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Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Prey in Video Games
Jun 19, 2019
Bethesda and Arkane Studios have combined again on another highly successful and deeply compelling game. After the first two Dishonored games the bar was set exceptionally high and when it was announced that they would be rebooting and reimagining PREY, many gamers were curious to see what would come next.
Playing as Morgan Yu, gamers find themselves aboard the massive Talos I space station during an outbreak of a shape changing enemy known as Typhoids.
The typhoid can mimic any object from a coffee mug to a chair which adds to a high degree of peril facing players as they attempt to survive. Along the way players will be free to explore and take on multiple side quests but resources including precious ammunition are in short supply therefore players will have to gather, recycle, and craft needed materials in order to survive.
The lavish and complex details of the station are impressive but what really makes the game stand out is the multiple ways that players can play the game and complete various objectives. Players are also free to ignore various side quests and select multiple paths to an ending which allows for an incredible amount of replay value.
The enemies are numerous and thanks to a limited amount of ammunition, running and gunning will not work as there are times to fight, run, hide, and you should gray matter in order to survive. At times it can be frustratingly difficult but successfully completing the game does give you a sense of accomplishment which made me think of the first two Dead Space games in terms of their difficulty.
Players will also have the opportunity to enhance their weapons and their abilities ranging from strengthening firearms to being able to mimic the morphing abilities of the Typhoid.
One of my favorites was the Kinetic blast which enabled me to send a powerful shock wave into enemies. This is highly effective but limited due to the amount of kinetic shots and power that a player has at any given time.
Over the numerous hours that I played the game I found myself being drawn further and further into the story line. When multiple mission options arose I often had to face moral choices such as helping fellow survivors or leaving them to their fate so that I may live to complete a mission which ultimately would lead toward completion of the game.
PREY is about choices as the game is crafted to allow players to operate in a morally ambiguous area. You are not required to be the matinee hero nor are you required to be the mustache twirling villain; rather you are free to take advantage of situations as they arise.
One such example saw me take several items of food that had been collected by a group of survivors. I rationalize that with a big battle coming most of them would not survive and that it was up to me to prevail so that I may continue on with the numerous objectives I had before me. This may essentially lead to you having to turn and perhaps kill a fellow survivor which indeed was referenced down the road. The numerous and varied enemies complement the incredibly detailed and massive station which allows for players to take advantage of the zero gravity situations and navigate the outside of the station rather than go through the densely populated core of the station. Of course this only works if various airlocks are indeed open for you to access from the exterior of the station, but this is the type of freedom that players have.
While the difficulty of the game can be a bit frustrating players are able to adjust the difficulty settings and with the multiple gameplay options available to them, patience and persistence will pay off in the end.
The game is a real triumph and is already one of the more impressive titles of 2017. I look forward to seeing what is next for the franchise as PREY is an impressive achievement that will provide countless hours of gaming to even the most hard-core gamer.
http://sknr.net/2017/05/10/prey-3/
Playing as Morgan Yu, gamers find themselves aboard the massive Talos I space station during an outbreak of a shape changing enemy known as Typhoids.
The typhoid can mimic any object from a coffee mug to a chair which adds to a high degree of peril facing players as they attempt to survive. Along the way players will be free to explore and take on multiple side quests but resources including precious ammunition are in short supply therefore players will have to gather, recycle, and craft needed materials in order to survive.
The lavish and complex details of the station are impressive but what really makes the game stand out is the multiple ways that players can play the game and complete various objectives. Players are also free to ignore various side quests and select multiple paths to an ending which allows for an incredible amount of replay value.
The enemies are numerous and thanks to a limited amount of ammunition, running and gunning will not work as there are times to fight, run, hide, and you should gray matter in order to survive. At times it can be frustratingly difficult but successfully completing the game does give you a sense of accomplishment which made me think of the first two Dead Space games in terms of their difficulty.
Players will also have the opportunity to enhance their weapons and their abilities ranging from strengthening firearms to being able to mimic the morphing abilities of the Typhoid.
One of my favorites was the Kinetic blast which enabled me to send a powerful shock wave into enemies. This is highly effective but limited due to the amount of kinetic shots and power that a player has at any given time.
