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Tae Kwon Do Martial Arts Self Defense and Basics
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Phillip McSween (751 KP) rated Aquaman (2018) in Movies
Oct 21, 2019
Fun and Exhilarating
War is coming between Earth and the underwater world of Atlantis. Arthur Curry (Jason Momoa), half-human half Atlantean, seeks to end the war before it spirals out of control. Despite its shortcomings, I’ll get this out of the way now: Aquaman absolutely rocks.
Acting: 7
Beginning: 10
Characters: 8
Arthur’s character grew on me as the movie progressed. He’s a tough guy, no doubt, but I also appreciated his honesty in expressing fear at the same time. He wasn’t reckless, rather he was someone that fully understood the stakes. Despite this clearly being an action blockbuster, I appreciate the efforts in trying to make the characters fun and exhilarating.
Cinematography/Visuals: 10
Conflict: 10
Entertainment Value: 9
Memorability: 8
This movie won’t make you think. In fact, there are a number of times where it feels designed to do just the opposite. It’s memorability comes in the fact that I can honestly say I’ve never really seen anything like it. The scenes, sequences, and setpieces try really hard and it’s very endearing. The visuals are beautiful particularly during the underwater battle sequences. Just damn beautiful to watch. It’s Finding Nemo on steroids.
Pace: 10
Plot: 10
Resolution: 10
Didn’t linger, ended at exactly the right time with something feasible and simple. A great finish for an overall great experience.
Overall: 92
If you’re a fan of sports, you might relate to this analogy: Ever watch a playoff series and the underdog wins the first game? You say to yourself, “Meh, it’s one game. They’ll lose the next four.” Then they win the next game and another game. Your eyes start to get big as you realize, “They might actually do this!” DC, I’m looking at you. I’m rooting so hard that you guys keep the train rolling. Aquaman is a hit.
Acting: 7
Beginning: 10
Characters: 8
Arthur’s character grew on me as the movie progressed. He’s a tough guy, no doubt, but I also appreciated his honesty in expressing fear at the same time. He wasn’t reckless, rather he was someone that fully understood the stakes. Despite this clearly being an action blockbuster, I appreciate the efforts in trying to make the characters fun and exhilarating.
Cinematography/Visuals: 10
Conflict: 10
Entertainment Value: 9
Memorability: 8
This movie won’t make you think. In fact, there are a number of times where it feels designed to do just the opposite. It’s memorability comes in the fact that I can honestly say I’ve never really seen anything like it. The scenes, sequences, and setpieces try really hard and it’s very endearing. The visuals are beautiful particularly during the underwater battle sequences. Just damn beautiful to watch. It’s Finding Nemo on steroids.
Pace: 10
Plot: 10
Resolution: 10
Didn’t linger, ended at exactly the right time with something feasible and simple. A great finish for an overall great experience.
Overall: 92
If you’re a fan of sports, you might relate to this analogy: Ever watch a playoff series and the underdog wins the first game? You say to yourself, “Meh, it’s one game. They’ll lose the next four.” Then they win the next game and another game. Your eyes start to get big as you realize, “They might actually do this!” DC, I’m looking at you. I’m rooting so hard that you guys keep the train rolling. Aquaman is a hit.
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Sophia (Bookwyrming Thoughts) (530 KP) rated Gamer Girl in Books
Jan 23, 2020
I was in the process of getting another book entirely at the library when I noticed Mari Mancusi's Gamer Girl peeking out from its hiding place between two other books. Being the occasional gamer myself (though currently I'm being a little too scholarly to even focus on gaming), I could definitely relate to the title (not so much the synopsis).
There's much to love about Gamer Girl: the synopsis made the book sound like a very happy book something that I've been on the hunt for awhile. The cover is simplistic and gorgeous it definitely puts down the entire idea of the book with the drawing of the main character, Maddy, and the avatar she uses in a game (Fields of Fantasy) she gets for her birthday shortly after her parents divorce. The interior is just as gorgeous as the cover the chapter headings depict Maddy's main emotions she's feeling by the end of the chapter.
Mancusi's writing style and use of Maddy's voice is great as well Maddy is a very relatable character and she has an attitude that isn't annoying, making the book feel perfectly paced as Maddy gets to know SirLeo in Fields of Fantasy and falls in love with him. For awhile it probably feels as though Maddy will find out SirLeo is really an online predator.
