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Dean (6925 KP) rated Eternals (2021) in Movies

Nov 16, 2021  
Eternals (2021)
Eternals (2021)
2021 | Action, Adventure
Great SFX (1 more)
Very funny at times
New Heroes
Another Marvel film, they sure do churn them out. Can't say I've ever heard of the Eternals before but I'm not that familiar with Marvel comics. Like most Marvel films you know they are genuinely at a high level. This is no different. Plenty of great action scenes, the effects are very good, especially like the golden pattern used in the film for weapons and the costumes. Along with another battle of huge proportions.
In other ways it is quite different featuring a very diverse cast, using sign language with one character. The main stars of the film aren't the biggest names in the film.
Also interesting seeing different time periods feature as well as up to date scenes. It was genuinely funny, more than most Marvel films. Especially Kumail Nanjiani who is very good. So if you like Marvel action films this is another to check out.
  
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David McK (3372 KP) rated Independence Day (1996) in Movies

Nov 23, 2019 (Updated Feb 5, 2023)  
Independence Day (1996)
Independence Day (1996)
1996 | Action, Mystery, Sci-Fi
Essentially a modern retelling of HG Wells perennial 'War of the Worlds' classic, this - I believe - was also the film that launched Will Smith (then more well known as a rapper and as the French Prince of Bel Air) to mega-stardom, alongside established favourites such as Bill Pullman (as the president of the USA) and Jeff Goldlum being, well, Jeff Goldlum.

Essentially like having USA! USA! USA! shouted in your face for 2+ hours, I remember seeing it in the cinema - the effects, for the time, were mind-blowing (although I do have to wonder how much they would have changed in showing the destruction of the White House and large swathes of the American cities following 9/11), and, yes, Bill Pullman must give the most Jingoistic speech I've ever heard in a movie, but I have to say: leave your brain at the door (the aliens brought down by a computer virus. Really??) and go enjoy!
  
Marvel United
Marvel United
2020 | Card Game, Comic Book / Strip, Fighting
This has probably been mentioned before, but I love Marvel superheroes. My favorite has got to be Spider-Man, hands down. Feel free to send me an email if you’d like to hear my thoughts on who is the best Spider-Man – Tobey Maguire, Andrew Garfield, or Tom Holland. I’m getting off topic here… Anyway – when I saw the massive Kickstarter campaign for Marvel United, I knew it was going to be big. Admittedly, I didn’t join in on the campaign (teacher salaries, amiright?), but I did snag a copy of the base game post-campaign. Does the game live up to my expectations? Or does it fall flat, like a DC movie? (OOOOOOH BURN)

Disclaimer: This review encompasses only the base game of Marvel United. There are a number of expansions, but they will not be addressed in this review. -L

Marvel United is a cooperative game in which players take on the roles of various Marvel superheroes tasked with stopping the main Villain from completing their Villainous Plot. Follow the setup instructions detailed in the rulebook, selecting a Villain with whom to battle, 6 random Locations, and whichever Heroes you decide to use to fight the big bad. Place Threat cards, Civilians, and Thugs on the various Locations as indicated, and place the Villain and Heroes as described in the rules. Shuffle the Master Plan deck and respective Hero decks, and each player draws a hand of 3 cards. Choose a Hero as the ‘starting’ Hero, and the game is now ready to begin!

Over a series of turns, players will be resolving Villain effects and playing Hero cards to perform actions. The game always begins with a Villain turn, and the first step is to reveal a Master Plan card, adding it to the Storyline (table). Master Plan cards have different effects to be resolved – move the Villain to a new Location, BAM! effects (usually attacking Heroes or advancing their Villainous Plot towards victory), and adding Civilians/Thugs to surrounding Locations. Once all effects on the Master Plan card are dealt with, the game moves to a Hero turn. During a Hero turn, the player will perform 4 steps: Draw a card, Play a Card, Resolve Actions, and Location Effects. To start, the player will draw a card from their Hero deck and add it to their hand. They then select a card from their hand to play, adding it to the end of the Storyline.