Over the numerous hours that I played the game I found myself being drawn further and further into the story line. When multiple mission options arose I often had to face moral choices such as helping fellow survivors or leaving them to their fate so that I may live to complete a mission which ultimately would lead toward completion of the game.
PREY is about choices as the game is crafted to allow players to operate in a morally ambiguous area. You are not required to be the matinee hero nor are you required to be the mustache twirling villain; rather you are free to take advantage of situations as they arise.
One such example saw me take several items of food that had been collected by a group of survivors. I rationalize that with a big battle coming most of them would not survive and that it was up to me to prevail so that I may continue on with the numerous objectives I had before me. This may essentially lead to you having to turn and perhaps kill a fellow survivor which indeed was referenced down the road. The numerous and varied enemies complement the incredibly detailed and massive station which allows for players to take advantage of the zero gravity situations and navigate the outside of the station rather than go through the densely populated core of the station. Of course this only works if various airlocks are indeed open for you to access from the exterior of the station, but this is the type of freedom that players have.
While the difficulty of the game can be a bit frustrating players are able to adjust the difficulty settings and with the multiple gameplay options available to them, patience and persistence will pay off in the end.
The game is a real triumph and is already one of the more impressive titles of 2017. I look forward to seeing what is next for the franchise as PREY is an impressive achievement that will provide countless hours of gaming to even the most hard-core gamer.
http://sknr.net/2017/05/10/prey-3/

Gareth von Kallenbach (980 KP) rated Resident Evil: Revelations in Video Games
Jun 19, 2019
Following the disappointing fan response to Resident Evil 6 and Resident Evil: Operation Raccoon City, Capcom has taken a page from the past to present one of the more enjoyable Resident Evil games in recent memory. Resident Evil: Revelations first saw life as a Nintendo 3 DS game which now has been polished up and released it for the PlayStation 3, Xbox 360, and Wii U gaming systems.The game does not acquire any previous experience with the resident evil series although the story is set approximately between Resident Evil 4 and 5.
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/
Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.
The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.
This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.
The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.
Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.
Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.
The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.
The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.
That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.
There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.
The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.
http://sknr.net/2013/05/31/resident-evil-revelations/

Gareth von Kallenbach (980 KP) rated the PlayStation 3 version of BulletStorm in Video Games
Jun 19, 2019
One of the most enjoyable and action-packed games I have ever played has arrived in Bulletstorm which combines action, humor, and enjoyable gameplay to create a winning product. The game was created by Electronic Arts, People Can Fly, and Epic Games and tells the story of privateer Grayson Hunt who has spent the last ten years of his life on a mission of revenge against a corrupt general who has wronged him and his crew. When the opportunity for revenge arises, Grayson crashes his own ship in order to bring the generals ship down which strands them on the hostile world of Stygia. Stygia used to be a resort world and now scores of mutants, monsters, dangerous plants, and more roam the landscape making short work of all they encounter.
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking somone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are amazing as the Unreal engine has never looked better. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill seargeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in a airship taking on a gigantic creature whereas another time I was gudiing a giant robotic dinosaur through an amusement park to dispatch the bad guys.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and one of the best action
shooters in recent history.
http://sknr.net/2011/04/10/bulletstorm/
With his friend Sato in need of medical care following the crash, Grayson and Sato set out to find the general in order to get off the planet and to get Sato proper medical care less his cyborg implants take over his body. Along the way Grayson and Sato must face many challenges and battle against never ending hordes of bad guys. Thankfully they have some awesome firepower at their disposal ranging from shotguns to assault rifles as well as sniper rifles and rocket launchers. The game requires players to purchase new weapons and ammo as well as the ability to upgrade your weapons from dropships which are scattered throughout the landscape.
The more bad guys you dispatch and the more creative you are with your kills earns you more points to spend on your arsenal. One of my favorite weapons is the sniper rifle which allows you to steer your fired shot into your enemies, which comes in handy considering how much cover they like to take. Should you run out of ammo, you can always send a bad guy flying, thanks to a kick from Grayson who has no issue with kicking hordes of bad guys into various obstacles. The game awards you for being creative with your kills like kicking somone to impale them on an object which gets you a Voodoo Doll reward as does sending an enemy into an electrical field or sending them into the jaws of a deadly plant.
