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    From the publishers behind Banksy's mega-selling Wall and Piece, comes the fully-illustrated,...

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Jim LeBaron (69 KP) rated Terraforming Mars in Tabletop Games

Mar 12, 2019 (Updated Mar 12, 2019)  
Terraforming Mars
Terraforming Mars
2016 | Business / Industrial, Economic, Environmental, Science Fiction, Territory Building
Smooth Game-play (2 more)
Good Replay Value
Theme
Games go a little long for many groups (2 more)
Player boards need trays
Rule book isn't great
Making Their World a Better Place
What a great game. I've played this a few times now and still really like it. It does take a while to teach/learn but once you get going it is really cemented because you are repeating your actions each turn. The end game conditions are very clear so it is easy to see when you are approaching the end of the game. The biggest challenge for me in this game is making hard decisions about which tracks to pursue and which ones to leave alone. I want them all! There is some player conflict but I would say it is minimal, most of your effort will be on building your own corporation.
The games I have played have been 2-3 hours which is fine for me but tends to be a little long for more casual gamers. Each game has been different since you get a random corporation and you don't know which cards you are going to end up with. I'm looking forward to getting the expansions which have additional maps and more cards.
The player boards end up with a lot of cubes on them and if the table gets bumped it can be disastrous so I would recommend the overlay trays that keep the cubes in place. These can be 3d printed or purchased from several locations. It would be great if they fixed this by doing a raised board in a future printing.
  
Spirit Ascendancy ( The Gateway Trilogy book 3)
Spirit Ascendancy ( The Gateway Trilogy book 3)
E.E. Holmes | 2021 | Young Adult (YA)
8
8.0 (1 Ratings)
Book Rating
190 of 250
Kindle
Spirit Ascending ( The Gateway Trilogy book 3)
By E.E. Holmes

Once read a review will be written via Smashbomb and link posted in comments

In the wake of their terrifying escape from Fairhaven Hall, sisters Jess and Hannah Ballard find themselves on the run, pursued by the two most powerful groups in the history of the spirit world.

On one side, the Durupinen, determined to capture the girls and prevent their role in an ancient prophecy that promises to destroy them and unleash the spirit hordes on the earth. On the other side, the Necromancers, ancient enemies of the Durupinen, hell-bent on bringing the same prophecy to fruition. When the girls are betrayed and one of them falls into the Necromancers' hands, both face decisions with cataclysmic consequences.

Will the lure of power prove too great to resist, or will the bond between the sisters survive this last, most crucial of tests?



This was possibly the hardest to get into and remember where that last one left off. But it was so good towards the end and definitely the ending it deserved. I’m looking forward to reading the following on series now too.
A good series for YA.