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    Celtic Tribes - MMO

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    Celtic Tribes - Real-time strategy for true chiefs Peaceful settlers as well as the battle hungry...

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Neon's Nerd Nexus (360 KP) rated the Playstation 5 version of Guardians of the Galaxy in Video Games

Oct 25, 2021  
Guardians of the Galaxy
Guardians of the Galaxy
2021 | Action/Adventure
YOU GOT THE TOUCH. YOU GOT THE POWER... YEAH!
This game is absolutely fantastic and a contender for one of my favourite games of this year. In fact I actually prefer Starlord in this game to how he's portrayed in the films. I guess it's also safe to say Im really enjoying this game as I've played it solidly now for two days, I'm only on chapter 8 and there's apparently 16 chapters so I'd say if that's true it's a pretty meaty game. I'm honestly having and absolute blast with it and if you are a fan of the characters, the world and the lore you really should pick it up for sure. Id say is a cross between The Order a light version of Mass Effect and Tales Of Arise If you need a comparison and more importantly it's nothing really like the recent Avengers game. It's not overly challenging however on medium anyway unless you let enemies overwhelm you (I've died roughly 4 times I'd say) but that's not bothering me at all because it's so much fun and if you want more of a challenge you can crank it up. Graphics are awsome, voice acting is great and the humour is on point, controls are responsive and characters have a nice weight to them and overall it's an incredibly polished game that's clearly had a lot of love put into it by huge fans of the source material. The soundtrack also kickass and really does add to it alot really getting you going when it all kicks off action wise. Ive only had 3 really annoying bugs one where I got stuck in the floor and had to restart, one where a character was stood on a bar with his head in the roof and the other where a tutorial message got stuck in the middle of the screen but reloading sorted them. Like I said earlier however it's the lore, environments, characters and creatures that have mainly pulled me and it's a joy to explore the different detailed areas (even though they are quite linear experiences) and it's absolutely crammed to the teeth with dialogue, collectables, costumes and little details everywhere from the films and comics. The end of the day it's quite a casual affair but to me that doesn't matter I'm just loving spending more time with these characters and essentially living in a rich and dense sci-fi world (it's almost like a Star Wars game at times and is better than any of the Star Wars games we have had so far if I'm honest). An absolute must buy for any sci-fi or Guardians fan.
  
LEGO Star Wars: The Skywalker Saga
LEGO Star Wars: The Skywalker Saga
2020 | Action/Adventure
I first saw Lego Star Wars: The Skywalker Saga at E3 2019 during a meeting with Warner Bros. Interactive. Even at that stage of development, it was clear that the game had enormous potential as not only did it offer fun and quirky gameplay, but it also allowed players the chance to explore multiple locales from the film and play in a story and sandbox mode.

The game covers the nine episodic films in the series and allows players to play multiple characters big and small from the films as well as use multiple vehicles and weapons as they battle and solve puzzles to complete the levels.

As with most Lego-themed games there is plenty of humor and the game while following the general outline of the film plots does have some deviations which allow for some expanded gameplay and humor-filled moments.

Recreating the rescue of Luke from the cold on Hoth for example required a Tauntaun Ride to three locales to defeat enemies and align communication dishes in order to complete the task at hand.

Players can select the character they wish to control as at times one such as R2-D2 will be needed to complete a puzzle to unlock a terminal while another will be needed for their firepower or other abilities.

There are loads of cosmetics, characters, and vehicles that can be unlocked, and what I found so amazing was the incredible depth each chapter offered. Side quests and exploring could be done or players can select a more linear path and complete the missions.

The graphics in the game are series best as playing on an Xbox Series S the detail level was amazing and on more than one occasion I had to keep myself focused on the mission versus exploring.

The replay value of the game is also amazing as there is just so much content available that allows players to be creative and above all have fun.

In keeping with the Lego brand, the game is ideal for all ages as while there are plenty of characters being shot and explosions, the end result is usually a pile of bricks for players to collect. The sound and music in the game also need to be noted as there is a great mix of voice talents, sounds, and movies that will transport players deep into the Star Wars universe.

On more than one instance I found myself saying that I would play one more chapter before stopping only to find myself powering on for extended gameplay sessions.

I cannot say enough great things about the game as it is for my taste the best Lego-themed game ever and a must-own game for Star Wars fans of any age.

5 stars out of 5
  
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Mothergamer (1536 KP) rated the PlayStation 4 version of Kingdom Hearts III in Video Games

Apr 3, 2019  
Kingdom Hearts III
Kingdom Hearts III
2018 | Action, Role-Playing
It took so long to get here, but once Kingdom Hearts III was here I was ready to play and explore all the worlds. It felt incredible to be traveling with Sora, Goofy, and Donald again. The opening song was incredible and the introduction to the game starts off well, hooking you in immediately. There are a couple of familiar worlds such as Olympus and Twilight Town which act as tutorials for the battle controls and exploration aspects of the game.



