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Movie Metropolis (309 KP) rated The Incredibles 2 (2018) in Movies
Jun 10, 2019
Was it worth the wait?
It’s been fourteen years since Pixar introduced the likes of Violet, Dash, Robert and Helen Parr onto unsuspecting audiences across the globe. The quartet of superheroes swiftly became one of the studio’s best and most profitable films, with a loyal legion of fans begging for a sequel soon after.
Nevertheless, Pixar went on to create some of the greatest animated films of all time. Then the slump came. After Cars and its dreadful sequel came and went and The Good Dinosaur reminded us that not even Pixar was immune from the movie critic curse, they swiftly regrouped and brought us the thrilling Coco and new classic, Inside Out. Now, 14 years later, Mr Incredible and the team are back. But are we looking at a classic Pixar, or a sequel that is too little too late?
Everyone’s favourite family of superheroes is back, but this time Helen (Holly Hunter) is in the spotlight, leaving Bob (Craig T. Nelson) at home with Violet (Sarah Vowell) and Dash (Huck Milner) to navigate the day-to-day heroics of normal life. It’s a tough transition for everyone, made tougher by the fact that the family is unaware of Jack-Jack’s superpowers. When a new villain hatches a dangerous plot, the family and Frozone (Samuel L. Jackson) must find a way to work together again.
Picking up immediately after the events of its predecessor, Incredibles 2 is a thrilling and entertaining sequel that reeks of quality. Everything from the voice acting to the animation is leaps and bounds ahead of the first film and this is testament to the incredible technological gains Pixar has made over the last decade.
Brad Bird is once again in the director’s chair and that familiarity lends it the same heart and emotional engagement of its predecessor. We, as the audience, feel truly invested in the characters again, as we did all that time ago. This time however, the action is dialled up to 11 with some truly exceptional set-pieces.
Thankfully, this is not at the cost of what made The Incredibles such a hit, family drama. The central family unit remains as prevalent as it did before, but this time we have Jack-Jack’s powers thrown into the mix with Elastigirl taking centre stage over Mr. Incredible. This new dynamic is a welcome change from the very male-centric blockbusters we’ve had over the last few years; Wonder Woman being the obvious exception.
The animation is, well incredible. While the quirky character designs never let you forget you’re watching an animated feature, the over-the-top set design means it sits perfectly together. Where The Good Dinosaur went wrong was in its presentation of photo-realistic visuals paired with cartoon-like characters; it simply didn’t work.
Incredibles 2 is a sequel that was absolutely worth the wait
We also have a very interesting villain to contend with. The Screenslaver is pure popcorn wickedness at its very best. It’s amazing that The Incredibles series has scored 2/2 when it comes to their antagonists, yet Marvel still manages to struggle with its bad guys. The Screenslaver may not quite match up the brilliance of Syndrome from its predecessor, but it comes pretty close.
There’s also the welcome return of Edna Mode (voiced by director Brad Bird). Her part is perhaps a little too short, but maintaining her cameo status means she doesn’t feel as overcooked as the minions did after their first solo outing. In the end, we want more Edna, rather than having too much and this is a good thing.
Plot wise, it’s fantastic. With a central storyline about a changing family dynamic, it’s sure to resonate with both children and adults. There are plot twists that wouldn’t look out of place in a live-action feature and some great voice acting by all of the cast.
Negatives? Well it’s hard to think of any whatsoever. This is a much more engaging film than its predecessor but at 118 minutes, it’s long by animation standards. The pacing is a little off just before the finale kicks off, but this is my main and only complaint.
Overall, Incredibles 2 is a sequel that was absolutely worth the wait. It’s filled with sparkling dialogue and great voice acting as well as superb animation and a thrilling plot that all combines to make it one of the year’s best films.
https://moviemetropolis.net/2018/07/15/incredibles-2-review-was-it-worth-the-wait/
Nevertheless, Pixar went on to create some of the greatest animated films of all time. Then the slump came. After Cars and its dreadful sequel came and went and The Good Dinosaur reminded us that not even Pixar was immune from the movie critic curse, they swiftly regrouped and brought us the thrilling Coco and new classic, Inside Out. Now, 14 years later, Mr Incredible and the team are back. But are we looking at a classic Pixar, or a sequel that is too little too late?
Everyone’s favourite family of superheroes is back, but this time Helen (Holly Hunter) is in the spotlight, leaving Bob (Craig T. Nelson) at home with Violet (Sarah Vowell) and Dash (Huck Milner) to navigate the day-to-day heroics of normal life. It’s a tough transition for everyone, made tougher by the fact that the family is unaware of Jack-Jack’s superpowers. When a new villain hatches a dangerous plot, the family and Frozone (Samuel L. Jackson) must find a way to work together again.
Picking up immediately after the events of its predecessor, Incredibles 2 is a thrilling and entertaining sequel that reeks of quality. Everything from the voice acting to the animation is leaps and bounds ahead of the first film and this is testament to the incredible technological gains Pixar has made over the last decade.
Brad Bird is once again in the director’s chair and that familiarity lends it the same heart and emotional engagement of its predecessor. We, as the audience, feel truly invested in the characters again, as we did all that time ago. This time however, the action is dialled up to 11 with some truly exceptional set-pieces.
Thankfully, this is not at the cost of what made The Incredibles such a hit, family drama. The central family unit remains as prevalent as it did before, but this time we have Jack-Jack’s powers thrown into the mix with Elastigirl taking centre stage over Mr. Incredible. This new dynamic is a welcome change from the very male-centric blockbusters we’ve had over the last few years; Wonder Woman being the obvious exception.
The animation is, well incredible. While the quirky character designs never let you forget you’re watching an animated feature, the over-the-top set design means it sits perfectly together. Where The Good Dinosaur went wrong was in its presentation of photo-realistic visuals paired with cartoon-like characters; it simply didn’t work.
Incredibles 2 is a sequel that was absolutely worth the wait
We also have a very interesting villain to contend with. The Screenslaver is pure popcorn wickedness at its very best. It’s amazing that The Incredibles series has scored 2/2 when it comes to their antagonists, yet Marvel still manages to struggle with its bad guys. The Screenslaver may not quite match up the brilliance of Syndrome from its predecessor, but it comes pretty close.
There’s also the welcome return of Edna Mode (voiced by director Brad Bird). Her part is perhaps a little too short, but maintaining her cameo status means she doesn’t feel as overcooked as the minions did after their first solo outing. In the end, we want more Edna, rather than having too much and this is a good thing.
Plot wise, it’s fantastic. With a central storyline about a changing family dynamic, it’s sure to resonate with both children and adults. There are plot twists that wouldn’t look out of place in a live-action feature and some great voice acting by all of the cast.
Negatives? Well it’s hard to think of any whatsoever. This is a much more engaging film than its predecessor but at 118 minutes, it’s long by animation standards. The pacing is a little off just before the finale kicks off, but this is my main and only complaint.
Overall, Incredibles 2 is a sequel that was absolutely worth the wait. It’s filled with sparkling dialogue and great voice acting as well as superb animation and a thrilling plot that all combines to make it one of the year’s best films.
https://moviemetropolis.net/2018/07/15/incredibles-2-review-was-it-worth-the-wait/
Movie Metropolis (309 KP) rated The Commuter (2018) in Movies
Jun 10, 2019
Liam Neeson's special set of skills return
The Movie Metropolis Alternative Oscars have received over 650 votes so far and it’s proving to be the closest run awards ever. Make sure you cast your vote for the best films and performances from 2017 before March 6th.
Liam Neeson is this generation’s formidable action hero. From protecting his family in Taken and protecting his family in Run All Night, to protecting his family in Taken 2, and you know, protecting his family in Taken 3, Neeson is a family man if ever I’ve seen one.
Teaming up with director Jaume Collet-Serra for the fourth time, the rather excellent Non-Stop being their best work together, Neeson takes the action and moves it on-board, you guessed it, a commuter train. But does The Commuter work? Or are we starting to get derailed by these constant action roles?
