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LeftSideCut (3776 KP) rated Zack Snyder's Justice League (2021) in Movies
Mar 18, 2021 (Updated Mar 19, 2021)
Contains spoilers, click to show
First of all, it's a damn miracle that this even exists at all. A once mythical cut that just seemed like a fabricated idea from Snyder fans who couldn't quite except that Justice League (2017) was awful. It's no secret that the theatrical cut was riddled with issues, and of course, personal tragedy, that resulted in a messy final product. This extended cut aimed to restore Snyder's original vision, and right the wrongs of what came before, and it mostly succeeds.
I still believe that the DCEU should have invested in solo movies for all it's big players before tackling a huge event like this, but there comes a time where I have to accept that that isn't what happened, so I watched this with that in mind, and left my bitterness at the door.
Zack Snyder's Justice League is undeniably a far superior, and vastly different beast to its predecessor. The 4 hour+ runtime gives the narrative plenty of breathing space, and allows the audience to connect with these characters properly. The biggest benefactor of this is Cyborg. A character that was more or less tossed to the side before, is given so much backstory, that he is now an integral part of the films emotional core. The Flash is another character that hugely benefits. Whereas before he was relegated to comedy relief and almost useless in the grand scheme of things, here, he's a young man who grows throughout the story from a joker, into an instrumental part of saving the world. The balance between all of these characters is well done actually - Batman doesn't feel like a waste, Wonder Woman is back to being a raging badass instead of moping over Steve Trevor - All of the League members feel important, and each bring their own strengths. They are portrayed as an effective team.
Main antagonist Steppenwolf is much better realised. He visually looks a hundred times better than whatever the fuck we got back in 2017, and he feels like an actual threat. His evil scheme makes sense this time around whereas before it was an ill explained mess. It feels like the stakes are high.
The set pieces we get are pretty spectacular. The new stuff is a treat to watch, and the familiar stuff has been reworked so well. The action heavy scenes involving Steppenwolf in Themyscira, and when the League first take him on below Striker Island are absolutely thrilling. In the original cut, I'd argue that the scene immediately following Superman's revival was the most exciting in terms of action, but here, it's probably the most lackluster in comparison. It's spaced out nicely, and the screenplay is incredibly engaging. The humour is seldom but funny when it happens, and the more emotional moments are well executed. All of this combined results in a story that never feels like a drag. The four hours flew by pretty quickly, and it's all complimented by a wonderful music score.
In terms of wider DC material, there's a whole wealth of stuff for comic fans to enjoy - Darkseid using his angular beams, the introduction of Ryan Choi aka The Atom, Martian Manhunter, and the extended Knightmare sequence where Batman and The Joker converse about events that have happened in the past. All good stuff that makes the DCEU finally feel like a connected narrative.
Overall, Zack Snyder's Justice League does a pretty damn good job at delivering an event movie that is bittersweet. It's great to see Snyder's original vision realised (although I can understand how it may not have resonated with a wider audience - it's most definitely a movie for fans of DC comics), but it's all a setup for a sequel that will probably never happen, which is a great shame. This is what happens when studios stick their ore in too much!
Final note - it makes me really happy that Alfred addresses Superman as 'Master Kent'.
I still believe that the DCEU should have invested in solo movies for all it's big players before tackling a huge event like this, but there comes a time where I have to accept that that isn't what happened, so I watched this with that in mind, and left my bitterness at the door.
Zack Snyder's Justice League is undeniably a far superior, and vastly different beast to its predecessor. The 4 hour+ runtime gives the narrative plenty of breathing space, and allows the audience to connect with these characters properly. The biggest benefactor of this is Cyborg. A character that was more or less tossed to the side before, is given so much backstory, that he is now an integral part of the films emotional core. The Flash is another character that hugely benefits. Whereas before he was relegated to comedy relief and almost useless in the grand scheme of things, here, he's a young man who grows throughout the story from a joker, into an instrumental part of saving the world. The balance between all of these characters is well done actually - Batman doesn't feel like a waste, Wonder Woman is back to being a raging badass instead of moping over Steve Trevor - All of the League members feel important, and each bring their own strengths. They are portrayed as an effective team.
