011 | Prehistoric, Science Fiction
I always get so excited when I start a review because I want to tell you all about these wonderful experiences we have had with different games. I want to let you in on all of our inside jokes that make their way into our every day language. But, alas, I cannot. At least not yet. But my hope is that I will interest you enough to give our favorite games a shot so that you can have these, or similar, great experiences. And Evo is one of our favorite games.

Evo pits its players against one another in a clash to populate an island too small for everyone to enjoy harmoniously. It’s a… Small (dino) World, if you will. By improving your clan’s dinosaurs, survivability, and vigor you may be able to establish the most prosperous clan. At least until the meteor hits and wipes everyone off the face of the island anyway…

DISCLAIMER: We do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

Evo is played over several phases over several turns. Exactly how many turns is unknown because the end game is denoted by a randomized meteor token. To setup Evo shuffle the meteor token into the bottom few climate rotation tokens and set them as a stack face down. These will be the round trackers and also will dictate how the climate may change from round to round. Set the climate wheel on the starting space and within view of the players. Shuffle the event cards and place them face down near the enhancement bid board. Give each player the mat, dinomeeples (yay I got one that makes sense!), and bidding totem of their chosen color. Lay the correct map for the amount of players on the table and have each player place their dinomeeples on the corresponding starting spaces on the map. Give each player their starting money (in VP chips). Determine the starting initiative order and place the totems on the bid board in that order. Set aside the combat die and you are finally ready to play!

The first phase of the game is Climate. (after the first round) A new climate token will be revealed which directs the players to adjust the climate wheel or keep it status quo. The climate wheel determines which spaces on the map will have cold, hot, Death-Valley-type, or safe climates for dinos to live on. This is known information at the beginning of the round so the players can plan out the rest of the round to keep their dinos safe before the culling.

The next phase is bidding on enhancements. Draw from the bag enough tokens for the players to quarrel over and place them randomly on the bid board. In initiative order players will bid on enhancements using their VP chips. When a player is outbid for an item they must place their bid totem on another item. Once all players are winning bids on items they pay the supply for their winnings and add it to their mat in the appropriate slots. These could include items to help a dino survive the cold, increase their attack potential, give their dinos more movement (or walks, as we call them), and other special abilities.

Now that the players are enhanced a bit more, their dinosaurs can move on the map. This may be necessary for some, but not all, depending on how they have enhanced their dino clans. A dino can move as many spaces as feet are shown on the player’s board, or the total movement can be split by multiple dinos. The more feet, the more movement. If, during the movement phase, a dino wishes to enter a space currently inhabited by a rival clan’s dinomeeple a combat will occur. Combat is determined by comparing horns and defenses and the roll of the combat die.

Once movement is over, it’s time for the dinos to get saucy – it’s baby-making time! I mean, it’s reproduction time! That’s not appropriate either. You can create one more dinomeeple to place on the map adjacent to another dino. This is how you may expand your empire of cute dinomeeples.

Once these phases are complete the players will consult the climate wheel to see which of their dinos are safe from elimination. For those dinos that are safe a player will earn 1 VP. Play continues in this fashion until the round that the meteor token is flipped from the stack of climate tokens that typically start a round. As the meteor destroys all dinomeeples on the map players will total their VPs and the winner is the clan leader with the most VP at game’s end.

Components. There are a LOT of components in this box. One of the best components in the game is the well-designed box insert. As you unpack the game you can really just setup right out of the box. The maps, bidding board, and climate wheel are normal-style game boards and of good quality. The cards are OK and get the job done. The die is a painted wooden die and it’s fun to roll. The climate tokens, VPs, and enhancement chips are all thick cardboard. The play mats are a matte cardstock (and that’s fine because it just holds your components). The other components are the cloth bag for enhancement draws and those cutie little dinomeeples! Everything is really well-produced and has held up really well for us. My only minor minor complaint is that I wish the dinomeeples were a different shape per color, but everyone having brontosauri is fine with me too. The art. The art is SPECTACULAR on this one. Seriously really great artwork. The cards, the boards, the playmats, the enhancements. Everything looks just amazing.

I kinda already let you know that I love this game. So I am not going to wax poetic here and go into some long analyses of why I love it. It is a more-involved Small World (I hope you caught that shameless reference in the intro) that uses dinosaurs instead of fantasy race/class combos. You know Evo is great when you can compare it to an already-great game from the same designer. I also think you could play Evo and Small World back-to-back and have an enjoyable experience. They are similar, but offer a different experience FOR SURE. I know this one is tough to find nowadays, but please, if you see it for sale in the wild PICK IT UP. It’s a great game that will offer years and years of play for you and your game group. Purple Phoenix Games gives this one a prehistoric 16+ / 18. I say “plus” because I may change it to a 6 in the future. It’s that good.
  
The Lego Movie 2: The Second Part (2019)
The Lego Movie 2: The Second Part (2019)
2019 | Adventure, Animation, Comedy
It's close to call... I absolutely love the first LEGO movie and this one might be better. Ugh, I just don't know.

With Emmet's same cheery disposition and Lucy's same never-ending scepticism you might say that it's just the first movie with more cameos and in-jokes for the adults. You're probably right, but it's still good.

The song and dance routines have been knocked up a notch, everything is still so upbeat... I love it. I am a little sad though that "This Song's Gonna Get Stuck Inside Your Head" didn't get stuck in my head (even after listening to some of the ten-hour video on LEGO's YouTube account). I actually still came out singing "Everything Is Awesome".

Queen of the songs and actual queen, Watevra Wa'Nabi, demolishes the competition. She maybe doesn't understand the subtleties of getting people to trust you but her heart is in the right place. Tiffany Haddish was fantastic, the only way she could have been better in this was if they'd Barbie dolled her for it, Welcome To Marwen style. The animation of the Duplo royal was really quite expressive, it was an ingenious way to do it.

It was great that they didn't try to fiddle around with anything animation-wise from the first film. Not that there would have been much they could have done but when you think things like that they go and surprise you with something awful. It was all just as fun, but I have never seen anything as cute as those damned hearts and stars! Oooooooh the cuteness!

Most of the cameo parts are the same as last time too, although we get a fun little addition of Bruce Willis chillin' in some air ducts.

When I sum it up like this I realise how little it really has changed but the underlying family story is sweet, it also makes for a casting addition of Maya Rudolph. She's barely in it but my god her acting is on point, I can't really tell you the scene without spoiling it but you'll see it and think the same thing.

What you should do

Well, it's half term so it's a no brainer to go and see it at some point but even at any other time of the year I'd tell you to go along and have some fun.

Movie thing you wish you could take home

I would like to take home something for use in all films... dinosaurs with subtitles.
  
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