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Lyndsey Gollogly (2893 KP) rated The More you Ignore me in Books
Feb 20, 2022
31 of 230
Book
The more you ignore me
By Jo Brand
⭐️⭐️⭐️⭐️
Celebrity obsession, coming of age and cow shit - an hilarious, poignant and darkly comic novel by the Queen of Comedy.
Alice is a young girl growing up in a dysfunctional family in Herefordshire in the 1980s. Her mother is suffering a mental illness - she is on medication, is put away in an institution, but constantly escapes - while her father, Keith, very sweetly, tries to keep everything together. His in-laws, the Wildgooses, are a bunch of reckless, lawless country bumpkins and can offer very little help or sensible advice, preferring instead to remain in the pub or to use a shotgun to solve life's little problems. The only thing that gives meaning and hope to Alice as she makes her way through childhood, school and teenage trauma is her obsession with the singer Morrissey of The Smiths. She is desperate to see The Smiths at a live gig, but somehow her family always manages to derail her plans. Gradually her mother begins to share her fascination with the rock god and his presence in their lives goes someway to healing her and repairing her relationship with her long-suffering daughter.
This was really good! It was funny and darkly so. It follows the life of a young girl dealing with the effects her mothers mental illness has on her and her father. It’s has a dark underlay that as someone who struggles mentally I can relate too. So much better than I was expecting.
Book
The more you ignore me
By Jo Brand
⭐️⭐️⭐️⭐️
Celebrity obsession, coming of age and cow shit - an hilarious, poignant and darkly comic novel by the Queen of Comedy.
Alice is a young girl growing up in a dysfunctional family in Herefordshire in the 1980s. Her mother is suffering a mental illness - she is on medication, is put away in an institution, but constantly escapes - while her father, Keith, very sweetly, tries to keep everything together. His in-laws, the Wildgooses, are a bunch of reckless, lawless country bumpkins and can offer very little help or sensible advice, preferring instead to remain in the pub or to use a shotgun to solve life's little problems. The only thing that gives meaning and hope to Alice as she makes her way through childhood, school and teenage trauma is her obsession with the singer Morrissey of The Smiths. She is desperate to see The Smiths at a live gig, but somehow her family always manages to derail her plans. Gradually her mother begins to share her fascination with the rock god and his presence in their lives goes someway to healing her and repairing her relationship with her long-suffering daughter.
This was really good! It was funny and darkly so. It follows the life of a young girl dealing with the effects her mothers mental illness has on her and her father. It’s has a dark underlay that as someone who struggles mentally I can relate too. So much better than I was expecting.
LeftSideCut (3778 KP) rated Hellbound: Hellraiser II (1988) in Movies
Nov 24, 2021
Hellbound is a sequel that stands next to it's groundbreaking predecessor as a proud equal. It's quick turnaround and it's returning crew ensure that it feels like a smooth continuation, and both films could easily be watched back to back.
The visuals go bigger and harder this time around. A longer portion of the movie is spent in the cenobites' hellish dimension, and it's a striking and otherwordly design. Once again, Pinhead and his cronies don't take up too much screentime, ensuring that they're presence is impactful. The narrative does explore the background of these antagonists a little more, but thankfully, doesn't completely destroy the mystery surrounding them, and provides an interesting plot device a bit later on.
The main villain is Dr Channard, a psychiatrist who has a dangerous obsession with the legend of the Lament Configuration. Kenneth Cranham steals the show in the role, and makes for a memorable bad guy, especially during the last half. He also has the best line - "and to think... I hesitated" - definitely a top moment in the history of horror.
Clare Higgins is another highlight, as she is in the first Hellraiser, her character delightfully more sinister than before.
Once again, Hellbound boasts some top class practical effects, contributing to its unique aesthetic, and Christopher Young absolutely smashes it out the park with another incredible music score.
Both Hellraiser and Hellbound are astonishing examples of how excellent, nightmarish, and beautiful this genre can be, and will always be hailed as high points. Great stuff.
The visuals go bigger and harder this time around. A longer portion of the movie is spent in the cenobites' hellish dimension, and it's a striking and otherwordly design. Once again, Pinhead and his cronies don't take up too much screentime, ensuring that they're presence is impactful. The narrative does explore the background of these antagonists a little more, but thankfully, doesn't completely destroy the mystery surrounding them, and provides an interesting plot device a bit later on.
The main villain is Dr Channard, a psychiatrist who has a dangerous obsession with the legend of the Lament Configuration. Kenneth Cranham steals the show in the role, and makes for a memorable bad guy, especially during the last half. He also has the best line - "and to think... I hesitated" - definitely a top moment in the history of horror.
Clare Higgins is another highlight, as she is in the first Hellraiser, her character delightfully more sinister than before.
Once again, Hellbound boasts some top class practical effects, contributing to its unique aesthetic, and Christopher Young absolutely smashes it out the park with another incredible music score.
Both Hellraiser and Hellbound are astonishing examples of how excellent, nightmarish, and beautiful this genre can be, and will always be hailed as high points. Great stuff.
Purple Phoenix Games (2266 KP) rated Gem Blenders in Tabletop Games
Oct 24, 2019
Collectible Card Games (CCG) and Living Card Games (LCG) are enjoyed by the members of Purple Phoenix Games. From these genres we primarily play Lord of the Rings LCG, A Game of Thrones (2e) LCG, and DiceMasters (ok we kinda cheated here but it still applies). So we are no strangers to constructing decks or teams and going head-to-head to defeat opponents. When I heard about Gem Blenders being a CCG with an interesting theme, I knew we had to try it.
Gem Blenders is a competitive card game of upgrading (blending) heroes into stronger forces that will attack your opponent’s HP. The winner is the player who can decrease their opponent’s HP to zero first.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. Similarly, our copy came with two pre-constructed decks ready to duel. -T
To setup, players will need to construct their decks according to the construction requirements and limitations found in the rulebook. I will not be covering every rule found in the rulebook here, as the rules are very extensive. Once the four heroes per player are chosen, they must be arranged in a diamond pattern with the Left, Center, and Right heroes being on the “front line” and the Back hero being the sole back liner. Front line heroes can attack, but the hero in back cannot. Draw your opening hand of six cards and you are ready to play! Wait, you don’t like your initial draw? Ok then, shuffle back into your deck and draw a new set of six. You are ready to play!
On a turn a player will complete three phases. Firstly, draw a card. The next phase is to play cards from your hand. You are allowed to play one gem card per turn, so initially players will probably be attaching gems to heroes. Simply slide the gem card under the top of the hero card so that the colored gem graphic can be seen (see below). Other actions include attack (once per turn), blend or de-blend heroes, discard gems, activate hero effects, and play action cards.
Heroes will have effects printed on their cards with instructions on how to use them. You may use all four heroes’ effects if possible in any turn. Discarding gems is self-explanatory, and there are cards in the game that can activate or become more powerful depending on having gems in the discard pile. Action cards can help players manipulate their decks, search for specific cards, or even cancel another player’s action out of turn. They can be severely powerful, so there are strict limitations as to which Action cards and how many of them you may keep in your deck.
Blending heroes is a crux of the game and the way to make your heroes stronger in battle. By collecting the gems and attaching them to your heroes you are providing them with requirements for blending. You may only blend a hero when they have the appropriate gems attached to them according to the Blend card you wish to play. The hero then becomes the blended hero with the new effects and stronger Attack and Defense values. These are important stats for the Attack action. When a player Attacks, they choose which of their front line heroes they would like to send into battle (or all of them). The attackers may only attack the heroes directly opposite them on the table. So a Center hero may only attack the other Center hero across from them (in a 2 player game). Stats are simply compared and any attack power that remains undefended will be deducted from the defender player’s HP.
The last step of a turn is declaring your turn over. Then the next player may take their turn. Play will continue in this fashion until one player has zero HP and a winner is figured.
Components. To reiterate, we were provided a prototype copy of the game, so I will not comment on aspects that may be changed as a result of a successful Kickstarter campaign or through any stretch goals. I was given no information or scoops about what is planned, so I will merely comment on what I can here. This is a card game, and came to us in a box similar to that of the Tiny Epic series, but a bit smaller. It was enough for two constructed decks of 54 cards each and a couple reference cards. We were able to play the game right out of the box this way and that was very appreciated.
