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Gareth von Kallenbach (980 KP) rated War of the Worlds (2005) in Movies
Aug 14, 2019
In a summer season of grand blockbusters, War of the Worlds” is perhaps the biggest dud in years, and is a failure of epic proportions. The film is a remake of the classic 1953 film of the same name which like the new one is inspired from the H.G. Wells novel of 1898.
The new version is directed by Steven Spielberg, and stars Tom Cruise as Ray Ferrier, a divorced dockworker who is spending some time with his estranged children, Robbie (Justin Chatwin), and Rachael (Dakota Fanning), while his ex-wife and her new husband take a trip.
The children are very cold to Ray as they feel they were dumped on their mother as Ray only cares about himself. When a series of freak electrical storms hits various cities around the world, Ray attempts to comfort his children who are disturbed by the storm as well as the fact that all electronic devices have ceased to function.
Ray leaves the children at home and ventures into the neighborhood and is soon facing a waking nightmare as giant machines burst from the ground laying waste to everything in their paths.
Ray gathers his family and flees in a working vehicle trying to stay one step ahead of the alien machines in an attempt to find safety and reunite the children with their mother in Boston.
As basic as the above plot outline is, it is pretty much the entire plot of the film. There is little else to it aside from a few interruptions such as the family seeking shelter in a couple of houses or facing an angry mob as they attempt to reach a ferry.
While a thin plot can be excused for many action films, what cannot be excused are the painfully bad lack of any excitement in the film and the lack of any compelling action or suspense.
We are supposed to believe that the world is being destroyed by the alien’s but aside from a few blasted bridges, and small buildings, we see a surprising lack of carnage. There are no sequences of classic landmarks being reduced to rubble, there are no scenes of vast armies locked in a desperate struggle against the invaders.
Instead, we get a sequence of helicopters firing, and a line of soldiers firing, but they never show us what they are shooting at, nor do we see the alien retaliation behind a bright explosion and a few vehicles emerging on fire. This is particularly frustrating when you consider that the 1954 version at least showed a few tanks being blasted outright.
Another issue I had with the film was the painfully obvious superimposed backdrops as during the films limited action scenes; the background was clearly inserted into the shot as it was so fuzzy that it did not fit in with the events in the foreground.
While I am willing to dismiss this as stylistic nitpicking what cannot be ignored is that for most of the films running length, the cast does little more than stand around waiting for something to happen.
There are no great segments of character development, no insight into why the aliens waited all this time to attack when they could have done so centuries earlier, why they want the planet, and numerous other plot holes, some of which are so glaring. One of my favorites was the guy who was able to use a video camera to record the opening attacks when it was clearly shown that all electronic devices were rendered useless.
Much has been made of Cruise’s recent off screen actions and I must say that those have been far more interesting and engaging than his performance here. Cruise spends the majority of the film in a wide-eyed gaze or frantically moving and yelling. His character like his annoyingly bratty daughter are so unsympathetic, I found myself hoping that the aliens would take them out and end our suffering.
I hate stated prior that I thought this film may have problems as in light of films such as “ID4”, the story would seem bland to modern audiences unless the action was increased and there was a dynamic story with interesting characters. Sadly all of those are missing from a film that also has one of the worst endings in recent history.
There is no build up, no final confrontation, no moment of high tension to get to the payoff; it just ends with a whimper. One would think that a grand battle or an effects royale is in store instead, it plays out in a very matter of fact fashion with shockingly little action or suspense.
I could go on and on, but suffice it to say that between the weak acting, tired, thin plot, and infrequent and underwhelming action and effects, this is a film that exists only due to the talents of Cruise and Spielberg., That being said, I have to wonder how and why they could not have picked a better product than this stale offering.
The new version is directed by Steven Spielberg, and stars Tom Cruise as Ray Ferrier, a divorced dockworker who is spending some time with his estranged children, Robbie (Justin Chatwin), and Rachael (Dakota Fanning), while his ex-wife and her new husband take a trip.
The children are very cold to Ray as they feel they were dumped on their mother as Ray only cares about himself. When a series of freak electrical storms hits various cities around the world, Ray attempts to comfort his children who are disturbed by the storm as well as the fact that all electronic devices have ceased to function.
Ray leaves the children at home and ventures into the neighborhood and is soon facing a waking nightmare as giant machines burst from the ground laying waste to everything in their paths.
Ray gathers his family and flees in a working vehicle trying to stay one step ahead of the alien machines in an attempt to find safety and reunite the children with their mother in Boston.
As basic as the above plot outline is, it is pretty much the entire plot of the film. There is little else to it aside from a few interruptions such as the family seeking shelter in a couple of houses or facing an angry mob as they attempt to reach a ferry.
While a thin plot can be excused for many action films, what cannot be excused are the painfully bad lack of any excitement in the film and the lack of any compelling action or suspense.
We are supposed to believe that the world is being destroyed by the alien’s but aside from a few blasted bridges, and small buildings, we see a surprising lack of carnage. There are no sequences of classic landmarks being reduced to rubble, there are no scenes of vast armies locked in a desperate struggle against the invaders.
Instead, we get a sequence of helicopters firing, and a line of soldiers firing, but they never show us what they are shooting at, nor do we see the alien retaliation behind a bright explosion and a few vehicles emerging on fire. This is particularly frustrating when you consider that the 1954 version at least showed a few tanks being blasted outright.
Another issue I had with the film was the painfully obvious superimposed backdrops as during the films limited action scenes; the background was clearly inserted into the shot as it was so fuzzy that it did not fit in with the events in the foreground.
While I am willing to dismiss this as stylistic nitpicking what cannot be ignored is that for most of the films running length, the cast does little more than stand around waiting for something to happen.
There are no great segments of character development, no insight into why the aliens waited all this time to attack when they could have done so centuries earlier, why they want the planet, and numerous other plot holes, some of which are so glaring. One of my favorites was the guy who was able to use a video camera to record the opening attacks when it was clearly shown that all electronic devices were rendered useless.
Much has been made of Cruise’s recent off screen actions and I must say that those have been far more interesting and engaging than his performance here. Cruise spends the majority of the film in a wide-eyed gaze or frantically moving and yelling. His character like his annoyingly bratty daughter are so unsympathetic, I found myself hoping that the aliens would take them out and end our suffering.
