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Gareth von Kallenbach (980 KP) rated the PC version of Atomic Heart in Video Games
Mar 5, 2023
I first heard of Atomic Heart several years ago and aside from brief and sporadic updates; the progress of the game seemed to be a slow process until a few months before release.
I was eager to try a game that was described as a mix of Fallout and Bioshock as a fan of the two franchises, the new entry seemed like a game that I would enjoy.
The game is set in a fictional future filled with advanced scientific discoveries and playing as an agent assigned to the rollout of a new facility; players will soon find things have gone very wrong when the robots assigned to serve have begun brutally attacking and killing all they encounter.
Players must travel deep into an underground facility to find weapons and materials which they can craft into more powerful weapons as they take on an increasingly difficult series of enemies and puzzles.
Using a special glove that can heal and move objects, players have to at times do a series of timed jumps to navigate the damaged facility and complete necessary tasks.
While all of this sounds good, the game at times throws too many puzzles at you as having to decipher locks repeatedly tends to take away from the action, and dealing with the over-amorous upgrade machines goes from being amusing to tedious quickly.
Another issue I had was a recent patch broke the game for me as I was unable to start the game from the main screen and had to delete and install the game again to resume my play. There is also the matter of why the agent sounds like he should be in an office in California as his tone and mannerisms do not reflect the character.
Atomic Heart does provide entertainment I found the combat and graphics to be dated and that aspects of the game grew old very quickly. The best strategy for me was to play the game in segments and take a break of a few days between sessions which gave me a fresh perspective versus trying to do things in a series of extended sessions.
In the end, the game is enjoyable for those willing to be patient and accept the game for what it is and hopefully, with a few more updates the full potential of the game will be achieved. The game is available on the Microsoft Game Pass and is worth a look.
3 stars out of 5
I was eager to try a game that was described as a mix of Fallout and Bioshock as a fan of the two franchises, the new entry seemed like a game that I would enjoy.
The game is set in a fictional future filled with advanced scientific discoveries and playing as an agent assigned to the rollout of a new facility; players will soon find things have gone very wrong when the robots assigned to serve have begun brutally attacking and killing all they encounter.
Players must travel deep into an underground facility to find weapons and materials which they can craft into more powerful weapons as they take on an increasingly difficult series of enemies and puzzles.
Using a special glove that can heal and move objects, players have to at times do a series of timed jumps to navigate the damaged facility and complete necessary tasks.
While all of this sounds good, the game at times throws too many puzzles at you as having to decipher locks repeatedly tends to take away from the action, and dealing with the over-amorous upgrade machines goes from being amusing to tedious quickly.
Another issue I had was a recent patch broke the game for me as I was unable to start the game from the main screen and had to delete and install the game again to resume my play. There is also the matter of why the agent sounds like he should be in an office in California as his tone and mannerisms do not reflect the character.
Atomic Heart does provide entertainment I found the combat and graphics to be dated and that aspects of the game grew old very quickly. The best strategy for me was to play the game in segments and take a break of a few days between sessions which gave me a fresh perspective versus trying to do things in a series of extended sessions.
In the end, the game is enjoyable for those willing to be patient and accept the game for what it is and hopefully, with a few more updates the full potential of the game will be achieved. The game is available on the Microsoft Game Pass and is worth a look.
3 stars out of 5

Debbiereadsbook (1437 KP) rated Stronger Than Passion (Chesapeake Days #2) by Katherine McIntyre in Books
Jun 20, 2022
Nico messes up so bad!
Independent reviewer for Archaeolibrarian, I was gifted my copy of this book.
This is book 2 in the Chesapeake Days series, but it can totally be read as a stand alone to book 1. Linc and Nate do pop up, but you don't need their story for this one to make sense. BUT! It was a bloody good read, and Nico is Linc's best friend.
After a less then stella first meeting, Nico and Hudson are at loggerheads. But being forced to collaborate on an event that will benefit both their businesses AND the town, they actually get to know each other and those snipes and barbs become less sharp and more flirty. Nico doesn't want a boyfriend, but that's all Hudson wants.
This is a proper enemies to lovers book and I loved it!
In book 1, this two, whenever they meet, have nasty comments to make to each other, but what I loved about this is, as they got to know each other, the meaning behind the barbs changed, and they become flirty, and it isn't too long before they realise they could be good for each other.
But they both carry some baggage: Nico's fear of relationships and falling in love (but that makes sense, once you get his whole story) and Hudson dealing with his male parental unit (you'll see why I do not want to call him a father) and things spiral for both of them.
Hudson messes up more than Nico, which surprised me, though. But when Nick DOES mess up, tis a doozy!
It's smexy and steamy, emotional and funny, and everything in between!
Both Nico and Hudson have a say, so we get it all. We get just how much Nico loves it when Hudson teases him. We get just when Hudson starts to see when Nico is much more than the business man he portrays. And while we have to wait far too bloody long, we do get an I love you!! Far too long I had to wait and I wasn't sure whether I would! So well played for keeping me on my toes, Ms McIntyre, well played.
So Jer, Nico's friend, still needs a story, but now I see Taran, Nico's brother, needs one cos something happened here that set all sorts of alarms off for me!
But I'm really not too fussed who's next, cos I'll read it, regardless!
5 full and shiny stars
**same worded review will appear elsewhere
This is book 2 in the Chesapeake Days series, but it can totally be read as a stand alone to book 1. Linc and Nate do pop up, but you don't need their story for this one to make sense. BUT! It was a bloody good read, and Nico is Linc's best friend.