However, the card layout and art style of the game is where we have our issues. I recently turned 40 and, well, my eyesight isn’t what it used to be. When playing Gem Blenders, much of the game is about upgrading your forces and attacking your opponent(s). So when I look across the table at my opponent’s card, I want to be able to clearly see their Attack and Defense. Unfortunately, the text is so small in this version of the game that we were constantly asking each other what the A and D numbers were. Now, I mentioned earlier that we play and love DiceMasters as well, and that game also suffers from readability issues, so we can begrudgingly overlook that. I hope the finished version of the game addresses this and makes adjustments on visibility of important stats.
Also, the art style of the game just did not resonate with us at all. Again, it could be such that the art will change once the game is truly finished, but considering the cards we were provided, we were hoping for something a bit flashier or more polished. As you can see from the shots here on this review, the hero cards are all black and white, the gem cards have a colorful gem in the middle of the white background of the card with a smaller iteration of the gem in the upper portion of the card. The action cards are also the stark black and white similar to the hero cards. The blend cards feature different wallpapers with a somewhat improved illustration on the front. I found that I would rather see more of the text and battle stats than the illustrations of this game.
That all said, the game is really solid, the theme is interesting, and the game play is quite fun. If it looked better it would be a great option for a quick head-to-head CCG with an excellent and inventive theme. I do hope improvements to the game are planned, and if that’s the case then I will definitely be keeping it on my radar.
Gem Blenders is a competitive card game of upgrading (blending) heroes into stronger forces that will attack your opponent’s HP. The winner is the player who can decrease their opponent’s HP to zero first.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. Similarly, our copy came with two pre-constructed decks ready to duel. -T
To setup, players will need to construct their decks according to the construction requirements and limitations found in the rulebook. I will not be covering every rule found in the rulebook here, as the rules are very extensive. Once the four heroes per player are chosen, they must be arranged in a diamond pattern with the Left, Center, and Right heroes being on the “front line” and the Back hero being the sole back liner. Front line heroes can attack, but the hero in back cannot. Draw your opening hand of six cards and you are ready to play! Wait, you don’t like your initial draw? Ok then, shuffle back into your deck and draw a new set of six. You are ready to play!
On a turn a player will complete three phases. Firstly, draw a card. The next phase is to play cards from your hand. You are allowed to play one gem card per turn, so initially players will probably be attaching gems to heroes. Simply slide the gem card under the top of the hero card so that the colored gem graphic can be seen (see below). Other actions include attack (once per turn), blend or de-blend heroes, discard gems, activate hero effects, and play action cards.
Heroes will have effects printed on their cards with instructions on how to use them. You may use all four heroes’ effects if possible in any turn. Discarding gems is self-explanatory, and there are cards in the game that can activate or become more powerful depending on having gems in the discard pile. Action cards can help players manipulate their decks, search for specific cards, or even cancel another player’s action out of turn. They can be severely powerful, so there are strict limitations as to which Action cards and how many of them you may keep in your deck.
Blending heroes is a crux of the game and the way to make your heroes stronger in battle. By collecting the gems and attaching them to your heroes you are providing them with requirements for blending. You may only blend a hero when they have the appropriate gems attached to them according to the Blend card you wish to play. The hero then becomes the blended hero with the new effects and stronger Attack and Defense values. These are important stats for the Attack action. When a player Attacks, they choose which of their front line heroes they would like to send into battle (or all of them). The attackers may only attack the heroes directly opposite them on the table. So a Center hero may only attack the other Center hero across from them (in a 2 player game). Stats are simply compared and any attack power that remains undefended will be deducted from the defender player’s HP.
The last step of a turn is declaring your turn over. Then the next player may take their turn. Play will continue in this fashion until one player has zero HP and a winner is figured.
Components. To reiterate, we were provided a prototype copy of the game, so I will not comment on aspects that may be changed as a result of a successful Kickstarter campaign or through any stretch goals. I was given no information or scoops about what is planned, so I will merely comment on what I can here. This is a card game, and came to us in a box similar to that of the Tiny Epic series, but a bit smaller. It was enough for two constructed decks of 54 cards each and a couple reference cards. We were able to play the game right out of the box this way and that was very appreciated.
However, the card layout and art style of the game is where we have our issues. I recently turned 40 and, well, my eyesight isn’t what it used to be. When playing Gem Blenders, much of the game is about upgrading your forces and attacking your opponent(s). So when I look across the table at my opponent’s card, I want to be able to clearly see their Attack and Defense. Unfortunately, the text is so small in this version of the game that we were constantly asking each other what the A and D numbers were. Now, I mentioned earlier that we play and love DiceMasters as well, and that game also suffers from readability issues, so we can begrudgingly overlook that. I hope the finished version of the game addresses this and makes adjustments on visibility of important stats.
Also, the art style of the game just did not resonate with us at all. Again, it could be such that the art will change once the game is truly finished, but considering the cards we were provided, we were hoping for something a bit flashier or more polished. As you can see from the shots here on this review, the hero cards are all black and white, the gem cards have a colorful gem in the middle of the white background of the card with a smaller iteration of the gem in the upper portion of the card. The action cards are also the stark black and white similar to the hero cards. The blend cards feature different wallpapers with a somewhat improved illustration on the front. I found that I would rather see more of the text and battle stats than the illustrations of this game.
That all said, the game is really solid, the theme is interesting, and the game play is quite fun. If it looked better it would be a great option for a quick head-to-head CCG with an excellent and inventive theme. I do hope improvements to the game are planned, and if that’s the case then I will definitely be keeping it on my radar.
Bob Mann (459 KP) rated Beauty and the Beast (2017) in Movies
Sep 29, 2021
Tail as old as Kline.
With the Disney marketing machine in full swing, its hard to separate the hype from the movie reality in this latest live-action remake of one of their classic animated features from 1991. If you are lucky enough to have children you will know that each child tends to have “their” Disney feature: for my second daughter (then 4) that film would be “Beauty and the Beast”. With a VHS video tape worn down to the substrate, this is a film I know every line of dialogue to (“I’m especially good at expectorating”). So seeing this movie was always going to be a wander down Nostalgia Avenue and a left turn into Emotion Crescent, regardless of how good a film it was. And so it proved.
Taking no chances with a beloved formula, most of the film is an almost exact frame-for-frame recreation of the original, with the odd diversion which, in the main, is to slot in new songs by original composer Alan Menken with Tim Rice lyrics. For, unlike “La La Land” this is a proper musical lover’s musical with songs dropping in regularly throughout the running time.
Which brings us to Emma Watson’s Belle. I’ve seen review comments that she ‘dials it in’ with a humourless and souless portrayal of the iconic bookworm. I can’t fathom what film those people were watching! I found Watson to be utterly mesmerising, confident and delightful with a fine (though possibly auto-tuned) singing voice. Her ‘Sound of Music’ moment (you’ll know the one) brought tears to my eyes. There are moments when her acting is highly reminiscent of Hermione Grainger, but this is about as crass a criticism as saying that Harrison Ford has done his “Knock it Off” snarl again.
I even felt that the somewhat dodgy bestiality/Stockholm-syndrome thing, inherent in the plot, was deftly handled by her. Curiously (and I feel guilty for even thinking this) the only part I felt slightly icky about was the age difference evident in the final kiss between Watson (now 27) and the transformed beast (sorry if this is a TERRIBLE spoiler for you!) played by Dan Stevens (“Downton Abbey”): even though with Stevens being only 35 this is only 8 years! I think the problem here is that it is still difficult for me to decouple the modern feminist woman that is Watson from the picture of the young Hermione as a schoolgirl in her first term at Hogwarts. (I know this is terrible typecasting, and definitely my bad, but that’s the way it is).