Insurance salesman Michael (Neeson) is on his daily commute home, which quickly becomes anything but routine. After being contacted by a mysterious stranger (Vera Farmiga), Michael is forced to uncover the identity of a hidden passenger on the train before the last stop. As he works against the clock to solve the puzzle, he realizes a deadly plan is unfolding, and he is unwittingly caught up in a criminal conspiracy that carries life and death stakes for everyone on the train.
The premise is a borderline carbon copy of what we saw in Non-Stop, but with Neeson battling a series of bad guys on a train instead of in the air, and while it is at times, ridiculous, it’s directed with the usual Collet-Serra sense of style that would make even a dog food commercial look intriguing.
Where last year’s Murder on the Orient Express opted for opulence and fairly static camerawork, here The Commuter utilises every part of the train to its advantage. From underneath the carriages, to through the windows and even cleverly framed through a ticket stub, Collet-Serra’s direction is unique, if a little over-stylised at times.
Casting wise, Neeson is the perfect choice to play the world-weary protagonist with a very special set of skills, after all, it’s a role he has been playing for many years now. Some might say typecast, I prefer to think of it as knowing what he wants. Elsewhere, Vera Farmiga is a disappointingly underused presence and it would have been nice to see her a little more throughout the fairly taut 105-minute running time. It’s also nice to see Sam Neill back on the big screen and he remains dependable company.
It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG
The action is choreographed well considering the limitations of the set and while it’s clear that the carriages have been manipulated during some of the fight scenes, it’s still impressive to think of all the camera equipment being squeezed into a fairly small space. There’s always been something oddly satisfying at seeing 65-year-old Neeson taking down a group of ruffians half his age and that shows no sign of dissipating any time soon.
Unfortunately, it appears that the limitations of the set also manifested themselves in limits to the script. There are numerous scenes of Neeson pacing up and down the carriages with very little dialogue and while this worked reasonably well in Non-Stop, the result is less successful here, probably due to a less engaging supporting cast.
And while the cinematography is very clever indeed, the low budget, less than $20million in fact, means some of the CGI and special effects leave a lot to be desired, especially towards the film’s climax. It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG.
Overall, The Commuter is another thrilling slice of popcorn entertainment from Jaume Collet-Serra and Liam Neeson. At 65-years-old, you’d think everyone’s favourite Irish actor would want to be settling down into cosier rom-com territory and who could blame him? I’m just thankful he’s not. The Commuter may be utterly preposterous and completely unoriginal, but you’ll have a blast watching it.
https://moviemetropolis.net/2018/01/20/the-commuter-review-liam-neesons-special-set-of-skills-return/
Liam Neeson is this generation’s formidable action hero. From protecting his family in Taken and protecting his family in Run All Night, to protecting his family in Taken 2, and you know, protecting his family in Taken 3, Neeson is a family man if ever I’ve seen one.
Teaming up with director Jaume Collet-Serra for the fourth time, the rather excellent Non-Stop being their best work together, Neeson takes the action and moves it on-board, you guessed it, a commuter train. But does The Commuter work? Or are we starting to get derailed by these constant action roles?
Insurance salesman Michael (Neeson) is on his daily commute home, which quickly becomes anything but routine. After being contacted by a mysterious stranger (Vera Farmiga), Michael is forced to uncover the identity of a hidden passenger on the train before the last stop. As he works against the clock to solve the puzzle, he realizes a deadly plan is unfolding, and he is unwittingly caught up in a criminal conspiracy that carries life and death stakes for everyone on the train.
The premise is a borderline carbon copy of what we saw in Non-Stop, but with Neeson battling a series of bad guys on a train instead of in the air, and while it is at times, ridiculous, it’s directed with the usual Collet-Serra sense of style that would make even a dog food commercial look intriguing.
Where last year’s Murder on the Orient Express opted for opulence and fairly static camerawork, here The Commuter utilises every part of the train to its advantage. From underneath the carriages, to through the windows and even cleverly framed through a ticket stub, Collet-Serra’s direction is unique, if a little over-stylised at times.
Casting wise, Neeson is the perfect choice to play the world-weary protagonist with a very special set of skills, after all, it’s a role he has been playing for many years now. Some might say typecast, I prefer to think of it as knowing what he wants. Elsewhere, Vera Farmiga is a disappointingly underused presence and it would have been nice to see her a little more throughout the fairly taut 105-minute running time. It’s also nice to see Sam Neill back on the big screen and he remains dependable company.
It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG
The action is choreographed well considering the limitations of the set and while it’s clear that the carriages have been manipulated during some of the fight scenes, it’s still impressive to think of all the camera equipment being squeezed into a fairly small space. There’s always been something oddly satisfying at seeing 65-year-old Neeson taking down a group of ruffians half his age and that shows no sign of dissipating any time soon.
Unfortunately, it appears that the limitations of the set also manifested themselves in limits to the script. There are numerous scenes of Neeson pacing up and down the carriages with very little dialogue and while this worked reasonably well in Non-Stop, the result is less successful here, probably due to a less engaging supporting cast.
And while the cinematography is very clever indeed, the low budget, less than $20million in fact, means some of the CGI and special effects leave a lot to be desired, especially towards the film’s climax. It’s a shame that Collet-Serra wasn’t given slightly more to work with as his ingenious camera trickery is at odds with the poor CG.
Overall, The Commuter is another thrilling slice of popcorn entertainment from Jaume Collet-Serra and Liam Neeson. At 65-years-old, you’d think everyone’s favourite Irish actor would want to be settling down into cosier rom-com territory and who could blame him? I’m just thankful he’s not. The Commuter may be utterly preposterous and completely unoriginal, but you’ll have a blast watching it.
https://moviemetropolis.net/2018/01/20/the-commuter-review-liam-neesons-special-set-of-skills-return/
Movie Metropolis (309 KP) rated Rogue One: A Star Wars Story (2016) in Movies
Jun 10, 2019
The 2nd best star wars film
The Star Wars universe just got a whole lot bigger. When Rogue One: A Star Wars Story was announced by Disney a couple of years ago, diehard fans of the sci-fi saga met the news with a huge dose of scepticism.
After all, the prequel trilogy was an unmitigated disaster, doing all it could to destroy not only the greatest villain in the history of film, but the series itself. Then Gareth Edwards was announced as director, whose film credits include the brilliant Monsters and Godzilla, which was critically praised but received a lukewarm reception publically.
THEN Disney announced the film was undergoing “heavy” reshoots to its first cut, reportedly due to executives being unhappy with the finished product’s tone.
So it’s clear that it’s not been plain sailing for Rogue One, but that headline isn’t a misprint – the finished article is just that damn good. But why?
In a time of conflict, a group of unlikely heroes band together on a mission to steal the plans to the Death Star, the Empire’s ultimate weapon of destruction. This key event in the Star Wars timeline brings together ordinary people who choose to do extraordinary things, and in doing so, become part of something greater than themselves.
If you cast your minds back to 1977 and the release of A New Hope, Rogue One takes place just before those events, acting as a stop-gap between the ending of Revenge of the Sith and the film that started it all.
A cast that includes Felicity Jones, Forest Whitaker, Diego Luna, Ben Mendelsohn and Mads Mikkelsen all gel together incredibly well to form one of the most coherent ensemble groups the galaxy has ever seen. Not since the introduction of Han, Chewie, Luke and Leia has the Star Wars franchise been so superbly kept afloat. Jones in particular is excellent and adds yet another leading lady to a franchise that loves putting women at the forefront, and rightly so.
Elsewhere, the cinematography is sublime. Director Gareth Edwards is renowned for his stunning shot choices and Rogue One is no exception. The intense variety of planets created from photo-realistic CGI and real landscapes adds an immersive quality that it has to be said, was lacking somewhat in The Force Awakens.
Then there is the much publicised return of Lord Vader. The aforementioned villain has been playing heavy on the minds of Star Wars fans for years after he was ridiculously robbed of any street cred at the climax of Revenge of the Sith. Mercifully, Edwards keeps his appearances to but a few, though he does loom heavy throughout the course of the film’s 133 minute running time, and returns to the dark presence he once was – it’s also nice to see James Earl Jones returning to the series.
There are Star Wars easter eggs abound, some only noticeable to diehards, whilst others smack you in the face with their lack of subtlety – though each and every one is placed at a point where the film feels better because of it. I’m not going to mention any by name, but a couple of old faces received cheers from the audience.