After a less then stella first meeting, Nico and Hudson are at loggerheads. But being forced to collaborate on an event that will benefit both their businesses AND the town, they actually get to know each other and those snipes and barbs become less sharp and more flirty. Nico doesn't want a boyfriend, but that's all Hudson wants.
This is a proper enemies to lovers book and I loved it!
In book 1, this two, whenever they meet, have nasty comments to make to each other, but what I loved about this is, as they got to know each other, the meaning behind the barbs changed, and they become flirty, and it isn't too long before they realise they could be good for each other.
But they both carry some baggage: Nico's fear of relationships and falling in love (but that makes sense, once you get his whole story) and Hudson dealing with his male parental unit (you'll see why I do not want to call him a father) and things spiral for both of them.
Hudson messes up more than Nico, which surprised me, though. But when Nick DOES mess up, tis a doozy!
It's smexy and steamy, emotional and funny, and everything in between!
Both Nico and Hudson have a say, so we get it all. We get just how much Nico loves it when Hudson teases him. We get just when Hudson starts to see when Nico is much more than the business man he portrays. And while we have to wait far too bloody long, we do get an I love you!! Far too long I had to wait and I wasn't sure whether I would! So well played for keeping me on my toes, Ms McIntyre, well played.
So Jer, Nico's friend, still needs a story, but now I see Taran, Nico's brother, needs one cos something happened here that set all sorts of alarms off for me!
But I'm really not too fussed who's next, cos I'll read it, regardless!
5 full and shiny stars
**same worded review will appear elsewhere

Dragon's Mate Volume Two: Books 4-7
Book
Enjoy the Dragon’s Mate series in this convenient bundle. Witch Mate? Anthony is in trouble....
MM Paranormal Romance Shifters Dragons

Gareth von Kallenbach (980 KP) rated the PC version of Call of Duty WWII in Video Games
Jun 19, 2019
The long running and very popular Call of Duty series has gone back to where it all began for the latest entry into the series. Call of Duty: WW2 returns the series to where the early games in the series were set and looks to restore its legacy as the best-selling series on the planet in doing so.
Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.
It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.
The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.
Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.
As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.
The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.
Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.
I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.
Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.
The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.
While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.
The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.
This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.
There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.
As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.
http://sknr.net/2017/11/06/call-duty-ww2/
Last year’s Call of Duty: Infinite Warfare did not sell as well as other in the series had in recent years, and many fans were upset or divided over a futuristic setting that involved spaceships, energy weapons, and futuristic locations and technology.
It should be noted that the series has three developers working on games so developer Sledgehammer likely started work on the game before Call of Duty: Black Ops 3, and Call of Duty: Infinite Warfare shipped so the return to WW2 was something long in the planning.
The game opens with D-Day and players play as a young Private who is thrown headfirst into the conflict and learns the horrors of war as well as duty, honor, and sacrifice through his missions and interactions with members of his platoon.
Over the course of the missions, players will battle in highly-detailed maps and locales ranging from forests, bunkers, beaches, and bombed out cities as the Allies advance deeper and deeper into enemy held locales. The various locales for the game are so highly-detailed that they seem right out of a movie and would be a dream come true for location scouts looking for filming locations.
As anyone who has played a call of Duty game knows, they will be faced with waves of enemies to fight off as well as the usual stealth and vehicle missions. This time out there are a couple of driving missions as well as a clever one in a tank and one airborne fighter escort.
The attention to detail is very good as enemy Panzer tanks can take any fire from your tank head on, but have weaker armor in the bank which leads players to have to flank the enemy to survive.
Another new wrinkle is the health system which does not regenerate in the story mode and instead requires players to take cover and use a first aid kit in order to heal. The multiplayer portion does use a regenerative system so players can avoid any major disruptions in battle.
I really liked Josh Duhamel as the rough Sargent with a backstory. He was a very interesting character that kept me guessing as to his motivations and next moves as the story advanced.
Players could also call in ammo, mortar strikes, and health by requesting them from select members of their platoon. This could be tricky as when pinned down, having to move to another character to get needed items added to the challenge.
The weaponry was appropriate for the time and I had to adjust to slower load times, accuracy issues, and such with older tech, but it did give me a much greater level of immersion.
While I did enjoy the solo campaign, it did at times seem very familiar and as if I had seen and played some of it all before. I guess that is the trick with a series that has run as long as Call of Duty has as certain aspects of the gameplay are expected and while locations, weapons, locations, and characters may change, some things are going to be constant throughout the series.
The multiplayer aspects of the game really shine as not only are there numerous multiplayer modes, players can now pick a class such as Airborne, Recon, etc. which each have their own weapons and abilities and allow players to pick a division that best matches their abilities and gameplay style.
This comes in very handy in the new War mode where teams much battle one another to accomplish various objectives. Such as escorting tanks, protecting or stealing gas, and taking or defending key locales. My only issue is that this mode and many maps are camp fests where people with scoped rifles can easily hide in the back part of a map and pick off players as they spawn or enter the map. It seems far more pronounced in this game and leads to some frustrations. There is also the matter of iffy hit detection where players take half a clip from a machine gun point blank and yet can absorb them and one shit kill a player all while you unload on them.
There is also a very good Zombie mode where players take on wave after wave of undead soldiers as they attempt to get power restored and activate technology. The speed of the game is intense, the enemies numerous, and the ability to arm, armor up, and accessories your character is key as is having a good team around you.