I hate stated prior that I thought this film may have problems as in light of films such as “ID4”, the story would seem bland to modern audiences unless the action was increased and there was a dynamic story with interesting characters. Sadly all of those are missing from a film that also has one of the worst endings in recent history.
There is no build up, no final confrontation, no moment of high tension to get to the payoff; it just ends with a whimper. One would think that a grand battle or an effects royale is in store instead, it plays out in a very matter of fact fashion with shockingly little action or suspense.
I could go on and on, but suffice it to say that between the weak acting, tired, thin plot, and infrequent and underwhelming action and effects, this is a film that exists only due to the talents of Cruise and Spielberg., That being said, I have to wonder how and why they could not have picked a better product than this stale offering.
Daniel Boyd (1066 KP) rated Bumblebee (2018) in Movies
Jan 23, 2019 (Updated Jan 23, 2019)
Chock-full of tropes (1 more)
Pretty lazy in most aspects
Bit of a Buzzkill
When this movie dropped late last year, I never paid any attention to it. Everything in the Transformers series has been awful since the first movie and although I knew that Michael Bay wasn't directing this one, I was still more than happy to skip it. However, after it opened to rave reviews, it peaked my interest a bit. I was hearing all sorts of good things, with this movie even being compared to the likes of ET and The Goonies. Well last night we went to the cinema planning to see Glass, but had missed the previous showing and didn't want to wait around for hours until the next one so we decided to check out Bumblebee to see if it could live up to the hype surrounding it.
TL;DR - It didn't...
I think that I did go into this movie with fairly lofty expectations, but that was due to what I had heard from other people through word-of-mouth. In fact, I don't think I heard one bad review for this thing, so I really was expecting something great. Unfortunately, what you get is a mediocre Hollywood shlock-fest with some pretty impressive CGI, but a painfully formulaic story with a lazy script and actors phoning in their performances.
Let's start with the main positive of the movie; the CGI. The animators really did do an incredible job here and there are some truly awesome action sequences that were really impressive to witness, (it's just unfortunate that we had already seen most of these sequences prior to seeing the movie in the trailers.) The robots also felt much more grimy, weighty and realistic in this film as opposed to the more slick and polished feel that they all had in Bay's Transformers movies, which helped to make it more convincing that the robots were actually present in the room with the actors rather than being added in later in post production.
The other bright spot in the movie was John Cena. Sure, he has played the stereotypical army jarhead plenty of times before, but he is still charismatic and engaging whenever he is onscreen. His career is definitely benefitting from taking roles like this where he is able to be taken less seriously rather than trying to be a super serious action star in forgettable movies like The Marine.
Unfortunately that is about it for the positives, everything else is extremely lazy and generic. The direction is serviceable, the cinematography is nothing special and the score goes through the motions it has to in order to meet the tone of each scene. The script is full of extremely cheesy lines which is delivered half heartedly by the cast who it feels like are pretty much sleepwalking through this thing for the most part. Some characters are fairly irritating such as Memo and Ron, but nothing anywhere near as egregious as Mudflap and Skids from the previous Transformers movies.
And that last statement pretty much sums up my opinion on this movie. Sure, it isn't anywhere near as annoying, obnoxious, or cringe-inducing as the movies that Michael Bay previously gave us in the main Transformers series, but it is still really cheesy and lazy and isn't anything special at all.
I think that this movie serves as a lesson for managing your expectations when going to see a film. Due to the fact that the previous Transformers movies are SO bad and so poorly regarded, most people went into this one with little to no expectation that it would be any good. When it actually turned out to be surprisingly half decent, people were so shocked that they began telling everyone else how fantastic this thing was, when it actually isn't fantastic in any way, it's just less garbage than what we were getting before with these movies. Then, because of all of these brilliant reviews, I have went in expecting something substantial and meaningful and came away sorely disappointed because it turned out to be unremarkable and mediocre.
Overall, I probably would have got more out of this movie if I was told beforehand to just switch off my brain and expect a cheesy popcorn flick. Instead I went in expecting this generation's E.T because of the overblown reviews and was let down pretty hard. It's not the worst film of last year and it is better than anything else in the Transformers series since the first movie, but it's still not anything special. There are a few highs throughout the movie, but in general it's pretty unremarkable and I don't seeing it standing the test of time in the same way that the movies that it's being compared to have done.
TL;DR - It didn't...
I think that I did go into this movie with fairly lofty expectations, but that was due to what I had heard from other people through word-of-mouth. In fact, I don't think I heard one bad review for this thing, so I really was expecting something great. Unfortunately, what you get is a mediocre Hollywood shlock-fest with some pretty impressive CGI, but a painfully formulaic story with a lazy script and actors phoning in their performances.
Let's start with the main positive of the movie; the CGI. The animators really did do an incredible job here and there are some truly awesome action sequences that were really impressive to witness, (it's just unfortunate that we had already seen most of these sequences prior to seeing the movie in the trailers.) The robots also felt much more grimy, weighty and realistic in this film as opposed to the more slick and polished feel that they all had in Bay's Transformers movies, which helped to make it more convincing that the robots were actually present in the room with the actors rather than being added in later in post production.
The other bright spot in the movie was John Cena. Sure, he has played the stereotypical army jarhead plenty of times before, but he is still charismatic and engaging whenever he is onscreen. His career is definitely benefitting from taking roles like this where he is able to be taken less seriously rather than trying to be a super serious action star in forgettable movies like The Marine.
Unfortunately that is about it for the positives, everything else is extremely lazy and generic. The direction is serviceable, the cinematography is nothing special and the score goes through the motions it has to in order to meet the tone of each scene. The script is full of extremely cheesy lines which is delivered half heartedly by the cast who it feels like are pretty much sleepwalking through this thing for the most part. Some characters are fairly irritating such as Memo and Ron, but nothing anywhere near as egregious as Mudflap and Skids from the previous Transformers movies.
And that last statement pretty much sums up my opinion on this movie. Sure, it isn't anywhere near as annoying, obnoxious, or cringe-inducing as the movies that Michael Bay previously gave us in the main Transformers series, but it is still really cheesy and lazy and isn't anything special at all.
I think that this movie serves as a lesson for managing your expectations when going to see a film. Due to the fact that the previous Transformers movies are SO bad and so poorly regarded, most people went into this one with little to no expectation that it would be any good. When it actually turned out to be surprisingly half decent, people were so shocked that they began telling everyone else how fantastic this thing was, when it actually isn't fantastic in any way, it's just less garbage than what we were getting before with these movies. Then, because of all of these brilliant reviews, I have went in expecting something substantial and meaningful and came away sorely disappointed because it turned out to be unremarkable and mediocre.
