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Heather Cranmer (2721 KP) rated The Cousins in Books
Dec 21, 2020
Mildred Story cut ties with all of her children twenty-four years prior. All of her children swear they have no idea what they did to be cut off. However, when Mildred's grandchild receive a letter from Mildred inviting them to stay and work on her island, her grandchildren are a little suspicious but end up going. However, when they decide to try to figure out the mystery, things take a dangerous turn.
The plot really reeled me in. I love a good mystery, so The Cousins was right up my alley. While the story did flow together really well, I felt that the pacing was a bit on the slow side. It wasn't painfully slow, but it made it where The Cousins wasn't one of those books where you can't put it down. I guess I was just hoping for more action. There were a few plot twists which were a bit unpredictable which was enjoyable. The setting and world building were done nicely. It was easy to feel like I was on the island with everything that was going on. I enjoyed the flashbacks from Mildred's children - Adam, Anders, Archer, and Allison. I felt like there were no cliff hangers and that all my questions were answered by the end of the book. I suppose McManus could make a sequel from this book, but I think that this book would be better left as a standalone.
The characters in The Cousins were written decently enough although I never really cared too much for any one character. I just had a hard time relating to any of the characters, so it was hard to really care for them. Milly came across as being too standoffish and stuck up a lot of the time. While I liked that she wasn't afraid to speak her mind, sometimes I felt like she went a bit overboard. Jonah was an alright character, but I felt like he lacked enough depth to really like him. I just felt like there was something missing with his backstory. Aubrey was an okay character too, but I felt like she wasn't much of a main character. I would have liked to see more of Aubrey because I felt like she didn't really add anything to the story and that her character was kind of pointless. Aubrey's character felt more like a filler in the book. I would have also liked to see more scenes with Mildred as she isn't in many. Knowing the whole story, I can see why she wasn't as present, but it would have been nice to at least have her in the book a bit more.
Trigger warnings for The Cousins include swearing, murder, death, minor violence, drinking (including underage), miscarriage, and teenage pregnancy,
Overall, The Cousins does have an interesting plot despite the execution. The world building is done fantastically, and the plot twists are plentiful. I would recommend The Cousins by Karen M. McManus to those aged 15+ that like mysteries.
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Battle Break - Multiplayer
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Go head-to-head in the best multiplayer battle game on your mobile - this is BATTLE BREAK! Join...
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End of the world scenarios are nothing new, although this at least finds a more interesting and unique take on what happens to us all when the earth dies. And it has a decent (yet very minimal) cast too. The problem is that the film doesn't really seem to go anywhere and when it does, its dull and predictable. It's only on for 90 minutes but it plods along at such a dredgingly slow pace and nothing really happens. Its taken a promising premise and turned it into a rather boring film, which is a shame as with a little more excitement and action this could've been much better.
The Negotiation Coach: Teach Yourself
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By the end of this book you will have be ready to lead at a higher level: Understand your...
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Sockpuppet
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Twitter. Facebook. Whatsapp. Google Maps. Every day you share everything about yourself - where you...
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Goodnight: Fun Voice Chat
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Find someone special to say Goodnight to! Goodnight app is an incredibly simple, fun and exciting...
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React Native for iOS Development: 2016
Akshat Paul and Abhishek Nalwaya
Book
React Native for iOS Development is your hands-on guide to developing native iOS apps with ease....
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BookwormMama14 (18 KP) rated The Choosing (Seer, #1) in Books
Jan 2, 2019
With multiple viewpoints and storylines to follow, this book is intense and pretty heavy at times. But LIFE and TRUTH bleed through in even the most dreadful moments. Rachelle has created a brilliant dystopian world with intriguing characters. Reading this book kept me up late and had me biting my nails. I even had a dream or two about the story. It gets inside your head for sure! Watching Carrington develop and grow and become a seer of truth was beautiful.
The Choosing is the first book of a series and definitely leaves you wanting more. However, it does end with a fairly satisfying conclusion...for now. I enjoyed Rachelle Dekker's debut novel and look forward to continuing this series.
I received The Choosing as a gift. I was not required to write a review. All opinions expressed are mine alone.
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Purple Phoenix Games (2266 KP) rated Firefly: Shiny Dice in Tabletop Games
Jun 12, 2019
I really like Firefly. So when Travis told me he had Firefly: Shiny Dice, and was looking to get rid of it, I jumped on the chance to get my hands on something Firefly! I’d never played the game and had never even heard of it either. Having played it now, though, I can see why Travis wanted to off-load it on someone else.
In Firefly: Shiny Dice, over the course of three rounds, players are rolling dice to assemble a crew, complete missions, and defeat bad guys. All of the main characters of the show are represented by different die faces, each with a special power. Use those powers to help defeat bad guys and earn VPs on your turn each round! The player at the end of the game with the most points is the winner. Firefly: Shiny Dice is played the same way, regardless of player count – in solo play, you are still trying to amass the most points possible over three rounds.
At it’s core, Firefly: Shiny Dice is a dice-rolling game. And that’s where the simplicity ends. This game is bogged down an ambiguously confusing rulebook, complicated turn steps, and just way too much text overall. When I first got this game, I was psyched to play. I sat down, opened up the rulebook, read through it at least 3 times, and then put the game away. I was so confused by what I had read, I couldn’t even bring myself to try it at first. There is a lot of ambiguity in the rulebook that caused a lot of confusion and frustration for me. For example, the brown dice are Outlaw characters and the white dice are Passenger characters, but the rulebook and player aids use “Crew Dice” most of the time – so are they all Crew Dice, or just the Outlaws since, in the show, those are the characters who actually are the crew on Serenity? Are Passengers considered Crew? The same ambiguity goes for Mission Cards – if you draw one that you cannot complete, is it just discarded? Then what’s the point of the Mission Card? How about if you draw one and don’t want to complete it? Are you required to complete it if you can? Or can you choose to ignore it to negate the Mission Keyword? I felt like after I read the rulebook, I actually had more questions than before I started.
Regarding turn order, there is just way too much going on for me. There are 4 steps each turn, and some steps have several ‘phases.’ First you roll your dice, and then depending on what you rolled maybe you can re-roll some, and then you have to check to see if you got any bonuses/penalties after your re-roll, but then you stop and draw a Mission Card and possibly resolve it (?), and now you go and deal 1 damage to a foe but only if the current Mission says ‘Shiny,’ and then the foe dice resolve their effects, and now you can use your dice and character powers to fight the foes, and then depending on how many dice you have left/the Mission Keyword from your card this turn, you can decide to push your luck and take another turn immediately or just end your turn now. Whew. There are just way too many unnecessary steps, in my opinion. All you should need to do is to roll/re-roll your dice, resolve foe effects, and fight the foes. The Missions and die bonuses/penalties feel extraneous to me, and result in clunky gameplay.
In theory, this should be a cool game. In reality, it’s just frustrating. To me it feels like every single small idea made it into the end-game, but they were not executed well enough to justify including them. This game is way too wordy and ambiguous to make sense, and even though I keep the rulebook on hand every time I play, I feel like it doesn’t really help me at all. I think a more pared down/edited version of this game could be a hit.
As a fan of Firefly, I want to like this game. I really do. But I don’t. I think it is too complicated and far too confusing for what it is supposed to be, which is a relatively light dice-rolling game. Firefly: Shiny Dice is not on my short-list of games to play, nor is it on my long-list (is that a thing?). It’s kind of just in my collection at this point, though I don’t know if it’ll stay here for long.
https://purplephoenixgames.wordpress.com/2019/01/28/solo-chronicles-firefly-shiny-dice/