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Tales of Vesperia
Tales of Vesperia
Role-Playing
I finally got done playing Tales Of Vesperia, but I'm not completely done. There's an extra dungeon you can play through at the end of the game if you do a specific side quest during the regular game play through. I've never played a Tales Of game that I didn't like yet and this one was no exception.
 I genuinely liked the main character Yuri because he's not a perfect hero. He isn't purely good, but he's not necessarily evil either. It's a matter of he's had to make the hard decisions that others around him are not willing to make, but in the end he's always stayed true to himself and his ideals. I think a lot of the reason why that scenario worked is because of the story line with Yuri's best friend Flynn. Flynn is the other side of the coin, walking a different path, but ultimately the goal to try and make the world a better place is similar.
 The idea of blastia technology is interesting and they do explain how it came to be and what it is used for as the game and story progress. It also explains the reasons behind how the empire that controls it came to exist which I thought that the developers did a pretty good job of intertwining with the main story line.
 You meet more characters along the way on this adventure and they all have pretty decent back stories. I myself liked Raven's and Judith's in particular. There are of course, the usual skits during game play, but they never get tedious. In fact, some of them are amusing with jokes that are actually funny and add a little more depth to the story and the characters themselves. The anime cut scenes are very well done and great to watch. The musical soundtrack not only is beautiful, but fits well with the various battles and pivotal plot points throughout the story.
 There are one or two boss battles that can be a little frustrating because of certain mystic artes attacks, but once you get through them you feel a sense of accomplishment for having won. Of course, if you get too frustrated you do have the option of changing the difficulty level to easy without being penalized for it which is a nice perk. With a myriad of fun extra side quests like getting cafe costumes for all the characters or the cute disguise costumes for the female characters in your party, you get a pleasant break from level grinding and the main story. Overall, the game is a good time and fun to play. Even level grinding in this particular RPG is enjoyable because of a decent battle system, and beautifully designed scenery and enemies. Now, I'm going to get back to playing this extra dungeon I've won. As for all of you, I suggest you pick up Tales Of Vesperia for the Xbox 360 and give it a try. I am sure you will have as much fun as I did playing it.
  
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Sarah (7798 KP) rated Jurassic World: Fallen Kingdom (2018) in Movies

Jun 14, 2018 (Updated Jun 14, 2018)  
Jurassic World: Fallen Kingdom (2018)
Jurassic World: Fallen Kingdom (2018)
2018 | Action, Adventure, Sci-Fi
Slightly ruined by the final trailer...
I'm so frustrated that this film has been spoilt by the decision to release the final trailer that pretty much showed the entire film. And not only that, this trailer was shown ahead of Infinity War for the whole world to see. Genius...

This is the main problem with this film. I think parts of it would be fairly predictable anyway, but this trailer has ruined main parts of the film that were never shown in the original trailers. That said, I do feel like some of this is a little cliched and obvious (are they really that naive they can't spot a smarmy bad guy?). But despite all this, I actually still enjoyed watching it.

There are some great scenes in this with the dinosaurs, and had they not gone for a 12A rating, they could've been truly terrifying. This also nearly made me cry on more than one occasion, and it's not often you can say that about a dinosaur film! The ending itself though was entirely unexpected and I'm glad at least they didn't spoil this in the trailer, I'm interested to see where they're going to go with this next. The only thing that confused me was the subplot around Lockwood's granddaughter, there didn't seem to be a massive point to it really even at the end. And was I the only person to see the similarities with Lost World?

If it hadn't been for the trailer, I probably would've rated this slightly higher as I actually found it pretty enjoyable.

Does anyone else hope that they bring back the original trio (Grant, Malcolm and Sattler) for the next film? I'd kill to see that.
  