Stevens himself is fine as the cursed prince, albeit that most of his scenes are behind the CGI-created wet-rug that is the beast. Similarly, most of the supporting stars (Ewan McGregor as Lumière, Ian McKellen as Cogsworth, Emma Thompson as Mrs Potts and an almost unrecognisable Stanley Tucci as the maestro Cadenza) are similarly confined to voice parts for the majority of the film. Kevin Kline is great as the supremely huggable Maurice. But the performances that really shine though are those of Luke Evans (“The Girl on the Train“) as the odiously boorish Gaston and Josh Gad (Olaf in “Frozen”) as his hilariously adoring sidekick LeFou. Much has been made of the gay Disney angle to this element of the story, most of which is arrant homophobic nonsense since the scenes are pretty innocuous. In fact the most adventurous ‘non-heterosexual’ aspect of the film, and a scene that raises by far the biggest laugh, relates to a completely different character.
Most of the songs delivered in the film are OK without, in my view, surpassing the versions in the original. Only Dan Steven’s dramatic new song “Evermore”- as one of the few really new ‘full-length’ songs in the film – has ‘Oscar nomination’ written all over it. However, the film eschews the ‘live-filming’ approach to song production featured in recent musicals like “La La Land” and “Les Miserables”, with some degree of lip-sync evident. Whilst I understand that ‘imperfection’ is not a “Disney thing”, I found that lack of risk-taking a bit of a disappointment.
The makers of the original “Beauty and the Beast” would I’m sure have been bowled over by the quality of the special effects on show here. However, that was in 1991 and it is now 2017, when “The Jungle Book” has set the bar for CGI effects. By today’s standards, the special effects here are mediocre at best. I wondered at first if some of the dodgy green-screen work was delivered that way to make it seem more “cartoony”, but I doubt that – – why bother? More irritatingly, the animated chattels in the castle, especially the candlestick Lumière, are seriously unconvincing. Mrs Potts, the teapot, and her son Chip, the cup, are rendered as flat and two-dimensional. There should have been no shortage of money to thrown at the effects with a reported budget of $160 million. Where has the Disney magic gone?
The film also seems to be rendered primarily for a 3D showing (I saw it in 2D). I say this because some of the panning shots (notably one around the library) to me just ended up as an unimpressive blur of mediocrity. Most odd.
The director is Bill Condon responsible for the modestly well-respected but low-key “Dreamgirls” and “Mr Holmes” but also the much derided “Breaking Dawn” end to the “Twilight” series. As such this seems to have been quite a risk that Disney took with such a high profile property, and I would have been intrigued to see what a more innovative director like Chazelle or Iñárritu would have done with it.
However, despite my reservations it is bound to be a MONSTER hit in every sense of the word, and kids aged 5 to 10 will, I predict, absolutely adore it (be warned that kids under 5 may be seriously scared by some of the darker scenes, especially the two wolf-attacks). For a younger age group, I would rate it as an easy FFFFF. As an adult viewer, given that I have viewed it through the rosy tint of my nostalgia-glasses (unfortunately you cannot hire these at the cinema if you haven’t brought your own!), this was an enjoyable watch. Despite my (more than expected!) slew of criticisms above my rating is still….
Taking no chances with a beloved formula, most of the film is an almost exact frame-for-frame recreation of the original, with the odd diversion which, in the main, is to slot in new songs by original composer Alan Menken with Tim Rice lyrics. For, unlike “La La Land” this is a proper musical lover’s musical with songs dropping in regularly throughout the running time.
Which brings us to Emma Watson’s Belle. I’ve seen review comments that she ‘dials it in’ with a humourless and souless portrayal of the iconic bookworm. I can’t fathom what film those people were watching! I found Watson to be utterly mesmerising, confident and delightful with a fine (though possibly auto-tuned) singing voice. Her ‘Sound of Music’ moment (you’ll know the one) brought tears to my eyes. There are moments when her acting is highly reminiscent of Hermione Grainger, but this is about as crass a criticism as saying that Harrison Ford has done his “Knock it Off” snarl again.
I even felt that the somewhat dodgy bestiality/Stockholm-syndrome thing, inherent in the plot, was deftly handled by her. Curiously (and I feel guilty for even thinking this) the only part I felt slightly icky about was the age difference evident in the final kiss between Watson (now 27) and the transformed beast (sorry if this is a TERRIBLE spoiler for you!) played by Dan Stevens (“Downton Abbey”): even though with Stevens being only 35 this is only 8 years! I think the problem here is that it is still difficult for me to decouple the modern feminist woman that is Watson from the picture of the young Hermione as a schoolgirl in her first term at Hogwarts. (I know this is terrible typecasting, and definitely my bad, but that’s the way it is).
Stevens himself is fine as the cursed prince, albeit that most of his scenes are behind the CGI-created wet-rug that is the beast. Similarly, most of the supporting stars (Ewan McGregor as Lumière, Ian McKellen as Cogsworth, Emma Thompson as Mrs Potts and an almost unrecognisable Stanley Tucci as the maestro Cadenza) are similarly confined to voice parts for the majority of the film. Kevin Kline is great as the supremely huggable Maurice. But the performances that really shine though are those of Luke Evans (“The Girl on the Train“) as the odiously boorish Gaston and Josh Gad (Olaf in “Frozen”) as his hilariously adoring sidekick LeFou. Much has been made of the gay Disney angle to this element of the story, most of which is arrant homophobic nonsense since the scenes are pretty innocuous. In fact the most adventurous ‘non-heterosexual’ aspect of the film, and a scene that raises by far the biggest laugh, relates to a completely different character.
Most of the songs delivered in the film are OK without, in my view, surpassing the versions in the original. Only Dan Steven’s dramatic new song “Evermore”- as one of the few really new ‘full-length’ songs in the film – has ‘Oscar nomination’ written all over it. However, the film eschews the ‘live-filming’ approach to song production featured in recent musicals like “La La Land” and “Les Miserables”, with some degree of lip-sync evident. Whilst I understand that ‘imperfection’ is not a “Disney thing”, I found that lack of risk-taking a bit of a disappointment.
The makers of the original “Beauty and the Beast” would I’m sure have been bowled over by the quality of the special effects on show here. However, that was in 1991 and it is now 2017, when “The Jungle Book” has set the bar for CGI effects. By today’s standards, the special effects here are mediocre at best. I wondered at first if some of the dodgy green-screen work was delivered that way to make it seem more “cartoony”, but I doubt that – – why bother? More irritatingly, the animated chattels in the castle, especially the candlestick Lumière, are seriously unconvincing. Mrs Potts, the teapot, and her son Chip, the cup, are rendered as flat and two-dimensional. There should have been no shortage of money to thrown at the effects with a reported budget of $160 million. Where has the Disney magic gone?
The film also seems to be rendered primarily for a 3D showing (I saw it in 2D). I say this because some of the panning shots (notably one around the library) to me just ended up as an unimpressive blur of mediocrity. Most odd.
The director is Bill Condon responsible for the modestly well-respected but low-key “Dreamgirls” and “Mr Holmes” but also the much derided “Breaking Dawn” end to the “Twilight” series. As such this seems to have been quite a risk that Disney took with such a high profile property, and I would have been intrigued to see what a more innovative director like Chazelle or Iñárritu would have done with it.
However, despite my reservations it is bound to be a MONSTER hit in every sense of the word, and kids aged 5 to 10 will, I predict, absolutely adore it (be warned that kids under 5 may be seriously scared by some of the darker scenes, especially the two wolf-attacks). For a younger age group, I would rate it as an easy FFFFF. As an adult viewer, given that I have viewed it through the rosy tint of my nostalgia-glasses (unfortunately you cannot hire these at the cinema if you haven’t brought your own!), this was an enjoyable watch. Despite my (more than expected!) slew of criticisms above my rating is still….
Andy Meakin (5 KP) rated War for the Planet of the Apes (2017) in Movies
Jan 8, 2018
Apes...together...strong!
