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Space Plague
Space Plague
2021 | Abstract Strategy, Science Fiction, Space
When is the word “plague” ever a good thing? We as a people have endured several plagues and none of them could be considered super great. However, what if the term plague was merely that of endearment? What if, in a fantasy sci-fi world, a plague was merely a settler of new worlds? Now you can play as a plague and be inspired by the game’s tagline: “We are many, yet we are one. We are the plague.”

Space Plague is a new game from first time designers who hail from the country of Colombia. In it players assume the command of a race of aliens attempting to colonize a newfound planet before the other races assume majority. Each race is essentially the same, and have similar tactics, but may use these tactics differently from other races. The player who amasses the most plagues from their race by the time the game ends will be crowned champion, and settler of the new world.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, follow the instructions, as there are many steps for setup. Once complete, the game should look similar to the photo below. You will see in this photo the main board at the top, the circular world core board (in black and red), and individual board setups for three players. Of course, for this review I will be playing the purple faction: The Flat-Earthers (not that I agree with the actual group of Flat-Earthers). Each player receives the same components, just in their player color. This includes six action cards to serve as the opening hand.
Each round follows four phases: Planetary Deck, Play Action Cards, Planetary Event, and March. On the main board a Planetary Event Card is flipped at the start of each round. This will inform the players which terrain type will generate energy this turn, as well as give a glimpse into the future event that will occur once the card travels to the activation zone on the board. Once players have placed energy shards onto the requisite terrain tiles they must each choose one card to be played this turn from their hand. As each player has the same six beginning Action Cards turns may seem similar. These action cards include Producing Plague (placing a plague disc on the space furthest from the end of the terrain tile line, on top of the picture of the player’s spaceship), Producing a Captain (a stronger version of the normal plague disc), Fast Movement (allows plague discs to move twice toward the core or two discs to move one space each), Slow But Steady (allows one plague disc to move forward one space OR allows the player to place a shield disc on top of a plague to protect it from harm), and Evolving OR Getting Lucky (which allows the player to purchase an Evolution Card from the Market or to roll the energy die and place energy shards on the resulting terrain type). More action cards can be purchased at the Market and used on future turns in order to buff certain actions, abduct opponent plagues, or even create new types of plagues with special abilities.

Once all players have played and resolved their action card for the round the Planetary Event phase begins. If an event card has moved its way to the activation zone of the main board its event text is resolved now. These events signify death of plague discs if they reside on specific terrain types, allow for purchasing cards at the Market or else destroying the plague furthest toward the core, or other various and nefarious events.

When the event has been resolved the active player token is passed to the next player and the March phase ensues. Players will move each of their plague discs one space toward the core to make room for more incoming plagues and captains.


Once the final event card has made its way through each of the main board slots and past the activation zone the game will end. Players will count their plague discs that made it onto the core of the planet and the player with the most discs will win! The rules also include several tie-breakers, ending with a shared victory and a snarky, “tough toothpaste,” style of comment.
Components. Again, this is a prototype copy of the game, and components are not at all final. However, component quality aside, this game looks amazing on the table and hints at some really excellent plans for the final aesthetic. The character art and art on the cards is cartoony, but not in a bad way, and the other art in the graphic design is just stellar (checks around the room for the hook). The game feels “spacey” and “alieny” but also hip and lighthearted. I like it. I like it a lot. My hope for the final product is that the rulebook gets much more detailed, as I had to ask several questions to the designer that just were not clear or present in the rules. I am also hoping that the cards themselves will see quite a bit of beefiness added to them, as this prototype copy shipped with mega-thin cards that are delicate to handle. For a prototype, the components are good and show me what could be upon a successful Kickstarter campaign.

The gameplay is definitely something I want to discuss. I was blown away by how much fun I had playing this game! I cannot count how many times I vocalized how impressed I was with the design and how much fun I was having. I love the mechanic of giving all players the same components but allowing them to choose how to use them best for their strategies. Sometimes I felt that I need to flood my track with plagues and get them moving, while other times I wanted to just upgrade my race by using the evolution cards from the market. Those evolution cards are so interesting to use because they can change the course of the game, especially if specific cards come out near the beginning of the game.