Any negatives? Well, Forest Whitaker’s Saw Gerrera fails to make a lasting impact and feels a little too much like executives wanted to shoehorn the Clone Wars television series into the film, and as much as it pains me to say, Michael Giacchino’s bombastic score, whilst brimming with nostalgia, doesn’t hit the right notes 100% of the time – with some musical elements feeling a little out of place with what is occurring on the screen.
Then there’s the dreaded reshoots. Well, they’re not noticeable… unless you’ve been watching the trailers, from which there are numerous scenes that aren’t included in the final cut. That’s a shame, though they’ll feature on the extended edition that will no doubt follow when the film is released on DVD and Blu-Ray.
Overall, Rogue One is better than anyone could have hoped. 2016 has been one of the worst years in decades for disappointing blockbusters and as it nears its end, we have one of the best yet. Smartly written with a heartfelt and engaging story, it adds a new and exciting layer to the Star Wars saga, and what’s even more impressive is its ability to make A New Hope a better film because of its existence.
https://moviemetropolis.net/2016/12/16/the-2nd-best-star-wars-film-rogue-one-review/
After all, the prequel trilogy was an unmitigated disaster, doing all it could to destroy not only the greatest villain in the history of film, but the series itself. Then Gareth Edwards was announced as director, whose film credits include the brilliant Monsters and Godzilla, which was critically praised but received a lukewarm reception publically.
THEN Disney announced the film was undergoing “heavy” reshoots to its first cut, reportedly due to executives being unhappy with the finished product’s tone.
So it’s clear that it’s not been plain sailing for Rogue One, but that headline isn’t a misprint – the finished article is just that damn good. But why?
In a time of conflict, a group of unlikely heroes band together on a mission to steal the plans to the Death Star, the Empire’s ultimate weapon of destruction. This key event in the Star Wars timeline brings together ordinary people who choose to do extraordinary things, and in doing so, become part of something greater than themselves.
If you cast your minds back to 1977 and the release of A New Hope, Rogue One takes place just before those events, acting as a stop-gap between the ending of Revenge of the Sith and the film that started it all.
A cast that includes Felicity Jones, Forest Whitaker, Diego Luna, Ben Mendelsohn and Mads Mikkelsen all gel together incredibly well to form one of the most coherent ensemble groups the galaxy has ever seen. Not since the introduction of Han, Chewie, Luke and Leia has the Star Wars franchise been so superbly kept afloat. Jones in particular is excellent and adds yet another leading lady to a franchise that loves putting women at the forefront, and rightly so.
Elsewhere, the cinematography is sublime. Director Gareth Edwards is renowned for his stunning shot choices and Rogue One is no exception. The intense variety of planets created from photo-realistic CGI and real landscapes adds an immersive quality that it has to be said, was lacking somewhat in The Force Awakens.
Then there is the much publicised return of Lord Vader. The aforementioned villain has been playing heavy on the minds of Star Wars fans for years after he was ridiculously robbed of any street cred at the climax of Revenge of the Sith. Mercifully, Edwards keeps his appearances to but a few, though he does loom heavy throughout the course of the film’s 133 minute running time, and returns to the dark presence he once was – it’s also nice to see James Earl Jones returning to the series.
There are Star Wars easter eggs abound, some only noticeable to diehards, whilst others smack you in the face with their lack of subtlety – though each and every one is placed at a point where the film feels better because of it. I’m not going to mention any by name, but a couple of old faces received cheers from the audience.
Any negatives? Well, Forest Whitaker’s Saw Gerrera fails to make a lasting impact and feels a little too much like executives wanted to shoehorn the Clone Wars television series into the film, and as much as it pains me to say, Michael Giacchino’s bombastic score, whilst brimming with nostalgia, doesn’t hit the right notes 100% of the time – with some musical elements feeling a little out of place with what is occurring on the screen.
Then there’s the dreaded reshoots. Well, they’re not noticeable… unless you’ve been watching the trailers, from which there are numerous scenes that aren’t included in the final cut. That’s a shame, though they’ll feature on the extended edition that will no doubt follow when the film is released on DVD and Blu-Ray.
Overall, Rogue One is better than anyone could have hoped. 2016 has been one of the worst years in decades for disappointing blockbusters and as it nears its end, we have one of the best yet. Smartly written with a heartfelt and engaging story, it adds a new and exciting layer to the Star Wars saga, and what’s even more impressive is its ability to make A New Hope a better film because of its existence.
https://moviemetropolis.net/2016/12/16/the-2nd-best-star-wars-film-rogue-one-review/
Cyn Armistead (14 KP) rated American Gods in Books
Mar 1, 2018
I'm trying to remember whether or not I've read any of Gaiman's other novels before, and I'm fairly certain that I haven't. I read [b:Good Omens|12067|Good Omens|Terry Pratchett|http://photo.goodreads.com/books/1266659394s/12067.jpg|4110990], but that was co-written with [a:Terry Pratchett|1654|Terry Pratchett|http://photo.goodreads.com/authors/1235562205p2/1654.jpg], and the collaboration was genius. I know that the entire world seems to love Sandman, of course, but I'm just not a fan of graphic novels. In fact, it took me a while to realize that the Good Omens co-author and the Sandman author were one and the same.
I've certainly read some short stories, too. The most memorable, <a href="http://en.wikipedia.org/wiki/Snow,_Glass,_Apples">"Snow, Glass, Apples"</a> was reprinted in an anthology I read recently. I find it disturbing, so I won't re-read it. Well-written, of course—it wouldn't be so very memorably distressing if it weren't so masterfully done! (I found the <a href="http://www.holycow.com/dreaming/stories/snow-glass-apples">text online</a> if you care to read it, but please understand that the story deals with pedophilia, necrophilia, and incest here. It is the polar opposite of all things Disney.) Snow White was never one of of my favorite fairy tales, and Gaiman definitely pushed it much farther down the list.
In any case, I don't know what I was expecting from Gaiman, but <i>American Gods</i> wasn't it. I like stories with happy endings, and within the first few chapters I was fairly sure that there wouldn't be one. Is Gaiman fundamentally opposed to joy, or is it just happiness that he doesn't allow?
The novel is epic. It is masterful. All that stuff from the big critics is dead on. The book could be used as the backbone of a mythological scavenger hunt if a teacher were willing to run a very unstructured but engaging course that way. I certainly enjoyed that aspect of it, and it made me glad that I was reading it on my iTouch so that I could look up anything I liked online at any time, no matter where I happened to be (which was almost always at home or somewhere else that had wifi access, happily).
I seldom want to see illustrations in any book, but yes, I think I would like to see good pictures of some of the characters Gaiman described in this one. On the other hand, without artwork I spent time imagining what the characters looked like based on the descriptions. I don't normally stop to do that, as such matters as seldom relevant to a plot, but these beings caught my fancy. Not enough that I would sit through an entire graphic novel, I'm afraid, but if I saw one now I might flip through it to see how the artist's renderings compare with my versions.
I'm seldom able to identify an overall Theme to the books I read. Most of them, honestly, are fluff. I'm fine with that. I read them because they entertain me. <i>American Gods</i> is different. It is entertaining, but it isn't light or fluffy in the least. It definitely has an easily identifiably Theme and Tropes and all those elements that I recall from long-ago classes, the sorts of things that put me off from my original English major because I hated tearing other author's works apart instead of writing anything original. (Now, I begin to understand that we were being taught to recognize what makes for good writing so we might have some hope of possibly creating some of it one day.)
I somewhat timidly conclude that <i>American Gods</i> is the first piece of Literature I've read in a very long time, and well worth the time spent reading it. (I find it rather amusing that it would be British Literature, despite its title, due to the author's nationality.) I'm not going to state the theme, because that would be a spoiler, and I hate putting those in reviews—but it's something that I see as a Truth, and one that needs to be stated far more often, especiallly today. It's even more interesting that it took a Brit to say it.
The book is dark, although it does have some very bright spots in it. I will acknowledge that I was going through a particularly bad time with regards to my health when I was reading it, but I still think it might be best for some people to read this one when in a fairly positive state of mind.