There are so many ways to take out enemies half the fun is finding out new ways to do so. I also liked being able to supercharge my weapon and vaporize any underlings that got in my way. The game also allows players a leash which fires an electrical tether to manipulate objects. I love latching onto enemies and pulling them into harms way, or towards me so I could kick them into harms way, or unleash a fury of bullets upon them.
The graphics of the game are amazing as the Unreal engine has never looked better. From scenic landscapes to epic monsters the game deftly handles them all. An early chase from a gigantic mining wheel is awesome as it encompasses the depth of the landscape and surroundings of Stygia. The language in the game is very sharp. Characters will unleash salvos of profanity that would make a drill seargeant cringe, but they are often done in very funny and unique combinations.
The multiplay modes of the game shine as well. You can really enjoy teaming up for unique kills. The control system of the game is good as I was easily able to move between movement and fire modes without any issues which allowed me to concentrate on the game and its challenges rather than having to fight a control system. Bulletstorm is also very clever with the locations of the game as one minute I am flying in a airship taking on a gigantic creature whereas another time I was gudiing a giant robotic dinosaur through an amusement park to dispatch the bad guys.
From the winning mix of action and humor to the numerous variations the gameplay offers Bulletstorm is a winner from top to bottom. Some may find the solo play campaign a bit short and may say that some of the boss battles were overly tricky. I prefer to see the game as a great action romp which is set up perfectly for a sequel and one of the best action
shooters in recent history.
http://sknr.net/2011/04/10/bulletstorm/

Ultimate Horse Simulator
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Gallop into a brand new adventure as a beautiful wild Horse! Live wild and free in a gorgeous new...

Mothergamer (1568 KP) rated the PC version of Assassin's Creed: Brotherhood in Video Games
Apr 3, 2019
just got done playing Assassin's Creed Brotherhood and I'll level with you, the ending did cause me to have a what the heck is going on moment. The ending is abrupt and leaves you with a cliffhanger, only drawing forth more questions, and leaves one feeling a bit disappointed and frustrated. However, it does open up many possibilities for the story and for another Assassin's Creed game.
Cliffhanger ending aside, Brotherhood does not disappoint. You get to play as Ezio Auditore once again fighting against the Borgia clan. Ezio is now a leader and you can recruit assassins throughout the city of Rome and build up assassin signals to take out guards, enemies, and even send them out on contract missions. There are many great side quests, including one with Ezio's old friend Leonardo Da Vinci. Leonardo's Machines was one of my favorite side quests because not only was it fun to play, but it was interesting to see all the great designs spring to life for the various missions. The tank was my favorite by far! The rebuilding quest is back, only this time you rebuild Rome and there are many great rewards with it.
Brotherhood isn't completely perfect as there are a few bugs that the developers seem to have missed. One frustrating bug was if you went through one of the hidden tunnels before you were formally introduced to it in the game, you would spawn in front of it and desynchronize repeatedly. There was nothing to do about it, except start a new game. Another bug was a design graphic error with the cinematic of when you recruit an assassin to your cause. The new recruit was just a floating head with a body following it, and their neck was missing. There is also a bug where the game will freeze during game play for no reason at all and the only thing you can do is reboot everything. I only had this happen to me once, but a couple of my friends had it freeze up on them two or three times during missions.
Overall, the game was a blast to play and I did love that all you had to do was whistle or make a hand motion to call on several assassins to take out all your enemies. The historical notes are informative as well and the artwork and music enhance the experience of playing the main missions and the side ones. There's great downloadable content also to add to the fun. I will definitely be playing through it again and have a great time doing it. If you haven't picked up Assassin's Creed Brotherhood yet, I suggest you do so because it is a game that definitely entertains.