As one person said that is Call of Duty and you know what you are in for if you have played any of the prior games. As such Call of Duty: World War 2 is not a radical new direction for the series, but rather a return to what made the series and is like slipping into a comfy pair of slippers after a long day., Familiar and comfortable and is in my opinion what the series needed.
http://sknr.net/2017/11/06/call-duty-ww2/

Gareth von Kallenbach (980 KP) rated Call of Duty: Advanced Warfare - Havoc in Video Games
Jun 19, 2019
The first of four planned DLC packs for Call of Duty: Advanced Warfare has finally arrived on PC after
being delayed a week so the developers could work out some last minute issues.
Despite the wait and the first week issues with finding games online, the new collection has been one of the most enjoyable and creative collection of maps in recent years and has added to what is an already solid online experience.
The four new maps are as follows.
Core
Set in the Gobi Desert in an abandoned nuclear fusion plant, this map is ideal for the leaping abilities of the game as there are structures which can only be reached via your advanced jumping abilities. Worker robots enhance the setting and the uneven terrain makes for some great hiding spots to launch your attacks.
This is one that you will see plenty of snipers setting up in so run and gun players like myself may have some initial frustrations but the décor more than makes up for any early challenges and frustrations.
Urban
Set in a futuristic ward of Dallas, this multi-level square map has a large open area in the middle where ranged shooters will have plenty of opportunity to pick off those in No Man’s Land. It also offers plenty of ledges, windows, stairs, and areas for differing styles of play so gamers can find the best method for their style of play.
Sideshow
Set in a rundown hotel and rest stop that has been given a creepy circus theme you get everything from semi-trucks, creepy hotel rooms, rest rooms, and irrigation ponds in which to plan your attack,. There are plenty of places to hide and also plenty of places for Snipers to pick you off from afar.
Making use of the exterior parts of the map are keys to success and making sure that you get the drop on your enemies is key as there are numerous places to be ambushed in this one and the maniacal clown noises set a creepy tone as well.
Drift
My favorite of the maps is a highly-detailed ski resort set in the Rocky Mountains. Everything from holiday lights and a carousel to a train station, shops, and hotel make this a very detailed map.
The snow drifts allow plenty of cover and the numerous windows and ledges allow amble space for players to get the drop on their enemies.
I loved the avalanche that came in unexpectedly in one game as it really changed up the direction of the battle.
Players will also have access to the AE4 Widowmaker. A direct energy weapon that fires bursts of energy which work well but does not have a large capacity before needing to recharge so make your shots count. I actually earned this while playing Advanced Warfare pre-DLC so for me the inclusion was not that big of a deal as it has been an option for me to use for a while.
The maps are available in both Team Death Match and Mosh Pit but as I mentioned earlier, it has been tough finding games on PC during the first few days of release before the evening hours. I was able to find a few game options early in the morning on a Saturday so it was likely a case of people who purchased it waiting until the weekend to load up and play.
Perhaps the biggest draw for the game is the new Exo-Zombies mode which takes the past mode of Zombie games that Treyarch developed and gives it a new twist by allowing the Undead to move and leap faster with the aid of Exo Suits.
Playing as one of four characters portrayed by John Malkovich, Bill Paxton Rose McGowan and The Walking Dead’s John Bernthal, players must survive waves of enhanced Zombies and take refuge in a large Atlas base. Like past versions, kills result in money which is used to purchase more weapons and ammunition around the base and in a new twist, players can become infected and need to locate and use a station to cure the infection.
The base is large and more detailed than players may be used to, and when you die, you must venture back into the base to obtain a new Exo Suit. Your past weapons can be obtained by finding the spot where you died, and like before, the game ends when all four players have become incapacitated as there is nobody left to revive you.
The Zombies also have some great new abilities and detail to them that I will not reveal here and leave it as something for players to discover on their own.
Havoc is a solid first effort that was marred for me only by the lack of online games and having some issues with maps not loading properly. Aside from that which has been much better in recent days, Havoc is a very fun and enjoyable collection which does offer new enjoyment and options for fans looking for new challenges.
http://sknr.net/2015/03/08/call-of-duty-advanced-warfare-havoc-dlc/
being delayed a week so the developers could work out some last minute issues.
Despite the wait and the first week issues with finding games online, the new collection has been one of the most enjoyable and creative collection of maps in recent years and has added to what is an already solid online experience.
The four new maps are as follows.
Core
Set in the Gobi Desert in an abandoned nuclear fusion plant, this map is ideal for the leaping abilities of the game as there are structures which can only be reached via your advanced jumping abilities. Worker robots enhance the setting and the uneven terrain makes for some great hiding spots to launch your attacks.
This is one that you will see plenty of snipers setting up in so run and gun players like myself may have some initial frustrations but the décor more than makes up for any early challenges and frustrations.
Urban
Set in a futuristic ward of Dallas, this multi-level square map has a large open area in the middle where ranged shooters will have plenty of opportunity to pick off those in No Man’s Land. It also offers plenty of ledges, windows, stairs, and areas for differing styles of play so gamers can find the best method for their style of play.
Sideshow
Set in a rundown hotel and rest stop that has been given a creepy circus theme you get everything from semi-trucks, creepy hotel rooms, rest rooms, and irrigation ponds in which to plan your attack,. There are plenty of places to hide and also plenty of places for Snipers to pick you off from afar.
Making use of the exterior parts of the map are keys to success and making sure that you get the drop on your enemies is key as there are numerous places to be ambushed in this one and the maniacal clown noises set a creepy tone as well.