Overall, I probably would have got more out of this movie if I was told beforehand to just switch off my brain and expect a cheesy popcorn flick. Instead I went in expecting this generation's E.T because of the overblown reviews and was let down pretty hard. It's not the worst film of last year and it is better than anything else in the Transformers series since the first movie, but it's still not anything special. There are a few highs throughout the movie, but in general it's pretty unremarkable and I don't seeing it standing the test of time in the same way that the movies that it's being compared to have done.
Purple Phoenix Games (2266 KP) rated Mysterium in Tabletop Games
Jul 6, 2019
Murder! A poor soul has been murdered in this house, and the homeowner has hired a group of mediums to solve the crime and give the spirit peace. One problem – the ghost can’t remember for sure who did it! Through a seance, the ghost sends visions to the mediums to lead them to potential suspects, crime scenes, and murder weapons. It is up to the mediums to work together and decipher the visions, narrow down the field, and find the criminal! Time is limited however – unless the culprit is caught in 7 hours, the magic of the seance will run out and the crime will remain a mystery!
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Mysterium is a cooperative game of deduction in which players take on the roles of mediums trying to solve the murder, and one player takes on the role of the ghost who is haunting the estate. Every turn, the ghost sends Visions (in the form of illustrated cards) to each medium in an attempt to guide them to investigate different suspects, locations, and potential murder weapons. The visions are not always clear, however, so the mediums must use their imaginations and deduction skills to decipher any hidden hints or clues contained in the visions. If all mediums are able to identify their suspects/locations/weapons before the 7th hour has passed, the ghost then sends one final Vision to all mediums to guide them to the true culprit. After receiving and deciphering this final Vision, the mediums must all vote on whom they believe the culprit to be. If the majority of the mediums select the correct culprit, the mystery has been solved and the ghost can be laid to rest! If not, however, the mystery remains and the ghost must wait an entire year before the magic ritual can be performed again…
I love Mysterium. I seriously think it’s a great game. One reason why I love it is because it’s a deduction game that is cooperative. Most of the deduction games I’ve played before are competitive or involve some form of bluffing. And I’m pretty terrible at lying, so I never really do well in those. What I like about Mysterium is that you’re still trying to figure out your own cards, but you’re allowed (and encouraged!) to ask your fellow mediums for their thoughts. It’s cool to see how everyone interprets the Vision cards because someone might notice or see something on your Vision card in a way you didn’t think of on your own. Your friends may be able to provide insight to help you through the game, just as you can help them decipher their clues. Especially since the game can’t be won unless everyone has found their cards, it really is in your best interest to cooperate and help everyone out.
Another thing I love about Mysterium is that it can be played with up to 7 players. I’ve probably mentioned this before, but I have 4 siblings, and sometimes finding engaging games for 5+ people can be pretty hard. Not an issue at all with Mysterium. It’s actually a favorite of my siblings to play, so I always bring it with me for holidays and family gatherings! I personally think Mysterium works better at higher player counts, so that really bodes well for me and my family!
One final thing I really like about Mysterium is the dynamic created between the mediums and the ghost player. The ghost is allowed to communicate with the mediums through visions only – no verbal communication at all! That means that as the ghost player, you’re trying to anticipate how each medium will interpret different visions so you can give them the one that will guide them to their specific card. When you’re a medium, you’re trying to think how the ghost player thinks – why did they give me this card and what did they want me to notice? In either role, you’re trying to get in the mind of your counterpart, and that just adds a fun little bonus twist for me.
I think Mysterium is a great game. Deduction drives the game and it keeps you constantly engaged, questioning every card you see. It’s an entertaining and lighthearted cooperative game for any player count, and it thrives with great non-confrontational player interaction. Mysterium was one of the first games in my collection – I was in my FLGS, picked it up off the shelf, and having done no research on it at all, I bought it. And boy oh boy am I glad I did. Definitely give Mysterium a try – it’s a good blend of mystery and fun! Purple Phoenix Games gives it an ethereal 11 / 12.
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T
Mysterium is a cooperative game of deduction in which players take on the roles of mediums trying to solve the murder, and one player takes on the role of the ghost who is haunting the estate. Every turn, the ghost sends Visions (in the form of illustrated cards) to each medium in an attempt to guide them to investigate different suspects, locations, and potential murder weapons. The visions are not always clear, however, so the mediums must use their imaginations and deduction skills to decipher any hidden hints or clues contained in the visions. If all mediums are able to identify their suspects/locations/weapons before the 7th hour has passed, the ghost then sends one final Vision to all mediums to guide them to the true culprit. After receiving and deciphering this final Vision, the mediums must all vote on whom they believe the culprit to be. If the majority of the mediums select the correct culprit, the mystery has been solved and the ghost can be laid to rest! If not, however, the mystery remains and the ghost must wait an entire year before the magic ritual can be performed again…
I love Mysterium. I seriously think it’s a great game. One reason why I love it is because it’s a deduction game that is cooperative. Most of the deduction games I’ve played before are competitive or involve some form of bluffing. And I’m pretty terrible at lying, so I never really do well in those. What I like about Mysterium is that you’re still trying to figure out your own cards, but you’re allowed (and encouraged!) to ask your fellow mediums for their thoughts. It’s cool to see how everyone interprets the Vision cards because someone might notice or see something on your Vision card in a way you didn’t think of on your own. Your friends may be able to provide insight to help you through the game, just as you can help them decipher their clues. Especially since the game can’t be won unless everyone has found their cards, it really is in your best interest to cooperate and help everyone out.
Another thing I love about Mysterium is that it can be played with up to 7 players. I’ve probably mentioned this before, but I have 4 siblings, and sometimes finding engaging games for 5+ people can be pretty hard. Not an issue at all with Mysterium. It’s actually a favorite of my siblings to play, so I always bring it with me for holidays and family gatherings! I personally think Mysterium works better at higher player counts, so that really bodes well for me and my family!
One final thing I really like about Mysterium is the dynamic created between the mediums and the ghost player. The ghost is allowed to communicate with the mediums through visions only – no verbal communication at all! That means that as the ghost player, you’re trying to anticipate how each medium will interpret different visions so you can give them the one that will guide them to their specific card. When you’re a medium, you’re trying to think how the ghost player thinks – why did they give me this card and what did they want me to notice? In either role, you’re trying to get in the mind of your counterpart, and that just adds a fun little bonus twist for me.
