Search

Search only in certain items:

    Tapatalk - 200,000+ Forums

    Tapatalk - 200,000+ Forums

    Social Networking and News

    (0 Ratings) Rate It

    App

    Tapatalk connects to over 100,000 online forums worldwide. Post easily with unlimited Photo and...

Jumanji: Welcome to the Jungle (2017)
Jumanji: Welcome to the Jungle (2017)
2017 | Action, Adventure, Comedy
The action pieces were kinda on point (4 more)
Of course the Rock kills it as usual and brings his a game or at least tries his best
The trio of Kevin Hart, Karen Gillan and Jack Black are the best things about this movie
It does something original with the source material
A good movie to sit down and eat popcorn to
Although this is a sequel to Jumanji yeah in case y'all didn't know it's a sequel and outside of a couple of references including a name-drop of Robin Williams character from the original it has nothing to do with the first (2 more)
Also basic plot getting sucked into a video game which is a plot that we have seen in Many other things (Spy Kids, Tron and fairly odd parents to name a few) and while it does it in a fresh way at the end of the day it's the exact same plot from the first
The villain is pretty much meh but if u like Jumanji I think you probably have no problem with him
Jumanji was passable
Contains spoilers, click to show
Ok this movie ain't perfect but it did do it's purpose and I personally thought it wasn't bad,

Too be honest I wasn't crazy about a Jumanji sequel especially after the late great Robin Williams passed away. But they did some things good and some things not so good so I'll start with the good first

1. It does something fresh with the original so in case you haven't seen it spoiler warning the board game we all know and love turned into a video game which is something I was kinda expecting but I wasn't surprised and it was nice seeing it getting updated for a new generation

2. The characters in the Jumanji world are hilariously entertaining with props particularly to Karen Gillan and Jack Black..they bring it in this movie and they had me laughing my butt off. Not totally saying that the Rock and Kevin Hart weren't funny either but they all are great

3 the action sequences are awesomely executed and exciting as it should be. Nothing more to say.

Now for the bad

1. Elephant in the room, the plot, ok so getting stuck in a video game is something that's been done to death but they do something creative with it but at the end of the day it's the exact same plot of the first movie.

2. The villains pretty much meh, he's your standard I'm gonna take what I want and no one can stop me type villain and yes in case your wondering his last name is van pelt.

3. Speaking of homages to the first movie don't expect too much outside of a couple of references including a name drop of Williams character from the original movie it has nothing to do with the first movie so it's like a standalone sequel and a soft reboot which means the events of the original still exist but they're pretty much making some retcons.

Overall I didn't hate this movie, I laughed at anything but I think if u take ur nostalgia glasses off and watch it with a new point of view youll enjoy it also this movie did something right because its getting a sequel next year
  
Kick-Ass 2 (2013)
Kick-Ass 2 (2013)
2013 | Action, Comedy
After answering the call and brutally taking down a crime boss, self-proclaimed superhero and a high school student Dave Lizewski (Aaron Taylor-Johnson), has settled into a mundane life. The thrill of taking on bad guys has been replaced with hanging out with his friends, going to class, and pondering his future. His former cohort Mindy/ Hit Girl (Chloe Grace Moretz), however has not abandoned her vigilante ways as she still haunted by the death of her father in the previous film. This is the backdrop against which the new film “Kick-Ass 2” takes place and it delivers a funnier and well-paced film that is a worthy but less ultraviolent offering than its predecessor.

 

Dave eventually convinces Mindy to help train him as he’s itching to get back out on the streets. In a hysterical opening run, things go very well at the start but soon turned bad for Kick Ass which forces Mindy to come to his aid brutally dispatching a group of thugs. This catches the attention of Mindy’s Guardian (Morris Chestnut), who after serving as her father’s partner for several years, insist that Mindy have a normal upbringing and this includes giving up her vigilante persona and embracing life as a high school student.

 

Mindy agrees to do this and soon finds herself firmly in the sites of the ultra-chic clique in high school. The group of girls decides that it’s time to take Mindy under their wings and make her one of the in crowd which often causes Mindy to question her identity. At the same time, Dave seeks out a group of like-minded heroes under the leadership of Col. Stars & Stripes(Jim Carrey), who himself is a former enforcer for crime syndicate who found religion and now seeks to make up for his past misdeeds.

 

Their early efforts are highly successful and soon catch the attention of Chris D’Amico, (Christopher Mintz-Plasse), who is still haunted by the death of his father at the hands of Kick Ass. When fate steps in and suddenly puts them in control of the family fortune and resources, Chris reinvents himself as a super villain and proceeds to use his family wealth and influence to put together a team of heavy hitters as he attempts to bring mayhem and chaos to the city with the ultimate goal of destroying Dave and his group of heroes.

Toward that end, the awkwardly but inevitably moves forward and brings his plan of revenge forward which causes Dave and his l friends to realize the consequences of their actions and to question their duty as well as place in the world.