The recent revival of the Apes franchise has managed to defy all expectations by not only being a worthy entry into the franchise, but also being strong films on their own merit. Working as a kind-of-prequel-reboot of the old franchise, and ignoring the Tim Burton film completely, it is strange to realise this is only the third film since the reboot. Lesser franchises would have churned out one every year or two, and be up to part five by now, but not the Apes films. It genuinely feels like they are taking time to ensure each film is worthy. Which is where another expectation is defied – the films don’t seem to diminish in quality, nor feel repetitive. Each entry so far has had its own feel and worked to move the story along. War for the Planet of the Apes is no exception, and is one of the finest blockbuster films of this year.
It has been 15 years since the events of the first film, and the release of the Simian Flu virus that wiped out a large percentage of humanity. The events of the second film saw the start of conflict between the apes and humans, instigated by Koba who defied Caesar’s leadership. Now, humanity are hunting down the apes, with one Colonel (Woody Harrelson) in particular striving to wipe them out entirely. When that Colonel attacks Caesar’s tribe, killing those close to him, it sets the ape leader off on a personal revenge journey, with only a few of his most loyal followers supporting him on the way. However, along the way they encounter two new recruits, an ape hermit who has also developed speech, and a young human girl who is showing signs of a new strain of the Simian virus.
It is a testament to the motion captured performances and the quality of the CGI on offer that at no point during the film do you not believe that the apes on screen are real. There’s a line in the film where Harrelson’s Colonel comments on how human looking Caesar’s eyes are, and whilst you could see that in the context of the film series’ arc (apes are becoming the new rulers, usurping humanity, and so are becoming more human), you can also see it as a nod to how the ‘uncanny valley’ dead-eye stare that plagues CGI in film is entirely absent here. Indeed, given that every scene in this relatively moderate $150million budget film is an effect shot, as apes are present throughout, it is jaw dropping that it looks a far more polished film than, for example, the $265million budgeted Rogue One – a film which tried desperately with two key CGI characters and failed so hard in the brief screen time they had. Over all the Apes series has impressed with the effects work, but here it is pretty much flawless.
But it isn’t all about the effects. In fact the action-packed film the trailers seemed to hint at is instead a thoughtful, character-driven revenge journey, with only short bursts of action. This is Caesar’s dark-journey of the soul, the end result of his attempts to live a peaceful co-existence with a humanity that fears him and his kind. Many comparisons can be drawn to films such as Apocalypse Now (something the film is aware of and manages to drop a reference to as a result), where a troubled individual, tired of war, seeks a crazed Colonel who is amassing his own army for an unknown purpose. The two core leads in their respective roles give their all. Serkis acting to a high degree, and giving genuine life to Caesar, and Harrelson gone completely Brando in his part, menacing without being overbearing.
The journey itself is a compelling story, and the support characters, some who we already know (Maurice, Luca and Rocket) acting as the conscience and the advisers to the troubled Caesar. The new additions, Amiah Miller’s war orphan who Maurice adopts on their journey, and Bad Ape (Steve Zahn) offer heart and comic relief respectively. The comic timing is perfectly placed, never feeling forced, and being deftly used to offer a glimmer of hope and joy in what is otherwise a very dark tale.
The film, overall, nicely rounds out the trilogy, whilst still leaving room for future films down the line. Matt Reeves’ direction makes effective use of his cast and settings, whilst the score by Michael Giacchino has grown more ‘ape-inspired’ since he scored the previous film, reflecting in its drums and pipes the more primate nature manner the world is taking as technology and humanity dwindles.
“Apes together strong!” is Caesar’s mantra. Indeed, all three Apes films, when viewed together, can be seen as one impressive, strong story, with a genuine progression throughout. A third film in a franchise usually derails and loses the way. Not here as this is one of the finest examples of intelligent blockbuster that you will find.
It has been 15 years since the events of the first film, and the release of the Simian Flu virus that wiped out a large percentage of humanity. The events of the second film saw the start of conflict between the apes and humans, instigated by Koba who defied Caesar’s leadership. Now, humanity are hunting down the apes, with one Colonel (Woody Harrelson) in particular striving to wipe them out entirely. When that Colonel attacks Caesar’s tribe, killing those close to him, it sets the ape leader off on a personal revenge journey, with only a few of his most loyal followers supporting him on the way. However, along the way they encounter two new recruits, an ape hermit who has also developed speech, and a young human girl who is showing signs of a new strain of the Simian virus.
It is a testament to the motion captured performances and the quality of the CGI on offer that at no point during the film do you not believe that the apes on screen are real. There’s a line in the film where Harrelson’s Colonel comments on how human looking Caesar’s eyes are, and whilst you could see that in the context of the film series’ arc (apes are becoming the new rulers, usurping humanity, and so are becoming more human), you can also see it as a nod to how the ‘uncanny valley’ dead-eye stare that plagues CGI in film is entirely absent here. Indeed, given that every scene in this relatively moderate $150million budget film is an effect shot, as apes are present throughout, it is jaw dropping that it looks a far more polished film than, for example, the $265million budgeted Rogue One – a film which tried desperately with two key CGI characters and failed so hard in the brief screen time they had. Over all the Apes series has impressed with the effects work, but here it is pretty much flawless.
But it isn’t all about the effects. In fact the action-packed film the trailers seemed to hint at is instead a thoughtful, character-driven revenge journey, with only short bursts of action. This is Caesar’s dark-journey of the soul, the end result of his attempts to live a peaceful co-existence with a humanity that fears him and his kind. Many comparisons can be drawn to films such as Apocalypse Now (something the film is aware of and manages to drop a reference to as a result), where a troubled individual, tired of war, seeks a crazed Colonel who is amassing his own army for an unknown purpose. The two core leads in their respective roles give their all. Serkis acting to a high degree, and giving genuine life to Caesar, and Harrelson gone completely Brando in his part, menacing without being overbearing.
The journey itself is a compelling story, and the support characters, some who we already know (Maurice, Luca and Rocket) acting as the conscience and the advisers to the troubled Caesar. The new additions, Amiah Miller’s war orphan who Maurice adopts on their journey, and Bad Ape (Steve Zahn) offer heart and comic relief respectively. The comic timing is perfectly placed, never feeling forced, and being deftly used to offer a glimmer of hope and joy in what is otherwise a very dark tale.
The film, overall, nicely rounds out the trilogy, whilst still leaving room for future films down the line. Matt Reeves’ direction makes effective use of his cast and settings, whilst the score by Michael Giacchino has grown more ‘ape-inspired’ since he scored the previous film, reflecting in its drums and pipes the more primate nature manner the world is taking as technology and humanity dwindles.
“Apes together strong!” is Caesar’s mantra. Indeed, all three Apes films, when viewed together, can be seen as one impressive, strong story, with a genuine progression throughout. A third film in a franchise usually derails and loses the way. Not here as this is one of the finest examples of intelligent blockbuster that you will find.
Movie Metropolis (309 KP) rated Captain Marvel (2019) in Movies
Jun 10, 2019
Marvel just about manages to pull it off
With a touching tribute to the amazing Stan Lee, it’s clear from the outset that Captain Marvel isn’t going to be your ordinary MCU instalment, or so Marvel Studios would have us believe. The 21stfilm, yes, I can’t quite believe it either, in the long-standing Marvel Cinematic Universe, Captain Marvel is the first superhero film from the studio to focus primarily on a single female lead.
Astounding really that a franchise started by all intents and purposes way back in 2008 with Iron Man and has grossed billion after billion at the box-office hasn’t felt the need to offer a big tentpole movie to a female hero. But history aside, Captain Marvel has finally landed. Are we looking at one of Marvel’s greats?
Captain Marvel (Brie Larson) is an extra-terrestrial Kree warrior who finds herself caught in the middle of an intergalactic battle between her people and the Skrulls. Living on Earth in 1995, she keeps having recurring memories of another life as U.S. Air Force pilot Carol Danvers. With help from Nick Fury (Samuel L Jackson), Captain Marvel tries to uncover the secrets of her past while harnessing her special superpowers to end the war with the evil Skrulls.
Directed by Anna Boden and Ryan Fleck in their first big-budget blockbuster, Captain Marvel shows, if you’ll pardon the pun, flecks of brilliance while battling a fairly average origins story for what could be described as Marvel’s most powerful hero.