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Hadley (567 KP) rated Soul Drinker in Books

Jul 25, 2020  
Soul Drinker
Soul Drinker
Matthew Yard | 2020 | Romance, Science Fiction/Fantasy, Thriller
1
1.0 (1 Ratings)
Book Rating
The writing (2 more)
No character development
No ending
One of the classic horror tropes is Heaven versus Hell, angels versus demons, good versus evil (like a boogeyman versus an innocent child, or a killer versus a group of teenagers, or even an evil spirit versus an exorcist) and we always know how it's going to end: good triumphs evil, every time. Some of the most well known films with this trope are Constantine (2005), the Exorcist (1973) and more recently, Stephen King's IT : Chapter 2 (2019).

That, along with a little romance, mystery, and historical elements make up this novel that features three main characters who are stuck in a struggle between good and evil while having to face mistakes from the past.

Welcome to the hellish world of Soul Drinker by newcomer, Matthew Yard.

Deep description is what makes up Yard's storytelling, so much so that the book is extremely hard to read. Only 132 pages long, Yard spends most paragraphs describing one single thing in many different ways, such as a young woman's hair, which only needs one sentence to tell such a detail, but instead, took an entire paragraph.

During an ancient civilization, a deity appeared named Destroyer, it found a way to break through the boundaries that separates realms and universes - - - finding our realm, Destroyer leaves his son Luther to build powerful followings through cults run by Pagans.

The novel's villain, Luther, isn't present enough to feel like a real threat for the reader. And the three main characters, other than their physical descriptions, are lifeless because of the extreme lack of character development.

Our main character, Devin, is a college student who constantly has nightmares of his best friend's murder. He also lives at house in the woods which he has no idea how he attained it and this is never explained. After Devin and a classmate named Vic have an encounter with a supernatural cloud, they end up at this house, where readers find out that Devin isn't the only one who has been having nightmares.

Vic is a beautiful, young woman, who Devin seems to be enamoured with, but she is still busy getting over her first love. A few chapters in, readers get flashbacks of Vic's father and mother before she was born. Vic's father was also haunted by this supernatural cloud, which seems to have had a tighter grip on him than Vic - - - her father's flashbacks are the most interesting part of this story.

Vic's father, Jacob, is fast asleep next to his wife when a giant face wakes him up, telling him that there is work to do. Jacob follows the face out into the hallway, when it begins to sway, as if through the eyes of a drunk. Jacob fights the urge to continue to the stairs, wanting to turn back and protect his sleeping wife.

A little while later, we find out that Jacob is psychic: he can see the dead and/or the past. But for anymore development on that interesting piece of information, readers get one glimpse of what Jacob sees - - - and that's it. Jacob's wife, Nina, is an even flatter character, which we only get to see in bed either asleep or waking up. Even Jacob's mental and spiritual fight with the 'face' is disappointingly short with no real tension, no climax, or feelings of betrayal when something finally happens in the end of that scene.

Love, the supernatural, and Pagan cults are what make up the plot of this book. The story jumps between Devin, Vic and Jacob, but the story gets caught up in moments that shouldn't be more than a paragraph, which caused me to become bored with the story. And Yard's writing made this book read like a fan fiction: a lot of inconsistencies throughout, tons of misspellings, and a major overuse of the same words, sometimes even in the same sentence.

Unfortunately, this book was almost unreadable, and the heavy descriptions were extremely off-putting, as was the end of the story- - - the book ended suddenly, and with no sequel in sight. I can't recommend this book to anyone.
  
The Only Story
The Only Story
Julian Barnes | 2018 | Fiction & Poetry
8
9.0 (2 Ratings)
Book Rating
Slightly irritating protagonist, but good story
This unusual romance is definitely not in the same ballpark as the likes of The Notebook and other such love stories - instead it begins as a pseudo-parody of the younger man-older woman genre - ending in a tragically realistic fashion.

Following the story of protagonist Paul, a 19-year-old man-child, attempts to find his feet in the world by defying social conventions. Enter Susan, a married woman with two grown children even older than Paul. Beginning innocently after joining a tennis club, Paul seems to grow increasingly attracted to the almost middle-aged woman, but is clearly ambiguous about his motives for pursuing her. Is it out of sheer rebellion against his traditional upbringing or just another yarn to tell his university friends? What does become increasingly apparent is that it is not just a summer affair, as things start to unravel over time. The question posed by the book at the end is: "Would you rather love the more, and suffer the more; or love the less, and suffer the less?"