I've certainly read some short stories, too. The most memorable, <a href="http://en.wikipedia.org/wiki/Snow,_Glass,_Apples">"Snow, Glass, Apples"</a> was reprinted in an anthology I read recently. I find it disturbing, so I won't re-read it. Well-written, of course—it wouldn't be so very memorably distressing if it weren't so masterfully done! (I found the <a href="http://www.holycow.com/dreaming/stories/snow-glass-apples">text online</a> if you care to read it, but please understand that the story deals with pedophilia, necrophilia, and incest here. It is the polar opposite of all things Disney.) Snow White was never one of of my favorite fairy tales, and Gaiman definitely pushed it much farther down the list.
In any case, I don't know what I was expecting from Gaiman, but <i>American Gods</i> wasn't it. I like stories with happy endings, and within the first few chapters I was fairly sure that there wouldn't be one. Is Gaiman fundamentally opposed to joy, or is it just happiness that he doesn't allow?
The novel is epic. It is masterful. All that stuff from the big critics is dead on. The book could be used as the backbone of a mythological scavenger hunt if a teacher were willing to run a very unstructured but engaging course that way. I certainly enjoyed that aspect of it, and it made me glad that I was reading it on my iTouch so that I could look up anything I liked online at any time, no matter where I happened to be (which was almost always at home or somewhere else that had wifi access, happily).
I seldom want to see illustrations in any book, but yes, I think I would like to see good pictures of some of the characters Gaiman described in this one. On the other hand, without artwork I spent time imagining what the characters looked like based on the descriptions. I don't normally stop to do that, as such matters as seldom relevant to a plot, but these beings caught my fancy. Not enough that I would sit through an entire graphic novel, I'm afraid, but if I saw one now I might flip through it to see how the artist's renderings compare with my versions.
I'm seldom able to identify an overall Theme to the books I read. Most of them, honestly, are fluff. I'm fine with that. I read them because they entertain me. <i>American Gods</i> is different. It is entertaining, but it isn't light or fluffy in the least. It definitely has an easily identifiably Theme and Tropes and all those elements that I recall from long-ago classes, the sorts of things that put me off from my original English major because I hated tearing other author's works apart instead of writing anything original. (Now, I begin to understand that we were being taught to recognize what makes for good writing so we might have some hope of possibly creating some of it one day.)
I somewhat timidly conclude that <i>American Gods</i> is the first piece of Literature I've read in a very long time, and well worth the time spent reading it. (I find it rather amusing that it would be British Literature, despite its title, due to the author's nationality.) I'm not going to state the theme, because that would be a spoiler, and I hate putting those in reviews—but it's something that I see as a Truth, and one that needs to be stated far more often, especiallly today. It's even more interesting that it took a Brit to say it.
The book is dark, although it does have some very bright spots in it. I will acknowledge that I was going through a particularly bad time with regards to my health when I was reading it, but I still think it might be best for some people to read this one when in a fairly positive state of mind.
Gareth von Kallenbach (980 KP) rated the PlayStation 4 version of Crash Bandicoot N. Sane Trilogy in Video Games
Jun 19, 2019
When news first arrived that the crash empire would be releasing a new game. The whole world went nuts. It was a childhood favourite for so many households across the world. It was rolled out onto the PS4 platform on the 30th of June 2017. It smashed pre sale records, with tons of people choosing to put a deposit down in order of not missing the game. It consists of three of the crash games; Crash Bandicoot, Cortex Strikes Back, and Warped. The three most iconic of the crash series. All three had a major face lift, which was going to be obvious due to sheer jump in technology and graphics we’ve had. Yet nothing about the actual game has really changed. The levels, characters, and sounds have all stayed the same. Here’s a review of what the game was like to play.
Game Play
The first thing that a lot of people pointed out is, the game is hard to play. Well, harder than when most of us were kids and attempting it. But this shouldn’t be classed as a negative. It added excitement to the game, and if anything, made game play last longer. The graphics were incredible. Everything was so sharp and defined, it really made the characters and scenery pop to life. It also sort of made the game easier to play. Although the levels were hard, moving through them was easy. There were no annoying glitches, the characters were extra responsive to movements, and it really just had a smoother feeling compared to its very older brother. This game was review on a standard PS4, the graphics would have been 10x better on a custom gaming pc, it would have been interesting to compare the difference.
The attention to detail that Vicarious Visions (the developer) has gone to is outstanding. One huge improvement is the enemies. In the first lot of the three games, the enemies were always so hard to kill. It is very noticeable that in the new series, enemies move more fluidly, and are easier to kill or dodge. There’s no lag what so ever during the game which is perfect. The sounds are also crisper, with additional noises such as feet crunching on the floor, or the wind blowing have been added. It doesn’t affect gameplay, but it’s a nice additional touch. The best of the three games is definitely Cortex Strikes Back, it’s much more fun, crash is able to move around better, and it’s just generally more engaging.
Characters
All of the original characters still appear in the new games. There’s Aku Aku, the mask that appears making the funny noise. Crush, Crunch, Coco, Doctor Neo Cortex to name but a few. As with the scenery of the game, they’ve all had a little face lift too. It’s so much easier to see the features of the character’s. They look so crisp and clear in the HD platform. They all play exactly the same role as they did in the beginning, and seeing them all together in a high definition view really offers something nostalgic. Crash still remains the main character throughout the game.
Price
The price of the game when first released was around $35-$55 depending on which store you got it from. It has now rapidly reduced to around $20-$30. There’s also cool collectable extras to take a look at. You can get model figures of most of the main crash characters from the internet. If you can collect all of them, they might be worth something a little more in the future!
Negatives
There’s only two negatives of this game. One being the fact it is only available on the PS4 platform. Many xbox lovers weren’t too happy about this, but at the same time, crash has always been on playstation. It wouldn’t be right to release it on all platforms. If they had done however, there profit could have been exponential compared to what it was. Although this didn’t have PS4 lover’s complaining. The second issue is just how damn hard the levels were. Yes it’s good to have a little bit of a challenge, but not three whole games worth of rock solid challenges. It did anger a lot of people, especially parents. The game was simply just too hard to play for some children. I think if they had the chance to do it again, they should have options that let you choose game play difficulty. That way it’ll be suitable for all ages. But even so, the game did need to be toned down a bit.
http://sknr.net/2017/10/11/crash-bandicoot-n-sane-trilogy-review/
Game Play
The first thing that a lot of people pointed out is, the game is hard to play. Well, harder than when most of us were kids and attempting it. But this shouldn’t be classed as a negative. It added excitement to the game, and if anything, made game play last longer. The graphics were incredible. Everything was so sharp and defined, it really made the characters and scenery pop to life. It also sort of made the game easier to play. Although the levels were hard, moving through them was easy. There were no annoying glitches, the characters were extra responsive to movements, and it really just had a smoother feeling compared to its very older brother. This game was review on a standard PS4, the graphics would have been 10x better on a custom gaming pc, it would have been interesting to compare the difference.
The attention to detail that Vicarious Visions (the developer) has gone to is outstanding. One huge improvement is the enemies. In the first lot of the three games, the enemies were always so hard to kill. It is very noticeable that in the new series, enemies move more fluidly, and are easier to kill or dodge. There’s no lag what so ever during the game which is perfect. The sounds are also crisper, with additional noises such as feet crunching on the floor, or the wind blowing have been added. It doesn’t affect gameplay, but it’s a nice additional touch. The best of the three games is definitely Cortex Strikes Back, it’s much more fun, crash is able to move around better, and it’s just generally more engaging.
Characters
All of the original characters still appear in the new games. There’s Aku Aku, the mask that appears making the funny noise. Crush, Crunch, Coco, Doctor Neo Cortex to name but a few. As with the scenery of the game, they’ve all had a little face lift too. It’s so much easier to see the features of the character’s. They look so crisp and clear in the HD platform. They all play exactly the same role as they did in the beginning, and seeing them all together in a high definition view really offers something nostalgic. Crash still remains the main character throughout the game.
Price
The price of the game when first released was around $35-$55 depending on which store you got it from. It has now rapidly reduced to around $20-$30. There’s also cool collectable extras to take a look at. You can get model figures of most of the main crash characters from the internet. If you can collect all of them, they might be worth something a little more in the future!