Where it does shine throughout is in its casting. We’ll get to the titular hero shortly but Samuel L Jackson’s performance across the film is exceptional. Beautifully de-aged without the off-putting uncanny valley treatment we occasionally get with these types of visual effects, he’s a highlight of the film and the chemistry he shares with Larson is believable and enjoyable to watch.
Clearly not afraid of being typecast is Ben Mendelsohn who has played some tremendous villains over the course of his career. From Rogue One to Ready Player One, the Australian actor clearly feels right at home as Skrull leader, Talos.
Though hidden behind layers of prosthetics for the majority of the movie, he comes across much better than poor Oscar Issac did in X-Men: Apocalypse. Unfortunately, the film does lack a menacing villain throughout however, but this isn’t down to Mendelsohn’s performance which is spot on.
While the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality
Brie Larson is good, but her story arc is hampered by a bout of amnesia, used to progress the story. It’s a poor scripting decision by the film’s five writers but a necessary one to deal with all the Marvel lore and baggage that comes with creating the 21staddition to a very interlinked series. It’s a shame that this is the case as Larson shares wonderful chemistry with all her co-stars and is let down by her at-times clunky dialogue.
When it comes to the visual effects, we’ve got a story of two halves. This is a $152million movie and with that comes a set of expectations that just aren’t fulfilled consistently enough. Some of the CGI used is incredibly poor and the Kree’s home planet of Hala feels hollow – worlds away from Sakaar and Nova Prime from other Marvel outings. It could almost be compared to that of the Star Wars sequels, though perhaps that’s being a little too harsh.
The cinematography too is bland. Ben Davis is one of the finest cinematographers working in the industry and has put his name to films like Doctor Strange, Guardians of the Galaxy, Kick-Ass and Avengers: Age of Ultron to name but a few. But here, he seems to lack that flair he’s so often known for and while the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality.
Thankfully Captain Marvel retains that classic Marvel sense of humour that we all know and love and there are some genuinely touching moments as the titular hero begins to remember who she is. It also feels very much of the era it’s set in and that’s great. 90s music and a real 90s feel emanate from the screen and it’s here that the film scores highly.
Overall, Captain Marvel is a competent but not outstanding origins story that lacks consistent visual effects, a truly compelling script and engaging cinematography. While it is difficult to warm to Brie Larson’s Carol Danvers at times, it is testament to her acting ability that she remains likeable throughout – it’s just a shame that Marvel hasn’t quite managed to pull it off completely this time around.
https://moviemetropolis.net/2019/03/08/captain-marvel-review-marvel-just-about-manages-to-pull-it-off/
Astounding really that a franchise started by all intents and purposes way back in 2008 with Iron Man and has grossed billion after billion at the box-office hasn’t felt the need to offer a big tentpole movie to a female hero. But history aside, Captain Marvel has finally landed. Are we looking at one of Marvel’s greats?
Captain Marvel (Brie Larson) is an extra-terrestrial Kree warrior who finds herself caught in the middle of an intergalactic battle between her people and the Skrulls. Living on Earth in 1995, she keeps having recurring memories of another life as U.S. Air Force pilot Carol Danvers. With help from Nick Fury (Samuel L Jackson), Captain Marvel tries to uncover the secrets of her past while harnessing her special superpowers to end the war with the evil Skrulls.
Directed by Anna Boden and Ryan Fleck in their first big-budget blockbuster, Captain Marvel shows, if you’ll pardon the pun, flecks of brilliance while battling a fairly average origins story for what could be described as Marvel’s most powerful hero.
Where it does shine throughout is in its casting. We’ll get to the titular hero shortly but Samuel L Jackson’s performance across the film is exceptional. Beautifully de-aged without the off-putting uncanny valley treatment we occasionally get with these types of visual effects, he’s a highlight of the film and the chemistry he shares with Larson is believable and enjoyable to watch.
Clearly not afraid of being typecast is Ben Mendelsohn who has played some tremendous villains over the course of his career. From Rogue One to Ready Player One, the Australian actor clearly feels right at home as Skrull leader, Talos.
Though hidden behind layers of prosthetics for the majority of the movie, he comes across much better than poor Oscar Issac did in X-Men: Apocalypse. Unfortunately, the film does lack a menacing villain throughout however, but this isn’t down to Mendelsohn’s performance which is spot on.
While the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality
Brie Larson is good, but her story arc is hampered by a bout of amnesia, used to progress the story. It’s a poor scripting decision by the film’s five writers but a necessary one to deal with all the Marvel lore and baggage that comes with creating the 21staddition to a very interlinked series. It’s a shame that this is the case as Larson shares wonderful chemistry with all her co-stars and is let down by her at-times clunky dialogue.
When it comes to the visual effects, we’ve got a story of two halves. This is a $152million movie and with that comes a set of expectations that just aren’t fulfilled consistently enough. Some of the CGI used is incredibly poor and the Kree’s home planet of Hala feels hollow – worlds away from Sakaar and Nova Prime from other Marvel outings. It could almost be compared to that of the Star Wars sequels, though perhaps that’s being a little too harsh.
The cinematography too is bland. Ben Davis is one of the finest cinematographers working in the industry and has put his name to films like Doctor Strange, Guardians of the Galaxy, Kick-Ass and Avengers: Age of Ultron to name but a few. But here, he seems to lack that flair he’s so often known for and while the action is filmed with aplomb and there are some cracking set pieces, they feel a little ordinary and lacking in originality.
Thankfully Captain Marvel retains that classic Marvel sense of humour that we all know and love and there are some genuinely touching moments as the titular hero begins to remember who she is. It also feels very much of the era it’s set in and that’s great. 90s music and a real 90s feel emanate from the screen and it’s here that the film scores highly.
Overall, Captain Marvel is a competent but not outstanding origins story that lacks consistent visual effects, a truly compelling script and engaging cinematography. While it is difficult to warm to Brie Larson’s Carol Danvers at times, it is testament to her acting ability that she remains likeable throughout – it’s just a shame that Marvel hasn’t quite managed to pull it off completely this time around.
https://moviemetropolis.net/2019/03/08/captain-marvel-review-marvel-just-about-manages-to-pull-it-off/
Movie Metropolis (309 KP) rated Aquaman (2018) in Movies
Jun 10, 2019
Bad Wigs aside it's really rather good
You could be forgiven for being rather sceptical walking into the cinema to see Aquaman, and it’s easy to see why. An uninspiring set of trailers preceded by the DCEU’s shall we say reluctance to resonate with audiences.
Of course, Wonder Woman was a sterling effort by Patty Jenkins, only hampered by a poor final act and the feeling that the female superhero couldn’t quite shake off the trappings of Zac Snyder’s overarching vision for the DC Extended Universe.
Justice League was a steaming pile of mediocrity and Batman vs Superman was fun if entirely forgettable. Aquaman arrives on the scene with the hopes of Warner Bros. entire franchise on its shoulders. But is it any good?
After the events of Justice League and the defeat of Steppenwolf, Aquaman (Jason Momoa) finds himself caught between a surface world that ravages the sea and the underwater Atlanteans who are ready to revolt. Much like the murky depths of the many oceans the film takes us to, Aquaman is at times, a clouded and muddled blockbuster that lacks the subtle nuances of the MCU, but do you know what, it’s actually really rather good.
As we should have been expecting, Aquaman plays the sensible card when it comes to plot and features numerous references to how we as human beings are destroying our oceans, and this is more than welcome. With the ongoing environmental crisis, the more we plug it in mainstream films, the better.
Jason Momoa takes to the role of Arthur Curry like a duck to water and gets to prove his acting prowess in some of the film’s more poignant moments. Nicole Kidman marks her superhero movie debut as his mother, Queen Atlanna and she looks like she’s having a royally good time. Elsewhere, Amber Heard battles against a truly ghastly wig as Momoa’s love-interest and sidekick – she’s fabulous, wig aside.
The supporting cast is also very strong. We get to see superhero veteran Willem Dafoe having a great time as wise Vulko and Patrick Wilson as Aquaman’s scaly brother, Orm. It’s a cracking cast that bolsters a film that is well-written and enjoyable throughout.