Looking at the symbols at the bottom of their played card, the Hero will now resolve their actions. Actions could be Movement (to an adjacent Location), Attack (Thugs/Henchmen or the Villain in their current Location), Heroic Actions (rescuing Civilians or working to clear the Threat on their current Location), or Wild (any of the previous actions). During this step, a cool twist comes into play – after all, the game is called Marvel United, right? When a Hero plays a card, they resolve the symbols on the bottom of their card AND the symbols on the bottom of the previously played Hero card! This simulates the various Heroes uniting their efforts to take down the Villain! So when selecting your card, be sure to check out the last card to see if you can create a sweet chain of actions for maximum benefit. The final step is to use Location effects, if applicable. Location effects are only available after the Threat to the Location has been cleared, and allows the player to perform special actions (draw extra cards, move to other Locations, etc.). If you end your turn on a Location that has been cleared, you may use its ability if you so choose.


In order to defeat the Villain, the Heroes must complete Missions. The 3 Missions in each game are to Rescue Civilians, Defeat Thugs, and Clear Threats. So with their actions on their turns, Heroes will be working to complete these Missions, moving them closer to victory. The turn sequence of the game is unique as well – the Villain will take a turn after every 3rd Hero turn, not opposite every single Hero. Keep that in mind as you decide which card to play when! The game essentially continues in this fashion (with a few extra effects) until either the Heroes win or they lose. Heroes win if they defeat the Villain! The Villain is defeated when at least 2 Missions are completed, and the Villain has been sufficiently damaged by Attacks. Heroes lose if the Villain completes their Villainous Plot, the deck of Master Plan cards has run out, or if any Hero starts their turn with no cards left to play. The Heroes either win together or lose together.
So I know that kind of sounds like a lot, but I promise that once you get playing, the game flows really well and is pretty intuitive. Marvel United can basically be broken down into 2 steps: Villain turn and Hero turn. All you are doing is playing cards and resolving actions to complete your goals. One of the coolest things about this gameplay is the fact that on your turn you resolve not only your played card, but also the previously played Hero card as well. It does a good job emulating the Heroes working together, and adds a strategic element to the overall gameplay. Maybe you wanted to play a certain card, but based on the last Hero card, you should play this one to benefit the group the most. Players really are all working together to defeat the Villain, instead of each playing their own Hero and going in for the fight one-on-one.

Another neat aspect of the game is the inclusion of the Missions. Heroes are not allowed to directly attack the Villain until at least 2 Missions have been completed. This ups the gameplay because it stops players from just going straight for the Villain from the start, not taking anything else into account. In ‘real life,’ Heroes are also concerned with saving Civilians and neutralizing threats, so the Mission requirement makes the gameplay feel more authentic. Well, as authentic as a superhero game can feel…. The variability of Locations and the random setup of Threats each game means that you likely won’t play the same game twice. Add in expansions too and you’ve got even more scenarios. With different Hero choices, you get to try out different combinations and find out which Heroes really work well together. The gameplay itself may be simple (draw cards, play cards, resolve cards) but the variety of Heroes, Villains, Locations, Threats, etc. keeps it engaging and entertaining.


As for components, I only have positive things to say. The Villain/Hero minis are chunky and cute, the artwork is all colorful and fun to look at, and the cardboard tokens are thick and crisp. All the symbolism in the game is clear, and the text is legible and easy to comprehend. One thing to consider is that this game can be a bit of a table hog if you let it. So just be prepared for a bit of a bigger footprint with this one. Overall, great production quality of the base game, and from what I’ve seen of the expansions, those are top notch as well.
Don’t let the cutesy artwork fool you – Marvel United isn’t an easy game by any means. It takes a decent amount of strategy to be successful, and it does really take a team effort. You stay engaged in the gameplay right up until the very end, and it’s more involved than you would think for being a lighter game. I am also a big fan of Marvel Legendary, and I have to say that this gives me those vibes, but in a more simplified and streamlined way. I’m not sure I would go as far as to call Marvel United “Marvel Legendary Jr.,” but it’s also not entirely a bad idea….. Overall though, I really liked Marvel United way more than I first anticipated. It’s light, yet strategic, and has some unique elements that keep you on your toes. I can’t wait to get my hands on some of the expansions to see how I can mix and match and create even more awesome scenarios! Purple Phoenix Games gives this one a heroic 16 / 18.
  