I think Mysterium is a great game. Deduction drives the game and it keeps you constantly engaged, questioning every card you see. It’s an entertaining and lighthearted cooperative game for any player count, and it thrives with great non-confrontational player interaction. Mysterium was one of the first games in my collection – I was in my FLGS, picked it up off the shelf, and having done no research on it at all, I bought it. And boy oh boy am I glad I did. Definitely give Mysterium a try – it’s a good blend of mystery and fun! Purple Phoenix Games gives it an ethereal 11 / 12.
Me Before You (Film Tie In)
Book
THE NEW YORK TIMES NUMBER 1 BESTSELLING NOVEL THAT IS LOVED AROUND THE WORLD, AND NOW NO 1...
Lee (2222 KP) rated Rent-A-Pal (2020) in Movies
Nov 2, 2020
If by any chance you’re feeling nostalgic for the days of VHS videotapes, then Rent-A-Pal is here to satisfy that craving. Set in Denver during 1990, VHS video features rather heavily throughout Rent-A-Pal, from the retro font used in the opening titles to the closeups of videotapes being inserted into a VCR, the internal mechanism engaging with the tape as it prepares to play.
The person responsible for firing up the VCR is David (Brian Landis Folkins), who is settling down to view the latest set of video profiles he’s received from dating agency Video Rendezvous, of which he is a member. David lives in the basement flat of his mum’s house, who has dementia. His father died ten years ago, meaning David is now the sole carer for his mother. And David is lonely, painfully lonely. When he calls Video Rendezvous for an update on any profile matches, he’s told that he has still not received any interest from potential partners who have viewed his profile. He is however urged to come into their office and record a new video profile, as his current one is now 6 months old.
When David sits down in front of the camera to record his new profile, he comes across well, showing just how much of a nice guy he is – a caregiver who simply wants the chance to care for a soulmate, sharing life within a loving relationship. You really do feel for him, certain that the genuine sincerity in his video will finally land him the date he so desperately needs and deserves. That is until the cameraman informs him that he has completely overrun the thirty-second limit allocated to male video profiles and that he is going to have to do it again. The shortened version David then delivers under pressure is rushed, with David now coming across as awkward and creepy, and your heart drops, knowing that he’s likely to remain single for a while longer yet. But then, as he’s having his credit card swiped by the dating agency yet again, David notices an interesting VHS sitting in the nearby bargain bin, titled Rent A Pal, and decides to buy it.
Back in his basement, David puts the Rent-A-Pal video into his VCR and presses play. He’s greeted by Andy (Will Wheaton), a cheery-looking man in a colourful knitted tank top. Andy talks of becoming best friends with David, asking him questions and leaving a pause to allow David to answer. Those pauses aren’t always long enough though, resulting in David being cut off mid-sentence, and the responses from Andy don’t always match the answers that David has given him either. But, desperate for a friend, David persists with this strange form of interaction.
We see that after repeat viewings of the tape David has managed to perfect his responses so that the conversation flows between him and Andy as if it were a real-life conversation. There are parts of the video where Andy plays cards with the viewer, takes a selfie with his back to the camera so that the viewer can be in it, and he and David are able to have the kind of deep and meaningful conversations that only two very good friends would have. It’s a rather lengthy and elaborate videotape, with certain sections earning a revisit should David ever feel the need to have a specific conversation about a certain aspect of his life. Eventually, we as the audience begin to wonder how much of this ‘relationship’ is real or imagined, with some of the questions or replies from Andy beginning to sound eerily close to being very specific and personal to David.
In his real life, David finally gets a lucky break with the dating agency, landing a date with Lisa (Amy Rutledge). Lisa also works in the care sector, and she comes across as a very nice person too. Once again you find yourself willing David to do well and thankfully, they do hit it off. But from the moment David brings Lisa down to his basement and you see that somebody is likely to sit on the VCR remote, you just know things are due to take a dark turn.
Watching David as he interacts with Andy for hours on end, day after day is surprisingly riveting. I was completely engrossed in him and his life as I waited and hoped he might catch a break. For much of the movie, I was just mesmerised by the wonderful performances from the entire cast, thoroughly enjoying the believable, likeable characters they portrayed. But, Rent-A-Pal is billed as a horror movie, so when things do eventually take a turn right at the end, we get a fast-paced, gory ending which felt somewhat disappointing, proving to be the weakest aspect of a movie which really did impress me overall.
The person responsible for firing up the VCR is David (Brian Landis Folkins), who is settling down to view the latest set of video profiles he’s received from dating agency Video Rendezvous, of which he is a member. David lives in the basement flat of his mum’s house, who has dementia. His father died ten years ago, meaning David is now the sole carer for his mother. And David is lonely, painfully lonely. When he calls Video Rendezvous for an update on any profile matches, he’s told that he has still not received any interest from potential partners who have viewed his profile. He is however urged to come into their office and record a new video profile, as his current one is now 6 months old.
When David sits down in front of the camera to record his new profile, he comes across well, showing just how much of a nice guy he is – a caregiver who simply wants the chance to care for a soulmate, sharing life within a loving relationship. You really do feel for him, certain that the genuine sincerity in his video will finally land him the date he so desperately needs and deserves. That is until the cameraman informs him that he has completely overrun the thirty-second limit allocated to male video profiles and that he is going to have to do it again. The shortened version David then delivers under pressure is rushed, with David now coming across as awkward and creepy, and your heart drops, knowing that he’s likely to remain single for a while longer yet. But then, as he’s having his credit card swiped by the dating agency yet again, David notices an interesting VHS sitting in the nearby bargain bin, titled Rent A Pal, and decides to buy it.
Back in his basement, David puts the Rent-A-Pal video into his VCR and presses play. He’s greeted by Andy (Will Wheaton), a cheery-looking man in a colourful knitted tank top. Andy talks of becoming best friends with David, asking him questions and leaving a pause to allow David to answer. Those pauses aren’t always long enough though, resulting in David being cut off mid-sentence, and the responses from Andy don’t always match the answers that David has given him either. But, desperate for a friend, David persists with this strange form of interaction.