Drift
My favorite of the maps is a highly-detailed ski resort set in the Rocky Mountains. Everything from holiday lights and a carousel to a train station, shops, and hotel make this a very detailed map.
The snow drifts allow plenty of cover and the numerous windows and ledges allow amble space for players to get the drop on their enemies.
I loved the avalanche that came in unexpectedly in one game as it really changed up the direction of the battle.
Players will also have access to the AE4 Widowmaker. A direct energy weapon that fires bursts of energy which work well but does not have a large capacity before needing to recharge so make your shots count. I actually earned this while playing Advanced Warfare pre-DLC so for me the inclusion was not that big of a deal as it has been an option for me to use for a while.
The maps are available in both Team Death Match and Mosh Pit but as I mentioned earlier, it has been tough finding games on PC during the first few days of release before the evening hours. I was able to find a few game options early in the morning on a Saturday so it was likely a case of people who purchased it waiting until the weekend to load up and play.
Perhaps the biggest draw for the game is the new Exo-Zombies mode which takes the past mode of Zombie games that Treyarch developed and gives it a new twist by allowing the Undead to move and leap faster with the aid of Exo Suits.
Playing as one of four characters portrayed by John Malkovich, Bill Paxton Rose McGowan and The Walking Dead’s John Bernthal, players must survive waves of enhanced Zombies and take refuge in a large Atlas base. Like past versions, kills result in money which is used to purchase more weapons and ammunition around the base and in a new twist, players can become infected and need to locate and use a station to cure the infection.
The base is large and more detailed than players may be used to, and when you die, you must venture back into the base to obtain a new Exo Suit. Your past weapons can be obtained by finding the spot where you died, and like before, the game ends when all four players have become incapacitated as there is nobody left to revive you.
The Zombies also have some great new abilities and detail to them that I will not reveal here and leave it as something for players to discover on their own.
Havoc is a solid first effort that was marred for me only by the lack of online games and having some issues with maps not loading properly. Aside from that which has been much better in recent days, Havoc is a very fun and enjoyable collection which does offer new enjoyment and options for fans looking for new challenges.
http://sknr.net/2015/03/08/call-of-duty-advanced-warfare-havoc-dlc/

Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Dark Souls Remastered in Video Games
Aug 14, 2019
I admit it, I never was able to beat the original Dark Souls when it was released on Xbox 360 and PS3 back in 2011. A PC port of the game was also released but had limited 30FPS and clearly hadn’t taken mouse and keyboard controls into account. The game was difficult, but I’m the type of player who’s happy to replay an area on a level multiple times, however if I get to a point where I don’t feel like I’m making progress, it’s usually on to the next game for me. That being said, I do love the Dark Souls games, regardless of how difficult they are and how horrible I am at them. I love the atmosphere, I love the weight of your armor and weapons, I love the scenery, and at times I even love the challenge. This isn’t a review specifically about Dark Souls however, as the gameplay hasn’t changed at all from the original (DLC’s included of course), but rather a review of whether the remastered version is the definitive version that folks should play.
For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.
The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.
While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.
This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.
As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.
Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control
Cons: Still too tough for me, Lacking additional content
For those of you who have led a sheltered life, Dark Souls is a third-person action role-playing game developed by FromSoftware. It was the successor to their previous game Demon Souls (which was a PS3 exclusive) and carried over much of the game mechanics. The game takes place in what I call a semi-open world environment connected to a central area. You are free to travel to and from areas at will, although some areas will be inaccessible until you complete specific tasks. Bonfires act as checkpoints for each level, and at a bonfire the player can heal, refill their healing flasks, and level up if they have collected enough souls to do so. The downside to resting at a bonfire is that it resets the enemies, so areas that you worked hard to clear out must be cleared out again. The game is lauded for its difficulty, and for players to learn from previous mistakes to overcome obstacles, present company excluded of course.
The release of Dark Souls Remastered was an effort to address many of the shortcomings of the original from a purely control and aesthetic point of view. I was lucky enough to review the game on my Xbox One X and the new 4K visuals and lighting effects are truly a site to behold. The world while still dark and dreary, now boasted cleaner lines. While it’s difficult to describe how good it looks (there are plenty of websites dedicated to comparing pictures between the original HD version and the new 4K version) it is absolutely noticeable. The textures no longer look muddy, and the creatures almost pop off the screen. This IS the definitive version if you are looking for the absolute best console version of the original Dark Souls game out there.
While folks may balk at the need for 60FPS on a game that was clearly playable at 30FPS, it does make a noticeable difference. Your character responds more fluidly and there is never any perceivable stutter. When a game’s FPS drops below 30FPS as it did in various areas of the original, it can have a horrible affect on the player and lead to some unnecessary deaths. While many will argue about the ability to distinguish between 60FPS and 30FPS, there is no denying that consistent frame rates in this game can literally mean the difference between life and death. This is not an issue with the remastered version as there were not discernable drops in FPS in even the most crowded of areas.
This leads to what you are probably reading this review for…is it worth the price of admission? If you have never played Dark Souls before, then this is absolutely the version you should purchase. Not only are the FPS and visuals greatly improved, but it includes all the DLC from the previous version as well. If you have played it before but are interested in going through it again, then I certainly would play through this version as the graphics and frame rates make it well worth your time. If you have no desire to replay the game, or if it didn’t appeal to you the first time around, then there is little reason to pick it up. While there are notable visual improvements, there is no additional content (outside the DLC) or any changes to the game mechanics themselves to warrant a replay.