Crazier Eights: Pantheon
Crazier Eights: Pantheon
2020 | Card Game, Mythology
DISCLAIMER: We have previously previewed Crazier Eights: Olympus, and this preview has much of the same verbiage as the two games share most things. Near the end of the preview are my thoughts about the differences in Pantheon vs Olympus. We will also be previewing Crazier Eights: Camelot, and that will also detail the differences between the other sets we have tried.

War. Old Maid. Go Fish. Crazy Eights. These are classic card games we probably all grew up playing. There have been many re-themes and new difficulty layers spread upon them to make them even more interesting. While UNO certainly has cornered the market on the Crazy Eights base, we have a new contender: Crazier Eights. Recoculous has published several versions of this card game with different themes: Camelot, Avalon, One Thousand & One Nights, Olympus, and Shahrzad. Today we are taking a preview of Crazier Eights: Pantheon.

You HAVE played Crazy Eights right? The card game where you attempt to be the first to exhaust your hand of cards, but you can only play down if you can match the suit or number on top of the discard pile? And if you can’t, you throw down an 8 as a wild and call the color to be played next? Well there you have the easy rules. Crazier Eights: Pantheon (which I will from here call C8P) holds basically the same rule-set with a few new mechanics and a theme. The win condition is still the same: be the first to exhaust your hand of cards, but to win you will need to play your hand strategically against your opponents.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, shuffle the large deck of cards and place the deck in the middle of the table. Flip the top card to begin the discard pile and dictate the first card play. Deal each player seven cards and you are ready to begin!

The turn structure is familiar: check for any “start of turn” effects and apply them, draw a card, play and/or discard a card, then resolve any “end of turn” effects. The deck is comprised of Events and Assets in different colors (suits) and numbers like in a typical deck of playing cards. After checking and resolving start of turn effects on Asset cards in your personal tableau, you must draw a card from the deck. This is where C8P strays from OG Crazy Eights a bit. You may play a card from your hand (Assets and Events) and discard a card to the discard pile (matching the suit/number/or an Eight), or simply play a card from your hand without discarding. Cards played from your hand can be Event cards that are played, resolved, and then discarded to the bottom of the discard pile, or an Asset card that is played to your tableau that cause chain reactions or other abilities on future turns. Next, resolve any end of turn effects from Assets in your tableau before the next player begins their turn.

Play continues in this fashion until one player has rid themselves of their hand and is crowned the Master of the Pantheon! Or at least, the winner of the game.

Components. This game is a box full of cards. The cards are good. The layout makes sense, and the art on the faces of the cards remind me of very classic art depicting ancient Grecian scenes. I am no art historian, so I do not know if they are existing art pieces or new ones crafted for this game, but either way, they are a joy to behold… if you can spend the time appreciating the art instead of tracking what cards you need to play and what effects you can chain together (that was me). Extra points to the Recoculous team for associating symbols with the different suit colors for our colorblind friends. This is something that unfortunately goes unaddressed far too often.

This implementation is the second Crazier Eights we have had the chance to try, and I can say that we really enjoyed our plays of it (we played Olympus first and will be playing Camelot soon). The game comes with many interesting and varied effects to craft an ingenious strategy, and the art is stellar. Beware of playing with AP-prone gamers, as there is a lot going on and it is more than just a skinned Crazy Eights.

The Pantheon set, specifically, seems to contain more cards that allow players to steal Assets from other players, and also cards that allow players to discard more than one card each turn. These are very interesting adjustments to our first experience of Crazier Eights, and from what we were told, Pantheon can be played as a standalone OR as an expansion to throw into any other set. There are less cards in Pantheon than in Olympus or Camelot (and the other base sets I assume), but the gameplay is the same, and is super quick.

Now having played this family of games several times, I can say that it is my favorite Crazy Eights derivative and certainly worthy of a look. If your game collection is sorely lacking in ancient Greek-themed card games, or if you want a hybrid game of old school rules with interesting twists, then do consider purchasing this or one of its predecessors.