We see that after repeat viewings of the tape David has managed to perfect his responses so that the conversation flows between him and Andy as if it were a real-life conversation. There are parts of the video where Andy plays cards with the viewer, takes a selfie with his back to the camera so that the viewer can be in it, and he and David are able to have the kind of deep and meaningful conversations that only two very good friends would have. It’s a rather lengthy and elaborate videotape, with certain sections earning a revisit should David ever feel the need to have a specific conversation about a certain aspect of his life. Eventually, we as the audience begin to wonder how much of this ‘relationship’ is real or imagined, with some of the questions or replies from Andy beginning to sound eerily close to being very specific and personal to David.
In his real life, David finally gets a lucky break with the dating agency, landing a date with Lisa (Amy Rutledge). Lisa also works in the care sector, and she comes across as a very nice person too. Once again you find yourself willing David to do well and thankfully, they do hit it off. But from the moment David brings Lisa down to his basement and you see that somebody is likely to sit on the VCR remote, you just know things are due to take a dark turn.
Watching David as he interacts with Andy for hours on end, day after day is surprisingly riveting. I was completely engrossed in him and his life as I waited and hoped he might catch a break. For much of the movie, I was just mesmerised by the wonderful performances from the entire cast, thoroughly enjoying the believable, likeable characters they portrayed. But, Rent-A-Pal is billed as a horror movie, so when things do eventually take a turn right at the end, we get a fast-paced, gory ending which felt somewhat disappointing, proving to be the weakest aspect of a movie which really did impress me overall.
Purple Phoenix Games (2266 KP) rated Fantastiqa in Tabletop Games
Jul 30, 2021
Ahh yes, Fantastiqa. Another to add to the list of, “I once owned, then I got rid of it, then missed it so much I had to reacquire it.” My wife loves when I do that… In any case, Fantastiqa gives players a very strange slant on deck building adventure games. Some would say the theme and its implementation will make or break it for players. Upon which side of the line do we fall?
Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.
A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).
Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.
I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.
But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
Fantastiqa is a fantasy rock-paper-scissors style deck building adventure game. Now each of those mechanics individually can make for a wonderful children’s game. Looking upon the art in Fantastiqa will also nudge players towards that of a children’s game. Alas, Fantastiqa is not a children’s game and players will be scratching their heads for multiple reasons whilst playing it.
To setup, follow the instructions of the rulebook. There are just too many to list and explain here. Once setup, the game should look something like the photo above. Each player will have their draw decks identical to those of their opponents, and the play area is essentially a map of six locations with a statue at each location and decks of cards from which players will be drawing on their turns.
A typical turn will allow players to complete one of three different actions: Go Adventuring (where players will be using cards from their decks to subdue and recruit creatures between locations), Visit a Statue (where players can draw cards from the different decks for Beast, Artifact, and Quest cards to add to their discard piles, or pay gems to exile cards from their hands out of the game, or even pay gems to teleport to the matching statue on the other side of the board), or Complete a Quest (by discarding their appropriate cards that fulfill the quest requirements).
Turns can be very quick, or long and drawn out as players carefully choose which tactics to apply to the board on the table, while weighing the need for more powerful cards in their decks, and keeping up with the Joneses as they compete for VP on Quest cards. This is a deck builder, after all, so improving one’s deck is always the first consideration, but should a player oust those dang tea-drinking lazy dragon cards, or attempt to commit cards to a quest? The choices are quite numerous as play continues, and players realize that, again, this is no child’s game. Play continues in this fashion of players taking turns completing actions and quests until one player gains enough VP through completed quests to win the game.
Components. Every component in Fantastiqa is Fantastiq! I feel like the entire game is linen-finished, save for the little plastic gems and large statueeples. This game feels quite deluxe, and that will always be a big stamp of approval from me. One thing that can jar some players is the choice of art used between the player placards, card art, token art, and other components. They certainly don’t match at all, but I believe this tracks with the quirky nature of the theme and game overall, so I quite enjoy it. I can indeed understand why some would be opposed, but that is not how I feel at all.
I kinda bled into my final thoughts there, but I do love Fantastiqa. The theme is super weird: players answer a Help Wanted ad and long story short they meet a crazy old man who gives them a rucksack full of ordinary items: toothbrush, helmet, bat, and a dog. The dog runs away across the street and players find themselves in another world where these ordinary items are now transformed into magic wands, rams (the animals), clubs, and a dog, among other items. Players I have played with cannot accept that a spatula is a sword in the game and that just breaks immersion for them. I quite like it and the game’s wacky theme.
But the gameplay itself is also quite engaging. Traveling all over this new world subduing (and subsequently recruiting to your cause) Knights with spatulae and Giant Spiders with cat’s teeth is interesting and a fresh way to incorporate a theme into a deck builder as opposed to simply generating purchasing power and buying the cards that are wanted. The statue interactions are great ways to build up your deck as well, and keeping an eye on what quests others are gunning for as well as their personal hidden quests adds a bit of race-game feeling that some other deck builders lack. I can’t say enough great things about Fantastiqa, but completely understand how the theme may break the game for others’ enjoyment. That said, Purple Phoenix Games give this one a well-traveled 10 / 12. It’s weird, I’ll give you that, but it’s a good kind of weird. Check it out.
Gareth von Kallenbach (980 KP) rated The Promise (2017) in Movies
Jul 11, 2019
Roughly a year ago, I found myself in a heated exchange with a friend about full and appropriate representation of people and history in films. I discussed the merits of expanding the scope beyond films about slavery and segregation with respect to African-Americans and stories of despair for other marginalized groups. It is, for me, demeaning to a people’s contributions in society and trivializes experiences. After engaging in what seemed to be an hour, my friend focused more on what she had to say that considering what I was addressing. It proved true when she stated “Well… at least black people have movies about slavery! You should be happy. We don’t even have a movie about the Armenian Genocide!” I was shocked, momentarily. I had never stated that one group deserved more of the spotlight or one’s history is more important that another, just that we need to have appropriate representation and inclusion of stories. All of our stories should be told and shared, especially the ones that are not widely known, understood, or even having a place within social studies courses in our public schools.
I knew of the Armenian Genocide and had a general understanding about the atrocities committed by the Ottoman Empire. There are several international films that address what took place or have the Genocide as part of the story. Even My Big Fat Greek Wedding makes reference to how Greeks were brutalized by the Turks during the period. What we were missing, at least in the realm of American Cinema, was a representation for US audiences to witness the horrors that these people fell victim to and, for some, were able to survive. In The Promise, audiences will get a history lesson about man’s inhumanity to man.