Main antagonist Steppenwolf is much better realised. He visually looks a hundred times better than whatever the fuck we got back in 2017, and he feels like an actual threat. His evil scheme makes sense this time around whereas before it was an ill explained mess. It feels like the stakes are high.
The set pieces we get are pretty spectacular. The new stuff is a treat to watch, and the familiar stuff has been reworked so well. The action heavy scenes involving Steppenwolf in Themyscira, and when the League first take him on below Striker Island are absolutely thrilling. In the original cut, I'd argue that the scene immediately following Superman's revival was the most exciting in terms of action, but here, it's probably the most lackluster in comparison. It's spaced out nicely, and the screenplay is incredibly engaging. The humour is seldom but funny when it happens, and the more emotional moments are well executed. All of this combined results in a story that never feels like a drag. The four hours flew by pretty quickly, and it's all complimented by a wonderful music score.
In terms of wider DC material, there's a whole wealth of stuff for comic fans to enjoy - Darkseid using his angular beams, the introduction of Ryan Choi aka The Atom, Martian Manhunter, and the extended Knightmare sequence where Batman and The Joker converse about events that have happened in the past. All good stuff that makes the DCEU finally feel like a connected narrative.
Overall, Zack Snyder's Justice League does a pretty damn good job at delivering an event movie that is bittersweet. It's great to see Snyder's original vision realised (although I can understand how it may not have resonated with a wider audience - it's most definitely a movie for fans of DC comics), but it's all a setup for a sequel that will probably never happen, which is a great shame. This is what happens when studios stick their ore in too much!
Final note - it makes me really happy that Alfred addresses Superman as 'Master Kent'.

Bob Mann (459 KP) rated The Last Letter from Your Lover (2021) in Movies
Aug 9, 2021
Engaging love story (at least, the one in the 60's) (2 more)
Lush production values, especially production design and cinematography
Great cast - especially Shailene Woodley and Ben Cross
A proper old-fashioned love story that older viewers will appreciate.
Is "chick flick" a phrase that you can use these days? I guess not, since it infers that a movie is only of interest to a particular gender. Perhaps "Sunday afternoon film" is a better phrase. And "The Last Letter From Your Lover" is a real SAF.
Positives:
- "They don't make them like this any more" the saying goes. This is a love story cum melodrama that is well told by director Augustine Frizzell, in only her second feature. The film zips backwards and forwards between different time periods, trusting the audience to keep up with where we are. The dialogue is suitably soupy for a film of this type, based on a Jojo Moyes book (who wrote "Me Before You", also well-filmed). I've seen a critic review in "The Times" where they mocked the sentimentality of the love letters: but part of me would love to say "OK - let's hear what you would have written"!
- The story ticks all the boxes to keep you engaged. Although never moved to tears, a scene towards the end of the movie certainly generated a lump in the throat.
- All the leads are great. Shailene Woodley has been a personal favourite actress since her amazing turn in "The Descendants". And she certainly doesn't disappoint here.
- The production design is lush, particularly with the 60's scenes of London and the Riviera (reminiscent for me of the recent remake of "Rebecca"). This is nicely brought out by the cinematography (by George Steel), with some of the scenes being 'hang on the wall' beautiful to look at.
- It's wonderful to see the late Ben Cross in the movie, and he gives an excellent and touching performance. Cross died of cancer in August 2020 at the age of just 72. This is probably not his last movie, since he was in another - "The Devil's Light" - currently in post-production. Such a sad loss to the industry.
Negatives:
- The movie tries to construct a love story in the 60's and one in the present day 2020's, contrasting the different rules and values at play. The 60's one works; the 20's one really didn't for me. Ellie comes across as a very unlikeable person. The contrast between the lack of communications in the 60's (waiting at a station, not sure if someone will turn up or not) and today's chat/SMS rich 'always on' world could perhaps have been brought out more. With my Dr Bob directorial hat on, I would have ditched the present-day love story entirely and focused in on two professional detectives uncovering the past together: not everything needs to involve love and sex.