Much as I really loved Gamer Girl and Mancusi's writing style, the book feels as though it's aimed more toward middle grade than a high schooler my age. The book is stereotypical with Maddy being bullied by the "Royal Court" as soon as she starts a new school and Maddy tries to escape from the troubles of her reality by entering the gaming world and playing Fields of Fantasy with an elfin character named Allora, someone she would rather be. It all leads to a very cute and adorable ending with the popular guy falling for the outcast very happy and light-hearted, and certainly not something you're likely to come across in real life, compared to the realistic drama of Margo Kelly's Who R U Really.
----------------
Review originally posted at <a href="http://bookwyrming-thoughts.blogspot.com/2015/01/review-gamer-girl-by-mari-mancusi.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png" /></a>
There's much to love about Gamer Girl: the synopsis made the book sound like a very happy book something that I've been on the hunt for awhile. The cover is simplistic and gorgeous it definitely puts down the entire idea of the book with the drawing of the main character, Maddy, and the avatar she uses in a game (Fields of Fantasy) she gets for her birthday shortly after her parents divorce. The interior is just as gorgeous as the cover the chapter headings depict Maddy's main emotions she's feeling by the end of the chapter.
Mancusi's writing style and use of Maddy's voice is great as well Maddy is a very relatable character and she has an attitude that isn't annoying, making the book feel perfectly paced as Maddy gets to know SirLeo in Fields of Fantasy and falls in love with him. For awhile it probably feels as though Maddy will find out SirLeo is really an online predator.
Much as I really loved Gamer Girl and Mancusi's writing style, the book feels as though it's aimed more toward middle grade than a high schooler my age. The book is stereotypical with Maddy being bullied by the "Royal Court" as soon as she starts a new school and Maddy tries to escape from the troubles of her reality by entering the gaming world and playing Fields of Fantasy with an elfin character named Allora, someone she would rather be. It all leads to a very cute and adorable ending with the popular guy falling for the outcast very happy and light-hearted, and certainly not something you're likely to come across in real life, compared to the realistic drama of Margo Kelly's Who R U Really.
----------------
Review originally posted at <a href="http://bookwyrming-thoughts.blogspot.com/2015/01/review-gamer-girl-by-mari-mancusi.html">Bookwyrming Thoughts</a>
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InstaFit - Ejercicio en Casa
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The world is in constant motion and so are you. Take your exercise anywhere and get in shape with...
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Darren (1599 KP) rated At The Devil's Door (2014) in Movies
Oct 14, 2019
Characters – This was a hard film to figure out who the main character was until the end, so I will talk about the three biggest characters in no particular order. Hannah is the first one we meet, she is a runaway that finds herself in the middle of a demon worshiping cult, walking the halls of a house up for sale, she has a secret waiting to reveal. Leigh is the real-estate agent that is trying toe sale the house only to learn that there is a force in the house trying to control certain movements. Vera is the younger sister of Leigh, an artists that becomes the target of the presence that is haunting the land.
Performances – While I don’t think the actors do a bad job in anyway in this film, the scorecard is being harsh on them, most of this complaint that the characters don’t become the main until late in the film which doesn’t give us enough time to get behind the actors. The three actresses do well with what they have without having that one moment that makes them stand out.
Story – The story follows a potential demon being born into the world, I think, it would be fair to say this movie does put forward all the generic ideas that something is off with each scene, but as I was saying with the characters, we follow ones events only for the to mean nothing and these scenes go on for a healthy 20 odd minutes before we move onto the next character’s story, which only leaves us confused and feeling withdrawn from where the story is going.
Horror – The horror is the normal, people walking around the empty houses following or running from noises, the only scene that stands out is involving the hospital.
Settings – The film keeps us in a few houses that always seem to be empty, nothing is overly interesting with the locations being used.
Special Effects – The effects are the strongest part of the film, it does have a couple of stand out moments which will make you look away but also make you want to watch.
Scene of the Movie – Hospital time.
That Moment That Annoyed Me – Not knowing the main character early on.