Cliffhanger ending aside, Brotherhood does not disappoint. You get to play as Ezio Auditore once again fighting against the Borgia clan. Ezio is now a leader and you can recruit assassins throughout the city of Rome and build up assassin signals to take out guards, enemies, and even send them out on contract missions. There are many great side quests, including one with Ezio's old friend Leonardo Da Vinci. Leonardo's Machines was one of my favorite side quests because not only was it fun to play, but it was interesting to see all the great designs spring to life for the various missions. The tank was my favorite by far! The rebuilding quest is back, only this time you rebuild Rome and there are many great rewards with it.
Brotherhood isn't completely perfect as there are a few bugs that the developers seem to have missed. One frustrating bug was if you went through one of the hidden tunnels before you were formally introduced to it in the game, you would spawn in front of it and desynchronize repeatedly. There was nothing to do about it, except start a new game. Another bug was a design graphic error with the cinematic of when you recruit an assassin to your cause. The new recruit was just a floating head with a body following it, and their neck was missing. There is also a bug where the game will freeze during game play for no reason at all and the only thing you can do is reboot everything. I only had this happen to me once, but a couple of my friends had it freeze up on them two or three times during missions.
Overall, the game was a blast to play and I did love that all you had to do was whistle or make a hand motion to call on several assassins to take out all your enemies. The historical notes are informative as well and the artwork and music enhance the experience of playing the main missions and the side ones. There's great downloadable content also to add to the fun. I will definitely be playing through it again and have a great time doing it. If you haven't picked up Assassin's Creed Brotherhood yet, I suggest you do so because it is a game that definitely entertains.

Darren (1599 KP) rated Abduction (2011) in Movies
Jun 20, 2019
Story: Abduction starts as we meet rebellious high school student Nathan (Lautner) that is under strict training from his parents Kevin (Isaacs) and Mara (Bello) as well as his therapist Dr Bennet (Weaver) helping him control his anger problems. Nathan gets assigned to work with his high school crush Karen (Collins) in the latest project, which involved looking at missing children’s websites only to discover one of the kids looks just like him.
When Nathan learns the truth, he finds himself getting targeted and Nathan is wondering just who to trust with Dr Bennett, Agent Burton (Molina) or Kozlow (Nyqvist) in what will turn into a race against time to find safety.
Thoughts on Abduction
Characters/Performance – Nathan is a rebellious high school student, struggling with girls, studying and generally fitting in. he learns that he is in fact adopted but this opens the doors for people coming to capture him leaving him one option, running. Karen is the crush of Nathan and ends up in the middle of the chase also running for her life. Burton is the CIA operative trying to bring Nathan in before Kozlow can get his hands on him. Kozlow is a European enemy that came to America in search for Nathan for bargaining, nothing overly fancy about this character. Dr Bennett, Mara and Kevin all have a secret about what is going on with Nathan.
Performance wise, we all know Taylor Lautner isn’t known for his acting and it does clearly show here. Lily Collins is similar, while she has come a long way now back here she struggles. When we look at the older respected actors we get good supporting performances without shinning on any levels.
Story – The story follows the idea of a teenager learning his parents are not his parents leaving him on the run from enemies he doesn’t know who to trust. Having two teenagers outsmart CIA, international enemies and normal cops does come off rather farfetched which in places does nothing but disappoint in this film. as for entertainment value, this is simple enough for the fans of the genre.
Action/Mystery – The action is everything you expect with no extra special moments but the mystery about Nathan’s true identity is what is the only interesting part of the film.
Settings – Being on the run leaves us going through a string of generic settings for this type of film.
Special Effects – All the effects are fine without being anything special.
Final Thoughts – This is a film that has its flaws sure, but once it gets going it can become an edge of your seat thriller.
Overall: Simple, average and forgettable action film.
https://moviesreview101.com/2018/01/23/abduction-2011/
When Nathan learns the truth, he finds himself getting targeted and Nathan is wondering just who to trust with Dr Bennett, Agent Burton (Molina) or Kozlow (Nyqvist) in what will turn into a race against time to find safety.
Thoughts on Abduction
Characters/Performance – Nathan is a rebellious high school student, struggling with girls, studying and generally fitting in. he learns that he is in fact adopted but this opens the doors for people coming to capture him leaving him one option, running. Karen is the crush of Nathan and ends up in the middle of the chase also running for her life. Burton is the CIA operative trying to bring Nathan in before Kozlow can get his hands on him. Kozlow is a European enemy that came to America in search for Nathan for bargaining, nothing overly fancy about this character. Dr Bennett, Mara and Kevin all have a secret about what is going on with Nathan.