- The film has a couple of rain sequences that are highly unconvincing. One Riviera in-car scene particularly made me chuckle. "TURN FIRE HOSE ON!" You can almost see the blue sky and people cavorting on the beach behind them!
Summary Thoughts on "The Last Letter from Your Lover": There are actually few films around these days that feature love stories outside the teenage years. This is an 'old-fashioned' film that will appeal to an older age group, looking for style, romance and escapism. It reminded me in turns of movies like "The Two Faces of January" and "The Age of Adeline" in its mood and presentation. I'm probably not the target audience for this movie and I really enjoyed it. But the illustrious Mrs Movie Man probably is. And she declared that she absolutely loved it!
Ignore the sniffy newspaper and ex-newspaper critics. I'd declare this to be a "recommended".
(For the full graphical review, please check out One Mann's Movies on the web, Facebook or Tiktok. Thanks.)
Positives:
- "They don't make them like this any more" the saying goes. This is a love story cum melodrama that is well told by director Augustine Frizzell, in only her second feature. The film zips backwards and forwards between different time periods, trusting the audience to keep up with where we are. The dialogue is suitably soupy for a film of this type, based on a Jojo Moyes book (who wrote "Me Before You", also well-filmed). I've seen a critic review in "The Times" where they mocked the sentimentality of the love letters: but part of me would love to say "OK - let's hear what you would have written"!
- The story ticks all the boxes to keep you engaged. Although never moved to tears, a scene towards the end of the movie certainly generated a lump in the throat.
- All the leads are great. Shailene Woodley has been a personal favourite actress since her amazing turn in "The Descendants". And she certainly doesn't disappoint here.
- The production design is lush, particularly with the 60's scenes of London and the Riviera (reminiscent for me of the recent remake of "Rebecca"). This is nicely brought out by the cinematography (by George Steel), with some of the scenes being 'hang on the wall' beautiful to look at.
- It's wonderful to see the late Ben Cross in the movie, and he gives an excellent and touching performance. Cross died of cancer in August 2020 at the age of just 72. This is probably not his last movie, since he was in another - "The Devil's Light" - currently in post-production. Such a sad loss to the industry.
Negatives:
- The movie tries to construct a love story in the 60's and one in the present day 2020's, contrasting the different rules and values at play. The 60's one works; the 20's one really didn't for me. Ellie comes across as a very unlikeable person. The contrast between the lack of communications in the 60's (waiting at a station, not sure if someone will turn up or not) and today's chat/SMS rich 'always on' world could perhaps have been brought out more. With my Dr Bob directorial hat on, I would have ditched the present-day love story entirely and focused in on two professional detectives uncovering the past together: not everything needs to involve love and sex.
- The film has a couple of rain sequences that are highly unconvincing. One Riviera in-car scene particularly made me chuckle. "TURN FIRE HOSE ON!" You can almost see the blue sky and people cavorting on the beach behind them!
Summary Thoughts on "The Last Letter from Your Lover": There are actually few films around these days that feature love stories outside the teenage years. This is an 'old-fashioned' film that will appeal to an older age group, looking for style, romance and escapism. It reminded me in turns of movies like "The Two Faces of January" and "The Age of Adeline" in its mood and presentation. I'm probably not the target audience for this movie and I really enjoyed it. But the illustrious Mrs Movie Man probably is. And she declared that she absolutely loved it!
Ignore the sniffy newspaper and ex-newspaper critics. I'd declare this to be a "recommended".
(For the full graphical review, please check out One Mann's Movies on the web, Facebook or Tiktok. Thanks.)

Purple Phoenix Games (2266 KP) rated Slide Quest in Tabletop Games
Jun 8, 2021
“Slippery When Wet.” What does that mean to you? What about, “Slippery When Dry, But Also Just Very Slippery Because There’s A Ball-Bearing On The Bottom Of This Little Knighteeple… Kneeple?” That’s more descriptive of what we have here in Slide Quest, and oh boy is it a doozy!