As I mentioned in the beginning of this review the original version came out in 2011 and I’ve had seven years of playing numerous other games under my belt to go back and best the enemies that lie within. So, with the much-improved graphics and smoother gameplay was I able to beat Dark Souls this time??? Well sadly no, apparently I still haven’t improved enough over the years to beat this game (and while I have Dark Souls II and Dark Souls III, I haven’t beaten those game either). I was able to play through most of the levels to see how the visuals had improved, but the same bosses still took no pity on me. Maybe another seven years of practice will make all the difference, until then maybe I’ll go back for one more try.
Pros: Smooth 60FPS, Incredible 4K visuals, Smoother game control
Cons: Still too tough for me, Lacking additional content

Sophia (Bookwyrming Thoughts) (530 KP) rated The Leveller (The Leveller, #1) in Books
Jan 23, 2020
<b>I really enjoyed <i>The Leveller</i> on two things: the concept and the writing.</b> But of course, the concept is why I actually read many books. Whether it's good or bad, I have no clue until I actually crack open the book and actually read it.
In a virtual reality gaming world called MEEP, Nixy Bauer helps parents get their wayward kids back from spending too much time in the MEEP quickly and efficiently. Soon enough, she gets a job from the developer and founder of MEEP himself, whose only son has disappeared in the gaming world for several days, leaving behind a suicide note and world filled with horrifying challenges.
I will fully admit <b>I'm a huge fan of technology and cool gadgets</b>, and I honestly loved the technology <i>The Leveller</i> uses. It's <b>quite similar to <i><a title="Grid Seekers by Logan Byrne" href="https://bookwyrmingthoughts.com/2015/07/dnf-review-grid-seekers-by-logan-byrne/" target="_blank" rel="noopener">Grid Seekers</a></i> but in a gaming direction rather than an everyday-use direction.</b> Durango explains MEEP simply and straightforward: it's a virtual reality where players can create their own worlds with their minds. Like any game, there are little cheats and codes. <b>Durango's explanation of how MEEP works isn't <a title="A Thousand Pieces of You by Claudia Gray" href="http://www.bookwyrmingthoughts.com/audiobook-review-a-thousand-pieces-of-you-by-claudia-gray" target="_blank" rel="noopener">written in a complicated and really scientific way</a></b> helpful for all of us who haven't actually taken physics (or ever will/did).
I am, however, still confused. <b>What is the Black, and what is levelling? I have an idea, but I think I want an official definition of what the Black is, and what levelling is.</b> Especially on levelling, because <b>if I formulate my own definition, I'm pretty sure I'll butcher it</b> and Durango will facepalm.
<b>Her writing is also quite entertaining</b> it's fun, but it has puns in there that are sometimes so bad (read: common), it's good. There's <b>not really a dull moment</b> in <i>The Leveller</i>. It's not completely action, action, action, but I just like Durango's writing (then again, <a title="Released by Megan Duncan" href="https://bookwyrmingthoughts.com/dnf-review-released-by-megan-duncan/" target="_blank" rel="noopener">nonstop action can totally backfire</a> unless you have breathers. You'll have to be like <a title="Killer of Enemies by Joseph Bruchac" href="https://bookwyrmingthoughts.com/review-killer-of-enemies-by-joseph-bruchac/" target="_blank" rel="noopener">Joseph Bruchac</a>.).
<div class="separator" style="clear: both; text-align: center;"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/07/giphy28129.gif" border="0" /></div>
<b>But the names. I'm quite horrified.</b> It might be as bad as making <a title="Princess of Thorns by Stacey Jay" href="https://bookwyrmingthoughts.com/review-princess-of-thorns-by-stacey-jay/" target="_blank" rel="noopener">a sad effort of being creative by drawing out letters</a> (except that one you could literally tell it was a sad effort).
<b>What kind of name is MEEP?</b> MeaParadisus isn't exactly complicated (though it's a mouthful), but <b>while MEEP sounds all adorable, it just... doesn't sound like something you would name a virtual reality gaming world unless there's a really cute world. I'm expecting chibi people now.</b>
<b>Nixy. Why Nixy?</b> <a href="https://www.goodreads.com/review/show/1251670967?book_show_action=false&from_review_page=1" target="_blank" rel="nofollow noopener">Contrary to what Ella thinks (she thinks it's lizard-like)</a>, <b>Nixy sounds like Trixie.</b> What does Trixie sound like? A cute dog name that does cute tricks. Oh, and that dog had better be oozing in cuteness.
<div class="separator" style="clear: both; text-align: center;"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/07/giphy.gif" width="320" height="179" border="0" /></div>
There are <b>so many nicknames used here by Durango I swear I need a notebook to keep track of who's who at this rate.</b> I mean, there's Nixy, Moose, Chang, Mama Beti, etc. Since <i>The Leveller</i> is the first in a series, <b>there are bound to be more nicknames in the future</b> as Durango introduces us to more characters. I'll have to <b>keep track what's not a nickname, what's a nickname and who it belongs to, blah blah blah.</b>
<b>The ending was a bit of a downfall.</b> It wouldn't be a downfall if I didn't read this in one day, but <b>Durango throws in hints early on in the book that she uses in the end.</b> Everything was going pretty well, but how the story plays out in the very end is <b>predictable if you pay an ounce of attention.</b> How the second book will play out, on the other hand, isn't too predictable yet. <i>The Leveller</i> ends on a solid note, so I'm looking forward to what Durango actually comes up with in the sequel.