Players can choose which world they wish to conquer at the start of each game (five were included with this copy), and each world possesses different strategies of play. That said, Space Plague definitely scores points for replayability from us.

While it was difficult to get into at first (remember all the rules questions I had), once I was able to truly learn the game it became so enjoyable, and everyone I have played with has thoroughly enjoyed it. If this is the style of game we can expect to come out of Colombia and Bamboo Studios in particular, I am very excited for the future and for the board game community as a whole. This one is a gem and I cannot recommend it highly enough. If you are looking for something a little kooky but with great art and super fun play, then it’s a no-brainer. Space Plague is a must-play at the very least.
  
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Kristy H (1252 KP) rated Falling in Books

Feb 13, 2018  
F
Falling
4
7.0 (2 Ratings)
Book Rating
Emma Montague is an Englishwoman living in the U.S. She left behind her parents as soon as she could: feeling trapped by her mother's snobbery and outgoing personality, so different from Emma's quiet and introverted self. But life in the high-powered banking world in New York City isn't exactly for Emma either. She finds everyone so false: women who only care about clothes and finding a man, too many nights at bars, and pressure to use dating apps. Her one long-term relationship winds up nowhere, and so Emma finds herself on the move again: this time to the beach town of Westport, CT. She takes a break from banking and finds herself renting a house in this seaside town. Emma quickly finds herself falling for landlord, Dominic, a bartender in Westport. A father to six-year-old Jesse, Dominic seems to be the opposite of Emma in every way. Emma isn't sure that the two could ever really be together, but she can't seem to stop her heart from falling for Dominic. Are they meant to be?

Ugh, this book. Some of it was enjoyable, and yet so much of it was just so damn frustrating. First of all, the entire thing seemed like it was based on just a mountain of stereotypes and tropes. Emma has built-in stereotypes and preconceived notions about Dominic (a bartender can't be anything like a banker, apparently, or share any of the same interests). Every woman in the banking world is a vapid idiot except Emma. All New Yorkers just want to get married and move to the suburbs. And so on and so on. It gets really old after a while.

Then, the whole different worlds thing: Emma versus Dom style. As a moving forward plot device, it just seemed incredibly forced. I understand that the "we're from two different worlds" idea still exists today, but really? It's that hard to overcome that a woman considers just dropping the only guy who has ever made her happy, because he seems beneath her? It would be different if the book put forth some real reasons that their class differences threatened their relationship, but it really doesn't. It's all half developed and mostly based on Emma's speculation.

That brings me to Emma. I wanted to like Emma. I could see a lot of Emma in myself - a quiet introvert who doesn't take well to people, who needs time to warm up. I understand that. But oh my gosh, she drove me crazy. So wishy washy! So indecisive! So unable to just follow her *own* thoughts and feelings. She drove me insane. It's very hard to fully enjoy a novel where you often want to wring the neck of the main character.

All of that, truly, I could have probably forgiven if Green hadn't taken the plot off the deep end near the end of the novel. I was so irritated and so upset: I went through all of the above for THIS? I won't spoil it, but let's just say I didn't sign up for a Nicholas Sparks novel. Any of the novel's redeeming qualities (a cute cat, a somewhat cute kid, Emma's dad) went out the window.

Overall, I just didn't enjoy this one. Too much of the plot devices irritated me, and then-BOOM-the actual plot drove me over the edge.
  
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Merissa (13472 KP) rated Songbird (The Tudor Court #1) in Books

Apr 13, 2021 (Updated Jul 27, 2023)  
Songbird (The Tudor Court #1)
Songbird (The Tudor Court #1)
Karen Heenan | 2019 | Fiction & Poetry
8
8.0 (1 Ratings)
Book Rating
SONGBIRD is the first book in the Tudor Court series, and we are introduced to the world of King Henry VIII, and his love of music. Bess is sold to the King just before her tenth birthday and, with hard study and lots of practice, becomes a favourite of his. We stay with her as she grows from a young child, to a young woman, with friends and lovers along the way.