When I first heard that this film was in production, I was interesting in how it would pan out. Would it be truthful, as painful as it may be? Would they overdo certain aspects? How much would they play with the truth? The filmmakers faced the same problems as those who brought forth Schindler’s List, The Pianist, and Life is Beautiful: How do you approach telling the story of genocide? How do you draw people in to a story that they may not be familiar with? Are people ready?
Summaries of the film that I read online made it seem as though this would be an Armenian version of Pearl Harbor in that this was a love story in the foreground of a film that features violence in the background. The summaries were misleading, maybe by design or maybe by mistake. The Promise, stars Oscar Isaac (Star Wars: The Force Awakens) as a young Armenia medical student, and Christian Bale (The Dark Knight) as a journalist for the associated press reporting on developments in the Ottoman Empire as war breaks out. The film whose description touts a love triangle in the midst of the Great War is far from what this films discusses and presents. There is a love story, however, it is not what the film is about or what is able to get the attention of the viewers.
The film reveals the deep held animosity of Armenians and other minority groups in the Ottoman Empire. It demonstrates the depth of mistrust and mistreatment of people who cast as “the other.” It is not simplistic in approach nor relying on over-the-top examples of violence in order for those watching to feel something. The development of events and characters permits the audience to connect with each of the characters, their families, their circumstances, and look for any moment in which they can escape the violence that is being committed to them. In no way does this film minimize what the victims went through. It doesn’t trivialize their experience in order to gain one’s attention.
The Promise satisfies the need for a discussion to emerge allowing for a truer examination of the genocide’s place in world history and within the framing of World War I. It presents a more representative picture of what people bore witness to or experienced themselves. With history, we are continuously searching for the truth and ensuring that history itself does not remained buried or ignored. This films serves the purpose in ensuring that more people are aware of not only the Armenian genocide, but all of the moving pieces that come with people fighting against an injustice or violence that is committed upon them because they are seen as less than or undesirable. It is my hope that with this film, studios see the necessity of bringing more stories of struggle, survival, and the will of humanity to overcome hardship and violence to audiences. The Promise although highly overdue, is essential, poignant, timely, and necessary in order for all of us to see that people are not forgotten.
I knew of the Armenian Genocide and had a general understanding about the atrocities committed by the Ottoman Empire. There are several international films that address what took place or have the Genocide as part of the story. Even My Big Fat Greek Wedding makes reference to how Greeks were brutalized by the Turks during the period. What we were missing, at least in the realm of American Cinema, was a representation for US audiences to witness the horrors that these people fell victim to and, for some, were able to survive. In The Promise, audiences will get a history lesson about man’s inhumanity to man.
When I first heard that this film was in production, I was interesting in how it would pan out. Would it be truthful, as painful as it may be? Would they overdo certain aspects? How much would they play with the truth? The filmmakers faced the same problems as those who brought forth Schindler’s List, The Pianist, and Life is Beautiful: How do you approach telling the story of genocide? How do you draw people in to a story that they may not be familiar with? Are people ready?
Summaries of the film that I read online made it seem as though this would be an Armenian version of Pearl Harbor in that this was a love story in the foreground of a film that features violence in the background. The summaries were misleading, maybe by design or maybe by mistake. The Promise, stars Oscar Isaac (Star Wars: The Force Awakens) as a young Armenia medical student, and Christian Bale (The Dark Knight) as a journalist for the associated press reporting on developments in the Ottoman Empire as war breaks out. The film whose description touts a love triangle in the midst of the Great War is far from what this films discusses and presents. There is a love story, however, it is not what the film is about or what is able to get the attention of the viewers.
The film reveals the deep held animosity of Armenians and other minority groups in the Ottoman Empire. It demonstrates the depth of mistrust and mistreatment of people who cast as “the other.” It is not simplistic in approach nor relying on over-the-top examples of violence in order for those watching to feel something. The development of events and characters permits the audience to connect with each of the characters, their families, their circumstances, and look for any moment in which they can escape the violence that is being committed to them. In no way does this film minimize what the victims went through. It doesn’t trivialize their experience in order to gain one’s attention.
The Promise satisfies the need for a discussion to emerge allowing for a truer examination of the genocide’s place in world history and within the framing of World War I. It presents a more representative picture of what people bore witness to or experienced themselves. With history, we are continuously searching for the truth and ensuring that history itself does not remained buried or ignored. This films serves the purpose in ensuring that more people are aware of not only the Armenian genocide, but all of the moving pieces that come with people fighting against an injustice or violence that is committed upon them because they are seen as less than or undesirable. It is my hope that with this film, studios see the necessity of bringing more stories of struggle, survival, and the will of humanity to overcome hardship and violence to audiences. The Promise although highly overdue, is essential, poignant, timely, and necessary in order for all of us to see that people are not forgotten.
Purple Phoenix Games (2266 KP) rated Hierarchy in Tabletop Games
Oct 1, 2019
It’s the moment you’ve all been waiting for – the next installment in the Button Shy wallet series is here! *Crowd roar* After my discovery of Button Shy through their Kickstarter for Sprawlopolis, I have actively been on the lookout for their games. When I saw the call for reviewers for their newest card game, I knew I wanted to be involved! So how does Hierarchy hold up compared to their other wildly successful wallet games? Keep reading to find out!