Negatives
There’s only two negatives of this game. One being the fact it is only available on the PS4 platform. Many xbox lovers weren’t too happy about this, but at the same time, crash has always been on playstation. It wouldn’t be right to release it on all platforms. If they had done however, there profit could have been exponential compared to what it was. Although this didn’t have PS4 lover’s complaining. The second issue is just how damn hard the levels were. Yes it’s good to have a little bit of a challenge, but not three whole games worth of rock solid challenges. It did anger a lot of people, especially parents. The game was simply just too hard to play for some children. I think if they had the chance to do it again, they should have options that let you choose game play difficulty. That way it’ll be suitable for all ages. But even so, the game did need to be toned down a bit.
http://sknr.net/2017/10/11/crash-bandicoot-n-sane-trilogy-review/
Chris Sawin (602 KP) rated Black Swan (2010) in Movies
Jun 21, 2019 (Updated Jun 23, 2019)
Darren Aronofsky has been circling movie news sites pretty frequently as of late. He recently signed on to direct the stand-alone sequel to Wolverine (appropriately titled The Wolverine). He also developed a rather large and devoted fanbase over the course of directing fantastically surreal films such as Pi, Requiem for a Dream, and The Wrestler, but his psychological thriller Black Swan has also been gaining quite a bit of steam leading up to its December 3rd release. Despite Aronofsky's already well-established reputation and the rather high anticipation for the film, Black Swan still delivers a product that is even better than expected.
Like most ballerinas, Nina (Portman) lives, breathes, and is completely devoted to dance. Artistic director Thomas Leroy (Cassel) is preparing a new spring production of his interpretation of Swan Lake. Nina is next in line to become prima ballerina after the former dancer to hold that spot, Beth Macintyre (Ryder), reluctantly retires. Everything seems to be shifting in that direction until a rather unorthodox, provocative, and unstable (in a dangerous kind of way) dancer named Lily (Kunis) arrives. Lily seems to have an eye for Nina's spot as soon as she walks through the door. Thomas begins to see Nina as the White Swan, which signifies innocence and perfection and Lily as the Black Swan, which is more sensual and deceptive. The problem is that one dancer is required to play both parts. Other than the stiff competition she has to deal with, The Swan Queen role begins to take its toll on Nina who begins to think Lily wants even more than her spot in the production. Nina's obsessive behavior leads to her releasing her dark side that she must now struggle to control.
Aronofsky has always had an exceptional eye for cinematography in his films. His use of micro-photography in The Fountain made the entire film a visually stunning spectacle that will stand the test of time while something like a someone's pupil dilating or a drug deal gone bad in Requiem for a Dream is memorable because of the way and angle Aronofsky shot it rather than relying on its disturbing content to make the scene a classic. Black Swan is no different. Being placed behind Nina whenever she heads to the dance venue gives the viewer a rather unique third person perspective that also gives the impression that you're walking right behind the main character of the film. The intense dream sequences are also shot in a way that flawlessly blur the line between reality and hallucination. Is this really happening or is it all a figment of Nina's deteriorating imagination? Figuring that out is half the film's charm.
The extraordinary main cast is the main ingredient to the film being as great as it is though. The key players all seem to have this twisted side to them that is nearly the exact opposite of the way they first appear to be, which coincides with the Swan Lake theme. Winona Ryder steals most of the screen time she's given whether she's trashing her dressing room, yelling obscenities in Portman's face, or sitting in a hospital room. Even though Mila Kunis seems to play nothing more than her role in Forgetting Sarah Marshall to the most extreme degree on the surface, it's the edge she's given that results in unpredictablity for her character. While Vincent Cassel's performance is strong thanks to his sensual reputation with his dancers and Barbara Hersey is both charming and disturbing as Nina's mother who seems to secretly be trying to live in her daughter's dance shoes after a missed opportunity in her past, it's no surprise to hear that Natalie Portman is the heart of the film. Nina is so consumed with dance that she keeps pushing herself even when her mind and body begin to show her that she's had enough. Her breakdowns are heartbreaking and engaging to watch while her transformation by the end of the film can best be described as a monstrous beauty. It's all thanks to Portman's powerful, phenomenal, tour de force performance.
While some might not be surprised that Aronofsky has created another masterpiece, this may be his most solid and well-rounded film to date. Black Swan is a beautiful, disturbing, and captivating work of art that features gorgeous camera work, an excellent and mindbending story, and one of Natalie Portman's best performances.
Like most ballerinas, Nina (Portman) lives, breathes, and is completely devoted to dance. Artistic director Thomas Leroy (Cassel) is preparing a new spring production of his interpretation of Swan Lake. Nina is next in line to become prima ballerina after the former dancer to hold that spot, Beth Macintyre (Ryder), reluctantly retires. Everything seems to be shifting in that direction until a rather unorthodox, provocative, and unstable (in a dangerous kind of way) dancer named Lily (Kunis) arrives. Lily seems to have an eye for Nina's spot as soon as she walks through the door. Thomas begins to see Nina as the White Swan, which signifies innocence and perfection and Lily as the Black Swan, which is more sensual and deceptive. The problem is that one dancer is required to play both parts. Other than the stiff competition she has to deal with, The Swan Queen role begins to take its toll on Nina who begins to think Lily wants even more than her spot in the production. Nina's obsessive behavior leads to her releasing her dark side that she must now struggle to control.
Aronofsky has always had an exceptional eye for cinematography in his films. His use of micro-photography in The Fountain made the entire film a visually stunning spectacle that will stand the test of time while something like a someone's pupil dilating or a drug deal gone bad in Requiem for a Dream is memorable because of the way and angle Aronofsky shot it rather than relying on its disturbing content to make the scene a classic. Black Swan is no different. Being placed behind Nina whenever she heads to the dance venue gives the viewer a rather unique third person perspective that also gives the impression that you're walking right behind the main character of the film. The intense dream sequences are also shot in a way that flawlessly blur the line between reality and hallucination. Is this really happening or is it all a figment of Nina's deteriorating imagination? Figuring that out is half the film's charm.
The extraordinary main cast is the main ingredient to the film being as great as it is though. The key players all seem to have this twisted side to them that is nearly the exact opposite of the way they first appear to be, which coincides with the Swan Lake theme. Winona Ryder steals most of the screen time she's given whether she's trashing her dressing room, yelling obscenities in Portman's face, or sitting in a hospital room. Even though Mila Kunis seems to play nothing more than her role in Forgetting Sarah Marshall to the most extreme degree on the surface, it's the edge she's given that results in unpredictablity for her character. While Vincent Cassel's performance is strong thanks to his sensual reputation with his dancers and Barbara Hersey is both charming and disturbing as Nina's mother who seems to secretly be trying to live in her daughter's dance shoes after a missed opportunity in her past, it's no surprise to hear that Natalie Portman is the heart of the film. Nina is so consumed with dance that she keeps pushing herself even when her mind and body begin to show her that she's had enough. Her breakdowns are heartbreaking and engaging to watch while her transformation by the end of the film can best be described as a monstrous beauty. It's all thanks to Portman's powerful, phenomenal, tour de force performance.
While some might not be surprised that Aronofsky has created another masterpiece, this may be his most solid and well-rounded film to date. Black Swan is a beautiful, disturbing, and captivating work of art that features gorgeous camera work, an excellent and mindbending story, and one of Natalie Portman's best performances.
Purple Phoenix Games (2266 KP) rated Tiny Epic Galaxies in Tabletop Games
Jul 16, 2019
When it comes to game themes, I’ve got them all – modern mystery, fantasy, superhero, abstract puzzle, pirates, zombies, and more. But the one theme I never had was space. Which, thinking back on it now, is kind of weird because there are so many space-themed games out there. In my exploration of the Tiny Epic series, I eventually came to the third installment, Tiny Epic Galaxies. And thus, the space-game void I didn’t even know I had was filled. Since then, I’ve played a handful of other space-themed games, but Tiny Epic Galaxies is by far my favorite.
In Tiny Epic Galaxies, you are the leader of a galactic empire looking to expand its borders and influence across space. Unfortunately, you are not the only one vying for power – competing galactic leaders are also gathering resources and sending out scouts to planets in hopes of bringing them into the folds of their own empires. Can you outwit your opponents and stake your claim on these new planets before your rivals do? Or are you doomed to live under someone else’s rule forever?