Performance wise, we all know Taylor Lautner isn’t known for his acting and it does clearly show here. Lily Collins is similar, while she has come a long way now back here she struggles. When we look at the older respected actors we get good supporting performances without shinning on any levels.
Story – The story follows the idea of a teenager learning his parents are not his parents leaving him on the run from enemies he doesn’t know who to trust. Having two teenagers outsmart CIA, international enemies and normal cops does come off rather farfetched which in places does nothing but disappoint in this film. as for entertainment value, this is simple enough for the fans of the genre.
Action/Mystery – The action is everything you expect with no extra special moments but the mystery about Nathan’s true identity is what is the only interesting part of the film.
Settings – Being on the run leaves us going through a string of generic settings for this type of film.
Special Effects – All the effects are fine without being anything special.
Final Thoughts – This is a film that has its flaws sure, but once it gets going it can become an edge of your seat thriller.
Overall: Simple, average and forgettable action film.
https://moviesreview101.com/2018/01/23/abduction-2011/

Tank Battle: Game Bắn Tăng 3D
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Are you ready for the War III ? Download now one of the best tank games, it's totally FREE now! ...

Ross (3284 KP) rated We Ride The Storm in Books
May 18, 2021
Great Asian-inspired twisting, back-stabbing fantasy
'We Ride the Storm' is an epic fantasy book set in an Asian-inspired world, with savage tribes, in-bred empires and age-old family rivalries.
We see the story unfold through the eyes of three characters: a princess of the Kisian empire (who is the step-daughter of the empire, so a princess in name only); an intriguing assassin and a tribal warrior forced into nomadic life. The plot revolves around a building conflict between the empire and its subjects and neighbours, largely driven by the accidental actions of the aforementioned assassin.
The princess is a well-formed character who quickly moves from plotting with her brother to take their family's rightful place at the head of the empire to siding with the crippled cruel emperor, seeking her own place. Her story is straight out of a Disney film, refused her chance to use her martial skills and forced to marry into power as her only contribution to the family's strength.
The nomadic warrior should have been intriguing, given his initial scene where he is cutting the heads off his fallen comrades and enemies, driven by a religious zeal that a person's head must be removed and properly laid to rest to release their soul. However, he quickly became flat and irritating, his zealous nature making him whiny. His story is the most exciting, though, as his tribe is forced into serving the empire (I think) and put aside their traditionally passive nature in order to secure new lands for themselves.
The final PoV character, the assassin, is by far the most original - she has an extra voice in her head (the background still a mystery), a presence who can inhabit corpses, allowing for some interesting escapes and plans. Her role is slightly comedic, dashing from one job to another across the country, often conflicting jobs, in order to try and release herself from the voice in her head.
The story involves a great amount of plotting and double-crossing, some excellent action scenes and a complex, weaving plot. The only downside for me was remembering who was who, who the empire was, their enemies etc, as different names were sometimes given and I found it hard to remember. Also, some major plot points were initially exposed in fairly throw-away style and later passages made no sense without picking up on them (specifically the voice in the assassin's head, but also aspects of the possession and other events which were easy to miss).
A great read and with a sequel already out, a series I will stick with.
I received a free copy from the publishers and netgalley in exchange for an honest review.
We see the story unfold through the eyes of three characters: a princess of the Kisian empire (who is the step-daughter of the empire, so a princess in name only); an intriguing assassin and a tribal warrior forced into nomadic life. The plot revolves around a building conflict between the empire and its subjects and neighbours, largely driven by the accidental actions of the aforementioned assassin.
The princess is a well-formed character who quickly moves from plotting with her brother to take their family's rightful place at the head of the empire to siding with the crippled cruel emperor, seeking her own place. Her story is straight out of a Disney film, refused her chance to use her martial skills and forced to marry into power as her only contribution to the family's strength.