As per usual, Julian Barnes is a unique storyteller, able to adapt his writing every single time. It is vastly different from some of his other works such as The Noise of Time, which is written almost like a Russian classic. This, on the other hand, is written in an honest first-person narrative, sounding genuinely like a happy-go-lucky teenager. While it is not a perfect story, especially as the chronology feels inconsistent, it is an easy read.
  
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ClareR (5642 KP) Mar 6, 2018

I’ve just finished reading this and I’m mulling it over before I write my review. It really affected me, I think.

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Suswatibasu (1701 KP) Mar 6, 2018

Julian Barnes is a superb writer no doubt!

TT
Tyger Tyger (Goblin Wars, #1)
10
10.0 (1 Ratings)
Book Rating
Teagan is sure she’s just your average girl… until a horrible twist of events convinces her that she is being hunted by goblins, for a reason she doesn’t understand, and her father is kidnapped by them. She and her quirky brother, Aiden, and her cousin-by-adoption Finn set off into the world she never knew existed to try and solve the mysteries of her past.

And it would be a whole lot easier if Finn wasn’t so darn distracting. Because it’s really hard to concentrate on hiding and finding food and running from hell hounds when you’re head over heels in love.

I tore through Tyger Tyger as fast as Finn swept Teagan off her feet (very fast). The story is fast-paced, exciting, and irresistible, with a great combination of mystery, suspense, and romance.

Finn is the bad boy we all want… rough, tough, and willing to do anything from skipping a meal to breaking an arm for the girl he loves. His rough exterior and his cold demeanor only make his love for Teagan more special. He was certainly my favorite character, followed closely by Teagan’s little brother, Aiden. He’s a funny quirky sort of kid who seems to be able to cause problems and solve them at the same time.

The plot and the pacing were fantastic! There were so many secrets and questions, and the way they were revealed was perfect.

The things that weren’t perfect about the book were these: The writing was clear and descriptive, though a little hard to understand at times. The only thing that felt lacking was Teagan and Finn’s relationship. It felt like it just barely got started… and the book ended. But on the other hand, it was definitely real, and not any of that sappy love based solely on attraction stuff. Lastly, I don’t really think the title describes the book, and the cover—though breathtakingly artistic—doesn’t say much about the book either. But none of this really took away from the enjoyment and the satisfaction at the end—the end was really cute, by the way!

I adored Tyger Tyger and can’t wait for the next book in the series!
  
Yarr Harr!
Yarr Harr!
2020 | Card Game, Pirates
Ahoy – it’s time to set sail for the open seas like the pirates we are! So cast off your lines and… wait… what? What do you mean you don’t have a ship ready yet? Still under construction? Seriously?! Well I can see those other pirates building up their ships too, so you better hurry up and finish yours first so you can lay claim to the vast treasures of the world! And I’m not saying you should, but if those other guys ran into some… problems… with finishing their ships, that wouldn’t be too bad if you catch my drift.

Disclaimer: We were provided a copy of Yarr Harr! for the purposes of this preview. The final components of the upcoming Kickstarter campaign might vary slightly from those pictured below. Also, our copy had some extra cards/content that will be available as Stretch Goals during the campaign. -L