<a href="https://bookwyrmingthoughts.com/review-the-leveller-by-julia-durango/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
In a virtual reality gaming world called MEEP, Nixy Bauer helps parents get their wayward kids back from spending too much time in the MEEP quickly and efficiently. Soon enough, she gets a job from the developer and founder of MEEP himself, whose only son has disappeared in the gaming world for several days, leaving behind a suicide note and world filled with horrifying challenges.
I will fully admit <b>I'm a huge fan of technology and cool gadgets</b>, and I honestly loved the technology <i>The Leveller</i> uses. It's <b>quite similar to <i><a title="Grid Seekers by Logan Byrne" href="https://bookwyrmingthoughts.com/2015/07/dnf-review-grid-seekers-by-logan-byrne/" target="_blank" rel="noopener">Grid Seekers</a></i> but in a gaming direction rather than an everyday-use direction.</b> Durango explains MEEP simply and straightforward: it's a virtual reality where players can create their own worlds with their minds. Like any game, there are little cheats and codes. <b>Durango's explanation of how MEEP works isn't <a title="A Thousand Pieces of You by Claudia Gray" href="http://www.bookwyrmingthoughts.com/audiobook-review-a-thousand-pieces-of-you-by-claudia-gray" target="_blank" rel="noopener">written in a complicated and really scientific way</a></b> helpful for all of us who haven't actually taken physics (or ever will/did).
I am, however, still confused. <b>What is the Black, and what is levelling? I have an idea, but I think I want an official definition of what the Black is, and what levelling is.</b> Especially on levelling, because <b>if I formulate my own definition, I'm pretty sure I'll butcher it</b> and Durango will facepalm.
<b>Her writing is also quite entertaining</b> it's fun, but it has puns in there that are sometimes so bad (read: common), it's good. There's <b>not really a dull moment</b> in <i>The Leveller</i>. It's not completely action, action, action, but I just like Durango's writing (then again, <a title="Released by Megan Duncan" href="https://bookwyrmingthoughts.com/dnf-review-released-by-megan-duncan/" target="_blank" rel="noopener">nonstop action can totally backfire</a> unless you have breathers. You'll have to be like <a title="Killer of Enemies by Joseph Bruchac" href="https://bookwyrmingthoughts.com/review-killer-of-enemies-by-joseph-bruchac/" target="_blank" rel="noopener">Joseph Bruchac</a>.).
<div class="separator" style="clear: both; text-align: center;"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/07/giphy28129.gif" border="0" /></div>
<b>But the names. I'm quite horrified.</b> It might be as bad as making <a title="Princess of Thorns by Stacey Jay" href="https://bookwyrmingthoughts.com/review-princess-of-thorns-by-stacey-jay/" target="_blank" rel="noopener">a sad effort of being creative by drawing out letters</a> (except that one you could literally tell it was a sad effort).
<b>What kind of name is MEEP?</b> MeaParadisus isn't exactly complicated (though it's a mouthful), but <b>while MEEP sounds all adorable, it just... doesn't sound like something you would name a virtual reality gaming world unless there's a really cute world. I'm expecting chibi people now.</b>
<b>Nixy. Why Nixy?</b> <a href="https://www.goodreads.com/review/show/1251670967?book_show_action=false&from_review_page=1" target="_blank" rel="nofollow noopener">Contrary to what Ella thinks (she thinks it's lizard-like)</a>, <b>Nixy sounds like Trixie.</b> What does Trixie sound like? A cute dog name that does cute tricks. Oh, and that dog had better be oozing in cuteness.
<div class="separator" style="clear: both; text-align: center;"><img src="http://bookwyrmingthoughts.bookblog.io/wp-content/uploads/sites/317/2015/07/giphy.gif" width="320" height="179" border="0" /></div>
There are <b>so many nicknames used here by Durango I swear I need a notebook to keep track of who's who at this rate.</b> I mean, there's Nixy, Moose, Chang, Mama Beti, etc. Since <i>The Leveller</i> is the first in a series, <b>there are bound to be more nicknames in the future</b> as Durango introduces us to more characters. I'll have to <b>keep track what's not a nickname, what's a nickname and who it belongs to, blah blah blah.</b>
<b>The ending was a bit of a downfall.</b> It wouldn't be a downfall if I didn't read this in one day, but <b>Durango throws in hints early on in the book that she uses in the end.</b> Everything was going pretty well, but how the story plays out in the very end is <b>predictable if you pay an ounce of attention.</b> How the second book will play out, on the other hand, isn't too predictable yet. <i>The Leveller</i> ends on a solid note, so I'm looking forward to what Durango actually comes up with in the sequel.
<a href="https://bookwyrmingthoughts.com/review-the-leveller-by-julia-durango/" target="_blank">This review was originally posted on Bookwyrming Thoughts</a>

KalJ95 (25 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games
Jun 10, 2020
Star Wars Immersion At Its Finest. (2 more)
Multiplayer Is Feels Fluid, Bouncy And Satisfying.
Frequent Updates Have Saved The Game.
Sometimes Buggy. (1 more)
Campaign Is Short, Bare and Repetitive.
Can EA Redeem Themselves? (2020 Update Review)
I will begin this by telling you a story. Back in 2016, I bought EA and DICE's STAR WARS Battlefront for £25, feeling like a got a pretty good bargain. Little did I know at the time that this was an EA project, I had very high hopes after spending hundreds of hours of my childhood playing the original, Battlefront and Battlefront II, on my original XBOX. To me, along with KOTOR and Rogue Squadron II: Rogue Leader, were the pinnacle of how good a STAR WARS game could be. I played four hours of this remake, and realised how much of a mistake I had made. I subsequently put the game on eBay, with the description, “Please take this abomination from me before I throw it at the wall!”. It sold for £9. Worth it.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.
STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.
Narrative:
The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.
Multiplayer:
The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.
The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.
The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.
STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.
Narrative:
The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.
Multiplayer:
The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.
The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.
The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.

Gareth von Kallenbach (980 KP) rated the PC version of Mortal Shell in Video Games
Oct 8, 2020
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.
Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.
The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.
In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.
Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.
During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.
One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.
Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell
While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.
If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available
What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up
What I liked less: No real direction on where to start
Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.
The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.
In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.
Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.
During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.
One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.
Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell
While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.
If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available
What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up
What I liked less: No real direction on where to start

Charlie Cobra Reviews (1840 KP) rated the Xbox One version of Xuan Yuan Sword 7 in Video Games
Oct 4, 2021
Beautiful looking world and nice graphics (2 more)
Pretty enjoyable story and gameplay
Interesting mix of fantasy and history
Lacks the polish that could have made it great (2 more)
Too linear and doesn’t open up enough
Combat could have been further refined
Interesting and Ambitious but Ultimately Average
So to start this review I got to say that I'm pretty mixed on how I feel about this game. For one it definitely has a lot of potential and enough going for it that it could have been a really good. But on the other hand it had a lot of things that I feel could have been done better and falls far from being a great game to just around average for me. The story itself isn't terrible but it suffers from bad writing and performance of the voice actors. The world itself seems like it could have been a lot more interesting but it just wasn't engaging enough half the time.
It seemed like it was going to be an open world game but wound up being very linear in nature although it had aspects of an open world game like side quests, fast travel, and even treasure chests scattered throughout the game world as well. There's a climbing mechanic that seemed kind of pointless because it was pretty much just a cut scene of in game graphics of you climbing a little cliff or sometimes it would turn into an interactive part where you had to move the analog stick to move the character. Still it was better than these weird times that the game gave you control of the character for a scene in which your only movement was preset like a ride on a rail that couldn't veer off a road.
I liked that it was an action-RPG meaning instead of turn based combat like most RPG's it had an active combat system where you could move at your own leisure and consisted of hack and slash combat with some martial art skills, blocking, dodging, and some riposte (parrying). There are four basic martial art skills which can be learned as you progress through the game, Bull, Wolf, Bear, and Tiger. They become stronger and increase the length or hits of their combo the more you use them. A big draw back is that you could only equip or use two at one time although they can be changed at anytime through the talent menu. Then there are three special martial art skills which are Taowu, Tundou and ?
The combat was one of the things that had me really conflicted. A cool thing I liked about the combat was that there was a meter that would go up when you would attack an enemy and if it filled all the way you could perform an execution on them. Otherwise it was very unresponsive most of the time making dodging and parrying really hard and kind of useless. I found the blocking especially useless because of how much damage you still incurred. There is a skill tree for new martial arts and you can create and upgrade structures in Elysium that can enhance various things, such as weapon, armor, accessories and more. You can also use the fusion to capture the souls of enemies in combat and fuse them together in Elysium to equip them for bonus stats and effects.
Your able to carry items in your inventory which are mainly objects like items that don't do anything except advance the story or quest and some like healing weapons. There is an equipment screen for weapons and accessories but you only stay with one weapon the whole game. It does change and become stronger and its appearance changes too. You can even change outfits. I'm not sure if you get any in the game as the version I played came with a couple of additional weapons/costumes. You do wind up getting some party members which is customary of some RPG's and they help out by attacking enemies on their own. You can control them by activating some abilities or special attacks that have cooldown times for when you can use them again. There's a minigame called Zhuolu chess and it can be pretty fun and a nice change of pace but not what you were looking for when you bought the game.
You can save your game and recover health at random campfires throughout the game world as well as listen to some party dialogue when you choose to rest. The dialogue tends to repeat often and doesn't really advance the story much or fit where you are at in the story that often. These game mechanics are similar to Dark Souls as resting respawns enemies when you save at a bonfire and get healed too. As I mentioned earlier the game employs a fast travel system consisting of waypoints called guard stones that you can activate when found. There is an element of puzzle solving in the game but they don't seem to be that hard to figure out and some can even be skipped if you don't want to bother with it.
The graphics were pretty solid and the game surely looks good for the most part. The textures are sometimes rough in the environment and sometimes there's very noticeable instances of "pop-ins" but overall aesthetic and style is beautiful. You really never get to play games where you get to see ancient Chinese castles, cities, or kingdoms so that was nice. The leaves in the trees are even ruffled by the wind, which is a nice touch. The main characters like Zhao and his sister Xiang look great and so do most of the secondary characters like Chu-Hong and Mo Huang. It just makes it that more disappointing when you see sub-par detail in the NPC's and stiff cutscenes because you know they could have done better on those too. Maybe they didn't have enough time, man power or budget.
The music was probably one of the best additions to the game as a whole. Containing traditional Chinese sounds and instruments befitting the setting the music was great. There are some instances where there is no music and the void is filled with nothing but awkward silence or the sound of footsteps. Only the subpar voice acting fills the dead air and background music would have added more depth to certain parts and scenes of the game. There's no English dubbing for the voice acting in the game it's only in Mandarin/Chinese which isn't bad in itself except the performances are kind of hit and miss and not very balanced.