Ok so I originally heard about this game from watching one of Marco Arnaudo’s GENCON videos (he’s amazing btw and you should watch every video) and immediately falling in love with the premise. In this game it is your charge as a player to help the little blue knight guy, I’ll call him Sir Rolli, travel from Point A to Point B. That’s it! That’s all you have to do! However, there are obstacles in your path – fences, rocks, archways, dynamite, and even nefarious foes – foeeples. You do this by pressing down yellow levers that flip up one of the four sides of the game board. This then send Sir Rolli along the opposite direction, and depending on the pressure used, possibly right into a fence, or worse – a hole in the ground!
There are several modes of play and ways you can play. With different numbers of players you will have varied experiences. For instance, the first time I played this was with my son, 3, and my father-in-law, 60+. Now, my son obviously is in it to inadvertently sow mayhem, so my F-I-L and I had to compensate as much as possible. Even then, I loved playing it. The next time I played this was with three other players of adulthood status. Our experience was more focused, and we just tore through the different level with a surprising amount of success. We did not complete all 20 included levels, but we got close! Everyone who played had a great time, and we were all smiles the entire time.
This doesn’t mean that it is a perfect game. Nay. For this game can suffer an extreme quarterbacking issue. You know the type – (s)he who believes they know best in every situation and therefore feels compelled to tell everyone else what to do or how to do it correctly? Yes, even I succumb to this affliction at times, but I believe I have a great handle on it, personally. In any case, quarterbackers can also be shut down very quickly when they neglect to operate their paddle correctly and thus allow the team to suffer a lost health. It can happen, and that’s why I am placing that caveat here and now. Luckily, I have not experienced that in any of our games, so I hope that continues.
Components. I don’t know what happened over at Blue Orange Games over the last several years, but for the company that was known (at least in my world) as the “Spot It” company, and nothing more, they sure have upped their game (har har) significantly. These components are FANTASTIC and they really complement a fun and engaging game experience. Everything has a place, and the quality and art style are just through the roof. To me, well worth the price tag for the components alone.
So all in all, I absolutely adore this one. It is cute, fast, an easy teach, and can be a great equalizer as you can play with an array of different teammates. Josh has waffled on his rating for this one, but we all very much love this little gem. For the reasons mentioned and the fact that Josh added this to his cart and checked out before I was even done setting up the first map, Purple Phoenix Games give this one a slip-slidey 22 / 24. Go get this now!
Ok so I originally heard about this game from watching one of Marco Arnaudo’s GENCON videos (he’s amazing btw and you should watch every video) and immediately falling in love with the premise. In this game it is your charge as a player to help the little blue knight guy, I’ll call him Sir Rolli, travel from Point A to Point B. That’s it! That’s all you have to do! However, there are obstacles in your path – fences, rocks, archways, dynamite, and even nefarious foes – foeeples. You do this by pressing down yellow levers that flip up one of the four sides of the game board. This then send Sir Rolli along the opposite direction, and depending on the pressure used, possibly right into a fence, or worse – a hole in the ground!
There are several modes of play and ways you can play. With different numbers of players you will have varied experiences. For instance, the first time I played this was with my son, 3, and my father-in-law, 60+. Now, my son obviously is in it to inadvertently sow mayhem, so my F-I-L and I had to compensate as much as possible. Even then, I loved playing it. The next time I played this was with three other players of adulthood status. Our experience was more focused, and we just tore through the different level with a surprising amount of success. We did not complete all 20 included levels, but we got close! Everyone who played had a great time, and we were all smiles the entire time.
This doesn’t mean that it is a perfect game. Nay. For this game can suffer an extreme quarterbacking issue. You know the type – (s)he who believes they know best in every situation and therefore feels compelled to tell everyone else what to do or how to do it correctly? Yes, even I succumb to this affliction at times, but I believe I have a great handle on it, personally. In any case, quarterbackers can also be shut down very quickly when they neglect to operate their paddle correctly and thus allow the team to suffer a lost health. It can happen, and that’s why I am placing that caveat here and now. Luckily, I have not experienced that in any of our games, so I hope that continues.