Sora hangs out with Hercules.

The battle system for Kingdom Hearts III is great. Combat is fluid, easy to follow, and fun. You can easily swap between keyblades, use your magic abilities, and use your items. Level grinding is not a chore because the battles are so much fun and the worlds that you explore make them even more so. My personal favorite was Toy Story because Sora fit so well in that world and there some pretty fun battles there.



Having fun with battles in Toy Story.

Another fun aspect to battles that was added in the game are the attraction flow attacks. These are not just stylish and fun, they are also pretty powerful special attacks. You can take out many enemies with these attacks so there is no downside to using them at all. My personal favorite was the pirate ship because it was a blast spinning around taking out tons of Heartless.



Use attraction flow attacks to take out your enemies.

The user menu is easy to navigate and is quite user friendly. You can easily equip keyblades, items, and accessories as well as organize everything easily. The moogle shop is back too and you can synthesize and craft items that you need as well as upgrade your keyblades.



The inventory menu is nice and neat.


Another new addition to the game is the gummiphone. This is a cute little nod to social media things like Instagram. You can take photos with the gummiphone and there are even some photo quests where you need to take pictures of specific things in order to get various rewards such as items and munny. In between loading screens you get to see Instagram style posts from the gummiphone that reference the characters, story, and events. It's a nice touch to the game.



Instagram style posts from the gummiphone.


There are also mini games that you can play on your gummiphone. You have to find the code for them which are hidden in various worlds. When you do, you can play a variety of mini games that look like old school Nintendo gameboy games. They all feature Mickey and Sora with games like catching eggs or flying a plane to grab mail. They're silly fun and add that extra bit of whimsy to Kingdom Hearts III.



You can play all these mini games on your gummiphone.


If you're not in the mood for gummiphone games, there is also a cooking mini game that you can play. In order to play, you need to have ingredients for all the recipes. These are easily found in all the worlds you visit during your adventure. Once you have some ingredients you can bring them to Remy (the rat from the movie Rattatouille) and try your skills at the cooking mini game. The cooking mini game is fun, but there is definitely a learning curve to it. If you go too fast or too slow, you fail and you can lose all the ingredients you found. It takes a bit of practice, but once you get the hang of it you can make a ton of great dishes and Sora and friends can use them to up their stats.



Practice makes perfect with the cooking mini game.

The world map is pretty easy to see and you can swap between the maps fairly easily. Once you discover a location you can fast travel there which makes things easier. I do wish there had been a few more worlds, but I was pretty happy with the worlds the game had. Everything looked amazing and it was clear that they really wanted things to be done right.



The world map in Kingdom Hearts III.

There is one thing that I absolutely detested in the game however and that thing is the gummi ship. I have never liked the gummi ship in any of the Kingdom Hearts games. The controls for them in my opinion have always been terrible and I always dreaded gummi ship battles. That has not changed for me with Kingdom Hearts III. While the controls have improved quite a bit, I still found myself struggling with them. Having to fight the controls to fly the gummi ship is not a good time. I also didn't like the fact that I would be forced into gummi ship battles before I could land on worlds. I truly feel that the gummi ship should have been optional. This is the only thing I did not like about the game.



I am not a fan of the gummi ship.


I blazed through Kingdom Hearts III because the game itself was an amazing adventure and I couldn't wait to save the world with friendship. The story was great, the worlds were so much fun to explore, and there were so many heartbreaking and heartwarming emotions throughout this adventure. Kingdom Hearts III did a fantastic job of making me care about all of these characters and I was a little sad to say goodbye at the end. Having one thing I didn't like about the game and loving the rest of it speaks volumes about how fantastic I think the game is. It was definitely worth the wait. See you at the next adventure!
  
Beatdown: Streets of Justice
Beatdown: Streets of Justice
2019 | Card Game, Comic Book / Strip, Fighting
Ever wanted to be a street level thug? Or the hero that fights said thugs? I haven’t really. But! I did used to love playing the Street Fighter games growing up. Now, you cannot Hadouken in real life (right?) and take out E. Honda, but you CAN fight thugs in the street… if you really wanted. You know what? I’m just gonna stick to fighting via card play. Wanna help?

Beatdown: Streets of Justice is a cooperative, push-your-luck, fighting card game that pits you and your team of heroes against waves of thugs and a boss fight. As it is cooperative, the players win by beating the boss (typically in the third wave of fights), or lose by being all knocked out. Silly heroes.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T

To setup, each player takes a player mat, chooses a hero to play, and takes the dice of matching color to use during the game. Shuffle all the different decks of cards and place them on the table within easy reach of all players. The Attacks deck will include the base attack cards plus all cards that match the players in the game (like Invicta’s attack cards if she is in the game). Place tiny clear cubes on your starting health, as well as the starting health for the thugs you will be fighting in Wave 1, and you are ready to play!