Hierarchy is an abstract strategy game of perfect information for 2 players. Comprised of a mere 14 playing cards (excluding title and reference cards) it is quite the compact game – as is to be expected from the Button Shy crew. In a game of Hierarchy, players take turns playing cards from their open hand (no hidden information here!) on top of the last card played by their opponent, per the placement restrictions. To win, you must be able to play a card on top of which your opponent is unable to play a card – effectively ‘checkmating’ them and claiming victory for yourself!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
Here’s how it works in detail. Each player first receives a Quick Reference Card, and is then dealt half of the deck (7 cards). The cards are double-sided to represent the two player colors – purple and gold – so each player flips their 7 cards to show their chosen color. Since this is a game of perfect information, all cards are laid out on the table, so each player always knows what cards their opponent has available to them. The player who was dealt the ‘Imposter’ card goes first. Each card has a specific number, ranging from 1 to 13, as well as a specific ability. To play a card, its number must be higher than that of the card below it, unless the card’s specific ability says it can be played otherwise. For example, if I play the Queen (#12), Travis could play the King (#13, numerically higher) or the Assassin (#1) since its power allows it to be played atop any card except for the Tower and Leper. Don’t be worried about having to memorize all the card abilities – they are all detailed on the Quick Reference Cards (see photo below). Play continues back and forth until one player is unable to play a card, either because they have no cards left at all or because they have no valid cards left to play. That player loses the game, and the remaining player is the top of the Hierarchy! (Roll credits)
Let’s talk components first. They’re excellent, which is no surprise coming from ButtonShy. Of course, we just have a preview copy of the game, so I can only imagine that the card quality might be up for improvement during the Kickstarter. That being said, the cards we received are nice and sturdy, as is the tell-tale wallet of a ButtonShy game. The text on the cards is a good size, and the font is easy to read. The artwork is fine, but quite honestly not something I looked at in depth until Travis mentioned the style. I think that’s because the cards are all monochrome, the art just didn’t really draw my eye. Not a knock on the game, just something I noticed! Speaking of color, I personally love the player color choices of Purple and Gold – the school colors of my Alma Mater ((the University of Northern Iowa, go Panthers!)(also of the Alma Mater of the rest of us – Western Illinois University – GO NECKS! -T)). Maybe I’m biased, but I think those two colors are a great combination 🙂
And how about the gameplay? I think it’s excellent. For such a compact and ‘light’ game, the strategy required for success keeps the game extremely engaging. You always know the cards your opponent has, and you’ve got to be thinking at least several turns in advance to try to back them into a corner while not letting yourself fall victim to an unnoticed strategic play. Another neat thing about Hierarchy is how quickly it plays – typically in 20 minutes or less. You might have to devote a decent amount of brainpower to outwitting your opponent, but you definitely don’t need to devote hours of time during your game night for this game, and I love that. Gamers who enjoy games like Citadels or Love Letter might enjoy the familiarity of Hierarchy’s gameplay coupled with the intimacy of a strictly 2-player game. The final verdict from me is that Button Shy has another hit on their hands with Hierarchy. I am very much looking forward to following the campaign, and definitely plan to pull this game out many times in my future!
Hierarchy is an abstract strategy game of perfect information for 2 players. Comprised of a mere 14 playing cards (excluding title and reference cards) it is quite the compact game – as is to be expected from the Button Shy crew. In a game of Hierarchy, players take turns playing cards from their open hand (no hidden information here!) on top of the last card played by their opponent, per the placement restrictions. To win, you must be able to play a card on top of which your opponent is unable to play a card – effectively ‘checkmating’ them and claiming victory for yourself!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. -T
Here’s how it works in detail. Each player first receives a Quick Reference Card, and is then dealt half of the deck (7 cards). The cards are double-sided to represent the two player colors – purple and gold – so each player flips their 7 cards to show their chosen color. Since this is a game of perfect information, all cards are laid out on the table, so each player always knows what cards their opponent has available to them. The player who was dealt the ‘Imposter’ card goes first. Each card has a specific number, ranging from 1 to 13, as well as a specific ability. To play a card, its number must be higher than that of the card below it, unless the card’s specific ability says it can be played otherwise. For example, if I play the Queen (#12), Travis could play the King (#13, numerically higher) or the Assassin (#1) since its power allows it to be played atop any card except for the Tower and Leper. Don’t be worried about having to memorize all the card abilities – they are all detailed on the Quick Reference Cards (see photo below). Play continues back and forth until one player is unable to play a card, either because they have no cards left at all or because they have no valid cards left to play. That player loses the game, and the remaining player is the top of the Hierarchy! (Roll credits)
Let’s talk components first. They’re excellent, which is no surprise coming from ButtonShy. Of course, we just have a preview copy of the game, so I can only imagine that the card quality might be up for improvement during the Kickstarter. That being said, the cards we received are nice and sturdy, as is the tell-tale wallet of a ButtonShy game. The text on the cards is a good size, and the font is easy to read. The artwork is fine, but quite honestly not something I looked at in depth until Travis mentioned the style. I think that’s because the cards are all monochrome, the art just didn’t really draw my eye. Not a knock on the game, just something I noticed! Speaking of color, I personally love the player color choices of Purple and Gold – the school colors of my Alma Mater ((the University of Northern Iowa, go Panthers!)(also of the Alma Mater of the rest of us – Western Illinois University – GO NECKS! -T)). Maybe I’m biased, but I think those two colors are a great combination 🙂
And how about the gameplay? I think it’s excellent. For such a compact and ‘light’ game, the strategy required for success keeps the game extremely engaging. You always know the cards your opponent has, and you’ve got to be thinking at least several turns in advance to try to back them into a corner while not letting yourself fall victim to an unnoticed strategic play. Another neat thing about Hierarchy is how quickly it plays – typically in 20 minutes or less. You might have to devote a decent amount of brainpower to outwitting your opponent, but you definitely don’t need to devote hours of time during your game night for this game, and I love that. Gamers who enjoy games like Citadels or Love Letter might enjoy the familiarity of Hierarchy’s gameplay coupled with the intimacy of a strictly 2-player game. The final verdict from me is that Button Shy has another hit on their hands with Hierarchy. I am very much looking forward to following the campaign, and definitely plan to pull this game out many times in my future!
Bob Mann (459 KP) rated The Assistant (2020) in Movies
May 24, 2020
Julia Garner's performance (1 more)
The tension that manages to be created through a portrayal of the mundane
The movie seems to have a lot of haters on IMDB (a rating at the time of writing of 5.9)... but I refuse to follow "the pack" on this one... I thought it was great. It manages to make the mundane incredibly tense. This is this first (semi-)fictional feature from documentary-maker Kitty Green.... and in my book she does a knock-out job.
We first meet Jane (Julia Garner) at 'God-knows-what-o-clock' in the morning as she arrives at her workplace - a New York film-production company. First to arrive every morning, she turns on the lights, turns on the screens, makes the pot of coffee and cleans off stains from her boss's couch. The stain isn't coffee. A lost gold bracelet is recovered.
For we are in a truly toxic working environment here. 'The boss' - clearly modelled on Harvey Weinstein - is a bullying tyrant who can reduce Jane and her two male assistants (Jon Orsini and Noah Robbins) to quivering wrecks. "WHAT THE F*** DID YOU SAY TO HER" barks the boss down the phone at Jane, after she has had a perfectly reasonable phone conversation with the estranged Mrs Boss.