Components. I don’t know what happened over at Blue Orange Games over the last several years, but for the company that was known (at least in my world) as the “Spot It” company, and nothing more, they sure have upped their game (har har) significantly. These components are FANTASTIC and they really complement a fun and engaging game experience. Everything has a place, and the quality and art style are just through the roof. To me, well worth the price tag for the components alone.
So all in all, I absolutely adore this one. It is cute, fast, an easy teach, and can be a great equalizer as you can play with an array of different teammates. Josh has waffled on his rating for this one, but we all very much love this little gem. For the reasons mentioned and the fact that Josh added this to his cart and checked out before I was even done setting up the first map, Purple Phoenix Games give this one a slip-slidey 22 / 24. Go get this now!

Gareth von Kallenbach (980 KP) rated the PC version of Marvel's Avengers in Video Games
Sep 7, 2020
Square Enix and Crystal Dynamics have combined to create one of the most enjoyable Super Hero games ever and one of the more enjoyable gaming experiences of 2020. In Marvel’s Avengers; players are introduced to Kamala Khan; a huge Avengers fan who is invited to be a Fan Fiction finalist and VIP at the massive A Day convention in San Francisco.
What starts as a celebration for the famed heroes soon turns tragic and the game picks up five years late in a world where the Avengers and Heroes are no more. A corporation known as AIM has acquired Stark Industries and maintains their version of law and order through specialized forces as robotic Synths. It is revealed that a reactor powered by a new source was to blame for the A Day disaster and it has created Inhumans as a result.
Kamala finds herself able to stretch her body and upon learning that things on A Day were not as the world has been set to believe sets off with AIM hot on her heels to unlock the clues and save the Avengers.
Along the way players will play as several of the iconic characters and will encounter group missions where players may be matched online or assigned A.I. companions.
Each characters has their own unique skills and timed special abilities which recharge after use and can be a game-changer as enemies become more numerous and difficult.
Each character also has their own combat moves and abilities ranging from ranged attacks to close quarters combat. While The Hulk can throw objects; he is better suited to get in close and mix things up. Iron Man while capable of delivering punches is better used flying and hovering and blasting everything he encounters.
Part of the joy of the game aside from the engaging story is learning new ways to defeat enemies including some team based body slams and other enjoyable moves.
Players are based on a Helicarrier and there are plenty of things to explore and naturally numerous cosmetics, upgrades, and such which players can obtain via looting or at many of the vendors they encounter.
Missions are assigned via a War Table and players have the option to select campaign specific missions or to mix in some side missions as well. Upon completion of the main game; players will have the opportunity to play more side and extra missions and can use a Quick Match open to play with other players as well.
There were a few glitches along the way on my PC build but while a bit annoying a first they became less frequent as the game went along. Some people may have issues with the look of the characters as Tony Stark for example looked to me more like a young Ben Affleck than Robert Downey Jr. but with so many interpretations of the characters over the years this is a minor issue as I was enveloped by the gameplay quickly.
Missions are enjoyable and the timed jump sequences are not unreasonable and players looking for a challenge will be able to adjust the game difficulty to a setting that best suits their style of play.
I first played the game at an invite only meeting during PAX West 2019 and after getting some gameplay time; the developers outlined to us some of the long-term plans for the game from new characters and cosmetics and so on. The game sets up further adventures well and I found myself enjoying the game and characters from starts to finish. The game does a great job establishing Kamala and building her character while giving players plenty of time as the classic Avengers and has more than a few nice surprises along the way.
4 stars out of 5
What starts as a celebration for the famed heroes soon turns tragic and the game picks up five years late in a world where the Avengers and Heroes are no more. A corporation known as AIM has acquired Stark Industries and maintains their version of law and order through specialized forces as robotic Synths. It is revealed that a reactor powered by a new source was to blame for the A Day disaster and it has created Inhumans as a result.
Kamala finds herself able to stretch her body and upon learning that things on A Day were not as the world has been set to believe sets off with AIM hot on her heels to unlock the clues and save the Avengers.