Beatdown: Streets of Justice (or just Beatdown from now on) is played over three waves of fights where the heroes will play cards and do their fighting and then the bad guys will take their turns to fight. Generally, play will go like this: on a player’s turn they will play a card from their hand or one blindly from the top of the Attack deck. This is the opening to their “combo.” The Attack cards will typically have a damage amount and a combo rating number. In order to play more cards to the combo, the player will need to roll their d10 and roll a number equal to or higher than their accumulated combo rating (the little numbers showing in the green arrows of cards played + the green arrow number on the hero card). A combo can continue as long as the player can roll higher than their combo rating, but a failed roll doesn’t necessarily mean c-c-c-combo breaker, but rather that the hero has left themselves open for attack by the thugs. I won’t go into any more detail on fighting, as the rules are a little complex and I will let you discover those for yourselves.

After the heroes have taken all their turns, if thugs are still on the battlefield, they will now take their fighting turns. Flip over an Enemy Attack card from the deck for each enemy and resolve it against the heroes. Each baddie will make their attacks and if heroes are still conscious another round of the wave will begin. New thugs do not enter play, as they only populate at the beginning of a Wave. The thugs are no joke, and the bosses are even rougher. Can you be defeated? Yes. I was defeated in my first game. Can you be revived? Yes. Between Waves the players can participate in a Shopping Phase where they can use trophies (the cards of enemies they have defeated) to purchase health back, revive a fallen hero, or purchase a revealed Loot card to help in future fights. Play continues in this fashion for three Waves until the heroes complete the Boss Wave (by defeating all enemies) or all the heroes are knocked out.

Components. I have some good news and bad news here. Good news first. The dice are great. The tiny clear cubes are… tiny and clear. And they are just fine. The cards are good quality, as are the cardboard mats and tokens. The card layout is good too. The bad news: the rulebook is a little confusing for the first couple read-throughs and the art style does nothing for me. I appreciate the way the rules are very informal and make several chuckle-worthy jokes, but I feel like it could flow different and more efficiently. Similarly, in an industry where art can really make a good game great, this one is lacking. It’s really a shame, because everything else about the game is really good quality. The iconography is… fine, but the character art in-game is an issue I have with this.

Beatdown is actually a really decent game once you are playing. The rulebook needs work, and the art needs an update, but those grievances aside, Beatdown is an enjoyable experience at the table. I usually play pretty conservatively in push-your-luck games, but I went all out with this one and was more often than not rewarded handsomely for it. If your group enjoys cooperative, push-your-luck, fighting, card games give this one a look. Just don’t pay attention to the character art. This all said Purple Phoenix Games gives this one a 6 / 12. Improve the rulebook and art and that rating improves.
  
Mitropia
Mitropia
2020 | Ancient, Mythology
Have you ever had a crush on someone and just wanted to surround them with your presence? Too creepy? Okay, have you ever been at odds with your sworn enemies and learned to settle your differences by transporting yourselves to the plane of the gods to engage in a battle of strategic placement and enveloping in order to determine supremacy? Too specific? Well, the latter is the premise for the game Mitropia.

Mitropia is an area majority game that can end in several fashions. To setup your first game, please use the setup instructions in the rule book to form the playing area. However, the more you play, the more you might like to change it up and try out some wacky board formations. Every player receives a player mat featuring a tribe with different special abilities. They will each also receive the matching colored warrior tokens (and bag if present), cards from the two decks according to the setup in the rules. Each player will place their chieftan (two stacked warrior tokens) on the board. The game is ready to be played!

DISCLAIMER: We were provided a near-retail prototype copy of this game for the purposes of this review. These are preview copy components, and I know the final components will be a little different from these shown (upgrades!). Also, it is not my intention to detail every rule in the game – and the rules will certainly be tweaked from this version and the rules we used to play it. You are invited to download the rulebook from the publisher’s website, back the game through the Kickstarter campaign running April 16 – May 17, 2020, purchase it from your FLGS, or through any retailers stocking it after fulfillment. -T

Game play is relatively simple. Players are attempting to score points by occupying and/or surrounding terrain tiles. Some tiles are worth more points than others depending on tribe abilities and other factors. The game ends once there are no more legal plays, all players have passed, or a chieftan has been captured by an opponent. Points are then tallied and a victor is determined.