Reading about Henry, Katherine, Mary, and the Boleyn sisters, from a servant's perspective made it all the more fascinating. Her life at court is comfortable, but she is still a servant. There is romance for Bess, from Tom, who was with her from the start, to Nick, a courtier currently in favour with the King. Bess has her own choices to make, some of which end up being heartbreaking.

If I had one thing to say, it would be I was disappointed we skipped so much of Henry's reign, but then, if we'd had it all, it would have been enough for more books! A fascinating story, with realism and character development a-plenty. This was a book I thoroughly enjoyed and have no hesitation in recommending, and I am so happy to see there is a second book in this series!

* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *

Merissa
Archaeolibrarian - I Dig Good Books!
Apr 13, 2021
  
Frankenstein
Frankenstein
Mary Wollstonecraft Shelley | 2016 | Fiction & Poetry
7
7.7 (27 Ratings)
Book Rating
Contains spoilers, click to show
It's been a while since I read this book but I remember why I did and did not enjoy this book. Firstly, the book it worth the read. It may seem slow to start with but you do get rewarded in the end. It is just that, unfortunately, Victor Frankenstein is a very boring character. He is just so boring and, lets face it, a little bit fickle. He spent his life working towards this goal, leaving his family and loved ones behind, practically, all to be able to resurrect the dead back to life. He accomplishes it only to realise what an abomination he has created. So what does he do? He runs away.

The most interesting part about the book actually comes from the perspective of the monster himself. It is here where we see true voice, character, and emotion. We see the monsters side of things and realise he is not in fact a monster. He is a product of his surroundings. He was treated like a monster and so he became one.


To me, it spreads an important message about love and acceptance. The monster would not have become evil is Victor had remained with his creation and helped him instead of fleeing and leaving the monster, new to the big wide world, by himself.


Although I believe Mart was trying to give us a different, more religious message, about the dangers of man performing a woman's role of giving birth and how that is an abomination to mankind, I think the message I stated beforehand is better and stronger.


If you can get through Victor's boring and annoying personality then the book is worth the read. If not, then maybe just read the middle of the book-- from the monsters perspective, although it would probably seem a little weird and out of context without the rest of the story.
  
Dead Girl Walking
Dead Girl Walking
Chris Brookmyre | 2015 | Crime, Fiction & Poetry, Thriller
9
8.5 (2 Ratings)
Book Rating
It has been a while since the last Jack Parlabane novel, Brookmyre's investigative journalist who has a knack for finding trouble and then effortlessly making it worse. But in this novel he makes a triumphant return - if in somewhat diminished circumstances.

Parlabane has been a victim of the Leveson enquiry into press standard and phone hacking. Hung out to dry as a scapegoat to save the real guilty parties (not that he would be above a little phone hacking but more that he would never get caught doing it) he has fallen out of the bottom of journalism and is seriously considering what else he can do.

Enter Mairi, the sister of a childhood friend who manages a band. The band are very much the 'next big thing' and following a successful European tour are now heading to the United States. The only problem is that their lead singer and songwriter has gone missing. Mairi needs her found and figures Jack's investigative skills are what is needed.

The narrative more-or-less alternates between following Parlabane as he tries to work out where the singer is and the private blog/diary of the band's new violinist, parachuted into the band and feeling very much out of her depth. The Parlabane thread contains its fair share of action and humour in equal measures. The diary entries seem very authentic in their descriptions of the closed and self-regarding world of a rock music tour.

The plot is not complex but compelling as both strands come together at the end. The reveal is hardly devastating or a huge twist but is entirely satsifying and in keeping with the work. As usual with Brookmyre there are inside jokes and nifty throw away band and song references littered throughout. It is also easy to read with short snappy chapters making it hard to put down without wanting to read just another one.