PS – Don’t worry if, while you are playing, you have all your Assets stolen or destroyed. I have won the game with zero Assets in front of me while opponents have had eight, ironically. Assets are great, but you still need to shed your hand.
  
The Twilight Saga: Breaking Dawn Part 1 (2011)
The Twilight Saga: Breaking Dawn Part 1 (2011)
2011 | Mystery, Romance, Sci-Fi
Finally, a Twilight film that doesn’t have men in the audience going green with envy as they stare at Taylor Lautner’s washboard abs and finally, a Twilight film that doesn’t actually stink.

Of course, those of you familiar with my reviews know that I’m not fond of the Twilight Saga in the slightest, but here I’m prepared to eat my words as newcomer Bill Condon (Dreamgirls) directs a surprisingly enjoyable outing. Unfortunately, it all comes a bit late as this is the penultimate film in Stephanie Meyer’s book series.

Sadly, the Twilight films have never had the critical success of their Harry Potter cousins, probably due to their wooden acting, dire scripting and disappointing special effects, but here, Breaking Dawn Part 1 manages to be at least as good as the first two films of its wizarding counterpart.

The similarities between the two series’ don’t stop there. The decision to split the final book in the Twilight series was probably done because of the success Harry Potter had by splitting the final book into two films.

Here, Bill Condon manages to inject some life into the franchise with good acting, good special effects and finally, a good storyline. Edward (Robert Pattinson) and Bella (Kristen Stewart) have finally decided to tie the knot. Naturally, Jacob (Taylor Lautner) is less than pleased with this announcement and decides to run away in a fit of rage. Will he be back for the wedding? GASP!

Alas, he makes it and just before Edward whisks Bella on their honeymoon, some pleasantries are exchanged between the bride and the wolf. So, the honeymoon comes and Bella realises she’s pregnant; oh dear. The film then follows her journey to becoming a mother and the growing beast inside her. Thankfully, the point where the film is split doesn’t jar like it did in Harry Potter and the Deathly Hallows and seems to follow a natural ending.

The special effects have also upped their game for the latest instalment as the (still blatantly obvious) CGI werewolves look much more realistic. Also, the acting has improved leaps and bounds with Kristen Stewart being a real highlight. The realisation that motherhood could kill her is fantastically portrayed by Stewart, though the special effects making her look frail probably helped here.

Taylor Lautner is the best out of the male leads and does the role some justice, whilst Robert Pattinson is mediocre as Edward.

There’s still a problem with the films pacing however. It seems that events that would take 10 minutes worth of screen time in other films have to take 30 in the Twilight saga; it’s a major annoyance as it interrupts the flow of the film and the constant close ups of the characters’ faces grate after a while.

Also, Condon has clearly not directed many films that require action scenes. A major fight with the werewolves and the Cullen’s should have been a real highlight, but it’s a sloppily directed sequence with bodies mashing together. You’re unsure as to who is who, a problem which blights the Transformers film series.

Thankfully there are numerous highlights, the shots of Rio are breath-taking and Bella giving birth is truly horrific, you can’t take your eyes of the screen for a second. Also worth a mention is a part where the werewolves are running through the forest and end up in a logging plant. It’s a fabulous sequence that really makes you grip your seat.

The Twlight Saga: Breaking Dawn Part 1 is a good film. It finally makes use of the promising source material it has been blessed with and it’s pleasing to see that a good sense of direction is all it takes to turn around the fortunes of a film series. It’s far from perfect, with sloppy action scenes and terrible pacing, but finally, I left the cinema with a sense of happiness – I’m actually looking forward to part two. (I can’t believe I just said that.)

https://moviemetropolis.net/2011/11/27/the-twilight-saga-breaking-dawn-part-1-2011/
  
2001: A Space Odyssey (1968)
2001: A Space Odyssey (1968)
1968 | Classics, Sci-Fi
Groundbreaking Special Effects (1 more)
Music
Truly...a masterpiece
Over the years, many, many words have been written and said about the 1968 Stanley Kubrick opus, 2001: A SPACE ODYSSEY, but after re-watching it, there is only 1 word I would write about it...