Final Thoughts – This is a messy confusing movie that does try to break the mould because of the source material of demon trying to be born, we skip over the been there scene that parts but it takes too long to get there.
Overall: Not good enough horror movie.
Performances – While I don’t think the actors do a bad job in anyway in this film, the scorecard is being harsh on them, most of this complaint that the characters don’t become the main until late in the film which doesn’t give us enough time to get behind the actors. The three actresses do well with what they have without having that one moment that makes them stand out.
Story – The story follows a potential demon being born into the world, I think, it would be fair to say this movie does put forward all the generic ideas that something is off with each scene, but as I was saying with the characters, we follow ones events only for the to mean nothing and these scenes go on for a healthy 20 odd minutes before we move onto the next character’s story, which only leaves us confused and feeling withdrawn from where the story is going.
Horror – The horror is the normal, people walking around the empty houses following or running from noises, the only scene that stands out is involving the hospital.
Settings – The film keeps us in a few houses that always seem to be empty, nothing is overly interesting with the locations being used.
Special Effects – The effects are the strongest part of the film, it does have a couple of stand out moments which will make you look away but also make you want to watch.
Scene of the Movie – Hospital time.
That Moment That Annoyed Me – Not knowing the main character early on.
Final Thoughts – This is a messy confusing movie that does try to break the mould because of the source material of demon trying to be born, we skip over the been there scene that parts but it takes too long to get there.
Overall: Not good enough horror movie.
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Purple Phoenix Games (2266 KP) rated Terror in Meeple City in Tabletop Games
Aug 6, 2019 (Updated Sep 23, 2021)
I don’t know about you, but one of my guilty pleasures is monster movies. Godzilla, King Kong, even the Jurassic Park franchise – if there are giant creatures terrorizing the world, chances are I’m going to love it. So when I heard of Terror in Meeple City (formerly known as Rampage, RIP), I knew I had to give it a try. Is the chance to embody one of these great monsters and wreak havoc on an innocent city as exciting as it seems? Or will your lack of dexterous ability result in a rampage? (See what I did there?)
Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!
On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.
Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.
Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
Terror in Meeple City is a dexterity game of area movement and set collection in which players are trying to amass the most end-game Victory Points by devouring meeples, collecting building tiles, teeth, and by successfully completing their Character cards. To begin, setup the board as described in the rulebook, constructing buildings and placing meeples and vehicles accordingly. Each player receives a screen, Body (monster), and Paws (disc) in their chosen color, placing the Paws on the starting area closest to them. Players receive 4 Teeth tokens and are dealt a Character card, Power card, and Secret Superpower card. The Character and Power cards are visible to all players, and are permanent throughout the game – providing special abilities or scoring conditions for the end of the game. The Secret Superpower card is secret (duh) and revealed only when you are ready to use it – it is a one-time use in the game, and then discarded. Select a starting player, and the game is ready to begin!
On your turn, you will perform 2 of the following actions: Move, Demolish, Toss a Vehicle, or Breathe. You can perform the same action twice on your turn if you want! To Move, you will first take the Body of your monster off of the Paws disc. Using your finger, you will flick the Paws disc on the board, hopefully to end up where you wanted it! After a successful flick, put your Body back on the Paws. To Demolish, your Paws must be touching the sidewalk surrounding one of the buildings in the city. If that is the case, you can try to demolish that building – by picking up your Body, holding it over the appropriate building, and dropping it! In order to Toss a Vehicle, your monster must be located in the same neighborhood (area of the board) as a vehicle. Pick up the chosen vehicle, place it on top of your monster, and flick it! And finally, you can Breathe – place your chin on top of your monster, inhale, and then blow as hard as you can. While performing these actions, there may be some collateral damage, that could be beneficial or detrimental to you! If you knock down another monster on your turn, collect one of their Teeth and put it behind your screen. If after your action, there is a building tile with nothing on it (meeples, monsters, etc.) then you collect that tile behind your screen as well.