Along the way players will play as several of the iconic characters and will encounter group missions where players may be matched online or assigned A.I. companions.
Each characters has their own unique skills and timed special abilities which recharge after use and can be a game-changer as enemies become more numerous and difficult.
Each character also has their own combat moves and abilities ranging from ranged attacks to close quarters combat. While The Hulk can throw objects; he is better suited to get in close and mix things up. Iron Man while capable of delivering punches is better used flying and hovering and blasting everything he encounters.
Part of the joy of the game aside from the engaging story is learning new ways to defeat enemies including some team based body slams and other enjoyable moves.
Players are based on a Helicarrier and there are plenty of things to explore and naturally numerous cosmetics, upgrades, and such which players can obtain via looting or at many of the vendors they encounter.
Missions are assigned via a War Table and players have the option to select campaign specific missions or to mix in some side missions as well. Upon completion of the main game; players will have the opportunity to play more side and extra missions and can use a Quick Match open to play with other players as well.
There were a few glitches along the way on my PC build but while a bit annoying a first they became less frequent as the game went along. Some people may have issues with the look of the characters as Tony Stark for example looked to me more like a young Ben Affleck than Robert Downey Jr. but with so many interpretations of the characters over the years this is a minor issue as I was enveloped by the gameplay quickly.
Missions are enjoyable and the timed jump sequences are not unreasonable and players looking for a challenge will be able to adjust the game difficulty to a setting that best suits their style of play.
I first played the game at an invite only meeting during PAX West 2019 and after getting some gameplay time; the developers outlined to us some of the long-term plans for the game from new characters and cosmetics and so on. The game sets up further adventures well and I found myself enjoying the game and characters from starts to finish. The game does a great job establishing Kamala and building her character while giving players plenty of time as the classic Avengers and has more than a few nice surprises along the way.
4 stars out of 5

Night Reader Reviews (683 KP) rated No Place To Hide in Books
Nov 25, 2020
Interesting Mulit-genre book
No Place to Hide by Opa Hysea Wise is a unique combination of a self-help book with a mystery or crime drama. It doesn't read as a typical self-help book dose but instead lets readers follow the main character on her journey of growth and read her discoveries as far as herself goes.
Smythe Daniels lives alone and is desperately trying to find some meaning in her life. She has even made the decision to quit her job in an effort to start her own business. On top of that she is taking a year long class in an attempt to find her happiness. Yet even with these large changes it would appear that Smythe is destined for even more hardship and change.
One night while she is unable to sleep Smythe makes the simple decision to sit in her car in a parking lot to smoke a cigarette. Nothing life changing about that, right? Well as it happens Smythe is witness to a murder tied to a crime syndicate and her life is now in danger. Not wanting to give up everything she is working towards Smythe refuses the FBI’s offer (that is actually more of a request) to go into witness protection. Thankfully some anonymous person pays for a privet security detail for Smythe or else she might not make it to the trial date. As it is even with the security she might not make it.
I enjoyed Smythe’s journey of personal growth and self-acceptance. Sometimes it dose take a major upheaval in our lives to be the pushing factor that we need for change. Hopefully most won’t have to go through such a traumatic time as Smythe. Unfortunately the attempt to hide a self-help book within the pages of a thriller missed its mark for me. At times the more ‘in depth’ conversations become repetitive, dry, and boring. The self-help parts did not seem to blend in with the story very well and actually interrupted the flow of the thriller for me, yet it wasn’t that bad.
Crime drama lovers will be extremely interested in this book along with those who enjoy mild romance. Readers should also be comfortable (whether they believe or not) with discussions of a God or Source of some sort. Those who enjoy self-help will like this book and those that have at least a mild interest in self-help might want to give this one a try as well. I do recommend only adults read this as although there really isn’t anything inappropriate in this book younger readers might not understand some of the concepts. In fact it will probably take most adults multiple times reading this book to get the full benefit and enjoyment of it.