MASTERPIECE

I have a long history with this film. My father took me to it as a 7 year old. I was intrigued by the Sci-Fi special effects, but mostly liked the monkeys at the beginning. I then saw it again as a college student in the early 1980's and was "really into" (for obvious reasons) the psychedelic special effects at the end. Later...in the early 1990's, during my Arthur C. Clark phase, I read the book and then re-watched the film and my understanding of what was happening on the screen gelled and, consequently, my fascination and respect for the themes and scope of 2001 opened up new doors of understanding. I think I have seen it another 4 or 5 times since then and have appreciated it in different ways each time.

For this viewing, I walked away with a sense of awe of the sheer craftsmanship and audacity that Kubrick put up on the screen. The scope of the project in 1968 was (I'm sure) daunting with a subject matter that was just outside of normal vision, so for Kubrick to get a studio to o'k this film is mind-boggling to me.

But...how does it stack up as a film? Very well, indeed.

Told in 4 parts, 2001: A SPACE ODYSSEY tells the tale of mankind's evolution from ape-man to space explorers and the mysterious, monolithic aliens who help mankind advance along this line.

In the hands of the great Stanley Kubrick, 2001 dazzles with pure visionary visuals, exploding heretofore unseen images on the screen. Showing us what could be possible in outer space visuals (not just paper plates hung on a wire against a star background). The film is full of Kubrick hallmarks - meticulously staged and choreographed scenes, stark colors - mostly one color with a dab of another color across the screen, and long scenes where not much dialogue takes place, but what is said (or not said) in the pauses speaks volume. Some would call this type of film making boring (and I have accused other filmmakers who have attempted this as boring and pretentious), but in the hands of Kubrick, this film is mesmerizing and continuously fascinating.

The first 20 minutes of the film - the DAWN OF MAN portion - and the last 20 minutes - the JUPITER AND BEYOND THE INFINITE portion - are both dialogue-free. Kubrick let's the action and visuals speak for themselves. In between are THE MOON portion, which really serves as the audience introduction into the style and substance of the film, the wonderfully, Oscar winning special effects set upon a backdrop of classical music (who can hear Also sprach Zarathustra and not think of 2001)?

It is during the 3rd - and most famous - portion of this film that a viewer will either engage or disengage with this film. This is the famous HAL 9000 portion of the film where 2 astronauts end up battling with a increasingly unstable artificial intelligence on a journey to Jupiter. It is here where Kubrick, I feel, is at his best. The long, uncomfortable silences and the glances between the two astronauts (played wonderfully by the oft-praised Keir Dullea and the underrated Gary Lockwood) leads to a sense of dread that is very reminiscent of Alfred Hitchcock at his finest.

I will admit that this film is not for everyone - and more than 1 of you reading this will attempt to watch 2001:A SPACE ODYSSEY and fall asleep during the middle of it - but for those of you that can plug into what Kubrick was achieving here will be rewarded with a very rich, very fascinating and very GOOD film that will garner conversation and criticism for many, many years to come.

Truly...a masterpiece.

Letter Grade: A+

10 (out of 10) stars and you can take that to the Bank(ofMarquis)
  
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Andy K (10821 KP) Mar 4, 2018

Getting a 4K release this year for its 50th. Can't wait.

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BankofMarquis (1832 KP) Mar 4, 2018

Awesome...

2012 (2009)
2012 (2009)
2009 | Action, Adventure, Sci-Fi
Roland Emmerich does big budget disaster flicks as well as Dairylea does cheese. However, some of his most recent attempts to dominate the box office have been panned by viewers and critics alike, who say that he has become too reliant on special effects.

Unfortunately, those critics better look away now, as his new film is the biggest yet.

2012 takes place, well, in 2012 for the most part and features an array of big Hollywood names attracted none the less by the huge box office forecasts for the film. The premise is simple; here comes the end of the world and god should we run!

With a reported budget of over $200m which is more than Michael Bay spent on his worldwide smash Transformers: Revenge of the fallen, Emmerich was certainly able to splash out on some eye popping CGI.

2012 reads like The Day After Tomorrow on a steroid, which is no bad thing, but that film had some hideously underdeveloped characters and lacked the depth needed to allow viewers to share compassion for the people who had been affected by the global crisis.