Once you have taken your 2 actions, it is time to Chow Down – eat as many accessible meeples in your same neighborhood as you have Teeth tokens left. Devoured meeples go into your stomach (behind the player screen). If at any point during your turn, any meeples end up fleeing the city (knocked off the board), they will be added, in order, to the Runaway Meeple board. Once a line on this board is filled, the active player suffers the negative consequence – so be careful not to scare off too many yummy meeple morsels! The game continues in this fashion until it ends in one of two ways. Either the last building tile is collected, everyone takes one last turn, and then VP are tallied. Or the final line of the Runaway Meeple board is filled, causing the player who filled it to lose, while everyone else counts up their VP. VP are earned for any Teeth collected, building tiles consumed, sets of meeples devoured, and any points earned from your Character card. The player with the most VP is the winner and is the greatest monster of the game!
So I know that sounds kind of chaotic – and at times it can be. But it is a light-hearted and silly game that engages all involved. The simplicity of the mechanics (flicking/blowing) are countered by the strategy required for success. Yes, by all means, go on a crazy rampage – but the goal is end-game VP, so how can you use all these moving components to your advantage? The strategy is there, with enough luck/randomness from a dexterity stand-point that it keeps the gameplay interesting. And it is just plain fun to play! Getting up to move around the board for a better angle, knocking over opponents accidentally (or on purpose!), and sending components flying across the board makes for an entertaining and engaging game. That being said, unless you are incredibly dextrous and can perfectly execute your desired actions, be prepared for some frustration when you whiff big on a flick.
Let’s talk components for a minute. They are pretty good in this game! The board and cardboard building tiles are all pretty sturdy, which is really necessary in a game where the components can take quite a beating. The wooden meeples and monster parts are thick and high quality as well! I take great pride in keeping my games in good condition, and even this one has withstood the test of time and plays. So, good production quality all around, if you ask me!
Is Terror in Meeple City my favorite game? No. But it’s one that I’m glad to have in my collection. It works well in so many situations – a gateway game, a light-hearted filler game, a game to get everyone up and moving, and a game that can be played with younger gamers as well. Although it’s not really a brain-burner or a game of high-level strategy, it’s one that still makes for a good time. Purple Phoenix Games gives it a 7 / 12. Give it a try if you’re itching to smash some stuff!
![40x40](/uploads/profile_image/318/b15c36c4-b294-4165-b9d3-38da94cc0318.jpg?m=1544135674)
Midge (525 KP) rated Murder from Scratch in Books
Mar 18, 2019
A Delightful Cozy Mystery!
MURDER FROM SCRATCH is book four in the series of the Sally Solari Mysteries of which I look forward to reading more. It’s a delicious mixture of mystery, family, and irate chefs and a fun, fast and interesting read. I haven’t read the other books in this series yet, however, I don’t think that this spoilt my enjoyment of this novel. That said, there is nothing more exciting than picking up a book that is the first in a new series.
Santa Cruz restaurateur Sally Solari’s life is difficult enough at the busy Gauguin restaurant. So she’s worked up when her dad persuades her to take in Evelyn, her estranged blind cousin whose mother has just died of a drug overdose.
But Evelyn proves to be lots of fun and she’s a terrific cook. Back at the house she’d shared with her mum, Evelyn’s heightened sense of touch tells her that various objects - a bottle of cranberry juice, her grandfather’s jazz records - are out of place. She and her mum always kept things in the same place so Evelyn could find them. So she suspects that her mother’s death was neither accident nor suicide, no matter what the police believe.
The cousins’ turn detective and Sally and Evelyn are thrown into the world of male-oriented kitchens, and the cut-throat competitiveness that can flame up between chefs. With a long list of suspects in the frame, will Sally be able to find the perpetrator or end up getting burned?
Leslie Karst’s delightful writing style is well-paced and complemented by some interesting characters, some of whom were annoying but helped to make the story as good as it was. There was some romantic and spicy love entanglement, too. Written in the first-person narrative and sharing Sally’s innermost thoughts, Leslie Karst includes some wonderfully amusing moments and vivid descriptions especially of some of the food, such as fall-off-the-bone pulled pork and salmon with habanero-lime butter. An ex-lawyer, the highly organised and extremely likeable Sally demonstrated admirable sleuthing techniques and her cousin Evelyn, although with her own problems, exuded warmth and friendliness.
The book had a natural, steady pace and I was kept guessing right until the surprising reveal. Delightful and entertaining, MURDER FROM SCRATCH is a quick, light, highly recommended read for all cozy mystery fans.