The nomadic warrior should have been intriguing, given his initial scene where he is cutting the heads off his fallen comrades and enemies, driven by a religious zeal that a person's head must be removed and properly laid to rest to release their soul. However, he quickly became flat and irritating, his zealous nature making him whiny. His story is the most exciting, though, as his tribe is forced into serving the empire (I think) and put aside their traditionally passive nature in order to secure new lands for themselves.
The final PoV character, the assassin, is by far the most original - she has an extra voice in her head (the background still a mystery), a presence who can inhabit corpses, allowing for some interesting escapes and plans. Her role is slightly comedic, dashing from one job to another across the country, often conflicting jobs, in order to try and release herself from the voice in her head.
The story involves a great amount of plotting and double-crossing, some excellent action scenes and a complex, weaving plot. The only downside for me was remembering who was who, who the empire was, their enemies etc, as different names were sometimes given and I found it hard to remember. Also, some major plot points were initially exposed in fairly throw-away style and later passages made no sense without picking up on them (specifically the voice in the assassin's head, but also aspects of the possession and other events which were easy to miss).
A great read and with a sequel already out, a series I will stick with.
I received a free copy from the publishers and netgalley in exchange for an honest review.

Gareth von Kallenbach (980 KP) rated Dusk in Video Games
May 10, 2021
I am late to the party with this one but DUSK is a game that I have been aware of since it was first announced but only recently had a chance to play. For fans of First Person Shooters and especially those who played early genre classics like DOOM, DOOM 2, and The Wolfenstein series; the recent trend of Indie developers making retro-looking shooters has been growing. While most have been fairly mediocre; there have been some such as Ion Fury which captured the Pixelated action that players embraced before 3D cards became widely used and eventually a necessary part of gaming.
DUSK lovingly blends old and new as it even has a DOS-like startup menu while the game loads to provide plenty of loving nostalgia.
The game is broken down into three chapters and tasks players to survive a dangerous cult and the various creatures and enemies they encounter. The gameplay is fairly simple as players gather weapons, ammunition, health, and other items and dispatch enemies as they race through a level to find various keys needed to open locked doors and advance to the end of the level.
Players will have an impressive arsenal at their disposal from pistols, shotguns, machine guns, hunting rifles, a Rivet gun, grenade launchers, and a sword. All of which will come in handy as there are multiple enemy types that lurk in the darkness.
Players will have a flashlight as well but be warned; there are maps where it will not be functional in certain parts and having to fire guns to provide temporary lighting in order to find a well-hidden path to advance will test your patience.
Players will also be able to double down on some weapons and dual Shotguns can be very enjoyable but may not have the rate of fire that players need.
There are also power-ups along the way that can speed up a player’s rate of fire and other enhancements to help move things along.
Levels were generally very fun and engaging and provided plenty of solid gameplay and enjoyable moments. There is a multiplayer aspect that features the old Deathmatch format but I was unable to find anyone in any of the games during the times I checked.
DUSK was a winning mix of nostalgia and action and had some very clever map designs and sequences such as one frustrating one where gravity was upturned and forced players to be very patient and creative.
I hope we see a DUSK 2 in the near future as the game is a winner and can show bigger studios how to make an engaging shooter that gamers will love without the mega-budget bells and whistles.
DUSK lovingly blends old and new as it even has a DOS-like startup menu while the game loads to provide plenty of loving nostalgia.
The game is broken down into three chapters and tasks players to survive a dangerous cult and the various creatures and enemies they encounter. The gameplay is fairly simple as players gather weapons, ammunition, health, and other items and dispatch enemies as they race through a level to find various keys needed to open locked doors and advance to the end of the level.
Players will have an impressive arsenal at their disposal from pistols, shotguns, machine guns, hunting rifles, a Rivet gun, grenade launchers, and a sword. All of which will come in handy as there are multiple enemy types that lurk in the darkness.
Players will have a flashlight as well but be warned; there are maps where it will not be functional in certain parts and having to fire guns to provide temporary lighting in order to find a well-hidden path to advance will test your patience.
Players will also be able to double down on some weapons and dual Shotguns can be very enjoyable but may not have the rate of fire that players need.
There are also power-ups along the way that can speed up a player’s rate of fire and other enhancements to help move things along.