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Tiny Epic Galaxies is a game of dice rolling and area control/influence in which players take turns rolling dice and activating powers in order to gather resources and increase their influence on newly-discovered planets. On your turn, you will roll a specified number of dice, and activate them in any order you choose to perform any of the available actions: move a ship, advance your colonization of a planet, acquire resources, or utilize the special power of a planet you control. Gaining control of a planet earns victory points, and the game ends once a player has reached 21 VPs. Sounds simple enough, right? But here’s a twist – when you activate a die on your turn, any other player can spend a resource to follow your action and perform the same action you just did. Make sure you keep an eye on your opponents’ ships and resources – a beneficial action for you could also earn your opponents a planet!
My absolute favorite part of all the Tiny Epic games is that they have so much more to offer than meets the eye, and Tiny Epic Galaxies is no exception. The premise of the game is simple and easy to learn, yet mastering the strategy is what keeps me coming back for more. There is no single strategy for guaranteed success, and the necessity to adapt strategy based upon your dice rolls keeps the game engaging and exciting. You may have a plan in mind, but unless the dice cooperate, you’ll have to adjust that plan on the fly. And you’ve also got to pay attention to your resources and your opponents’ turns, because you might be able to capitalize on their dice if you can afford the cost. It could potentially always be your turn, even if it’s not your official turn, since you have the ability to follow an opponent’s action. You’re coming up with your own strategy, while also trying to decipher your opponents’ strategies so you can outwit them and earn the most VPs the fastest.
Another great part of this game is that there is a good amount of player interaction, but not in a way that feels confrontational. In some situations it may feel like a bit of ‘take that,’ but remember – you’re the one who gave them the opportunity to take that action! Without you taking the action in the first place, your opponent would not have had the chance to follow you! Your strategy must transcend your individual galaxy and also take into account every other galaxy in play. In Tiny Epic Galaxies, you’re constantly interacting – some interactions are just more subtle than others.
Tiny Epic Galaxies is perhaps my favorite Tiny Epic game to date. It’s quick, simple, and yet deceptively strategic. Plus the little spaceships are so cute! If I had to pick one Tiny Epic game to use to introduce someone to the series, I would pick this one. Purple Phoenix Games gives Tiny Epic Galaxies an out-of-this-world 17 / 18.
In Tiny Epic Galaxies, you are the leader of a galactic empire looking to expand its borders and influence across space. Unfortunately, you are not the only one vying for power – competing galactic leaders are also gathering resources and sending out scouts to planets in hopes of bringing them into the folds of their own empires. Can you outwit your opponents and stake your claim on these new planets before your rivals do? Or are you doomed to live under someone else’s rule forever?
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Tiny Epic Galaxies is a game of dice rolling and area control/influence in which players take turns rolling dice and activating powers in order to gather resources and increase their influence on newly-discovered planets. On your turn, you will roll a specified number of dice, and activate them in any order you choose to perform any of the available actions: move a ship, advance your colonization of a planet, acquire resources, or utilize the special power of a planet you control. Gaining control of a planet earns victory points, and the game ends once a player has reached 21 VPs. Sounds simple enough, right? But here’s a twist – when you activate a die on your turn, any other player can spend a resource to follow your action and perform the same action you just did. Make sure you keep an eye on your opponents’ ships and resources – a beneficial action for you could also earn your opponents a planet!
My absolute favorite part of all the Tiny Epic games is that they have so much more to offer than meets the eye, and Tiny Epic Galaxies is no exception. The premise of the game is simple and easy to learn, yet mastering the strategy is what keeps me coming back for more. There is no single strategy for guaranteed success, and the necessity to adapt strategy based upon your dice rolls keeps the game engaging and exciting. You may have a plan in mind, but unless the dice cooperate, you’ll have to adjust that plan on the fly. And you’ve also got to pay attention to your resources and your opponents’ turns, because you might be able to capitalize on their dice if you can afford the cost. It could potentially always be your turn, even if it’s not your official turn, since you have the ability to follow an opponent’s action. You’re coming up with your own strategy, while also trying to decipher your opponents’ strategies so you can outwit them and earn the most VPs the fastest.
Another great part of this game is that there is a good amount of player interaction, but not in a way that feels confrontational. In some situations it may feel like a bit of ‘take that,’ but remember – you’re the one who gave them the opportunity to take that action! Without you taking the action in the first place, your opponent would not have had the chance to follow you! Your strategy must transcend your individual galaxy and also take into account every other galaxy in play. In Tiny Epic Galaxies, you’re constantly interacting – some interactions are just more subtle than others.
Tiny Epic Galaxies is perhaps my favorite Tiny Epic game to date. It’s quick, simple, and yet deceptively strategic. Plus the little spaceships are so cute! If I had to pick one Tiny Epic game to use to introduce someone to the series, I would pick this one. Purple Phoenix Games gives Tiny Epic Galaxies an out-of-this-world 17 / 18.
Emma @ The Movies (1786 KP) rated Gemini Man (2019) in Movies
Dec 8, 2019
I saw the trailers for this and thought it looked pretty good, the story sounded interesting and even though the effects in the clips looked a little dubious I was excited for one reason... Jerry Bruckheimer was involved, and I've never seen anything he's done that I didn't enjoy.
Henry Brogan is a master assassin, his whole life has been dedicated to perfecting his craft, but when he discovers he's been misled about a recent kill he decides it's time to hang up his gun. Such a high profile asset can't just retire from his life though and he soon finds himself being pursued. His would-be killer is agile and surprisingly capable, Henry is impressed by the improvising skills, and so he should be... they're his.
I've only just learnt that this film has been on the cards for 20 odd years. When it was first discussed technology wasn't up for the task the idea was pitching. Knowing that fact makes me wonder if they kept a 90's/00's script because the action does have that nostalgic quality. There have been lots of directors and actors attached to it and there's a fun thought experiment to have by exploring the possible outcomes it could have had.
Before I talk about my thoughts on the film I want to touch on the experience I had. Being out of town for the release meant that I was able to go to a cinema showing it in HFR 3D. This is the way it was filmed and intended to be seen but hardly any cinemas (in the world it seems) are able to show it that way. Cineworld Crawley were one of the cinemas that could, initially I wasn't bothered about seeing it in this format, but to be so close and have it snatched away was a real trauma.
I saw roughly the first 3 minutes of the film in HFR 3D and it seems this was the same fate of the screening before too. What I saw of it was mind-blowing, Will Smith was so crystal clear that he probably wouldn't have even looked that good if he was performing it in the room with me. But as I say, (several) 3-minute viewings were all we got before they had to give up and show us the 2D version. I'd be interested to know if anyone has a successful HFR screening. I would like to have seen it all the way through to see how it changed the visuals, sadly that's unlikely to happen now.
Let me put this out there straight away... this film is not good, and yet somehow good.
Gemini Man is a conventional idea with a twist and has an average script, but there's something engaging about the action. Oh, and while the script wasn't great it's entirely accurate when it states "Everyone hates cilantro." Yes, quite right.
De-aging technology has come a long way recently, but it has ups and downs depending on budget. In this respect Gemini Man had me stumped. The CGI in the trailer didn't look great and I assumed that was maybe early footage to get it out in front of audiences, but the film genuinely wasn't much better. There are moments where you don't notice it, you could almost pass Little Will off as the original, but the main problem is he's too familiar. On a lesser-known actor this might have played off better in more scenes. There are several moments where Little Will is lit with a flashlight and those moments caused me the most problems because that lighting looked wrong, particularly on his neck, and any quality work that may have been there was lost with the one bad piece. Most other effects are pretty reasonable until we get to the parkour ninja assassin towards the end... that sequence appears to be CG and everything is too fast and very cartoony.
I don't feel much of a need to talk about acting, it's all... fine. Without an epic script there's not much to work with but everyone makes it work as it needs to. It's a little sad that with 20 years to play with this wasn't a masterpiece on all fronts, or at least the script.