 

What follows is a solidly entertaining action fast complete with some surprisingly good humor as well as touching and effective moments between the two leads. Donald Faison does some fantastic supporting work and although I would’ve loved to have seen more of his character Jim Carrey deals the scenes whenever he is in them yet manages to stay remarkably in character to the point that one reviewer at the end of the film expressed to me that he could not believe that was the maniacal actor playing such an off character part.

 

Johnson and Moertz are the backbone of the series and naturally depend upon a strong villain which Mintz-Plasse is more than able to provide. The expanded roster of heroes and villains certainly propels the series forward and it was interesting for me to see that although the film has exceptional amounts of violence it was actually considerably toned down from what I had been expecting after the events of the last film. It was my understanding that the studio wish the film to be more mainstream and while not wanting to harm the message and tone of the film to rein in the violence in order to up the character development and storytelling.

 

Director Jeff Wadlow has done a great job following up Matthew Vaughn who is stayed on this time to produce the film. The crowd was laughing and sharing and enthralled throughout and I found myself absolutely captivated by the film and enjoying every minute of it. For me, this was without a doubt the most satisfying and enjoyable of the summer offerings this year and I am seriously looking forward and hoping to a third outing in the series.

http://sknr.net/2013/08/16/kick-ass-2/
  
    World at Arms

    World at Arms

    Games and Entertainment

    (0 Ratings) Rate It

    App

    LOCK AND LOAD! The evil KRA forces have attacked our nation, threatening the entire free world! As...

Never Saw You Coming
Never Saw You Coming
Hayley Doyle | 2020 | Contemporary
5
7.5 (2 Ratings)
Book Rating
slow beginning (0 more)
So Zara, who's a bit of a go getter, flies halfway across the world from Dubai to London (and then buys a third/fourth hand car so she can drive to Liverpool!) all so she can meet the guy she's been chatting with for months believing he could be "the one". But things don't turn out so well.
Then there's Jim, he's working a dead end job and can't seem to catch a break. Until he wins a car via a radio station giveaway and it changes his life.

The first half of this book was probably only 2 stars for me. It was rather slow and a bit of an info dump of flashbacks and now as we got to know our characters and figure out where their heads were at. I kept putting it down and doing other things because it just wasn't grabbing my attention that much.
The second half got a little more exciting as Jim and Zara travelled the country together, getting to know each other as they spent hours in vehicles. I was willing them on, both to get where they were going and at one point - to possibly get together. It was still a little slow going, though.

I did like Jim's cast of friends. They were resourceful and quite a good laugh.

I like how this is set in the UK. Most of the books I usually read tend to be set in the USA so this was a nice change. The way it was written was exactly how some of us talk here. It was a nice change.

I do like a good bit of chick-lit but I prefer them more along the lines of Paige Toon and Jo Watson where the characters are more obviously into each other and the romance blossoms quickly but this is still a good read if you really like the genre.
  
Lost Ruins of Arnak
Lost Ruins of Arnak
2020 | Adventure, Ancient, Exploration, Travel
If you are reading this review, chances are you have heard something about the board game “Lost Ruins of Arnak.” If not, continue forward, as there’s a lot to discover in this jungle adventure experience. “Lost Ruins of Arnak” for those that have not already been exposed to the exciting hype leading up to its release date, is a board game that delves deep into the jungle, not unlike a 1980’s Indiana Jones film. It has treasure, hidden idols, lost artifacts, guardians of the jungle, and exploration in the form of a very large game board. The box boasts of multiple gaming mechanisms that all work in tandem for one epic journey. From deckbuilding, exploration, worker placement, to resource management this game throws the entire kitchen at the players. Whether that is a positive or negative is up to each player. I share my thoughts at the very bottom if you want to skip past the gameplay portion of the review.

Players, or “archaeologists” as the game coins them, will have only 5 rounds to explore as much of the board as possible, which includes a hidden temple as well as the jungle proper. At the end of the 5 rounds, players will add up all victory points they have obtained from the temple, any treasure they have left, points on any cards collected, and guardians they have overcome.

“Lost Ruins of Arnak” takes place on, well… Arnak. It’s a fictional jungle that is teeming with wild animals and guardians which keep watch over various treasures all over the expansive island, from here forward referred to as the giant game board. These guardians appear when you explore a new jungle tile for the first time. They attack only if you stay in the location longer than a turn OR if you return to the location on a subsequent turn. If you eliminate a guardian, they provide a couple victory points towards your overall total at the end of the game, and a slight bonus when collecting artifacts from other locations later. Being attacked by a guardian isn’t the end of the world, but can have detrimental effects on your personal deck of cards if you fail to overcome a guardian too many times.