Verdict: [5/10]
The game seemed very rough around the edges, it lacked that "polished" feel that it would have gotten if it had been a "AAA" game instead of a "AA" game. It's linear aspects left little to no deviation for exploring the world other than the main quest making it feel like going through a tunnel from location to the next. The distances between the towns and villages also made the world feel really small which it probably was. The story and gameplay were enjoyable enough but writing and especially acting/voice acting in key cutscenes needed work. The combat was was so uninspired I felt like I was doing the same sword attacks the whole game and they never really changed. And last thing, even if it doesn't help or is in any way useful, I like to be able to make my character jump and this game didn't let you do that either. So in conclusion I have to give Xuan Yuan Sword 7 a 5/10. It's an average or ok game, which has it's moments but nothing to write home about. However if they make a Xuan Yuan Sword 8, I'd be looking forward to see what kind of improvements they would make in the next installment.
It seemed like it was going to be an open world game but wound up being very linear in nature although it had aspects of an open world game like side quests, fast travel, and even treasure chests scattered throughout the game world as well. There's a climbing mechanic that seemed kind of pointless because it was pretty much just a cut scene of in game graphics of you climbing a little cliff or sometimes it would turn into an interactive part where you had to move the analog stick to move the character. Still it was better than these weird times that the game gave you control of the character for a scene in which your only movement was preset like a ride on a rail that couldn't veer off a road.
I liked that it was an action-RPG meaning instead of turn based combat like most RPG's it had an active combat system where you could move at your own leisure and consisted of hack and slash combat with some martial art skills, blocking, dodging, and some riposte (parrying). There are four basic martial art skills which can be learned as you progress through the game, Bull, Wolf, Bear, and Tiger. They become stronger and increase the length or hits of their combo the more you use them. A big draw back is that you could only equip or use two at one time although they can be changed at anytime through the talent menu. Then there are three special martial art skills which are Taowu, Tundou and ?
The combat was one of the things that had me really conflicted. A cool thing I liked about the combat was that there was a meter that would go up when you would attack an enemy and if it filled all the way you could perform an execution on them. Otherwise it was very unresponsive most of the time making dodging and parrying really hard and kind of useless. I found the blocking especially useless because of how much damage you still incurred. There is a skill tree for new martial arts and you can create and upgrade structures in Elysium that can enhance various things, such as weapon, armor, accessories and more. You can also use the fusion to capture the souls of enemies in combat and fuse them together in Elysium to equip them for bonus stats and effects.
Your able to carry items in your inventory which are mainly objects like items that don't do anything except advance the story or quest and some like healing weapons. There is an equipment screen for weapons and accessories but you only stay with one weapon the whole game. It does change and become stronger and its appearance changes too. You can even change outfits. I'm not sure if you get any in the game as the version I played came with a couple of additional weapons/costumes. You do wind up getting some party members which is customary of some RPG's and they help out by attacking enemies on their own. You can control them by activating some abilities or special attacks that have cooldown times for when you can use them again. There's a minigame called Zhuolu chess and it can be pretty fun and a nice change of pace but not what you were looking for when you bought the game.
You can save your game and recover health at random campfires throughout the game world as well as listen to some party dialogue when you choose to rest. The dialogue tends to repeat often and doesn't really advance the story much or fit where you are at in the story that often. These game mechanics are similar to Dark Souls as resting respawns enemies when you save at a bonfire and get healed too. As I mentioned earlier the game employs a fast travel system consisting of waypoints called guard stones that you can activate when found. There is an element of puzzle solving in the game but they don't seem to be that hard to figure out and some can even be skipped if you don't want to bother with it.
The graphics were pretty solid and the game surely looks good for the most part. The textures are sometimes rough in the environment and sometimes there's very noticeable instances of "pop-ins" but overall aesthetic and style is beautiful. You really never get to play games where you get to see ancient Chinese castles, cities, or kingdoms so that was nice. The leaves in the trees are even ruffled by the wind, which is a nice touch. The main characters like Zhao and his sister Xiang look great and so do most of the secondary characters like Chu-Hong and Mo Huang. It just makes it that more disappointing when you see sub-par detail in the NPC's and stiff cutscenes because you know they could have done better on those too. Maybe they didn't have enough time, man power or budget.
The music was probably one of the best additions to the game as a whole. Containing traditional Chinese sounds and instruments befitting the setting the music was great. There are some instances where there is no music and the void is filled with nothing but awkward silence or the sound of footsteps. Only the subpar voice acting fills the dead air and background music would have added more depth to certain parts and scenes of the game. There's no English dubbing for the voice acting in the game it's only in Mandarin/Chinese which isn't bad in itself except the performances are kind of hit and miss and not very balanced.
Verdict: [5/10]
The game seemed very rough around the edges, it lacked that "polished" feel that it would have gotten if it had been a "AAA" game instead of a "AA" game. It's linear aspects left little to no deviation for exploring the world other than the main quest making it feel like going through a tunnel from location to the next. The distances between the towns and villages also made the world feel really small which it probably was. The story and gameplay were enjoyable enough but writing and especially acting/voice acting in key cutscenes needed work. The combat was was so uninspired I felt like I was doing the same sword attacks the whole game and they never really changed. And last thing, even if it doesn't help or is in any way useful, I like to be able to make my character jump and this game didn't let you do that either. So in conclusion I have to give Xuan Yuan Sword 7 a 5/10. It's an average or ok game, which has it's moments but nothing to write home about. However if they make a Xuan Yuan Sword 8, I'd be looking forward to see what kind of improvements they would make in the next installment.