Gemini Man may have had a lot of issues for me but in the moment it's good to watch... even with the cheesy ending and the point where I thought it was directed by John Woo. I won't feel the need to buy this when it comes out but I'll definitely watch it again while hoping to see the HFR version in full.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/gemini-man-movie-review.html
Henry Brogan is a master assassin, his whole life has been dedicated to perfecting his craft, but when he discovers he's been misled about a recent kill he decides it's time to hang up his gun. Such a high profile asset can't just retire from his life though and he soon finds himself being pursued. His would-be killer is agile and surprisingly capable, Henry is impressed by the improvising skills, and so he should be... they're his.
I've only just learnt that this film has been on the cards for 20 odd years. When it was first discussed technology wasn't up for the task the idea was pitching. Knowing that fact makes me wonder if they kept a 90's/00's script because the action does have that nostalgic quality. There have been lots of directors and actors attached to it and there's a fun thought experiment to have by exploring the possible outcomes it could have had.
Before I talk about my thoughts on the film I want to touch on the experience I had. Being out of town for the release meant that I was able to go to a cinema showing it in HFR 3D. This is the way it was filmed and intended to be seen but hardly any cinemas (in the world it seems) are able to show it that way. Cineworld Crawley were one of the cinemas that could, initially I wasn't bothered about seeing it in this format, but to be so close and have it snatched away was a real trauma.
I saw roughly the first 3 minutes of the film in HFR 3D and it seems this was the same fate of the screening before too. What I saw of it was mind-blowing, Will Smith was so crystal clear that he probably wouldn't have even looked that good if he was performing it in the room with me. But as I say, (several) 3-minute viewings were all we got before they had to give up and show us the 2D version. I'd be interested to know if anyone has a successful HFR screening. I would like to have seen it all the way through to see how it changed the visuals, sadly that's unlikely to happen now.
Let me put this out there straight away... this film is not good, and yet somehow good.
Gemini Man is a conventional idea with a twist and has an average script, but there's something engaging about the action. Oh, and while the script wasn't great it's entirely accurate when it states "Everyone hates cilantro." Yes, quite right.
De-aging technology has come a long way recently, but it has ups and downs depending on budget. In this respect Gemini Man had me stumped. The CGI in the trailer didn't look great and I assumed that was maybe early footage to get it out in front of audiences, but the film genuinely wasn't much better. There are moments where you don't notice it, you could almost pass Little Will off as the original, but the main problem is he's too familiar. On a lesser-known actor this might have played off better in more scenes. There are several moments where Little Will is lit with a flashlight and those moments caused me the most problems because that lighting looked wrong, particularly on his neck, and any quality work that may have been there was lost with the one bad piece. Most other effects are pretty reasonable until we get to the parkour ninja assassin towards the end... that sequence appears to be CG and everything is too fast and very cartoony.
I don't feel much of a need to talk about acting, it's all... fine. Without an epic script there's not much to work with but everyone makes it work as it needs to. It's a little sad that with 20 years to play with this wasn't a masterpiece on all fronts, or at least the script.
Gemini Man may have had a lot of issues for me but in the moment it's good to watch... even with the cheesy ending and the point where I thought it was directed by John Woo. I won't feel the need to buy this when it comes out but I'll definitely watch it again while hoping to see the HFR version in full.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/11/gemini-man-movie-review.html
Bob Mann (459 KP) rated A Beautiful Day in the Neighborhood (2019) in Movies
Dec 13, 2019
"Anything mentionable is manageable"
Tom Hanks' new movie is a film I personally struggled to fully engage with. But some I suspect will truly LOVE it's gentle and feel-good nature.
Who WAS Fred Rogers? Based on a true story this movie very quickly makes you realise that Fred Rogers, who died in 2003, was an American legend. This is supported by the GLOWING reviews here on IMDB by US viewers. Rogers was a children's TV presenter that used puppets and song to help children work through their fears and psychological issues. I suspect, like me, most Brits would say "WHO?" (Just as if a 60's born Brit like me saying "Let's look through the arched window" will similarly get a "WHAT?" from nearly all Americans!)
Here the story revolves not around Fred (Tom Hanks) helping a child with issues, but with Fred's fixation with 'Esquire' journo Lloyd Vogel (Matthew Rhys), who is fighting his own demons of anger, resentment and pain. For Lloyd is struggling not only with his feelings about fatherhood, with the normal strains that is placing on the relationship with wife and mother Andrea (Susan Kelechi Watson), but also with the reemergence on the scene of his estranged and hard-drinking father Jerry (Chris Cooper).
The movie starts (and continues) with model sets reminiscent of the brilliantly barmy "Welcome to Marwen" and (the rather more subtle) "Game Night". Fun is had with matchbox-car freeways and planes flying off and clunking down on model runways.
We join Mr Rogers on set filming his series: and the movie sloooooows to match Rogers' leisurely pace. This was a movie I went into completely blind (which is unusual for me): I knew precisely zip about it. No knowledge of Rogers. No knowledge of the story. No sight of the trailer. Nothing. So these opening scenes were a real "WTF" moment as my brain struggled to work out what the story was all about.
There was undeniably something creepy about seeing the saintly Fred Rogers engaging with sick and vulnerable children. And I realised just what damage the likes of the convicted-paedophiles Jimmy Saville, Stuart Hall and Rolf Harris have done to my suspicions against all such entertainers. I feared - without any background knowledge on Rogers - that the story would take a darker turn. But no! That's not the story....
For as mentioned earlier, this is the story of Lloyd. And it's a relatively simple and linear story of familial stress that we've seen in movies throughout the decades. Whether you will buy into this story-within-the-story, or not, will flavour your overall enjoyment of the film.
Many who are into analysis and 'talking treatments' will - I think - appreciate the script. But I personally didn't really warm to any of the players - other than Rogers - so this was a negative for me. And I found the pace so slow that I ended up a bit fidgety and bored moving into the second reel of the film. Two women got up and walked out at that point - - it was clearly not for them (this was a Cineworld "Unlimited" pre-release screening).
The third reel rather pulled it together again, and established an "It's a Wonderful Life" style of feelgood that I warmed to much more.
This is a movie I predict the Academy will love. And everyone loves Hanks already. Read the tea-leaves. It's a brilliant performance from Hanks in its stillness and quietness.
No more so than in one particular scene....
This is the follow up movie from Marielle Heller to the impressive "Can You Ever Forgive Me?". And this particular scene - let's call it the "Anti-When-Harry-Met-Sally" moment - is a massively brave and striking piece of cinema.
It's truly extraordinary and worth the price of a ticket alone.
In summary, I enjoyed this movie, primarily for watching the master Hanks at work. The pacing for me was somewhat off though. But I can't be overly critical of such a warm-hearted movie. I predict you will see this and go home with a big dose of the warm-fuzzies.
See here for the full graphical review - https://bob-the-movie-man.com/2019/12/12/one-manns-movies-film-review-a-beautiful-day-in-the-neighborhood-2019/
Who WAS Fred Rogers? Based on a true story this movie very quickly makes you realise that Fred Rogers, who died in 2003, was an American legend. This is supported by the GLOWING reviews here on IMDB by US viewers. Rogers was a children's TV presenter that used puppets and song to help children work through their fears and psychological issues. I suspect, like me, most Brits would say "WHO?" (Just as if a 60's born Brit like me saying "Let's look through the arched window" will similarly get a "WHAT?" from nearly all Americans!)
Here the story revolves not around Fred (Tom Hanks) helping a child with issues, but with Fred's fixation with 'Esquire' journo Lloyd Vogel (Matthew Rhys), who is fighting his own demons of anger, resentment and pain. For Lloyd is struggling not only with his feelings about fatherhood, with the normal strains that is placing on the relationship with wife and mother Andrea (Susan Kelechi Watson), but also with the reemergence on the scene of his estranged and hard-drinking father Jerry (Chris Cooper).
The movie starts (and continues) with model sets reminiscent of the brilliantly barmy "Welcome to Marwen" and (the rather more subtle) "Game Night". Fun is had with matchbox-car freeways and planes flying off and clunking down on model runways.