While in the jungle, you may place a single meeple, or “archaeologist” on your turn to discover a new area, or visit a previously discovered one. These new areas contain a guardian and some sort of gold amount or trinket (idols, artifacts, or jewels). These items can be used to push your token further through the hidden temple (see below) OR to purchase cards to improve your play deck going forward. While navigating this mysterious jungle can seem exciting at first glance, you have to be careful not to let your gold fever take over, as it may leave you with minimal points by not using some worker placement to explore the mysterious temple ruins further.
While the jungle takes up a majority of the board, there is a temple which players navigate through simultaneously on the right hand side of the giant board. While it isn’t as visually appealing as the jungle portion of the board, it serves by far the highest purpose by scoring victory points. As your token travels through this temple, more and more treasure (victory points) await. It is not suggested in the rulebook, but should be noted that failing to spend ample treasure to work your way through the temple is almost a sure-fire means of not having a chance to win the game. The mechanic of exploring the temple is unique, but can be costly in terms of managing your resources properly. In my opinion, this takes away from the luster of traversing through a hidden temple and finding as much fat loots as possible. Rather, it feels like another board game I own, where you are furiously chucking dice just trying to get through with no time to look around.


The final mechanic of the game, which, as I read reviews myself prior to purchase, thought would be more prominent, is the deck building mechanic. You are provided a few cards at the start, which is similar to most any deckbuilding game. These basic cards are your first few resources to use for traveling around the board OR for their monetary value in either gold or scrolls. Using the cards for travel allow you to explore different levels of the jungle on the game board. The lower areas of the board require less travel points, while the more lucrative spaces higher up in the jungle require more. To get more travel points, you will need better cards from the decks provided. By using your gold, also an aspect of each card, you may purchase stronger cards from the supply. So, there is a balance you must find between using your cards for travel or for purchases each turn. This can be very limiting with only having the 5 rounds in which to play.
My final thoughts: I am a total sucker for pretty much anything that says the words “deck building” on them, and this game was no exception. I went into this game thinking there was going to be this new way of using a deck building mechanic to also explore a really well crafted game board. I could not have been more wrong. The deck building aspect got so lost in the other mechanics, that I felt like I rarely had the opportunity to actually build my deck. After 3-4 plays of this game, with varying player counts from 2-4, I always ended up with a deck no bigger than about 15-20 cards. When I think deck build, I think of those powerhouses like Marvel Legendary, Ascension, or Star Realms where you are really transforming your deck into a large deck by the end. On top of that, most highly regarded deck builders require you to strategize somewhat in which cards that you buy to compliment your current deck further. Arnak completely leaves both of these elements out. Most times I found myself only able to purchase 1 card in the supply due to lack of resources that I did not have any choice in how that card would compliment my deck or not. It was merely just collecting a card to try and give my deck any sort of a distinct advantage going forward. Now, don’t get me wrong, like the game board, the artwork on the cards is stunning. By far this saves the poor mechanism of the actual cards themselves.

To me, the amount of mechanisms in the game is what gets in its own way. Its that classic, everything but the kitchen sink expression. The exploration gets in the way of the deck-building, which gets in the way of the worker placement, which gets in the way of the resource management. When I found myself wanting to build my deck, it was more crucial that I move up the temple one step. When I wanted to move up the temple, I was missing a certain idol, so I had to resort to wasting cards for gold to purchase a card for my deck that I really didn’t want. So while I think the premise is really thrilling for what this game could have been, in my opinion it just fell short. I left me wanting to explore the upper part of the jungle I never got to. I left me wanting to look at more of the artwork on the cards I never was able to purchase. In the end, I made it to the top of the temple. I couldn’t wait to enjoy my heaping pile of fat loots that awaited my studded archaeologist. However, once I turned over the treasure token, I only acquired another measly 12 victory points. This feeling left me wanting more from this game that was so hyped for its gameplay. I no longer felt like Indiana Jones, and more like I was in a bad B movie hoping for a better acting career.
  
The Handmaid's Tale  - Season 1
The Handmaid's Tale - Season 1
2017 | Drama
Very true to the book, any expansion feels like a natural evolution (3 more)
An amazing cast bringing the characters to life
So good at tugging at all sorts of emotions
Relevant, now and always
Everyone needs to watch it
It comes from a small but powerful book. So disturbingly close to how reality could be it's not really surprising how relevant it is to what's happening in the world. Although tackling hard topics, often with harsh outcomes, the show treats every dark twist and turn with empathy - the writers don't want to shy away from the important issues but at the same time they don't want us to flinch and stop watching because it's important that we see.

There are some differences to the book, of course. The main one being June, she's stronger in the show, more determined. This isn't necessarily a bad thing because they had to make adaptations in order for it to work on the screen and I think they way they've done it is genius. She doesn't come across as an entirely different character, if you compare her to the June from the book it's more like they mostly travelled the same path but made a few different decision along the way. Along with this stronger June comes a bit more hope, is it possible that she'll be able to escape? Is it possible that she'll meet Moira, Luke and Hannah again? Can there really be an end to the regime in Gilead?

Each of the characters are strong and memorable, brought to life by a brilliant cast of people. One minute you can be sympathising for them and the next absolutely loathing them. Not only is that a sign of how good the acting is but also how amazing the writing on the show was. A tense show that builds up throughout the series, while it never feels over-packed it is full of messages for all of us to take to heart and keep in mind.

With a second season confirmed it's now going beyond the scope of the book and that's exciting, we get to see where June's story goes and with the open-ended way the book finished who knows where it'll go.