Director James Wan, mastermind of the Saw franchise and director of Furious 7brings his trademark filming style to the superhero blockbuster. There’s some stunning imagery throughout and it’s up there with Jurassic World: Fallen Kingdom as one of the best-looking films of the year. There’s something delightful to look at lurking in every frame and it’s leagues ahead of anything the DCEU has thrown at us.
The underwater world of Atlantis is brimming with life, albeit of the CGI variety. The neon colour-palate works incredibly well and it feels at times like you’re watching a Star Wars cloud city, but in the depths of the ocean. It’s nicely detailed and very well put together.
For all its flashy special effects and excellent cinematography, it feels wholly unoriginal
The special effects are on the whole, a bit of a mixed bag. The underwater worlds look fab and the sea creatures too have been improved after the critical mauling they received in the trailers. Nevertheless, there are some moments of shaky CGI, normally involving surface dwellers or Atlantean individuals, rather than scenery or creatures. That’s a shame as it distracts from a gorgeous looking film.
When it comes to villainy, both the DCEU and MCU have struggled to create compelling bad guys and unfortunately the same is true here. Yes, Patrick Wilson’s scheming brother is fun to watch, but he feels like a poor man’s Loki and that’s exactly what he is.
Then there’s Black Manta, portrayed by Yahya Abdul-Mateen II from The Greatest Showman. Despite being part of one of the film’s best sequences (a fantastically filmed rooftop chase in Italy), he doesn’t get to do a lot and his motives are very Killmonger-esque.
And therein lies the fundamental flaw with Aquaman. For all its flashy special effects and excellent cinematography, it feels wholly unoriginal. From Star Wars to Harry Potter and Thor to Black Panther, elements are borrowed here and there until they make up a film that at 143 minutes is a good 20 minutes too long.
But, it doesn’t take itself too seriously (a problem the DCEU has suffered previously) and Jason Momoa somehow manages to make that Aquaman suit work very well indeed. As far as the DCEU is concerned, this is by far the best film the franchise has put out so far – there’s life in the old dog yet. Aquaman is cheesy, campy fun, and I have to say, I really rather liked it. Just ignore the bad wigs.
https://moviemetropolis.net/2018/12/13/aquaman-review-bad-wigs-aside-its-really-rather-good/
Of course, Wonder Woman was a sterling effort by Patty Jenkins, only hampered by a poor final act and the feeling that the female superhero couldn’t quite shake off the trappings of Zac Snyder’s overarching vision for the DC Extended Universe.
Justice League was a steaming pile of mediocrity and Batman vs Superman was fun if entirely forgettable. Aquaman arrives on the scene with the hopes of Warner Bros. entire franchise on its shoulders. But is it any good?
After the events of Justice League and the defeat of Steppenwolf, Aquaman (Jason Momoa) finds himself caught between a surface world that ravages the sea and the underwater Atlanteans who are ready to revolt. Much like the murky depths of the many oceans the film takes us to, Aquaman is at times, a clouded and muddled blockbuster that lacks the subtle nuances of the MCU, but do you know what, it’s actually really rather good.
As we should have been expecting, Aquaman plays the sensible card when it comes to plot and features numerous references to how we as human beings are destroying our oceans, and this is more than welcome. With the ongoing environmental crisis, the more we plug it in mainstream films, the better.
Jason Momoa takes to the role of Arthur Curry like a duck to water and gets to prove his acting prowess in some of the film’s more poignant moments. Nicole Kidman marks her superhero movie debut as his mother, Queen Atlanna and she looks like she’s having a royally good time. Elsewhere, Amber Heard battles against a truly ghastly wig as Momoa’s love-interest and sidekick – she’s fabulous, wig aside.
The supporting cast is also very strong. We get to see superhero veteran Willem Dafoe having a great time as wise Vulko and Patrick Wilson as Aquaman’s scaly brother, Orm. It’s a cracking cast that bolsters a film that is well-written and enjoyable throughout.
Director James Wan, mastermind of the Saw franchise and director of Furious 7brings his trademark filming style to the superhero blockbuster. There’s some stunning imagery throughout and it’s up there with Jurassic World: Fallen Kingdom as one of the best-looking films of the year. There’s something delightful to look at lurking in every frame and it’s leagues ahead of anything the DCEU has thrown at us.
The underwater world of Atlantis is brimming with life, albeit of the CGI variety. The neon colour-palate works incredibly well and it feels at times like you’re watching a Star Wars cloud city, but in the depths of the ocean. It’s nicely detailed and very well put together.
For all its flashy special effects and excellent cinematography, it feels wholly unoriginal
The special effects are on the whole, a bit of a mixed bag. The underwater worlds look fab and the sea creatures too have been improved after the critical mauling they received in the trailers. Nevertheless, there are some moments of shaky CGI, normally involving surface dwellers or Atlantean individuals, rather than scenery or creatures. That’s a shame as it distracts from a gorgeous looking film.
When it comes to villainy, both the DCEU and MCU have struggled to create compelling bad guys and unfortunately the same is true here. Yes, Patrick Wilson’s scheming brother is fun to watch, but he feels like a poor man’s Loki and that’s exactly what he is.
Then there’s Black Manta, portrayed by Yahya Abdul-Mateen II from The Greatest Showman. Despite being part of one of the film’s best sequences (a fantastically filmed rooftop chase in Italy), he doesn’t get to do a lot and his motives are very Killmonger-esque.
And therein lies the fundamental flaw with Aquaman. For all its flashy special effects and excellent cinematography, it feels wholly unoriginal. From Star Wars to Harry Potter and Thor to Black Panther, elements are borrowed here and there until they make up a film that at 143 minutes is a good 20 minutes too long.
But, it doesn’t take itself too seriously (a problem the DCEU has suffered previously) and Jason Momoa somehow manages to make that Aquaman suit work very well indeed. As far as the DCEU is concerned, this is by far the best film the franchise has put out so far – there’s life in the old dog yet. Aquaman is cheesy, campy fun, and I have to say, I really rather liked it. Just ignore the bad wigs.
https://moviemetropolis.net/2018/12/13/aquaman-review-bad-wigs-aside-its-really-rather-good/
Gareth von Kallenbach (980 KP) rated The Hitchhiker's Guide to the Galaxy (2005) in Movies
Aug 14, 2019
Making films from books has always been a tricky proposition. For every film adaptation that hits it big such as Jaws, Lord of the Rings and The Silence of the Lambs, there are several that fail to work or are downright disasters such as The Bonfire of the Vanities.
In the film The Hitchhiker’s Guide to the Galaxy, the late Douglas Adams first book in his classic series has finally arrived on the big screen after many delays getting started and a successful version on PBS.
The film stars Martin Freeman as Arthur Dent, a simple, easy going fellow whose entire goal in life is to stop the demolition of his beloved home from those who want to put a new highway in its current location.
As Arthur attempts to block the demolition, his good friend Ford Prefect (Mos Def), arrives and stalls the demolition with free beer for the work crew. Thinking he has been saved, Arthur is puzzled when Ford takes him to a local pub and buys rounds for the entire pub, saying the world is ending in a few minutes.
Ford in reality is an alien visiting the Earth and learns that the Earth is about to be destroyed to make way for a new galactic expressway. Before he knows what has happened, Arthur is whisked away seconds before the destruction of the Earth by Ford as they end up on a ship of the demolition fleet.
After a series of bizarre events and a narrow escape, Ford and Arthur end up on a passing ship that has been stolen by galactic president Zaphod Beeblebrox (Sam Rockwell), and Trillian (Zooey Deschanel), who just happens to be the lady of Arthur’s dreams and who is also unaware that the Earth has been destroyed in the short amount of time since she left Earth to explore with Zaphod.
As if this was not enough, the ship also has a depressed android named Marvin (Warwick Davis and voiced by Allan Rickman).
It is at this point that the film goes horribly wrong as the amusing and interesting setup quickly goes nowhere. While the crew is sent on a series of quests, each becomes less interesting than the one before it, and the very bland production values of the film are exposed. The sets are very basic and look as if they were borrowed from many of the budget driven British Sci-Fi that frequents PBS. Somehow the idea of an alien room being nothing but a rusty wall and a slapped up sign just does not cut it for me. At times I thought I was watching a home video production done by fans or another late night B movie rather than a major studio summer release.