Yarr Harr! is a competitive card game in which players are building up their individual pirate ships and trying to amass the most Doubloons by the end of the game. The gameplay itself is pretty simple, but actually winning takes more strategy than you might think. To setup the game, every player receives a Bow and Stern card for their Harbor (play area), and a starting hand with 5 cards. The remaining cards form the Draw deck for the game, and is placed in the center of the play area. On your turn, you will draw 2 cards from the Draw deck, and then play up to 3 cards. There are 2 different types of cards that can be played: Ship cards and Action cards. Ship cards, played between your own Bow and Stern cards, are used to build up your ship and score points at the end of the game. Action cards are used to sabotage opponents or to give yourself a buff. You may not play more than 2 Ship cards in one turn, and you may only have a maximum of 8 cards in your hand at the end of your turn. Play continues as such, until the end-game requirement has been met. That requirement depends on the number of players in the game, and tells you how many Ship cards must be in your own Harbor for the game to end. As soon as any 1 player achieves that number, the game ends. Players then tally up all of the Doubloon points on the Ship cards in their Harbor, subtracting any negative points from Action cards affecting their ship, and the player with the most Doubloons wins!
The thing that I like about Yarr Harr! the most is that it can be played with differing levels of strategy. The game comes with a number of Captain cards and Objective cards that are optional to use in play. To include Captain cards, each player receives 1 Captain card at the start of the game, which grants special abilities throughout the game, depending on the given Captain. To play with Objective cards, each player receives 3 Objective cards at the start of the game, and then selects 2 to keep for play. Objectives are kept secret from your opponents, and will earn you end-game Doubloons upon completing them. With these optional modes of play, you can really cater the strategic level to that of your current game group. You can play with younger gamers with no extra content, just the base game as described above. If you are looking to turn this into a possibly more difficult game, add in those Captain and Objective cards. Offering those optional elements is a huge plus because it makes Yarr Harr! accessible to more gamers. So that’s a big win to me.


The other thing that I really like about Yarr Harr! is that the gameplay is pretty light and fast. It is easy to teach, learn, and play, thus lending itself to lots of gaming situations. Need something quick to play before dinner is ready? Yarr Harr! Want to pick the pace back up after a long, brain-burning game at game night? Yarr Harr! It can fit in wherever you want, and because of that, I can see myself bringing it to the table often. The only warning I have for this game is that, since it is competitive, more sensitive gamers might not find it enjoyable. There are Action cards to be played to directly sabotage and inhibit your opponents, and sometimes that can feel like personal attacks against a player. To alleviate that, I recommend playing at higher player counts, so it doesn’t feel like players are ganging up on a single player. Just something to be aware of! Let’s talk components. This is a card game, and the quality of the cards we received was pretty good. They are nice and sturdy, and could hold up for many plays. The artwork is thematic, creative, colorful, and just enjoyable to look at overall.
All in all, I think Yarr Harr! is a fast and fun game for any type of gamer. The varying degrees of difficulty and strategy make it a versatile game, and I really appreciate that aspect. It is a competitive game, but it feels more light-hearted than cutthroat and that helps keep it enjoyable for all players. If you’re looking for something fun, yet strategic, and easy to play, look no further than Yarr Harr! The Kickstarter campaign begins on June 23rd, so be on the lookout for this awesome little card game!
  
Century: Golem Edition - An Endless World
Century: Golem Edition - An Endless World
2020 | Fantasy
If you’ve read our reviews on the first 2 games of the Century: Golem Edition games, then you will know that we are big fans. The art and theme really drew us in, and the gameplay is what keeps us coming back for more. Now that the third and final game has dropped, how does it fit in with its predecessors? Is it the finale we were hoping for? Or does it leave us yearning for the OG Century Golem? Keep reading to find out!

Disclaimer: This game comes with rules to incorporate any/all of the Century Golem games into one bigger game. In this review, I will only be discussing the stand-alone final game in the Century Golem trilogy. -L

Century: Golem Edition – An Endless World (referred to as just An Endless World for this review) is a game of set collection and worker placement in which players are trying to earn the most points by the end of the game. To setup the game, follow the instructions outlined in the rules, dependent upon your player count. Each player begins the game with 6 Trader meeples (or 7 in a 2-player game) in their supply, and a specified number/type of crystals. The game is now ready to begin!