Levels were generally very fun and engaging and provided plenty of solid gameplay and enjoyable moments. There is a multiplayer aspect that features the old Deathmatch format but I was unable to find anyone in any of the games during the times I checked.
DUSK was a winning mix of nostalgia and action and had some very clever map designs and sequences such as one frustrating one where gravity was upturned and forced players to be very patient and creative.
I hope we see a DUSK 2 in the near future as the game is a winner and can show bigger studios how to make an engaging shooter that gamers will love without the mega-budget bells and whistles.

Gareth von Kallenbach (980 KP) rated the Xbox Series X version of Immortals: Fenyx Rising in Video Games
Nov 30, 2020
Immortals Fenyx Rising is a rare treat in that it is a game that did not come in with the massive wave of hype that usually accompanies a major release; yet delivers beyond expectations.
The game is set in Ancient Greece and casts players as Fenyx who must travel to set right the many things that have gone wrong along the way.
Greek gods provide humorous narration to help move the story along as there is lots for players to do and see in the game.
Once a character is created; players will have to climb, swim, battle, and solve puzzles in a highly-detailed universe. While some may think the combat would be hack and slash being able to gain advanced weapons such as a divine axe and bow really help mix things up.
The Arrow of Apollo as an example allows players to control the arrow in flight which is ideal for solving puzzles and making precisions shots. I also used it to scout an area by firing it into the air and using it to study the layout of the area.
Puzzles are a big part of the game and being able to hold and throw large boulders is key to defeating large enemies as well as moving large objects onto pressure plates to open doors or move heavy objects into position.
After each main mission; players will be able to obtain new powers by completing a challenge from the Gods. This usually involves jumping from objects, solving puzzles, and combat. Upon completion players will obtain a new device/ability which will help them going forward. I can tell you that having a set of wings really helped cover the map by being able to jump from a cliff and glide to a destination as long as my stamina holds up.
One great mission had me move a large pearl across the land and down hills to the see. Not only was it fun and varied; but it also showed how the missions are not repetitions of the prior ones.
I had several hours invested in the game before the area with the cosmetic options and upgrades arrived and the sheer scale of the game ensures that players will not find this a quick gaming experience.
Combat is a mix of hack and slash and ranged combat; but I am a big fan of smashing enemies with large boulders when able.
Some may have issues with the campy dialogue and delivery of the lines but this would be missing the point as the game is a fun and immersive adventure which will provide gamers with plenty of hours of enjoyment.
4 stars out of 5
The game is set in Ancient Greece and casts players as Fenyx who must travel to set right the many things that have gone wrong along the way.
Greek gods provide humorous narration to help move the story along as there is lots for players to do and see in the game.
Once a character is created; players will have to climb, swim, battle, and solve puzzles in a highly-detailed universe. While some may think the combat would be hack and slash being able to gain advanced weapons such as a divine axe and bow really help mix things up.
The Arrow of Apollo as an example allows players to control the arrow in flight which is ideal for solving puzzles and making precisions shots. I also used it to scout an area by firing it into the air and using it to study the layout of the area.
Puzzles are a big part of the game and being able to hold and throw large boulders is key to defeating large enemies as well as moving large objects onto pressure plates to open doors or move heavy objects into position.
After each main mission; players will be able to obtain new powers by completing a challenge from the Gods. This usually involves jumping from objects, solving puzzles, and combat. Upon completion players will obtain a new device/ability which will help them going forward. I can tell you that having a set of wings really helped cover the map by being able to jump from a cliff and glide to a destination as long as my stamina holds up.
One great mission had me move a large pearl across the land and down hills to the see. Not only was it fun and varied; but it also showed how the missions are not repetitions of the prior ones.
I had several hours invested in the game before the area with the cosmetic options and upgrades arrived and the sheer scale of the game ensures that players will not find this a quick gaming experience.
Combat is a mix of hack and slash and ranged combat; but I am a big fan of smashing enemies with large boulders when able.
Some may have issues with the campy dialogue and delivery of the lines but this would be missing the point as the game is a fun and immersive adventure which will provide gamers with plenty of hours of enjoyment.
4 stars out of 5