I rate this book 3 out of 4. The story is engaging and draws readers in. It is easy to feel Smythe’s frustration at the restrictions and turns her life has taken as well as the disrepair it causes. Readers can even feel Artie’s emotions as well in her desire to protect Smythe and her growing feelings towards her. The self-help sections are entertaining at times as well (better blending would have helped) and offer some good insights.
GENERAL DETAILS
• Book Title: No Place to Hide
• Author: Opa Hysea Wise
• Release Date: November 3, 2020
• Publisher: Made for Success Publishing
• ISBN 10: 1641464771
• ISBN 13: 978-1641464772
• Price: $14.99
• Paperback: 300 Pages
• Genres: Mystery, Fiction, Suspense Thriller, Crime, Self-Help, LGBTQ Fiction, African American Women’s Fiction
***PURCHASING DETAILS:
(REVIEWERS, PLEASE INCLUDE ONE OR MORE OF THESE LINKS)
"No Place to Hide" is available for pre-order on Amazon, Indiebound, Bookshop, Walmart, and Barnes & Noble.
Review by Melissa Espenschied of Night Reader Reviews bookreviewsatnight@gmail.com
Smythe Daniels lives alone and is desperately trying to find some meaning in her life. She has even made the decision to quit her job in an effort to start her own business. On top of that she is taking a year long class in an attempt to find her happiness. Yet even with these large changes it would appear that Smythe is destined for even more hardship and change.
One night while she is unable to sleep Smythe makes the simple decision to sit in her car in a parking lot to smoke a cigarette. Nothing life changing about that, right? Well as it happens Smythe is witness to a murder tied to a crime syndicate and her life is now in danger. Not wanting to give up everything she is working towards Smythe refuses the FBI’s offer (that is actually more of a request) to go into witness protection. Thankfully some anonymous person pays for a privet security detail for Smythe or else she might not make it to the trial date. As it is even with the security she might not make it.
I enjoyed Smythe’s journey of personal growth and self-acceptance. Sometimes it dose take a major upheaval in our lives to be the pushing factor that we need for change. Hopefully most won’t have to go through such a traumatic time as Smythe. Unfortunately the attempt to hide a self-help book within the pages of a thriller missed its mark for me. At times the more ‘in depth’ conversations become repetitive, dry, and boring. The self-help parts did not seem to blend in with the story very well and actually interrupted the flow of the thriller for me, yet it wasn’t that bad.
Crime drama lovers will be extremely interested in this book along with those who enjoy mild romance. Readers should also be comfortable (whether they believe or not) with discussions of a God or Source of some sort. Those who enjoy self-help will like this book and those that have at least a mild interest in self-help might want to give this one a try as well. I do recommend only adults read this as although there really isn’t anything inappropriate in this book younger readers might not understand some of the concepts. In fact it will probably take most adults multiple times reading this book to get the full benefit and enjoyment of it.
I rate this book 3 out of 4. The story is engaging and draws readers in. It is easy to feel Smythe’s frustration at the restrictions and turns her life has taken as well as the disrepair it causes. Readers can even feel Artie’s emotions as well in her desire to protect Smythe and her growing feelings towards her. The self-help sections are entertaining at times as well (better blending would have helped) and offer some good insights.
GENERAL DETAILS
• Book Title: No Place to Hide
• Author: Opa Hysea Wise
• Release Date: November 3, 2020
• Publisher: Made for Success Publishing
• ISBN 10: 1641464771
• ISBN 13: 978-1641464772
• Price: $14.99
• Paperback: 300 Pages
• Genres: Mystery, Fiction, Suspense Thriller, Crime, Self-Help, LGBTQ Fiction, African American Women’s Fiction
***PURCHASING DETAILS:
(REVIEWERS, PLEASE INCLUDE ONE OR MORE OF THESE LINKS)
"No Place to Hide" is available for pre-order on Amazon, Indiebound, Bookshop, Walmart, and Barnes & Noble.