On a turn, a player will make a “move,” which is a strange term as the player is actually placing out a warrior token. The placement of the warrior is dependent upon a move pattern card that is showing on the player mat, or one from the player’s hand to be discarded. These move cards show where the warrior can be placed (like Onitama‘s movement cards). Move cards can be combined with special action cards to make interesting warrior placement upon the board. Again, the goal of the game is to encompass as much terrain as possible, and surround your opponents to capture their warrior tokens.

In addition to simply placing out new warriors to claim lands and surround opponents, using terrain types to their fullest is a strategy not to be ignored. Wormholes are teleport locations, and mountains are impassable. Using just these features can wreak havoc on unsuspecting opponents. Mountains can especially be brutal when being used as an obstacle to facilitate surrounding enemies. When you play Mitropia be warned: mind the mountains.

Play continues in turns until a win condition or game end condition has been met. The players tally points to declare a victor, and then setup to play again for the player will definitely want to play another.

Components. Again, this is a near-retail prototype copy, so the components are very close to what will be available and in each box upon a successful Kickstarter campaign. That said, these components are amazing! I told the publisher the day after receiving the game that I was very impressed with what was packed in the box. Now, I haven’t been able to Tetris the components back in the box and have the cover fit flush since I opened it, but what is inside the box truly is wonderful. The player discs are all nicely-painted wood bits. The player mats, cards, and terrain tiles are all great quality. The art on everything is super stellar, and I just love playing with everything! You know the feeling when you’re playing a game that just has that perfect tactile quality? That’s Mitropia. And this copy isn’t even upgraded!

So here are my thoughts on this beast. I have never played Go, and I’m not really sure I want to after having Mitropia in my hands. I probably will play Go sometime, but I can only picture myself wishing I had been playing Mitropia. There is just something about having special abilities and slight differences that really improves my enjoyment. I love being able to see my turns several rounds in advance, but then having to switch tactics because an opponent has thwarted my evil plan at the last moment. I love being able to sit and think about my plays. I do not suffer from analysis paralysis, and this is a caveat I have for the game – do NOT play with AP-prone opponents. There is a lot going on here and so many options on a turn. AP sufferers can just stare at the board frightened of playing the wrong move or deciding whether or not to play a special ability card. However, I think this is a fantastic game with an excellent theme overlaid. If you are looking for a thematic game of Go that looks beautiful, is colorful instead of boring, allows players to have special powers and abilities, card play similar to the award-winning Onitama, then you certainly owe it to yourself to give a look at Mitropia. Please head over to the Kickstarter campaign that ends May 17, 2020 and check it out to learn even more and see what others are saying about it. I will be guarding my copy like you wouldn’t believe.
  
A Court of Frost and Starlight: Court of Thorns and Roses
A Court of Frost and Starlight: Court of Thorns and Roses
Sarah J. Maas | 2018 | Romance, Science Fiction/Fantasy, Young Adult (YA)
A Court of Frost and Starlight ✨
A Court of Frost and Starlight is a book that is the in-between of what happened after a Court of Mist and Fury and what’s going to happen in the next books.

It talks about the gap in between of how the inner circle, Feyre and her sisters and also Lucien are coping with the aftermath of the war. We even see how Tamlin is getting along and I might add it’s not very well.

This book discovers the emotions that the characters are facing and how they are recovering. Some of the characters are not quite over what’s happened, where is the others keep quiet about it or are just getting on with.

We have Nester who is pretty much exactly the same, whereas Elaine is slowly embracing what is around her – although she still doesn’t seem too keen on Lucien. Azriel is still the silent type, Cassian is still boyish but with feelings, Amren is still Amren. Mor is still hurt from the decisions that were made in the war. Tamlin like I said is not coping, Feyre and Rhys are trying.

Although Feyre and Rhys have got close to being over the aftermath of the war, they’re still trying to make sure that their friends and families are coping. Along with their people… As they have lost a lot as well.

This book is very different to the previous three, not just because it’s short but because of what’s in it. This is the first time that Feyre really is apart of the Night Court.

Although she was the High Lady in the previous books and played a big role, this is the first time that she can walk around and actually have duties that she needs to fulfill. She sees the effect of the war on her people and what has happened and how they are brave and they continue to live their lives. She realises the Winter Solstice is not just a festive time with presents, it’s something that is normal for their people, a tradition, a way to be with their loved ones and their families and have a day or so where they can forget all they have been through and be normal.

I really enjoyed this book because I was so desperate to get back into the world of a Court of Thorns and Roses and not having to worry about any enemies, about what characters are going to appear next. Just being able to be apart of that family again it was truly lovely to get back into it.

There was spoilers for the next books, there was a few questions that were answered from the previous ones. But there was still a lot that needs to be explained, which I hope will be explained in the next books that Sarah J Mass will hopefully released soon.

5 ☕ – AMAZING / ? – LOVED IT

Love, Christina ?