As bad as the sets were what is even more amazing was the at times laughable attempts at visual effects where it was obvious that the actors were standing in front of screens as the matting lines were visible.
I tried to put a lot of this off to the idea that the film was trying to be quirky in keeping with the book, but quirky is not an excuse for underwhelming effects, basic sets, and lousy costuming and make up effects as I half expected to see zippers on the costumes of many aliens that looked like they were cobbled from parts at a hardware store.
So now that I have covered my issues with the look of the film, let’s look at the story itself. In a word: boring. I could not believe how dull and lazy the film became, and how the staff seemed to be going through the motions. The cast has zero chemistry and Rockwell is so frantic that his character is annoying to watch. After five minutes of his rock star in the spotlight style shtick, I wanted to strangle the character or at least get him on some serious medication.
Director Garth Jennings also has many scenes that simply go nowhere or drag on only to cut at odd times resulting in a complete and utter lack of pacing.
I am a big fan of the book series and I had very high hopes for this film. Sadly the disaster that resulted may very well have Douglas Adams spinning in his grave as his classic work was destroyed. I have to wonder how much of his original draft for the script that was used as the basis for the film survived.
While extreme die hard fans may enjoy the film, even they are likely to be disappointed and I can only hope that if they try to make the next book in the series, “The Restaurant at the End of the Universe”, they do a much better job then this effort, as this is one awful film adaptation.
In the film The Hitchhiker’s Guide to the Galaxy, the late Douglas Adams first book in his classic series has finally arrived on the big screen after many delays getting started and a successful version on PBS.
The film stars Martin Freeman as Arthur Dent, a simple, easy going fellow whose entire goal in life is to stop the demolition of his beloved home from those who want to put a new highway in its current location.
As Arthur attempts to block the demolition, his good friend Ford Prefect (Mos Def), arrives and stalls the demolition with free beer for the work crew. Thinking he has been saved, Arthur is puzzled when Ford takes him to a local pub and buys rounds for the entire pub, saying the world is ending in a few minutes.
Ford in reality is an alien visiting the Earth and learns that the Earth is about to be destroyed to make way for a new galactic expressway. Before he knows what has happened, Arthur is whisked away seconds before the destruction of the Earth by Ford as they end up on a ship of the demolition fleet.
After a series of bizarre events and a narrow escape, Ford and Arthur end up on a passing ship that has been stolen by galactic president Zaphod Beeblebrox (Sam Rockwell), and Trillian (Zooey Deschanel), who just happens to be the lady of Arthur’s dreams and who is also unaware that the Earth has been destroyed in the short amount of time since she left Earth to explore with Zaphod.
As if this was not enough, the ship also has a depressed android named Marvin (Warwick Davis and voiced by Allan Rickman).
It is at this point that the film goes horribly wrong as the amusing and interesting setup quickly goes nowhere. While the crew is sent on a series of quests, each becomes less interesting than the one before it, and the very bland production values of the film are exposed. The sets are very basic and look as if they were borrowed from many of the budget driven British Sci-Fi that frequents PBS. Somehow the idea of an alien room being nothing but a rusty wall and a slapped up sign just does not cut it for me. At times I thought I was watching a home video production done by fans or another late night B movie rather than a major studio summer release.
As bad as the sets were what is even more amazing was the at times laughable attempts at visual effects where it was obvious that the actors were standing in front of screens as the matting lines were visible.
I tried to put a lot of this off to the idea that the film was trying to be quirky in keeping with the book, but quirky is not an excuse for underwhelming effects, basic sets, and lousy costuming and make up effects as I half expected to see zippers on the costumes of many aliens that looked like they were cobbled from parts at a hardware store.
So now that I have covered my issues with the look of the film, let’s look at the story itself. In a word: boring. I could not believe how dull and lazy the film became, and how the staff seemed to be going through the motions. The cast has zero chemistry and Rockwell is so frantic that his character is annoying to watch. After five minutes of his rock star in the spotlight style shtick, I wanted to strangle the character or at least get him on some serious medication.
Director Garth Jennings also has many scenes that simply go nowhere or drag on only to cut at odd times resulting in a complete and utter lack of pacing.
I am a big fan of the book series and I had very high hopes for this film. Sadly the disaster that resulted may very well have Douglas Adams spinning in his grave as his classic work was destroyed. I have to wonder how much of his original draft for the script that was used as the basis for the film survived.
While extreme die hard fans may enjoy the film, even they are likely to be disappointed and I can only hope that if they try to make the next book in the series, “The Restaurant at the End of the Universe”, they do a much better job then this effort, as this is one awful film adaptation.
Gareth von Kallenbach (980 KP) rated Maneater in Video Games
Jul 26, 2019
Talking Maneater With Bill Munk – Game Director at Tripwire Interactive
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
What is the background and setting for the game?
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
Will the game offer multiplayer or DLC?
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
What can you tell us about the music and sound effects in the game?
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
Recently I spoke with Bill Munk – Game Director at Tripwire Interactive about their pending game Maneater. I saw the game at E3 and it looks like a promising game indeed.
What is the background and setting for the game?
Maneater is a single-player, open world, action RPG set in a fictionalized version of the US Gulf Coast. Players take on the role of a baby bull shark torn from its mother’s belly. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed. Anything and everything is on the menu… provided you kill it before it kills you.
How did the idea to play as a Shark come about?
The concept for Maneater originally came from Alex Quick, the creator of Depth and director for the original Killing Floor. Tripwire Interactive loved the over-the-top and new approach to the action RPG and open world genres so much, they decided to bring the project in-house, increasing the development staff and budget to bring the team’s concept to life.
How many levels and areas are planned for the game at release?
Players should expect a vast variety of environments to explore, including, swamps, beach resorts, sunken ship wrecks, all the way out to the deep blue sea.
What are some of the customizations that will be available and how will players be able to upgrade their character?
As players continue to eat and explore, they’ll acquire key nutrients, which can be used to help them evolve. This is where the “RPG” progression systems in Maneater really come into play. Players can choose from a variety of evolutions, that may help with increased biting power, more maneuverability, armor, and more.
What are some of the moves players will be able to do and will new moves unlock later in the game?
We really want to make sure the act of swimming and feeding feels satisfying and meaty. During our E3 demo, you saw players knifing along the surface of the water, breaching onto land, barrel rolling and charging shark bounty hunters, and diving deep into the water to gain momentum for large leaps.
What can you tell us about the enemies that players will face in the game?
Each region in the game has an Apex Predator. As you battle smaller predators and consume food in each region, the apex will do whatever it takes to protect their food source. Maneater also features a bounty system. As you wreak havoc along the coast, your infamy level will rise. This causes local bounty hunters to search for you while trying to end your feeding frenzy. Depending on your infamy level, the bounty hunters will become more difficult ranging from hunters on small skiffs, all the way up to bringing out the coast guard.
The gameplay we saw at E3 looked like fun but I was curious about how the story will advance and how do you avoid the issue of repetition in the gameplay?
Maneater is a “dueling tales of revenge” story featuring Scaly Pete, who we revealed in our newest E3 trailer. Without revealing too much, Scaly Pete is responsible for tearing you from your mother’s belly, and you manage to escape into the open waters of the gulf. That’s where our story begins. Maneater is presented through the lens of a reality TV show called “Shark Hunters vs. Maneaters” that follows the adventures of Scaly Pete as he’s hunting you throughout our world. This also allows us to follow our player shark and give a voice to the actions of the player through the show’s narrator, who is voiced by Chris Parnell.
Will the game offer multiplayer or DLC?
Right now, we want to focus on making Maneater a fantastic single-player Action RPG experience.
What are some of your favorite moves in the game?
Breaching is one of the most satisfying shark moves we’ve been working on. Breaching out of shallow waters to feed on unsuspecting beach goers on land or even on a large shark bounty hunter boat captures the over-the-top fun and ridiculousness we’re aiming for with Maneater. We’re also working really hard on what we call the “whip-shot”, where you can tail whip anything that’s in your mouth, turning objects into weaponized projectiles.