In in all I thought this was a great book from Brookmyre and it was so good to see Parlabane back in action.
  
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Matthew Krueger (10051 KP) rated Us (2019) in Movies

Feb 3, 2020 (Updated Feb 3, 2020)  
Us (2019)
Us (2019)
2019 | Horror, Thriller
The Upside Down
Us- is Jordan Peele's second film as a director. This film like Get Out, is excellent, phenomenal, horrorfying, suspenseful, terrorfying and overall great.

The Plot: Accompanied by her husband, son and daughter, Adelaide Wilson returns to the beachfront home where she grew up as a child. Haunted by a traumatic experience from the past, Adelaide grows increasingly concerned that something bad is going to happen. Her worst fears soon become a reality when four masked strangers descend upon the house, forcing the Wilsons into a fight for survival. When the masks come off, the family is horrified to learn that each attacker takes the appearance of one of them.

So like Get Out, this movie does have a theme. Lets talk about it...

"One of the central themes in Us is that we can do a good job collectively of ignoring the ramifications of privilege. I think it's the idea that what we feel like we deserve comes, you know, at the expense of someone else's freedom or joy. You know, the biggest disservice we can do as a faction with a collective privilege like the United States is to presume that we deserve it, and that it isn't luck that has us born where we're born. For us to have our privilege, someone suffers. That's where the Tethered connection, I think, resonates the most, is that those who suffer and those who prosper are two sides of the same coin. You can never forget that. We need to fight for the less fortunate." Jordan Peele.

So Once Jordan Peele does a excellent job on his theme. Like Get Out, Jordan Peele does a excellent of this theme, of the world that we live in today and his views on it.

Like Get Out, Us is a must watch film, and if you havent seen it, than you must. Its psychological twisted, horrorfying, twisted, suspenseful, great, phenomenal and excellent until the very end.
  
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Gemini Man (2019)
Gemini Man (2019)
2019 | Action, Drama, Sci-Fi
In the world of Covert Ops; Henry Brogan (Will Smith) is the go to man. He is a highly-skilled assassin who answers the call when he is asked to dispatch dangerous individuals that threaten the peace and stability of the world.

Henry is so skilled that he takes on impossible tasks and completes them as if they were routine as he was recruited from the Military as he stood out as a unique and talented soldier.

When a successful mission does not go as precise as he would have liked; Henry decides to retire much to the chagrin of his supervisor who wishes him well despite being upset over losing such a highly-valued asset.

Henry meets with an old friend from the military who has done very well for himself financially since his service days. He tells Henry that his last target was not a dangerous threat to the population but rather a respected genetics worker. Henry has some misgiving but realizes there may be some truth to what is being told to him and agrees to meet with a contact of the departed scientist in Hungary.

Henry’s meeting does not go unnoticed as he soon has teams of soldiers attacking him and he is forced to flee with his undercover surveillance Danny (Mary Elizabeth Winstead) as they are pursued by deadly agents at every turn.
As the pair make their way to Columbia to try to plan their next move; an elite assassin makes a move on Henry and it takes all of his skills to barely survive and encounter which leaves them scrambling for answers. As suspicions mount, Henry and his team look for answers and what the eventually discover rocks the core of their very foundation.

Henry soon finds himself facing his most dangerous enemy yet as his past has come back to haunt him and there may be no escaping the threat it poses.

The film is directed by Ang Lee and while fairly linear in plot and character development and progression; the movie does offer a fresh take on some Science Fiction staples and does raise some interesting questions in the process.

The action sequences are solid and allow for the film at moments to break into a frantic pace before throttling back. The cast is solid and Will Smith continues his impressive comeback and it was nice to see him playing a more hardened and world-weary individual despite the occasional lapses into his normal screen persona.

In the end “Gemini Man” offers some flawed but entertaining escapist entertainment that delivers all the best of what fans have come to expect from Will Smith and more.

3.5 stars out of 5

http://sknr.net/2019/10/11/gemini-man-2/