{Thank you to #NetGalley, #Crookedlanebks and Leslie Karst for the free copy of #MurderFromScratch and for giving me the opportunity to provide an honest review.}
Santa Cruz restaurateur Sally Solari’s life is difficult enough at the busy Gauguin restaurant. So she’s worked up when her dad persuades her to take in Evelyn, her estranged blind cousin whose mother has just died of a drug overdose.
But Evelyn proves to be lots of fun and she’s a terrific cook. Back at the house she’d shared with her mum, Evelyn’s heightened sense of touch tells her that various objects - a bottle of cranberry juice, her grandfather’s jazz records - are out of place. She and her mum always kept things in the same place so Evelyn could find them. So she suspects that her mother’s death was neither accident nor suicide, no matter what the police believe.
The cousins’ turn detective and Sally and Evelyn are thrown into the world of male-oriented kitchens, and the cut-throat competitiveness that can flame up between chefs. With a long list of suspects in the frame, will Sally be able to find the perpetrator or end up getting burned?
Leslie Karst’s delightful writing style is well-paced and complemented by some interesting characters, some of whom were annoying but helped to make the story as good as it was. There was some romantic and spicy love entanglement, too. Written in the first-person narrative and sharing Sally’s innermost thoughts, Leslie Karst includes some wonderfully amusing moments and vivid descriptions especially of some of the food, such as fall-off-the-bone pulled pork and salmon with habanero-lime butter. An ex-lawyer, the highly organised and extremely likeable Sally demonstrated admirable sleuthing techniques and her cousin Evelyn, although with her own problems, exuded warmth and friendliness.
The book had a natural, steady pace and I was kept guessing right until the surprising reveal. Delightful and entertaining, MURDER FROM SCRATCH is a quick, light, highly recommended read for all cozy mystery fans.
{Thank you to #NetGalley, #Crookedlanebks and Leslie Karst for the free copy of #MurderFromScratch and for giving me the opportunity to provide an honest review.}
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Royal Revolt 2
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Royal Revolt 2 is an action-packed strategy game. Build your defensive path and raid other players...
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Merissa (11877 KP) rated Seeds of Sorrow (Immortal Realms #1) in Books
Apr 28, 2022
SEEDS OF SORROW is the first book in the Immortal Realms trilogy, and we start with a retelling of Hades and Persephone.
We find ourselves in a world divided into three realms, each brother ruling one. Draven chose to go to Andhera when it was clear it needed someone in charge. Staying there brought about changes expected but not guaranteed. Many years later, he is pulled into his younger brother's -- Zyron -- machinations and ends up with Eden as his unwilling guest for six months. The sparks initially fly between these two until Draven takes a step back. Eden grows into her own person as the turmoil starts within all three realms.
This was a good story that I enjoyed. There are parts of it that I think are unnecessary and parts that I wanted more from. That is just the way of books. A lot of emphases was placed on one Big Bad and I'm not entirely sure why. I don't feel it did much to move the story along, other than to paint Eden in a glowing light. And after her swift exit, it moved on to the next one without much of an ado.
The next book is hinted at the end of this one, with Travion/Poseidon having his story. This was a great retelling that I have no hesitation in recommending, and will definitely be continuing this series if only to see if my questions are answered.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
We find ourselves in a world divided into three realms, each brother ruling one. Draven chose to go to Andhera when it was clear it needed someone in charge. Staying there brought about changes expected but not guaranteed. Many years later, he is pulled into his younger brother's -- Zyron -- machinations and ends up with Eden as his unwilling guest for six months. The sparks initially fly between these two until Draven takes a step back. Eden grows into her own person as the turmoil starts within all three realms.
This was a good story that I enjoyed. There are parts of it that I think are unnecessary and parts that I wanted more from. That is just the way of books. A lot of emphases was placed on one Big Bad and I'm not entirely sure why. I don't feel it did much to move the story along, other than to paint Eden in a glowing light. And after her swift exit, it moved on to the next one without much of an ado.