Thankfully it seems that Emmerich has learnt his lesson here and has provided us with a back-story and it comes in many different forms. Thandie Newton and Danny Glover play president’s daughter and president respectively, a great deal of emotion has gone into writing these two characters and their on-screen scenes together, albeit a small amount, are wonderful.

John Cusack and Amanda Peet play divorced parents Jackson and Kate, only united by the love they share for their two young children and predictably later on in the film, a few deeper emotions. Unfortunately these two share no chemistry together and their on-screen scenes are flawed as a result.

2012 doesn’t have a huge deal of character development but it does improve on what was seen in The Day After Tomorrow and more recently, 10,000BC, with a deeper understanding of the characters. It ultimately succeeds in making the viewers share compassion for even the heartless characters in the film.

Moving on to the saving grace of all disaster films; the special effects, fans of major cities being destroyed are going to be pleased here with some eye-watering action pieces really showing why perhaps Emmerich overshadows even Michael Bay and has become the king of destroying anything that can be destroyed. There are a few questionable scenes, which look rather less than realistic, but this is a small point that doesn’t need to be taken into account.

Whilst all this may seem excellent, it all feels familiar, it’s all been seen and done before, so in reality 2012 adds nothing new to the genre which is unfortunate because it really is an excellent film.

Overall, 2012 is a mouth-watering treat in cinema engineering, apart from some lapses in scientific accuracy and some shaky special effects; it surpasses The Day After Tomorrow and similar disaster films by sheer depth. On the downside it adds nothing new to the formula, but if you want sheer popcorn fodder then please, look no further.

https://moviemetropolis.net/2010/10/18/2012-2009/
  
Overlord (2018)
Overlord (2018)
2018 | Action, Mystery, Sci-Fi
As someone who isn’t much of a war film fan, I was apprehensive about Overlord. I often find war films quite repetitive in nature, and they’ve never really appealed to me. So when I was kindly invited to a press screening on behalf of JUMPCUT, I really wasn’t sure what to expect. I tried not to set my expectations too high, but as a J.J. Abrams fan, I was interested to see what he’d brought to the table as a producer. Maybe a blend of war and horror is exactly what I needed.

Straight away, the thing that stood out to me was the quality of the sound, especially in a cinema setting. If you’re able to, I would absolutely recommend you catch Overlord on the big screen because of it. The film opens with soldiers on a plane, and the deafening booms of bombs combined with the roar of the plane really puts you right in the middle of the action. This sequence is one of the most immersive experiences I’ve ever had. You’re forced to witness the horrors of war straight off the bat and identify with the soldiers’ point of view. Later on in the film, this excellent use of sound really adds to the suspense and makes for a truly uncomfortable experience.

After loving Wyatt Russell in Black Mirror, I was looking forward to his performance in particular, but the whole cast really delivered. Each solider is believable, flawed, and different in their personality to the point where you feel like you’re there with them. The character development throughout is excellent, and no one feels two-dimensional or glossed over. This is one of the problems I have with war films, that sometimes everyone seems to blend into one group and no one is easily distinguishable. With Overlord, every character has both purpose and a personality; something I thoroughly enjoyed. The characters that the soldiers encounter along the way are treated exactly the same too, and it’s nice to see secondary characters being treated with respect.

If you’re a fan of gory special effects, this is one to watch for sure. When it finally becomes clear to us what’s going on, and dark secrets are revealed, it is a terrifying experience. It’s best you go into it not knowing any more than that, as it would be a shame to have it spoiled. What I can say, is that the effects are nightmare inducing and reminiscent of many body horror films. The rest you need to witness for yourself. I’ve seen my fair share of gruesome stuff, but this really stood out to me. Overlord deserves recognition for its visual effects alone, they are a welcome addition to the horror genre.

Overall, Overlord is a smart film that blends war and horror together effortlessly, resulting in a truly terrifying experience. I’m unsure how it’ll translate on my TV after experiencing it on such a large-scale, but I am certainly up for watching it again to see what it’s like. It’s a very entertaining couple of hours that are action-packed and gruesome throughout.

https://jumpcutonline.co.uk/review-overlord-2018/