What can you tell us about the music and sound effects in the game?
We’ve been working really hard on our dynamic music system, that is constantly adapting to what the player is doing throughout the game. It’s also been an interesting challenge creating sound effects for above the water with boats, explosions and civilians and then creating a whole new set of sound effects for the underwater world, including for the underwater wildlife, underwater sounds of the boats and swimmers and so much more.
Are you planning on being at PAX West with the game?
We can’t wait to tell you more about our plans for Maneater at future shows. In the meantime, we’d recommend your readers follow @maneatergame on Twitter for the latest.
Darren (1599 KP) rated Fast & Furious Presents: Hobbs & Shaw (2019) in Movies
Aug 1, 2019
Verdict: Stunt Work of the Year
Story: Fast & Furious Presents: Hobbs & Shaw starts when MI6 Agent Hattie Shaw (Kirby) is framed for stealing a deadly virus that Brixton (Elba) is after, using her ability to go into hiding comes in handy, Luke Hobbs (Johnson) and Deckard (Statham) are recruited to work together to help find her and get the virus out of her before it becomes a threat to the world.
With the three teaming up, they must use their connections to stay ahead of Brixton who has been enhanced to make a deadly threat that neither can defeat on their own, can they put aside their different and save the world again?
Thoughts on Fast & Furious Presents: Hobbs & Shaw
Characters – Hobbs is still working in the field to hunt down bad guys, but he remains family based with his daughter being the most important part of his life, he gets the call to save the world once again and doesn’t say no, heading to London to team up with an old enemy and friend in Deckard. He does play the I am bigger than you card, as the two constantly try to play the alpha male card. Deckard must come out of hiding to rescue his own little sister, he is better designed to the spy like side of this mission, we do get to learn a lot more about his past in this film too. Brixton is the big bad, he even introduces himself as ‘the bad guy’ he has been enhanced, making him a proper deadly weapon that will win any one on one fight, he isn’t afraid to fight with his men, though he is only part of a bigger plan going on. Hattie is the MI6 agent that gets framed, she is Deckard sister and knows how to get off the grid, she can handle herself in a fight and isn’t afraid to use a few tricks she learnt from her mother to get out of a sticky situation.
Performances – Dwayne Johnson and Jason Statham must be looked at as one, they are excellent when it comes to the action sequences, you wouldn’t expect anything less, when they have a moment of serious material they do well, it is part of the back and forth between them which does get slightly tiresome after a while. It is almost like the film must stop for 30 seconds to a minute so they can go at each with insults. Idris Elba does look like he is having a hell of a time as the villainous figure, while Vanessa Kirby keeps up with the action heavy stars with ease bring another aspect to the styles of the three.
Story – The story here follows Hobbs and Shaw as they must once again put their differences a side to help Shaw’s sister get away from a deadly enhanced soldier and the virus he is threatening the world with. Breaking down this story, it does feel like any Fast & Furious film, there is no questions there, we get everything we expect with cheesy dialogue to match. If we do look at the story it is strange because we could easily have had this as a Hobbs or Shaw solo film with the way everything unfolds, with only one aspect of the film truly needing them to work together. The pair do seem to lose certain parts of the chemistry and respect for one an other they got from Fast 8, which again confuses why we need so much bickering between the two, as they are both the alpha, neither comes off as the comical side of the buddy relationship, meaning a lot of the jokes just hold up the film. It is nice this story could build on both the pairs backgrounds more, with slightly more focus on Deckard. If we are being honest, we don’t need a deep story here, we just come for the action.
Action/Adventure – The action in this film is huge, the fights, the chases and the explosions, though when it comes to the fights we do get a lot of cuts in them, which just doesn’t work as well as other action heavy films. The adventure does take the crew from London, to Russian to Samoa proving it to be an international mission.
Settings – The film uses the tight streets of London for the spy side of the movie, along with one big car chase, we use the other cities for the wide-open big action sequences in the film.
Special Effects – The effects in the film are also a mixed bad, certain bits look wonderful, including how Brixton is almost attached to his motorbike, it is the couple of moments which you can see the CGI effects at work which let it down.
Scene of the Movie – The base escape.
That Moment That Annoyed Me – The bickering gets tiresome.
Final Thoughts – This is everything you expect in a Fast & Furious film, it is big, the action is ridiculous, and you can just sit back and enjoy.
Overall: Big dumb fun
Rating
Story: Fast & Furious Presents: Hobbs & Shaw starts when MI6 Agent Hattie Shaw (Kirby) is framed for stealing a deadly virus that Brixton (Elba) is after, using her ability to go into hiding comes in handy, Luke Hobbs (Johnson) and Deckard (Statham) are recruited to work together to help find her and get the virus out of her before it becomes a threat to the world.
With the three teaming up, they must use their connections to stay ahead of Brixton who has been enhanced to make a deadly threat that neither can defeat on their own, can they put aside their different and save the world again?
Thoughts on Fast & Furious Presents: Hobbs & Shaw
Characters – Hobbs is still working in the field to hunt down bad guys, but he remains family based with his daughter being the most important part of his life, he gets the call to save the world once again and doesn’t say no, heading to London to team up with an old enemy and friend in Deckard. He does play the I am bigger than you card, as the two constantly try to play the alpha male card. Deckard must come out of hiding to rescue his own little sister, he is better designed to the spy like side of this mission, we do get to learn a lot more about his past in this film too. Brixton is the big bad, he even introduces himself as ‘the bad guy’ he has been enhanced, making him a proper deadly weapon that will win any one on one fight, he isn’t afraid to fight with his men, though he is only part of a bigger plan going on. Hattie is the MI6 agent that gets framed, she is Deckard sister and knows how to get off the grid, she can handle herself in a fight and isn’t afraid to use a few tricks she learnt from her mother to get out of a sticky situation.
Performances – Dwayne Johnson and Jason Statham must be looked at as one, they are excellent when it comes to the action sequences, you wouldn’t expect anything less, when they have a moment of serious material they do well, it is part of the back and forth between them which does get slightly tiresome after a while. It is almost like the film must stop for 30 seconds to a minute so they can go at each with insults. Idris Elba does look like he is having a hell of a time as the villainous figure, while Vanessa Kirby keeps up with the action heavy stars with ease bring another aspect to the styles of the three.
Story – The story here follows Hobbs and Shaw as they must once again put their differences a side to help Shaw’s sister get away from a deadly enhanced soldier and the virus he is threatening the world with. Breaking down this story, it does feel like any Fast & Furious film, there is no questions there, we get everything we expect with cheesy dialogue to match. If we do look at the story it is strange because we could easily have had this as a Hobbs or Shaw solo film with the way everything unfolds, with only one aspect of the film truly needing them to work together. The pair do seem to lose certain parts of the chemistry and respect for one an other they got from Fast 8, which again confuses why we need so much bickering between the two, as they are both the alpha, neither comes off as the comical side of the buddy relationship, meaning a lot of the jokes just hold up the film. It is nice this story could build on both the pairs backgrounds more, with slightly more focus on Deckard. If we are being honest, we don’t need a deep story here, we just come for the action.
Action/Adventure – The action in this film is huge, the fights, the chases and the explosions, though when it comes to the fights we do get a lot of cuts in them, which just doesn’t work as well as other action heavy films. The adventure does take the crew from London, to Russian to Samoa proving it to be an international mission.
Settings – The film uses the tight streets of London for the spy side of the movie, along with one big car chase, we use the other cities for the wide-open big action sequences in the film.
Special Effects – The effects in the film are also a mixed bad, certain bits look wonderful, including how Brixton is almost attached to his motorbike, it is the couple of moments which you can see the CGI effects at work which let it down.
Scene of the Movie – The base escape.
That Moment That Annoyed Me – The bickering gets tiresome.
Final Thoughts – This is everything you expect in a Fast & Furious film, it is big, the action is ridiculous, and you can just sit back and enjoy.
Overall: Big dumb fun
Rating