The next book is hinted at the end of this one, with Travion/Poseidon having his story. This was a great retelling that I have no hesitation in recommending, and will definitely be continuing this series if only to see if my questions are answered.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
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Kirk Bage (1775 KP) rated Norman F**king Rockwell by Lana Del Rey in Music
Mar 3, 2020
I have had a mixed relationship with the music of Lana Del Rey since her sensational debut album, Born To Die in 2010. I loved that album, and played it a lot! I still do. But always felt like it wasn’t really for me, yet I couldn’t help replaying it and humming the tunes. I also loved the lyrics, with their scathing satire of American life and values, and their downbeat vibe, always on the point of mania or depression, but never crying out for help, merely saying “look, this is our world, fuck it!” The trouble was, for the next 4 albums, despite one or two standout songs, the message and tone got mired in monotony and lack of memorable melodies – although the lyrics were still there.
I had all but given up hope of her becoming an artist of real worth by the end of the decade. It was a case of “remember when Lana Del Rey was the next big thing?” So, I was not expecting her sixth album to be not only very very good again, but potentially her best work to date, even surpassing Born To Die! You could hear it on the first listen – which for me took till December last year, despite its late August release. The reviews had been great, the award nominations rolled in and my attention was caught by this artist once again.
It took only a handful of listens before I had decided this was a great album! And now I am playing it a couple of times a week, continuing to get more out of the lyrics every time. It also plays really well as quiet background music, or loud, as a melancholy rock-out – a trick that isn’t easy to achieve. Her knowing nod to pop culture references, and the divine mixture of 50s Americana, folk and blues, can be a wonderful thing when it works. With six singles already released, there is proof this album has a more solid backbone tune-wise than the previous four efforts.
The task now is making her brand popular again in the singles market, as not one of the six released made it into the top 40, either stateside or in UK. However, the album was #3 in America and #1 in the UK, which gives me more hope that what we are seeing is the maturing of a genuine music artist, and not just an act, existing for sales. There are many, especially solo female artists, that could follow that example; worry more about making good music and less about “the product” and great things can happen.
For me, I love tracks 1-5 played in that order: they are all great tunes, and Venice Bitch at a playing time of 9:38 is an epic pop opus that makes me want to stand up and applaud! The final track, Hope is a Dangerous Thing for a Woman Like Me to Have, But I Have It, is also highly praiseworthy, summing up the message of the whole work beautifully. And it is a fine, honest, feminist, strong yet always vulnerable message. California is a long way away from my world, but I feel I know what she is talking about, somehow.
Look out also for some mesmeric retro home-movie videos on YouTube that segue some of the songs into a dreamy montage. Big fan!
I had all but given up hope of her becoming an artist of real worth by the end of the decade. It was a case of “remember when Lana Del Rey was the next big thing?” So, I was not expecting her sixth album to be not only very very good again, but potentially her best work to date, even surpassing Born To Die! You could hear it on the first listen – which for me took till December last year, despite its late August release. The reviews had been great, the award nominations rolled in and my attention was caught by this artist once again.
It took only a handful of listens before I had decided this was a great album! And now I am playing it a couple of times a week, continuing to get more out of the lyrics every time. It also plays really well as quiet background music, or loud, as a melancholy rock-out – a trick that isn’t easy to achieve. Her knowing nod to pop culture references, and the divine mixture of 50s Americana, folk and blues, can be a wonderful thing when it works. With six singles already released, there is proof this album has a more solid backbone tune-wise than the previous four efforts.
The task now is making her brand popular again in the singles market, as not one of the six released made it into the top 40, either stateside or in UK. However, the album was #3 in America and #1 in the UK, which gives me more hope that what we are seeing is the maturing of a genuine music artist, and not just an act, existing for sales. There are many, especially solo female artists, that could follow that example; worry more about making good music and less about “the product” and great things can happen.
For me, I love tracks 1-5 played in that order: they are all great tunes, and Venice Bitch at a playing time of 9:38 is an epic pop opus that makes me want to stand up and applaud! The final track, Hope is a Dangerous Thing for a Woman Like Me to Have, But I Have It, is also highly praiseworthy, summing up the message of the whole work beautifully. And it is a fine, honest, feminist, strong yet always vulnerable message. California is a long way away from my world, but I feel I know what she is talking about, somehow.
Look out also for some mesmeric retro home-movie videos on YouTube that segue some of the songs into a dreamy montage. Big fan!