The toxicity is pervasive though throughout Miram..., sorry...., 'the company'. Jane is almost invisible to her other co-workers who don't give her eye-contact even when she's talking to them and barely register her presence when sharing a lift.
But bullying and workplace toxicity is just part of this story. A steady stream of starlets arrive in the office, like meat deliveries to a butcher. In a chilling sequence, the photocopier churns out photos of beautiful actresses.... a paper-based equivalent of swiping-left or -right in the selection process. None of the "if you... I will" discussions are shown, but they don't need to be: the inference is clear.
Jane is smart, slim and pretty... but not in an obvious 'Hollywood way'. "You'll be OK..." says a co-worker "you're not his type".
But someone who distinctly is "his type" is Sienna (Kristine Froseth), a "very very young" aspiring waitress-come-actress from Boise, who suddenly and unexpectedly arrives as a "new assistant"... to be promptly put up in a swanky hotel room. It's time to act... and Jane approaches the company HR manager (Matthew Macfadyen)....
An old Spielberg trick is to increase tension by keeping the "monster" hidden from view: cue the tanker driver from "Duel" and (for most of the film) the shark from "Jaws". Here, the boss is felt only as a malevolent force and never seen on screen. It's an approach that works brilliantly, focusing the emotion on the effect he has on those flamed.
There is also recognition that these powerful people are also hugely intelligent and manipulative. Seeing that Jane is a valuable asset, the public berating is sometimes followed up with a private email apology.... dripping a few words of encouragement and praise like a few drops of Methadone to a drug-addict.
This is an excellent movie and thoughtfully and elegantly directed. Following a normal day in Jane's work life.... albeit a day where perhaps the penny finally drops... is immersive and engaging. And at only 88 minutes long, the movie never outstays its welcome.
The performances are first rate. Julia Garner is magnificent, and in a year where the Oscars will be "interesting", here's a good candidate for Best Actress I would suggest if not Best Picture. Garner's an actress I'm unfamiliar with: the only one of her previous flicks I've seen was Sin City 2.
Also oily and impressive is Matthew Macfadyen as the HR manager. There's also a sparse but well-used score by Tamar-kali.
The one area I found poor was in the sound design. It's clearly filmed in an office environment, rather than on a sound stage, and unfortunately the combination of the acoustics and the New York accents makes some of the dialogue really difficult to hear. An example is a discussion between two co-workers in an office kitchen, which was completely indecipherable for me.
Should I watch this? In my view, definitely, yes. It's chilling and an insight into the terrible ordeal that many professional women in the film industry, and other industries, have had to put up with before the "Me Too" lid was blown off (and many probably still do). The most telling line in the film? At the end of the "Thanks" in the end-titles: "All those who shared their experiences".
(See the full graphical review at One Mann's Movies here https://bob-the-movie-man.com/2020/05/24/one-manns-movies-film-review-the-assistant-2020/ . Thanks).
We first meet Jane (Julia Garner) at 'God-knows-what-o-clock' in the morning as she arrives at her workplace - a New York film-production company. First to arrive every morning, she turns on the lights, turns on the screens, makes the pot of coffee and cleans off stains from her boss's couch. The stain isn't coffee. A lost gold bracelet is recovered.
For we are in a truly toxic working environment here. 'The boss' - clearly modelled on Harvey Weinstein - is a bullying tyrant who can reduce Jane and her two male assistants (Jon Orsini and Noah Robbins) to quivering wrecks. "WHAT THE F*** DID YOU SAY TO HER" barks the boss down the phone at Jane, after she has had a perfectly reasonable phone conversation with the estranged Mrs Boss.
The toxicity is pervasive though throughout Miram..., sorry...., 'the company'. Jane is almost invisible to her other co-workers who don't give her eye-contact even when she's talking to them and barely register her presence when sharing a lift.
But bullying and workplace toxicity is just part of this story. A steady stream of starlets arrive in the office, like meat deliveries to a butcher. In a chilling sequence, the photocopier churns out photos of beautiful actresses.... a paper-based equivalent of swiping-left or -right in the selection process. None of the "if you... I will" discussions are shown, but they don't need to be: the inference is clear.
Jane is smart, slim and pretty... but not in an obvious 'Hollywood way'. "You'll be OK..." says a co-worker "you're not his type".
But someone who distinctly is "his type" is Sienna (Kristine Froseth), a "very very young" aspiring waitress-come-actress from Boise, who suddenly and unexpectedly arrives as a "new assistant"... to be promptly put up in a swanky hotel room. It's time to act... and Jane approaches the company HR manager (Matthew Macfadyen)....
An old Spielberg trick is to increase tension by keeping the "monster" hidden from view: cue the tanker driver from "Duel" and (for most of the film) the shark from "Jaws". Here, the boss is felt only as a malevolent force and never seen on screen. It's an approach that works brilliantly, focusing the emotion on the effect he has on those flamed.
There is also recognition that these powerful people are also hugely intelligent and manipulative. Seeing that Jane is a valuable asset, the public berating is sometimes followed up with a private email apology.... dripping a few words of encouragement and praise like a few drops of Methadone to a drug-addict.
This is an excellent movie and thoughtfully and elegantly directed. Following a normal day in Jane's work life.... albeit a day where perhaps the penny finally drops... is immersive and engaging. And at only 88 minutes long, the movie never outstays its welcome.
The performances are first rate. Julia Garner is magnificent, and in a year where the Oscars will be "interesting", here's a good candidate for Best Actress I would suggest if not Best Picture. Garner's an actress I'm unfamiliar with: the only one of her previous flicks I've seen was Sin City 2.
Also oily and impressive is Matthew Macfadyen as the HR manager. There's also a sparse but well-used score by Tamar-kali.
The one area I found poor was in the sound design. It's clearly filmed in an office environment, rather than on a sound stage, and unfortunately the combination of the acoustics and the New York accents makes some of the dialogue really difficult to hear. An example is a discussion between two co-workers in an office kitchen, which was completely indecipherable for me.
Should I watch this? In my view, definitely, yes. It's chilling and an insight into the terrible ordeal that many professional women in the film industry, and other industries, have had to put up with before the "Me Too" lid was blown off (and many probably still do). The most telling line in the film? At the end of the "Thanks" in the end-titles: "All those who shared their experiences".
(See the full graphical review at One Mann's Movies here https://bob-the-movie-man.com/2020/05/24/one-manns-movies-film-review-the-assistant-2020/ . Thanks).