We join Mr Rogers on set filming his series: and the movie sloooooows to match Rogers' leisurely pace. This was a movie I went into completely blind (which is unusual for me): I knew precisely zip about it. No knowledge of Rogers. No knowledge of the story. No sight of the trailer. Nothing. So these opening scenes were a real "WTF" moment as my brain struggled to work out what the story was all about.
There was undeniably something creepy about seeing the saintly Fred Rogers engaging with sick and vulnerable children. And I realised just what damage the likes of the convicted-paedophiles Jimmy Saville, Stuart Hall and Rolf Harris have done to my suspicions against all such entertainers. I feared - without any background knowledge on Rogers - that the story would take a darker turn. But no! That's not the story....
For as mentioned earlier, this is the story of Lloyd. And it's a relatively simple and linear story of familial stress that we've seen in movies throughout the decades. Whether you will buy into this story-within-the-story, or not, will flavour your overall enjoyment of the film.
Many who are into analysis and 'talking treatments' will - I think - appreciate the script. But I personally didn't really warm to any of the players - other than Rogers - so this was a negative for me. And I found the pace so slow that I ended up a bit fidgety and bored moving into the second reel of the film. Two women got up and walked out at that point - - it was clearly not for them (this was a Cineworld "Unlimited" pre-release screening).
The third reel rather pulled it together again, and established an "It's a Wonderful Life" style of feelgood that I warmed to much more.
This is a movie I predict the Academy will love. And everyone loves Hanks already. Read the tea-leaves. It's a brilliant performance from Hanks in its stillness and quietness.
No more so than in one particular scene....
This is the follow up movie from Marielle Heller to the impressive "Can You Ever Forgive Me?". And this particular scene - let's call it the "Anti-When-Harry-Met-Sally" moment - is a massively brave and striking piece of cinema.
It's truly extraordinary and worth the price of a ticket alone.
In summary, I enjoyed this movie, primarily for watching the master Hanks at work. The pacing for me was somewhat off though. But I can't be overly critical of such a warm-hearted movie. I predict you will see this and go home with a big dose of the warm-fuzzies.
See here for the full graphical review - https://bob-the-movie-man.com/2019/12/12/one-manns-movies-film-review-a-beautiful-day-in-the-neighborhood-2019/
Gareth von Kallenbach (980 KP) rated the PC version of Zombie Army 4: Dead War in Video Games
Feb 11, 2020
With the success of the Zombie Army series of DLC as well as the Zombie Army Trilogy game; Rebellion has released the next chapter in the series with Zombie Army 4: Dead War. The game is set at the end of World War 2 where Hitler has unleashed evil Occult powers to create an unstoppable army of the dead.
The game opens with players playing either on their own or in a group of up to four players as the Rebellion is seeing a resurgence of the Zombie forces that have spread over Europe.
This time around players will have many more options at their disposal such as the ability to find Upgrade Kits that will allow them to upgrade their weapons with added power, enhanced magazines, and other features. As before players can use Sniper Rifles, Shotguns, Machines Guns, and Pistols. There is a nice variety of weapons and players will want to find and customize ones that best suit their style of play.
Another great new feature is the Heavy Weapons that can be used when a player defeats a Boss Zombie and they include a Heavy Machine Gun, Flamethrower, and Super Saw. There are some others as well such as a Rocket Launcher and Emplacement Machine Guns.
All this is needed as the hordes are endless and they come at players in unending waves as they attempt to complete mission objectives and make it to strategic points on a map.
There are scores of new creatures to battle beyond the traditional hordes and the vast variety and abilities of the enemies makes the game a challenge. This combined with the fact that ammunition, health packs, and explosives are in limited supply, players must find supply chests and recover them from enemies in the form of stomping enemies.
Zombie Army 4 also allows players to customize the look of their characters and enhance their abilities such as Stamina as they would the same way they upgrade weapons.
The various segments are broken down into four-part chapters and the names and visuals that go with them embark memories of the classic Horror Films of the 70s and 80s.
Players will be able to take a break from the action by locating Safe Rooms at the end of each chapter. This haven allows players a safe place to upgrade, heal, reload, and more before taking on the next chapter.
Another nice feature of the game is that players can now do Melee based eliminations of enemies as well as pick a custom option such as a Flaming Axe, Power Punch, etc. to clear the hordes. Should a player fall they are able to be revived by their fellow players or else they have to wait until the next Checkpoint to be revived.
The game has some really impressive graphics and great imagery as locales from Sewers, Docks, Zoos, Bunkers, and more are all depicted in full detail complete with Macabre and Gory Supernatural decor.
Zombie Army 4: Dead War is lots of fun to play and has all of the gory action that fans of the series will love. The addition of all the new enemies, weapons, customizations, and abilities greatly enhances the game as well as the replay value as players can select a skill level that works best for them.
Should players need a break from the traditional game and want to practice using the traps, explosives, and other techniques in the game, there is a Horde Mode where players can simply focus on taking down waves vs doing mission objectives.
While the series began as a DLC; Zombie Army 4: Dead War looks and plays like a completely new game from the ground up. The look and gameplay will be familiar to fans of the series but the multitude of enhancements and new features make this a game that players will want to play.
Some of the lines in the game did get a bit annoying as they repeated themselves often and in the heat of battle hearing the same thing over and over gets old fast. Another issue comes when players play as the same character and you hear the voice of your character saying that their ammo was low even though you just reloaded.
In the end; Zombie Army 4: Dead War is not only an engaging and fun game; it is the best game in the series.
4 stars out of 5
The game opens with players playing either on their own or in a group of up to four players as the Rebellion is seeing a resurgence of the Zombie forces that have spread over Europe.
This time around players will have many more options at their disposal such as the ability to find Upgrade Kits that will allow them to upgrade their weapons with added power, enhanced magazines, and other features. As before players can use Sniper Rifles, Shotguns, Machines Guns, and Pistols. There is a nice variety of weapons and players will want to find and customize ones that best suit their style of play.
Another great new feature is the Heavy Weapons that can be used when a player defeats a Boss Zombie and they include a Heavy Machine Gun, Flamethrower, and Super Saw. There are some others as well such as a Rocket Launcher and Emplacement Machine Guns.
All this is needed as the hordes are endless and they come at players in unending waves as they attempt to complete mission objectives and make it to strategic points on a map.
There are scores of new creatures to battle beyond the traditional hordes and the vast variety and abilities of the enemies makes the game a challenge. This combined with the fact that ammunition, health packs, and explosives are in limited supply, players must find supply chests and recover them from enemies in the form of stomping enemies.
Zombie Army 4 also allows players to customize the look of their characters and enhance their abilities such as Stamina as they would the same way they upgrade weapons.
The various segments are broken down into four-part chapters and the names and visuals that go with them embark memories of the classic Horror Films of the 70s and 80s.
Players will be able to take a break from the action by locating Safe Rooms at the end of each chapter. This haven allows players a safe place to upgrade, heal, reload, and more before taking on the next chapter.
Another nice feature of the game is that players can now do Melee based eliminations of enemies as well as pick a custom option such as a Flaming Axe, Power Punch, etc. to clear the hordes. Should a player fall they are able to be revived by their fellow players or else they have to wait until the next Checkpoint to be revived.
The game has some really impressive graphics and great imagery as locales from Sewers, Docks, Zoos, Bunkers, and more are all depicted in full detail complete with Macabre and Gory Supernatural decor.
Zombie Army 4: Dead War is lots of fun to play and has all of the gory action that fans of the series will love. The addition of all the new enemies, weapons, customizations, and abilities greatly enhances the game as well as the replay value as players can select a skill level that works best for them.
Should players need a break from the traditional game and want to practice using the traps, explosives, and other techniques in the game, there is a Horde Mode where players can simply focus on taking down waves vs doing mission objectives.
While the series began as a DLC; Zombie Army 4: Dead War looks and plays like a completely new game from the ground up. The look and gameplay will be familiar to fans of the series but the multitude of enhancements and new features make this a game that players will want to play.
Some of the lines in the game did get a bit annoying as they repeated themselves often and in the heat of battle hearing the same thing over and over gets old fast. Another issue comes when players play as the same character and you hear the voice of your character saying that their ammo was low even though you just reloaded.
In the end; Zombie Army 4: Dead War is not only an engaging and fun game; it is the best game in the series.
4 stars out of 5