On your turn, you will have 2 options: Work or Rest. To Work, you will first select a location square on the board. You may not choose a location where you already have Traders, or that has an Exploration tile. You will then place Traders from your supply onto the chosen location – the number of Traders required is printed on the location. If the location is unoccupied, simply place the required number of Traders. If the location is occupied by an opponent, you may place Traders there, but you must match the opponents Traders, plus an additional Trader, to take control of the location. Any opposing Traders ousted in this manner are returned to their players’ supply. Once you have placed Traders on a location, you can then perform the action listed on that location. Action options are: producing gems, upgrading gems, trading gems, or collecting Point cards/bonus tokens. If you cannot or do not want to use a location on your turn, you can Rest. To Rest, you will collect all of your Traders from the board and place them back into your supply.

Point cards can provide immediate, ongoing, or end-game benefits for players. Help cards allow you to place 1 fewer Trader than required on certain locations. Tool cards give players an additional gem of a specified color when they place Traders on corresponding locations. New Trader cards allow players to add either 1 or 2 more Traders to their supply, thus increasing their ability to play each ’round’ before needing to Rest. Finally, Exploration cards allow the player to select an Exploration token from the board. Any time an Exploration token is claimed, that location is now ‘uncovered’ and can be used for the remainder of the game. Bonus tokens grant end-game points based upon sets of icons collected, number of Traders in your supply, or simply straight-up points.


The game continues in this fashion, alternating turns, until a player has collected their 8th Point card. The current round is played out, and then points are counted. Points are earned through Point cards, bonus tiles, Exploration tiles, and any remaining gems in your supply. The player with the highest score wins!
One thing I really like about worker placement games is that the actual gameplay is pretty logical and straight-forward. Place your worker, perform action. And An Endless World is no exception to that. Of course, how you decide to play all comes down to your strategy, and again, An Endless World has tons of options for players. Maybe you want to just get 8 Point cards as quickly as possible and call it a day. Or perhaps you want to maximize your bonus tokens and eke out as many points from those as possible. Or maybe you even just want to keep your opponent(s) from achieving their goals. You can play this game so many different ways, and you can totally adapt and change strategy mid-game if you so choose. Each game feels unique and new, and I have yet to tire from this gameplay.

An Endless World is a worker placement game, but there is one factor that I find extremely unique for the mechanic. Usually, in worker placement games, once a worker has occupied a location, it remains there until the player chooses to recover their workers. An Endless World offers players the chance to oust opponents from locations, by placing the same number plus 1 additional worker. I just think this is super neat, because it means that you can’t just ‘block’ a location from everyone. If someone really wants that location, and they have the workers, they can get to that location. Also, along those lines, since ousting a player from a location means you have to match their workers plus an additional worker, you have to decide if you want to risk dedicating that many workers to a single location. You might reaaaaally want to perform that action, but for the cost of 4 Traders, is it worth it at this moment? Could those workers better be used on different locations and you just snatch your desired location on a future turn? All part of your strategy for the game, and definitely keeps all players engaged.


Let me touch on components for a minute. As with the other Century Golem games, An Endless World is extremely well-produced. The gems are the same quality, the cards are nice, thick, and clear to read, and the cardboard tokens are nice and sturdy. Plan B Games has hit the mark on this trilogy of games, and they truly are a pleasure to play. Obviously, the artwork and theme consistency throughout the Century Golem trilogy has been really satisfying, but that also carries over into the gameplay. All 3 games use much of the same iconography, so honestly learning An Endless World was super fast and easy for me. That uniformity is extremely user-friendly and is a huge plus for me.
So I guess you can see from my score and from reading this review that I am a huge fan of An Endless World. The final game of this trilogy is a home run for me, and I just keep thinking about what strategy I want to try in my next game. That in and of itself is an indication of a great game – thinking about it even when you’re not playing it! I have yet to try the variants that include the other 2 Century Golem games, and I am very much looking forward to integrating them all into one giant and (hopefully) awesome Century Golem saga. Purple Phoenix Games gives this one an expansive 16 / 18. Give it a shot, even if you haven’t played the other Century Golem games!
  
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    iDfish is a smart device application that provides you with reliable and consistant data when out in...