Review by Melissa Espenschied of Night Reader Reviews bookreviewsatnight@gmail.com

Purple Phoenix Games (2266 KP) rated Never Say Never in Tabletop Games
Jan 22, 2021
Never have I ever played Never Have I Ever. At least I don’t remember ever playing it. You know the one. A player says they haven’t done something and if you have you have to either eat a Twinkie (not a sponsor), take a drink of whatever, or put down a finger. That’s the general idea of that game. Never Say Never definitely takes inspiration from this aforementioned classic (?) and puts a new twist on it. Read on if you are intrigued.
Never Say Never is a party card game in the same vein as Never Have I Ever, but plays oppositely. So gather your friends (well, up to 20 of them and only after COVID passes by) and get ready to amaze them all.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Like what you read? You may purchase a copy online or from your FLGS. -T
To setup, have each player draw five cards from the massive deck. You are now ready to play!
On a turn the active player will choose one of their cards to be played to the table. When read aloud, the active player will score one point if everyone says they would never do the action played. If people say they WOULD do the action, however, they immediately explain themselves and why they would or how they have in the past. The greatest story wins the point. The first person to 10 points wins the game or is very drunk (if playing by the alternate rules).
Components. This game is about a million cards in a box with the rules of the game printed on the back of the box. The cards are all fine quality and minimal art is used, but the layout is decent and legible. No real problems to be had with components.
The game itself isn’t what I would call “bad.” In fact, it is enjoyable for what it is: a simple party game offering some new and imaginative prompts for when your brain cells aren’t necessarily firing correctly. Instead of coming up with the prompts from experiences you have actually had, these offer off-the-wall scenarios that many people have not done, but may actually consider. A small change, but an interesting one.
Obviously this one probably will not rank highly on many gamers’ favorite lists, but I think it is one that is handy to keep around when something of this style is needed. I know there have been times when the game night invitee list was bloated with non-invitees and I had to scramble to come up with some engaging activities. Never Say Never would certainly have saved my bacon on those occasions. Especially when non-gamer spouses are added to that number.
So I think that if you are a fan of party games and want to try a spin on an old standard, give Never Say Never a shot. If, like me, you struggle to entertain the non-gamers who show up to game night, give this a try. You might very well open up some peoples’ minds to other games that night as well. Purple Phoenix Games gives this one an 11 / 18. I personally would never eat rat meat, but under the right circumstances would certainly consider shaving my eyebrows completely off. HBU?
Never Say Never is a party card game in the same vein as Never Have I Ever, but plays oppositely. So gather your friends (well, up to 20 of them and only after COVID passes by) and get ready to amaze them all.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. Like what you read? You may purchase a copy online or from your FLGS. -T
To setup, have each player draw five cards from the massive deck. You are now ready to play!
On a turn the active player will choose one of their cards to be played to the table. When read aloud, the active player will score one point if everyone says they would never do the action played. If people say they WOULD do the action, however, they immediately explain themselves and why they would or how they have in the past. The greatest story wins the point. The first person to 10 points wins the game or is very drunk (if playing by the alternate rules).
Components. This game is about a million cards in a box with the rules of the game printed on the back of the box. The cards are all fine quality and minimal art is used, but the layout is decent and legible. No real problems to be had with components.
The game itself isn’t what I would call “bad.” In fact, it is enjoyable for what it is: a simple party game offering some new and imaginative prompts for when your brain cells aren’t necessarily firing correctly. Instead of coming up with the prompts from experiences you have actually had, these offer off-the-wall scenarios that many people have not done, but may actually consider. A small change, but an interesting one.
Obviously this one probably will not rank highly on many gamers’ favorite lists, but I think it is one that is handy to keep around when something of this style is needed. I know there have been times when the game night invitee list was bloated with non-invitees and I had to scramble to come up with some engaging activities. Never Say Never would certainly have saved my bacon on those occasions. Especially when non-gamer spouses are added to that number.
So I think that if you are a fan of party games and want to try a spin on an old standard, give Never Say Never a shot. If, like me, you struggle to entertain the non-gamers who show up to game night, give this a try. You might very well open up some peoples’ minds to other games that night as well. Purple Phoenix Games gives this one an 11 / 18. I personally would never eat rat meat, but under the right circumstances would certainly consider shaving my eyebrows completely off. HBU?

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